League of Legends: Master Yi Visual and Kit Rework Inbound

Another champion from Riot’s League of Legends is in for a remake. Master Yi will be receiving a new model, updated animations, and an increased voice over. He was one of the early champions that was released when the game had just started out.

There are three goals with the new Master Yi update:

  • Raise his art and aesthetics so that they match the styles of recently released champions
  • Combine the appealing aspects of AP and AD Yi into one playstyle
  • Increase the emphasis on being skilled with his abilities so that he’s easier to play at a lower level but becomes powerful as the player gets better
When I started out trying my hand in the jungle, Master Yi was the champion I used to learn about clearing camps and attempting ganks. At the time, nothing satisfied me more than that beautiful Alpha Strike hum as I closed in with my team on kills. When playing among my friends, I perfected awesome backdooring strategies. My team helped defend against pushes or caused distractions while I quickly whittled away at towers and other objectives on the map. If I was deemed a threat, I pulled the opposing team towards me freeing up the rest of my team to roam and cause havoc as I disengaged with Highlander. I liked building Master Yi tanky so I could solo and absorb tower hits on my own and take risks.
What else is coming with the update?
According to Lead Content Designer Morello, Master Yi’s skills will be changed. Master Yi players who built AD strengths came from the effects of Wuju Style, Highlander, and Double Strike. Alpha Strike and Meditate required AP to be used effectively — In actuality, Alpha Strike was a net damage loss because Master Yi could have been attacking during the animation instead. Middle lane AP players relied heavily on Alpha Strike, Meditate, and Wuju Style for damage and survival. His basic attacks would’ve been useless until later in the game when he picked up additional items. That’s why the playstyles are going to be slightly blended together.
However, this does mean that building Master Yi AP won’t be as strong a choice anymore. Alpha Strike and Meditate are both being rebalanced so that they’re not as soul crushing to opponents. To offset those adjustments, the damage components of his basic attacks will be brought up. Master Yi will still continue to be playable in both the middle lane and in the jungle.
  • Alpha Strike – Completely scales off of AD instead of AP. Striking an enemy lowers the cooldown of Alpha Strike. It adds mini-crits to the skill based on your critical strike chance and damage.
  • Meditate – No longer provides a flat armor or magical resistance boost. Meditate will restore more health the weaker you are. If you use Meditate at higher levels, you will not gain as much of a benefit.
  • Wuju Style – Now provides a percentage boost in total attack damage instead of a flat rate.
  • Highlander – A passive component is added where basic cooldowns will be restored on kills and assists. The active component retains the steroid and speed benefits that the original ability used. The passive does not reset Highlander’s active itself.
  • Double Strike – On every 4th attack, Master Yi’s next attack will hit twice for 100% damage and 50% on the second hit — The additional double strike must be used within the next few seconds.
Also, skins. His new updated skins look cool!

What do you think of the new Master Yi rework? What position do you plan to play him as?

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6 Comments on League of Legends: Master Yi Visual and Kit Rework Inbound


On June 20, 2013 at 9:48 pm

when will it be released?
it’s fine if you don’t know


On June 21, 2013 at 9:03 am

R.I.P. ap yi


On June 23, 2013 at 8:42 am

Personally, i like the idea of a visual upgrade, the kit changes scare me. Master Yi is one of the only champs that people like me who have slower/older computers can play and do well enough to not bring the whole team down. He has to be carried by his team to be the PubStomping QQing “noob” everyone is so afraid of. Meditate was fine the way it was but Alpha Strike did need some changes. I would have made it scale with both AD and AP instead of just AD or AP so the ability doesn’t lose anything because you went one way instead of the other. the only thing i would have done other than what was mentioned is lower his movement speed by 5 to 10 points and then make him scale more tanky (not taking much away from jungle Yi but in return giving not only jungle Yi but AD and AP Yi a much needed boost in survivability. really Yi belongs in the jungle or top lane, mid lane is do-able with the current kit but I feel the team is missing out on an AP Ranged Carry because the Yi player wants to gank top and bottom like as if he was in the jungle.). I would really love to see a top lane Yi with Sorc Shoes, Rabadons Deathcap, Hextech Gunblade, Blade of the Ruined King, Warmogs Armor, and a Sunfire Cape. or with the new kit taking AP out of it, Ninja Tabi, Inf Edge, Blood Thirster, Blade of the Ruined King, Warmogs Armor, and Sunfire Cape. since he has the crits in this new kit already, Inf Edge giving him more damage on crits, Bloodthirster and Blade of the Ruined King for the life steal and attack speed (plus the Blade of the Ruined Kings Active) and the warmogs and sunfire cape giving you the tankyness to survive a little better when getting focused for your one damage dealing ability. even with the changes to wuju style its still just one damage dealing ability he suffers from just like nocturne.


On June 25, 2013 at 3:04 am

Goodbye AP Yi :(
Sucks that he was one of my mains, I have all AP runes and now he is just gonna be a flat AD champ :./

Jason' Krot

On July 2, 2013 at 11:56 pm

It will be crappy, i won’t have reason to play ap yi. Ap yi was useless late game, but had strong early game. Now he will become a jungler/ad carry/top lane champ. They will only nerf his skills, and not really rework him.

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