Injustice: Gods Among Us – Story Walkthrough & Characters Guide
Table of Contents
Chapter 5: Green Arrow
Basic Tips & Recommended Attacks
What Green Arrow lacks in mobility, he makes up for in arrow capacity. Most of his specials will shoot arrows in every direction but forward – you might be asking yourself why that is. All of Arrow’s forward-facing ranged attacks are in his character specific power.
Take Aim (Character Power): This is where Green Arrow comes into his own. With different inputs, Arrow can nock fire arrows, ice arrows, or electricity arrows. Fire arrows do damage over time, while ice arrows freeze opponents and electricity stuns. Or, you can just fire a regular arrows.
Savage Blast: Perfect for escaping unwanted close combat, Green Arrow leaps backwards and shoots an explosive arrow on the ground. If it connects, you’ll have an opening to retaliate. Either way, you’ll be able to fade away from an incoming opponent.
Hurricane Bow: One of Arrow’s better close combat specials. Be careful to use only when you’ve got an opening, but if you manage to land you’ll deal respectable damage to your opponent. The AI won’t really punish for a miss, so use it often.
Up Haven Blast / (Air) Dead On: A few of Arrow’s anti-air specials, of which he has a few. Not particularly useful against the AI, but used in conjunction with Take Aim, you can manage to land some hits – great if you plan on using launches.
Queen’s Gambit (Combo): A strong combo that’ll knock opponents back a fair distance – perfect for setting some distance and lining up some unique arrows.
Minus Ten / More Fun / Thrill Seeker: Green Arrow’s basic combos are also his best. Minus Ten transforms into either of the two second options, with either a light attack or a hard attack.
VS Solomon Grundy
A tricky mini-game precedes the fight with Grundy – you’ll have to target and shoot the zombie with the number of arrows pointed at the bottom of the screen. Grundy will throw knives and chairs – shoot near the object to destroy it before it slams into you. A hit isn’t a failure, but it will stun Green Arrow a moment.
Don’t feel bad if you fail this one. It can be tricky. Win, and Grundy will start with lower health – lose and it’s vice versa.
Grundy’s most annoying move is his ranged grapple, that’ll keep Arrow held in place unable to move. It’s tricky to predict, but it takes Grundy time to use. Lay down a constant barrage of ranged attack if you’re far off.
Use the chandelier overhead to get away from Grundy, and try the piano to the right to send Grundy reeling if he gets close.
VS Killer Frost
Killer Frost is a nimble fighter with her own set of ranged holds that can be annoying to counter. Just like with Grundy, use ranged attacks to keep her busy and play offensively.
As an AI opponent, she won’t use many anti-air attacks. Feel free to jump around and use Arrow’s ranged air specials. The ice queen is more dangerous on the ground.
Ice arrows still work on her, don’t worry! Use her powers against her, and unleash a few specialized ice projectiles her way.
Watch out for her super – it appears at mid-range on the ground. Jump just as she’s about to use it for a narrow escape.
VS Wonder Woman
Wonder Woman is a tricky fighter with two entirely different specialties depending on her stance. When using her sword and shield, she’s a formidable ground fighter with fewer anti-air or ranged options – which is perfect for Green Arrow.
Watch out when Wonder Woman begins to fly. Suddenly, she’ll have some projectiles of her own, like her whip attacks.
One of Green Arrow’s unique abilities is that he can shoot arrows while crouched. Use character powers while ducking to interrupt and surprise Wonder Woman when she sneaks in close.
Retreat to the right side of the Batcave to use the car’s rockets against Wonder Woman.
VS Black Adam
Black Adam, most likely, will summon three protective energy balls almost instantly. Like Batman, these can be used at a moment’s notice to protect Black Adam or fly at Green Arrow. Stay back to anticipate, or use an ice arrow to make an approach nice and safe.
The floating super won’t stand still for long. He wants to fight up close and personal, so be prepared. If you back off, he will quickly chase. While dashing, often you’ll be able to catch him with a Hurricane Bow or Stinger. Add some Meter Burn to make his day worse.
Use grabs often when Adam tries to play defensive. The trick is to keep your distance, but play offensively – hit him with unsafe combos and specials as he closes the distance, or make up that space yourself with Green Arrow’s slide kick.