Ken Levine Talks DLC in BioShock
In the newest issue of Games for Windows Magazine, Ken Levine of 2K Boston discussed his approach to the inevitable downloadable content we’ll see for BioShock. While fans have been clamoring for new areas and other content in a fashion that would extend the story, Ken Levine just doesn’t see how that would work.
“Diablo II, to me, was a great model for an expansion, because it enhanced the original game, but also extended the game, too. I’m not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience.
“I think that certainly BioShock’s combat experience is great, but it could be broader. I’m a little more confused as far as how to expand the narrative experience.”
Levine also mentioned how many of the game’s plasmids were cut from the final game, and that seems to be a feasible area to add new content without disrupting the existing game. Maybe additional ammo types? Whatever the case may be, get ready to fork over the Microsoft Points whenever BioShock’s DLC comes along. I’ll be happy to pay, personally, since I’d like to play through again and not get the superbly bad ending.