Lost Planet 2 Abilities Guide

Collecting Credits during Lost Planet 2′s Campaign Mode will enable you to play the game‘s Slot Machine, which occasionally splits out “Abilities” which can be used to customize your character. Check out our comprehensive list of abilities, after the jump.
| Ability | Rarity | Description | Slots |
| Conserve T-ENG | Starting | Prevents constant consumption of thermal energy. Halves consumption when dashing. | 1 |
| Lifesaver | Starting | Prevents the Life Gauge from diminishing when T-ENG level reaches 0 | 1 |
| Critical I | Common | Increases critical hit chance by 10%, increases the damage you take by 5% | 1 |
| Critical II | Common | Increases critical hit chance by 20%, increases damage taken 10% | 2 |
| Defense I | Common | Reduces the damage you take by 15%, decreases damage dealt by 5% | 1 |
| Defense II | Common | Reduces damage taken by 25% decreases damage dealt by 15% | 2 |
| Evasion I | Rare | 150% increase in period of invincibility when rolling, increases the amount of counter damage against you by 210% | 1 |
| Evasion II | Rare | 135% increase in period of invincibility when rolling, increases amount of counter damage against you by 220% | 2 |
| Fire Power I | Common | 120% increase in attack power, 110% increase in damage taken | 1 |
| Fire Power II | Common | 135% increase in attack power, 120% increase in damage taken | 2 |
| Grenades I | Common | +150% grenade damage | 1 |
| Grenades II | Common | +200% grenade damage | 2 |
| Head Start (ammo) | Common | Spawn with maximum ammo for default weapon at game start and all respawns | 1 |
| Head Start (Disc) | Common | Spawn and Respawn with maximum number of Disc Grenades | 1 |
| Head Start (Gum) | Common | Spawn and Respawn with maximum number of Gum Grenades | 1 |
| Head Start (Normal) | Common | Spawn and Respawn with maximum number of Normal Grenades | 1 |
| Head Start (Plasma) | Common | Spawn and Respawn with maximum number of Plasma Grenades | 1 |
| Head Start (Release) | Common | Spawn and Respawn with maximum number of release games | 1 |
| Lag Start | Common | Begin game with -15% ammo and -1000p Thermal energy, but earn 135% Career points in Campaign and 170% Online/Training | 2 |
| Melee Attack I | Common | +100% Melee damage | 1 |
| Melee Attack II | Common | +500% Melee damage | 2 |
| Points I | Common | 112.5% increase in Career Points gained in Campaign and 125% increase Online/Training | 1 |
| Points II | Common | 125% increase in Career Points gained in Campaign and 150% in Online/Training | 2 |
| Quick Return | Rare | - 3 seconds Respawn time; 500% Data Point activation speed | 1 |
| Recovery I | Rare | 300% Life recovery speed using Harmonizer in Campaign/Training | 1 |
| Recovery II | Rare | 500% Life recovery speed using Harmonizer in Campaign/Training | 2 |
| Self-Inflicted Injury | Common | Increases damage taken by 125%. Increases Career Points earned in Campaign by 150%, Online/Training by 200% | 2 |
| Soundless | Common | Silences footsteps and increases Anchor range | 1 |
| Special Guard I | Rare | Immune to Plasma/Fire/Wind damage | 1 |
| Special Guard II | Rare | Immune to Plasma/Fire/Wind damage, immune to immobilization effects of ice/vibration/adhesion | 2 |
| Sprinter I | Rare | 2x Dash time | 1 |
| Sprinter II | Rare | 3x Dash time | 2 |
| Superstar | Common | Your radar does not work, but you earn 2x Campaign Career Points and 3x Online/Training Career Points | 2 |
| Survival | Rare | You will survive with a small amount of health even when fatally injured. Does not work with grenade explosions, VS Explosions, headshots, or long falls | 2 |
| T-ENG Supply | Common | +2000 T-ENG upon spawn and respawn. 150% Gathered T-ENG, 300% yield from T-ENG Chargers | 1 |
| T-ENG Weapon Master I | Common | -50% Energy needed to use T-ENG powered weapons. Overheat guage recovers 20% faster. | 1 |
| T-ENG Weapon Master II | Common | -80% Energy needed to use T-ENG powered weapons. Overhear gauge recovers 20% faster and fills at 50% speed | 2 |
| Tough Get Going | Rare | Increases attack power by 100% when health falls below 40%. | 2 |
| Invisible | Rare | You will not show up on enemy radar when walking and running. Attacking and other special actions will reveal you. Enemies have trouble targeting you in SP | 1 |
| VS Master I | Common | -50% T-ENG use while operating a VS, repair time 3x normal speed | 1 |
| VS Master II | Common | No T-ENG used while operatig VS, repair time 3x normal speed. Immune to plasma stun and fire damage | 2 |
| VS Takedown | Rare | 150% VS armor piercing ability, 180% damage to VS weak points | 1 |
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1 Comment on Lost Planet 2 Abilities Guide
coolaustin93
On January 29, 2011 at 7:10 am
this helped me a lot because i cant afford a better tv so i cant even read the letters on the screen.