Leading Game Environment Artist Showcases Techniques Behind God of War 3 and City of Heroes

If you’re seriously interested in 3D environment modeling, or are perhaps even considering it as a career path, then you may want to check out this instructional DVD by Nate Stephens, Senior Environment Artist at Respawn Entertainment. With 10 years of experience as an environment artist in the video game industry and a resume that includes work for God of War 3, City of Heroes, and StarCraft Ghost, Stephens is a veteran in the field.

In the DVD is a tutorial that details the process of transforming concept art into a fully rendered game environment model via Maya. Taking concept art originally developed by concept artist Cecil Kim, Stephens identifies the forms and structures of environments, blocks them out and proceeds through the modeling process — touching on the key concepts, tools and techniques needed during continuous refinement. The tutorial also covers common errors to avoid, ensuring the correct lighting and efficiency for running the scene or exploring the environment in real time.

For more information, visit the official website.

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