Kingdoms of Amalur: Reckoning Devs Wonder If 200 Hours Of Content Is Too Much

We’ve long known that Kingdoms of Amalur is going to be big. The action RPG has frequently been described as a cross between God of War and Oblivion, and that guarantees a lot to do. But even with that in mind, the true scope of this game is a little surprising. In an interview with Strategy Informer, Kingdoms of Amalur: Reckoning lead designer Ian Frazier offered a lot of interesting information Reckoning, all plenty interesting, but the confirmation of its size has us picking our jaws off the floor. How much is in it? Try 10 full days worth. Over 200 hours of stuff to do. And apparently this is on a speed run.

“We recently had a content completion play through about two months ago,” Frazier says. “QA guys, they’ve been playing the game for years, they know all there is to know about it, it’s ins and outs, etc… their goal is to play everything. Do every quest, every dungeon, everything possible, but as fast as possible. That means easy difficulty, skip all cut scenes and dialogue, sprint everywhere that’s sprintable, fast travel everywhere you can…don’t do any combat you don’t need to do… that all took around 200 hours, and that was a speed run. For a normal person, it’ll be way more than that.”

That is… a lot of content. But is it too much? “The other side of that,” Frazier said, “is ‘how much content in general is too much?’ – I don’t have an answer to that. It’s a question I ask myself regularly as we got to the end of this game and thought ‘my god, did we make it too big?’” I think we covered this ground earlier in the week. When even the developers are wondering if something might go a little too far, expect to feel overstuffed. But is this a bad thing? As someone who would gladly keep playing new Mass Effect 2 content – at least until the horrible The Arrival DLC – I think not.

What do you think? Let us know in comments.

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5 Comments on Kingdoms of Amalur: Reckoning Devs Wonder If 200 Hours Of Content Is Too Much

Luther

On February 3, 2012 at 7:43 pm

speed runs normally don’t include quests that you can pass up, when the guys did a speed run of skyrim they skipped every quest possible and only did the main storyline arch so in truth a speed run for this game here would be much much faster then 200 hours, so in away its false advertising.

Instead they did a “Fast Run” to time all content.

Really big difference there.

Michael

On February 4, 2012 at 11:36 am

The speedrun for skyrim was only the main quest and was 2 hr 16 min. Reckoning 200 hours is a 100% complete speed run. The main quest took them 9 hrs.

psycros

On February 5, 2012 at 8:41 pm

“Too much content”..in a single player RPG? You’re kidding, right? I want an RPG that enthralls me, that plunges me into a world that feels vast and alive and makes me actually care about what’s happening. If the road to nirvana is paved with more content (and more game for my money) then OF COURSE I want it, as would any serious RPG fan. You know what I don’t want? DLC. If the content can be in there on day one, then put in in there on day one, and if it can’t then save it for a full sequel. The SRPG is a genre that doesn’t need to be dumbed down for the ADD set like everything else. If hitting level cap in two days is what you’re after, well..that’s what MMOs are for.

Red Menace

On February 6, 2012 at 1:21 pm

CONTENT MUST FLOW.

Oneday

On February 19, 2012 at 10:22 am

Can anobody help me out here? I’ve just finished the main storyline and every quest I could find but I’ve only been playing the game for 60 hours. I have no idea if there’s a zone I haven’t explored or some secret I should know, because I’ve only skipped a few quests in the beginning of the game and I don’t think they’d take me 150 hours to complete. Where is all this content I’m missing on?