Posted on November 29, 2007,

Mark Rein Sensitive about “Unreal Engine Look” Comments


To start off what was an extremely long (eight pages!) interview with Epic Games’ front man, Mark Rein,  Gamasutra inquired about the “distinct look” that seem to be common among Unreal Engine 3 games, and what Rein thought about that. It’s been an issue of concern for the gaming community, that the Unreal Engine 3 would only be able to produce graphics that focused on large character models and dark, gritty environments.

See, I don’t see that. I think if you look at our two games, yeah, they share some styles, because we’re one company with the same art director between the two of them. We like making those big, bulky, beefy guys, but that doesn’t mean Mass Effect is going to look that way. BioShock doesn’t look that way, and Undertow sure as heck doesn’t look that way. If two games look similar, it’s because they’re intended to look similar.

I don’t necessarily look at…if you go look at Crash Course — which is a cute little Xbox Live Arcade game coming out — and you look at Undertow, you can’t look at those and say, “That’s Unreal Engine!” And Lost Odyssey doesn’t look like this game. That’s the thing — there’s so many different looks to the games. That’s really the decision of the art directors that are using the technology, as opposed to the technology itself.

He went on to say that he’s “very sensitive” about the matter, and continued to cite examples of games using Unreal Engine 3 technology that look nothing alike.

Aside from the negative vibe that was given from those remarks, the rest of the interview was very insightful, going into detail about Rein’s thoughts about the PlayStation 3 and the mod scene, among many other things. It’s worth at least a look; given the length, I can understand if you don’t want to read the entire thing.

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7 Comments on Mark Rein Sensitive about “Unreal Engine Look” Comments


On November 30, 2007 at 2:39 am

“If two games look similar, it’s because they’re intended to look similar.” Hmm….talk of a connection with the UT/GoW universe? Heresy!!


On November 30, 2007 at 7:18 am

One thing is for certain: Unreal Tournament 3 and Bioshock and Mass Effect do NOT look the same!!!


On November 30, 2007 at 9:49 am

Blah! I don’t get what He’s whining about. It’s not like the UT3 engine is the ugliest engine you can base a game on.
He just wants to be in the press. :roll:


On November 30, 2007 at 10:32 am

How can people tell what the game really looks like with low settings. Most people are having nothing but problems with this game and are not critiqing it, rather just trying to get it to run. So if you are going to do an interview, try and see what is being done about compatibility with 64bit, and all of the new dx10 hardware coming out. The only thing I would ask “Mark” would be if he knew how frustrating it was to build an entire new computer system for a game a month before it’s release, then only to find it does not work until you drop every setting, tweak for days, try every driver and still have nothing to show except a half stable game that still drags behind your high end system. So when can we expect a patch from epic, and when will nvidia provide whql drivers for the 8800gt’s.


On November 30, 2007 at 1:23 pm

Give Mark a break, UT3 rocks. So what if it looks like GOW? 2 similar styles, oh noes!


On November 30, 2007 at 5:43 pm

What? The overdone specular reflections and excessive bump mapping that make every game using it have a glossy plastic look to it?

Heaven forbid the UT3 engine have faults that people can easily point out.

Games building their engine around their artwork right now tend to look better than games injecting artwork into the engine.


On February 19, 2008 at 8:45 pm

Maybe UEJYI should think about what he has done…built a system for a game?? Get a life and stop worrying about others critiquing work.