Inside the Vault with Level Designer Jeff Browne


The latest Bethesda Fallout 3 development team member spotlighted on Inside the Vault is level designer Jeff Browne. Before Fallout 3, Jeff did work on DLC for Oblivion including Knights of the Nine and Shivering Isles.

There are some interesting fluff comments in the piece that serve to give folks like Jeff a human face. Maybe Bethesda wants the rabid Fallout 3 Haters to realize that real people with real skills are actually working on the game and not faceless corporate automatons who are looking purely to squander the promise of the series in search of more silver widgets to build their empire. Or maybe not, I know the rabid Fallout fanboys in the audience have already passed judgment.

Especially funny was Jeff’s answer to this question:

What games are you looking forward to?
Planetside 2 – come on, someone in the industry has got to make it!

I hope that was a joke and no one at SOE was listening.

Get the inside story on Jeff’s work and tips on how to break into the gaming industry on Bethesda Blog.

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2 Comments on Inside the Vault with Level Designer Jeff Browne


On February 13, 2008 at 11:07 pm

Oh come on Shawn, Planetside could have been good. If that sort of game came out now, it would be pretty frickin’ cool.

Shawn Sines

On February 14, 2008 at 12:28 pm

The problem with Planetside was the Pyhrric nature of victory.. fight for hours to win points, log off to enjoy real life.. log back in and find it had all been lost since you and your team logged off.. it felt pointless to even try eventually. Maybe that was just me. Strangely I’ve never felt that way about Battlefield or Quake Wars because they are not persistent.