Large Numbers and Halo: Reach (Example: 5,901 years)
Considering Halo: Reach is a console-exclusive title that made a bazillion dollars on the first day, it’s to be expected that it would result in some large numbers of things being thrown around by Bungie and co. Here are some facts for you:
- On Tuesday, 09/14/2010 at approximately 1:30 pm PST, just a few hours after launch, Halo: Reach’s online unique user count had already completely eclipsed Halo 3’s total tally for the entirety of the week (09/13 through 09/20).
- To account for the same number of online players found in Halo: Reach during that same window (just six days), we had to run the numbers for Halo 3 going all the way back to 8/6/2010, encompassing a full 45 days of Halo 3 play!
- Ultimately, Halo: Reach’s online population for the first week dwarfed Halo 3’s by comparison, snagging four times the number of total unique users and decimating Halo 3’s all time high of concurrent users by more than 65%.
But wait, there’s more. Please hold, because it’s almost time for those big numbers I mentioned in the title. OK, here you go:
- 70 Million+ Games have been played
- 235 Million+ Player-Games have been played
- 2 Million+ Files have been uploaded to File Shares
- 5,901 man-years have been spent in online Reach games (sorry, Corporate America!)
- 20 Million Daily challenges have been completed
- 709,840 Weekly challenges have been completed
- 165 Billion Credits have been earned
I have one word with which I know how to respond to this: sheesh.