Intel Demos ET: Quake Wars With Ray-Tracing

At a recent event, Intel demonstrated Enemy Territory: Quake Wars with ray-tracing. ETQW reportedly ran at 14-29 frames per second in 1280×720 on a 16-core (4 socket, 4 core) Tigerton system running at 2.93 GHz on a 64-bit Linux operating system.

Trendwatch reports seeing physically-correct refractions of water as well as incredibly detailed glass reflections. Intel supports ray-tracing on 32-bit and 64-bit versions of Linux and Windows operating systems.

Check out TGDaily for a gallery of exclusive screenshots from ET: Quake Wars.

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4 Comments on Intel Demos ET: Quake Wars With Ray-Tracing

Russ

On June 17, 2008 at 2:11 pm

Heh, yea, so now we just have to spend about 5 grand to handle a racing game. (yea right ID)

plz die

On June 17, 2008 at 2:29 pm

Comparison pics please!? :(

Those screenshots look ugly to me…

Bounce

On June 17, 2008 at 4:34 pm

I don’t care, I’m not upgrading again. They are killing pc gaming with all their damn new technologies. They force you to upgrade constantly .. Idiots.

Steve

On June 17, 2008 at 10:55 pm

This isn’t that big a deal. Intel is running a software renderer that has a slightly different modus operandi. If you were to run a normal DirectX game using software emulation, it would require similar insane CPU reqs.

If the current mainstream video card manufacturers wanted to design raytracing assisted hardware, they would. The marketing is just not there. There’s far too much invested in the rasterization method to just drop everything. Intel might as well be pimping voxel technology.

This seems more like Intel’s attempt at stirring of the pot (so to speak) for its upcoming Larabee tech.