Lego Batman 3: Beyond Gotham – 1966 Show Bonus Level Guide

See Adam West, Burt Ward, and Joker’s painted mustache in all it’s Lego glory in the best level in Lego Batman 3: Beyond Gotham with our quick guide showing you how to find this stage.
As a bonus, we’ve also got a mini-walkthrough showing how to finish this psychedelic level. Keep scrolling to get all the details. For fans of the movie, fear not — bat-bombs are involved. And yes, some days Batman just can’t get rid of a bomb.
Get help with the rest of the levels on GameFront’s Lego Batman 3 walkthrough with mission specific breakdowns showing you how to overcome every puzzle. Then ride the Batmobile over to our Lego Batman 3 cheats list for character codes, unlockable bonuses and other extras.
Secret 1966 Batman Show Bonus Level
The bonus story level “Same Bat-Time! Same Bat-Channel!” is available after completing “Breaking the Ice” and defeating the last boss.
Where to Find the Bonus Level
1. Teleport to the Batcave’s Main Room then fly up to the Bat-logo elevator to the left of the Batcomputer.
2. Arriving in the Trophy Room fly all the way right to discover a studio set! It looks suspiciously similar to the Wayne Manor study seen in the famous 1966 show.
3. Switch to Batman or anyone else with a grapple gun. Pull the grapple point to the left of the bookcase and a secret passage will open up. Jump onto the poles and slide into the secret level!
Same Bat-Time! Same Bat-Channel! Walkthrough
Part 1: Bat-Cave Escape
The level begins with the Dynamic Duo trapped in the old Batcave with a destroyed car. Goal Number One: rebuild the Bat-mobile. Start by scanning the green glowy area along the back wall. Adam West Batman can scan, too! Pull the grapple point, climb the ladder, and X-Ray vision the green wall. Adam West Batman can do that too.
Activate all three clamps and a balloon will appear, dropping a Lego brick box into the Batcave. Smash it, build the hopping bricks, then use the new panel with Robin, the Boy Wonder. A stack of silver bricks appears — use Batman to summon a Bat-Bomb that can destroy metal objects. Build the parts to complete the first section.
Next run over to the right side of the map and smash the magnetic blue brick objects and build the resulting hopping pieces into a magnetic blue pipe path up the wall. Robin can climb magnetic walls, so get up there and jump on the red pressure plate attached to the wall-mounted valve. Standing on it destroys the blue and red pipes nearby.
Now Batman can ride the water up and use the electricity socket to get charged up. That opens the Bat-garage door, leaving some brown Lego brick crates on the floor. Smash the crates and build the bricks to form the second Batmobile section.
Now take that electricity charge to the generator on the far left of the cave. Zap it to get more crates you can smash with more hopping bricks inside. Build the last bricks to complete the car, then hop in to chase down Joker, Penguin, and Riddler!
Part 2: Batmobile Chase
Along the way, Batgirl joins up with the Caped Crusaders in her helicopter to take down the super-villain’s monstrous vehicle. In this section, you have control of Batgirl — protect the Batmobile by throwing batarangs at the incoming Joker balloons. Press the attack button to throw.
Once you’re close to Joker’s car, switch to Batman’s Batmobile and mash the attack button to fire a laser at the glowing section of engine. Damaging the bad guys, Joker starts sending explosive barrels along with the killer balloons. Shoot the barrels before they arc down onto Batman’s head.
Getting close to the bad guys again, just swap over to Robin as he stands on the Batmobile hood. He can grapple onto the visible grapple point, pulling Joker’s vehicle off the treadmill set and launching the heroes into another et to finish the story.
Part 3: Diner Destruction
Entering the diner with Batman, Robin and Batgirl you’ll want to bring down the feline felon Catwoman with a few batarangs. Target the lamps she’s hanging from, then throw a Bat-bomb with Batman at the glittering metal sign.
Build the hopping bricks at the villainous trio will drive through the windows, crashing this party and spreading out. The Joker jumps down with his army of goons. Try to attack Joker and he’ll zap the hero with his joy-buzzer. Switch characters and smack Joker upside his painted mustache to defeat him.
The Clown Prince retreats behind the counter and protects himself with electricity while the Penguin appears upstairs. Scan the green glow to the right of the stairs leading up to Penguin’s perch to reveal acrobatic poles. Jump up the poles with Robin and use the lever to lower the stairs so Batman and Batgirl to get to the second floor.
Upstairs, hold the build button to make Batman hold up his cape, making him invisible so he can safely approach Penguin and defeat him with one close-up punch. Press the prompt as it appears to pull down Pengiun’s room and defeat him in one swoop.
Now build the new hopping bricks on the diner’s main floor to bring the Riddler out of hiding. Clear the goons then scan the green wall surface of the cake with Batman. Press the Up pointer inside and you’ll get to fight the King of Conundrums himself. All it takes is a few punches to bring this guy down.
That just leaves the Joker himself. Avoid the main diner floor as Joker drives around in his killer bumper cart. Defeat 20 mime goons so Joker crashes, leaving behind one last pile of hopping bricks. Build them to create the Jukebox, interact with Robin’s magnetic power and watch as Batman does his famous groovy dance.
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2 Comments on Lego Batman 3: Beyond Gotham – 1966 Show Bonus Level Guide
mark
On November 29, 2014 at 3:45 am
Cannot access bombs on the bonus level. Also batman starts the level with the electric gun pls help
mich
On December 30, 2014 at 2:29 am
Cannot access bombs on the bonus level. Also batman starts the level with the electric gun pls help