Kirby’s Return to Dreamland Walkthrough
Table of Contents
- Climb up, take your choice of four weapons (I took fighter) and be prepared to face the Grand Doomer! He teleports a lot more than the other ones do, and when he flies to the background, he’ll unleash an attack instead of just rushing you, so when he does that, hang close to the top of the screen to stay above it. Also like Mega Man, once he’s done…well, he’s not done, of course.
- Then the Grand Doomer gets four “stars” of energy, and he doesn’t hold still nearly as long. A knight will show up on the bottom of the screen, take him on for the ultra sword, wait for the short moments when the Doomer bounces into the foreground and then suspends himself in the air to strike. When you do, all the other bad guys on screen will get dropped as well, enabling you to gather some life along the way. The fight looks way worse than it is, again if you keep on him rather than letting him get his breath, you’re half way there.