Kingdoms of Amalur: Reckoning Walkthrough
If you’ve overdosed on Skyrim, your next big hit of western RPG goodness is coming in the form of Kingdoms of Amalur: Reckoning. Promising to take the stolid conventions of RPGs and give them a hardy kick in the rear, Amalur looks more like a action-adventure than an RPG. Mixing God of War with Oblivion, and throwing in a dose of Fable’s art style, you’ll start to get a better picture of what this title has to offer.
Starting as a silent blank slate, the unique class system has three main ability trees. How you level up these three ability trees unlocks distinct new classes called ‘destinies’ — giving nearly limitless control over how you want to combine your abilities. Want a sneaky warrior with a giant axe? Or how about a heavily armored wizard? Want to be a Jack-Of-All-Trades? There’s a destiny for that too. There’s so much choice, you might want to check out our text and video walkthrough below to get some strategies.
That isn’t all the Kingdom of Amalur has to offer. Check out our achievements, trophies, and cheats.
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Table of Contents
- Out of the Darkness
- Into the Light
- Old Friends, New Foes
- The Hunters Hunted
- The Coming Storm
- An Old Friend
- Enemies in High Places
- The Great General
- Breaking the Siege
- Silence Falls
- Echos of the Past
- Pride Before the Fall
- Taking Vengeance
- Reckoning
Video Walkthrough

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2 Comments on Kingdoms of Amalur: Reckoning Walkthrough
teneth
On February 24, 2012 at 1:07 am
Killed the assassins Hughes died tho.. or he just vanished just have a golden ring telling me to be in the center of an empty room, cant restart or abandon the quest the game has ended….very dissappointing
HoshiGiniro
On February 27, 2012 at 2:22 pm
i am in the battle with Tirnoch but it wont let me use the death blow sequence to finish the battle…i think my game is broken