Kirby’s Return to Dreamland Walkthrough

Table of Contents

  • Level One Stage One
  • Level One Stage Two
  • Level One Stage Three
  • Level One Stage Four
  • Level One Stage Five
  • Level Two Stage One
  • Level Two Stage Two
  • Level Two Stage Three
  • Level Two Stage Four
  • Level Two Stage Five
  • Level Three Stage One
  • Level Three Stage Two
  • Level Three Stage Three
  • Level Three Stage Four
  • Level Three Stage Five
  • Level Four Stage One
  • Level Four Stage Two
  • Level Four Stage Three
  • Level Four Stage Four
  • Level Four Stage Five
  • Level Four Stage Six
  • Level Five Stage One
  • Level Five Stage Two
  • Level Five Stage Three
  • Level Five Stage Four
  • Level Five Stage Five
  • Level Five Stage Six
  • Level Six Stage One
  • Level Six Stage Two
  • Level Six Stage Three
  • Level Six Stage Four
  • Level Six Stage Five
  • Level Six Stage Six
  • Level Seven Stage One
  • Level Seven Stage Two
  • Level Seven Stage Three
  • Level Seven Stage Four
  • Level Seven Stage Five
  • Level Seven Stage Six
  • Level Eight Stage One
  • Level Six Stage Five

    1. Grab a weapon from the eye guy and proceed through the crushing blocks. These, unlike others in the game, meet in the middle, so don’t get caught. In the next section, the roof will keep coming down, but changing. After a roof of spikes comes down (duck!) hang to the left to grab a Sphere.
    2. The next section is a series of conveyors and platforms that is not challenging, but seems to be a smorgasboard of every bad guy you’ve ever faced. Look for an orange star door for a simple Sphere. Drop the star key on the conveyor, catch it on the other side, voila. Then hit the end of the conveyors for a whole pile of goobers and the next door.
    3. Now another room where the ceiling keeps coming down. This time the third iteration will have a Sphere in it, but you’ll have to jump and float up fast to get it. In the next section, use a bad guy to explode the bomb block, then drop down. Pull the lever and drop down fast to avoid the spikey guys. Keep going down until you see the diamond, then use it to get in behind the cannon for a blue star, and then cross back to the right and continue down to get a Sphere and move to the next door.
    4. Now is another section where the ceiling will keep falling in, but in this one the walls will stack so you must jump up and then find a safe place to hide. Head right for the first one, then double to the left and go right again. The second one is the opposite, the third you will leap up from the right side to get over a giant bad guy, and on the fourth the wall will come down in sections, giving you time to leap for a Sphere before hitting the exit.

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