Look Upon Skyrim’s PC Requirements and Tremble

Take note: here are the PC requirements for The Elder Scrolls V: Skyrim, and as Bethesda’s VP of Public Relations and Marketing Pete Hines said on Twitter, you’ll need something even better than what’s recommended to get the game up to its ultra settings.

Hines said the minimum specs listed below are, as you might guess, the minimum requirement, but the recommended specs are good to get you playing the game on High. To get the game running on its Ultra settings, though, will take something even better. Warned, you are, but don’t worry: Your Battlefield 3 rig can handle it.


Minimum System Requirements:

  • Win XP/7/Vista (32 or 64 bit)
  • Dual core Intel/AMD CPU
  • 2GB RAM
  • DX9c video card w/ 512MB RAM
  • Internet Access for Steam activation

Recommended System Requirements:

  • Win XP/7
  • Quad-core Intel/AMD CPU
  • 4GB RAM
  • 6GB HD
  • DX compat snd card
  • DX9 vid card w/ 1 GB. GTX 260/Radeon 4890 or higher

Via Gamersmint.

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8 Comments on Look Upon Skyrim’s PC Requirements and Tremble


On October 25, 2011 at 12:02 pm

Wait…DX 9 ?

Phil Hornshaw

On October 25, 2011 at 12:07 pm


Hey, good point. Did some research: Todd Howard told PC Gamer that while Skyrim could include DX11 support, it’ll be a “mostly DX9″ game.

So yeah. I was being kind of sarcastic when I said you’d tremble.


Phil Hornshaw

On October 25, 2011 at 12:08 pm

I’m sorry, that interview was with Eurogamer, not PC Gamer. Fingers moving faster than brain.


On October 25, 2011 at 12:08 pm

You can push DX9 a long way with modern hardware. A texture mapped triangle is a texture mapped triangle after all. They’ve said this is the last TES on this generation of hardware so it will be interesting to see just how far they can push it.


On October 25, 2011 at 1:26 pm

I’m sure the game will look good. After all, with the mods you can put on Oblivion, you can make that game look like, if not better than, many current games out there.

But as Phil mentioned above, the game will support dx11 but will mainly be DX9. This just tells me that the DX11 features were more likely an afterthought, than a worthwhile inclusion.

Could it have anything to do with the fact they are using a modified version of their old engine, which of course was built around 9.0c ?

In any case, back when Crysis came out, DX10 made the game look much better than under 9.0c, and even then 9.0c was looking amazing. But 10 looked much better, so imagine what improvements one would see if Skyrim was a full DX11 game, as compared to 9.0c. Of course, there won’t be any real way to tell since the game isn’t out yet, but one could easily imagine.

But James, as you say this will be the last TES game on this gen of hardware. I believe I can tell you why: They’ll be waiting to see how powerful the next batch of consoles will be. So whatever those hardware limitiations are for the new consoles, will be the limitations the PC version will be built around. Sad times, indeed.


On October 25, 2011 at 3:29 pm

Its DX9 because thats all a console has available. If game designers would design for PC rather than just port to a PC you would see games that require DX11.

And for system specs they are not high at all. The video cards are all at least 2 generations old.


On October 25, 2011 at 6:35 pm

Graphics don’t define if a game is good. As for Cyrsis the game was a ty FPS. Rather play ing Doom. Older then dirt by todays standards but a 100 times better.

It’s the core gameplay, not graphics, that truly define a game. You know why people still play some DOS and classic isometric games like Baldur’s Gate or Diablo? Cause the core gameplay and story lines are good.

As for Oblivion it is saturated with furry, sex, and anime mods. They actually RUINED the game above helping it.


On October 25, 2011 at 6:55 pm

well i have a 6850…guess i should grab another just to be safe.

I take it recommended will be what the 360 would look like?