Kingdoms of Amalur: Reckoning Review

Combat

KoA:R delivers satisfying action-RPG combat that is marred only by the camera’s tendency to awkwardly lock-up at inopportune times. Rather than simply follow behind you, during climactic battles, the camera develops a mind of its own and remains in whichever position it deems best for that skirmish, grudgingly moving from its lofty position and returning to follow you at a snail’s pace only once you’ve moved quite a distance away from it.

Ranged combat is a bit of a mess, relying on a bizarre mixture of auto-targeting and actual aiming. I imagine it being more natural for gamepad users, but with a mouse, it required some getting used to.

But perhaps I’m painting the wrong picture, here — KoA:R’s combat is fun. Hack-and-slash action is spiced up with fighting-game style “moves” or “combos,” the combat roll ensures melees progress at a fast pace, and a mechanic reminiscent of Mortal Kombat’s fatalities allows you to finish off enemies in cinematic style.

General Gameplay

Outside of combat, Bethesda’s influence can once again be seen, with a lock-picking mechanic taken straight out of Skyrim/Fallout 3, but KoA:R does make significant departures from its competition, even if they are small. For instance, stacks of crates are liberally placed throughout towns, and smashing them carries the possibility of finding gold. It’s a small thing, but smashing crates to bits is immensely fun in a cathartic way, and the crates periodically respawn, giving you an infinite supply of destruction.

Another feature I loved came through the game’s engaging crafting system — you actually get to name the items you create. Sure, you can use the default name, but why carry around a Fine Iron Longsword when you can wield the fiery Flametongue? Again, it’s a small thing, but being able to insert your own creativity into the game world helps connect and engage you with it. As far as I’m concerned, every singleplayer RPG should henceforth allow you to name your items.

During your play experience, you’ll progress through a series of main and optional quests that take you through the game’s expansive world in a manner not unlike an MMORPG. You are free to travel wherever you wish, but you may not be able to survive the challenges that await you if you stray from the beaten path. Amalur’s varied regions are connected via a bizarre pseudo-dungeon layout, with each major region in the world consisting of a roughly circular “room” that is connected to one or more other regions through small corridors. It’s a world that seems ideally set up for an MMORPG.

Oh, and can we have a “jump” button, please?

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

8 Comments on Kingdoms of Amalur: Reckoning Review

Ted

On February 7, 2012 at 12:24 am

WoW + Fable nnoooooooooooooooooooooooooooooo… combat is good though

Adam

On February 7, 2012 at 12:39 am

Yeah…. I think i’ll skip this one.

bob

On February 7, 2012 at 1:28 am

lackluster reviewer probabbly never read a book in his life

Ren

On February 8, 2012 at 8:12 pm

85/100…..8.5/10
lowest score I’ve seen yet and still makes me want,

Pie eater

On February 10, 2012 at 12:02 am

I like pie

deftond

On February 15, 2012 at 5:53 am

I love this game and I have been playing it non stop. I have even been going to work late and staying to 2 in the morning. I also have a life but I can’t put it down. I almost want to be sick today lol.

What I love about this game is besides the hours I spend crafting and taking apart weapons and shards is that you can go anywhere any time. Character animations are very smooth and nothing gets to be too repedative or borring at all.
I have only done 2-3 story missions but I have been trying to complete as many side quests as I would like. the other thing I like about this game is that you actually have already consumable items when they are looting or found. HIdden treasures are all over the place and they have GREAT things in them.

Arash

On March 2, 2012 at 3:29 am

enviroment is childish and full of colors.your character never talks and always you are like a servant for others and you should done their work.best quest game is 2011 in my opinion is dragon age 2 then skyrim.

Jordan

On January 29, 2014 at 11:09 pm

for those of you reading this thinking you will skip, read this. If you like a game you can play for hours without of running out of things to do or places to explore, things to collect; this is for you. As stated above the story is rather….dull. BUT the side quests and the towns you can find are fantastic! I got this for free by being a Play station Plus user and played it to pass time. i ended up putting 90+ hours in. You can stray from the story line and find small towns scattered throughout the region. Some under attack and some attacking, you can help or doom them. Your choice, however, you do receive “twists Of Fate” Which are things you MAKE happen. Things from killing a evil conniving demon to enslaving a race in the town. The possibilities are endless. If you want adventure with a VERY wide range of objectives/subjectives, this game is perfect.