Madden NFL 25 Preview: Smarter Physics, Harder Hits


You can’t empower backs and blockers without improving defensive play, and the Madden team is working to get the full potential out of the Infinity Engine 2, a process that they admit might take “three or four years” to complete. Tackle animations are now more physics-based, with a realistic sense of momentum and some teeth-rattling results. A new “Heatseeker” system reorients the tackler’s upper body towards the runner, and tackling players can now lunge and dive with more freedom than before.

Defense is also less frustrating thanks to chages to the player switching system. The move buffer is cleared after switching defenders, which means no more switching to a player at the last minute, only to see him dive the wrong way. Switching will also take movement direction into account; players will now continue to move in the same direction they were heading for a short time after a switch, allowing gamers time to re-orient their thumbs.

Madden is clearly lucky to have no competition when it comes to creating video game football. But though many accuse the franchise of resting on its laurels — simply churning out minor upgrades year after year — the changes EA is offering in Madden NFL 25 appear well-chosen, challenging to implement, and conducive to fun. Involving knowledgeable, enthusiastic former players into the design process is a smart move, and more physics always makes sports games better. Madden players of Game Front, what say you?

Madden NFL 25 releases August 27, 2013

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1 Comment on Madden NFL 25 Preview: Smarter Physics, Harder Hits


On April 28, 2013 at 3:55 pm

My only advice to the writer of this article is to get EA’s out of their mouth. Maybe you can write better articles when you aren’t stimulating an entire company at the same time. “More physics always makes sports games better”?? Dude, putting new names like “heatseeker” on an old physics engine does not make the entire thing new. EA is , you’re , and I’m guessing your mom is too.