Left 4 Dead 2 – Five Minutes of Sunlit Gore

While the controversy regarding Left 4 Dead 2 continues to fester and fans and haters alike debate the merit of Valve’s choice to continue the series in a full game rather than as downloadable expansions or free updates, its still nice to watch the future of Zombie slaying, survivalist nightmares in action.

Earlier today gaming blog Kotaku posted a five minute preview segment of gameplay from Left 4 Dead. The footage includes the melee weapons in action, some new special infected footage and more suntanning zombies than you can shake a stick at.

I previously commented on why I think this was a bad move for the developer but I’ll likely be the first to admit I’m “jonesing” for some new L4D options, the original offerings are growing stale so like a zombie smack junkie.. well Valve you’ve got me on the hook for the next one as well if this video is any indication.

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6 Comments on Left 4 Dead 2 – Five Minutes of Sunlit Gore

Anna

On June 9, 2009 at 7:03 pm

Two words: Fiddles…. Yuck.

Are hillbillies going to jump out of the trees and sodomize us like the movie Deliverance? They should have some bald inbred looking zombie playing a banjo too since they seem to want to make this game appeal to slackjawed, deep south rednecks.

Also looks a lot like regular Left 4 Dead. They added some ’stuff’ which should have been in the first game and changed the characters. Oh, and it’s ‘bright’ with changing weather. Big whoop. Where’s the new game engine?

Back to the characters, they seem a little flat and generally unlikeable too.

1. Fat, bored sounding black guy
2. Hyperactive cracker that sounds and looks like a deep south version of the scout from tf2
3. Annoying sleazeball used car salesman in an ill fitting suit
4. Screechy black chick

Wow. I can’t wait to play this game! (that’s sarcasm for those who don’t recognize it)

I’ll pass thanks. No way I’m paying $50+ for no substantial improvements and having to listen to fiddles and hicks.

redm

On June 10, 2009 at 4:29 am

It seems kind of weird to have a zombie game like left 4 dead 2, in large part, take place in the day time.

Shawn Sines

On June 10, 2009 at 9:56 am

I’m ok with the idea that Zombies are out during the day.. think back to the Romero films and even Night of the Living Dead had daytime sequences.. Zombies are not nocturnal creatures.. they are just more creepy at night.

lolfang

On June 10, 2009 at 8:09 pm

Hmm… not. I’m just not convinced. Just adding some new ragdoll animation and hitboxes aren’t worth another buy.
While it changes drastically the gameplay, it isn’t worth the cash.

I don’t know if you guys watched the Gameplay Comments for L4D1. A LOT of work has been done with shadows, contrasts, fogs, tints… Now, it all went to the drain. I really, really can’t see the logic. Valve is just crazy.

And what’s with that horrible music? It will make the game look more ridiculous than creepy.

I like the new characters, except the girl.

By the way, they are not zombies, they are infected =P.

Hyper Wank Device

On June 12, 2009 at 8:21 pm

The one group of people that seems to be missing in most of the comments on the boycott group site and the articles on the web are the server owners.

As a server owner, I support L4D by paying for 4 West Coast servers out of my own pocket that have had in total roughly 17000 players since they were started 4 months ago. As well, I work for a server company that provides numerous servers for TF2, L4D, CS:S and other Valve games.

One disturbing trend I have seen is the daily cancellation of L4D servers. Since the ‘Survival Pack’ the company I work for has seen a 70% increase in server cancellations of servers that service Central North America and the West Coast. That number increases daily.

The biggest drop was right after the ‘Survival Pack’ when people began to realize how minor the changes actually were. Most people played Survival mode until they got the achievements and then moved back to Co-op or Versus. We lost 45% of the servers within days of that release.

The second spike was right after the news about L4D2. That was about 20% of the servers. The other 5% has been just due to attrition since the DLC was released.

Now, obviously there have been new servers started, but the total loss of server coverage totals about 70% in the company I work for, and I work for a ty little hole in the wall no one even knows about. In actual numbers that means about 110 servers are now shut down in the past couple months with my employer alone. I wonder how this has affected Gameservers or Darkstar.

I should mention that most of the people canceling servers have been very vocal about why they’re canceling them, and I agree with the majority of their reasons, especially about the release of L4D2.

So, I pose this question to you, do you think splitting the games community base will increase or decrease the number of servers for both games?

Secondly, do you think server owners that are canceling their servers will be rushing out to start a L4D2 server after they feel that they’ve been burned by Valve?

The answers are pretty obvious.

All you flame-baiters screaming about the boycott group being a bunch of whining retards might want to think about that, because without the server owners, you’d have no where to play either game.

As for myself, I don’t have any choice but to ‘get’ the game since it’s purchased for me by my employer for troubleshooting and testing. However, I’ll be shutting down my servers the day L4D2 is released unless both games can be serviced by a single server and other significant issues about the release of L4D2 are satisfactorily dealt with by Valve.

Hyper Wank Device

On June 12, 2009 at 8:23 pm

I agree.

‘Hyuk hyuk…. let’s go kill them thar zombays Cletus!’

Pathetic.