Lots of Info on XCOM: Enemy Unknown

PC Gamer has compiled a handy guide on everything we need to know about XCOM: Enemy Unknown. If you were a fan of the original, you likely have a few questions about this remake, so here’s the skinny:

  • The original creators are not involved.
  • The game will feature destructible environments, as in the original.
  • There is still perma-death for soldiers, and options will allow the game to be as difficult as the original.
  • The game’s “strategic layer” is still real-time.
  • “Time Units” have been removed from the game.
  • You can still manage your soldiers’ equipment.
  • You still build your own base.
  • The music will be similar in tone to the original’s.
  • Mod tools may be released post-launch.
  • It has not been simplified for consoles.
  • Sid Meier has some involvement in the development.
  • No word on multiplayer.

How does that sound to you?

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2 Comments on Lots of Info on XCOM: Enemy Unknown

Luther

On March 1, 2012 at 8:01 pm

I still feel a little left in the dark but excited for the game.

Tuatha de Dammit

On March 5, 2012 at 10:10 pm

Weird. My reply disappeared.

*The game will feature destructible environments, as in the original.

- Except you can’t blast through anything you walk on this time, so that’s lame.

*There is still perma-death for soldiers, and options will allow the game to be as difficult as the original.

- It’s likely designed around the lower difficulty levels, though, or so suggests the smaller number of soldiers and the degree to which they want you to get attached to them.

*“Time Units” have been removed from the game.

- And replaced with something really stiff and boring looking. You can move and move, or move and shoot. Not shooting and moving, or shooting and then shooting again. No moving a little way, then shooting, then moving some more. Not without putting a skill point into “Not moving like a robot”, anyway.

*You can still manage your soldiers’ equipment.

- In a much more limited fashion. You can’t actually change anything on the battlefield, only use what you have equipped. You can’t stun and alien and then alien-nap him, you can’t retrieve a downed comrade’s weapon, you can’t grenade-rally.

*You still build your own base.

- Likely without the option of seeing it get invaded, or at least the bits of it you built, because Unreal 3 doesn’t do procedural maps.

*It has not been simplified for consoles.

- Or so they claim, with said claim looking increasingly doubtful. And anyway, “not simplified for consoles” =/= “not simplified”.

*Sid Meier has some involvement in the development.

- He gives advice at most. He’s probably just a figurehead on this project.