Ken Levine: Bioshock Infinite Has WAY More Writing Than Bioshock 1
The first Bioshock was an incredible game, but it was pretty terse. Plot and character development were delivered via efficient, carefully written dialogue, not Metal Gear-style bloviating. It’s not much of a surprise, then, when Irrational Games head Ken Levine says that “just one level of BioShock Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of BioShock 1.”
In a fascinating interview with Eurogamer, Levine dishes on his storytelling strategy. The approach, which favors gameplay over cutscenes, will be accompanied by a hardcore “1999 Mode,” when the game ships on October 16th, 2012.