Ken Levine: 2 Games Worth Of Content Cut From Infinite

I predict this comment from Ken Levine will be scrutinized heavily over the next few months, and especially after BioShock Infinite is released in March. If he’s on the level, it makes Irrational Games look like the ballsiest motherf*ckers in the room. If he ends up being inaccurate, it’s going to slap more egg on his face than the blundering cover debacle just did. Speaking to Ausgamers, Levine delivered the astonishing news that, in his words, near two times the amount of content in the final version of BioShock Infinite was cut from the game during development:

I can’t tell you how much of this game… we probably cut two games worth of stuff out of the game, and I say that just in terms of content. Finishing and polishing is a whole other matter, but this is just the raw amount of content, we cut tonnes and tonnes of stuff, because it’s not an easy… we didn’t wake up one day and say “Oh, yes. Booker knows a bit, and this is who they are, and this is their path; and it’s going to start this way, and there’s going to be this lighthouse”. Those things aren’t always apparent at the beginning.

I bet the first thing you thought is the same thing I thought: From Ashes. But as it turns out, they’re not looking at that dummied out content as fodder for the DLC mill:

Oh, there’s definitely a definitive end to the narrative in this game. Any of the content that I talked about, there’s nothing that we could pack together and ship. A, it’s cut for a reason: we didn’t think it fit, and B, it’s left in a state that is completely… there’s a term that we have called “rot”, in the games industry. If you leave a level, or if you leave some code for a long time, and you don’t tend to it, other code evolves around it, and that code gets broken, effectively.

For those of you keeping score, this means they developed 3 games’ worth of content, but most of it, and still don’t have much of a DLC plan. Take-Two is probably shaking in its boots, but god bless them for taking a chance. Now, of course, here’s hoping they don’t let us down by releasing all that cut content in same-day DLC form.

Via VG 24/7.

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1 Comment on Ken Levine: 2 Games Worth Of Content Cut From Infinite

Mike

On December 14, 2012 at 1:35 pm

“If he ends up being inaccurate, it’s going to slap more egg on his face than the blundering cover debacle just did.”

It boggles my mind that someone can come out and be honest about a legitimate business decision in the gaming industry and get railroaded for it because he’s somehow the bad guy after essentially saying that he’d like more people to buy his game.