Kickstarter Launched To Acquire Homeworld License

A small independent studio based in St. Louis called teamPixel, LLC has put together a Kickstarter fund for Homeworld Touch and Homeworld 3. For their efforts, the studio is seeking a mere $50,000 to fund both projects.

The studio is not in possession of the Homeworld license, which is currently up for sale by the now-defunct publisher THQ. The license was not picked up by any bidders during the fire sale in January.

“The THQ bankruptcy has provided the unique opportunity for a new developer to license and helm the franchise and put Homeworld back in the hands of gamers,” reads the pitch.

“teamPixel, LLC respectfully requests the support of Homeworld fans everywhere in helping us supplement our current company funds to license and produce 2 new entries in the Homeworld line-up as well as to revisit any legacy Homeworld games we can gain access to.”

In other words, they’re looking for public funds to buy the Homeworld license. Even if they get what they’re seeking from the public, there’s no guarantee that the license will be sold to them, or that they wouldn’t be outbid by a competing studio. The situation raises many questions about how they intend to proceed should such a development arise, and whether they have any contingencies planned.

At the very least, the studio promises a money-back guarantee should they fail to license and produce the project.

GameFront has reached out to them for clarification of their goals.

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3 Comments on Kickstarter Launched To Acquire Homeworld License


On March 7, 2013 at 3:10 pm

They did an indiegogo funding round a lil while ago, think it netted about 15k of the 50. Well worth supporting, homeworld on GoG and a new iOS version would be awesome.

Tommy B Rude

On March 7, 2013 at 7:21 pm

The problem is Team Pixel hasn’t given us any reason to believe they’re capable of doing anything worthwhile with the franchise. Their whole platform is “We’re indy, indy is good. Give us money.” People have been warning about crowdfunding becoming nothing but a money grab, and this is just another step in that direction.


On March 8, 2013 at 6:39 am

I agree with Tommy. I saw the IndieGogo pitch when it was up as well, and I got the same impression he did, so I didn’t fund it.