Kirby’s Return to Dreamland Walkthrough

Table of Contents

  • Level One Stage One
  • Level One Stage Two
  • Level One Stage Three
  • Level One Stage Four
  • Level One Stage Five
  • Level Two Stage One
  • Level Two Stage Two
  • Level Two Stage Three
  • Level Two Stage Four
  • Level Two Stage Five
  • Level Three Stage One
  • Level Three Stage Two
  • Level Three Stage Three
  • Level Three Stage Four
  • Level Three Stage Five
  • Level Four Stage One
  • Level Four Stage Two
  • Level Four Stage Three
  • Level Four Stage Four
  • Level Four Stage Five
  • Level Four Stage Six
  • Level Five Stage One
  • Level Five Stage Two
  • Level Five Stage Three
  • Level Five Stage Four
  • Level Five Stage Five
  • Level Five Stage Six
  • Level Six Stage One
  • Level Six Stage Two
  • Level Six Stage Three
  • Level Six Stage Four
  • Level Six Stage Five
  • Level Six Stage Six
  • Level Seven Stage One
  • Level Seven Stage Two
  • Level Seven Stage Three
  • Level Seven Stage Four
  • Level Seven Stage Five
  • Level Seven Stage Six
  • Level Eight Stage One
  • Level Two Stage One

    1. Almost immediately you get the whip, which isn’t as flash as some powers, but which can grab items from behind walls. You’ll meet some new bad guys as you move through this level, but nothing too challenging.
    2. Through the first door, you’ll run into gallop pig-like creatures, but fire easily defeats them. When you get past the pigs you’ll see a big rope. This is actually a fuse, so set it on fire, and head to the right to jump in the cannon, which will launch you up to find a Sphere. Once you return, ditch the fire and find the big grey block, which leads to a needle cap and a red star. Then go through the door.
    3. Now you’ll be in an Indiana Jones-like series of rolling boulders that you will release. All but the first you should be able to stay BEHIND and this is key as the last two you can chase all the way to another Sphere before going through a door.
    4. Now you’ll need to stay above the boulders, and when faced with a truly monstrous one, drop through the floor, before another door.
    5. You’ll see an invicibility pop, which will allow you to plow through the next section without trouble. After the next door, you’ll get access to the parasol, which allows you to attack and drift as you fall. You’ll get the chance to switch to the sword or the whip before you fight Bonkers, a gorilla with a hammer. Consume him after the simple fight for his weapon of choice, which will allow you to grab the last Sphere in the level.

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