Mark Jacobs’ Camelot Unchained MMO Launches Kickstarter

City State Entertainment has announced the launch of its Kickstarter campaign for a new MMORPG, Camelot Unchained.

The project’s core concept encompasses three primary elements: Tri-Realm RvR, housing, and a true player-owned economy built upon a rich crafting system. City State Entertainment is led by Mark Jacobs, the founder and President of Mythic Entertainment, creators of Warhammer Online.

Jacobs said:

“Camelot Unchained isn’t a game with something for everyone. Instead, we’re aiming it at a niche audience of dedicated RvR-focused MMORPG players. We’ve tried very hard to incorporate our community’s ideas and suggestions into our pledge rewards, even going as far as show the preliminary tiers in order to get feedback before the start of our Kickstarter.”

The 30-day campaign is now online at with a goal of $2 million. To pledge, or for more information, visit the Kickstarter page.

I appreciate the fact that Jacobs is aiming for niche appeal — but will that pay off, in the end?

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4 Comments on Mark Jacobs’ Camelot Unchained MMO Launches Kickstarter


On April 2, 2013 at 3:49 pm

Oh boy!!! Another mmo. Gosh we don’t have enough of them yet. Please make thousands more of them, so I can watch stupid people (game devs who think the world wants this cr.ap) get thoroughly stomped on by society, then cry in their pillow saying how could they have known. Like P.T. Barnum used to say. “A fool and his money are soon parted.”


On April 2, 2013 at 4:38 pm

I agree with theDog on this one, waaaay to many MMOs. And while the Niche appeal is appreciated (as CJ mentioned), I’m not sure it can get 2 million dollars based on that alone.


On April 2, 2013 at 5:30 pm

I wouldn’t be too hasty to judge. The failures of recent MMO’s like SWTOR and (to a lesser extent) TSW are mostly due to other issues, not simply because they’re MMO’s, there’s a lot of recent releases, and people are tired of them.

That being said, GW2 is all the MMO I need.


On April 2, 2013 at 6:20 pm

The reason MMOs tend to suck is because they suffer from the same problems that most other games suffer from: too much homogenization. I think the niche market they’re aiming to appeal to is more likely to be successful for them than making another generic MMO (a la World of Warcraft).