Injustice: Gods Among Us – Story Walkthrough & Characters Guide

Table of Contents

  • Character Guides
  • Chapter 1: Batman
  • Chapter 2: Green Lantern
  • Chapter 3: Aquaman
  • Chapter 4: The Joker
  • Chapter 5: Green Arrow
  • Chapter 6: Cyborg
  • Chapter 7: Deathstroke
  • Chapter 8: Batman
  • Chapter 9: Lex Luthor
  • Chapter 10: The Flash
  • Chapter 11: Wonder Woman
  • Chapter 12: Superman
  • Chapter 4: The Joker

    Basic Tips & Recommended Attacks

    The Joker is a technical character with a challenging move set that can be unpredictable until you get the hang of his intricacies. To keep things simple, we’ll stick with a few combos and specials that will carry Joker through his chapter.

    Joker’s Wild (Character Power): This one is tough. It’s a parry – use it just before an attack and you’ll gain an addition to Joker’s “HA!” meter. He can gain up to three, and each adds speed to the Joker. You can safely complete the Joker’s chapter without touching parries.

    BANG! / Laughing Gas: A simple gunshot attack. It can be ducked and blocked, but it’s a mainstay for Joker’s ranged game. Rolling Laughing Gas is better at getting opponents to jump, which can then be followed up with a regular throw of gas that arcs in the air.

    Crowbar: What seems like a pretty good heavy special really comes into its own when used with Meter Burn. A great attack that locks opponents into a series of crowbar hits similar to a grapple.

    Clown Prince / Full Deck: A good combo that won’t put Joker in too much danger for retaliation.

    Die Laughing / Put it There Pal: Another useful combo, handy for most situations that can be cut short or extended depending on your need.

    VS Batman

    Welcome back to Gotham. If you remember from the Green Lantern bout, there’s not much here to use. Just a dumpster the Joker and swing forward, a transition on the left, and a

    Batman has an answer for anything, making him a pretty tricky opponent to manage. He’s also a fast brawler, so don’t get stuck attempting to use Joker’s specials like Laughing Gas or Clattering Teeth at the wrong range.

    Use combos that transition from light or medium strikes to heavy, like Give Me A Smile, or HA HA HA HA. Combos like Shank Shank or more likely to leave Joker vulnerable.

    Save your meter and use Joker’s super to send Batman across the screen. As he tries to approach, unload with a series of BANG! Specials to cheese the AI’s inability to jump.

    VS Harley Quinn

    Joker’s main squeeze is no push-over. She’s a quick fighter with a multitude of ranged gunshot attacks – even in her regular combos.

    The AI loves to cartwheel in close and attempt to grab, so be ready. Just as you’re grappled, input a grapple yourself to escape.

    Harley prefers to cartwheel close, attack, then back off before cartwheeling close again. This makes heavy / hard attacks a much easier proposition as she’ll offer precious frames of inactivity. Use a Meter Burn Crowbar to lay the beat down.

    Use BANG! When she backs off, and beware that dumpster. Both Joker and Harley can use and reuse the hazard in the background.

    VS Hawkgirl

    Inside the Arkham Cafeteria, Joker can use that hanging pig carcass as a weapon. Classy.

    Unsurprisingly, a girl with wings has plenty of anti-air abilities, so keep Joker grounded. At long range, use BANG!, it will fend off Hawkgirl’s slower ranged attacks and force her to swoop in for close combat.

    The pig can quickly become a problem if you get cornered in the kitchen. After getting hit, Hawkgirl can immediately send it flying back. Stay out of the kitchen if possible. The Joker can only jump off the oven or swing on the chandelier – Hawkgirl can smash both into Joker.

    VS Nightwing

    Like previous mini-games, losing will drop Joker’s health while winning will drop Nightwing’s. The game is slightly more predictable thanks to the complete input readout, but failing just one will reset the whole list and fail the section.

    Luckily, Nightwing doesn’t have super strength. He’ll still challenge the Joker with his faster combos and alternating weapons.

    Counter Nightwing’s aggressiveness with your own. Use Joker’s Meter Burn Crowbar, hard combos and more to pummel the sidekick into submission.

    Save your super meter for the second half of the fight, and use it to tear down Nightwing’s health bar before unloading with more of Joker’s revolver special.

    If you’re having trouble, try to push Nightwing into the right corner and initiate a level transition with [Back+Hard] to enter the cell block, where there are far more opportunities for Joker to use stage hazards.

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    7 Comments on Injustice: Gods Among Us – Story Walkthrough & Characters Guide

    michael

    On April 3, 2013 at 12:34 am

    No character creation mode, bah..
    Even Wrestling games have character creation mode.

    TheGhost

    On April 5, 2013 at 1:09 am

    @michael
    Wrestling is technically a sport, so the introduction of new characters (hence, create a wrestler) is plausible. Injustice is a licensed franchise from DC and they would never allow a create-a-fighter option.

    Michael

    On April 19, 2013 at 10:54 pm

    @Theghost
    But doing it in DC Universe online its ok right?

    I’m just saying that I believe we have to break this barrier in gaming. I’m Hispanic and I wont buy this game or any fighting game that does not implement a character customization option. I don think its worth a 60 dollar price tag on something I can finish in a day without it having replay value. I mean there isn’t even an Asian superhero for crying out loud. Not to mention the1 token black guy.

    I for one love games so much that these industries don’t care about catering to the player and that’s the reason no one is buying there games. Then they start whining that they didn’t hit there sales mark because they believe people are pirating. No its because they cater to one demographic.

    Joe

    On May 1, 2013 at 8:38 am

    What was the combo that hit for 14 and 32%?

    Joe

    On May 1, 2013 at 8:39 am

    The Aquaman combo I mean…

    Spam King

    On May 4, 2013 at 8:55 am

    While I appreciate the Character Game Guide (very useful)
    I would prefer the guide to be in the format that you used for Mortal Kombat
    ie One use a universal Key 1,2,3,4 for the buttons (or atleast make some sort of key so that we can id the difference between the X-Box 360 and PS3 versions) and
    secondly
    Apart from just speaking out what you are inputting can you also write the combo down (just like you did in the MK Videos) That may be a lot easier for certain people (it certainly was for me) instead of trying to strain their eyes on what is on the side screen (ie the small display of buttons input display)

    I hope that I haven’t offended anyone with any of my comments and I am wondering if you are going to put up anymore videos of characters in the future. Also please show Enhanced Versions of the Super Moves and can you also tell what are the Strengths and Weakness of a character. Ie Lex Luthor may be a strong character but has slow speed but doesn’t have that many combos etc… and who a said character has an advantage against and who he is weakened/disadvantage against.

    I hope that you consider my suggestions and don’t consider my post as Spam even though it is in my name. :)

    Spam King

    On May 4, 2013 at 10:09 am

    My Bad I carefully noted your videos after a couple of watching so I can now see the button display for the combos though a universal key might be a bit easier, it is still better than nothing.

    Would like a lex luthor video as well.
    Also the other suggestions though please consider them