Like Daedalic Games? Four More Coming This Year

Clear Your Schedule

Daedalic isn’t done with just its in-house games or those set in the universe of The Dark Eye, either. There’s also Gene Mocsy’s 1954 Alcatraz, another adventure title Daedalic is working on. Though the game was originally created by Mocsy, who lives in San Francisco and has written the story and prototyped the game, Daedalic is putting in work on art, coding and even gameplay systems that are expanding the adventure title in a lot of ways. And like the rest of its slate, 1954 Alcatraz is set to be released later this year, too.

In a world in which the adventure game genre often seems at best underrepresented — and at worst, evaporating — Daedalic remains a company dedicated to the genre with a lot of very intriguing games in its future. If there’s a drawback, it’s that the titles look as if they’ll often suffer from a few of those puzzle-solving moments that plague the adventure genre: the times when you find yourself clicking randomly around a screen, trying to figure out what obscure thing you haven’t thought to do in order to move on.

But despite a little bit of obscurity in puzzles that looked as though it might rear up through the course of Goodbye Deponia and Memoria, both titles were beautiful, clever and intriguing, at least in their demos. Blackguards, too, looks as though it’ll provide a lot of what old-school RPG fans love, in terms of both story and an emphasis on tactical, smart gameplay. And 1954 Alcatraz has a dedication to detail that’s a joy to behold and hear about — it’s a game that looks extremely true to its subject matter.

With so much on offer, fans of Daedalic’s brand of games will have a lot of downloading to do by the end of 2013.

Read more of Phil Hornshaw’s work here, and follow him and Game Front on Twitter: @philhornshaw and @gamefrontcom.

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