LA Noire Selected by Film Festival, Dan Houser Says Why There are No Real Rockstar Movies
The Hollywood Reporter has a pretty great interview with Rockstar co-head man Dan Houser about LA Noire‘s out-of-left-field selection to the Tribeca Film Festival; he talks at length about the cinematic game, but I won’t be a total content thief by running through the whole thing. Instead, I’ve chosen a thesis (Why There Are No Actual Movies Based on Rockstar’s Games) and will highlight that portion of the interview, and if you want more you can just head over to THR. So, yeah, here’s Houser’s very respectable and logical answer to the question of why nobody’s made a movie out of a Rockstar property.
We have explored a lot of movie deals, but we have just chosen not to make a movie. We love movies, but we also love games and that is what we remain focused on. If we were to attempt to make a movie, we would like to make it ourselves, or at least work in collaboration with the best talent, so at least if it is bad, we can know we failed on our own terms. But doing that takes time, and making games properly takes a lot of time. So, we may make movies one day, with the right property and the right partnership, but we have not found the time to do that yet.
“Making games properly takes a lot of time,” eh? You hear that, Ubisoft? I jus’ kiddin’ wit’ you, Ubi, so please don’t be made. No, I like that answer, though, being a ploddingly slow person myself. When I worked at Target in high school, I was the guy everyone hated because I always took forever getting my section (health and beauty!) in order before leaving for the night. But I was also the guy that management and corporate loved because my health and beauty always looked awesome.
So, yeah, if you’re gonna do something, take forever doing it so you’ll be more likely to not screw it up and everybody will just be happy when you finally finish. That’s my motto.
Crooks eluding you more than you’d like? Pour out a couple fingers of rye and consult our L.A. Noire Walkthrough!