Is Mass Effect 3 Multiplayer A Detriment To The Single Player Campaign?
One of Mass Effect 3′s more controversial features is the Galaxy at War system, which partly incorporates an iOS game and largely takes advantage of the cooperative multiplayer to raise so-called Galactic Readiness and War Assets that benefit your single player game. BioWare has been careful to make it clear again and again that players need not participate in Multiplayer to achieve the golden ending, but that doing so is far more difficult. How much more difficult is the key question, a question PC Gamer has attempted to answer.
PCG’s Tom Francis has weighed in, first confirming that even after completing all missions, most sidequests and making decisions that seemed to resolve the series’ key conflicts without contradicting his previous decisions, he managed to end up with a particularly bleak ending. This is in part because your war assets only account for about 50% of their potential value if you don’t earn them in multiplayer, which makes the process of getting full readiness difficult. His verdict is that Galaxy at War is dirty business, a serious detriment to the single player campaign that seeks to force players to waste time or money to accomplish what the single player campaign should provide without strings.
I haven’t completed the game yet, nor have I played multiplayer, but our own Phil Hornshaw completed the game and apparently reached the golden ending, and did so with only a minimum of multiplayer. He reports that War Assets are interchangeable with Galactic Readiness, and that it might take longer, but it’s not exactly more difficult to achieve the best ending. Thus, it might just be Francis’ experience. GameFronters, have you managed to beat Mass Effect 3 yet? If so, let us know what you think about the system. Meanwhile, we’ll keep you informed of our experience, as our team of writers completes the game.