M-rated Games Top Sales Charts According to New Studies

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M-rated games have been the center of much controversy these days. Many people seem to have an attitude that gaming is for children and games should be appropriate for children to play. If this was true, then you would think that the mature rated games wouldn’t sell so well, when in fact they are the best selling titles on the market.

According to Electronic Entertainment Design & Research (EEDAR) reports:

Mature rated titles, comprising 10% of all US retail games examined, have both the highest average Metacritic scores and the highest average gross sales in the United States. This is despite not being offered for sale at some major retailers…

The Action genre is the most prevalent in the market at 24% of all available titles, through the Shooter genre has the highest gross sales.

Matt Peckham of PC World writes:

Surprising or not, [the EEDAR data is] still pretty astounding. And a little worrisome. You can bet that number’s at least partially composed of M-rated sales to minors. I suppose we’ll eventually see this study turn up in the pocket of some crusading politician as another truncheon to convince us we should let the government surrogate parent.

Most gamers will find this study completely unsurprising. Taking the look at just this year’s most highly anticipated releases, every one of them except for Manhunt 2 at first is M-rated including BioShock, Halo 3, and GTAIV before the delays threw it off track. This report could be used to justify governmental regulation of video games to protect our children from careless parents, but it could also be used to show that video games are purchased for and played by adults.

via GamePolitics

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2 Comments on M-rated Games Top Sales Charts According to New Studies

Aristotle

On September 13, 2007 at 11:02 pm

True, and I can see points to a lot of this.

There’s also the factor of realism–most genres that touch on realistic points (both fictional and non-fictional-esque situations) tend to be more M rated.

For example, physics-based games (wit the exceptions of sports games) are almost all rated M. Other games that emphasize online play either team-based or free for all tend to also be M (HL Deathmatch, CS, Quake, Doom etc).

There’s also a huge issue that the demographic of the ‘gaming’ generation is literally growing alongside games. People who’ve started out with Pac-Man when they were young grew up, and just as they get to ‘that age’, quake’s released.

It’s not really coincidence, but the tre gaming-generation that started with consoles, be t NES, Genesis, Playstation–that entire group is now both at the age at which they an buy the M rated games as well as ‘in’ the age when these M games are being produced more and more.

Most M-rated games are only rated so because of ‘realistic violence’ or ‘suggestive content’. Given that the ESRB has major flaws in it, most people tend to view M-rated games as ‘beter’, mainly because they tend to have the most revolutionary engine-technology of all the games of the market.

ESRB: “Rated M for Realism”. That’s how I see most M rated games coming out (Tom Clancy games, Crytek games, Id games, etc etc etc.)

sean

On March 10, 2008 at 7:32 pm

um its probably because with a game that is rated for adults, the only limitation you have as to what you can do is determined by the system. a game can be as real as it gets or as insane as it gets. games like mortal kombat wouldnt even exist if you werent aloud to showcase such brutal graffics.

that being said.

the rating system, no number determines how well one can handle violence, or language or anything that they wont catch on their tv anyway