inXile CEO Brian Fargo Declares Valve “the savior of the PC”


Brian Fargo, the CEO of Wasteland 2 developer inXile, says that Valve is, “the saviours of the PC,” as far as he’s concerned.

In an interview with Eurogamer discussing Steam Early Access for Wasteland 2, Fargo expressed his opinion of Valve’s Steam Early Access system.

“They’ve been great. You think about where we all were, kind of in the dark ages, when there was nothing. There was just Flash. There was no digital distribution. They’ve opened up a way to get directly to the audience in a way that isn’t politicized, or forces us to do exclusives or all the other things the console guys do.”

The console guys – Microsoft, Nintendo and Sony – “put all sorts of guns to our head”, Fargo said. “It used to be with Xbox, just until very recently, you couldn’t have an Xbox Live Arcade publishing license unless you had a retail product. What did that have to do with anything?”

While discussing Steam Early Access, Valve’s system to allow developers to release unfinished games to go on sale and allow players to help “fund” their development (think Kickstarter) and provide feedback and report bugs and other issues, Fargo expressed his preference for this open system that Valve created. “Valve has all this power but they don’t wield it. They let us all work in an open system. So for that I can’t say enough good things about them,” Fargo stated.

Steam Early Access can be a great way for developers to get their games to the masses in a very simple and friendly way, although it does have its pitfalls as well. Do you agree with Brian Fargo? Is Valve the company that saved PC gaming as we know it today or just molded it so they would centralize themselves into it easier?

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4 Comments on inXile CEO Brian Fargo Declares Valve “the savior of the PC”

Roman Sharf

On April 28, 2014 at 12:46 pm

I love the work Valve has been doing and I also love Brian Fargo games(lifetime fan!). As a game developer I am really glad that Steam is out there, otherwise I would probably have to forced to only consider developing for mobile.

Kevin

On April 28, 2014 at 3:51 pm

All Hail St. Gabriel of Bellevue, and his promotion of the PC Master Race!!!!

psycros

On April 29, 2014 at 6:32 pm

I don’t really see what’s so fantastic about Steam. All it really did was make digital distribution mainstream, which only made life harder on those of us without broadband. It also baked a bunch of spyware and social networking BS into games that didn’t need them. Last but not least it locks your game into a third party ecosystem. It was far better when games stood on their own without all these tendrils suck into them.

Ron Whitaker

On April 30, 2014 at 5:38 am

@psycros: Remember who’s saying this: A developer. For devs, Steam has been a godsend. It standardized and baked in things like DRM, friends lists, forums, and other features that devs used to have to tackle on their own. It removed a large chunk of games from the costs of retail distribution. It’s hard to see how devs couldn’t love Steam.