Mark Rein Sensitive about “Unreal Engine Look” Comments
To start off what was an extremely long (eight pages!) interview with Epic Games’ front man, Mark Rein, Gamasutra inquired about the “distinct look” that seem to be common among Unreal Engine 3 games, and what Rein thought about that. It’s been an issue of concern for the gaming community, that the Unreal Engine 3 would only be able to produce graphics that focused on large character models and dark, gritty environments.
See, I don’t see that. I think if you look at our two games, yeah, they share some styles, because we’re one company with the same art director between the two of them. We like making those big, bulky, beefy guys, but that doesn’t mean Mass Effect is going to look that way. BioShock doesn’t look that way, and Undertow sure as heck doesn’t look that way. If two games look similar, it’s because they’re intended to look similar.
I don’t necessarily look at…if you go look at Crash Course — which is a cute little Xbox Live Arcade game coming out — and you look at Undertow, you can’t look at those and say, “That’s Unreal Engine!” And Lost Odyssey doesn’t look like this game. That’s the thing — there’s so many different looks to the games. That’s really the decision of the art directors that are using the technology, as opposed to the technology itself.
He went on to say that he’s “very sensitive” about the matter, and continued to cite examples of games using Unreal Engine 3 technology that look nothing alike.
Aside from the negative vibe that was given from those remarks, the rest of the interview was very insightful, going into detail about Rein’s thoughts about the PlayStation 3 and the mod scene, among many other things. It’s worth at least a look; given the length, I can understand if you don’t want to read the entire thing.