Lost Planet 2 Abilities Guide

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Collecting Credits during Lost Planet 2′s Campaign Mode will enable you to play the game‘s Slot Machine, which occasionally splits out “Abilities” which can be used to customize your character. Check out our comprehensive list of abilities, after the jump.

Ability Rarity Description Slots
Conserve T-ENG Starting Prevents constant consumption of thermal energy. Halves consumption when dashing. 1
Lifesaver Starting Prevents the Life Gauge from diminishing when T-ENG level reaches 0 1
Critical I Common Increases critical hit chance by 10%, increases the damage you take by 5% 1
Critical II Common Increases critical hit chance by 20%, increases damage taken 10% 2
Defense I Common Reduces the damage you take by 15%, decreases damage dealt by 5% 1
Defense II Common Reduces damage taken by 25% decreases damage dealt by 15% 2
Evasion I Rare 150% increase in period of invincibility when rolling, increases the amount of counter damage against you by 210% 1
Evasion II Rare 135% increase in period of invincibility when rolling, increases amount of counter damage against you by 220% 2
Fire Power I Common 120% increase in attack power, 110% increase in damage taken 1
Fire Power II Common 135% increase in attack power, 120% increase in damage taken 2
Grenades I Common +150% grenade damage 1
Grenades II Common +200% grenade damage 2
Head Start (ammo) Common Spawn with maximum ammo for default weapon at game start and all respawns 1
Head Start (Disc) Common Spawn and Respawn with maximum number of Disc Grenades 1
Head Start (Gum) Common Spawn and Respawn with maximum number of Gum Grenades 1
Head Start (Normal) Common Spawn and Respawn with maximum number of Normal Grenades 1
Head Start (Plasma) Common Spawn and Respawn with maximum number of Plasma Grenades 1
Head Start (Release) Common Spawn and Respawn with maximum number of release games 1
Lag Start Common Begin game with -15% ammo and -1000p Thermal energy, but earn 135% Career points in Campaign and 170% Online/Training 2
Melee Attack I Common +100% Melee damage 1
Melee Attack II Common +500% Melee damage 2
Points I Common 112.5% increase in Career Points gained in Campaign and 125% increase Online/Training 1
Points II Common 125% increase in Career Points gained in Campaign and 150% in Online/Training 2
Quick Return Rare - 3 seconds Respawn time; 500% Data Point activation speed 1
Recovery I Rare 300% Life recovery speed using Harmonizer in Campaign/Training 1
Recovery II Rare 500% Life recovery speed using Harmonizer in Campaign/Training 2
Self-Inflicted Injury Common Increases damage taken by 125%. Increases Career Points earned in Campaign by 150%, Online/Training by 200% 2
Soundless Common Silences footsteps and increases Anchor range 1
Special Guard I Rare Immune to Plasma/Fire/Wind damage 1
Special Guard II Rare Immune to Plasma/Fire/Wind damage, immune to immobilization effects of ice/vibration/adhesion 2
Sprinter I Rare 2x Dash time 1
Sprinter II Rare 3x Dash time 2
Superstar Common Your radar does not work, but you earn 2x Campaign Career Points and 3x Online/Training Career Points 2
Survival Rare You will survive with a small amount of health even when fatally injured. Does not work with grenade explosions, VS Explosions, headshots, or long falls 2
T-ENG Supply Common +2000 T-ENG upon spawn and respawn. 150% Gathered T-ENG, 300% yield from T-ENG Chargers 1
T-ENG Weapon Master I Common -50% Energy needed to use T-ENG powered weapons. Overheat guage recovers 20% faster. 1
T-ENG Weapon Master II Common -80% Energy needed to use T-ENG powered weapons. Overhear gauge recovers 20% faster and fills at 50% speed 2
Tough Get Going Rare Increases attack power by 100% when health falls below 40%. 2
Invisible Rare You will not show up on enemy radar when walking and running. Attacking and other special actions will reveal you. Enemies have trouble targeting you in SP 1
VS Master I Common -50% T-ENG use while operating a VS, repair time 3x normal speed 1
VS Master II Common No T-ENG used while operatig VS, repair time 3x normal speed. Immune to plasma stun and fire damage 2
VS Takedown Rare 150% VS armor piercing ability, 180% damage to VS weak points 1

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1 Comment on Lost Planet 2 Abilities Guide

coolaustin93

On January 29, 2011 at 7:10 am

this helped me a lot because i cant afford a better tv so i cant even read the letters on the screen.