Mass Effect 3 Ending: Change Could Have Empowered Game Writing

Now imagine what the result of Mass Effect 3 could have been if BioWare hadn’t been chosen to hide in a bunker for weeks: the developer could have engaged fans in an open and honest discourse, whether to defend the game or admit its issues. Fans would have felt respected and heard, exchanging viewpoints with BioWare. There possibly could have been an admittance of the low quality of the ending of the game, and steps taken to fix it. More likely, BioWare could have mounted a strong and reasoned defense of the ending and its artistic merit, and its honesty and engagement would have resonated with the most hardcore of fans.

The second scenario eliminates the entire hurricane that resulted from the ME3 ending debacle even without changing it. Furthermore, a change to the ending by BioWare could have gone even further in its favor by showing that the developer is committed not only to the voice of its community, but to the quality of its products. BioWare has an incredibly dedicated base of fans and all of them, even the ones who are fine with the ending and adamant about it staying the way it is, would have respected BioWare for giving two s–ts about what the people playing its game think. Because at the end of the day, this isn’t isolated pockets of fans complaining, it’s primarily BioWare’s most hardcore and dedicated supporters who are upset.

An Industry Where Stories Matter

Arguably, gaming continues to fail as a storytelling medium because of a variety of factors. Mass Effect may be a shining pillar of the medium’s ability to tell meaningful stories in many regards, but because of the ending and its resultant backlash, it has become just as much an example of the failures of the industry to deliver competently all the way through. As a Twitter friend of mine put it, Mass Effect has gone from being a classic to being a case study.

A reworked ending changes that. I feel confident in saying the number of people who would be disgusted in their disapproval of a changed ending because of issues like “artistic integrity” is easily dwarfed by the community that would be empowered by BioWare’s actions. And that’s just the immediate benefit — the long-term benefits of a studio and publisher so committed to the quality of their work that they would change that work to meet the quality players expect would be a shining example to the rest of the industry.

Game stories matter; this is no longer a debatable fact. Whether they matter because developers and publishers are willing to give them the standing they deserve, or they matter because they actively hold back the medium of video games, is a decision this industry must make. Mass Effect 3′s ending was a chance to make it; hopefully there will be another one.

Follow Phil Hornshaw and Game Front on Twitter: @philhornshaw and @gamefrontcom.

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30 Comments on Mass Effect 3 Ending: Change Could Have Empowered Game Writing


On April 9, 2012 at 3:38 pm

I agree with everything you said< Bioware should see this.

I heard one of the developers saying condescendingly. We can't make nor should people expect 149 different endings… Which I understand because BIOWARE never offered us 149 endings. If they did your dam right I would expect that many.

Don't say something unless you can deliver on it.

Instead we were offered 16 different endings. Heck there could have been 6 entirely different endings and we would have just forgotten the other 10 promised. But we were told from the beginning our choices would play out in the final conflict. They didn't. Every choice didn't matter and then we get one 5 minute ending with some Deus Ex God like entity that can do all this magic because of a crucible. Oh and it has three decisions. ABC which the company also stated would not be the case.

So instead we got one ending. 3 different colors with slight changes.

I would like BioWare to do exactly what this article says. Show the fans they are commited to the quality of their products, the quality of their story, and the quality of having their fans trust in them


On April 9, 2012 at 4:15 pm

They will continue to condescend until people stop buying their games, and that simply will not happen. The lead writer is too egotistical to admit his ending makes no sense, and EA will continue to spin any bad publicity. They have been waging a PR war since the start, and guess what, they’re winning.


On April 9, 2012 at 4:53 pm

Artistic Integrity… that is like saying “Well I want to be stupid, even if I am wrong.”

It is one thing to say I hate the ending of xxx because yyy didn’t survive event ccc.

It is another one to say how did zzz miraculously survive the blast and then end up on top of kkk against all impossibility?

One is disagreement on “vision” the other is disagreement on “intelligence”

As far as this fan is concerned, Bioware is gone. The way they handled DA2 and ME3 (the public community part of it) is atrocious. Not every one who is a fan is a gutless fanboy who will suspend all logic and reason because Bioware said so, and thus it must be true.

The Angry Hamster

On April 9, 2012 at 6:44 pm

Finally, someone has said in a few words what I have been trying to elucidate for weeks.

Thank you, Phil. EXCELLENT writing, sir!

- The Angry Hamster

Kirk, out.


On April 9, 2012 at 6:57 pm

First, when i learned that EA was buying Bioware I got scared. My favourite company was being absorbed by a garbage maker. Then, they release ME1. I was impressed and relieved. It had seem that thouth EA was the one putting the money, the mind behind bioware were the same as always. Then, they release DAO and ME2. It was a dream come true. Then, it was DA2… I liked it, thouht it seems to be missing something, probably, because they were anticipating what was coming. Finally, ME3 followed. The garbage maker’s corruption seems to have finally altered Bioware’s mind… or WHAT S&%$ WERE THEY SMOKING WHEN THEY DECIDE TO PICK SUCH A F%&/$ END?

Bruno F

On April 9, 2012 at 7:31 pm

I find the whole “Artistic Integrity” thing to be a defense of rather poor taste. In fact, I’d go as far as saying that the only “true” counter argument to that would be a direct quote of Seinfeld (as seen in various youtube videos):

“Artistic Integrity? Where did you come up with that? You’re not artistic and you have no integrity!”


On April 9, 2012 at 7:55 pm

I agree completely. And I think one point that is fundamentally wrong with them not changing the ending is…

If it were a good ending, they would not have over 60,000 fans up in arms over it…

As a game developer, you’re never just catering to yourself and with a story as engaging and epic as this, they’re doing themselves a huge disservice by ignoring their fans.


On April 9, 2012 at 10:37 pm

excellent article, thank you for writing this. story has always been the main draw for me when it comes to games, so it warms my heart to see someone staunchly defending the role of the narrative in video games.

to be a little more on topic, this “artistic integrity” excuse muzyka has been rubbing in our face has baffled me this entire time. why would anybody with a lick of genuine artistic integrity WANT to keep an ending as putrid as this? why? if i were an artist and i created something this bad, i would be scrambling to fix it, working as dedicatedly as i could to beautify my creation.

i have a feeling that this isn’t about “artistic integrity” in the slightest; it’s about corporate pride. bioware/ea simply cannot, for business reasons, admit to a total and utter failure. “we could have done better” looks a lot better than “we completely ed up” to investors and consumers.

but aside from all this speculation, i want to thank the author of this article for detailing the importance of story in video games, and how this colossal failure of bioware’s may be a good thing in the long run for the interactive storytelling medium. however, as someone who dearly loves the mass effect universe and narrative, i would sacrifice 50 games with great stories just for this ending to be fixed.


On April 9, 2012 at 11:42 pm

The thing is they won’t admit that their product lacks quality. In fact in the BSN they are constantly saying that they “wouldn’t put a product out there if they didn’t believe it wasn’t quality”.
And I say, yes, sure, but you believing it’s quality, as proven by your loyal community, doesn’t make it automatically quality. Therefore, it should be fixed to meet the quality expectations, especially of the community that’s been following you for years.


On April 10, 2012 at 1:32 am

I totally agree with everything you say. The passage from a shining classic to a case study is painful to swallow, it’s the same diffeernce between a happy kid playing and an interesting autopsy, but this is it.

I would like to talk about the 16 endings. I think this is the most shining piece of lie Bioware refuse to answer, and that gamers cling and shout back more often.

The 16 totally different / 3 scarcely different endings are a symbol of what is wrong in this ME3. By thinking at 16 different endings, a player unconsciously think of a real, definitive, conclusive, “THE END” ending. 16 different endings spread the game continuum too far to allow a sequel catch-up from that very point on, on the same premise. A good example is the other elephant in the room, the magnificent flop Dragon Age II. In Dragon Age Origins you got the “16 different” endings (well actually i dont know how many endings there are, but they are MANY, several for each race and gender and profession and LI and choices you had). A sequel could just not start from where DAO main quest ended, so they had to move the plot away from the former protagonist and start on a new place.

I think that when Casey Hudson went to give the interview about the 16 different endings he genuinely wanted to give a “THE END” ending. Something happened after that, though. Something that -god forgive them for their sins if it is true- may have tampered with the artistic integrity of the Mass Effect opus. Something, or why not someone, someone that makes money by more than 10 years by making the same games over and over by simply updating the current year on the title, that said “Uh uh, so we want to end Mass Effect? Let’s not”.

And so from a 16 different “THE END” endings they had to move to a 3 slighty different “Continues” endings, the kind of endings that force you to do things in order not to disturb the plot continuum too much, so that a sequel has a solid ground to start from. This is the kind of ending we already had on the previous ME games: you had to kill Sovereing and Saren no matter what, you had to kill all Collectors and the Human Reaper no matter what, and the choices you made gave some differences (some squad mates may have not survived, Destiny Ascension may have been destroyed) that -again- would not substantially change too much the continuum for the sequels; to be honest, they couldn’t cope with all the different choices they gave you in the previous games, so Udina is councilor, Maelon’s data is recorded, Jacob has another fiancee,etc, regardless of your choices: this to compress a too wide variety.

One may point out that “not giving a too wide variety” and “writing a crappy plot” are two different things. That one would be right. And in fact the previous engings were nothing short than epic, variety or not. Things may have a little more sense if you consider that this change of plan may have come around midway from the end so that they had to patch things fast up with an incoming deadline. A pay “TRUE ENDING” DLC may also had its own sex appeal for some money hunger publishing company, so they went with this plan. And now that the gaming audience has erupted because of this infamy, they didnt dare to charge players to end the game (yet, because something will sprout from this ending eventually, and it will not be free) but they are not either daring to change the ending because they have already thought in advance on how to go on with the story and probably they already have teams working on pay DLCs and sequels on it.

Long story short, all this mess is caused because EA tampered with ME artistic integrity long before fans cried that the story they paid for didnt make any sense.

Wall of text, TL;DReread.


On April 10, 2012 at 1:34 am

Finally someone in the gaming industry says these things!

Unlike the vocal elitists, who believe only *their* opinion should influence game designers, as if anyone outside the journalistic cycle is a boorish redneck who cannot possibly know what he’s talking about.

Treating fans, and ordinary gamers, who reacted in a very human way to an extremely poor part in an otherwise enjoyable product, as if they were rabid baboons, merely exposes the egotistical, self-important mindset of those ‘passionate few’ who adopt the corporate view, without any real love for games: as an art, a story-telling medium, and as quality products.

Because Mass Effect was one of very few games (the only one I’m aware of), whose story element was done so compellingly well, we should *all* be demanding a much better, and certainly more deserving ending for it. Not only for the sake of this single, particular product, but for the future of all story driven games.


On April 10, 2012 at 3:48 am

‘Artistic Integrity’ is the catchphrase they decided to use in the emergency board meeting they had to decide how to defend their company and limit the damage. They are a company first and foremost, and will defend themselves and their employees against us, the enemy, at all costs. Its all about damage limitation now. The free DLC, both MP and Extended ‘there there, don’t cry, pat on the head’ Cut are amazingly transparent attempts at pacifying us. Just remember they are not our friends, and at the end of the day they do not actually care what we think. Anything they do now is about limiting future loss of revenue and calming / controlling the situation.


On April 10, 2012 at 4:51 am

They changed Mass effect deception because it was bad, full of errors and mistakes, the fans asked to get the book changed and they said “Yes”

The ending to ME3 was just a sledgehammer to the nuts, full of errors and mistakes, the fans asked to get the game ending changed, and they said “No” but we will give you more crap so you understand what really happen


On April 10, 2012 at 5:01 am

Hey how is it i never see my comments on?


On April 10, 2012 at 8:18 am

Bioware’s own facts/promises were 26 or 27 endings…not this whole cut out scenes BS. Some people die, some people don’t…Artistic Integrity is such a load of crap. This day in age between Editors, Writing Team, Critics, and Fans…there is no Artistic Integrity…unless you wrote the whole saga yourself. At which point you blew the ending.

All this proves is that they don’t give a damn as long as they make their money. They made it because we foolishly let our guard down that after two games we assumed this one would be the epic ending to the series. Sadly it’s better off ending with Shep not lasting through ME2…I loved the whole game minus from the minute when Hackett says “It isn’t working, it must be something on your end.”


On April 10, 2012 at 9:21 am

I find it funny that bioware was willing to listen to the outcry over femshep but barely addresses their failure of a more pressing conflict, that even tanks their sales…


On April 10, 2012 at 9:30 am

I really do agree about the story. If a game’s plot is such a central element, its flaws matter just as much as gameplay flaws. If players on the blue team couldn’t capture a flag in a CTF game (say, tribes ascend) you’d say that needs to be patched, because that’s the whole point of the game, that’s why people buy it. People bought this game for the plot, and while a great plot may still no appeal to everyone, this badly written excuse for an ending is a major problem, and I wouldn’t even call a new ending a DLC. I’d call it a patch.


On April 10, 2012 at 10:56 am

Whine! Whine whine whine whine. Whine whine whine whine whine.

Whine whine! Whine whine whine whine. Whine. Whine whine whine whine. Whine whine whine whine whine whine.

moan complain.


On April 10, 2012 at 3:18 pm

I agree. Despite all of their talk about artistic integrity, there haven’t really been any rebuttals to the arguments fans have put forth regarding the poor execution, and the disparity between the endings we got and the endings we were told we would be getting. We go ‘there are not sixteen endings; there are at most three’ and they go ‘technically there are sixteen’ and we go ‘no – three; red, green, and blue’ and they go ‘well if you prefer to think of it that way that’s fine but we’ve never considered it to be just red, green, and blue’ and we go ‘look, see, the game files are even labelled red, green, and blue’ and they go ‘why don’t you tell us some things you liked about the game instead?’

I mean, what? Really? They can’t even say ‘okay, maybe we couldn’t make as many endings as we planned to’? Even Peter Molyneux apologised for over-hyping his Fable games. I mean when Peter freaking Molyneux is one-upping you on responses to fan disappointment, that is kind of a big deal!

I hated the ending to ME3, but I hated the response to the fans over this more than anything. The precedents being set for integrity here aren’t the ones that a lot of people seem to be worried about. ME3, if it changed the ending, would not be the first creative project to offer alternate endings; it would not be the first creative project to be changed by fan demand; it would not be the first creative project to get story-altering DLC; it would not be the first video game to change its ending; it would not even be the first video game to change its ending due to fan outcry. Heck, it wouldn’t even be the first Mass Effect product to get rewritten due to complaints, since Mass Effect: Deception is getting a rewrite thanks to BioWare’s apparently stellar quality control.

The only precedent being set here is accountability for pre-release promises and comments, and, as you said, the importance of story in video games. The problem, as I see it, has everything to do with BioWare’s marketing strategy and its failure to deliver the level of quality that was present throughout most of the rest of the game. Sure, there were cheap parts here and there – Tali’s picture, some of the strange leaps in logic (how did the Citadel get suddenly to Earth, why can’t we use the Conduit on Ilos to access it, etc), recycled background graphics, glitches, some off-screen deaths that probably should have been on-screen instead. But that’s stuff people can get over, because BioWare’s developers didn’t do interviews on how awesome Tali’s unmasked character model was coming along, and how Priority: Ilos would be a big deal. But they DID sit down and promise people that the endings would blow their minds, that they would incorporate the major choices players had made, that they would be remarkably complex, that they would have no standard ‘pick a door, any door’ quality to them, and that they would be customized by the player’s decisions, since railroading everyone into the same finish would be inappropriate for a game series like Mass Effect. That’s not an exaggeration. That’s what they themselves said, in numerous quotes that you can find floating around all over the place.

And they really thought no one would notice the difference? Or care enough to get upset about it? I don’t know what’s more baffling here – that they are apparently willing to stake the creative integrity of their entire company on an ending that would fail most of my creative writing classes, or that they are so ignorant about their fans that they never thought storytelling would be so important to them. You know. The storytelling that has made their company a success in the first place.


On April 10, 2012 at 3:31 pm

Well, I suppose most people will keep on buying their games, despite all of this. I won’t be one of them. Ten years of loyal patronage killed by ten minutes of hack writing. (And, of course, the subsequent PR ‘handling’ that followed).

That’s got to be a record or something. They were the last EA developer I was willing to buy from, too. I guess the upshot of it all is that I no longer have a reason to give them ANY of my money now. Guess it’s a good idea to be spending less on video games in a floundering economy anyway.

Good luck with Dragon Age 3, BioWare. I anticipate it will end with aliens swooping down from space to destroy the Fade and kill all of the Qunari for no readily discernible reason. That seems to be about the shape of your ‘integrity’ these days.


On April 10, 2012 at 3:33 pm

the thing that pained me the most about ME3 was that the game abosolutely delivered 90% of the way thru. it delivered that a f*ckin’ dump truck.

the genophage and rannoch missions alone were worth the price of admission. this game had heart and soul. in fact, this was THE game of the year.

… and then the end game. the whole citadel revelation wasn’t a good omen. the ending? gah!

it all felt at the end like it was an unforced error. it was out of place and broke the narrative. this game should *NEVER* have shipped with an ending like that.

the ending was either rushed, poorly written, badly executed or a combination of the three. this franchise its fans deserved *way* better that what they got at the conclusion of this game.


On April 10, 2012 at 9:26 pm

I have already lost my love to Bioware.

At first it was about the ending (full of contradicting logics, contradicting facts; broken promise, false advertisement).

But now it is about how they handled our response, how they treat us.

Instead of admitting the ending’s poor quality, they went into PR war, driving all the friendly media to accuse us as “entitled whiny crybabies”, jeopardizing the “artistic integrity”, framing us as “Enemy of Arts”. Wow, what an unforgivable sinner I have become!

No on cares the reasonings we provide.

I don’t have a million-hitrate-per-day website to voice out my opinion. I am tired of fighting this losing war. The rEAper is just too strong.

All I can do is to become a hater of Bioware from now on.


On April 12, 2012 at 3:10 pm

Hear ye, hear ye. Most complaints have already been drawn out in detail and illuminated in full detail, but this article goes one step beyond. I applaud your journalism, and your professionalism, and I hope that enough people like you supporting this case in conjunction with the fanbase, will eventually make the difference.


On April 13, 2012 at 12:49 pm

SXO: They are far from winning.

First, they were going to do nothing.

Then, under pressure, they announced the Extended Cut DLC will be made with hopes people are appeased.

Then, under even more pressure with a failed patch release and a dissatisfied fan base that doesn’t want the Extended Cut as its been offered, they started with the lame excuse of “well, we didn’t know you wanted to know how it all ended”.

They’re faltering and realize that April sales of ME3 are going to show absolutely terrible numbers. They’re stalling to hope we go away, and instead, we’re growing. Hold the line.


On April 15, 2012 at 7:21 am

I was originally just happy yet at the same time annoyed with the ending that I chose for ME3. The ending(s if you think the different colors count) don’t need to be changed, but they utterly failed to explain anything that mattered at the end. Like why is the kid from my nightmares on the citadel or why someone from my active squad is now stranded on a remote planet, just for starters.

One of the other problems is EA/Bioware led people to believe that collecting everything and/or choosing all/most of the paragon options would lead to the “best” possible outcome but never gave us the “best” possible ending that was promised. Seriously, if you look at how the story has evolved based on the choices that were given up until now, the Paragon (Good) Shepard would have never chosen any of the options that were given, especially if he was able to convince both Saren and TIM to kill themselves and not only stop the Quarian/Geth war but get them to help each other. People that played the Paragon Shepard were always looking for the win-win situation. I would have loved the game even more if there was an ending option where the galaxy is saved and the reapers just decided to leave after witnessing the virtually impossible outcome of what Shepard has accomplished, even if Shepard died in the process.

Another problem is people wanted all of those choices they made to have an impact, which they didn’t as the current endings stand. Kill the Rachni queen or save her, choose the Quarians over Geth or stop their war, really didn’t matter. Yes, it affects your war asset total score, but there is no representation of any positive/negative outcomes of those choices other than I got the green lights instead of the red ones at the end. Yes, the EMS score does affect which final scenes you see, but an EMS score of 5000 is no different than 7000. Do those extra 2000 points worth of choices really matter? Philosophically yes, and as I made those types of choices they were important to me at the time, but there is no reward/accomplishment at the end for having chosen to complete every side quest and find every lost war asset other than seeing a higher asset total number.

This brings me to another sore point. You do have to play the multiplayer part of the game in order to see some of the endings. Granted they needed to have some type of alternate ending(s) since they made MP part of the game, but to only allow people, that had to paid extra and play MP, the chance to see the endings where Shepard may still be alive seems wrong. This is based on the comments that were made about the game prior to and even during its release. They could have just as easily added a different cut scene where you get to see one of your MP characters join the fight or something instead.

I was hoping the endings would be more reminiscent of the old game “Star Wars: KOTOR”, where making the good choices led to a better ending, while being a renegade would have left the galaxy in the state of chaos that the Reapers were trying to stop.

Being a programmer I understand that you can’t make a game that has 100+ possible endings, otherwise they would be spending the whole time creating endings instead of the actual game. However they could have easily created mini cut scenes regarding some of the key choices. Like adding small 5-30 second scenes during the final battle sequences where you get to see the Krogran fighting on Kackliosaurs(?), the Rachni joining the fight, Geth units fighting alongside the Quarians on Earth. Right now I’m just hoping that this is exactly what the new free DLC coming this summer is, but who knows.

This is more like what I was expecting for an ending:
This would have made the replay value of the series as a whole worth every penny I spent on it. As a Mass Effect fan, I’d have dusted off my old ME and ME2 games to try some other choices to see how they affected the end of ME3. As it stands right now, I can totally understand why so many people don’t ever want to touch any ME game again.


On April 23, 2012 at 5:42 pm

I agree with both party’s, the ending sucked, I want to use a politer word but thats how I feel. But video games are art, look at Halo. But Mass Effect is not like a Rembrandt where its the same no mater how you look at it, and it’s not a blank peace of paper to make what ever you want. Mass Effect is like a PAINT BY NUMBERS, you can follow the rules and it looks pretty good, you could move all of the colors up a number so it looks like a photo negative which is cool if you do it, or you can put any color where ever you feel like and it looks like you were on Acid. Mass Effect made a do-it-your-self game, and they have to make the wide array of endings to boot or the magic is lost. As ACDC said “You want blood, You got it.”

The Doctor

On April 26, 2012 at 9:54 am

Here’s my problem with the whole issue: it’s not that the ending is BAD. It’s just that the ending is so WRONG. In The Arrival, we saw how destroying a Mass Effect gate destroyed the whole system it was next to, killing over 300K people. In this, no matter which ending is chosen, all Mass Effect gates are destroyed, and presumably, all of the systems nearby go with them. Wrong. Throughout the entire game, you are presented with all of these wonderful pithy ideas about what constitutes life, what does sentience mean, how can we coexist, and all of this, and you work toward aligning everyone to tolerance and acceptance of one another and then you destroy all of the synthetics you just supported and even befriended throughout the game. Not to mention all the synthetics that biotics have implanted – they all die, too, presumably, including Shepard.

BUT: what if there really IS a plan here? As wrong as that is, it would be fun to think about this, and I haven’t really seen too many people bringing forth the idea. It’s pretty obvious to me that Liara/Shepard is the preferred pairing: no other relationship receives so much screen time, no other has such depth. At the end, if Liara was the love interest (whether through all three games or even just in ME3), Liara offers Shepard a final gift. For me, this was one of the most touching, moving experiences I have ever seen in any game. That blissful moment of pause, of peace, while all the world was going to hell, and what might be their final goodbye… it was literally breathtaking. The light breaking over the horizon as the stars fill in around the pair while they are embracing, kissing… it was so beautiful it brought tears to my eyes (what weary soldier, knowing s/he is probably going to his/her death, would not love such a moment of rest in the midst of all that chaos?). But I can extrapolate one step further:

My Liara survived the ending, even though she was my active squadmate. Was Liara’s “gift” really just that beautiful moment? Or did she take that opportunity to record Shepard’s DNA, despite not being even close to her Matron days? Did she really mean to give Shepard a child? Look at how ferociously she worked to retrieve Shepard’s body, because she couldn’t let Shepard go. Look at how she loves Shepard, stands with Shepard, no matter what. Maybe, Liara just can’t bear to let Shepard go and leave her with nothing left at all. Maybe Liara has Shepard’s little blue baby, and we go to ME 4 with her.

Actually kind of cool, if that’s where it’s headed.


On April 29, 2012 at 11:16 am

Brilliant article thank you I agree with everything you have said. I hope someone from bioware gets to see this. I just want assurance that they care about the quality of their products and the satisfaction of their customers. Because right now, I feel like we’re being ignored


On May 30, 2012 at 1:01 pm

The ending wasn’t as bad people make it out to be, but it still pissed me off. Mainly because they killed off everyone that you care about.

Sure, I understand he must make a sacrifice in order to save the galaxy… But I don’t like seeing him and all his friends die no matter what choice he makes.

The thing that REALLY pissed me off, was that shepard doesn’t get to see their romantic interest after. Bioware should have, at least, put in a cutscene of shepard meeting their romantic interest and being able to live happily ever after.

I’m not saying have Shepard just walk off the citadel like nothing happened, my idea, is that after he sets off the crucible, they should have had the Normandy dock at the citadel, and have the survivors (based on EMS) search for shepard. After searching for a bit, someone finds shepard unconsious, and carries him back to the Normandy. He then wakes up several hours, or maybe even a week, later to find either his romantic interest, or the most favored crew member, sitting next to his bed. They then fill him in on what happened after he set off the crucible, and explain the consequences, how many of their friends died, how they found him, and how close to death he was. If it’s his romantic interest, they have a moment together, and talk about their life together, now that the reapers are no longer a threat.

That would have made it a great ending. It would have still expressed the magnitude of shepard’s sacrifice, still been emotional, and it would have made a happy ending. I don’t even see the point of the romance options if shepard can’t live happily ever after with them. If you’re going after the romantic interests, you want to see shepard live happily ever after with them.

I don’t like seeing a hero live without being able to see the people he loves. I mean, come on. I actually wanted to see shepard settle down with Ashley. You don’t have to go into detail, you could even give them the same dialogue, as long as you see shepard can spend their last moments with the ones they love.

Halo only got to pull of the whole “dead hero” thing, because the spartans weren’t really humanized. They only cared about the mission, they didn’t care if they died to complete the mission, and it felt like they didn’t feel love. You don’t build up a character, make you care about them and their relationships, and then go kill off their relationships and the character.

Even if shepard dies, it should show the rest of the surviving crew (more than just Joker and two others, come on) sitting at a bar saluting shepard. If Shepard lives, their romantic interest, or favored crew member, are visiting him in the hospital. Happy endings are always great, but it needs to show that someone shepard knew gets one. Being stranded on a deserted planet isn’t a very good happy ending.

Rant over. Bioware, I’m super disappointed in you, I wanted to see shepard happy in the end, not either dead, or almost dead.


On February 1, 2013 at 5:19 pm

You know i kind of understand the ending. They wanted to end the series by stopping or removing the reapers they did this. Bioware wanted out of the series. The unfortunate thing is the fans. We have all played this series to the end we have spent years waiting and wondering. We have watched this become the best series yet and it’s unfortunate that that Bioware doesn’t seem to care about their fans who actually keep them in business buying thier games. We play these games and some make them to heart, a part of their reality hoping that there is something better out there.
Bioware is like everyone else people just after their money. Most unfortunate. Maybe if they were boycotted and shut down which, was said earlier may never happen, their isn’t enough people to show Bioware that these games are actually important to some. We put in the hours to master the scenes, the endings, and our money, they don’t seem to care or understand.
John.. Canada