Kickstarter Game Misses $50,000 Goal by $28

A Kickstarter game project has missed its funding goal of $50,000 by $28 this weekend.

Alpha Colony, a family-friendly exploration, building and trading sim game for PC, Mac, iPad, iPhone and Android, raised $49,972, but because it didn’t reach its target goal, that number plummets to $0, as per Kickstarter rules.

With 542 backers, the average donation was $92, with most backers falling into the $20-$25 category and five backers pledging between $1,500 and $2,500.

The dev team posted an update on November 30th, with 48 hours left to go and approximately $40,000 in funding achieved; that final call to action managed to muster an impressive $10,000, and the fact that the finish line was mere inches away must be devastating.

The question is, when they saw that deadline approaching, why didn’t the devs just throw in the last $28 themselves?

via CVG

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

3 Comments on Kickstarter Game Misses $50,000 Goal by $28

Mark O'Foo

On December 4, 2012 at 6:33 am

Surely they can just start another project and set the target to $45,000. No big deal. Good luck to them.


On December 4, 2012 at 2:37 pm

Good question, why didn’t they throw in the rest? That’s weird.


On December 4, 2012 at 3:07 pm

Seems like a fair question. If the goal was that close, and the result of missing it is having to try again, I would think it would be worth it to the devs to chip in. It stands to reason that the people who create these projects stand behind them, so I don’t know why they wouldn’t throw in a little bit just to make sure the project gets its funding.