Interview – Croteam CEO: Serious Sam 3 is “Guaranteed Insanity”
While we’re on the topic of big and bad, what’s the biggest and baddest weapon we’re going to get to use in Serious Sam 3?
Well, that’s a tough one and it depends on who you ask at Croteam and Devolver Digital. The cannon has always been the traditional biggest and baddest weapon in Serious Sam’s arsenal and in Serious Sam 3: BFE it continues to live up to it’s storied history. The new Devastator weapon, an automatic shotgun with explosive shells, seems to be a pretty destructive force during beta testing and the new Sirian Mutilator bracelet allows for near-instant gibbing of multiple enemies. The sledgehammer, the new close-range weapon, is insanely powerful on some of the smaller enemies and is great for clearing out a crowd. Gamers will probably have different opinions, but I’d wager one of those four might come out on top in a poll after Serious Sam 3: BFE launches in November.
How would you compare your game with, say, Duke Nukem Forever, a game that was literally lifted out of the era of games you’re trying to emulate?
Come November, Serious Sam stands alone. Let’s leave it at that.
Serious Sam 3 is a PC exclusive in a world of multiplatform games. Are you planning a console release or are you just sticking with the PC?
PC is the lead platform for Serious Sam 3: BFE, so our team is concentrated on making this version the best it can possibly be and a game that will live up to the franchise’s standards. Once we launch Serious Sam 3: BFE on PC, we’ll move to complete the console versions of the game already in progress. Similar to Serious Sam HD on XBLA, we want the console versions of Serious Sam 3: BFE to be the same incredible experience!
How big a deal do you think it is for a shooter to not have regenerating health in this era of gaming?
There are a lot of modern shooters that have taken the regenerating health route in their game design and that can completely work when a game is built around that feature. It’s tougher when it is forced in to what is supposed to be a faster paced shooter and you force the player to literally run away from the action and wait for ten to fifteen seconds to recharge. Serious Sam 3: BFE was designed from the ground up on the classic principles of picking up health, armor, ammo, etc. The team spent a lot of time placing those pieces in the environments, so that gamers could continually battle the hordes of enemies without running back through the level to find health or ammo. It’s important to have a natural flow to the battles and the placement of enemies, obstacles and items all play into that equation.
Do you think games are too easy now?
I wouldn’t go as far as saying that games today are too easy, since that’s a pretty broad statement. There are definitely games that seem to fear letting the player fail or coddle the player too much in favor of making sure they make it from one cut-scene to the next to provide continuity for the story. Our philosophy is to provide a challenge and enable the players to create their own strategies and tactics in the heat of battle.
Thanks, Roman, for taking the time to talk to us. Serious Sam 3: BFE hits next Tuesday on PC — it retails for $39.99 on Steam. You’ll be able to check out our review of the game next week.
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