LittleBigPlanet Coming to PS Vita

Sony has officially announced the PS Vita, its next generation portable device, and among the titles promised to be coming to the Vita is a new iteration in the LittleBigPlanet series.

LittleBigPlanet will make use of PS Vita’s unique feature set, allowing users to Play, Create and Share like never before with the system’s front touch screen and rear touch pad as well as its front and rear cameras. Familiar elements from LittleBigPlanet 2 on the PlayStation 3 will return, along with new elements specifically designed for the Vita’s new toolset.

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2 Comments on LittleBigPlanet Coming to PS Vita


On February 21, 2015 at 7:20 pm

and done, there’s still the core part of the game: Create Mode! There’s no end to the types of games you can build with this insanely epic seueql. The original Little Big Planet, paved the way with games which later went beyond the general theme. The original tool set was obviously designed with side scrolling platforming in mind, but creative individuals thought out of the box, and created games that you’d never thought could be accomplished. It was quite obvious creators had to go way beyond the limits of the tool set to come with something, other than what the game was intended for. I’m sure every creator hit a wall at some point and thought . If only Media Molecule would have included Well folks, they DID! Little Big Planet 2 has more tools than your hardware store. Plus tons of new objects, materials, stickers, special effects, and more. With the crazy new power ups, you conjure up unbelievable ideas. One major break through is definitely the Controllernator which actually lets you map commands to the entire PS3 control pad. This revelation lets you create games in just about ever genre. The rage has just begun, and already we’re seeing sports games, RPGS, puzzle action, adventure, retro games, casual, casino, 3D shooters, even cinematic movies! Not to mention, games specifically designed for versus multi-player which are identified by a special icon. Let’s put it this way many of the new creations will have you thinking you’re playing a completely different game. With over 3 million levels, there is no end to this spectacle. Every day you venture into Little Big Planet 2 is a new experience. So, go ahead, jump in and choose anything your heart desires, or build your own epic arcade adventure. Rest assured, you will not be leaving this planet any time soon.Help other customers find the most helpful reviewsa0Was this review helpful to you?a0 | a0


On March 23, 2015 at 11:20 pm

Little Big Planet Karting (LBPK) is a karting game delopeved by the same studio as Modnation Racers (MNR), and it brings a kart racing experience to the Little Big Planet universe.For background information, MNR is a karting game for the PS3 delopeved in May 2010 for the Sony Playstation 3 (PS3) and Little Big Planet is a series of 2 dimensional platformers for the PS3. Both titles focus on play, create, and share, where users can develop their own content and share it with everyone else online. Personally, I spent far too many hours of my life playing and creating tracks on MNR and have tons of experience with the editor. I have also created in Little Big Planet 2 and feel that I have some competency with the editor.LBPK is a game that sits awkwardly between a 3 dimensional platformer and kart racer. If you go into the game expecting a solid racer like MNR you will be disappointed. However, if you accept the game as what it is, a Karting Adventure, there is much fun to be found. On normal difficulty the game suffers from relentlessly aggressive AI creating some frustration (easy difficulty is supposedly much more accessible). LBPK forgoes the boost/shield system of MNR for a standard block using your current weapon, similar to Mario Kart. The speed of the karts is reduced from MNR and the handling feels floaty . The handling options and kart speed options are not readily adjustable (they can only be adjusted based on the confines of a specific track). The track design is fantastic, even without the user created content. Load times have been much improved over MNR. Online play is functional but limited thanks to some strange game-flow and interface decisions. It follows the LBP formula where you choose a level and start online play from that level. This relies too heavily on other people playing the level, and doesn’t necessarily work as well for a racing game. Overall, the racing experience is average when compared to other kart racing games.In addition to placing in a race (actually racing), LBPK offers bubbles and prizes that can be found and collected on each track. There is also a wealth of different mini-games and play modes to compliment the racing experience including a battle mode. I find that bubble collecting and playing the mini-games are far more enjoyable than the racing aspect of the game.Finally, creating is perhaps this game’s greatest strength. LPBK has a deep and versatile track editor. However, character and kart editors are limited (it is worth noting the developer promises to carryover most character costumes from previous LBP games, but this feature was not available upon launch). Unfortunately, the track editor can be dense and overwhelming with boring tutorials. Laying a track is simple enough, but creating objects, logic items, and moving parts quickly becomes a complicated affair. The editor doesn’t limit the player to just creating races, the player can create weapons and mini-games as well. All created content is also readily shared and easy to find online giving this game endless possibilities if the community supports it.