Still Going: Kickstarter Game Projects Generated $106 M in 2013
In 2012, Kickstarter became a game-funding phenom, with industry icons Tim Schafer, Chris Roberts, and Brian Fargo leading the way to $83 million worth of crowdfunded games. There weren’t as many big names or headlines in 2013, but Kickstarter game funding actually grew this year, a clear indication the platform has videogame industry staying power.
Gamasutra ran the numbers and found that the Kickstarter game projects launched since January 1, 2013 have generated more than $106 million in contributions. Over on the Kickstarter blog, the stats go back even further and provide a clearer picture of the massive surge in crowdfunded games over the past two years:
- 2009: $60,601
- 2010: $546,362
- 2011: $3,855,692
- 2012: $83,144,565
- 2013: $106+ million
Topping the list of projects this year were inXile’s Torment: Tides of Numenera at $4.1 million, Mega Man 9… er… Mighty No. 9 at $3.8 million, and Elite: Dangerous at $2.6 million. Looking forward to seeing what 2014 brings in Kickstarter games.
It wasn’t all roses and Benjamin’s for Kickstarter games in 2013, though. Most notably, Tim Schafer’s Double Fine Adventure — the project that started it all in 2012 — was delayed indefinitely and transformed into two games now known as Broken Age. Despite receiving more than eight times the funding requested, Schafer said he didn’t have enough dough to deliver on his Kickstarter promise. It was a startling move that cast a spotlight on the perils of supporting Kickstarter game projects and led our own Ron Whitaker to declare he’s done with Kickstarter.
As the overall numbers indicate, though, it wasn’t enough to deter gamers as a whole from supporting projects they hope they’ll actually be able to play one day.
All this talk of Kickstarter reminds me that one of my most anticipated games of 2014, Obsidian’s Project Eternity (which recently became Pillars of Eternity) got its start on Kickstarter. It’s set for launch sometime early next year. Can’t wait.