Offline Play, Mods Coming to SimCity (But Read the Fine Print)
“Great news! We’re finally adding a feature that should have shipped with the game we launched almost a year ago!”
That’s how I read Maxis’ announcement that offline play is finally coming to SimCity (even though Maxis once insisted SimCity offline was “just not possible.”) Maxis GM Patrick Buechner broke the news with a SimCity blog post, confirming that, yes, we’ll soon be able to save our city, destroy it, reload, and destroy it again. Imagine that, unleashing catastrophes on your SimCity without losing it forever. Grumble.
“When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection,” Buechner writes. “We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it.”
An offline, single-player SimCity also opens the digital gates to the modding community, and Buechner said a series of modding tutorials is coming soon. Unfortunately, Maxis just can’t get out of its own way these days, even when they’re delivering good news.
Want to mod the soon-to-be single-player SimCity? Read this lengthy SimCity Modding Policy first, which includes the caveat that any fan-made projects are legally the property of Electronic Arts. EA reserves the right to sell and distribute your mod “without obligation to pay you anything, obtain your approval, or give you credit.”
Wow, they actually put that in writing. No wonder the Internet voted EA the worst company in America for two years running.
EA also says it will remove any mods that infringe upon the “integrity of SimCity the experience.” So feel free to mod SimCity, just don’t do anything too creative. If you do, be prepared to have it destroyed and/or sold by EA, without proper credit or compensation.