Kingdom Come: Deliverance Billed as a “Realistic” Medieval RPG
No dragons, wizards or orcs. No demons, elves or hobbits. No wraiths, magical weapons or treasure chests sitting in deep, monster-filled dungeons. Warhorse Studios, the start-up indie made up of former Mafia and Operation Flashpoint devs, won’t be putting any of the classic fantasy elements into their first game. In fact, they’re shooting for the opposite of fantasy in their “realistic Medieval open-world RPG,” Kingdom Come: Deliverance.
Warhorse is building Kingdom Come: Deliverance on CryEngine 3, they promise “revolutionary first-person melee combat,” and they’re shooting for a 2015 release on PC and next-gen consoles. Here’s their pitch:
Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story. Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones – it draws its inspiration instead from historically authentic characters, themes, and warfare.
Nice to see some growth in a relatively untapped genre, particularly when its close cousin, fantasy RPGs, are everywhere. I wonder, though, if Warhorse will be able to deliver first-person melee combat that actually works well. Many have tried. Many have failed.
That’s all we’ve got on Deliverance at this point, aside from the teaser trailer below. We’ll keep you posted.