Like Daedalic Games? Four More Coming This Year

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German developer and publisher Daedelic Entertainment has become known for creating story-centric adventure games that hold up pretty well for American audiences as they come across the pond from Europe. With titles like Deponia and Deponia 2, Night of the Rabbit, Edna & Harvey: Harvey’s New Eyes and others, Daedalic has become one of the last bastions of new, modern adventure titles.

The good news is that if you like adventure games and Daedalic titles, you’ll have plenty to keep you busy in 2013. Daedalic has four new games due to drop by year’s end, three of which are adventure games. Probably the biggest and best-known is Goodbye Deponia, the capper to Daedalic’s trilogy of comedy titles, the first two of which were released last year. But it’s the diversity of offerings coming to adventure players this year that’s really impressive, if not just the sheer number of titles that’ll be available.

Goodbye Deponia fills Daedalic’s comedy offering, but among the rest of the upcoming games, there are some darker tales as well. Memoria, the second adventure title, plays sequel to The Dark Eye: Chains of Satinav and is set in the extremely popular Germany fantasy world of The Dark Eye. A third adventure game comes in the form of 1954 Alcatraz, a title originally created by one man that was picked up by Daedalic, and which includes two parallel stories of a husband and wife (the former of whom is stuck in Alcatraz prison). Finally, Daedalic is bringing out its first turn-based RPG with Blackguards, a strategic, isometric experience also based in the universe of The Dark Eye.

Daedalic showed off each of the four titles at its booth at E3 2013, and I got a chance to find out just how busy I’d be with adventure games in the second half of 2013.

Deponia Going Out Cloning

If you’re an adventure game fan and you haven’t checked out Daedalic’s Deponia titles, Deponia and Chaos on Deponia, you should really go ahead and do that now. The humor trilogy is set on a planet called Deponia, which has become an enormous garbage dump for the richer, prettier people of Elysium, a nearby super-clean world. The military administration of Elysium, known as the Organon, are determined to destroy Deponia — despite the fact that people live on it. Meanwhile, Rufus, a selfish and bumbling Deponian tinkerer, is desperate to get to the much better life that awaits him on Elysium, by whatever means necessary (usually rickety, super-dangerous inventions).

In Goodbye Deponia, players will see Rufus’s story come to a close, although Daedalic Product Manager Maayan Weiss said players will still be able to enjoy the third game in the series even if they haven’t played the first two. After the events of Chaos on Deponia, Rufus was left in something of a bad way, with seemingly everything falling apart around him. His solution to losing his love and ticket off Deponia, Goal: clone her. Of course, given that Deponia is a comedy and Rufus is an idiot, things don’t go quite according to plan with the whole cloning idea, and Rufus finds himself stuck with a baby version of Goal.

Though the Deponia series is a point-and-click adventure game in the vein of other titles in the genre, the series has thrown in a few gameplay mechanics that sometimes change up its puzzle-solving and storytelling. In Goodbye Deponia, as Daedalic showed in its hands-off demo, Rufus decides to clone himself to make three different Rufuses, with players having access to all three characters.

Weiss said that, like elements of earlier Deponia games, the cloning aspect of Goodbye Deponia will have an effect on its gameplay. In Chaos on Deponia, for example, players had to deal with three versions of Goal’s personality, and switching between them was key to solving various puzzles. In Goodbye Deponia, having three Rufuses will allow (or force) players to coordinate them in different areas simultaneously. In the hands-off demo, one Rufus wound up on the street of a market, another was in the sewer, and a third was stuck near a military installation; each had to interact with elements of his area to help the others move forward.

Though Goodbye Deponia will be the end of the trilogy, Weiss said that doesn’t necessarily mean it’ll be the end of Deponia games for Daedalic.

“We all love this world,” Weiss said. “A lot of us do think that continuing these games is a must.”

Regardless of what happens with the future of Deponia, though, Weiss said the trilogy would be coming to a satisfying conclusion.

“I really was mindf–ked when I heard what was going to happen,” he said.

Goodbye Deponia is due to hit PC and Mac in October.

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