Mass Effect 3 Ending-Hatred: 5 Reasons The Fans Are Right


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SPOILERS OBVIOUSLY. If you don’t want to hear about Mass Effect 3′s ending in great detail, evacuate now.

A week has passed since the release of Mass Effect 3, and fans that have stayed true to the series since its first release back in 2007 have been fighting through its single-player campaign, raising forces to drive back the Reaper threat. And as players are reaching the ending of the epic three-part trilogy in which many have invested countless hours, some are coming away from the game‘s finale a little…upset.

We’ve been following the outrage, which stems from the final moments on the Citadel during the end game. In the end, Shep gets three choices — destroy the Reapers, along with all synthetic life, the mass relays and him/herself (because of his/her synthetic parts); control the Reapers, disengaging them from the fight but destroying himself in the process, still destroying the mass relays, and basically becoming a computer; or merging with the Reapers, making all life both organic and synthetic and evolving the entire galaxy to a higher plane of existence, still destroying the mass relays and Shepard, but ending the Reaper threat.

Many fans have been raging about the ending choices, the final cutscene and the implications of the Mass Effect universe after the end of Shepard. Some see it as the raging of entitled, whiny gamers who didn’t get enough sunshine and puppies in their ending, and expected Shep to retire with Tali on Rannoch and creepy little masked babies. But the people who would argue that gamers are entitled and that BioWare’s creative integrity is preserved by the ending, however bleak, are — quite simply — wrong. It’s not about a happy ending; it’s about an ending that makes sense.

We think the fans are right. To prove it, we’ve analyzed the series’ lore, its moral and philosophical themes, the structure of the game itself, even BioWare’s own statements about the series. Here are 5 reasons the fans are right to hate Mass Effect 3′s Ending

Read on to see reason 5…

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1,208 Comments on Mass Effect 3 Ending-Hatred: 5 Reasons The Fans Are Right

WASuggs732

On March 13, 2012 at 6:40 pm

I really wish more websites and other forms media would look at this article. it is very well written, thank you for giving the fans a chance and also showing the majority of our REAL concerns. not just the, “we want it to be happier” nonsense everyone else is focusing on. We’re fighting the REAPERS, we know its not going to be all rainbows and ponies.

Mrup

On March 13, 2012 at 6:53 pm

kudos sir, I’m glad someone in the mainstream press has finally hit the nail on the head with the fans outrage over this. you make the points that alot if not most of us are upset about, without resorting to name calling and other infantile tactics. thank you.

Xellith

On March 13, 2012 at 6:57 pm

This.

Matthew L Burt

On March 13, 2012 at 6:58 pm

Extremely well-written article. This brings up all the problems I have with the ending in an eloquent and lean fashion. I really hope someone at Bioware looks at this instead of spouting the same “We want to polarize people!” bull. I am not polarized. I am deflated. I am not angry at Bioware, I feel empty of Bioware, and I have no earthly desire to purchase any more of their product. This isn’t grand-standing. The same thing happened with Square Enix and their Final Fantasy series after FFXIII. Unless there is a solution to this presented, soon, I don’t really foresee myself purchasing Bioware product in the future.

JawaEsteban

On March 13, 2012 at 7:00 pm

Bravo. So far, this is the most comprehensive and honest evaluation of fan complaints on the web. This should be required reading for certain people over at IGN and the other EA shills who have decided that the entire group of unhappy fans (over 40,000 of us and climbing, fast) is composed of spoiled, whiny malcontents.

Malcontents who, so far, have primarily expressed their unhappiness by donating over $10,000 dollars OF THEIR OWN MONEY to a charity for hospitalized children.

BioWare has a real problem on their hands, and it’s only getting worse.

Zgamer

On March 13, 2012 at 7:01 pm

I tip my hat to you good sir. This is exactly what I have been trying to tell people. Thank you for wording it so much better than I probably could of!

Ging

On March 13, 2012 at 7:03 pm

It’s articles like this that make me love Gamefront.

Thomas

On March 13, 2012 at 7:09 pm

Very nice article! You know you have dedicated fans when they raise $10,000 in protest to the ending and give it to charity (Childs Play).

Links: http://retakemasseffect.chipin.com/retake-mass-effect-childs-play
http://social.bioware.com/forum/1/topic/355/index/9845819/53#9902888

Zach

On March 13, 2012 at 7:14 pm

http://www.youtube.com/watch?v=UDSwW7jflAQ

The ending actually isn’t the ending but the beginning of the end…. watch the video you’ll understand…

Ren Tyrell

On March 13, 2012 at 7:22 pm

Every single word written here is fact. Not only are the only three endings completely depressing and unsatisfying- it doesn’t. Make. Sense. If Bioware really does care for it’s fans, they will take some serious action about this! They damn well better for their sake.

Phil Hornshaw

On March 13, 2012 at 7:29 pm

@Zach

I agree, that theory is extremely fascinating (we’ll hopefully be writing something about it soon). If that’s what BioWare is doing…wow. That’d be incredible. It would also be the ballsiest play ever, given the fan reaction so far. And if that was the BioWare plan, then they must have anticipated this reaction — so how long until they let us know what’s really going on?

Sai

On March 13, 2012 at 7:29 pm

Thanks for this article. It sums up the issues with the ending very well. I’m so tired of seeing other gaming sites just write it off the valid criticism as “gamer whining” and “entitlement” or “immature and wanting a happy ending”.

Jesse

On March 13, 2012 at 7:33 pm

I especially love how Shepard, who is basically the ultimate idealist in this entire universe, the one guy who’s gung ho when everyone’s given up, the one guy who’s powerful/inspiring enough to end centuries old conflicts, create/destroy civilizations, conquer planets, etc. says like 2 or 3 things to this ing AI kid and basically says “Oh so I can do one of these 3 things? OK sounds good.” And then to top it all off you have no idea what’s become of characters that you not only watched develop for the last 5 years but actually had a part in how they were shaped. Oh but I guess to find that out you have to pay the 10 bucks for DLC.

This article perfectly sums up the rest of my gripes.

Konstantinxy

On March 13, 2012 at 7:36 pm

Great article, describes the situation very very well, good job !

HOLD THE LINE !

Kamuchi

On March 13, 2012 at 7:40 pm

Thank you for a very indept article of why most of us just hate the ending!

The game itself is brilliant and loved every second of it, till the last part, heh
As stated, over the course of the 3 games we have spend building our characters towards the end, good&bad, but after hours of cut scenes trough the 3 releases depending our choices, we only get:

shoot TIM befor he shoots anderson
shoot TIM after he shoots anderson
decide wich color people will hate for the next 1 million years after destroying half the galaxy as you have no option
Joker running away faster then he could make a joke
picture of a planet with some old fart saying that there was a shepard

oh yea, a nice popup saying your an hero and dumped back on the normandy befor attacking TIM`s base, wtf?!

I just wished there was an option to tell the AI kid “sod off & kill them all, this is to depressing…” with a nice movie with the reapers in battle with your “war assets” and winning.
Heck, even taking the normandy to ilos to use the mini relay to enter the citadel would have been a nice twist in the story as it was never destroyed :)

If this was some clever ploy for an “indoctrination” attempt so we would buy the REAL end as dlc, wich is not how the game was advertised, it would sure endup in game history as an epic example of fail.

Some think we want an happy ending, some think we want the entire end rewitten, wrong!
Wouldn`t care if my shepard will live or die, but a simple stupid dialog with 1 outcome and 1 choice with a static background 15sec story, are they mad?

Ken

On March 13, 2012 at 7:41 pm

Ross Lincoln you are my hero. Do you have a twitter handle I can follow or anything?

Snobank

On March 13, 2012 at 7:45 pm

“followed by a nonsensical epilogue featuring a Grandfather and his grandson that almost seems to smugly imply that the gamers themselves were nothing but children who couldn’t fully understand these events. ”

And they’d be right. Look up Indoctrination Theory. Or better yet, just play the Destroy Ending and ask yourself if the “breathing” scene makes any sense.

Instead of just taking things at face value, and believing that the writing theme that had handled things so well suddenly forgot everything about the Mass Effect series to end it with space magic, ASK YOURSELF QUESTIONS!

http://www.youtube.com/watch?v=UDSwW7jflAQ

John

On March 13, 2012 at 7:45 pm

Well said, and you’ve touched on many of the things that anger me about the ending we were delivered.

Jason Carter

On March 13, 2012 at 7:47 pm

You hit every single theme we are fighting for.

Bravo Ross Lincoln and bravo Gamefront!

Kishkumen

On March 13, 2012 at 7:49 pm

This article times a BILLION.

Liisa

On March 13, 2012 at 7:52 pm

Excellent story. It summed it up perfectly

Ross Lincoln

On March 13, 2012 at 7:53 pm

Hahah, thanks Ken. I’ve updated the page. https://twitter.com/#!/Rossalincoln

Kamuchi

On March 13, 2012 at 7:55 pm

Posted by Raven Snow on the BW forum, sums it up brilliantly in a vid :P

http://www.youtube.com/watch?v=4H_A7SeawU4

Brian

On March 13, 2012 at 8:01 pm

Thanks for this article. You’ve managed to sum up and express exactly what’s been bugging the fans about the ending better than anybody else. Much appreciated.

Natalie

On March 13, 2012 at 8:03 pm

Good article! Thanks for writing!

NightHawkInLight

On March 13, 2012 at 8:03 pm

Thank you Ross & Phil. A long read, but exactly right. I’m very glad to see this finally get some accurate coverage on a major gaming site. More power to you.

Jessica

On March 13, 2012 at 8:04 pm

This article hits the nail on the head! Thank you!

Talisyn

On March 13, 2012 at 8:07 pm

Outstanding article. The people at IGN really could learn a few things from you.

Jordan

On March 13, 2012 at 8:08 pm

THANK YOU!!!! Finally someone gets it! I’m tired of seeing all these other sites full of “gaming experts” completely brush off the issue we the fans have with the ending. This one article alone has put GameFront on the map for me. Consider me a member from here on out. :)

Will G

On March 13, 2012 at 8:10 pm

You hit the nail on the head. I can’t thank you enough for getting across what’s really being said by the fans.

Timothy

On March 13, 2012 at 8:10 pm

Great job! I hope this article gets a lot of notice. It certainly summed up my feelings on the issue. I’m skeptical of this indoctrination theory..but it it’s true.. I owe the writers a nice card with bunnies, rainbows, hamsters, and generic happiness/warm fuzzies all over it.

Jesse

On March 13, 2012 at 8:11 pm

Oh and another gripe, anyone notice that whether you’re shooting a giant tank, putting your hands on some wierd rods or jumping into a freaking beam, the energy gets dispersed in the same god damn formation (energy build up at the tip, lights going off on the wings, energy being released in a sphere? I mean how lazy can they be?

Oh and if you choose the destroy ending, you can see Shepard literally walking right towards the exploding tanks.

lolwhatending

On March 13, 2012 at 8:13 pm

A happy ending is not automatically childish. A sad ending is not automatically mature. Being vague doesn’t make you profound, and if the first thing out of a developer or journalist’s mouth is that anyone who gets too involved in video games is a manchild, they probably are one themselves.

D J

On March 13, 2012 at 8:14 pm

Just chiming in to say – that it’s refreshing to see such a well put together article on this issue. It encapsulates the major concerns of bioware’s customer base perfectly. Critical and Impartial games journalism! Bravo!

Chris

On March 13, 2012 at 8:15 pm

Imagine the mass relays, through use of Reaper tech, being reconstructed hundreds of years after the events of ME3. The Shepherd is worshiped as a galaxy-saving deity. Races throughout the galaxy have been endowed with new abilities through the Synthesis.

The story can begin with the first Mass Relay being tested between Earth and the utopian planet that the Normandy crash landed on, now populated and well developed by the varying species that rallied to the Liberation of Earth. Through the Synthesis, powerful eezo manipulation and hyperevolved biotics are commonplace, giving your new protagonist lightning fast movements, and gravity altering abilities on gargantuan scales.

The conflict could come from anywhere, but I think the best enemy always comes from the Lovecraftian “outside”. Perhaps a synthetic empire in nearby Andromeda took note of the Reaper cycle failing, and are alarmed by the prospect of a union between synthetic and organic life…

Aforementioned synthetic race could be the ones who created the AI that controls the Reapers. Their motive being to prevent the evolution of another synthetic race that could oppose them, thus solidifying their dominance for eternity. Wiping out ‘primitive’ organics before they can create such competition is the perfect plan. And now that the Milky Way’s inhabitants are part AI, they are able to combat this Andromeda race (I prefer the idea of them having created their own planet/station/ship in deep space from which they harvest all other near by galaxies).

That would explain the plot holes at the end of ME3 beautifully and reinstates the whole ‘bigger picture’ thing, which was lessened somewhat once we knew what the Reapers actually were. The Reapers are revealed to be the vanguard of the Synthetic fleet, which adds a whole new level of ‘epic’ and recreates that sense of insignificance that Shep had in ME1 when you find out that a rogue Spectre is the least of your worries.

Some people want a prequel from when Humans joined council space, I do not like the idea of First Contact War, I know some people want a smaller story this time but that simply isn’t mass effect, it needs scope. Plus aren’t we are all WAY to fond of Garrus and his Turian friends to start killing them? MMO/RTS/FPS are all terrible ideas, I honestly believe the only way for the series to go (And to keep the legend of commander Shepard alive) is the far future, thus the player really feels their actions in ME1/2/3 made a difference on a scale that they never could have predicted. They will see thousands of years worth of history laying out as a direct result of thier actions as Shepard.

Clarissant

On March 13, 2012 at 8:17 pm

Thank you! It’s so unfair the way most media has been covering Mass Effect 3 and the fans reactions. We were even flat out insulted by one of the editors from IGN! Oh sure they can post a notice that it’s his own personal opinion but they allowed him to host that video on their site. Bioware needs to read this article, if they don’t understand why we are upset this will clarify everything!

Evan Carden

On March 13, 2012 at 8:18 pm

Exactly.

Thank you.

Leanna

On March 13, 2012 at 8:18 pm

This is EXACTLY how I feel. It isn’t the fact that the endings are sad that makes me want them to change it, heck I had a suion that Shepard would die in the end.

It’s all the reasons that you have stated here that results in the ending leaving a bitter taste in my mouth.

More people need to read this, I’m spreading it around.

Mike

On March 13, 2012 at 8:22 pm

This is an amazingly well-written and obviously thoughtfully considered article. You addressed all the main problems with the ending calmly and intelligently. More people need to see this. Bioware cannot gracefully ignore all this feedback.

You did good, son.

Matthew

On March 13, 2012 at 8:24 pm

Thank you for this article. I really needed to see someone was listening to how people feel and compiling it into a intelligent opinion piece. I have been looking for this article for days.

Travis R

On March 13, 2012 at 8:25 pm

you sir hit the nails on the head , thank you

Calum

On March 13, 2012 at 8:25 pm

Some have noted this is the begining of the end, which yes I agree evidence is pointing this way (although not holding breath just in case…no more disapointment for me thanks…id rather be pleasantly surprised this time), there is a problem with the theory though……..they sold a game without the “real” ending…….and a lot of people don’t seem to have a problem with this if they did -_-. Bigger issue is it paid dlc or free????? if its paid then whats going on now is only the tip of a VERY big storm heading towards bioware and it will get very ugly if they ask fans to pay up for the ending…….

Dalben

On March 13, 2012 at 8:26 pm

Wow, great article man, you nailed it :) , you just won a supporter for your site.

Sorry about my english.

mike vrona

On March 13, 2012 at 8:27 pm

You are correct that the ending is way too short and much to ambiguous, but you fail to understand that the whole final part is a dream of shepard. If you finish the game by choosing to destroy the reapers and you had had over 4000 assetst then you see shepard wake up in rumble where the laser beam nearly killed him. Thus the whole end part was a dream and that is why it made so little sense. It was really a mental battle for shepard avoiding indoctrination. They should have made this more obvious, but once you understand the whole ending was taking part in shepard’s unconscious you understand much of the problems you raised such as the boy, anderson, and the illusive man appearing. It is also why they say no one made it to the beam. No one really did.

Calum

On March 13, 2012 at 8:28 pm

Also to add to what i said…what about those that bout it that don’t have internet connection? Clearly some would buy this if they didn’t have the net because its mainly a sngle player experience whilst good multiplayer isnt the main feature, at least 2 of my friends would be some of those that got it for this reason what about them if they need to find a way to download the dlc to get the real ending????? Shafted isnt really the word id use……………

Michael

On March 13, 2012 at 8:29 pm

*pokes BioWare*

You listening? This is exactly what we’re trying to tell you! Great article!

Sshodan

On March 13, 2012 at 8:30 pm

This is a great article – a very well put together comprehensive list of issues expressed in a calm manner. I would only add form myself that one of the biggest things I expected form the end of the trilogy was a 3-in-1 plaything, to see all the story with all it’s different endings which is ultimately pointless now, and that just managed to destroy the whole ME experience completely.

Rae

On March 13, 2012 at 8:31 pm

Yep, you hit on every single thing that has upset people. Bravo.

Scott

On March 13, 2012 at 8:31 pm

Excellent article thank you.

Tim McFadden

On March 13, 2012 at 8:32 pm

Thank you! after reading on game site blog after another calling me and the VAST majority of the BioWare / Mass Effect fanbase whining little spoiled s, someone finally listened to what the fans where actually saying and stood by us. You have no idea how much this article means to me, Knowing that someone actually listen and understands fans is a massive boost to my low moral right now. thank you again!

Tim

Tim

On March 13, 2012 at 8:33 pm

If you bring your love interest in the final battle, you assume they die by the beam on earth and yet they magically appear with joker at the end …cmon

Lazy writing.

Also I think if they are going to mirror the Illusive Man to Saren(Indoctrinated /Killing himeself at the end) They should at least do it all the way and make him a final boss. Just an idea.. Make him fuse with the human reaper and you have shoot either the brain/heart to kill him (depending on if you saved/destroyed the collector base) you know so that choice in ME2 actually affected something…

Ken

On March 13, 2012 at 8:40 pm

Thank you for writing such an well informed and intelligent article on the outrage over the Mass Effect 3 endings. I absolutely agree on all the points you made and hope that bioware and ea will take notice and rectify the situation.

Presto

On March 13, 2012 at 8:44 pm

Sums it all up perfectly in a completely sane and calm manner. It just shocks me that this somehow got by a number of people who must make lots of money at their job to presumably stop things like this from happening. The errors, poor plot holes, and general confusing last minute drastic character trait changes must have been deliberate because you couldn’t mess up this bad and not have intended it to be on purpose.

Maybe this ending was made to set up future dlc/games/movies so they shoehorned things in just to make things fit for something else. But if that is the case its another slap in the face of people that spent hard earned money on a game that potentially could tell you that you need to spend even more money to get a satisfactory conclusion to. No, I can’t believe that, if games could start getting away with charging you extra just to let you see the true ending then the gaming industry is doomed. I have to believe that the ending was intended as is, with no secret plan to reveal more in the future. They messed up big time and the only reason they are staying quiet is because their gamble didn’t work and they are hoping that they can pull in a few extra million in sales before the house of cards collapses.

Halo 3 knew how to end a game on a sour note but still keep it enough in line with the rest of the game that you still felt ok with the ending. Even then it still allowed you to get that extra ending if you beat the game on Legendary and you find out that everything is alright in the world after all. If this game let you do that even if it meant beating it on the highest level with almost all of the war assets unlocked then people would have been forgiving. I don’t need a happy colorful ending, just one that gives me closure instead of confusion.

Now that I’m thinking of it I have a feeling the writer must have watched the end of “Inception” right before he wrote the end to this game and thought he could manage an equally ambiguous outcome and get away with it… sorry sir, you did not. In one we are questioning if its a dream and that question is intriguing. In the other we are hoping that its a dream because it would be an insult if it was anything other than that.

Toni Pop

On March 13, 2012 at 8:46 pm

I just can’t…God, every time i start thinking about this i feel so depressed.

Everything that’s been said here is entirely correct. I cannot understand why Bioware devs would be so oblivious to well written articles that point out the many obvious flaws in the ending, while promoting articles poorly written written by journalists that try to “excuse” and “explain” the ending.

As if that’s what our real problem is, that we just need a little more explaining until we finally “get it”. NO. We got it and it’s bad.

I feel offended and ignored, just like Shepard must have felt in that dreadful ending that literally raped his very being. I cannot bring myself to touch another ME game again, that’s how bad the ending was to me.

I guess the old saying is true – the taller you are the harder you fall.

There’s also been this awful a discussion about our “entitlement” to make demands on gaming companies, but really now, are gaming companies “entitled” to make a mockery of our emotional investment in their work???

There are people who have been devastated not only by the bad ending, but by the complete lack of reaction from Bioware devs. Just tell us something! Tell us that we’re wasting our time and the ending will never be changed. Tell us that you’re working on a DLC. Give us something to go on so we can get our closure with this series, good or bad.

Shoki

On March 13, 2012 at 8:51 pm

You, sirs, have written a fantastic, well thought out argument. The only defense I can give to BioWare at this point is that they were required to put the game out on a certain release date, and they couldn’t finish the ending in time. Honestly it would be the scummiest move in a good while if they force you to pay more money for a DLC ending, but I would do it. The series is that good.

Final note that I haven’t noticed anywhere: I noticed in the credits that “Stargazer”, the grandpa talking in the final scene to the child, is voiced by Buzz Aldrin. Kind of cool.

Wilhelmson

On March 13, 2012 at 8:51 pm

This. Someone turn this into a letter and send it to Bioware!

John

On March 13, 2012 at 8:52 pm

honestly the games ending was bittersweet but after reading this you guys really helped me realize how we were robbed of an amazing experience we need a satisfactory ending ASAP or bioware is done my fellow gamers

Ben

On March 13, 2012 at 8:52 pm

This is great! One thing though, Mass Effect came out in Nov, 2007…

Kamuchi

On March 13, 2012 at 8:53 pm

http://www.digitaltrends.com/gaming/exclusive-mass-effect-3s-director-addresses-the-games-controversies/

“What are your thoughts on the reaction to the game’s endings?

I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.”

Well, sure won`t be forgettable and think there is enough debating about the end about what has happend with BW

Wish the interviewer asked what stuff she smokes, think we could use some aswell…

khemrian

On March 13, 2012 at 8:54 pm

A well written article.

However I’m not entirely sure that people are wrong or ‘childish’ to actually want a happy ending.

As you yourselves wrote, these endings should be MUCH more unique than the three copy pasted clone endings, and I feel that if you’ve worked your butt off unifying the galaxy to fight this ultimate enemy, that you should be entitled to a little happiness at the end of it if you wish, as was the case at the end of the 1994 Spiderman series, but I digress.

In the issue of having a ‘rainbows and bunnies’ ending and a ‘doom and gloom’ ending (as arbitrary examples), I don’t think having one devalues the other, for I personally feel they should both be there. And as a person with multiple playthroughs, I for one, speaking for myself, DO want a rainbows and bunnies ending too.

I feel that it is a bit arrogant to assume aloud that all the players out here ONLY want an ending which makes sense, reguardless of the ultimate outcome with Shepherd as a character, when I think it is obvious that you haven’t read too many of the comments on Bioware poll pages, fan groups dedicated to Bioware giving an extra ending about just what they want out of it.

These issues aside, I still side with your post reguardless and hope it moves Bioware that little bit faster to serving the fans.

AwesomeDude

On March 13, 2012 at 8:54 pm

Thank you for actually having an idea what’s going on. Every other writer just dismiss our claims as whining.

Lawren

On March 13, 2012 at 8:57 pm

Thank you for finding the words that I couldn’t. This is a very well crafted article that captures the essence of my(our) heartbreak over the game we’ve come to love.

Shadhavar

On March 13, 2012 at 8:58 pm

I wish others would read this… in depth… the only possible OMG saving ‘I NEVER SAW THAT!!!’ kind of thing I’ve seen that could prove to be somewhat redeeming (should bioware glom onto it) is the theory that the ending choices are all in the midst of Shepard being indoctrinated.

Were this possible (albeit fan theoried) series of endings to be true I could see some minuscule redemption to the end of the game itself but again I don’t feel that Bioware/EA are that smart or considerate enough at this point beyond multiplayer given the holes in ME3 that you could drive the entire crew of twisted metal through.

Regardless again if nothing else, even if it’s just some fans trying to make the best possible situation up in their heads with what Bioware/EA has given us all in ME3 I’ll take it. –

Video Explaining the Endings which could lead to DLC fix — http://youtu.be/PZ7bsIpEKIg

JoshH1990

On March 13, 2012 at 9:08 pm

This article hits every ing nail on the head perfectly. I liked the ending, to an extent. Did the ending make sense in one case? Sure, not all of the plot holes, but the END itself; mass relays destroyed, organics surviving with Shepard dead, sure. This is possible as one ending, but what about the other 15 endings?

@WASuggs, sure, we shouldn’t see a crap ton of super dooper ponies flying with everyone on the beach using the reapers as slides for the peach, endings. No, this would make me mad, but we deserve at LEAST one of these endings. You get 6k total war assets, you help the geth and quarians come to a compromise and save the Krogan and Turians from eventually killing each other, then we should get to see our shep with our LI doing what they always wanted.

It’s not even a matter of the endings anymore, it’s the fact that Bioware slapped us in the face with their own lies and they don’t seem to care enough to say “Hey, we ed up”

johnnatan

On March 13, 2012 at 9:10 pm

And I’ll go a little bit further to your statements. After reuniting the galaxy I was hoping to see the in action. How many geth did you see on Earth fighting alongside you? How many Armatures did you see attacking the reapers? How many Rachni warrioirs did you see fighting as well? How many mercs did you see? Do you remember the fact that it was repeated 3 or 4 times that Eclipse help would be invaluable… It was supposed that their mechs were going to poup on the reapers, and the vorchas killing mchines were excellent assests?… What about zaeed and his expert armies? What about Balak and his batarian army? I didnt see any of them neither in space nor in London. What the heck happened with my forces? When launching the final assault on Earth I got the same cutsecenes (with 10000 fleets) than a person with 5000+. I reunited everyone… Had you seen the specters fighting on Earth? What about the commandos or special forces you collected around the whole galaxy?. I was only able to see in space a fleet composed mainly by Turians and Quarians, the destiny ascension and a few asari ships. Where were for example my geth ships? I just saw a geth sitting in a pick? Dont know that happened with the rest (volus, hanar, drells?). When the fleets reported in… i only saw Turians, humans, quarians and a single geth reporting in. ????. Back on Earth, i only saw alliance soldiers, and a cutscene with a turian throwing a grenade, and a brief scene with a combine commando being wiped out. Not a single any other race… a lot but a lot of humans.. what was the point of reuniting the gañxy if you would never see the fleets or troops in action. They did excellent trailers but failed to show different cutscenes in game. Apart from everything you said i would add this. Since the attack on Cerberus nothing felt right. How in the hell could Cerberus recover teh damned human reaper when I killed it and blew to the sky high the collectors base???. Not possible, however i got a human reaper inside cerberus base. Not a replica… they said it clear, the left-over recovered from the base.. which base????. Many inconsitencies in the game from that mission and on.

Owen

On March 13, 2012 at 9:10 pm

Spot on article. I hated it when I read some G4 article that basically said the fans were “whiney” for demanding a new ending, especially when the writer admitted to not having finished the game. Even if you give us that nonsensical ending, at least give us some Dragon Age style epilogue of some kind. I mean what is the point of deciding to cure the genophage or not, or choosing between Geth and Quarians (or uniting them) if you don’t see any results of those choices? Even a paragraph of text about the aftermath would have helped, but they were too lazy even for that. Completing the ending felt like a slap in the face after 5 years of loving the franchise.

Freeman

On March 13, 2012 at 9:12 pm

Excellent, well written article. It’s good to see that, along with the Forbes writers, real journalists exist in the gaming industry.

pcosta

On March 13, 2012 at 9:13 pm

Thank you

zx

On March 13, 2012 at 9:15 pm

Bioware seemed to forget in the last 5 mins of the game that they are writing an epic story. In the ending Shepard compromises and ultimately sacrifices the vast majority of the universe so a small minority can survive on the reapers terms,that is not a heroic sacrifice.

Xion Sempai

On March 13, 2012 at 9:15 pm

You are completely right with your post. Basically, the same things that i feel when i finish the game, are the thing that you wrote in your post. Biowere!! please, bring a new and full ending for ME3.
PD: Im mexican and i can barely speak spanish xD, and my english is very poor.

mrumsey

On March 13, 2012 at 9:18 pm

Extremely well said – the author has done the most complete job of summarizing the criticism’s of gamers like myself who have invested time and money in this most amazing story that we the player help shape. If only the rest of the so-called “gaming journalists” bothered to actually look at the issue they’d arrive at the same conclusions.

Mass Effect 3 was well on its way to being the most satisfying gaming experience of my life, and I’ve been around since Pong. But the last ten minutes completely unraveled it all and like so many I’ve lost some faith in Bioware……at least until they admit that everything after the blast was either hallucination or an attempt at indoctrination by the Reapers and we get some real closure.

Danielle

On March 13, 2012 at 9:19 pm

This is an excellent article. It speaks to everything I think we, as fans, have issues with. BioWare, despite not having made any comment on the matter, has to know about the fan outrage to these endings. I’d like to see them step up and respond to this. I think this article is the best advocate I’ve seen for our case.

Shin

On March 13, 2012 at 9:21 pm

I don’t know what to say, really. Do I want a better ending? Yes. Do I want to pay 10 bucks for a better ending?

NO.

You nailed everything, but it just makes me feel worse. I can only say that the best ending I have for Shepard is the one where everyone dies in Mass Effect 2′s suicide mission. That’s it.

DJAwkwardSIlence

On March 13, 2012 at 9:23 pm

Thank you so much for writing this article in defense of those of us who feel this ending was a slap in the face.

Certainly there are those complaining who are being rude, unreasonable, etc. but most of us have very legitimate complaints about a product that we’ve invested a fair amount of money and a large amount of time and energy in.

Meanwhile, most responses to the fan outcry has ranged from blatant insults (calling fans whiny or stupid etc) to poorly hidden condescension (suggesting that fans are just so attached to the series that any ending would’ve made them unhappy).

Mass Effect is a story-based game. Choice and plot are what the focus of the game is. If an action game comes out and the last level the controls don’t work, fans would be in an outrage too (I’m told Force Unleashed sparked such outrage). We play Bioware games for story crafting; it’s what makes older, slower paced games like KOTOR still playable…because the plot/characters/choices we make are what matter. Majorly failing to deliver in the primary feature of the game is a huge issues.

Thanks again for the article!

Lunaluxlepus

On March 13, 2012 at 9:23 pm

THIS is what we fans have been saying, exactly. And this article so poignantly and wonderfully summed up the argument, better than any of us could have done. Thank you for this article. I shall spread this article.

Jen

On March 13, 2012 at 9:23 pm

Bless you for writing this article. It’s so nice to see someone in the gaming media write a respectful, articulate piece on the ending and the fans’ reaction to it. Bravo!

Phil Hornshaw

On March 13, 2012 at 9:24 pm

@khemrian

On happy endings: You’re right, wanting a happy ending isn’t, itself, childish. What we’re getting at is more that we don’t think that fans, by and large, want to alter what is BioWare’s creative vision of the game — and that may well be to have a down ending. Part of the problem with the arguments about the whole issue are that they’re being simplified down to a group of people merely unhappy that the ending wasn’t upbeat — and if a person can’t see the merit of a story ending sad, even if they’d prefer it was happy, that could be considered childish. Either way, where we’re aiming at is to dispel the idea that it’s the emotional response driving the outcry against the ending, because there are really a lot more things wrong here than the ending just not being happy enough.

So noted, we didn’t mean to call anybody’s feelings about the story childish, definitely.

Walther von Stolzing

On March 13, 2012 at 9:26 pm

A note about the ‘inevitable’ destruction of Mass Relays:

‘Developing along predetermined paths’ vs. ‘making one’s own path’—-that’s a recurrent theme of the series, and not just about the reapers. Practically every civilization in the galaxy believes it alone really knows what’s best for everyone else: they try to ‘engineer’ entire species in what they think is the ‘right direction’ (the genophage; even the Protheans ‘teaching’ the Asari); or they try to suppress the slightest claim to self-determination that they don’t know how to deal with (Quarians-the Geth).

You could say that the relationship between Miranda and her father is just a variation on this theme. (The name ‘Miranda’ can’t be arbitrary, by the way; it’s from Shakespeare’s ‘the Tempest’, where you have her father Prospero the ‘magician’ creating a dreamlike world for his daughter, so that she grows up ‘in the right way’)

Yet the mass relays, and the Citadel open up unlimited possibilities for the civilizations of the galaxy—-I really don’t see why m. relay-travel should ‘constrain’ a civilization to a strictly pre-determined path, turning it into a puppet of the reapers. The Protheans use the technology for conquest, and imperial ‘unity’; in ‘our cycle’, at least the Paragon Shepard goes to show that inter-species understanding, and peace is possible.

And why shouldn’t we master the technology of the relays, and make it our own? Are the present-day French puppets of the Romans, and should they forget their language and adopt whatever celtic dialects were spoken in the region before the ‘romanization’, if they want to be ‘free’?

There’s nothing emancipatory about blowing up the entire network; but that’s really a minor detail, compared to even greater plot holes that this leads to……

david

On March 13, 2012 at 9:27 pm

Its not just their ‘GAME’…… it belongs to everyone who plays it.just because they made it does not mean they own the “mass effect universe” think of it this way……your country…you might not be in a position to make executable decisions about it,but that does not mean its any less yours as it is to someone who does.

Captiosus

On March 13, 2012 at 9:27 pm

Thank you for the well written article. When I finished the game yesterday afternoon, I can attest that almost every single one of the points you brought up ran through my head during the credit roll.

If expecting a game billed as a conclusion to the trilogy actually contain a conclusion and if expecting a game that was based on player choice and morality being relevant throughout the series to continue that trend through to the VERY end is being “entitled”, then I guess I am. Because what we got out of the ending was completely out of character with the first two games and 99% of the third, made no sense, created more holes than any other story arc in all three games, failed to deliver the overarching premise of the franchise, and was completely unsatisfying.

When I finished ME1, I immediately went into a second playthrough. Ditto for ME2. I ended up playing ME1 six times and ME2 four times. I can’t even bring myself to play a new game+ on ME3 beyond the initial Earth sequence. I don’t even want to play multiplayer right now.

Mike

On March 13, 2012 at 9:27 pm

This is a great article. Thanks for representing the fans accurately and not trying to make us look like little kids.

Damien027

On March 13, 2012 at 9:28 pm

Thank you, you summed up my feeling’s exactly with everything I felt was wrong with ME3′s ending.
IGn’s video on the subject was complete and utter bs just some nobody with an elitist complex who raced through the game, I’ve been with ign since it started and a prime member for many of it’s years but consider me the newest permanent member of GameFront be nice to join a place with bloggers like you.

Jenny V.

On March 13, 2012 at 9:30 pm

Mister Lincoln, thank you for writing this. This series meant so much to me for so long, espousing virtues of hope against hopelessness, freedom against mindlessness, standing together rather than standing apart..and the ending gave me nothing resembling any of that. It simply gave me a mild case of soul-sickness from which I’m still trying to recover.

You’ve beautifully elucidated the reasons for my emotions, which weren’t entirely clear even to me until I saw this post. Live or die, I wanted my Shepard to feel good about the ending, but in that last moment, I walked away from the game with no intention of ever playing any of the Mass Effect series again.

I’m reminded of a conversation my Shepard had with the Prothean Jarvik on the Normandy. In that conversation, Jarvik spoke of his Memory Stone, telling Shepard that it enabled him to relive all of the love and beauty of his past, but it also held all of the pain and depravity that followed. He then asked Shepard if she would use such a stone, experiencing the beauty if it meant experiencing the pain. I told him yes, of course I would; the beauty was worth the pain. I made a liar of myself.

Ramon

On March 13, 2012 at 9:32 pm

I am going to be so p*ssed if we find out that this was some joke by the writers at bioware and that they either make a DLC with a new or expanded ending or just a patch.

Adam

On March 13, 2012 at 9:33 pm

Since the beginning I have been very fond of the ME universe, the relationships I have built with my team, and the Shepard that i have customized into my own. I have never been so exited for a game in my life. I have shed tears for the artistic moment in all three games.
When i beat ME3, I was overcome with a feeling of massive disappointment. I felt like the writing for the ending had been very rushed, and slapped together with no one to say it was no good. Not just plot holes, but the overall lack of accomplishment I felt was depressing. ME1 and ME2 truly made me feel as though I had beaten the odds and deserved a pat on the back. ME3′s ending left me with questions, and disappointment.
I think the majority of gamers aren’t asking for the traditional “happy ending”. We are just asking for some closure. I wont list all the questions being raised, but I believe Bioware is better than this, they know they are better than this, and I know the fans deserve better than this.

Jeremy Cooper

On March 13, 2012 at 9:35 pm

Nicely put my good man. I think everyone here would understand if Shepard had to die i mean come on he is the hero of the galaxy. Heros are normaly considered heros because they made that ultimate sacrifice that few would make. I just want it to make sense i want to understand how and why things happened the way they did. Is that honestly to much to ask of a game ive been playing over the course of 7 years? Especially one that IMO is one of the best if not the best trilogy ever.

Ian

On March 13, 2012 at 9:36 pm

This is a very thorough, well thought out, funny article. I need some humor after the ending of Mass Effect 3.

For me, the most disappointing element of the ending is the lack of closure. I’m fine with there being no “perfect” ending where everyone lives happily ever after – I get that that isn’t plausible. I just want to see some of what happens AFTER these galaxy shaking events.

Does Earth ever truly recover? Can we see Wrex with his kids? If we chose Synthesis, do Joker and EDI have babies? How do all these fleets get home or do they at all? Does the galaxy build new Mass Relays? WHAT THE HECK HAPPENS!? I feel no sense of closure in a game that was supposed to conclude a trilogy.

Jasa

On March 13, 2012 at 9:39 pm

Great article that sums it all in easily readable (better than reading thousands of forum posts) and understandable form for even those who havent played games even though I don’t know how many of them will bother reading it. Good journalism better than few that have mostly just insulted fans without even trying to understand what this is about.

You could have touched hallucination theory too. I don’t really belive in it, but it is pretty interesting. And problem with it, if ending was just an hallucination where is our real ending? Did we just buy book that misses last pages that are crucial to the plot. And when do we get those pages and do we have to pay for them, if we do is that really right way to do bussiness? Sell book that should end trilogy and later say “oh by the way if you really want to read how it ends you need to buy this too.” I will pay for dlc if it changes the endings, but that still I think it should be free.

I have over 10 bioware games. Till now I have trusted them to make entertaiment that I enjoy. Now that trust, brand loyalty is at stake. I know that bioware probably wont make statement yet because they are still trying to sell the game and making it would be admitting that there is something wrong with it.. and bioware usually does not give information if it may change in future so they are still probably discussing their options, but they have to make it pretty soon longer it takes more fans they lose.

Funny how pretty much best ending in the game is letting TIM shoot you before the talk with the starchild and final choice.

Razor

On March 13, 2012 at 9:41 pm

People have invested hours into playing this game. They should at least be rewarded with an ending that is equal to the time spent.

So when will the, “True and Justified” ending patch be coming out?

Daniel

On March 13, 2012 at 9:43 pm

Yes, yes, yes. Thank you. Someone in the dedicated games press finally listens to the fans instead of misrepresenting and mocking their complaints. You’ve earned new readers today.

David

On March 13, 2012 at 9:44 pm

Such a well written article that not only lists the reasons the ending was so flawed but why. I was loving the game right until I was hit with the beam. From that point on I was thinking how depressing the game just got, especially when I got onto the Citadel and realized everyone was probably killed that didn’t escape before the arms closed. All those people I thought I had been helping all of sudden slaughtered. Then the Catalyst and its very lacking reasons for doing what it does. Finally ending with me being able to pick from 3 terrible choices that all end with the relays destroyed. I really hope that the indoctrination theory going around comes to be true. Otherwise it really kills any motivation of wanting to play ME3 or the ones before it ever again. Oh and not seeing most of the war assets in the final battle at all was very disappointing as well.

John C

On March 13, 2012 at 9:55 pm

Thank you thank you thank you.

Exactly right. Thank you.

Heather

On March 13, 2012 at 10:02 pm

Thank you! Finally! A reviewer who 1) actually finished the game and 2) understands our main complaint. I cannot even begin to describe my frustration with journalists who bag on the fans because they dislike the ending. They say “Well, I haven’t finished the game but [insert Bioware ass-kissing here].

I had 10 Shepards ready to go because I was promised that not only would my choices matter, but they would impact the end of the story. I felt lied to and betrayed. I don’t want nor was I expecting a happily-ever-after ending. What I wanted, and what they failed to deliver, was closure.

I loved the rest of the game. This ending that they thought was bloody brilliant and memorable killed it for me. I don’t even want to go back and play ME1 or ME2 because it all feels pointless.

Jim P

On March 13, 2012 at 10:04 pm

Outstanding article, sir! For me, the response from the other type of internet contrarian, that it’s just “sour grapes” over not getting a “happily ever after” is insult to injury. It’s nice to read something from an author that has an understanding of the franchise, what was promised, expected and not delivered. I have said elsewhere that playing Mass Effect 3 feels like playing an extremely long game of chess, getting your opponent in-check and having that opponent flip the board over on you. You said it far more eloquently. Thank you.

James S

On March 13, 2012 at 10:08 pm

Winning

Thunaer

On March 13, 2012 at 10:09 pm

Bravo gentlemen. A well written article that sums this entire fiasco up perfectly.

Taylan E

On March 13, 2012 at 10:14 pm

All I can say is THANK GOD someone in the media can actually understand our frustration and sadness over the ending.

I wish more people would look at this article and understand , we do not whine for a Happy-ever-after ending. We want the endings we worked for and decided for ourselves.

Ignoring this problem won’t make it go away…instead it will cost Bioware their loyal customers like me. I bought all 3 games , last 2 being Deluxe editions. I also have SWTOR , Jade Empire , KOTOR 1 , Dragon Age : Origins , DA2 and their DLCs….

But after this let down… I can’t bring myself to buy any Bioware game again. My trust and enjoyment of their games came to a halt….If they can mess up such a great trilogy in the end in 5-10 mins… I shudder to think what they will do in their future games…

Ed

On March 13, 2012 at 10:20 pm

YES! Finally someone that can see past all the bs

jimbo32

On March 13, 2012 at 10:24 pm

Excellent article that (for once) perfectly sums up the nonsense that BioWare has given us. As someone said in a forum thread “We’ve been given a sandwich and we get to choose what kind of bread it’s on”. Even that’s a bit generous in my opinion.

It’s really been amazing how the media (generally) have reported this whole thing. I suspect that most of the unfavorable articles or blog posts were written by people who either hadn’t finished the game or just never bothered to pick it up at all. Idiots.

Walther von Stolzing

On March 13, 2012 at 10:25 pm

This article, and this video are the best articulations of the problem at hand: http://youtu.be/4H_A7SeawU4

Please forward/’tweet’/whatever these links; every interested party (who can read and write) should see them.

Michael

On March 13, 2012 at 10:25 pm

More people need to see this fantastically written article which elegantly fleshes out my frustrations which I would never have taken the time to reflect on and write a well written article.

Sash

On March 13, 2012 at 10:30 pm

At last, someone who doesn’t see the complaints as “we want a shiny happy ending”. The majority of us don’t. It’s that we want an ending to Mass Effect 3 instead of the ending to some completely different game, with a Mass Effect skin thrown over it (now available in red, green or blue).

Mayo

On March 13, 2012 at 10:37 pm

Thank you for this awesome article. It succinctly describes my primary issues with ME3. Until the ending, I was walking around like a little Bioware salesperson shouting about how awesome the game was because it so closely understood my personal thought processes. Not only did Joker work in a subtle little Hunt for Red October reference, but Liara verbatim quoted me when she stated that archaeologists do not study dinosaurs, “that’s paleontology” (I am an archaeologist, not just some whiny fan girl). Due to the ending, my affect so drastically shifted that even my non-geek co-workers noticed and were shocked by the fluctuation. Having been duped previously by Bioware in the form of KOTOR 2 and a non-existent ending, I feel like a moron for even attempting the Mass Effect franchise. However, I hold out hope that Bioware employees will read articles like this and recognize that they have participated in audience assassination of the acutest kind. Upon that realization, perhaps they will redeem their reputation by making good on their promises.

Douglas

On March 13, 2012 at 10:39 pm

Very nice. An excelent resume of what went wrong with that game.

Darren

On March 13, 2012 at 10:40 pm

Can somebody get Douchebag Hipster Moriarty from IGN to come here and take a look? Or are the reasons discussed here too mature for his
“ZOMG YOUSZ ARE ALL WHINY ENTITLED FANBOYS”-brain?

Daniel

On March 13, 2012 at 10:44 pm

All of my Yes for this Article. This is EXACTLY why I didn’t like the ending of Mass Effect 3.

A-train

On March 13, 2012 at 10:45 pm

This is an awesome and professional article that address all the issues that we as fans have been stating. It is extremely satisfying that our displeasure is catching the attention of and being voiced by major channels and not just confined to the BSN forums or the occasional random video on youtube. Bravo.

Cristian

On March 13, 2012 at 10:47 pm

Thanks, Man

I couldn’t agree more. I’m frustrated with the entitlement bull-crap the other media sites have been writing. Again, thank you so much for voicing our concerns and feelings regarding the ME3 endings,

Connor

On March 13, 2012 at 10:50 pm

Really impressive article, and I don’t doubt you took the words out of many fans’ mouths. As much as I’d like to see a different ending (Little Blue Babies FTW), Bioware doesn’t HAVE to follow through. It was a good ending, just not for a series based completely on different outcomes and attaching the player to the characters and universe in general. I guess we’ll see.

recentio

On March 13, 2012 at 10:53 pm

This was an astute and well-written summation of several significant flaws in the Mass Effect 3 ending. I admire your eloquence.

I was personally shocked and then appalled at the incomprehensibility of several plot points, particularly the fate of the Normandy and the ultimate explanation for the reapers. The introduction of technophobia as the axis on which the reaper cycle turns was philosophically jarring after all of Shepard’s encounters with EDI, Legion, and the rest of the non-heretic Geth. And having that viewpoint, which I disagree with, forced upon me in the 11th hour was frustrating, to put it mildly.

The shackles strapped onto Shepard by the godchild are contrary to the spirit of player choice and player determination that epitomize the 2.95 games worth of Mass Effect that I had played through before that incongruous final moment.

I feel that the ending is a non sequitur, and as such, not a well-designed ending for Mass Effect. So I hope that Bioware decides to expand upon the ending with an alternative scenario and/or outcome that makes actual sense and doesn’t fly in the face of the story they had been telling for the preceding 100+ hours.

Kitty Mills

On March 13, 2012 at 10:54 pm

Thank you SO MUCH for this excellent article. I’m tired of being told to just suck it up & that bioware doesnt owe us anything… I honestly feel like they have let themselves down with this end to the franchise.

The Mass Effect universe is AMAZING. I have loved all the games with a passion – I ADORED ME3… right up until the last 10 minutes. I’m not even a gamer, play no other games, but I just loved being part of an interactive story. Kind of a ‘choose your own adventure’ book that I used to love as a kid.

The ending left me with so many questions and no closure at all. I know that BioWare really wanted a game that would get people talking & that people would remember for a long time after they played it, but the whole thing has left a sour taste in my mouth. I was all set for multiple play-thrus with multiple Shepards for hours more enjoyment… now, what would be the point? I barely even want to look at my game, only that I already miss my characters.

Noah Mullette-Gillman

On March 13, 2012 at 11:01 pm

Thank you! Point #2 was what really bothered me. The moral of the game, all the way through was that people of different races, sexes, sexualities, could all live together and respect their differences.

When we reconciled the Geth and the Quarians we PROVED that organics and synthetics could live together.

So what’s the moral? If you have 2 different groups, one must either destroy, enslave, or join. There can be no respect for the diversity of other cultures. Crappity crappity crap!

Ryan K.

On March 13, 2012 at 11:13 pm

Extremely interesting read–easily the best case for “the ending sucked” I have read. You had me, except for #2: the one about tossing themes out the window. I agree that it does seem to sideline those themes, but I also think that’s an extremely effective narrative move. Through 100+ hours over 3 games, we’re made to think our choices matter. The implications of our power as Shepard get grander and grander over time–first stalling the reapers, last uniting every race in the conflict-ridden galaxy against them. We think there’s nothing an individual with enough motivation and “leadership potential” can do.

And then we learn something very different.

We can affect seemingly everything–interpersonal relations, interplanetary relations, the role of government, the galaxy’s definition of life, the existences of entire civilizations. We can even delay our own demise against all odds. But, we cannot prevent it.

The Catalyst uses “synthetic v. organic” as the reason it implemented its “solution,” but that also resonates well in alternative form: creation v. creator. That conflict arises from an increasingly self-aware creation, and one that learns the nature of its creator. It would seem proof that one was “created” by another makes one resent their creator as evidence against their own free will. That’s why we aren’t harvested until we reach a “pinnacle” of intellect. Before we discover the nature of the Catalyst, it has to kill us. That has implications in the real world, especially regarding spirituality. Think about humanity and divinity.

So, I’m with you in that I want answers to the Joker and crew question. But, I think the real “problem” with the ending is that it represents an outrageously abrupt shift in philosophy from humanism to fatalism–and that could easily make a lot of people really uncomfortable.

JMarriage

On March 13, 2012 at 11:15 pm

This really is an example of the “Rocks fall from the roof, everybody dies” style of ending a story. If another ending doesn’t make itself known there are going to be a lot of pissed off Bioware fans refusing to buy future games.

Kyle W

On March 13, 2012 at 11:18 pm

Thank as all the others have said. Thank you *especially* for making ‘Player Choice’ your #1 reason. Since the day the game came out I’ve been arguing that the ending violated what we had been promised again & again, that this game was where our choices mattered more than ever before. We were told that we would have “Wildly Divergent” endings that would provide closure. That is SO far off the mark of what happened it makes it almost difficult to believe that the Hallucination/Indoctrination theory isn’t true.

Xarathos

On March 13, 2012 at 11:18 pm

This, this, a THOUSAND times THIS. You’ve summed up my problems with the ending perfectly, problems that no amount of empty platitudes or rationalizations can banish from my mind. Thank you!

I fought HARD for unity, for peace, for cooperation, and instead I got a railroaded forced choice that forced me to do something grotesquely out of character… in exchange for an absurdly ambiguous video clip that raised more questions than it answered? And I’m supposed to just forget the Geth and EDI and all of that, forget that the Reapers have been held up as the greatest evil ever, forget that anything that controls something that evil is probably lying to me anyway, and accept that none of those obvious concerns matter because the series is suddenly an “epic”? Forget important concerns like internal consistency?

This isn’t what I paid for. This isn’t what I was promised.

This wasn’t a victory, it was a shell game. I feel cheated, and it HURTS.

Hold the line, people!

Jason Ericson

On March 13, 2012 at 11:25 pm

Incredible, triumphant article. Beautifully sums up every problem that I think anyone has had with these endings. Bravo.

One point I will play devil’s advocate on: it’s possible that, when Casey Hudson was talking about “the ending”, he was referring to the entire third game as a whole. And it’s true that the game varies wildly depending on the choices you’ve made in the first two. Up until the *very* end of course, when it all falls apart.

Darkhelm

On March 13, 2012 at 11:29 pm

This is the best-articulated and well-written explanation of what is wrong with ME3′s ending. Thank you!

Hawkeye

On March 13, 2012 at 11:35 pm

I agree with just about everything stated here, lack of context, lack of consistency, etc etc. Except for the arguments about the Synthesis ending, in that I found it to be the culmination of what Shepard tries to do in uniting the galaxy together, bringing them together with something they share then just the prevailing Reaper threat or Shepard’s charisma, while still retaining their own uniqueness and individuality.

Dr Apehs

On March 13, 2012 at 11:38 pm

Thank you Mr. Lincoln! Very well put. And how is ME3′s ending any different from Deus Ex: Human Revolution?

RynnB

On March 13, 2012 at 11:43 pm

Thank you for writing this article. I wish that Bioware would read this and see the time and effort you put into it and have it inspire them to rectify what they have given to the gaming community.

Jessica

On March 13, 2012 at 11:44 pm

Exactly! All that… EXACTLY!

Joseph

On March 13, 2012 at 11:57 pm

This is exactly what I am feeling. In every bit of my thoughts after finishing the game. I felt robbed and you conveyed all the reasons I had for feeling that way. In the end it didn’t feel like Shepard. He was half dead but still it didn’t feel like him.

Eric

On March 13, 2012 at 11:58 pm

Truth

ME3 former fan

On March 14, 2012 at 12:13 am

Finally a GOOD game reviewer points these errors out!!! honestly, if your going to make a game as expansive as Mass Effect (series) and end it, DON’T LEAVE PLOT GAPS… I cannot stresss how annoying it is to be left on a cliff hanger… is there any hope for the Protheans? Where are the Turians? What the hell happens to Javik (if he survived to the complete illogical endings)? Geth if you side with them? Quarians and Geth? if you find peace? Asari empire what happened?! Romance? What the hell was it all about? (more fan complaint) WTF WAS TALI’S FACE LIKE!!!!!

GameFront thank you for providing a good summary of the core issues I felt about this pathetic game

Gareth

On March 14, 2012 at 12:16 am

This is the greatest piece of writing on the subject I think you will see. It hits the nail on the head with all the issues of the ending and why fans are so dissapointed with bioware.

Mass Effect 3 is an amazing game up until the last 10min, the ending really does not make any sense and i’m not talking about who lives or dies or if the crew of the normandy all live happly ever after stuck on that planet and the other massive plot holes all through the end. (I still would like to know the answer to these questions but thats up to bioware I guess.)

The biggest issue I have with the ending is that it just don’t make sense in the grand scheme of things in the whole mass effect universe.
Bioware in the last 5 years has realised one of the most complete and amazing fictional sci-fi universes, along with the science, races, and govenments that make people belive in the characters and narrative. Why would they end it like this and effectively kill off huge chunks of any future stories games books etc after this date. (In game date that is)

For example the relays are what this entire franchise is based on, races using them to travel round the galaxy. There is no replacing them in the distance future so unless the next mass effect story is based 50000 in the future from the end of mass effect 3 when maybe they have been rebuilt the galaxy will be a very boring place compared to now.
I just cant understand why bioware would limit and destroy the universe that they have built. Forget the art in it or making a point or just to piss off the fans. Unless they plan to retire the whole franchise as it stands or limit it to prequels which lets face it are rubbish compared to the original work they can’t improve or build on the galaxy that they have created as they have just removed one of the key elements within this galaxy and lets face it effect almost every other plot point of interest.

I reckon there is still lots more to come from mass effect 3. (I HOPE) The only shame is EA will make us pay through the nose for it all.

Emergencyinductionstraw

On March 14, 2012 at 12:19 am

Thank you for this well written article. It covers all of my major concerns for the player choice, closure, last minute paradoxical philosophy and seemingly lack of effort to differentiate endings.

Just hope someone in Bioware can “calibrate” it.

Muhvi

On March 14, 2012 at 12:22 am

They should look Fallout 3 and new vegas how to display the results of your choices. And totally revamp the ending to something sensible.

aimlessgun

On March 14, 2012 at 12:24 am

Good article. I’m glad you put in the time and effort to really do the research on what fans were concerned about, and then to present it fully over five pages. Bravo.

Shadow

On March 14, 2012 at 12:31 am

Alot of people think those of us upset with the ‘ending’ are upset because we had expectations that were not met, or we wanted a ‘happy’ ending.

The honest truth is this: We wanted an ENDING.

What we got is someone reaching over our shoulder and hitting the power button when there’s still more of the ‘movie’ to watch.

The ‘good’ ending is everything the poster/article writer sayd, but with a ‘bonus’ 4 second shot of what is beleived to be Sheaperd laying ontop of rubble suddenly takeing a deep breath… then it ends.

Black screen and your greeted with that “Dont forget to buy DLC” message.

Thats not an ‘ending’, thats a cheep and underhanded sales-pitch / money-grab to get us to believe that we’ll now have to BUY the rest of the ending after already purchasing not 1, but 3 games.

It could have ended with a sceen of Sheapards love-interest/friends finding his chared corps ontop of the rubble, then some other cutsceen shoing every civilization looking around at suddenly dead reapers and the wreckage of mass relays falling from the sky / floating threw space. It could have had some sort of short movie like is at the end of ME2 were you see people beginning to rebuild and most of us would have been happy. Atleast that would have shown ‘something’ of what happend after your final choice.

But that dosnt happen, there is no ‘ending’, the story simply stops as if someone ripped the last 10 pages out of the final book of “The Wheel of Time” book series.

That is what we are upset about.

Do we like the ending?…….. what ending?

Bas

On March 14, 2012 at 12:34 am

Great article.
However, I don’t really see why people think the indoctrination/hallucination theory makes the ending any better. Even if Bioware were to release ending DLC (free, or they can go to hell), that wouldn’t make them “brave” or “great writers”. It would make them lazy for rushing this product and not giving us a good ending in the first place.

Plus I highly doubt that these indoctrination/hallucination endings are true. People are desperately holding onto straws. For example, people think that the bad textures of the piles of bodies on the Citadel were done on purpose as a reference that it’s all a dream.
No, those are just bad textures by Bioware. Similar to the running animation they gave to Anderson and Shepard.

If Bioware releases free DLC with the true ending within a week, then I would have to give them some credit for trying out something new. Any longer then that and they could’ve decided that going with the hallucination/indoctrination theory was their best chance of fixing this mess and they can simply pretend it was their idea all along.

But stop calling Bioware ballsy and great writers based on some theory that hasn’t been proven and even if it turns out to be true, it would only mean that Bioware is lazy and ME3 was rushed. Plus the ending of ME3 should’ve been planned before ME1 was even released and not during the development of ME3.

Google the “Dark Energy” ending. That ending was created during ME2 and makes a lot more sense than the current ending.

Nicolas Jones

On March 14, 2012 at 12:38 am

After reading several “journalists” (Kotaku, IGN, others) sling insults at very calm, rational, passionate fans who want a better ending, this analytical breakdown of the myriad of problems the ending (singular) has is quite refreshing.

Here’s hoping Bioware is listening, because count me in as one of those less than satisfied.

Matthew M Brown

On March 14, 2012 at 12:45 am

My two points:

1. You’re amazing in all of this (but quick change the first date from 2005 to 2007)
2. I would really drive home that we see nothing of our other beloved characters. Have a big battle and show them all die for all I care, but we should see our damn war assets that we worked so hard to build up!

Ramonesmania

On March 14, 2012 at 12:46 am

A few points Bioware should have developed and my personal ideas…

1.- Reaper’s raison d’etre was to wipe out the most powerful organic races every 50k years… ¿To prevent them from building sinthetic life that will ultimately destroy organic life? I think that deserved at least 5 mins of conversation and a kick-ass monologue of it. Something like organic life is condemmned to destroy itself because they’re arrogant, ruthless, selfish, xenophobic and incapable of preserving its own homeworld. That Reapers once were like the geth and cooperated with them and seen countless of organic civilizations killing each other (and other sinthetic), destroying planets, stars and even whole systems; and at some point, organics were so powerful that they colonized more than 1% of the galaxy and waged war against them and nearly lose it. And that’s the reason they changed, evolved their preservation protocol to wipe out organics. And at some point, lost their purpose to exist because they couldn’t learn from organic lifeform like EDI. But now, every race in galaxy organic or not can co-exist (example: council races, they need each other to survive) and can find its own balance that reapers helped to that purpose (after countless “cycles”) but now they dont have any reason to exist anymore and be destroyed (or co-exist -add more ending posibilities here-).

2.- “Sinthetic will always kill its creators” with that premise you can have several ending posibilities and plot twist depending on your choices too. Like: “Well, all sinthetics must die. It was nice while it lasted, good bye EDI”. Or other where crucible only affects reapers depending if you choose to save quarians and geth, or kill geth if you doomed the quarians. So many possibilities…

3.- Joker should land on earth, but hell, theres no more reapers.

4.- Relays destroyed or not. That could be affected if you saved collectors base, moral standing, friends alive… lot of things. Making other races: a.- Return to their homeworld; b.- Be destroyed in the battle leaving earth to humanity; c.- Fight themselves for earth; d.- Wander in space for a planet to colonize; d.- Make a new interracial “Flotilla”… LOT of possibilities. Personally, watching turians, krogans, asari, geth, quarians, and even batarians and whatever race you allied killing each other for survival on earth… EPIC

5.- Sheppard should’ve impregnated a love interest that you carried from ME1.

Its 2:44 AM and have to sleep… Hope they change/add something to the finale… we dont deserve this… the greatest trilogy humanity has ever seen deserve it.

jaiden

On March 14, 2012 at 12:47 am

Best.Article.Ever.

Ali

On March 14, 2012 at 12:57 am

Thank you for genuinely listening to what the the fanbase’s concerns are and not just blithely dismissing us as “entitled brats”. Great article.

JMC

On March 14, 2012 at 1:03 am

I would like to thank you for not being a deable cretin to upset fans over this. Your article was very well written and comprehensive in illustrating why there is frustration with the ending of Mass Effect 3. Good work, and again, thanks for not treating players like garbage for having “entitlement issues.”

Swift

On March 14, 2012 at 1:05 am

@Gareth: Yes, the Mass Effect relays are prominent in the game, but some seem to forget that there is a smaller, fully functioning relay inside the Citadel itself. With some of the brightest minds in the galaxy stranded on Earth, it is not unfeasible that its secrets could be discovered and replicated.

The Protheans are cast as the most technologically advanced race outside of the Reapers, and yet humanity managed to build the Crucible off their version of the plans that had been passed to them (a monstrous structure that is portrayed in game as the most complex device humanity has ever constructed).

Aside from that, while I understand why people are upset about the endings, I cannot understand the level of rage it has brought. Additionally, some things that are being pointed out as plot holes just…aren’t. Yes, the ‘destruction’ option is shaded the color of Renegade but…really…the Reapers are telling you one of the options is to totally destroy them. Of course they would portray that option as a ‘bad’ option.

Or the fact that the assembled fleets are now stranded in the Sol system. So? Yes, they will all likely die, but assuming you played The Arrival DLC for Mass Effect 2, it wouldn’t be the first time Shepard has condemned hundreds upon thousands of people to death in an effort to ensure the Reapers are defeated. Stopping the Reapers was repeatedly shown, throughout the entire series, as a ‘whatever it takes’ proposition.

Ale

On March 14, 2012 at 1:08 am

Same endings are a FULL SHAME, the only difference is that in control the Citadel is not destroyed but only closes, all Mass Relays explode, even with the non super nova effect make all the help earth got is payed with YOU and Stay HERE FOR EVER, Uber insult.

Also the Catapyst should not call himself like that, that was the name Proteans call it as the IA that control the citadel and reapers, An end thatw ill shepard do will be say YOU 3 choices, Manage to get Joker on the comm and tell him to go pick him up and then put a tmer bomb on the conduit to asure the explosion of the conduit will make all explode and he and the rest of the fleet be far away at their proper system. then blow up the conduit and ashre all mass relays are gone but no one got left stranded.

Why make 3 ends in all of them all explode and shepar id dead? even the destroy (red) ends if you end perfet game you see the body of shepard breath like is alive iven if his implants are gone but HOW AND WHERE? the citadel explode, where is hi alive to burn again entering to earth atmosphere?

One end should be all destro and he dies, ok! i got that, another end should be he became himself and A.I. and take the role of the guardian and stop the reapers as he controles them, and just do not blow up any mass relay and just become the new guardian. Even mby take later a full synt body.

and ofc and end in the syntesis is done, all life become part synthetic so no fully synthetic life is on and all live in peace.

Robo

On March 14, 2012 at 1:09 am

Thank you for writing this. You succinctly outline everything I felt was wrong about Mass Effect 3′s ending and put it into a presentable form. The thematic contradictions, the plot holes, the lack of choice, and the bizarre presentation. You nailed all of it. Even the part about the Reaper’s Selfishness that few other people picked up on. (I love how it contrasts with Legion’s sacrifice and Edi’s willingness to sacrifice herself).

“The third principle of sentient life is the capacity for self-sacrifice” – Babylon 5.

Sailfindragon

On March 14, 2012 at 1:13 am

Well written article. Kudos to you.

JEFF

On March 14, 2012 at 1:26 am

GOD! THANK YOU!!!!

FINALLY, SOMEONE IN THE VIDEO GAMES ‘JOURNALISM’ MEDIA GETS IT RIGHT!!!!!

Askar Biggins

On March 14, 2012 at 1:32 am

Potential Spoilers:

I watched my girlfriend cry at the end of Mass Effect 3. The rest of the game leading up to the finale was extremely well-crafted and, in most ways, the best of the series. Then she hit the end and her emotions shattered. Those choices made no sense. That space boy made no sense. That ending made no sense. The crying commenced.

My girlfriend’s FemShep had forgot to question her choices as she had questioned nearly everything she had been told leading up to that point. We were mad. We discussed that ending and examined it and, most of all, hated it. Then something happened. I read a forum post on the Bioware forums stating that the ending is perfect. And they were right. We now think that this was one of the greatest endinsg to any type of media, ever.

Simply put, the player and Commander Shepard are being indoctrinated. The Reapers, knowing they will lose to their opposition, attempt to indoctrinate Shepard in one final attempt to win the war. This is why the ending doesn’t make sense – it is the Reapers feeding Shepard, and the player, lies.

The player is presented three options – yet only one of these options will bring about the destruction of the Reapers (and notice that this option is presented as the least favourable by the space boy). This is also the only ending that can see Commander Shepard breathing in the rubble in the secret ending.

Why is destroying synthetic life (the option that is represented by Shepard’s mentor, Anderson, by the way) the red “Renegade” option and attempting to control the Reapers (the option represented by The Illusive Man) is the blue “Paragon” option? It seems backwards. Almost as though Commander Shepard is being lied to and the player is being challenged to question their decisions instead of blinding picking red or blue.

The whole red and blue theme pops up many times throughout the game, most notably on the Citadel. Go check out the bar, which is called “Purgatory”. There are two arrows on the floor, a blue broken arrow that points in toward Purgatory and a red arrow that points to the way out.

Hey, how about those dream sequences? That kid (who, check it out… nobody else besides Shepard ever even sees) keeps popping up in them, huh? And then in the last dream Shepard watches himself burn with the child. That’s almost like a warning, huh? And the music in those dreams is the same theme as the music scoring the finale. Because the finale, in a way, is also a dream.

It is likely that the indoctrination process is taking place throughout the game, not just at the end. Shepard has had tremendous amounts of contact with Reaper technology, so far as possibly having a bit of it in his brain, if I remember correctly (thinking that information was on one of TIM’s data files toward the end). Remember on Rannoch when Shepard takes down the Reaper and then has a conversation with it? What does it tell him? “We are closer than you can imagine,” or something along those lines. They are inside Shepard’s head, that’s how close they are. Because I would think that if Tali walked up to see Shepard talking with a Reaper, she might want to comment on that. Yet she doesn’t. Nor does anyone else.

I challenge anyone who is disappointed with the ending to go back and play through the game with the thought that the Reapers, at some point, are trying to indoctrinate Shepard. Watch for clues – they are there.

As for a theory on why Bioware would end their saga in such a way – well, the script did get leaked, didn’t it? And all it takes is for one gamer to beat the game with the “perfect” ending, which is what many people shoot for in a ME game, and then post how they did it online, spoiling the organic experience of the choices for subsequent players. That’s why they tacked on that message about the DLC.

There is plenty more info out there about the Indoctrination ending theory. All signs on our second playthrough seem to confirm this theory and it has turned our bitter disappointment into respect for one of the best endings we’ve ever witnessed.

nonextant

On March 14, 2012 at 1:34 am

Thank you, this is every issue I had with the ending, well thought out and precisely written.

John

On March 14, 2012 at 1:34 am

Bravo, Gamefront. Amazing article. Thanks for smartly articulating the actual criticisms that seem to be going ignored by the vast majority of the games press.

R.R.

On March 14, 2012 at 1:46 am

One simple law of physics was introduced to the ME universe, the travel between relays is instantaneous (or almost so), and they show normandy taking some time to do a simple jump.
And it would be more logical for the reapers to kill the synthetics, and protect the organics.

Gareth

On March 14, 2012 at 1:55 am

@Swift, Why do you think if all mass relays in the galaxy are destroyed the citadel relay would be spared. Also it took resources of a galaxy to build the crucible could they really replicate it using what was contained in the sol system. I think from what you are describing is the very problem with the ending, there are far to many questions posed to call it an ending and people just have to come up with massive assumptions to try and explain away all the odd plot points raised in the endings.

Daniel

On March 14, 2012 at 2:18 am

@ Askar Biggins…

Did you even read this article? Son, you are being indoctrinated by BioWare right now…

What you doing has been done before, countless of times by people who were hoping for a better product (movie, game, book) but did not get it so… they defend what they have in the fit of blind fanboyism all while imagining things, because the truth itself is too painful to process. It should not be your job to excuse and provide closure, that is up to the developer and it has demonstrated abysmal failure in that regard.

If the indoctrination process was taking place (as you suggest) then Shepard is lost and cannot resist it as the dialog options does not allow him to do so.
And once again we are back to square one of not making any difference in the end… furthermore in said situation Normandy crashing as well as grandfather talking to the kid are very, very out of place.
What exactly should they represent in your idea?

Before you go on imagining some grand ideas of BioWare mind screwing with the player base, you need to learn to consider track record of the developer (known for ruining great stories with their sequels) and you need to learn to comprehend (I know you can read, you got this far) what people are complaining about. They are asking for closure and asking for choice that makes some sort of difference after such long commitment to the game. Choice that could have been given even IF Shepard was being indoctrinated…

It matters not if Shepard is being brainwashed, indoctrinated, or just happens to be dead again, because the ending itself and arguments about its extremely poor execution are not about the content of the ending but about the choices presented to you in light of your commitment to the game. The problem here is honouring your commitment, empowering your decisions and providing closure… you may feel like you do not need those (in which case I pity you) but others do.

What you are saying is that in the end Frodo’s journey to Mt. Doom, all the pains, the challenges, the sorrows he managed were nothing more than a test by Sauron (or the ring) to see if he can be corrupted and not Frodo actually doing what he did… and that my friend is a toilet paper material…

Fedaykinn

On March 14, 2012 at 2:30 am

Well I really liked the ending. As with life… you don’t get to choose how life ends or what is afterwards, you get to choose in what way you get there. All these whinning about “I didn’t get the ending I wanted” is pretty immature. Sovereign told you already 5 years ago… you are fighting against inevitability.
Yes, we all would have liked to have every single decission matter and get a custom made perfect ending for our Sheppard, but that is not the way things work.

AJ

On March 14, 2012 at 2:34 am

Three part trilogy? Really? This trilogy has three parts? That’s incredible. If only they could think of a name for things that come in three parts to make it a little shorter to type… I can’t think of anything.

Excuse me I have to enter my PIN number into this ATM machine now, brb.

Gaelle

On March 14, 2012 at 2:36 am

Thank you for writing this.

Sostrym

On March 14, 2012 at 2:39 am

I don’t know if someone already said this .The a big problem about the endings is that i don’t want to play the game again . I played mass effect 1 and 2 with 3 characters. I have no intention on replay the game now with my other chars… Never again.

Phanrisal

On March 14, 2012 at 2:54 am

Not just the ending, whole game is bad. What is that Tali’s face? Not being able to live the story with squad mates WE choose, not even the most important choices we make in me2 effect anything.(collecter base) And the ending, of course. What the HELL was that thing. Oh and GREAT article.

Ziajin

On March 14, 2012 at 3:06 am

I want to thank you for writing this article. It is very well written. And your reasons are basically what sums up our cause. Thank you again for writing this, and I’m sure it will be passed on to various feeds so hopefully, BW can see it and notice. (Though, we all know they’re noticing all of this, they’re just… Being awfully quiet.)

#HoldtheLine
@RetakeME3

-Ziajin, Captain of the SSV Helix, American Fleet.

Sol

On March 14, 2012 at 3:09 am

i support this fully, everything is so true. everything boiling down to the same ending is not cool. and no epilogue leaves us with so very many questions.

santino

On March 14, 2012 at 3:09 am

I can sum up the series best like a three course meal.
Mass effect 1 is like a salad, crisp new, its got a lot of crunch to it and its refreshingly new, and dressed to perfection.
Mass effect 2 is your appetizer, its a good long interlude, its complex enough to stand by itself but compliments the earlier salad, but it makes you hunger for the main course.
Mass effect 3 is your meal, its the meat and the mashed potatos you have been waiting for since you sat down, you gorge yourself knowing you aren’t going to get desert…however as you you take your last bite the cook stops by the table, to see how the meal is. He quietly hands you the bill and tells you he killed your younger sister and used their body to make your dinner and walks away…leaving you with such a burning bileous rage, you can’t bare to look at the table anymore and need to excuse yourself to be sick. All the while other patrons and the cook can be heard saying “its perfect you whiney brat.”

Thank you lincoln for understanding why we are mortified at the ending.

Estee

On March 14, 2012 at 3:12 am

This article times infinity. This article has manage to encapsulate every single issue that I have with the ending. Finally someone in the game media has said what every fan is thinking, rather then just brushing us aside.

moonlightwolf

On March 14, 2012 at 3:18 am

Got to agree with this article. The ending ruins the game, it makes you wonder what the hell happened and in effect it makes you wonder how far this was influenced by EA’s demands for multiplayer and day 1 DLC, I mean that DLC was better thought out than the ending. I mean from the minute harbinger shoots the game goes terrible. As I raced toward the conduit, a scene reminiscent of ME1′s ending I thought I knew what was coming, an epic battle through the citadel defeat of the Illusive man (who was surely picked to be the reapers avatar) I’d assumed the entity that controlled the reapers would be saved for other games and that depending on my choices and the strength of my force this would either end in triumphant victory or tragic victory with only shepherd left standing. Instead we get this.

Aden

On March 14, 2012 at 3:24 am

Thank you for a balanced article – one of the few I’ve found that doesn’t immediately assume that those who think the ending is disappointing are “entitled whiners”. I was surprised to find that Forbes also has balanced articles on the subject.

If, as some are saying, that everything past the point where Shepard is hit by Harbingers laser is a halucination/dream/result of indoctrination and there is an actual ending after that, assuming you chose the “Destroy” ending, then why didn’t Bioware ship that in the release? If nothing else, this would only inflame/reignite the controversy over Day One DLC. Who wants to buy a game, only to find out that to get the real ending, you have to pay extra for it?

Brittany

On March 14, 2012 at 3:24 am

I found myself nodding and saying “yes, exactly!” out loud while reading this article. Hopefully people will share this, tweet it, email, facebook, etc. to get enough exposure for Bioware to take it seriously. Then perhaps they will release a DLC pack of alternate endings (which they will probably charge money for).

martin

On March 14, 2012 at 3:25 am

I am even more depressed now after reading such an eloquent article. I was kind of -eh- after my ending, but this piece has made me realise just how cheated I feel. Bioware won’t get another cent from me until they make this right.

James

On March 14, 2012 at 3:29 am

THEN BIOWARE COMES OUT AND SAYS IT WAS ALL REAPER INDOCTRINATION ON THE PLAYER BREAKING THE 4TH WALL AND BIOWARE IS FORGIVEN AND ALL IS WELL

Then I bet they get a game of the year medal and all that man this game made me lose faith in bioware >.> I loved mass effect but to see the ending to come to a close in this manner just dosent bring any kind of catharsis or relief to me. Even if they do come out with like a press release saying it was all indoctrination or some turd poop like that, just makes me feel like a herring and that I should go play it again for the ONE right ending instead of making a decision I actually wanted, but no I have to go back and get the right answer because I failed the test >.>

Audrey

On March 14, 2012 at 3:30 am

I created many Shepards to see what each conclusion would be in ME3, and after my first playthrough with my very first Shepard, I don’t even want to start the others because I already know my choices throughout the games don’t play a part. Thank you for this article, for it touched on everything we as fans are questioning as far as what Bioware was thinking when they put together the disappointing ending to this fantastic game. Don’t get the fans wrong, most of us, myself included, think ME3 was off the charts great, but the way it ended, it was a huge let down for most of us. Bioware dropped the ball on not only the game but the fans as well.

BlackThor

On March 14, 2012 at 3:34 am

Mass Effect 3 defied it’s own internal logic, the logic of an intelligent galaxy, upon which ME was based and it defies the imagination of the massive fanbase that have invested time and energy to have an entertaining respite from the daily ignorance of the human beings we must contend with, who jerk us around because it’s improper form to shoot each other in the face.

Steaming pile of crap. I’m traumatized again, just like the Matrix movies.
I can’t play any of the ME games anymore. None of them. I refuse. I didn’t bother to finish ME3 after being FORCED to choose eihter Geth or Quarian. There’s no point. The destruction of the Geth was cruel and superficial. It’s as if there was an agenda in this game. The Quarians have to die if the Geth are free? There is no choice in ME3. Who wrote the story. the CIA? the KGB? BioWare should curl up and die.

Freddie

On March 14, 2012 at 3:43 am

Although I loved the game and even the finality of the ending – there are many under developed areas in the story along the way.

Apart from the odd reasoning of the machines mentioned here in this well written article – how about the reasoning of the Illusive Man?

He was always one step ahead and he knew he needed the Crusible to control the reapers.
He made all these experiments to be able to control the Reapers and had all the resources necessary – but he never thought about doing anything about the most vital component himself? Why did he not build it?

Even worse, since he knew he needed the Citaldel and the Crusible to control the Reapers, why did he tip of the Reapers so they could move the Citadel and guard it heavily? It does not make sense.

Another thing that does not make sense is why the Reapers even bothered to move the Citadel when the Illusive Man informed them that it was the Catalyst. It is clear a few minutes later in the story that the Reapers knew that the Catalyst was apart of the Citadel all along.

Mass Effect is truly a great achievement and one of the best games I have ever played. But with more attention to detail and consistency in the story, it could have been a masterpiece!

MichaelJ

On March 14, 2012 at 3:54 am

Thanks for a great article. You really did hit the nail on the head with this. I’m afraid EA and Bioware have lost a great deal of business if they don’t offer their customers some alternate endings. They can call me a whiner if they wish and yes it is their game, but this 44 year old father of 6 (all of which are gamers) does not have to support EA or Bioware in the future nor will he.

Phil Hornshaw

On March 14, 2012 at 3:55 am

@BlackThor

Spoiler: It’s possible to save both the geth and the quarians.

Forst

On March 14, 2012 at 3:59 am

I mostly agree, but some points are a bit unfair:
- I didn’t receive the scene with the child to “smugly imply that the gamers themselves were nothing but children who couldn’t fully understand these events”. If the gamers are anywhere to be found in the final scene it’s as the old guy, not the child. Here you are just trying to be offended.
-“And adding insult to the injury, they receive a message urging them to purchase DLC.” So there is post-campaign play, whose main reason to exist is to enable DLC playing. Just like in both Dragon Age titles and to some extend in ME2. The mere mention of DLC here is somehow a slap in the face? Sorry, can’t see that.
-If you try to put the Catalyst’s motivation in meme form, of course it sounds ridiculously stupid. But “killing all advanced organic life every 50.000 years so that their inevitable synthetic creations don’t destroy all organic life once and for all” isn’t half as stupid. It’s like cutting a tree back so that it doesn’t die. It’s gruesome, alien and Shepard can proof it wrong before, but it is as good of a motivation as there can be for the reapers.
-The Mass Relay destructions are NOT the same as in Arrival. In Arrival the asteroid rammed in the thing, releasing it’s energy, causing a supernova, which is clearly seen. In ME3, the relays use their energy to spred the crucible’s signal, which is not harmful. Then they collapse with a small, conventional explosion. ME3 is your car breaking down because of a critical electronics failure, Arrival is shooting your car with a rocket launcher.
- The Quarians had their Life Ships with them (because they just put really big guns on them), which could be enough to support them and the Turians. The Reapers concentrated on the cities. As their work would have taken years, i can’t imagine them systematically destroying all food and farmland on earth. The situation is very hard, but i don’t think it is nearly as grim as you imply here.
- The Mass Relay destruction is indeed a massive setback for the galactic civilization, but the Protheans were able to reproduce them, and the Asari were at least close enough to think about it. The galaxie’s best scientist gathered to create the crucible. If i recall correctly quantum entanglement communicators don’t require the Mass Relays, so an effort to recreate some of the Network could be made. And if not, ME1 implied that the Mass Relays were put there to discourage the search for alternatives. It might take a long time, but the galaxy will be united again. Until then, we have a galactic civilisation of the smaller scale in the local cluster.
Otherwise, i agree for the most part.

tufy

On March 14, 2012 at 4:08 am

Were it not for events past Anderson’s “You did good, child.”, the game would deliver everything it ever promissed. The whole Mass Effect 3 sees events from Mass Effect 1 and 2 unfold and resolve, old friendships and even just casual moments flare up. Have you managed to save Geth AND Quarians? Then proceed to see how Geth ships save Quarrian ones in the opening phase of battle for Earth. London mission shows allies, friends, everything revolve around us, pieces fall into place and show us what we have created, former enemies now unlikely allies to wage war against the greatest threat the galaxy has ever faced.

Ultimately, it wouldn’t matter if we didn’t learn about what Reapers are, who made them and for what purpose. They were always supposed to be this mysterious godlike force that threatens everything and just defeating them would have been enough. If the price would have been scorched Earth, so be it. Even if the price was the death of billions (including shepard) in order to end the cycle, it would still be worth it.

Unfortunately, the price isn’t millions, billions, or shepard, but the logic of the game and the series itself. It’s simply mindbogling how it’s possible that after everything Mass Effect 3 is, the writers would fail so very much. I must admit, I find the indoctrination theory plausible precisely because one cannot possibly make such a disastrous move in one hit after a series of brilliant moves preceeding it. Can one?

Jamie

On March 14, 2012 at 4:27 am

Everything in this article sums up the reasons people are so angry. Very well written; thank you for taking the time to do it.

Marc

On March 14, 2012 at 4:37 am

Fantastic article – pretty much sums up everything I felt about the ending as well.

gogu

On March 14, 2012 at 4:57 am

I think they changed the writer.

They also broke the 5 books – the fourth one is so bad there is a petition to rewrite it :) .

I fail to see the point of dlcs past playing the ending! Once you know it, what’s the point?

Good article: you could add IT IS TOO SHORT ! , we had a lot of people in part 2 and a handfull in 3? I finished the game in two days …

Jon

On March 14, 2012 at 4:58 am

It’s not quite as simple as “Synthetics wipe out organics to prevent synthetics wiping out organics”.

I know it’s not very well explained but the Reapers actually preserve the races they supposedly “wipe out” by harvesting them (like a reaper, clever eh?). They effectively pluck them from the galaxy before they can reach a point where they ensure their own destruction.

The alternative is that sooner or later these species reach a point where they create AI powerful enough to destroy them and after the AI is done wiping out its creators, in then goes on to wipe out all organic life (even the less developed kind which the Reapers ignore.)

It’s meant to be thought of in terms of harvesting rather than annihilating, for me that makes sense.

Otherwise very well researched.

Sparky

On March 14, 2012 at 4:59 am

Fantastic article and spot on. Ultimately you could boil it down to the sort of ending we’ve come to love in the Fallout series where you see the results of your actions and choices. In some cases you win some, and others you lose some – same as life, but at least it gives you a sense of accomplishment that ME3 robs you of. It really was a slap in the face. It was like they were out of time and money and just had to wrap it up immediately. All in all Bioware has been greatly dimished since its acquisition as the focus is too much on sales. It’s going to kill them sooner than later.

Michael Florian

On March 14, 2012 at 5:06 am

Exceptional article. Now make the people at Kotaku read it.

David [UK]

On March 14, 2012 at 5:16 am

As others have noted (and the article notes) the problem with the endings is not whether they are “sad”, “unhappy” and so on.

Rather, the problem with the ME3 ending sequences is that they fail to live up to the high standards set by ME2.

ME2 featured a brilliantly conceived ending sequence that was *profoundly* affected by the player’s actions up until that point. It was an excellent example of game design being linked to final presentation.

Unfortunately, ME3 features — after Shepard “ascends on a platform” to meet the Citadel’s child-like (and largely annoying) AI avatar — some horribly clunky exposition followed by one of three *wholly pre-packed* endings. All of these pre-packed endings are *massively incongruous*, poorly explained, short and cheap-looking. (The “secret” “4th” ending is a slight alteration on one of the options, and adds little apart from further confusion.)

This is a great disappointment, given that the game is outstanding until this point. I have to speculate that the poor conclusion to the game is a result of time or budget constraints. In that case, there is an argument to be made that a more robust request for extra time (or resources) should have been made in order to properly conclude the game. Such a request could have been financially reasoned on the basis of better consumer reception and better long-term sales (of the main game itself, and of any prospective DLC).

Gee

On March 14, 2012 at 5:18 am

Excellent article, very well reasoned. The ending left me so disappointed and bewildered I could never go back and play another second of any of the ME games again. What a waste of $150.

orctowngrot

On March 14, 2012 at 5:20 am

Thanks for a brilliant contribution. You sumarised the issues perfectly, and your suggestions to Bioware are totally valid. You just raised the bar in this debate.

Jim The Fish

On March 14, 2012 at 5:23 am

You are the man, Sir. This is everything that is wrong with the ending. I finished the game yesterday, and I am still so shocked by how awful the ending was.

The worst thing for me is that everything I did, all the choices I made, all the people I saved, all the races I united, has been for nothing. The ending negates everything I ever did in this game and the previous games. I still have five characters ready to go, but why should I play any ME game again? In the end nothing matters anymore, since the ending doesn’t evolve from my choices, but is forced upon me.

Shame on you, Bioware.

Vega

On March 14, 2012 at 5:23 am

Wow, excellent well written article, I thank you for it since I use this article to voice my displeasement on multiple gamingsites and -forums. Instead of starting a flame war and discuss untill the end of time, I present them your masterpiece. If we are Geth, you sir are Legion :D

ChriS

On March 14, 2012 at 5:34 am

Very good article, but why weren’t these issues hinted at in the review?

Instead the review written by Phil Hornshaw(“who cowrote this monster”) has the following to say concerning the story: “Never before have I encountered … really any work of fiction that so thoroughly satisfied its story requirements. Every loose end is tied; every character gets his or her moment.”

I don’t mean any speicific spoilers but maybe a warning that the ending could be considered underwhelming and unsatisfying? In my opinion the conclusion of the third act of a trilogy is very important and is thus a story requirement.

Now this article (while very well written) seems to me a bit like jumping on the bandwagon.

Devil Dan

On March 14, 2012 at 5:41 am

Extremely poorly written article.

RayIX

On March 14, 2012 at 5:52 am

Just want to say you sum up pretty much exactly what I feel with this post. Bravo good sir, bravo.

Also, if the indoctrination theory is true, and it may be, I will be very, VERY, annoyed that the ‘true’ ending will be dlc. Having day 1 dlc has never really bothered me since I generally buy the CE’s of Bioware games, so I get the dlc as part of the package, but having a dlc ending would be unforgivable.

Stephen

On March 14, 2012 at 5:54 am

I enjoyed the article.

I did not need a happy ending. I would have been happy(ish) with a possible ending where reapers won and then, instead of the grandfather and child, they showed a clip set ten thousand years later where a new alien race found one of Liara’s time capsules. That would have been fine. And have none of the plot holes of the current endings.

And giving you the option of returning to the game or return to main menu (Like ME2) would have been much better than watching Shepard die and 5 seconds later being back on the normandy like nothing happened.

Raul

On March 14, 2012 at 6:06 am

This is an extremely well made article that hits every single issue with the ending right on its deformed mutant cranium. Good job. It is a shame that most of the mainstream gaming press have turned into Turian Ambassadors and dismissed the very valid qualms manu fans have with the endings. But unfortunately, it seems that many outlets have some form of stake on ME3 shining stellarly no matter what the fans or consumers might say, and that is truly a shame considering we (used to) look to that press for valid an unbiased review of a product we might put some hard earned cash into.

BSinc

On March 14, 2012 at 6:16 am

Great Article!
Also the Citadel was destroyed while hovering over the Earth. Guess where the Parts are going to land? And with that size of Junk it would be the same as a very big asteroid that lands on Earth resulting in a complete DEAD Planet. SO we saved NOTHING at the end. NOTHING!

Askar Biggins

On March 14, 2012 at 6:27 am

@ “Daniel”

Firstly, I’m not your son, bro. Secondly, angry much, son?

I read the article. Did you read my post? You did, but you weren’t clever enough to understand (see, I can make assumptions about people over the internet, too, Daniel). I’ll put it in terms even you can understand:

“What you doing”, Daniel, has been “done countless of times before”: Blindly hating something which you do not understand. Shepard can resist; the answer is staring you in your face-butt. The correct choice is to destroy the Reapers, as that has been Shepard’s goal throughout this series, no? I wonder which choice does that. Shepard can resist indoctrination with only one option, and you’ve got three to pick from. Oh geez, I wonder which it could be?

The ending seems out of place, as you have so pointed out (thus unwittingly helping to confirm the theory you are so adamantly denying), because it is not happening, except in Shepard’s head.

I am not going to try to convert your view, as I can tell from your belligerent post that it’d be impossible to do such. But I am now especially looking forward to all of the pieces falling into place (as Bioware themselves have hinted will happen for patient gamers) so that you will be revealed as the dullard you are, Daniel.

nothingwitheverything

On March 14, 2012 at 6:35 am

Thank you so much for this article, finally someone that gets it. It’s never about happy or sad ending, the fact is that the ending is just terrible, whether it’s happy or sad. Especially the plot holes. This article explains our frustration straight down to the T. To top it all off, Mass Effect 3 is supposed to be all about the ending. Fans spends hours playing this game, at the end, we want to feel like we achieve something even if we die in the process. If everything is going to end badly anyway, of course the thing that comes to our mind is “What’s the point?” All those hours just for the same ending is just… I can’t even describe it.

Mass Effect 3 is a very good game overall, the gameplay has gotten immensely better, I had a lot of fun along the way, making choices even when my former squadmates died, I was really “into” the game, so to speak. I guess Mass Effect 3 is more about the last moments fight, than the actual aftermath.

Of course the other factor could be because the writer changed (If I’m not mistaken) but whatever, the fact is the Ending really brought what was supposed to be this huge Game of The Year, the most awaited game, and such, down.

Thank you for writing this, I hope lots of people will read it because they need to know what we think is wrong. Instead of just chalking it all up to “They just want a happy ever after fairytale ending.”

bSInc

On March 14, 2012 at 6:39 am

@Askar Biggins
Du you even BELIEVE the crap you are writing there?
What the hell is wrong with you?

J. Morales

On March 14, 2012 at 6:42 am

What a great article, thank you for posting it. I don’t understand why so many other game sites have taken the company’s side and not just that, but proceeded to basically call everyone who didn’t like the ending a whiny fanboy. I appreciate your reasonable look at this issue and you really hit all the nails on the head over why people are upset. If some of them were a little overheated in their rhetoric, ultimately they were still right. Thanks again.

Optimus J

On March 14, 2012 at 6:42 am

The best article to date. I was very glad as Ross stressed as much as possible about how much ME3 stood faithful to the franchise premise until the end.

And that’s that. 10 minutes that ruin the game.

How hard is to fix 10 minutes when Bioware have more than 15 hours in ME3 alone, not counting the near 50 hours of the previous games to backup this.

The disadvantage is colossal. If they don’t grab the chance that will stain their reputation FOREVER. As the company that chickened when everything was on their hands.

John Mahon

On March 14, 2012 at 6:43 am

Brilliant article!

It’s already mentioned in these comments, but look up the indoctrination theory. A lot of the things in the article line up with it perfectly, such as the plot holes that only start after being knocked out by Harbinger’s attack.

Mike Wathen

On March 14, 2012 at 6:52 am

Great article, well said. Exactly what were all thinking.

Peranor

On March 14, 2012 at 6:55 am

Very well written! Good job. I’ll be sure to spread word about this article :)

david

On March 14, 2012 at 7:01 am

good summation.

my favorite analogy for the ending choices is that it is like having walked through the desert for twenty miles to a lemonade stand and instead of lemonade got to choose between a hand grenade, a frisby and an old shoe.

Sir Diggler

On March 14, 2012 at 7:01 am

To evacuate is to have an enema.

-Things we learned in the Wire

Sir Diggler

On March 14, 2012 at 7:04 am

http://www.youtube.com/watch?v=h5d82ndui_s
^link

stacey

On March 14, 2012 at 7:08 am

Wow. Really thoughtful and well written. Thank you for saying exactly what I was feeling.

Nicky6

On March 14, 2012 at 7:09 am

The best article I’ve seen on this topic.
Well done, you really nailed it

Henrik L

On March 14, 2012 at 7:12 am

Absolutly brilliant article that clearly defines why so many (over 90% according to a poll) are extremly upset with the ending (and in most cases JUST the ending to an otherwise great game). It also destroyes replay value for most people when you realise that despite all you do, the same thing always happens, even though bioware time and again promised this wouldn’t be the case.

Thanks for a good article and here’s to hoping bioware reads it.

RoboRex

On March 14, 2012 at 7:21 am

iv never played ninga gaiden but im considering getting it this week

Schvetten

On March 14, 2012 at 7:27 am

This article explains exactly why I can’t accept the ending of the story. The fact that they neglected to take my choices in consideration actually makes it impossible for me to ever play this series again, for i will always know that it won’t matter what i choose. It won’t make sense and the galaxy will die. This ending is practically everything I don’t want it to be.

jillyfae

On March 14, 2012 at 7:35 am

Yes. Clear and eloquent, thank you. ^_^

Mara

On March 14, 2012 at 7:44 am

This article perfectly sums up everything I am feeling and thinking after finishing Mass Effect 3. I feel that none of the options at the end really justified all the time I put into the game, carefully weighing each decision to make sure I had a chance at saving Earth and the rest of the galaxy. All of the effort I put into this game feels wasted, knowing that nothing really ends up working out anyway. I would’ve appreciated one great ending, even if it required more than one playthrough to achieve. The fact that there isn’t anything like that bothers me. I don’t want to have to spend $5-10 on a good ending if I shouldn’t have to. If they decide to release alternate endings I am not sure if I would buy it just to get a brief feeling of satisfaction when it should’ve been made available in the first place.
Oh well, ranting done.

bobby

On March 14, 2012 at 7:51 am

What I don’t understand, maybe I’m just nitpicking, but wasn’t shepard standing on top of the citadel in the end? In the vacuum of space??? Did anybody else catch this? Did the citadel grow an atmosphere in the time it was stationed at earth? Mass Effect has always been pretty thorough about it’s lore in physics. Just curios if anyone else picked this up?

Payne by name

On March 14, 2012 at 7:55 am

I posted this observation 9 months on the Bioware forums and it’s intriguing to see that my fears were born out.

[i]“I must confess that I’m seeing much at E3 that is convincing me that the direction taken in ME2 is relentlessly continuing in ME3.

To see Casey Hudson attempting to hoodwink players by once again saying the importance of your decisions will come into play is embarrassing. I was sold this line when getting ME1, we all made those huge decisions and then we all saw how in ME2 they didn’t have the dramatic consequences we’d been promised.

“All those decisions will have a meaning, tailoring the game and story to your individual play through”. Okay maybe doing this would have required a huge game with multiple branching but they were the ones that there were selling this dream, re-inforced I might add by the fact that the 2nd game would come on two discs..

Don’t promote a vision, don’t promise a whole new world and then when you can’t deliver it, say well you should have realised that we couldn’t have given you what we were saying that we could.

In ME2 we witnessed how a decision that we’d given thought to for all that time was effectively covered off in maybe two lines of dialogue. From this we identified that the impact of any new decisions in ME2 regarding the collector bases would ultimately have little impact because we’d witnessed how other decisions had been given such scant treatment.

And finally we saw how in the intervening years we were drip fed stories that should have been in the original game (yes, the one that spanned two discs) but were held back to raise a little more cash. Do people really not think that they won’t play the same trick for ME3? That a writer won’t have a great idea to bring drama to the story and someone will suggest ‘save that for the post game DLC’.

It’s so disappointing because ME1 had the greatest and most unrealised promise of any franchise that I’ve played yet it really has turned into a shadow of what it could have been.” [/i]

Where once I’d been duped from ME1 to ME2, I’ve been reluctant to let the same thing happen again. Hence reading your excellent piece, along with other alarming pointers that I hear, points to why I don’t think I’ll be playing through ME3.

To me, and this is something missing from many recent reviews, I don’t care how the game PLAYS, it’s how I FEEL because the game was initially sold to me and hooked me with emotional connection and resonance. Discarding all the things you’ve worked towards and throwing away all the parameters and boundaries that you’ve established within the universe, will just leave me feeling empty and disillusioned, which is how I ultimately felt after ME2.

I’m afraid that how a game plays isn’t really what resonates in the memory, it’s how you felt. If before going in I know that I’ll be disappointed then I am the punter that Bioware lost when it released ME2 and moved the franchise away from the amazing direction that I thought it was heading.

Zaio

On March 14, 2012 at 7:56 am

Excellent article, and sums up quite nicely everything that’s wrong with the abomination of an ending Mass Effect 3 received. The game deserves better than it got, if not for the fans, then out of respect for the story.

I only hope that more outspoken people like yourself will look on our opinions as those of dedicated gamers who love our hobby and appreciate it as art, and not that of “entitled whiners”. *cough* Kotaku *cough*

Kerthunk

On March 14, 2012 at 8:00 am

I agree completely with this.

What’s amazingly to me, is that after all the flak Deus Ex human Revolution got for it’s push button receive ending, which disregarded everything the player chose though out the game, Bioware does the same exact thing.

All those choices we made over the last two games were meaningless. It didn’t matter if you were a paragon of hope, or a rebel of destruction. It didn’t matter who you saved, who you loved, or what your priorities were. All that mattered was what button you pressed in the last choice of the game.

They may have, indeed, killed their franchise in the last 15 minutes of the finale. I don’t think anyone would be looking forward or hyping up any future Mass Effect games after this one.

drogon1

On March 14, 2012 at 8:07 am

Bravo. A vid critic that understands the heart and soul of Mass Effect, and how it was ripped out via the ending: how the ending transformed our magnificent Mass Effect into a Massive Fool’s Errand.

LoneGunner

On March 14, 2012 at 8:08 am

AMAZING ARTICLE!!!

Indoctrination seems like a good explanation to the ending, maybe the only logical one, but yet, this indoctrination explanation is not affected by the choices we made throughout the 3 games, and that is what makes the ending a bad one. They could have elaborated on this so much more, made it a much richer experience, worked more on the ending because it is a KEY part in any story, and it just feels like they dropped the ball on this…

I wish I would have seen completely different endings, depending on my choices. I wish I would have seen more of the assets I recruited on the final battle. I wish I would have seen more about my romantic companion. I was expecting something similar to ME2 ending, where it really felt like the choices you made, mattered.

This ending has just caused me to tell EVERYONE I know that wants to play ME3 to

Jonathan

On March 14, 2012 at 8:08 am

“Can you tell me another story about The Shepard?”
“Can I have ten more dollars?”
“But I don’t have any more money grandpa.”
“Then go to bed.”

udoh

On March 14, 2012 at 8:21 am

That is a wonderfully written article, you’ve captured all the feelings and emotions that I was trying to express in words, you reasons are very sound, and backed up with very good and detailed descriptions.

Wesp5

On March 14, 2012 at 8:32 am

I can’t help it but the Babylon 5 main arc ending comes to my mind when thinking about the ME3 ending. Babylon 5 is very similar to ME in many aspects so I would assume that the ME writers must have known it. I mean, Reapers and Shadows, a big station and humans uniting the sentinent races to stop the cycle. Okay, the solution is a different one, but I can’t fight the feeling the ending had to be different because otherwise it would be too similar to that of Babylon 5?

Cephsus

On March 14, 2012 at 8:36 am

This is without doubt the best “mainstream” media article that actually try to understand what ME3 fans are going through.

Good read, well written and nails the point across.

RememberTheBlitz

On March 14, 2012 at 8:37 am

This is without a doubt the most well-written summary of the issues fans have with the endings. Kudos to the author.

Kaeley Ryan (@Locolobo_2)

On March 14, 2012 at 8:42 am

Thank God someone finally completely explained our worries correctly and thoroughly… Thank you so much. And the fact that you did it without any real hostility… Just plain old straight up fact.. Written in black and white. Thanks again. This article made me sign up for Game Front. I think my game media loyalty just may change in your guys’ favor. Great job.

Starcos

On March 14, 2012 at 8:44 am

Great article! Exactly this is how I feel…

El Coro

On March 14, 2012 at 8:47 am

Dont you see? The old man is Joker! He ran away had a child with EDI and is telling them about the story of “The Shepard”. This is what EA wanted BioWare to do for the ending. I can see clearly now the rain is gone. (Well intergalactic solar rain anyway.)

Mark H

On March 14, 2012 at 8:49 am

I am so glad somebody in Gaming journalism has managed to capture the primary reasons this ending was a huge letdown.

Not only that, but put it across in a clear and non “Angry Whiner” way.

Thank you!

Mass Effect 3 was one of the greatest games I have ever plated, it made me laugh, cry, cheer and think. But those last ten minutes, and for the reasons displayed here, ruined that.

Fantastic article.

Adam

On March 14, 2012 at 8:56 am

As a fan of the series i feel as though the real problem was a lack of time. When the game got delayed the first time i was actually happy. The time it took between MA1 and MA2 helped to evolve the game so that it still had great storytelling and awesome gameplay.(Wasn’t a fan of the dumbed leveling up or guns taking clips but thats for another time.)And i forgave bioware for not carrying over to much of the first game in favor of reaching out to new players with the promise of having all ME1 and ME2 choices coming to closure in ME3 in some shape form or way. ME3 did a great job of building momentum and closing out alot of your renegade and paragon choices through the first two games. But when it came to the ending I feel as though they felt a bit too overwhelmed with the possible choices presented to them by the ways the playes could carry out their story of commander shepard.With time running out and EA breathing down thier necks, i’m sure, to get the game out for a strong first quarter profit, they may have chose the generic ass ending thinking they were leaving things open enough to fix them later without ticking too many people off. Bioware may have underestimated its fanbase on this one. While the ” new dna ending” would have been a sweet ending option it should have been just that. An awesome ending to a possibility of more than three mostly similar endings. My true belief right now is that bioware is still working on the actually ending structure that was meant to be implemented from the get go as either paid for or free DLC. With enough asking, pleading, begging, ing, and good ol’ fashioned whining we may get it for free.Otherwise get ready to shell out 1200 MS point or more. Either way i’ll forgive them if they at least do that. If not. Bioware is going to have to go back to fixing KOTOR or else i’ll be pretty scorned. I’m not saying i won’t ever play a bioware game again i’m just saying i’ll be a little bit more hesitant.

Frozen

On March 14, 2012 at 9:01 am

Even just a narrated ending with Joker explaining things… ala’ Fallout would have been better, at least then you could reflect on all your choices and relationships.

Frozen

On March 14, 2012 at 9:03 am

After EA picked up Bioware, all of their games are going like this. Simpler and simpler, rushed ending… look at DA:2 and how it bombed too.

Matthew

On March 14, 2012 at 9:05 am

Wonderfully written article. Well thought out. I hope many more get to read it and Bioware takes note.

Jeffo

On March 14, 2012 at 9:05 am

I would love DLC to continue the story, as for me Mass Effect has been one of the most compelling stories I have had the pleasure of gazing upon. I think the DLC has to continue the story and that this was Bioware’s plan all along ( I hope I’m right). Mainly because why release DLC that includes extra missions or characters when it will have little to no impact to the story’s ending whatsoever.

It was different for mass effect 2 as all DLC could impact your Shapards story in 3. This is also a guaranteed money maker for Bioware and EA and lets face it, this is nothing new.

I also think DLC that includes an alternate ending was or should have been planned, as with an epic series such as Mass Effect there is very little room for failure. By releasing the game ( with say part 1 to the ending) the creators of the series now have or should have a rough idea how most fans would like to see Shepard’s story end. This also makes room for spin offs.

Synonamess

On March 14, 2012 at 9:07 am

Thank you so much for this article. You hit the nail on the head. Oh, and Bioware, if this ending is part of a marketing scheme to kick off the “DLC money pinata” in order to get us to buy a “true ending”, then shame on you.

QuickBen

On March 14, 2012 at 9:08 am

Mr Lincoln. You have written the finest game-related article I’ve ever read. Your logical arguments are solid and you present them in such a way as to almost inarguable. It is refreshing to see that someone in the gaming press is not cow-tied to advertising dollars and unafraid to speak the truth. I enjoyed the read and will watch for more of your work.

Jules

On March 14, 2012 at 9:11 am

This reminds me of what happened in Dragon Age 2. Everyone knew there was going to be a second one but EA rushed Bioware just because the first was a hit. This totally ruined the second game and I hated the demo so much I didn’t buy it. When this happened I feared the worst for ME3. I guess I wasn’t so off.

I don’t mind Shepard dieing, I actually expected it, but they could’ve had some closure. Maybe like at the end of Dragon Age. The only thing that bugged me is I worked hard fit my relationship with Garrus and now there won’t be a wedding. Joking aside, I know I wouldn’t have stranded all the aliens that came to help earth by destroying the mass relays. I’m sure they won’t have enough food to make it back home, if they can manage. I’m sure many of them expected to die there, not be stranded.

I suspect this was one of those cases where Bioware might’ve been stuck between a rock and a hard place. Wanting to have the end fans wanted but take the time with it and risk losing their jobs because EA wanted it out by a certain time frame, or lose their fan base that won’t just mindlessly buy anything with the Bioware name on it, but make money off of it. This can also be me being way too understanding of other possible

perla

On March 14, 2012 at 9:13 am

simply PERFECT

serafinas

On March 14, 2012 at 9:14 am

Brilliantly explained. I tried being this articulate, but fell flat on my face.

It really would benefit all the fans and critics to read this article and see exactly why so many (including me) are absolutely disgusted with Bioware (so much so that I cancelled my SW:TOR subscription).

Aaron

On March 14, 2012 at 9:14 am

But that’s the thing though. Why would anyone purchase the DLC “Ending” and support a company who by the DLC message, intentionally are reserving the rest of the story for more cash? It screams of them doing all this on purpose just so they can have flocks of people buy future dlc. I dunno, just seems very hypocritical of everyone.

Jules

On March 14, 2012 at 9:16 am

Edit: I hit submit on my phone by accident before finishing. I was going to say that I may be to understanding of the fact that there might’ve been other outside deciding factors when it came to the end. Almost like 95% of the game was written by the same writers and right at the end someone said the wrong thing to the wrong person and was replaced with someone who would do a rush job just to make sure the fame made it out in time.

Adam

On March 14, 2012 at 9:17 am

I never disagreed fully with EA and Bioware teaming up at first just because i knew things like this was bound to happen in our young entertainment medium. But my biggest fear is coming true with this team up. Its not the day one DLC or being able to purchacse recruit or veteran packs with money. It’s the rushing and replanning of truly good games to meet stockholder demands. To me it just keeps sucking the art out of our form of media and further turning it into an “industry” which i know has long sinced happed.

nigga

On March 14, 2012 at 9:30 am

commander shepard, im sorry to tell you this, but you have aids

Hayao

On March 14, 2012 at 9:41 am

very nice article, you put in writing what many of us are thinking, and regarding to the endings I don’t care anymore from now on I’m taking these http://arkis.deviantart.com/gallery/?offset=0#/d4sllwt as the real ending

Captiosus

On March 14, 2012 at 9:43 am

@Payne by name:
“I’m afraid that how a game plays isn’t really what resonates in the memory, it’s how you felt.”

I agree with you, 100%. That is why, to this day, when discussing Final Fantasy 7 I have very fond memories of the character development, of the gameplay and its function in exposition, how I felt when characters reached tragic events or untimely ends. Yet when someone asks how I feel about the end of the game, the same words leave my mouth EVERY time: “It sucked.”

ME3 pulled the same crap on a larger scale. Instead of “500 years later” and Red XIII, we get Grandpa telling us everything happened “very long ago”. Both games had amazing story lines UP UNTIL their respective endings. In fifteen years, if there’s no further resolution to the endings, I can see my discussion of Mass Effect being the same as my Final Fantasy 7 discussions now: “Do you remember Mass Effect? [Insert comments about great plot arcs, great characters, good gameplay]. But man, the ending really sucked.”

IdGurl

On March 14, 2012 at 9:45 am

THIS. Spot ON.

Maarten

On March 14, 2012 at 9:45 am

As Shephard stumbles towards the lightbeam which brings symbiosis of organic and synthetic life, he mumbles: “You know, you don’t have to be so obvious about it.” “What do you mean?” asks the AI. Says Shephard: “Well, if you wanna have sex with me, you just need ask.” (…) “That was a joke.” And as Shephard turns to identify another voice, he finds the AI transformed into ED-I. “Ah. You change shape. I knew I couldn’t trust you.” To which the AI responds by turning into Miranda, who says “No promises.” And as Shephard passes out and falls back into the beam, we hear his last thought, delivered in voice-over: “Miranda”

ED-I actually gives off a big smile, as she follows Joker out of the Normandy. Arm in arm ED-I lays her head on Joker’s shoulder and together they witness a truly new dawn.
[This last part really happened.]

Chnchn

On March 14, 2012 at 9:47 am

This article expresses my feelings exactly. No reason for me to elaborate further. I feel like one of my prize lego constructions was stomped on by the makers of lego because they felt like it.

I feel angry and betrayed.

JacksUp

On March 14, 2012 at 9:51 am

Agreed completely however you forgot to mention That on top of the ending sucking to the 9th degree they’re also a complete ripoff of Deus EX. Except you know Deus EX endings made sense.

barracuda

On March 14, 2012 at 9:54 am

FYI the VA for the old man at the end is Buzz Aldrin. Think again about calling him weird.

Mike

On March 14, 2012 at 9:57 am

I (personally) agree with this theory going around that he was indoctrinated or it was a dream. Mainly because 1. Even in this article they point out that, up until he gets blown to bits, it all makes sense and then it’s a confusing mess. and 2. The dream sequences with the child had to be more important than just chasing this kid in slow-mo. And now the catalyst is the kid?! Too convenient. Plus the doors are open for DLC now.

Think of the Sci-Fi anime Neon Genesis Evangelion. Its final episode literally made NO SENSE. It was all in the kids head, with weird dream sequences. Then they released a movie showing you what REALLY happened. The same might happen here. DLC of Sheppard waking up and stopping the reapers in a full on, grand scale way. Not sure if I approve of yet another money grab but I can see it happening.

Naomie

On March 14, 2012 at 10:01 am

The best written article I read on the subject, that conveys everything I felt after finishing the game with clarity, reason and subtlety.
No bashing, no whining, just 5 very good reasons why so many people who love the ME universe hate how it ended.

Kerrec

On March 14, 2012 at 10:06 am

I am also “saddened” that I didn’t get to see how my choices affected the people I interacted with, or the fate of all the races that I built up, defended, or condemned. The plot hole about Joker trying to escape the explosion in the relay, with crew members that were clearly on Earth, bugs me the most.

That being said, during the whole game I was telling myself that if this whole war ended in a “happily ever after”, I would be sorely disappointed. Having my Shepard die is an acceptable outcome.

However, my reason for posting is to comment on some of the “supposed” plot holes.

1) Anderson says that he “followed” Shepard into the beam, yet somehow ends up ahead of Shepard. What the story doesn’t clarify is how long Shepard was out after being hit by the Reaper weapon. It is not implausible to assume that after the first wave, Anderson rallied the troops and sent one more, or several more waves, of which he was one of them. Anderson would not have known Shepard was knocked down, so when he got the the Citadel, he assumed he got there after Shepard, when in fact he got there first.

Even if Anderson did in fact get there after Shepard, Anderson was not injured (or not as injured as Shepard) and could move faster. Also, Anderson makes a comment about the cavern with the shifting walls, which becomes a valid explanation about how Anderson passed Shepard to arrive at the console without actually crossing paths. In other words, Anderson arrived in a different chamber and the Citadel re-arranged itself to spit both Anderson and Shepard out at the same entrance to the console room.

2) The Illusive Man (TIM). When Shepard and the 5th fleet attacked TIM’s base to find the Prothean VI, and just before fighting Kai Leng, the Prothean VI clearly informs Shepard that TIM discovered the Citadel was the Catalyst. The VI informs Shepard that TIM had already travelled to the Citadel as well as informing the Reapers of the knowledge. There was also a video recording during that mission that shows TIM submitting himself to an operation to “enhance” himself with the technology developped at the Sanctuary.

So when I got to the Citadel, I was already looking for and expecting TIM, and assumed it would be a boss fight. Turns out the operation was TIM self indoctrinated himself just enough to retain his sense of self, but enough to become controlled by the Reapers (an unintended effect). Anyway, the fact that TIM was near the controls that opened the Citadel is not a mystery or a plot hole by any means.

ajstorm1

On March 14, 2012 at 10:07 am

Outstanding article. Hit every point right on target. There’s nothing more to add, other than I hope this isn’t as far as it goes and we as ME fans aren’t forced to simply ‘live with it’. Kudos!

Ladhing

On March 14, 2012 at 10:07 am

Amazing, this is what i want to explain for every dumb people out there! Hello… are you read this article? Now used your head to thinking twice. After experienced and judging many option from ME1, ME2, and ME3 is that ending is MAKE ANY SENSE??
We don’t really need rainbow and bunnies ending (but i will not turn up if they will make that), after all someone must sacrifice themself for anyone sake if they want to be a hero. What we need now is a logical ending that make a sense!

dave1904

On March 14, 2012 at 10:11 am

AT LEAST SOME JOURNALISTS GET THE DETAILS RIGHT!!!!
THANK YOU!!!!!!!!!!!

Shawn

On March 14, 2012 at 10:24 am

I agree wholeheartedly with the vast majority of what you’ve written here. The only correction I would make is that I doubt the Quarians face extinction. It is specifically stated that all Quarian ships are armed, most with dreadnaught equivalent weapons, if lacking in armor. It can then be inferred that the whole of the Quarian fleet is present to protect the Crucible. As the migrant fleet has existed for 300 years without a planet, it can only be assumed that they have food production facilities on their ships. Using the limited FTL of the ME universe, the migrant fleet would, eventually, get back to Rannoch.

Andromeda

On March 14, 2012 at 10:28 am

I can understand why some (most?) people are outraged at the ending—the reasons listed here, in addition to “space magic” being the explanation for everything.

That being said, the “indoctrination theory” basically negates most of the complaints in this article. You could still complain about brevity and EA pushing DLC, but the “indoctrination theory” means the ending is not confusing, nor full of lore errors and plot holes, etc. Player choice is not discarded.

The evidence to support the “indoctrination theory” is pretty solid. When I initially played the ending that’s what I thought was happening, and it wasn’t until I saw people complaining about “space magic” that I realized most people didn’t interpret it that way.

Just look at some of the smaller clues:

1. Shepard is wearing her armor when she “wakes up” after being downed in London, but moments later when she’s on The Citadel she’s no longer wearing her armor.

2. On the Citadel The Illusive Man manipulates Shepard into shooting Anderson in the abdomen. Later, after Anderson has died (either by TIM’s hand or by bleeding out sitting next to Shepard) you see that it’s Shepard that has the wounded abdomen—but Shepard was never shot in the abdomen.

3. If you look at the wide shot of where The Citadel connects to The Crucible, you can see that it’s not enclosed. The platform where Shepard is standing while talking to “the ghost kid” is exposed to space. It’s not possible to stand there in-person and talk, breathe, be alive, etc.

4. Here is a part of the “indoctrination” entry from the in-game codex: “Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of ‘being watched’ and hallucinations of ‘ghostly’ presences. Ultimately, the Reaper gains the ability to use the victim’s body to amplify its signals, manifesting as ‘alien’ voices in the mind.”

Hallucinations? Ghostly presences? “Alien” voices in the mind?

I don’t know about you but that sounds like the entire ending sequence to me. The Reapers and Harbinger finally felt threatened by Shepard and in order to avoid destruction their last attempt at stopping Shepard was indoctrination. They had to make her believe that destroying them was a bad choice.

That’s just a few clues; there’s more evidence to support the theory as well. Just take it to Google.

BestEndingEver

On March 14, 2012 at 10:30 am

“Commander Shepard, mind telling me what you’re doing on that ship?”
“Sir. Finishing this fight.”

Judy

On March 14, 2012 at 10:30 am

I agree with Mike above. The ending gave me the same feeling of Neon Genesis so I’m holding out on a “alternate interpretation” of ME3′s ending…

Let’s see in a few months if I’m not hoping too much.

But this article is the best I’ve seen yet explaining the problems us fans have with the ending. (Esp. about the series’ themes). Thank you for writing this.

notatroll

On March 14, 2012 at 10:34 am

i dont think its the real ending, choosing reaper annihilation with 5000points results in a scene where shepard takes a breath at the end, on the catalyst he is without armor later with so i think he did not kill the reapers with the “kill reaper” choice he freed himself from the indoctrinatrion he suffered and the brief scene where you see him take a breath actually is shortly after harbingers laser beam attack on earth (also dont forget the dreams of the burning child and later shepard and child burning without armor! etc ). he has yet to kill the reapers

I support this explanation
http://www.youtube.com/watch?v=QSnituXXEGA&feature=related

sry my english aint that good

Sam

On March 14, 2012 at 10:36 am

Great article.
I have looked at some of the the videos and comments explaining the indoctrination theory and it does make sense to a good degree of detail (catalyst flickering and dying or staying based on choice, not being noticed by anyone at start of game) but it still means at least 10/15 minutes of the game is simply missing.
I grew concerned about the story at a few points during the game the first being when the plans for a weapon were found on Mars. But the way you spend the game trying to build the crucible and how ambiguous its use was convinced me it was not an emergency exit for the plot. One of my friends thought it was a means to travel through time to discover/stop the reapers origins. We ended up thinking that Sheperd would send some scientists or Edi back in time to stop this and they would end up wiping out organic life to stop the reapers coming into existence-ultimately becoming the threat they were trying to stop (space magic I know).
The big ending at the end would have the Reapers recognising their origin and trying to kill themselves before they are sent back in time (with some tough paragon renegade decisions). We got so psyched up about this ending (and another where the reapers choose one exceptional individual to be a reaper brain every cycle-final renegade choice BECOME A FRICKING REAPER) that this ending was even more of a letdown.
I honestly believe that both these endings are much better than what Bioware cooked up and they get paid for this stuff.
P.S I actually really liked the section at the end where Sheperd is injured as well as the TIM conversation until tried to get a different ending and realised how stupid it actually is.

Drew B

On March 14, 2012 at 10:38 am

THIS IS FANTASTICALLY WRITTEN!!!!!

Please take note bioware writers & employee’s. This guy nails all the problems with the game ON THE HEAD.

shubhang

On March 14, 2012 at 10:38 am

as shepard himself would put it :
“I’m commander shepard and this is my favorite article on the internet”
on a much serious note though – F*CK OFF BIOWARE AND F*CK OFF EA.YOU GUYS RUINED THE ENTIRE mass effect TRILOGY

Tyrion

On March 14, 2012 at 10:39 am

Well done, sir. Well done. You hit absolutely everything directly on the head with perfect clarity. This ending is an absolute mess to an otherwise perfect series.

ExploitingReality

On March 14, 2012 at 11:07 am

@ The Indoctrination Conspiracy Theorists…

I have to admit, the theory to which you’ve currently subscribed is one to which I clung for several days after completing the game. It was the only option that made any sense and there was certainly ‘proof’ (that term is used loosely) throughout the game, if one chose to look closely enough. While I didn’t consider it the storytelling masterpiece that many seem to believe it is, I did think it was an interesting plot device that had some promising potential.

However, I have since begun to question, and eventually was forced to abandon, the hope that the Indoctrination Theory was anything more than desperate, loyal fans seeking closure. The two biggest sticking points for me are as follows:

1) The backlash has been fairly significant and yet Bioware remains conuously silent. I could understand letting the tumult continue if good things were being said, or even if fans were merely insane with curiosity, but this is bad press. As the days pass and we don’t get a single word in either direction from the company whose games we’ve devoted hundreds of hours to, people grow more furious and dejected. I for one have already decided that Bioware is no longer a ‘pre-order’ software company, but one whose future titles have been firmly relocated to the ‘wait and see’ pile and dependent on the outcome of everything currently happening, perhaps even ‘never again’. They’ve betrayed the trust of their fan base and they’ve given us no actual confirmation that resolution to this conflict is on the way, despite the wild speculation of doggedly devoted fans. You think they’d say something. And honestly, at this point, even if they were to reply that this was in fact their plan all along, I’d have to wonder if they weren’t just latching on to the easiest out presented to them.

2) Was indoctrination ‘the end’? If so, all points being presented are still valid. If not, they released the game without a proper ending and we essentially, unknowingly purchased an unfinished product. How are we going to be provided the conclusion? DLC? Are we going to have to pay for it? Would you purchase a book at regular price with the last twenty pages ripped out and then pay the publisher again for something that was already promised and you thought you’d already purchased? It certainly sets a bad precedent.

I wanted to believe that this was planned as much as the next person, but I think we’re just going to have to accept the fact that Bioware made a huge mistake.

Patrick

On March 14, 2012 at 11:07 am

Thank you, Ross Lincoln, for expressing the concerns of a fan base of more than 40,000. Although I am not personally a fan of the indoctrination theory, if that’s the avenue that bioware wants to use to rectify their mistake with some sort of patch or dlc, I will gladly accept it

Joseph Gealy

On March 14, 2012 at 11:08 am

Kudos to you dude. You hit the mark on this article. The game itself was fantastic and I don’t see why people need to hate on the game. It was a great game. But what alot of critics like IGN forget to mention (besides the points mentioned above) is the Mass Effect series was supposed to be an experiance.

Think about Mario, any FPS or any other RPG. You may level the character up, but they are not really you or your personality. You could affored to treat someone poorley and still get a good ending as long as you were not completely renegade. Speaking of those other games, look at their respective endings. Only a few of those are as short and none as incoherent as ME3′s ending. One IGN reporter used the ending to Resistance 3 as an example. The Resistance 3 ending is comparitively way more complete than the ME3 ending.

While no one wants to see an hour long cutscene (MGS series, I am looking in your general direction), the end cutscene does have way more flexability than a normal cutscene in you can get away with explaining what happened to all of the characters. Or in Mass Effect, all of the remaining characters.

It is not so much about a happy ending as it is about an ending people could respect. We all knew this was supposed to be Commander Shepard’s last game, but the ending even ruined that. There was no sad end where his/her love interest is morning and vows to carry on the work set before them. In turn there is no happy end with the universe being rebuilt, Shepard raising a family, and dying of old age.

Consider if you will the Lord of The Rings movies. Let say it ended at Mordor being destroyed and nothing else. How would people have responded to no definitive ending for Frodo and Sam or if Arwin survived and married Aragorn? We would be infuriated. In a way this was the Sopranos ending for a consistently great video game series.

These endings were even sub par for other Mass Effect games. Look at the endings for both one and two. While not particularly long, both were still fairly complete for that leg in the series. Mass Effect 3′s ending just completely ignores the choices made.For the whole emphasis on Galactic Readiness, we dont really see an impact besides minor parts to the end. How about the team surviving or getting killed off, ala Mass Effect 2, where if you did not get a particular upgrade for the Normandy, a crew member got killed off. Or the other side of the coin, A good readiness rating making the strike against the Citidal/ London easier and more effective.

Given what has been provided in the endings (all three/ one ending) the next time anyone will be making FTL jumps, it will be the Far Future of the year 40,000.

I have to go too. Keep up the good work.

Byron97

On March 14, 2012 at 11:10 am

I can’t help BUT subscribe to the indoctrination theory. So many of the antagonists throughout the series were organics corrupted and controlled by the Reapers through indoctrination, it seems very unlikely that Bioware would not subject the player to the possibility that his character is falling under Reaper influence.

In addition, the Mass Effect series has always been one grounded in science. Bioware have put so much effort into the explaining background, the technology, the biotics, the universe, it seems implausible that they would abandon this approach in favour of “miraculous space magic” in the last five minutes of the game, especially when you’re talking about the end of one of the best game series of this generation. The endings simply cannot be taken at face value. There’s more to it than meets the eye, there HAS to be.

We’ve been told time and time again over the last three games how insidious the Reapers influence is, how their thralls don’t even suspect what is happening to them. There’s a detailed codex entry on indoctrination which gives you an insight into the process – ghosts, visions, whispering voices, a sense of unease and being watched, nightmares all feature prominently… and throughout ME3, Shepard suffers these symptoms and more. There are visual and audible clues littered EVERYWHERE.

And why would Shepard be immune to Reaper indoctrination? Why, when a Turian Spectre, the Illusive Man and countless other organics have unwittingly and unknowingly fallen under their control, would Shepard be any different? the derelict Reaper in ME2 managed to indoctrinate the research team that boarded it, and it was barely a shell! Shepard has probably had more contact with Reapers and Reaper technology than any other human bar the Illusive Man himself. Shepard has

- been in direct contact with Sovereign
- been in direct contact with Harbinger
- boarded the Collector vessel
- boarded the derelict Reaper, stripped it’s IFF and installed in the Normandy
- boarded the Collector Base and been in contact with the embryonic Human Reaper
- been psychically attacked by Object Rho in the events of Arrival
- actually been augmented with synthetics based on Reaper technology (like TIM and Saren before him..)

Then you’ve got the discrepancies in the final scenes themselves. The limitless ammo. Your squadmates vanishing into thin air. Anderson arriving at the Crucible ahead of you, TIM appearing out of nowhere. The Catalyst taking on the form of Vent Boy is telling – it takes on a form that Shepard associates and recognises with guilt. It can read his thoughts and mind!

And the three choices presented to you, oh the choices…

“Control” is what the Illusive Man was always after. A means or method of using the Reapers for his own ends. After fighting the Illusive Man and Cerberus throughout the game, are we suddenly to take on his role? TIM was indoctrinated! He was influenced by the Reapers! How can this be the “right” choice?

Similarly, “Synthesis” is what Saren was after – it is almost word for word what Saren strove for in the first Mass Effect: “I represent the future – fusion of organic and synthetic life. The strengths of both, the weaknesses of neither!” Are we suddenly to believe Saren was right all along? He was indoctrinated! Influenced by the Reapers!

So that leaves “Destroy”. Finding a way to defeat the Reapers, to end the cycles of extinction have been the goal of the player throughout the trilogy. This is the option that Anderson – your ally from the start – favours, the option that the Catalyst tries to persuade to is the wrong choice. It’s also the only choice (provided you have done enough work uniting and preparing the galaxy against the Reaper threat) where Shepard actually LIVES.

And finally, the odd little epilogue, with the Stargazer telling the child “OK. One more story.” – a clue that it’s not over? That there’s more left to tell?

Too many clues, too many coincidences. The story isn’t quite over yet.

Deb Bishop

On March 14, 2012 at 11:12 am

As a gamer who teethed on early text-based and console games (Yes, Pong was so
gnarly-uber-cutting edge!), I have to say that the ending to this trilogy was, by far, the
worst I have ever played. Bioware has given a whiplash-inducing slap to the face of
every gamer who bought into (emotionally and financally) the premise that all of the
decisions we agonized making through the series, along with the idea that such a
divergent group of sentients could come together save (if good or bad enough) the
universe from complete and utter destruction. I had hope, playing the 1st two games
multiple times anticipating that moment of victory, that it would end with a final
thought that our differences matter less than our simularities. Thank you.

J. Morales

On March 14, 2012 at 11:12 am

I have to say for those pushing the indoctrination theory, that I like a lot about it. It would have been a great twist for them to throw in. However, it is not a good idea or good business to throw a poorly explained twist at your loyal customers and then say, “Now pay us $9.99 to see the real ending! Oh boy did we fool you or what? HaHa!” If they had thrown a twist like this into the actual game and then had more content beyond that then I think people would have had their minds blown. However, fooling your customers and then charging them for the “real deal” is just stupid and bad business. Now, I’m assuming they’ll release DLC and they’ll charge for it. If they don’t release DLC they’re fools. If they release DLC and it’s free, I think most will forgive them. Still a stupid idea though because their game will go down in history as “that game where you had better download the real ending DLC or you’ll hate it”.

Plus, to be perfectly honest, this is the internet age. A week after the game is released and how many people, players or not know how the game ends? If they release “real ending” DLC and charge for it, why should I bother to buy it? If I give it a week or two it’ll just end up on wikipedia or some other place on the internet. Bioware/EA needs to treat us like loyal fans, not cash cows.

Cloud W Omega

On March 14, 2012 at 11:13 am

“BioWare doesn’t ‘owe’ anything. It’s their game”

yes they do we paid for each game. ultimatly thats what matters.

Carlos

On March 14, 2012 at 11:15 am

Thank you, finally someone that understand why we’re so upset about ME’s ending…really u got a new follower from now on. =]

Andreas

On March 14, 2012 at 11:20 am

Very good article. Agree completly with every word.

iamcar

On March 14, 2012 at 11:26 am

people, i guess there’s gonna be a mass effect 4 i with shepard, thats why they didn’t gave any more info about what happened at the end, and i would be damn happy to play another game with my good old shep.

Peggle20

On March 14, 2012 at 11:27 am

Perfect article. Thank you, sincerely, for writing this.

AgentOdDarkness

On March 14, 2012 at 11:29 am

personally, this ending sucks because 1/ final team appears on the Normandy, 2/ if there were the Catalyst, how can no one knows, i.e. have they never tried to get into the Citadel system? 3/ Synthetics choice, Shepard is human, then how can others such as Asari, Turian, Quarian …, become synthetics with genre of human? 3/ unable to save once on the Citadel, so if one wants to go back and see the other 2 endings, they have to go back when they were on Earth after getting shot. the game overall is pretty damn fun but the end is BS. i can understand that the Catalyst appears to be a child merely, imo, Shepard lost a lot of blood, therefore, he/she has a hallucination of the child back on Earth, who has been in his/her dream for a while. in conclusion, this game is a success but the ending drags it down to negative infinity. just my opinion tho.

Adam Caverhill

On March 14, 2012 at 11:36 am

Some inaccuracies. It can be assumed the mass relays didn’t go arrival on our ass because in arrival an asteroid did it releasing the energy in a wave of death whereas the crucible in 3 converted that energy into destroy control synthesis wave.

Right on other points. This ending was just bad, not sad bad, but bad dumb.

Shep16

On March 14, 2012 at 11:43 am

Hello all,

I havnt actually got to the ending yet but do know how it ends. It would seem to me that the game was advertised falsely. Certainly in the sense of the endings where what you do has an effect because it didnt. We were told it would do. And all endings seem to be, well pretty much the same, False advertising I believe is a criminal offense, correct? Doesnt seem like this would be to hard to prove either.

David Davies

On March 14, 2012 at 11:46 am

Perfect article. It nails how dismal the endings were perfectly for the 3rd game. granted i enjoyed the story till the endings then it just flat out faliled for those last few minutes.

Jonathan

On March 14, 2012 at 11:48 am

I’m a Bioware loyalist. I’ve bought every game since KOTOR, and I own both the 360 and PC versions (typically the CE editions) of DAO, ME, ME2, & ME3, along with all the DLC on both platforms for those games. I’ve always trusted them to write a game that, while it may not be perfect, is at least entertaining and, most importantly, engaging.

They’ve broken that trust, pure and simple.

This is a great article, very well written, and it touches on exactly what’s wrong with these endings. But I think you missed a point that speaks to the “rainbows and puppies” crowd. Part of the message of ME has always been that you can make a difference. That you can overcome overwhelming odds to make the galaxy better. It shouldn’t be easy, and it should reflect the sacrifices that you’ve had to make to get there. But it should at least be possible. The world is a bleak enough place as it is. Games are supposed to be an escape. Without the reward, what is the point of playing? If I wanted to be reminded that ultimately we are all powerless to control the events around us, and that, despite all the Hallmark platitudes, one person very rarely makes a difference on any significant scale, I’ll turn on the news. Or worse, go follow what’s happening in politics. So yes, I absolutely want the possibility of earning the rainbows and puppies ending.

Max

On March 14, 2012 at 11:53 am

A really great article and captures exactly how I felt. I’m making peace with the ending (because I really don’t expect Bioware to address this), but this echoes everything I felt while playing those final moments. Very well thought-out and civil. Good job.

Monster Doom

On March 14, 2012 at 11:54 am

I’m not sure if someone already said this since I didn’t read all the comments, but your party members aren’t blasted by Harbinger. They never follow you towards the beam. If you turn around they’re at they’re where you started unmoving.

Strafe

On March 14, 2012 at 12:07 pm

Absolutely MIND BLOWING article.I utterly agree with everything said,and could not have said it better myself.
Brilliant

Dave

On March 14, 2012 at 12:13 pm

this is Bioware’s “death and return of Superman” moment. They ended a fantastic idea on a hollow note and it threatens to crush their profitability, just like when resurrecting Superman destroyed sales of Action Comics and obliterated the importance of death in comic books. Fixing it won’t erase the embarrassment of this moment but it stands to make fans think better of Bioware, that they show the capacity to listen to popular input and give fans what they want.
Of course this is assuming that a mere 28,000 angry fans represent the majority of the other 862,000 people that bought ME 3 on day 1. And the others that came after that nobody tracks.

Rawveggie

On March 14, 2012 at 12:22 pm

I created an account here just to reply to this article.
You are absolutely correct and Bioware should be paying attention.
Thank you.

Steve

On March 14, 2012 at 12:28 pm

Definitely the most thorough article regarding the controversy. Thanks, Ross.

Although I haven’t been involved in the Retake movement in any way, I find it incredibly off-putting how critics are quick to write them off as whiny and self-entitled, especially when that opinion is voiced by someone who hasn’t even finished the game. It does absolutely nothing to further discussion and only bolsters the idea that there’s something inherently wrong about wanting to preserve a beloved franchise by heightening it to its collective ideal. Creative integrity is definitely important, but it has no context when you consider how disjointed the ending is compared to 95 percent of the rest of the game.

Randy the Ram

On March 14, 2012 at 12:31 pm

Great article, takes a lot of balls to agree with the fans. Sorry but this is the problem with entertainment, they care so much about what a select group of people think of the product, they ruin their key word “their” art. The promblem is that movies have been doing this and now we’re stuck with unoriginal fan service, I dont want this to happen to video games, keep the art alive, let the artist keep his art the way he wanted it to be seen, if you disagree you are obviously a nazi

Alex

On March 14, 2012 at 12:35 pm

Thank you for this article.
Its a really good summary of what went wrong, why, and what needs fixing.
I felt like bioware just screwed me over with that ending…
Heres just my 2 Cents about a few things left out in the article:

Not only did they cut important scenes in the “ending” (lets call it that for now)
like this one here:
http://www.youtube.com/watch?v=booBmcFw_Lk

but if you believe the rumors going around, this was not even the ending Drew Karpyshyn devised for ME3.
Which fits, i mean he quit right after the release…

And then there’s Mr. Hudson, who even after 83% on the bioware forums voted “ending sucks” and only 3% voting they liked the ending,
has the balls to say this in an interview:

“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.”

http://www.digitaltrends.com/gaming/exclusive-mass-effect-3s-director-addresses-the-games-controversies/

tavor

On March 14, 2012 at 12:45 pm

“The fans don’t want to scrap the bleakness for some kind of enforced happy ending”…why? what is wrong with the choice of a happy ending? i want a happy ending!!!… shudnt i be given the option for one???

BLahtoyou

On March 14, 2012 at 12:46 pm

Well Nice to see a gaggle of es find a Queen in the epic life style of ing and moaning about every little thing that people dont like in a great game and a not too shabby ending because for what? Ive Played mass effect since game 1 did every side mission loyaty mission DLC and the only thing i didnt like was Mass Effect 1 sniper rifle Zoom.Christ i swear the ending could have all the things commented on this article addressed and I bet $34,000 that a Good handful of Net trollers will find yet more things to complain about.Yeah good luck with that $34k being taken seriously im sure bioware will spend the money on the voice talent and retake of a game that took awhile to come out for what some Mall Employee takes home in a year if theyre lucky….ill Donate $10K just so the complainers can buy Bulk In tampons to cure their obvious bleeding vags over a great game because they didnt get exsactly what they wanted in the end..and NO lets not nit pick and go “its not the point the ending blah blah blah” that what it all boils down to is the Kid on Christmas wanting MW3 for his xbox and instead he gets it for his Wii that he used only Once in his miserable life…if the ending is “That crazy man I dont get it” for you then thats your problem..

Amazed

On March 14, 2012 at 12:47 pm

One of the most precise, concise, and well written articles regarding any topic that I have ever read.

Dagr

On March 14, 2012 at 1:00 pm

I enjoyed whole trilogy of ME universe right up to the point when i see fleeing Normandy and that “super lucky crash landing”.

The ending could be improved by 90% simply by cutting those 2 scenes. It’s time to grieve/accept/say your goodbyes to Shepard and not to think “How? Why? When? … Joker you traitor. I thought we are in this together”.

Instead just add more content on high EMS (depending on your Par/Ren score)

For example: {Blue / Green / Red options}

Blue: while… “passing away” transmit audio signal through all reapers.

Par – “This is com Shepard. Reapers are/were created for… So don’t fight/wage war, prove them wrong. ……….. _____, I love you.”

Ren – “This is com Shepard. Reapers are/were created for… I manage to take control… But if you will start fighting again they will return and this time… So stop…. That’s an order. Shepard oouuuutttt…” {… – means my English and poetry is not very good}

(or something like that and I’m pretty sure that many plp would be drinking their own snot out of the cup). {Those who finished playing week ago won’t be thinking that now}

Green: just add dialog where Liara/Javik will say that he/she can sense “him” in everything. And when ask about the Relays – we’ll figure something out but for now…

Red: add that inhalation scene if some requirements are met.
(high Par + some previous action/decision or high Ren. + some other previous action/decision) {maybe the status of collector base}

All above is for very high EMS.

…BTW I just realized. Keep the Normandy scene while having low EMS since we won’t see who survived anyway.

P.S. Made that up in 2 days,sorry for my English, “Red” could be improved, didn’t steal those ideas, ME1 and 2 decisions mainly about getting high EMS (not complaining about that).

Piewalker

On March 14, 2012 at 1:01 pm

http://www.youtube.com/watch?v=booBmcFw_Lk

I actually had most of that speech during my first playthough, except the part about kids that was deffinatly cut out.

Totally agree with this article and the whole issue with the ME3 endings. They aren’t really bad its just really really disappointing that this is what we got at the end of the journey.

jerry

On March 14, 2012 at 1:01 pm

Great article!!!!!!

Adam

On March 14, 2012 at 1:05 pm

Ok im back and i believe i was wrong ……. the indoctrination theory has to be correct. come on people bioware is better than this. At least in the story department. we can complain about the little things all day but if we remember it was always mentioned that the game would support plenty of DLC compared to ME1 and ME2. How would you plausibly do this if your supposed to be closing out the trilogy. Add more content to help with the final battle? lame. Bioware did that with me1 and me2 to help add to replay value and to give later new players a longer campaign for thier first play through. plus correct me if i’m wrong but i’m pretty sure awhile back they made mention of the dlc for me3 being a little different this go around. outside of the obvious MP map packs and possible different game modes being different from the first two ME’s my guess is they were planning more after game DLC. thier structure for dlc in the past for ME was mostly quests that could be completed during the main quest this may be the first time they focus on what happens after the credits rolled. you can pick on us fan boys for holding on to this hope but in a way it ties into the game itself. and i’m willing to bet money that this is where they are going with the DLC for ME3. we will get our proper ending but its going to be dlc. will it be paid for. lets hope not.but dont hold your breath. do i think this is fair ……. i’m holding out for the dlc to make that decision. they still have a chance to save this. if the DLC is epic i believe there will be alot of forgiveness. if its just sub par bioware will have small storm. and if its awful…….. well we all saw what happened to the matrix. oh and as for bioware not giving us a proper comment sooner look at all of this free publicity. if we want the dlc sooner stop talking about the ending and freak them out.so to all of those who appreciate the mass effect universe the fanboys the gamers the bandwagon jumpers and those who were just in for a pretty decent story calm down take a chill pill and just give it a minute. we may not support this whole dlc idea but thats mainly cause the industry is still trying to figure it out. my new conclusion to all of this is well this …… EA wanted good first quarter profits so ME3 came out in march. bioware needed more time for the ending. proposed idea was this new indoctrination ending to give more time to tie up proper endings for most players. planned as DLC for later. how much later i can’t say but i hope its soon. anyways there you go. bioware has effed up before but i strongly (at this moment) want to believe that they are just messing with us right now. if so bravo. if not ……… goodbye

VakarianForPresident

On March 14, 2012 at 1:14 pm

Another plot hole that got me:

Why did the reapers make their portal from Earth to the Citadel lead directly to where Shepard could defeat them.

And on that same note, why were there no reaper forces guarding that area of the Citadel?

Garf

On March 14, 2012 at 1:19 pm

Just an interesting addendum to this phenomenon. Something I’m sure IGN and other ‘industry’ outlets that rely on advertising will miss.

I’m reading reports. some alarmed, some full of gleeful schadenfreude, so far scattered and anecdotal, that Gamestop is getting piles of ME 3 returns, with the used price dropping nearly 20 dollars from new.

DMoon612

On March 14, 2012 at 1:24 pm

Now THIS article cannot be dismissed as “gamer rage” or “the ravings of geek-kind”. Thank you for that. I believe you’ve touched on all of the points of concern and disappointment for Mass Effect fans, myself included.

If this had been a series of three books and the authors ended it in this manner I would have chucked in the corner to gather dust.

If this had been a trilogy of feature films and it ended like this, some movie-goers would have demanded their money back and critics would have had a field day.

But this is just a game, right? No need to get upset, hey simmer down there Poindexter, you’ll pop those veins throbbing out of your temples. Lols.

Bleh.

Yes it’s EA/Biowares games, they make up any ending the want.
I do think they vastly underestimated players reaction to the endings. We’re talking Grand Canyon vast. Thanks again.

NollieFlipX

On March 14, 2012 at 1:27 pm

Hey, name the fan who helped develop that damn story. I’m sure most fans would like to have a polite talk about that ending with him.

I just want to add @Ross Lincoln:

Ok I agree with you in all points BUT, that ending feels like something comming from a premature launch. I have to believe that BioWare was not able to finish it in time, that’s why the Prothean voices and everything else was already in the disk.

So what BioWare did was to let greed take control – they must’ve got indocrinated -, cutted the game in half, and made players pay for their mistakes – project delays – via DLCs.

That’s how I see it.

lonewolfassault

On March 14, 2012 at 1:29 pm

Thank you. Just thank you. This article is a shining beacon to what fans are rallying behind.

Janus382

On March 14, 2012 at 1:35 pm

Thank you so much for this! It’s the perfect write-up about the problems with the endings.

Finally, someone out there realizes this isn’t ALL about “happily ever after” endings (I personally feel Shep and his two squadmates should die) and is mostly about an ending that would make one lick of sense and stay true to the spirit of the series, or at the VERY least have a prologue of some sort.

The worst thing is when people claim the ending(s) is “open to interpretation” and “controversial”… there’s nothing to interpret, except wtf was BW thinking? We’re shown a climax (three nearly identical ones), and then shown puzzle pieces that are the wrong size, shape, color, and material to fit with anything else in the entire series. It’s insulting to anyone who loved the series, and my soul hurts.

It’s right that, as gamers, we’re not entitled to anything. It’s also right that BW, as the architect of all this, is free to use it’s creator-vision to say “that’s the way we see it, so that’s the way it is”… but it’s completely acceptable, and should be expected, that we cry out for something that is the least bit coherent and spiritually appropriate.

Rob

On March 14, 2012 at 1:37 pm

Spot on, this pretty much sums it up. I don’t care about the DLC issue and this keeps getting mixed up with the utter disappointment with the choose your colour explosion ending.

Jim

On March 14, 2012 at 1:40 pm

The indoctrination idea is the only possible way. Any other way is completely nonsense.

And this article is describing exactly what I feel now.

Elias

On March 14, 2012 at 1:40 pm

This website is now bookmarked :)
You sir/sirs just hit the nail on the head, spot on.

Mindika

On March 14, 2012 at 1:42 pm

Agree 100% … i want a different in choices in the final stage.

steve alarid

On March 14, 2012 at 1:48 pm

wow man you hit it right this game to me was going to make the mass effect story finally fit together like some bad ass puzzle i been working on for ever to find that they sold it to me with out all the pieces bioware has lost a lot of respect from me and obviously the fans.

Im not mad when a game ends bad or realistic but the endings provided in this was just ed up it made no sense to the rest of the games and i feel that the last couple mins of ME3 are just a waste i will make my own ending up because bioware seriously ed this up it was supposed to end it not piss everyone off and leave fans bickering

Josh

On March 14, 2012 at 1:58 pm

Really Great article. I am a Bioware fan and have been for a long time. I really hope they take this article seriously, or that it gets the light it needs to get the point across. This game needs a new/additional ending.

Sui

On March 14, 2012 at 2:03 pm

i absoluty loved how you wrote all this! i totaly just have to agree! i had to show this to a friend of mine who is a great bioware fan and thinks the endings are perfect as they are…and thinks we the ones who dont like them whinners and want the rainbows an puppies ending…though secretly i would like that…..but i dont need it. i seriously dont get him…

anyway!! even though i only played mass effect since.. 2/3 years ago i just knew this just wassnt…..bioware standard quality of writing it just diddnt make sense at all! nologic! it kept gnawning my brain and thanks to that i found out about the indoctrination theorie and MOST of it in my eyes just seems correct with what happens at the moment you ALMOST get hit by harbingers lazer to the end of the game.

today i also got this picture a friend of mine gave me. this picture about apperantly a free dlc in april/may with the true endings for free! http://imageftw.com/uploads/20120314/PLEASE.png
yes its from 4chan but….atleast i got something to hope for and not go into blind rage in how much i hated the endings and will never play again :T

Valk

On March 14, 2012 at 2:04 pm

Like all my gamers comrade, i want to thank you for not bashing us like the majority of the gaming press has done until now.

Dellde

On March 14, 2012 at 2:07 pm

The Quarians and the geth by the end of the game have been getting along literally for like, 5 minutes. Hardly long enough to say, okay, the geth will never come into conflict with anyone else.

Hell, you even get an email from a Quarian saying that they are keeping the Quarian and geth workers apart because this is a shaky new relationship.

And with the Geth now being individuals, like any other relationship with people, conflict will eventually happen. There is no relationship that doesn’t have conflict eventually, and if say the geth got it in their heads some us versus them mentality, chances are they’d destroy any organics.

I mean hell, Legion had no problem having the Quarians get wiped out if it meant furthering his people with the reaper code. So the whole, Legion is proof that everyone can get along idea doesn’t stand, he was willing to commit genocide.

Dat_Truth_Hurts

On March 14, 2012 at 2:09 pm

You can thank me later. http://qkme.me/3obam0

Nick

On March 14, 2012 at 2:14 pm

Well written, I loved your explanation! I think Mass Effect 3 is an absolutely great game and the only thing that would make it better is closure. That’s all I want…

Ray

On March 14, 2012 at 2:15 pm

Thank-you for the article. I was personally focusing on how little the endings connecting with the rest of the game. I didn’t need some happy lovey dovey ending. I’m fine with Shepard dieing at the end. In fact I kind of expected it. But it would nice to know what kind of impact my decisions. Did curing the genophage lead to a second Krogan Rebellion? Did the Rachnii simply disappear from the universe after the final battle? Did the whole Geth/Quarian sharing a planet thing work out? To me everything that happened after you got beamed onto the Citiadel just felt so phoned in. Not at all like the proper culmination of over 100 hours gameplay.

Dex

On March 14, 2012 at 2:30 pm

NO NO AND NO! You have got it all wrong and since you can’t be rational and see the whole picture, you get stuck in a loophole! How Illusive man ended up in isn’t that crucial, plus he kind of tip the reapers and EDI says that the illusive man already made departure for the citadel, hence ha might’ve already got to the citadel before the reapers move the citadel. Why the reapers kill organics is totally more complicated than any of you up to this day may comprehend! They kill civilisations and synthetics becasue organics make synthetics wich later will erase every organic life form. Then the reapers think that by whiping out almost all life, and set the universe back, they delay TOTAL extinction of organics and by doing so, they give organic life new chances to live. Since organic wither and die, they may only see it as that they kill a couple of thrillions to make possibly for billions of thrillions organic life forms to live later on! All sub events like synthetic vs organic, krogan vs salarian & turian, that’s only problems to solve during the way so that all may coexist in peace, and all the love interests are there so you can choose to enter as you may see fit! But eventually, all soldiers live happy lives at home, presuming that all soldiers during history lived happily lives at home, did all this “sub mission” but eventually some had to do great sacryfices! Mass Effect 3 fully gives you that one story! You get love, you get to be the guy who mediates, you can be the personality YOU think might save the universe! But saving the universe comes at a price, and this time, as sheppard, was by sacrificing himself. And you CAN’T complain about that, many stories in ancient greece mytholgy, the heroes made tremendous sacrifices but did it for a greater good! Then for the relay problem? Well, tough luck, everybody knew that if they would fail to stop the reapers, they would ALL DIE! Now at least, some organic life forms and synthetic, might rebuild a great future and in time, MUST get the intelectual capability do redo mass relays though that already has happened! Plus that with their technology, I can presume that the surviving fleets near earth would think up of a great solution, you don’t have to be a genius how to solve that problem! And at last, I can agree that giving three identical endings but with subtle changes was a setback and they could’ve done something more than just that! But overall the ending is really good, and by showing that the civilisations live on by letting the story then be told by a older person to a kid is just remarkably good! This shows that organics and perhaps synthetics have beens able to live on many thousands of years and Sheppard have become such a legend that the story about him is greater than the stories we hear at history class today! What more could you ever want from a game?

mad boy

On March 14, 2012 at 2:35 pm

i actully liked th ending i t was cool if you picked the last option

lass

On March 14, 2012 at 2:36 pm

the ftl in mass effect universe is fast enough to take you to a nearby starsystem and back in an afternoon – or less. but that’s just one of the smaller plot holes.

the game is somewhat consistent up untill the “end”, which begins with the attack on the cerberus base. after that it’s just one shoot-ride with plotholes and flawed explanations to the end. and a ninja.

could a writing team that did all the other things really come up with it? yes – easily. what’s worse it’s even probable the fully rendered phases were done already ages ago. maybe they didn’t even care anymore, there’s couple of well written phases in me3 but it seriously couldn’t stand on it’s own, there’s very little interaction with anyone in the world, you only visit citadel as a visitable place, but on first play that doesn’t bother you too much since you don’t know when it’s going to end – and when the end comes abruptly and seems out of place with it’s pre-rendered scenes and it’s totally out of place system for deciding which endings you even get… it’s as if the writers were told to add an element which would make the multiplayer portion worthwhile(it’s quite hard to get enough war assets if your readiness rating is at 50% and you started with a new character, but if you have an online pass it’s very easy).

btw player choice has _very_ little gameplay effect to the game(me3). storywise you have some effect, but the cutscenes will be mostly just the same and what you’re rewarded with is just couple of conversations if some guy is alive or dead. all the action/play parts will be the same, you’ll have the same items, run into the same cutscenes at the same places etc.

oh and legion/geth didn’t start the genocide. legion/geth isn’t the side that decides that by using the reaper enhancements to their code they will kill quarians, the reason they need the reaper enhancements is so that they can be more personal, more unpredictable – more human – the quarians could back out and leave but they’re so out for blood that they ignore the warnings. nobody forced the quarians to attack. in fact the quarians started the attack against galactic treaties and in secret and the quarians are portrayed as the warmongerers and downright crazy, militant faction keen on committing genocide on their creations. that’s the drama in the whole geth-quarians situation anyways, role reversal dramaturgical trick.

it’s not just what the endings are, it’s how they’re told too. and without the story the game is just a cheap gun’n'run that’s not very good at that.

Shep Hard

On March 14, 2012 at 3:07 pm

First article to nail it. So many key points, too, which are easily overlooked. For example, I was totally in love with Mass Effect before playing ME3 and hooked even more just before the end. I simply don’t want any more Mass Effect after how awful things ended up. That’s their loss. That’s MY loss. I thought I had my new franchise to follow.

Mordin

On March 14, 2012 at 3:13 pm

It had to be me; someone else might have gotten it wrong.

jesperc

On March 14, 2012 at 3:15 pm

Thanks, for a well written article, that sums everything up. You have my respect.

Kurt

On March 14, 2012 at 3:41 pm

Great article summing up what I feel to be most peoples reasons for discontent with the ending. The part that disturbed me the most that not too many are mentioning now is how the Effective Military Strength is governed by online play. How does this make any sense? A character who makes all the same choices as I did throughout the game but logs in a few hours of online play somehow has twice as much military power. Wait, I thought we had the same number of total assets. Even more than the way only EMS determines what of the 3 choices we get, and how it disregards the many choices we have made throughout the game, I despised this online integration and how it magically increases your EMS. Completely ruined the ending for me even more than the glaring plot holes and thematic inconsistencies.

Mr Workaday

On March 14, 2012 at 3:43 pm

I’m a huge Mass Effect fan, but I haven’t played ME3 and I wont do so now. I might play it one day, as a curio, but the issue with how aggressively Bioware have overstated the amount of player agency and the impact of your past decisions just renders the issue moot. I actually am not particularly fussed about whether endings are ‘happy’ or ‘sad’ – what matters is that the ending you get is defined by the choices you’ve made in your own private narrative sequence.

I wouldn’t mind ending up in an inescapable, frustrating lose-lose situation or suffering a Pyhrric victory, if these outcomes were the logical extension of the decisions I’ve made. I’d welcome this! If, for instance, I found that my decision to destroy the Reaper tech at the end of ME2 crippled my ability to defend the galaxy against their army-of-robo-Nazis, I would have enourmous respect from the story, because it in turn would be respecting the character-choices I made.

Can I be bothered to spend 15 hours playing through a game that will rob me of my agency in its dying moments? If the three endings do not relate in any way to my demeanour, approach, relationships, values and priorities as Shepherd, then even if you have choice, it is not meaningful choice. It robs you of participation, it makes you a passive content consumer – effectively no different to if I went on Youtube right now and picked between three videos, each showing one of the endings. There would be no difference, because each ending would remain disconnected from the reality of my playthroughs.

I say this without reference to quality of the endings themselves – I haven’t seen them. By which I mean, this would still be outrageous even if the ‘choice of three’ were all outstandingly satisfying conclusions, delivered with verve and panache. By divorcing this content from the interactivity that the ending should be predicated on, it is rendered meaningless quite aside from any issues of integrity or consistency. (That said, without having spoilered myself too heavily, the content of these endings themselves do appear to be weak as balls.)

Zurksus-Bane

On March 14, 2012 at 3:46 pm

I love this article.
I was so sad about the ending, I never got to see what happened after the fact of all the things I did in all three of the ME games. I mean what did it all come to?… What was it all for? if not to save the galaxy.

My heart was ripped out of my chest at the ending. I didn’t mind if my shepard died if knowing that the choices I made in all three games meant something. It just made me feel empty, and so you made some really really! good points in this article on so many things I’m very happy to come across this article. I think to myself of whats the point of playing this game again, if all I do or all I will do as far as choice, and knowing all the things you pointed out that the endings are basically the same… that all you’ve done, is for not… that you really didn’t save the galaxy at all!.

I love all three ME games with the storyline just pulling me right in from the very start as I’m sure it was for a lot of people. I know for some people, they need a happy ending, and for others not so much, but those options should have been given at the ending. I now think to myself about the DLC that’s coming… what’s it going to be about… what will it mean. Will be about the aftermath of ME3? or will it be some stupid mission before ME3′s ending who knows, but what I do know is after all I’ve done… after all the choices I’ve made… after all what Bioware has put me through, it was all…………for nothing… thank you again for this article, and good comments btw.

Salis

On March 14, 2012 at 3:56 pm

Great article, and I agree wholeheartedly.

I’m just wondering…

Can we file a class action lawsuit again bioware/EA for *false advertising*?

beef

On March 14, 2012 at 3:56 pm

And this is why a lot of people hate Jennifer Hepler. Not because we’re “bullying her because she has a vagina”. It’s because she’s an egostical, self-centred, untalented, unintelligent “woman” with a superiority complex who looks down on video games and gamers as if they are vermin. AND SHE JUST HAPPENS TO BE THE HEAD WRITER of BIOWARE.

She shouldn’t even be classified as a woman because all of the she causes. Really, she calls J. R. R. Tolkien an “old white guy” , and thinks she can write better than him because she can write something that “appeals to all demographics.” Please, stop smoking whatever you are smoking Jennifer, and learn to be humble for once and act like an actual lady.

Baeldan

On March 14, 2012 at 3:58 pm

The way I see it, a game reaches a conclusion when the player ‘wins’ it. You can’t win ME3. You can only choose to which degree you miserably fail. I don’t want a ‘happy’ ending, but I’d like victory to be possible…

I really don’t see how any of the endings are better than letting the reapers do their thing. If only stupid Ashley didn’t walk up to the beacon on Eden Prime all those years ago, Shephard would have saved a helluva lot of time and effort.

Zurksus-Bane

On March 14, 2012 at 4:01 pm

As far as the DLC being about the aftermath… I can deal with that… at least it would be one, but if not, whats the point in getting it… it’s not like shepard is going to be in it anyway unless it takes place before the ending.

robert

On March 14, 2012 at 4:05 pm

Although I agree with 99.999999% of this article. The bit about the Cataclysts explanation is a bit off.

He actually states that only the advanced civilisations are ascended/killed. This means that the reaper purpose is actually as follows:

Kill Advanced civillisations (probably a small fraction of TOTAL life in the galaxy) to save the rest of the civillisations. Because if they didn’t, the ultimate synthetics that we eventually create would kill ALL life in the galaxy. Not just the advanced.

hckswjmthuggin

On March 14, 2012 at 4:06 pm

I came across this article by accident look for solace on the internet after my play-through of ME3. Huge thanks to Ross Lincoln and Phil Hornshaw for giving all of my confusion and unsettled feelings a voice. THANK YOU!

mkriddle

On March 14, 2012 at 4:08 pm

Check here to learn about the cause: https://www.facebook.com/DemandABetterEndingToMassEffect3

Give your opinion on the ending and whether or not you think we should get a new one here:
http://social.bioware.com/633606/polls/28989/

Donate to Child’s Play here:
http://retakemasseffect.chipin.com/retake-mass-effect-childs-play

amanda "putowtin"

On March 14, 2012 at 4:13 pm

Tip of the hat, an article that sums up what most people want to say.
Thank you Ross Lincoln and Phil Hornshaw, thank you.

Riiken

On March 14, 2012 at 4:15 pm

This is a perfect compilation of every reason that I could think of to be annoyed about this ending. It didn’t need to lower itself to the normal taunts and nerd-rage that normally infests the internet. I just have to say thank you, and here is to hoping that Bioware and Mr. Hudson make good on their promises in some DLC.

Zurksus-Bane

On March 14, 2012 at 4:18 pm

I understand what your saying Adam, and I really hope that’s the case for the DLC, but what bothers me, is if we have to pay for what should have been in the main game in the first place

Alex

On March 14, 2012 at 4:32 pm

I literally laughed out loud at the image with Xzibit.

Timedagar

On March 14, 2012 at 4:33 pm

Im not sure this will be read after all the other comments, but i Hope someone sees it…

The Article is Absolutly right about how the game ends. It also has the potential to be absolutly wrong because it implies one important assumption. That this is now the end of the story Arch.

Leaving things off as described in the article would be outside of Bioware’s character. What would be in their character, would be for them to pull a “Throne of Bhaa” on the Mass effect Series. Did I Lose you?

Baldur’s gate was the first game I ever played from Bioware many years ago, and it became a series. There are many of the Hallmarks we find in the Mass Effect series that existed even back then. A riveting story, beleivable and memorable characters. Romance options later.

Put there was a precident they set as well in how they market and distribute their content:

Baldurs’s gate had an expansion called Tales of the Sword Coast. It expanded the original, and can be considered the 6th disc of content of the original 5 disc dame. The original Game Sleve even had an empy spot where the 6th disk could slide in. it Allowed you to level your character further as well.

When the sequal came out, Baldur’s gate 2, they featured it as a continuation. You could even import your BG 1 Character into BG 2, and keep along several items, including one known as the Golden Pantaloons(if you found and kept them) that seemed to have no purpose at the time. You also got to keep the extra level you earned from Tales of the Sword Coast, making Optional addon content now a requirement for completness fanatics like myself.

There was a problem with BG2 though. It was lacking an Ending. Until….They released Baldurs Gate: Throne of Bhaal. Literally the Final chapter of the game. But there is more.

In BG 2 you could find and keep an item know as Silver Pantaloons.

Finally in Throne of Bhall, you could find the Bronze Pantalettes and slove what is known to this day as the Pantaloons Enigma.

What this reveals about Bioware, is that they didnt just produce one game, followed by another when it was successful, but they actually had it in them to Plan a whole series to be released over time. and it rewarded people who bought into the whole franchise.

At this point, I am willing to theorize that what we have seen as an ending, isnt the true end. It would absolutly be in character for Bioware to have planned it all along, and to even INTEND for us all to get so Polarized, as to spread the word accross the world and do for them what they couldnt ever do themselves. Market their product through a rather ingenious, if risky marketing strategy. it also serves as a means to get people to buy their product to have the complete experience, and even subtly fight Piracy with DLC.

Im sure everyone is familiar with how much people will about a negative customer experience, and how comparitively little they will praise the positive. Its always the negative that sticks out in our minds.

So, while i COMPLETELY understand the emotional state of the fan base, am not convinced bioware done writing the final chapter.

I myself, while agreeing with how people feel (i didnt like them selling Throne of Bhaal on its own, making BG2 “incomplete) I am going to choose to trust Bioware in this. Authors of Book series do the same thing really. Harry Potter for example wasnt written and released all at once. it was spready out over years, keeping people salivating for the next.

Sloth

On March 14, 2012 at 4:36 pm

Every keeps going on about the “secret ending” and it just being indoctrination and in Shepard’s head etc, and he actually takes a breath at the end!!

Which means that nothing has actually happened, he still hasn’t gone through the beam, the reapers are still alive, and there is zero closure.

And that’s the “BEST” possible outcome of the three identical/reskinned endings. That nothing happens at all. That you’re still laying on the ground. That’s not an ending.

Bunch of people have already pointed out that this may segue into DLC that we’ll have to pay for just to get an ending, which is garbage.

And if Bioware is going to say that the ending stands as is, then it’s also garage and completely lazy.

Timedagar

On March 14, 2012 at 4:44 pm

I agree with you Sloth. I dont like it. I understand why the do it, but It feels wrong to sell something this way, but its not new. Comic books too are released in this way. TV series are sold episode by episode to keep people tuned in week after week. the importance of “First Runs” can not be underscored because the ratings indicate how many people in the audience are also being exposed to commericals.

Its nothing new, Bioware did this years ago. It works. And in the end, I like the product enough to buy it.

Christina

On March 14, 2012 at 4:46 pm

Thank you so much for this intelligent article. It so accurately describes why we Mass Effect fans are feeling like we’ve have been dumped at the prom after spending five years making our dresses.

I am so astonished by the wrongness of the ending that I hypothesized to a friend that ME3 felt like the introduction of New Coke so many years ago: they have released a game with a terrible ending to guarantee the sales of the upcoming “fix.” No, I don’t honestly believe that, but I felt betrayed enough to think it for a few minutes.

Random45

On March 14, 2012 at 4:51 pm

Thank you for writing this, now I can just link this to people when I try to explain why I hated how the game ends. It was just so awful.

I was prepared for a sad, perhaps downer ending – I went in knowing Shepard was going to die at the end, and I had heard that the ending was bad. For some god forsaken reason I disregarded all of that and went into it. The first 30~ hours were amazing, and I was wondering why anyone could have hated the game. Then I was shot by Harbinger’s laser thing, and it all went downhill from there.

What a massively disappointing ending to one of my favorite franchises. It doesn’t just ruin the game, it’s destroys the entire franchise, I can’t even look at the first two games without thinking about how disgustingly bad the end of this game was. Just… What’s the point in playing the others, when the end to the entire thing makes everything so pointless?

Yoda

On March 14, 2012 at 5:01 pm

Great stuff and very well reasoned and argued. This is how most of us disappointed ME fans feel, I think. I am not calling for BioWare or EA’s head, I just want them to understand why this ending did not fit at all and, most of all, is a poor ending for one of the most ground breaking game series of all time. Well done.

Shimapan

On March 14, 2012 at 5:09 pm

Great article, very well written.
This neatly shows up all the things that are so seriously wrong with the ending (yes, no plural, as it’s essentially always the same, just with differently coloured explosions).

After they spent so much effort, creating three very complex games, they throw it all away: no choices, no consequences to whatever you did for the ending, no morality, no unity and harmony, no sense, no whatever.

With this abysmal quick hackjob of an ending, they’re essentially showing a big “F*** you” finger to everyone.

The ending is probably one of the biggest and nasties trollings in gaming history. Oh, and did you know that after the ending, after it pesters you “go buy the download content or else”, there’s another video that goes like this:
http://www.youtube.com/watch?v=xD1pSwdUb7k

Legacy

On March 14, 2012 at 5:23 pm

Well said. The sheer abruptness and the fact that ‘my Shepherd’ would never have accepted any of those choices made the ending hard to swallow. The reasons you’ve listed simply add insult to injury to fans like me who were really invested in the lore and canon of the series. Here’s to hoping Bioware listens.

Sloth

On March 14, 2012 at 5:34 pm

The difference between episodic mediums like sitcoms or comic books and Mass Effect, is then comics or shows aren’t constrained by any type of paradigms. They are episodic in nature and continue as such.

Mass Effect 3 was promised to be the end of a series, and as a bunch of people have already stated and quoted from the Director of the Game itself, would conclude the game and answer all questions.

It didn’t do either of those things.

TomR

On March 14, 2012 at 5:44 pm

“It’s more than safe to assume no one, not the Quarians, not the Turians, not the krogan, Asari or Salarians, no one is going see home again.”

I don’t know how long some of these aliens live, but the Asari for one, live for hundreds of years, some hit a thousand, so they could get home.

And if this game, which as you say “pushes tolerance” above all else, left a bunch of aliens to live in the same solar system together, wouldn’t that be the ultimate realization of where the game was pushing all along?

John Shepard

On March 14, 2012 at 5:56 pm

Great article! I look forward to more from Mr. Lincoln.

As many have already pointed out this is one damn well written article. I really hope Hudson gets a chance to read this because it sums everything up.

I think Bioware missed that, for those of us playing since ME1, we made our Sheps from the ground up, we built him, created a person who we aligned ourselves with; and in the end, were left with a conclusion that none of our Shep’s would have been ok with.

Ruby

On March 14, 2012 at 6:11 pm

Thank you for this article. It was fantastic. All my feelings black on white.

Adam Ward

On March 14, 2012 at 6:13 pm

This article pretty much covers everything that I didn’t like about the ending and even raises points I missed when writing down my own thoughts on the matter.

I almost cried when the game ended. I was confused and upset that all my efforts seemed to be for nought.

BioWare made more than just video-games when they made the Mass Effect series; they went beyond that and yet undid all their (and our!) hard-work at the climax was…I can’t even come up with a word that is suitable.

I never expected that the ending would be a happy one but is too much to ask that I know what all that effort was for? Was I right to unite the Quarians and the Geth? Did my curing the genophage bring about a new era of co-operation and lasting harmony or condemn the rest of the galaxy to The Krogan-Rebellions: Part 2?

That’s all I ask for…closure. Is that too much to ask?

Hammerstein

On March 14, 2012 at 6:31 pm

Good to see that there is still critical and independent gaming journalism. The majority of the mainstream sites are not much more than glorified fanzines fearing for their ad revenue and publisher goodwill.

Sharbien

On March 14, 2012 at 6:38 pm

@TomR

The major problems are actually that Earth couldn’t sustain all of them (two species can’t eat the same food as humans, for example) when there are millions of them trapped in a single system with only one habitable planet, which has recently been devastated by the Reapers.

In addition, it’s doubtful that the krogan forces brought any females with them. So that leaves us with two groups of aliens who will definitely start starving when their supplies run out, one group of famously violent and aggressive aliens who recently had their fertility restored, only to wind up stranded on a planet without any of their women (hope the asari are feeling accomodating), several potential other species who are going to face various issues (the Hanar ecosystem is vastly different from Earth’s; the volus need a separate atmosphere to survive; the vorcha are basically vermin people who tend to overrun any planet they gain access to) and all of them ARMED TO THE TEETH.

I don’t think the love is going to last under those conditions. I don’t think EARTH is going to last under those conditions.

Anyway, this article is awesome. Perfectly outlines the issues with the ending.

Melynda

On March 14, 2012 at 7:02 pm

This was a FANTASTIC article! I’ve seen so many people hating on those of us who are upset with these endings. Sorry, but I actually do feel entitled to closure, but other than that, over the years we’ve had plenty of time to do so much in the Mass Effect universe. Maybe I sound dramatic, but I was heartbroken that I had no way out of killing my Shepard. My first Shepard, might I add, that I navigated through the other two games and all the DLC just to be ready for March 6th. It was bad enough her face didn’t import correctly, but to have her die at the end acting completely unlike herself? Heartbreaking.

I’m a huge Bioware fan, thanks to my brother… Their games are really the reason I started playing console games again. They’re geniuses but right now I feel like they’re trolls under a bloody bridge. There are promises of something on the horizon that will be amazing and would stop all of our lamenting and then Casey Hudson shows up and talks about how he likes how polarizing the endings are. They’re ripping the fanbase apart and hurting Bioware’s reputation amongst an EXTREMELY loyal fanbase.

I just hold out hope that the future holds something better for this game because I really feel that my Shepard needs to go out fighting, not reasoning with a creepy AI kid. I’m a fan of the indoctrination theory flying around the internet and will keep myself in that bubble of theory and denial until I hear otherwise.

Garrus

On March 14, 2012 at 7:12 pm

Sorry, Ross – Bioware’s in the middle of some calibrations right now.

Mark

On March 14, 2012 at 7:19 pm

Great Article, but I am confused. WTF did I do wrong to only get 2 choices instead of 3?

Shep16

On March 14, 2012 at 7:26 pm

Looking around and its creeping in here too, im seeing more and more people who just dont get it. How in any way shape or form are the endings ok? We were told that WE as players would shape the ending but it was an outright lie. Lets be honest here, Hudson’s comments saying he wanted this polarising reaction is just crazy. He wanted the game to be remembered? For all the wrong reasons?

There really needed to be something like Sheridan from Babylon 5. Standing up to the big powers of the galaxy and basically telling them to take a hike. Seriously do think that if anyone took it up there would be a case for false advertising. Knowing that you can play the game in so many different ways just to get to the same result is galling. Let everyone die because thats all that will happen anyway.

This was not the first game I preordered but it will be the last. I already know of someone who will not buy another Bioware game, for another recent issue. I might be joining them because this clearly was not what it said on the tin, For the most part the game is awesome but then to totally destroy replay value for all three games is just lunacy. But it does have EA written all over it. Bioware sold thier souls to the real reapers.

Captain Obvious

On March 14, 2012 at 7:33 pm

The reason for the bad ending is TOO OBVIOUS. The real closure will come in future DLC’s of Mass Effect 3. It’s not enough for Bioware/EA to get your 60$, they want moar. Waaaaay moar from your pockets. Evil company is evil.

Mark

On March 14, 2012 at 7:38 pm

Btw, this is not the worst ending of a video game. I would say Borderlands takes the cake on that one. Also people are talking about how the ending ruins replay value. The game itself is not replayable. All the military resources dont get reset, the galaxy map doesnt get reset, etc, etc.

Kim Etzerodt

On March 14, 2012 at 7:59 pm

Didn’t that AI boy explicitly state, that the Reapers only harvest advanced civilizations?
And wasn’t his reasoning that it would prevent further synthetic life forms from killing all organic life in the galaxy – meaning the same races the Reapers kill, but also all the young races that the Reapers would spare?

Seems to make some sense – much more, than this article turns it into.

R. Duke

On March 14, 2012 at 8:10 pm

Even if this “Beginning of the End” theory is true, it’s a seriously bad move on Bio Ware’s part. I’ve always liked them since they seem to be on the fan’s side (you can’t ask for better gaming experiences than KOTOR or Mass Effect) but forcing players to pay for DLC to get the real ending is a horrible thing to do. Even if they give away the DLC for free, you’re paying for your internet connection aren’t you? It’s no different than a book leaving out the ending and saying “Surprise, we’re giving away the real ending at all Barnes and Nobles for free, you just have to drive here to get it.” Bull, pure and simple.

Kevin

On March 14, 2012 at 8:29 pm

Ross,

I can’t thank you enough for writing this article. I beat the game on Sunday of this week and have been twisted into knots for the last three days.

As an American, I believe in freedom of expression for all creators and designers, regardless of my personal feelings on the subject matter. However, as a consumer of a product, I feel like I have a right to receive what I paid for, especially if that was in the verbal agreement or contract.

I love most of BioWare’s games, and I’ve loved playing them. This articled did a great job of summarizing why a fan like myself could be so hurt by this ending. In ME2, if you didn’t buy better shielding for your ship, someone on the crew paid the price in the end. That system of choice and consequence kept us scrambling for our own personal ‘best’ endings. We’ve also been conditioned from the news articles to believe that this last game would take all that into account.

Impressively, 95% of the game’s narrative did. But the conclusion, the big finale didn’t. I’d be lying if I didn’t say that I was absolutely blown away at how much of the narrative from the first two games carried over, (up to an including special lines from Tali expressing displeasure at having been sent up the heat exhaust tube in part 2) and was impressed seeing how making the choices I had helped unite entire species against the Reapers. But I was absolutely crushed that in the end, I have to try to make sense of 10 minutes of gameplay and footage that didn’t make much coherent sense.

For now, I’ll carry with me that I kept as many crew members and species alive for as long as I could. But seeing that many systems destroyed at the end by Shepherd’s hand after hundreds of hours of trying to unite them? It was a huge letdown.

In response to the fans and well expressed articles like this, I hope that BioWare will release a letter to the fans letting us know why they didn’t come through on the ending. We can all speculate all we want, but at over $200 dollars for the 3 games and the DLC’s, I’d really like to know as a consumer why the game didn’t match their promises.

Thanks again for taking the time to write this article. At the very least, you’ve helped a fan like me see that I wasn’t alone in what I was feeling and perceiving. I deeply appreciate your writing, and for giving us fans and consumers a voice.

Sincerely,
Kevin

jmckay93

On March 14, 2012 at 8:37 pm

people shut up stop ruining it for everyone the real reason the ending sucks is because everyone now knows what it is thanks alot!

anonymous cause

On March 14, 2012 at 8:53 pm

I agree with Mark, WTF did I do wrong to only get 2 choices instead of 3? WTF is the green light anyway??

Blue: Shepard control the Reapers
Red: Shepard kill the Reapers
Green: ????????????

SupremeLegate

On March 14, 2012 at 8:57 pm

To date I have played both Mass Effect 1 and Mass Effect 2 more times than I can count, and I am not a fan of some of ME1′s mechanics. And I am currently working on my 2nd play through, Played my Neutral and Paragon Shepard’s, of ME3and am not sure if I will play it again after.

I may play my Renegade, but I know that after that I will not play it again because there simply is no point. Heck, the only reason I am playing my Paragon is because I wanted to see how things played with Liara.

And the only reason I would play my Renegade is to see exactly how bad I could make things, by only doing the necessary missions to progress the story. But again, there would be no point.

So far I have not seen a single article that better explains why than this one.

SupremeLegate

On March 14, 2012 at 9:00 pm

The Green ending is “Synergy” where you combine organic and synthetic. From what I have read, so take this with a grain of salt, to get the Green ending your Shepard has to be Neutral and have a balance of Paragon and Renegade.

Rauko

On March 14, 2012 at 9:05 pm

Let me see…. I destroyed the Reapers, Anderson dies (never liked him much anyway) ,the geth went poof and the cycle ended. Shepard lives, its clear from the breath scene and the “tell me another story” from the stargazer. The Normandy crashed on earth and at least Tali (my romance), Joker and Liara survived. So, Shepard will eventually rejoin with them. Sux for Tali though, no going back to her home world. In any case, none of the alien races that survived the assault on earth will be going any ware any time soon. Earth will become a ver interesting place with all the new inhabitants.

Jess Q.

On March 14, 2012 at 9:14 pm

- SPOILERS -

Blue: Shepard controls the Reapers (and becomes immortal but it sucks? I dunno)
Red: Shepard destroys the Reapers and all technology and probably himself
Green: Synthesis. Shepard chooses to combine synthetic and organic DNA to move evolution along (without their permission, natch)

Green only shows up if you have a really good game. I did every side-quest but no multiplayer and I had green as an option.

However, apparently in a “perfect” game, after the Red “Renegade” (supposedly) ending, you actually see a tease of Shepard waking up in rubble that appears to be London, which really supports the crazy indoctrination theory. You don’t see Shepard’s face, but they’re wearing charred N7 armor and if you play a girl, you hear a girl’s “breath” as she’s waking up.

What does that mean? I have absolutely no idea.

Dan Sanders

On March 14, 2012 at 9:21 pm

I just wanted to add my voice to the thanks. I’ve never been this into a game series before, but I was hurt by the ending and at at a loss as to how to express my grief. If this were any other game I would feel either happy if things worked out or mad if the game had some problem, but honestly, I feel grief, like i lost something unexpectedly. powerful stuff.

Jules

On March 14, 2012 at 9:31 pm

Ross Lincoln, you have gained a fan. Both for being concise and eloquent in your writing, and also for bothering to take the time to deconstruct an issue that thousands are angry about, an issue that long term fans have been insulted over and told to shut up about, whether it is from Bioware reps themselves or most other supposed gaming journalists.

This is not the treatment we deserve.

Peter

On March 14, 2012 at 9:46 pm

I’m Commander Shepard, and this is my favorite article on the “Retake Mass Effect 3″ movement.

Original Video: http://www.youtube.com/watch?v=UXLVFnl3WcE

My Version:

“You all know the mission, and what is at stake.
I have come to trust each of you with my life — but I have also heard murmurs of discontent.

I share your concerns. We are trained for gaming; we would be legends, but the records are sealed.

Glory in online battle is our way.

Think of our heroes; Leeroy Jenkins, who defeated a raid group with a single pull.

Or Rick Astley, who kept excited gamers at bay with hidden Rickrolls.

These giants do not seem to give us solace here, but they are not all that we are.

Before the network, there was the Atari. Before video games, there was D&D!

Our hours of gameplay stopped Saren and Sovereign, but before that we held the line!

Our influence stopped the Collectors, but before that, we held the line!

Our influence will stop Bioware and Mass Effect 3′s crappy endings; in the battle today,

WE WILL HOLD THE LINE!!”

Nikki M.

On March 14, 2012 at 10:22 pm

Thank you. You summed it up perfectly.

I never expected to have a ‘happy’ ending. I’ve ran too many RPG’s and read too many great novels and trilogies to think it’s be Disney happily every after, and I would’ve been fine with that. I’m fine with the fact that my Warden disappeared in a few years after defeating the Blight. I’m alright with my Champion going on the lam, and disappearing as well.. Same with my two jedi from KOTOR 1&2.

The difference was that there was closure and choices, and you knew what effect your character had on the world when it ended. You, as Shepard, were losing friends and millions of innocent people as you worked to bring the galaxy together to fight back…

and up until you spoke with the ‘Guardian’ I was blown aware by the story, how if progressed and it was the best game I’d ever played..

and then I felt like I was socked in the gut. None of the choices were different to me, at all, or to my Shepard.

Ultimately, I picked destroy (good) because all I could think was if that was me, and I had to choose one of those ty choices after losing close friends and my lover, I was gonna nuke them. Felt awful, because of how my Shepard busted her ass to unify the Geth and the Quarians, as well as the Krogan & Turians.

That was no choice, none what so ever.

Hell, if they had popped my Shepard into those dreamwoods/afterlife/heaven, and everyone she’d lost on the way to the end was there welcomed her, and we got a write up of how the universe moved on.. I would’ve been happy with that

Liam Kroeger

On March 14, 2012 at 10:31 pm

ME3 = DA2 with guns for me. It’s that simple.
There are so many questions now at the end that I am almost a 100% certain I will pas whatever it costs to see a real ending. I do NOT care if it is a good or a bad one. I just want closure.
And therein lies the problem: Bioware can depend on people buying a DLC because they care about the story. But if they are really going through with this, there will be dark times in the gaming industry ahead.

Dragon Age 3 will be my last Bioware/EA product it they pull this off.

P.S. Please don’t get me wrong: ME3 was a great and purely epic game but the ending was just in insult to all who care about the Mass Effect universe and gamers in general.
Now I can fully understand why I consider myself more of a MMO-Lover: You don’t have to care about the end.

Groomingsam

On March 14, 2012 at 10:44 pm

Organic life always creates synthetics. Synthetics destroy the organics and the universe comes to a halt. No evolution. No nothing. Thats why the Reapers destroy the universe every 50 thousand years. It’s also explained why The Illusive Man is on the Citadel earlier in the game. Also the endings for me were perfect. By the time I got to the Citadel and the child started talking I was thinking more about what’s best for the galaxy. Middle option is the perfect ending to me. I didn’t just save the universe from the Reapers but threats beyond that. Sherpard’s sacrifice was for the betterment of the galaxy. Mass Effect was filled with choices that affected the present. I think it fitting that the last choice be one for the future.

Matt C.

On March 14, 2012 at 10:48 pm

Just a fyi, the whole thing about the illusive man being on the citadel, it was said with the conversation with Hacket and Anderson that after he found out the citadel was the catalyst, he made for the citadel and warned the reapers, so he was there when the reapers closed it and moved it to earth

Eric

On March 14, 2012 at 11:48 pm

This is a brilliant article, thanks so much for posting it. I hope EA-Bioware wakes up soon and fixes this before the fans decide they won’t and walk away without looking back.

There is a theory that this is all a PR stunt, and perhaps an attempt to gouge for more money for the the DLC with the real ending,. They are taking a big risk at losing a lot of customers if its a PR stunt, and if its a DLC gouge, they will make those sales – but they will also piss off customers who may then say that they are done with EA-Bioware after that.

Not to mention people selling their copy right now, you know many of them won’t go buy another one after EA pulls some stunt like that.

Gram

On March 15, 2012 at 12:01 am

Great article. I don’t necessarily agree with how people are choosing to voice their opinions(I think many fans of the ME series take things way too seriously and are immature), but this puts things into perspective for me. I was fine with the ending I had, but thinking about all the things this article points out, the ending really does crap on everything that was being set-up through the whole series. I think at this point all Bioware will do, if anything, is put out a new dlc pack and act like this was all an indoctrination hallucination. That’s really the only way they can retcon the ending. I think they just screwed up though.

Jenova

On March 15, 2012 at 12:35 am

I dunno, it seemed pretty clear to me from the beginning of the series that the Reapers were going to keep the entire galaxy in a stunlock and the only way to stop them wasn’t going to be pretty.

I guess… five years worth of ending cutscenes and/or “what happened to everyone” epilogues in the glorious Bioware “tradition” make a “good” ending? The thing with Joker obviously has a piece missing. I was actually listening and paying attention during all three games so not much if anything came out of left field.

Tanya W.

On March 15, 2012 at 1:23 am

I just finished ME:3 last night, I can’t say anything about this ending that hasn’t been said already. Thank you for this article.

More than the story, as a faithful Bioware customer(Everything from KOTOR 1 and on) I feel cheated, lied to and used, and felt the writers/developers think of us as nothing more than 5 year olds with money to burn.

My Shepard, yes MY Shepard, and I think everyone’s would never “accept” this ending, or the “choices” she’s given, especially such nihilistic ones. MY crew would rather get incinerated on Earth with me fighting than fly in a random direction.

I take comfort in the fact of the final destroy scene where the N7 chest breathes that Shepard was really just knocked out by the beam, and Anderson was really the one who saved Earth (which he deserved to), and hoping for a “Waking” DLC or a text-only mod.

Final note, if it were all real, the Catalyst/AI’s logic is false and utterly nonsense. I disproved his reasoning through the Quarian/Geth alliance, and throughout the game EDI herself is walking proof. But like everyone says, we’re not given any chance to say that to this walking plot-hole child and make our own decisions.

Fogog

On March 15, 2012 at 2:26 am

These “endings” are completely and utterly disconnected from 99% of all 3 of the games put together. How they could put together such a feat as tying in all the choices you’ve made from ME1, ME2, and then into M3 and then throw it all away in 7 minutes is beyond me.

There’s a difference in Bioware taking artistic license and putting forth philosophical questions to us that we can interpret as we like and just taking the deus-ex machina approach and taking the easy way out and destroying one of the best sci-fi ip’s in the last decade.

Again, 99% of the game is amazing, it’s worth the money, and one of the best experiences you’ll likely see from studios anytime soon (mostly due to the quality of the VA’s and scripts), however ALL of that is completely invalidated in the last 7-10 minutes. I certainly wouldn’t want to touch ME1 or ME2 or 3 again,investing countless hours for…what…red,green,blue?

Smokey

On March 15, 2012 at 3:04 am

My Problem was that they had to go out of their way to make such a ty ending. I would have preferred they had just been lazy and done a simple 2 ending choice: Control the reapers and rule the galaxy with an iron fist, or destroy them, knowing that no one can handle that much power. The fact that they added the weird, god-like child-computer just baffles me.

Signfang

On March 15, 2012 at 3:49 am

What a good article it is, I enjoyed it.

I cannot believe that the Bioware made ME3 be filled with all those conflicts between different races, synthetics and organics, different values, philosophies, and end like THIS.

I hate to admit it, but it would have been better getting “overused sunshine and puppies and creepy masked babies” over that pile of junk.

Jonathan C Parker

On March 15, 2012 at 4:01 am

Agree totally with this article, nothing new I can add to the general feelings of disappointment. Maybe Bioware are going to latch on to the whole indoctrination idea that people have mentioned and linked videos to, but I have some answers to some of the supposed lines of evidence for it all being a dream/indoctrination.
1) You hear it being reported that nobody has made it to the beam that transfers you up to the Citadel. Well that is actually true. You are the 1st to make it and you hear that before you get there and they probably saw you hit like all the other soldiers.
2) Anderson getting there after you but then being at the console before you. He clearly states that whilst coming up after you, he ended up in a different location than you. It could have just been closer to the console than where you ended up. Plus you move at about 0.0000001 mph so a snail would probably beat you.
3) You crew members being on earth one moment then the Normandy the next. It takes about 20 minutes from when it is reported nobody makes it to the beam and a retreat/reorganise ordered to when you destroy the Mass Relays etc. On hearing that nobody had made it, Joker could have quickly swooped down, collected the team and then have been attempting to escape in the Normandy when forced to crash. I’m not saying that fits whith what my team would have done, but there is the time to do it.
So as much as I don’t like the ending, I really do believe that Bioware intended that to be the genuine ending and all the indoctrination/dream talk is wishful thinking. Maybe Bioware will change to that in view of the backlash but I do not think that was their original intent. I believe thay just simply made a really poor end to a fantastic trilogy.

Angela

On March 15, 2012 at 4:04 am

This article breaks it down perfectly and explains why the ending to video games’ “first true epic” is the biggest let down ever. It’s total crumb.

There’s a comment on here by “Chris” talking about all the ‘possibilities’ or something of the next Mass Effect games with synthesized races and tells us to “imagine what it would be like in the future there” and how it would “fix all the plotholes”. No. It doesn’t. It doesn’t answer why Joker ran away or why the Galaxy isn’t destroyed or why your squad is suddenly on the ship. It doesn’t solve the problem of a hopeless ending where the races probably starved to death (or were eaten by the krogan). You CAN’T imagine endings after this one. Did you PLAY the game? Did you READ the article? Just picturing the ‘next three games’ in a world where God Child molded everyone into Synthetic-Organic hybrids doesn’t fix these endings. If that’s what BioWare tries to do, I’m not putting a cent into the damn series.

Thank you for such an outstanding article. I can guarantee you I’ll link this around whenever I need to explain to people WHY the endings to ME3 deserve the hatred they’re getting.

nerv

On March 15, 2012 at 4:05 am

This sums it up nicely. To have such an epic franchise end in such a senseless way is what upsets us. We were allowed to make choices throughout the entire series. Yet, at the end of it all, we are left with no choices at all. We are forced to accept the director’s attempt at creating a controversy…creating a subject of discussion so ME can continue on. By looking at how many responses there are already, I guess he succeeded.

Suhail

On March 15, 2012 at 4:10 am

Great article, I hope it helps bring about something positive.

Someone mentioned this on BSN, but I think it’s an important fact to consider. Most, if not all of us, play these games to entertain and distract and escape from reality. Our reality is generally boring, mundane, and these games are our outlets for being somewhere that we could not go.

How many pieces of fan fiction, spin offs, character backstories have been written about Baldur’s Gate, KOTOR, Dragon Age, Mass Effect? Because all of these are rich, detailed worlds/universes.

What can those people write about canonically post-ME3? No more fan fiction of humans visiting Thessia, or growing up on the Citadel.

To tie this back to reality, in our current economic climate where people, regardless of income are unsure of the future, games, books, movies offer a way to escape and give some perspective. We can all relate to a lot of the characters in these stories because we all know someone like them.

My former CO for example during service had a LOT of the qualities of Garrus, which made me like him even more because I connected with the character in a personal way.

Point being, ending your story on this note is a shame to the series, and to Bioware, who are infinitely better than this, all the small and large choices end up the same, going against everything they’ve done in the past.

Jollybest1

On March 15, 2012 at 4:17 am

THX , great article …..If there were more articles like this maybe just maybe they will stop telling others that the ones that are disappointed aren’t a few as they said many times but a big part of the ME and Bioware community…I did not signed the petition but I am disappointed….Thx again for a great article….

Amy

On March 15, 2012 at 4:37 am

Amazing article Ross!

Notice how there are little to no complaints about the bulk of Mass Effect 3 up the the end scene itself? They did an above and beyond job in setting up the third chapter…but then….

Why did they do this? Surely SOMEONE at Bioware, a writer, an artist, a programmer, feels the way their customers do right now about how cheap, random and out-of-place these endings are?

Dagr

On March 15, 2012 at 4:38 am

… I just realized. That indoctrination theory gives not only extra ending but allows post-end DLC. (not to mention obvious Aria retaking Omega)

If you killed Wrex in ME1 his brother will wage war with salarians.
If killed the Geth help Quarians with remaining geth forces
and so on…

I liked original 3 (or 16) endings but with ability to make post-end DCL gives Mass effect even more “plot gravity” like final fantasy 10 (with it’s 10-2), 13 (13-2 same way) not to mention FF7.

Giving that idea using “this” :
http://www.thevine.com.au/life/tech/mass-effect-3-and-the-ending-debacle20120314.aspx

Who looks after ME tweeter maybe knows better

Efe

On March 15, 2012 at 4:39 am

I cannot think of anything better to summarize my feelings. Thank you very much for the article. Bioware should deliver us a closure DLC for free because I deny the one that came with the game itself. It was not unforgettable, it did not made the triology better… I played first 2 games again before the release, just to make sure I did all the right choices in first 2 games, just to see that they have no effect at all. I’d prefer a cliche ending that gives me closure and showing me that my choices mattered, instead of this crap

SphaZ

On March 15, 2012 at 4:47 am

Thank you.

Holly

On March 15, 2012 at 5:09 am

Thanks for the well written article. You did hit the main points. I finished the game last night and slept on it. I awoke with the same empty-gut feeling I had when I turned off my XBox last night. The ending of ME3 was just plain bad story telling. Cheap and lazy story telling. They robbed us of a story ending which we had been building for years. Every single one of us invested time, emotion and identity into “our” Shepard. We were robbed. Whether or not Shepard had a romantic happy ending with Liara or Tali. Spent the rest of his days in a bar with Garrus and Grunt picking fights and telling war stories should have been our choice. We worked for it, but we didn’t get our payoff.

Mark

On March 15, 2012 at 5:33 am

I am gratified to know that at lease SOMEBODY gets it.

We aren’t being whiny, we want the experience we were promised. Will I keep playing this game? Yes because the characters are still compelling and the game is still fun to play. I will just stop short of the ending and try to imagine the ending that Drew Karpyshyn actually intended, since this obviously isn’t it.

Am I going to buy ANY dlc’s (or any other product) from Bioware till something is done about the ending?

ABSOLUTELY NOT!!

Omegasama

On March 15, 2012 at 5:36 am

I will so share this on my Facebook. This is EXACTLY why I was bothered by the ending of ME3.

Thank you for writing this.

Dalendria

On March 15, 2012 at 6:09 am

First, thank you for the article.

Second, I personally thought my Shepard would not survive this from the start of the game. Heck, even the opening music at the Start screen was somber and foreboding. So, I am not displeased that my Shepard died.

Third, as you pointed out, I have issues with things that did not make sense. Glaring example: As much as I wanted Liara, my love interest, to live, how could she be on the Normandy after I destroyed the Reapers. She was with James and I during the final push. After the explosion, I assumed that she died – that my choosing to bring her got her killed. But when I saw her looking alive and well, I did an Internet search to try and understand what I had been seeing in the last 10 minutes. And that leads me to my “Ending frustration.”

Finally, I discovered that there was a possible ending where Shepard does not die. More importantly, it required a high military strength. Because I do not like multi-player, I refused to do the online missions. I confirmed that there is no way to get enough points for the “Shepard lives” ending without doing multi-player. So Bioware chose to penalize me for avoiding multi-player. Worse, for avoiding multi-player in a game that has been historically a well-crafted single player experience. I would not have minded taking the time to secure the necessary resources. But to not even give us single players a chance to collect enough is wrong.

So, the ending is confusing. You do not have any chance at achieving other possible outcomes without doing multi-player. You never get to see if all the things you have done had any real impact – galactic unification, so what?

birthofthecool

On March 15, 2012 at 6:34 am

Thank you very much for this article. It is certainly the only one that gets this deep into the matter and actually tries to see what really bothers us fans.
Like you said, we are not just whining about wanting a happy end, but are seriously frustrated, some even depressed about the way this last 10-15 minutes practically screw everything that has come before that.

YOu list all the valid points and I agree with all of them.

For me the most important one in matters of the story, is the fact that the theme of tolerance is so totally discarded and that Shepard only gets a choice between three ways he/she would never have chosen.
There are a few instances in the game where I felt we were being lead too much,(long dialogues with almost no choices possible) and nowhere does it show so much as in the end.
I was waiting and waiting to be able to do something, but no… no way.

No matter how I try to get my head around it, it makes no sense to built up Shepard three games long, to so utterly destroy her/she in the last minutes.

No, it’s not about a happy ending (although I personally would like at least the possibility to achieve one.)
It’s about taking everything the game was about and turning it upside town in the end.

And it is about a promised and neccessary closure, which isn’t provided.

Raoul

On March 15, 2012 at 6:39 am

Thank you so much for writing this perfect sum up of everything that is wrong with the ending of this fantastic game and francise!
I have loved ME from the beginning and the ending(s) it has gotten is just undignified. It just doesn’t do this epic journey any justice what so ever and i really hope that BioWare (who still is one of my favorite developping studio’s only somewhat less now) sees that they really should make a true ending worthy of the name Mass Effect!

Jeff

On March 15, 2012 at 6:40 am

This made my day,I swear that I couldn’t have said it better myself

Hyperforce

On March 15, 2012 at 6:43 am

I agree with this article at every point. The ME3 ending is so badly written I’m simply ignoring its existence right now. To me the story ended when Shepard was running towards the conduit.

If Bioware was going to Retcon the story they should involve their core progression mechanic (the size of your forces) much more closely and nuanced.
I’m hoping the forces you collected will have more effect on the actual events. Like the Citadel defense force: Did the reapers kill everyone on board the citadel or are they still alive and holding out against reaper ground forces? Why weren’t we allowed to fight through the citadel to its control room (come full circle), instead of bringing us to some random control panel conveniently placed near where you are transported?

In that sense, It was disappointing that the citadels role as an actual mass relay wasn’t taken into account. Why not make the Citadel itself act as the galaxy wide smart-bomb instead without the mass relay network, If this thing can pull the reapers out of dark space on its own power, it surely can send a signal galaxy wide with the crucible attached.

The fleet-size could have been proportionate to your success.
If the Crucible is damaged due to a lacking escort, then the citadels mass relay could cause interference destroying the mass relays in the process, if the crucible is really damaged then it could destroy the citadel in the process as well (causing Shepards death).
However if its protected properly with enough forces (for example) it could leave the mass relays intact, destroy or subdue the reapers and allow for a good ending without the space/child/god deus ex Machina.

RL_DaN

On March 15, 2012 at 7:26 am

Any money I’d spend on dlc is going to charity. From the moment the bioware push for cash to pre-purchase the digital deluxe version with it’s showing of the prothean in the demo, they’ve gotten their hands on enough of my entertainment budget. To make me feel better, my next entertainment budget item is going toward helping a real charity at this point. I’m adding up the cost of any dlc coming out after this game and throwing in an extra 80 bones and sending it on to the charity many are donating to.

I cannot see (other than altering the ending completely) that a dlc series is going to fix this anyway. What could they give us: new armor? more pets? super guns? story within the story? Nothing fits.

And hiding behind budget and time-line restrictions doesn’t cut it as an excuse. I’d gladly have waited a lot longer. It’s not like bioware is a startup- indie company. They had the cash, and they had the fan base. Their price point shows they had done their homework.

Speaking of which, I have the cash and had the time. I feel like I got suckered by all the pre-release comments and that darn demo. I hate that. They didn’t play fair, but I could have waited – and not purchased the game at all. Or looked in the bargain bin at my local, instead of an instant gratification Origin download.

News travels so fast, 14 days wait I could have saved 80 dollars. But the pre-release news and that demo… no I blame the company on this one.

No one can can convince me that even the game writer’s liked the ending- no matter how much they defend it.

Does anyone remember that guy way back that strung along a tail of CD’s he would collect along the march because he was trying to make an environmental statement? CD’s people would get in the mail regardless if they wanted them or not, and usually got trashed?

Oh wait Origin/EA instant gratification download again.

Aaron

On March 15, 2012 at 7:59 am

Ross Lincoln YOU ARE MY HERO!!!
Ross Lincoln FOR PRESIDENT!!

jargonaut

On March 15, 2012 at 8:10 am

Many have already given their opinion about the end, and here’s mine.

For people who wonder why so many people think the ending of Mass Effect 3 was bad, here’s an analogy which requires a little knowledge of The Lord of the Rings and its plot:

Imagine you enjoy the story very much. So much, in fact, that you have read the first two books with appendices (all poems and songs included!), and/or watched the extended versions of the first two movies. Then you get your hands on the last book/movie which was just released. You start enjoying this item, not missing a single thing, since you think the story is much, much better than you are used to enjoy and you don’t simply want to miss anything.

Finally you come to the last part of this excellent adventure. The Fellowship of the Ring has had to face a lot of pain and misery and now they are starting the huge fight against Sauron at the gates of Mordor. At the same time Frodo and Sam are fighting to get to Mt Doom to destroy the One Ring, with Gollum in pursuit. What will happen? Who will win? Who will die? Will the ring get the better of Frodo, too? What is the fate of the world you have been “living” in through the whole epic adventure? Or the people who have followed and learned to love or hate?

Then the story cuts to Frodo in Mt Doom. Gollum attacks him, but then suddenly decides to cut his own throat because Frodo scolds him a little bit. Frodo throws the ring into lava and dies when the volcano explodes. Sam, your loyal companion who followed you all the way to the mountain, is somehow magically transported back to Shire, but that’s ok, since he’s riding faster than the wind to get as far away from you as possible. The world starts to explode. There’s no mention of what happened to your Fellowship nor if any of them survived. The End. The short afterword states that you can buy an extra chapter that will explain what happened to Frodo when he swam over a pond two months before his end.

Yes, Tolkien could have chosen any road he wanted since he was the author. But don’t you think that in any case the ending should have had at least some sort of closure – at least to explain was everything worth it, or to mention who, if any, survived? Or at least make sense.

Smauel

On March 15, 2012 at 8:26 am

Please Bioware… PLEASE! I beg you to fix the last ten minutes of this game. It was the best game I ever played until I became indoctrinated.

Vashelle

On March 15, 2012 at 8:34 am

Great article Ross!

As far as I’m concerned, the Crucible worked, destroyed the reapers and the last 10 mins are my Shepard having a coma dream in a hospital on Earth with Liara and kids at his side.

Andrew

On March 15, 2012 at 9:15 am

The main problem with the ending isn’t even the fact it sucked; its that each ending sequence felt like half an ending. It seems like Bioware/EA decided to cut the ending in half, in order to tick off their fanbase, thereby promoting the sales of a “real” ending DLC that explains/completes it. Controversy like this promotes word-of-mouth publicity, and all publicity is good publicity. All I know for a fact is, if the ending isn’t fixed/explained, for FREE, Bioware and EA won’t be getting another dime from me. If its not fixed, or fixed for a price, that’s it; I give up and wash my hands of the company. I refuse to spend my hard earned cash on content that should have been in the game in the first place.

Doc

On March 15, 2012 at 9:34 am

This is one of the best review I’ve ever read. When I finished the game the ending didn’t make any sense. I played the ending twice and tried to change the output. No matter what I choose it was terrible. I simply don’t understand this moral/sacrifice bull . I do my part of sacrificing every day. I am a married man! I don’t need that from a game.

Wally

On March 15, 2012 at 9:49 am

Thank you for this “clinic” you just put on.

Chuck Wells

On March 15, 2012 at 10:01 am

Kudos to the authors of this article. This is the most spot on, most exceptionally weighed and correct statement made about this unfortunate controversy that I have read. The fact that it clearly details the disappointment of fandom, without being intentionally inflammatory is quite remarkable. The outraged & vocal naysayers could learn a trick or two from considering how these guys frame their thoughts on Mass Effect 3

RC

On March 15, 2012 at 10:14 am

Thank you so much. It’s nice not be called homophobic, a cry-baby, or a selfish, artistically-inept gamer for once in regards to this matter. You summed it up perfectly.

IComeAnon

On March 15, 2012 at 10:33 am

About point 4. I thought the point was that synthetic life will destroy ALL organic life. Thus the reapers were created to cull the more advanced organics, while leaving the less developed ones alive in order to grow more. That’s why the salarians, turians, humans, etc survived while the Protheans didn’t. That is definitely expressed throughout the game/when talking with the AI at the end

Bart Stolk

On March 15, 2012 at 10:38 am

I’ve been thinking about the mass effect 3 endings for a few days now .
breaking down everything the series had in it.
as far as i can tell . the crusible doesn’t even work while its in orbit around earth . becausse it needs dark matter to power it.

but more to the point .
i don’t believe a single second of events afther you get blasted by a reaper during the all out storm to the citadel .
the whole thing is build on lies , details left out or changed to have another meaning .
my conclusion on the endings is that you are either unconsious and your choices deside if you : either give up and die , or fight to wake up.
based on your nightmares where you run towards the child .
the last nightmare ends with you burning along with the child .
Implying that sheppard wishes he/she died with the child .

upon that , if the child is your unconsious self , it gives you 3 options with lies .
-control the reapers : let the reapers turn you in a husk.
- meld biological and synthetic life together : become part of a human reaper
- or kill the reapers . wich leads to an ending with sheppard waking up in a pile of rubble.

add on top of that , that there is still 1 story to be told about the sheppard.
tells me that the whole ending is based on your will to survive .
cos in the end isn’t the whole idea behind mass effect 3 a simple statement? we fight or we die ! ?

Or your witnessing indoctrination for the first time.
cos so far we’ve seen it , not experienced it .
the sole reason i see indoctrination is the child .
sheppard starts seeing the child when the reapers arrive at earth .
we know the reapers use indoctrination .
so consider if the dreams you have are indoctrination attempts on sheppard while she’s sleeping and at her weakest point of resistance.
also if it is indoctrination , then the child is a reaper spreading lies .
turning the truth to there advantage .
like before the 3 options are changable .
if the child is a reaper then it seeks to control you (control the reapers option)
meld biological and synthetic life together (is obviously and attempt to force you to agree to help build a human reaper)
destroying the reapers and all synthetic races . if the child is a reaper then it’ll lie about the death of other synthetic life just to preserve its own race.
also note that your alignment goals change color .
also why does anderson not see the child .
or in a time of appocalypse why does no adult even try to help a child into an evac shuttle ?

Zuko501

On March 15, 2012 at 11:00 am

Give this man a Pulitzer.

Clive

On March 15, 2012 at 11:02 am

No court martial for Joker, he probably gets the worst out of everyone. On that seemingly uninhabited garden world with no transport, everyone who was on the ship is reduced to survivalism unless there’s a way of communicating with a nearby civilisation.

In that case, Joker with his brittle bones would be so much of a burden to the rest of the crew that he probaby wouldn’t make it very far, even if EDI survived and could carry him.

More doom and gloom!

Carlos

On March 15, 2012 at 11:06 am

This is easily the best written article that I have seen detailing the flaws in ME3′s ending. While Bioware and other gaming websites are trying to brush this issue off as a bad case of gamer “entitlement”, this article shows the ending’s flaws without going down that road.

Kudos to the author on this piece. I only hope that more of the naysayers take the opportunity to read this.

Dragon

On March 15, 2012 at 11:25 am

The entire point of the ending (and of Mass Effect) is that in the end, paragon or renegade is not a good vs evil discussion. They’re order and chaos. Organic and Synthetic life.

They’re EVERYTHING the entire series was about!

Here’s what I think the three choices represent:
- Destroy: Choose Chaos, Organics, Renegade, Humanity (Anderson). For now organic life is saved, but synthetics may be built again. If that happens, there will no longer be Reapers to eventually cleanse the universe and restore order. This is chaos.

- Control: Order. Paragon (literally: idealistic, not ‘good’). The Illusive Man examplifies this. Control also stands for the Synthetics. Rather than Reapers enslaving/indoctrinating humans, humans enslave reapers, geth and EDI. Control is predictable, but control takes away the freedom of the synthetic races.

And finally,
- Synthesis. This is neither Paragon nor Renegade, but what is it? The melding of Order and Chaos? I think this is the Unknown. The Cycle is broken and this is the next step; YOU get to think up what it means exactly. Perhaps it’s the ‘free will’ you talk of, even though that is already addressed by the mere fact that Shepard is there, talking to the Child.

Rewind a little bit. Shepard has just been hit by a freakin’ REAPER. Not something anyone ever is known to have survived. Better yet, Anderson somehow also got in and The Illusive Man pops up out of nowhere. Shepard can hear people over the radio, even though he’s not wearing one. His armour is all gone.. blasted off cleanly?

Was Shepard really in the Citadel? I don’t think so. Was it a dream? Pretty sure it wasn’t. Perhaps it’s just not meant to be taken literally.

In the end I could not have asked for a more fitting end to the Mass Effect saga, precisely because it ties everything together. It just doesn’t turn it into a neat piece of prechewed logic for you and lets you make up your own mind.

CyrionX

On March 15, 2012 at 11:42 am

Wow, you really have to forcefully missunderstand the whole story, if you sum up this much nonsense.

Every argument is filled with unlogical nonsense. First think, then write.
Examples?:
“In Mass Effect 3′s ending, the Mass Relays are destroyed in explosions so massive that they’re depicted as being visible from a perspective that resembles the Normandy’s Galaxy Map”. Which means that Shepard has probably killed more life forms than the Reapers could on their best cycle.

=>Maybe the biggest error first:
A. Blue Wave kills nothing.
Red wave kills Syntethics.
Green wave kills nothing

So what did kill shepard? only synthetics, and only if willed.
did you you even saw the end? seriously?

“No matter which of ME3′s endings you choose, the Mass Relays are all destroyed.”
=>Wrong: Take the “blue” ending, and the sequence of the exploding Relay is missing, unlike the “red” ending, where you can see a full-scale explosion. (btw: the Citadel is a relay itself)

“But in The Arrival, it was firmly established that the destruction of a Mass Relay would result in an explosion resembling a supernova,”
=>
A: The explosion-wave isn’t ignited by a relay, but the crucible.
Maybe the relays supposedly expanded the blue/red/green wave by supporting it with their own explosion. Makes much more sense to me, at least.
B: Nobody ever tried to destroy a relay, those where just hypothesies.
In fact nobody understands how a relay exactly works. Only the protheans built a conduit similar in function.

and the list goes on and on and on and ( i mean it ) on and on and on…(seriously, i’ve read it through and every argument is just unlogical)

And at last, by reviewing the oppinion based issues like…

“Everyone in the galaxy is stranded where they happened to be at that moment, including thousands of ships and millions of alien races now orbiting a ruined Earth.”
=>…i just thought…
so what, they’re alive.
Poor ultra-advanced aliens, can’t find refuge in a faster-then-light ship, in a Galaxy full of friendly aliens.
You probably didn’t know how to further slander the story even more, than by already placing pseudo-facts that obivously aren’t true. (see above)

Man, you hate this game? fine, keep it to yourself. Or get real arguments.

You’re probably someone who rather watches bambi than inception.
Oh, this brainstormin hurtin too much…”right dawg?”

Jason S.

On March 15, 2012 at 11:59 am

+100 Ross!

That’s a clear way of thinking about it Dragon, but ultimately it’s apologetic towards the hashed together endings we have . I disagree, was Shepard’s story, *our* Shepard’s story, broken into 3 acts. Organics vs. Synthetics was already a subplot between Quarians and Geth which we could resolve.

All 3 choices in the end assume that Shepard trusts, gives a damn or WANTS to believe what the Starchild says.In no way are we given an explanation for any of this, or choices against it which goes directly against EVERYTHING we’ve done in the past 3 games.

Fine go ahead, destroy the galaxy, kill Shepard, kill the whole crew for all we care. Just have it make sense, which none of these endings do, they are not profound choices between vastly different outcomes.

In ME1 you could save or destroy the council, the governing body of the entire galaxy, permanently leave one of your squad for the lifespan of (now) 3 games, and more.

In ME 2, we all know the choices, including up to everyone ending up dead at the end, beside which you could keep or destroy a horrific site where thousands of humans died.

ME 3 discards *all* of that, and gives you 3 colors to choose from and tells you everything you did leading up to that point has no point.

Bromidic

On March 15, 2012 at 12:07 pm

9 Characters, most from all 3 games – a few started in ME2, exploring every relationship (or lack of) and having unique convictions that make them each very different from one another, not just paragon/renagade. And now they all end up pretty much the same way…

Dragon

On March 15, 2012 at 12:10 pm

Of course it’s not apologetic; I sincerely think it’s a brilliant ending that’s perfectly in line with what went before.

Organic vs Synthetic isn’t just Quarian/Geth, it’s REAPER vs EvERYONE.

Johnny Gray

On March 15, 2012 at 12:37 pm

Thank you. I was trying my best to just roll with it, even managed to keep it together for a while. But I couldn’t do it. All that fighting, and in the end, I was powerless to save those I loved.

Thank you. They’re going to do their best to write us off as entitled and whiny, but I don’t care. Screw them. Because we’re together. I am not alone in this feeling of emptiness. Whatever happens, it can happen with the knowledge that we took a stand for the world we fought to save.

We held the line.

Jason S.

On March 15, 2012 at 12:41 pm

I don’t mean to offend you Dragon but, honestly asking here, how is your crew (who were all on Earth at the time of the Crucible explosion, it takes Shepard all of 10-15 minutes to get to the Starchild) on the Normandy IN mid-relay flight escaping the blast.

Nevermind the Joker running away, which goes against his character (he admits to massive guilt that he caused Shepard’s first death), so Normandy flew down to the Reaper/Harbinger infested area before the beam, scooped up your crew and magically flew off seconds before the explosion?

How does Shepard’s behavior at the end make any sense unless it was all a dream/subconscious, and why are we relegated to this ignorant AI-child who is apparently unaware that he’s the problem, yet Shepard can’t tell him that to his face and walk off.

Again it’s not about organics vs. synthetics, EDI/Geth/Quarians disproves the kid’s point. EDI herself says that Reapers are selfish and limited in thinking, all they want to do is bottle up organics to preserve them like specimens and reproduce.

That’d be a fine motivation for them without involving an insipid clueless AI-child who contradicts himself in one sentence.

Jason S.

On March 15, 2012 at 12:53 pm

Also to add further, again with the Geth/Quarian story, is that life is life, whether it’s synthetic or organic. The AI-child ignorantly assumes that a synthetic singularity, similar to Geth, would reach the conclusion to wipe out organic life, yet it provides no context as to why it came to this conclusion and Shepard can’t argue the thing on the spot as to it’s fallacy.

MoonDroid

On March 15, 2012 at 1:14 pm

This article is absolutely brilliant. It thoroughly sums up all that is wrong with Mass Effect 3 endings and all the ways they contradict and render previous choices made in all three games irrelevant.

I especially loved reason number 2. Mass Effect has never been about ending everything that doesn’t agree with you, and yet that’s exactly what the endings here imply. And the game doesn’t even give you a choice to disagree with the Catalyst.

It’s been a week and 45 000+ people (and counting) have already voted for better ME3 endings. I think that says enough.

BioWare games, especially Mass Effect, have always provided a unique, innovative, interactive experience, along with a wonderful story and well written characters. The ending of Mass Effect 3 doesn’t do that legacy justice in any way.

Dragon

On March 15, 2012 at 1:16 pm

I think those aren’t the right kind of questions, Jason.

I’m not entirely certain what *literally* happens on the ground and I don’t think it’s that important. As for Joker; I think, though I’m not certain that the Normandy is in FTL, not going through a relay. We’re not really told how the war ended, or how long it all takes; or even what exactly happens with the Citadel.

I’ll try to explain *my* understanding of events, but it’s deliberately open to interpretation, so by no means conclusive:

I think the human Shepard died (or at least nearly died given a scene in one of the possible endings) right there when he was incinerated by the Reaper. The Major on the radio isn’t lying when he says noone made it through.
We don’t know what happens to people when they get caught in a reaper beam. Their bodies get assimilated; but both the reapers and the Child attest that they ‘preserve’ the races they assimilate. Surely they can’t mean just the bodies?
Regardless, SOMETHING does move on after Shepard dies. Wether it’s his soul, or a manifestation of everything that he represents, THAT’s what goes on into the Citadel. It’s not the human Shepard, but the concept of Shepard (the name Shepard isn’t a coincidence either).

As for the Synthetics/Organic discussion; I think one of the main presumptions of the Mass Effect universe is THAT synthetic life will eventually destroy all organic life and create ‘order’. It’s the reason the Cycle was created and it’s the underlying motivator for the entire conflict.
The ‘solution’ of the Cycle no longer works however.. so we are left with the choice of how to continue.. destroy the synthetics so that they won’t destroy the organics.. but they might rise again; enslave the synthetics and take away their ability to rebel, but also their free will; or, if you believe that the premise is false and organic and synthetic life are compatible, choose synthesis.

Andy

On March 15, 2012 at 1:19 pm

I would like Game Front to publish an article about how prices for Mass Effect 3 have already dropped more than $10 for all 3 platforms on Amazon. What is EA’s reaction to this? Is there any data on SWTOR cancellations?

At the end of the day gaming is an industry about making money. These are some questions that need to be answered I think.

Dragon

On March 15, 2012 at 1:30 pm

“At the end of the day gaming is an industry about making money.”

It’s THIS presumption that is incredibly harmful to the industry.

Happily it’s not entirely true.

KROGAN...............

On March 15, 2012 at 1:31 pm

You re totally right there should be at least ten different endings, depending what choices you make the people you bring together i feel ed after seeing the ending and the ending………………..

GlitchShepard

On March 15, 2012 at 1:33 pm

This is 100% right!

Jason S.

On March 15, 2012 at 1:34 pm

I appreciate the response Dragon, very well thought out. I wouldn’t have any problem with these endings if that were the case as you said, but again, a 5-ish minute cutscene for a 5 year trilogy does not do it justice.

I’d say as well that the ending you mention also goes against what i believe is the core of the Mass Effect experience which is choice and character development. I’ve gathered everything I possibly could against the Reapers, yet none of that matters and all the endings play out the same nor do we actually get closure on Shepard, the crew or the races we’ve met along the way. Whereas if you neglected upgrades on the Normandy or loyalty missions in ME2, there were heavy repercussions (story-wise).

I guess my final point is for a series based on moral choices, we get very few in the end, in direct conflict with what the developers said 2 months ago (the A,B,C endings which again amount to the same thing). I mean, why can’t I as a pure Paragon Shep just shut off all the Reapers only, maybe dying in the process, but knowing that trade, cities, my LI and the galaxy will be safe. Or have a renegade option to just use the citadel to send the Reapers/fleets into a sun, black hole etc?

DJK

On March 15, 2012 at 1:52 pm

“In nearly every way that mattered, they delivered a rich, complex experience for Mass Effect 3.”

Clear whoever wrote this article has not played ME3.

Dragon

On March 15, 2012 at 1:55 pm

Well to be honest I also felt the ending was a little.. short.. then again, anything they would have added would have detracted from letting the players decide what *their* choice actually means..
Specifically I can’t think of any way they could have satisfactorily shown me what synthesis actually looks like.. it’s best left up to my own interpretation and visualization.

That’s also the reason why the endings, while visually somewhat similar, are thematically vastly different. The universe you leave behind depends on it. The game just asks YOU to fill in what that universe will look like.

Can I ask you back if the paragon/renegade choice you suggest would really have felt like a proper ending to the saga to you? To me that woud have been an enormous letdown, almost pedestrian. More something I would expect from Modern Warfare than Mass Effect.

The choice you make isn’t just for what happens to the reapers here *now*, it’s about what happens after the reaper destruction cycle ends all together! After all, the fact that Shepard is standing there shows that that design no longer works!

This, incidentally, is also why I think fleet readiness is tied to what endings you can choose. The ability Shepard has shown in uniting the races of the universe and opposing the Reapers for the first time gives him the right to make this decision.. It makes him the spokesperson for all organics (and possibly the sentient Geth). The entire game leads up to Shepard gaining the right to make that last decision.

Again, this is all interpretation; but interpretation that makes me love this ending :)

Perhaps the mistake Bioware made, if they made one, is that up until the ending we haven’t really been asked to think freeform. We’ve just made decisions that were given to us. Only at the very end the game moves away from literal meaning and at the same time asks you to *really* consider the meaning of what’s happening, what the reapers are, and what the main conflict is about, and as the writer of this article points out ‘fill in the blanks’.
Only I’d think letting players ‘fill in the blanks’, especially at the ending would be a good thing in an interactive story of this sort.
But perhaps the game has been too literal and expositional up until this point.

Abdul

On March 15, 2012 at 2:00 pm

And this is why I pirate games.

Jason S.

On March 15, 2012 at 2:11 pm

Exactly that Dragon, the game has always been…literal..scientific (though it’s obviously a lot of nonsense sci-fi, biotics etc), but nothing in the 3 games is even vaguely suggestive that aside from the Reapers coming every “cycle” that there’s this “higher power” that watches the whole thing, or has anything to do with changing it.

Bioware took a giant misstep in a freeform ending, we’ve always chosen our path so far, so to kind of leave us with NO choice feels out of place and insulting.

As to my paragon/renegade choices, sure why not, I mean an open-ended ending may be for you if you chose say synthesis, which leaves the series in a gray area (though I do think they’re all cheap).

But for destroying the Reapers, it’s what MY shepard has wanted from ME1..what he’d been fighting for, so not letting him enjoy the fact that he’d truly stopped these monsters even for a brief moment and having his loved ones/friends nearby to let him see them safe isn’t worthy of my time to this series.

Would it have been so bad or unartistic for the Normandy to fly by the citadel (mysteriously with everyone aboard) and seeing your crew/LI in the lounge or the viewing deck saying goodbye as Shepard closed his/her eyes?

Dragon

On March 15, 2012 at 2:15 pm

Here’s an interesting post I just found:
http://healed1337.blogspot.com/2012/03/why-mass-effect-3s-ending-is-brilliant.html

I think he might be somewhat missing the point (not sure, and in any case who am I to judge), but nevertheless an interesting view of the galaxy after the events in Mass Effect 3 (Hey! It could be quite a happy place!)

David Davidsson

On March 15, 2012 at 2:18 pm

Here check this

http://www.youtube.com/watch?v=rPelM2hwhJA

Dragon

On March 15, 2012 at 2:20 pm

What I’ve been trying to say is, that *because* it’s pretty freeform it offers a lot more choice than anything they could have programmed!

You could choose to destroy the Reapers, right? That option is there. It even shows Shepard breathing under the rubble of London, so he’s still alive. I’m willing to bet he’d see the others again afterwards, in the long rebuilding of the galaxy that would inevitably follow after.

I just hope for your sake your galaxy will have a new shepard in a hundred, thousand or ten thousand years time when a new race of synthetics is threatening all organic existence ;D

Jason S.

On March 15, 2012 at 2:44 pm

I think that’s the point you’re missing is that there won’t be a synthetic race threatening organics, the Starchild’s logic is just nonsense, he’s the perfect example of a circular loop VI, similar to Avina. The Geth could have easily conquered *all* of the galaxy as referenced in ME2 where the tens of thousands of Geth we fought in ME1 were about 5% or less of the entire race.

They like any species unless it’s a shackled programmed AI like the Reapers, ultimately have no desire to wipe out anything, as it’s pointless.

130IQMan

On March 15, 2012 at 2:45 pm

Reason #4 is wrong. The Reapers do not “kill” all life. They only harvest the intelligent species and create new Reapers with them evolving that species to the pinnacle of evolution as a sentient bio-mechanical being in a non-chaotic way.

By allowing organic life to achieve technological singularity there can be no more evolution of life in the galaxy and therefore the galaxy dies. This is what what Reaper prevent by harvesting all species capable of technological singularity and forcing them to evolve in a manner of the Catalyst’s choosing.

The rest is spot on.

Zak

On March 15, 2012 at 2:53 pm

The simple fact that is being overlooked by those who are dismissing the unrest as simple “nerdrage” is that we don’t necessarily want the ending to be fluffy or in any way “sunshine and bunny rabbits”. A large complaint is simply that it not only provides no closure, but that in the context of everything we have learned about the game’s universe, its characters, is nonsensical.

What has been for the last half-decade was an intriguing, emotional story that was shaped based off of our choices. It is one of the main selling points of the entire franchise: “All your actions have consequences”. We were even told that the endings would reflect that, even going so far to say that there would be as many as SIXTEEN endings, all vastly different from the others and that it would not be “Choice A, B, and C”. What we received was exactly that. All of our actions that we had devoted 120+ hours to ultimately meant nothing and ended with more questions than answers and more plotholes made in the final ten minutes than the entire series combined.

The gamers who dislike the endings are not making their voices heard without reason. They (myself included) feel betrayed because we have invested our time and our money into something only to have our faith shattered and our dismay spat on.

The idea of “entitlement” is a sentiment that seems to be specifically oriented around the gamer community. It’s an idea that says that we are complaining about something we have no rights to, that we have no personal stake in the outcome of games we love and have devoted our time to purely because we were not part of its development. But, we are. It’s a symbiotic relationship, one where they develop, we play, we love, and we invest our money and our time so that they may continue to develop and we can continue to play. To have Bioware take a “It’s X, love it or get out” is a betrayal and an insult and one that is being countered.

So yes, I did not like the ending and I am glad that the voices speaking loudest are (for the most part) the most temperate. It needs to happen in all aspects and, hopefully, this will be a good start.

Taliana

On March 15, 2012 at 3:01 pm

http://social.bioware.com/forum/1/topic/355/index/9833130/1

I think that’s a damn good ending (one of many IF we had choices). It’s extremely well written and fits Shepard to a T, I suggest reading it.

Matthew

On March 15, 2012 at 3:02 pm

For me, the most interesting thing is to compare the ending of ME3 with the ending of Dragon Age: Origins. That game had endings that were both very similar and radically different. On one level they were all the same in that the hero defeats the dragon and ends the Blight. Regardless of your choices, that outcome is achieved. BUT your choices make a tremendous difference in all other ways. Alistair might be king, or might be a washed up drunk. The hero might live, or die. Morrigan might be pregnant with your child. Or Alistair’s. Or not at all. In fact, there’s an impressive number of cut scenes that chain together to give each playthrough a unique ending. It is viscerally satisfying, but also emotionally so. You feel like you mattered and at the same time you directly see the results of your various choices.

It astonishes me that ME3 took a completely different approach. Especially in light of the fact that the title is the end of the series. How is it that they were able to provide such a wide variety of endings in DA:O, yet also dovetail those choices with Awakening and then to a much smaller degree with DA2 but not do something equally epic for the final title of the ME franchise? It just makes no sense.

Ross Lincoln

On March 15, 2012 at 3:09 pm

130IQMan-

The harvesting involves the systematic murder of billions of beings. Even the ones who are merely enslaved are completely converted into mindless machines without a soul or individual personality. That sounds a lot like killing to me.

Dragon

On March 15, 2012 at 3:13 pm

Jason; if that’s how you think the Mass Effect universe works, then the destroy ending is perfect for you and you rid the universe of a rogue AI that was leading massive robot spaceships on some crusade every so many tens of thousands of years?

There’s noone saying that CAN’T be your ending… for me I think the Child was an entity that knew what would happen, so the technological singularity idea is a fixed reality in the Mass Effect universe. But that doesn’t mean my interpretation is right and yours is wrong or the other way around.

Zak, I never said you wanted an ending with bunnies. You’re using a straw man argument to accuse others of using a straw man argument :P .
That said I think authorial control can’t be compromised. Only BioWare knows what a BioWare game should look like. If you don’t like the result, don’t buy BioWare games in the future.
The alternative is design by collective, which is terrible.

As I said, I think the ending is a great conclusion to the story and I think the last choice perfectly condensates what the series is all about. And at the same time it allows you plenty of room, no it even invites you to think of what your choices mean for the universe you leave behind.
Not just the last choice; all your choices. Do you have to have the game put them in a nice list for you to make them seem more ‘real’?

I say this with caution, but I do get the idea the same people who rile against ‘corporate’ making Bioware do things like day-one DLC just to make money then proceed to say that THEY get to decide what Bioware should make, because hey, they pay the money.

Jason S.

On March 15, 2012 at 3:33 pm

Dragon, yes we have two very different views on the ME universe, but I think your ending(s) even deserves MORE than jump into light/disintegrate –> color beam cgi —> reaper cgi —-> normandy jungle.

That’s the crux of my argument really, that besides a choice in endings that 5-ish minute cgi sequence with no context isn’t what this series deserves.

And again, you said “the” ending and “the” last choice, to me there should be VASTLY different choices depending on how you acted, what forces/technology you’ve collected. This is the ending to Shepard’s story so none of it or all of it can be canon, unlike the “everyone dies” in ME2, which you can’t import, obviously, to ME3.

Ultimately we’re the customers/fans of this series, and you have every right to an open-ended ending, just as I have a right, as a fan and loyal customer mind you, to hold Bioware to their advertisements and
promises.

Is a variety of endings for closure too much to ask for a company that many of us have spent years and hundreds of dollars with?

Mick

On March 15, 2012 at 3:40 pm

Wow, beautifully written and thorough. I applaud your, sir.

Skyway

On March 15, 2012 at 3:49 pm

I agree, but you know, I’m not even that upset with the endings, I just believe they should’ve detailed it more. I mean, IN THEORY those 3 are really great choices with lots of debatebla ethical decisions. For example. if you choose to destroy the reapers You are basically dooming the entire galaxy, but at the same time, letting you and others live out theyre lives. If you think about it, there is such a great morale clash in that. But they don’t do it that way. They just throw in a cutscene of bright colors and thats all. I say, the endings are good in theory but poorly developed

Jason S.

On March 15, 2012 at 4:00 pm

In all the endings the galaxy gets doomed one way or another, in all the endings the mass relays overload and explode (in 3 colors!), so it doesn’t matter if you controlled the reapers or synthesized everything (which is the most amoral thing to do, Shepard in any moral standing would never presume to make that kind of god-like Starchild nonsense decision for trillions of living beings).

I’m more convinced now that they just ran out of budget/time after the Cerberus/London portions of the end.

TWP

On March 15, 2012 at 4:19 pm

I’m Commander Shepard and this is my favorite article on gamefront.com!

Brian

On March 15, 2012 at 4:21 pm

Brilliantly written. Thank you for sharing. Redirected here from http://drewkarpyshyn.com/c/?p=381#more-381 (original author of the ME and ME2 universe).

Göran

On March 15, 2012 at 4:49 pm

Ross Lincoln, as a longtime BioWare fan (since KotOR) I absolutely agree with everything you said here. You’ve captured so well what many of us fans have put less eloquently in countless posts.

For me, ME3 was quite possibly the most impressive game I had played, right until the final moments.

This was either an exceptionally dumb (or daring, if things aren’t quite what they seemed) way to end such an epic trilogy.

Mateo

On March 15, 2012 at 4:52 pm

I was referred to this by a friend I was making fun of because his game didn’t end the way he wanted. Now I hafta apologize. No wonder you guys are upset. I didn’t realize the different ending were just color choices. I’m glad I didn’t pick up this game. It sounds like a waste of time for someone who’s never played any of the prequels.

Shep16

On March 15, 2012 at 5:13 pm

I think people are entitled to want a happy ending to be honest. Sacrifices are made, people are lost and it may mean others being made but in the end isnt that what everyone was figthing for in the first place?

No one complained about the happy ending to Mass Effect 2. The difference with that game being that things you did really did make a difference to the outcome.

I can see no reason to play any further Mass Effect games after this one at the moment. Im not sure whether it was arrogance, stupidity, lack of time/budget or whatever but they may have just destroyed a cash cow of a franchise. A franchise I might add that had unlimited potential but it could never be called Mass Effect again.

If a film has a bad ending it can get changed if the test audience do not like it. What the hell did the beta testers actually do? Surely the ending would have been in there to report back on? It simply cannot fathom how no one thought this was a bad idea.

Mark

On March 15, 2012 at 6:03 pm

To Shep16

Obviously somebody thought it was a bad idea. I doubt Drew Karpyshyn’s departure was an accident or a coincidence.

I think what we all really want is the ending Mr. Karpyshyn intended. Happy, sad, or otherwise.

Michael

On March 15, 2012 at 6:04 pm

What exactly did you expect? Anyone with the slightest shred of common sense could see what BioWare did what they did in all the rest of the games: create a fairly similar experience no matter what choice you made. You want diverging paths and stories? Go read a “Choose your own adventure book”. Those can have different stories and settings because it doesn’t cost a million dollars and a team of engineers to set them up. All Mass Effect really did was allow for character interaction where an NPC could end up dead or alive, happy or ticked, or give a line of dialogue that might change something minor in the background.

In all three games, no matter what “big” choices you made, the same thing always happens. You save the council? Everyone is still pissed at you and you join the Illusive Man. You allow a gang leader to walk away alive? You might see her later on, and you reminisce, and she walks away without adding anything. All three games are just third person shooters with invisible “guard-rail” walls and static, unmoving set pieces.

Mark

On March 15, 2012 at 6:05 pm

Great article. Just finished the game myself, my first thought was “huh…that was pretty disappointing”. The game was fantastic right up until the end…which was pretty sad. I’m not mad I suppose but disappointed for sure. I was actually seriously planning on re-installing 1 (still have 2 installed) and playing back through all three since I lost on save games from one and wanted all my choices to be right so I’d need to play through from the beginning to do it. Now though….not really worth it. The ending just makes all those choices sorta pointless. Who cares who lived/died or who I ended up with because you don’t even so much as find out what happened to them.

tengent

On March 15, 2012 at 6:05 pm

I was vaguely satisfied with my synthesis ending. I love how Shepard turned out to be a cosmic hero of sorts that basically turns into a creation myth, like the movie The Fountain.

I became extremely interested in how the ending would explain the whole duality of the birth/rebirth cycle that the Reaper and Prothean hinted at. I thought that maybe the Reapers didn’t NEED to do any cleansing (they created the cycle themselves), because nature itself is dual and will take care of itself. From death comes life and from life comes death and so on. Yet indeed, Bioware sucks ass for this.

Fortissimo

On March 15, 2012 at 6:08 pm

Ok this right here boiled my blood, mass effect 3′s ending was great. The DLC thing could have gone away but meh. So many things in the article are wrong and read like it was done by a spoiled child not happy with his christmas present. This quote pisses me off the most…”And then, you are given the same three choices, choices that you must accept even though none of them fit with anything Shepard would ever have done at any previous moment in the entire series” Kill the reapers….that was the whole f-ing point of the games, and if you think you didn’t have to make this option before you somehow skip the whole raknai queen part of ME1. Control the reapers…this was the whole side with cerburus thing you could do in ME2, and i know personally my “Galaxy for the Humans” shephard will pick this, i mean there is a whole way playing this game where you try to make humans the strongest in the universe -eg- letting the council die so humans can take controll of it. Merging life…you have more then one chance to let the geth grow into something more them just AI, and now you are offered this on a universal scale.

Supernatural season 5 ending quote…perfect for this…

“Endings are hard. Any chapped-ass monkey with a keyboard can poop out a beginning, but endings are impossible. You try to tie up every loose end, but you never can. The fans are always gonna . There’s always gonna be holes. And since it’s the ending, it’s all supposed to add up to something. I’m telling you, they’re a raging pain in the ass.So what’s it all add up to? It’s hard to say.”

Jezebl

On March 15, 2012 at 6:18 pm

Why is anyone surprised ME3 sucked? Bioware is owned by the francise killer called EA. Remember what Bioware with Dragon Age 2? Dumbed it down to appeal to a greater audience.

ME3 was rushed and the studio was lazy. The game engine was recycled to save money. Tali’s reveal picture was a photoshop of a stock photo! ME3 used a Deus Ex Machina ending, literally, basically ripping it off of Deus Ex.

Now they want to game you for more money for DLCs or possibly an MMO. Shame on you Bioware, and lying crook Casey Hudson.

Elliot

On March 15, 2012 at 6:42 pm

Here here,

I’m fed up with people saying that those who disliked the ending of Mass Effect 3 were somehow childish or stupid. The problem with the endings is not theory but implementation. This could have been a great conclusion to the series, with Shepard making truly huge decisions about the fate of the galaxy. Yet remarkably the game manages to make the ending seem forced and mundane. It squanders all the probable thought and effort that the writers put into creating it. I especially dislike those who argue that all we want is some silly cliche ending as opposed to the apparently complex and thought provoking conclusion the game currently has. I would argue that whilst on paper the 3 endings could have been this, due to the way it plays it out it manages to be what those who defend it claim it isn’t, a hugely cliche Hollywood B-movie “Happily ever after” ending, which I am convinced I have seen numerous times before. In short Mass Effect 3 has a decent ending undermined by poor execution, and one does not have to be an idiot to be dissapointed with it.

Lorenzo

On March 15, 2012 at 6:49 pm

Couldn’t have been put any better. Glad to see someone else understands this isn’t about happy endings but just more of a lack of consistency in a 15 minute ending after a solid three games

Fortissimo

On March 15, 2012 at 6:52 pm

The reason people are called childish or stupid for complaining is that instead of living with want you have been given, they run off to the internet and scream about, making those player who were happy with the ending feel like sh*t for liking it. if you hate the ending so be it, but let the rest of the people live happy without all this ing, and thats was this is, not a well pointed out discussion, but a giant case of yelling at the rain.

Dance

On March 15, 2012 at 6:55 pm

Thank you for having the guts that all other websites lack and taking a stand.

masseffectfan94

On March 15, 2012 at 7:40 pm

@ Fortissimo This cleary is a misunderstanding and a generalization maybe in your case you had some fans make u feel bad but i and many other dont want that at all. If you liked the ending im glad for you and i actually tried really hard to like it but i couldnt. Ive noticed as time passed more and more people are saying they like the ending. Whether this be they actually do or they like to play devil’s advocate and argue againt the general population. The good side is though that this debate has raised money for charity so like the ending or not something good has come out of gamers being “immature and childish” and you cant argue against that. At least now you dont have to pay for dlc if you like the ending.

Tony

On March 15, 2012 at 7:52 pm

I almost love the ending if it weren’t for my romance interest Ashley. Seeing Joker and EDI in their new paradise was hilariously satisfying, but then Ashley steps out of the ship and has to stand there as the third wheel. That element of tragedy was unbearable. After finally hooking up with my Shepard after three games, I felt they deserved to be together, even if they would die together. Her voice actress did a really great job.

BoSalgado

On March 15, 2012 at 8:26 pm

I JUST finished my game, after a very carefull play. Collected everything, did every quest…

My feeling is that it was for nothing. I have the real feel that I could have simply ended the game.

I was planning, a few hours before, a FULL new play, from mass effect 1 to 3.

Scrapped that idea, cause I felt that since the end is that fixed, since shepard won’t see the galaxy again, since he won’t be living in earth with ashley, or miranda, or Cortez or in Rannoch with masked babies, them I simply believe that I have no reason to play again.

IF I had a cutscene of shepard trying a normal life with the FUTURE I CHOSE than I would feel the urge to play again, from the begginning

I HATE the ending.

The game was really good, had me logged for a whole week.
But the ending did make the whole 3 volumes series seem like a really…. commom game.

THat Is it. The end felt COMMON for a game that is a mark in game making.

Bioware did screw me on this one.

Tom

On March 15, 2012 at 8:28 pm

It’s nice to see some of my issues with the ending written down by other people. Gives justification at my disappointment, but also shows my disappointment wasn’t purely because I didn’t get what I wanted, but also because it simply was written badly.

starfighter105

On March 15, 2012 at 8:40 pm

After playing through the game and completing all I could think of was….what?… Because of the fact that I can’t play multi player I was only able to get my WA up to 3500 with an imported ME and ME2 file, full completetion of all 3, so I had to watch the “extended” ending on youtube. If the fact that the whole ending was nothing but an illusion, I can honestly say that’s a good plot twist, and do think that it’s an acceptable option for AN ending. I’ll admit it, I’m a scifi junkie so I can appreciate a weird ending that is a trippy as a Pink Floyd video. BUT much like everyone I would like a real ending or a different selection endings.

And weird ending aside and little to no footage of other races fighting on Earth. A couple of things that everyone on all different boards have missed is what the !@#$ is with not being able to go back to Illium or Omega? On IGN they even commented about being able to go back to these worlds. The game does need more N7 mission like 1&2.

By chance did anyone notice the fact that you can’t restart the game with your current weapons,armor, or level from your previous play through like in 1&2. Reason I say this is because I would kinda like to go back and play through the game on hardcore or insanity mode and start off at current level of 57 and have my good gear for the really tough fight. Not too mention being able to have the cash too by the REALLY expensive black widow, paladin, and wraith or the specialty armors. You know for nostalgia and fun factor.

But comments aside the up to the “ending” was still phenomenal and outright addicting. And greatly hope that there will be DLC content that exceeds 2.

Glen

On March 15, 2012 at 9:07 pm

Excellent review! But, I have a question? Why is it that those of us who disliked the ending of ME3 are denegrated by those who did? Have we offended you in some way? Have we called you names or attacked you in some way? But why is it that you feel you must? For you to call us childish or ridicule us because you enjoyed the ending and we didnt well, to me that sounds childish. Just because you enjoyed the ending doesnt give you the right to denegrate those of us who didnt.

survivor686

On March 15, 2012 at 9:49 pm

This article speaks the truth!

Celia

On March 15, 2012 at 9:49 pm

I would change only one thing about this article – the part where Bioware doesn’t owe us anything. That’s like saying the chef doesn’t owe you a good meal, though you paid $60 for it. Or that the personal trainer doesn’t owe you his time even though you paid $60 for it. People are going to say it’s not the same, but it is. Damn straight it is. We paid for the game. Collectively we financed this whole epic story. To say they owe us nothing for it is ridiculous. This isn’t a book written for the sake of art. It’s a game, and we have the right to be sufficiently entertained by it.

This attitude has nothing to do with entitlement. Wish people would use that word properly. This is about a fair transaction, a betrayal of trust. Entitlement says they should give us the DLC for free. No, we don’t own that. Might be a dumb move, but Bioware can release the DLC whenever they want, however they want, and we can buy it or not. We vote with our wallets. But what they did to the ending was more of a bait and switch. Ever read a novel where the author clearly wrote himself into a corner and couldn’t figure out how to get out of it? That’s what this was. The fact that they could even THINK about building this game without a truly epic ending that tied together the entire series boggles the mind.

t represents deliberate neglect, and it’s all the worse hearing them say “oh but look at how cool multiplayer is!!” Big. Frickin’. Deal. It’s not a differentiator. This isn’t Quake or Halo or Call of Duty. The STORY makes it. After that ending, multiplayer just feels hollow.

Ok, I could go on, but I’m starting to sound like a nerdraging fangrrl to myself and I need to go eat some ice cream or something…

jblue69

On March 15, 2012 at 9:50 pm

So I finished the game last night and was confused / disappointed by the ending. It just didn’t make a lot of sense to me that after spending all that time gathering resources, ending centuries old feuds, keeping my crew motivated and alive, and generally making every effort to ‘save the galaxy’ like I was supposed to I find out that nothing I do actually accomplishes that. Instead I get to watch a rather long non-interactive ending where I get to choose how everybody gets to die. I don’t want bunnies and sunshine… hell, I’m fine if Shepard dies… as long as he/she accomplishes the mission and saves the people he/she sets out to save. Don’t give me any of that ‘but you did save them’ crap… I want cutscenes of my LI crying over my dead body (assuming I died), of Garrus and Tali making a little home on Rannoch, of Vega getting a war decoration in his new N7 armor, and of Taylor sitting on a beach in Rio with a downed Reaper offshore. Not some ‘use your imagination’ crap. I didn’t pay a total of $180 for all three MEs to imagine my own ending to the series. Actually, it looks like I did and that’s probably why I’m upset. They had all my choices, all my story options… they could have done something with them at least. The current ending just feels like a cop-out to me.

After a quick look around on the internet discovered that I was not alone in this feeling, and this review pretty much summed it up for me. Good job.

Interestingly enough, my 12 year old son has also been playing, and although he went straight to the end instead of doing all available side quests like I did, it turns out that his ending was 95% the same as mine (we both chose the ‘red’ pill). Only difference was that he didn’t have a ‘blue’ choice, and since he didn’t have a LI his ship scene gave the door opening sound and then cut right to credits without showing anybody getting out. So one more choice and less than 5 seconds of cutscene difference for spending an extra 20-30 hours in game for me. Seriously? That’s all you could work up to reward me Bioware? Don’t hurt yourselves rewarding an invested consumer or anything.

I guess it’s time to find the next great software company, because Bioware seems to have lost the edge. Sad to see a previously good company take the cheap way out, although I’m seeing that more and more it seems. EA has killed so many ‘good’ companies I really should’ve known better, but I thought Bioware had enough reputation to resist the inevitable outcome. Guess they don’t.

Khaldara

On March 15, 2012 at 10:02 pm

Anyone who didn’t like the ending to Mass Effect 3 probably is bad at Mass Effect. By that I mean they didn’t actually see the real ending (Finish the game with over 4k resources, choose the Red/Destroy option [as you've been attempting to for three installments of the series]). You go through the normal business with the AI, then you see Shepard breathing underneath a pile of rubble.

This implies he either wasn’t killed when he chose to destroy the Reapers despite the AI’s insistence he would be.. or that more likely he never made it to the Citadel to begin with and blacked out after the blast from Harbinger (which is why you hear “Nobody made it to the beam, they were all wiped out).. everything after the blast is either happening in Shepard’s unconsciousness due to concussion/injury or is a side effect of indoctrination (Supported by the “interference” issue when trying to target the reaper near the beam with missles, and Shepard’s prolonged contact with them during the entirety of the franchise. He’s strong willed but at no point is it ever implied he’s immune.)

Try using your brains before nerd-raging people… or try getting the actual ending to the game. Don’t criticize the entire game because you got an unsatisfying ending for doing an incomplete playthrough.

Khaldara

On March 15, 2012 at 10:05 pm

Also the scene at the credits isn’t just “Some Old Man”. Check the credits instead of skipping them, that’s a voiceover by Buzz Aldrin.. real life astronaut. Pay attention.. life should make you a lot less angry that way.

Carianta

On March 15, 2012 at 10:30 pm

For those too lazy to finish the game properly here’s the part of the ending you’re missing. Shepard isn’t dead. He was hallucinating/unconscious or being indoctrinated: http://www.youtube.com/watch?v=G2udVqu1PtM

Carianta

On March 15, 2012 at 10:39 pm

To summarize the indoctrination theory you basically have to accept the fact that Shepard probably never made it to the citadel, during his unconscious or indoctrinating state you meet the AI who presents you with three choices:

1. Destroy – What Shepard would choose (Resist the Reapers)
2. Control – What The Illusive Man would choose (Therefore wrong/a losing choice – Supported by Javik’s conversations as well)
3. Synergy – Essentially become a synthetic/organic (Join the reapers, also a losing choice)

These all play out nearly the exact same way if you did a bad job with your playthrough and couldn’t break 4k resources. If you choose “Destroy” and essentially resist the reapers, and you have more than 4k (effective, not gross) accrued then you get the extra scene to play showing Shepard under a pile of rubble drawing breath.

Questions are now essentially – Did he even get to the citadel or did he just recover from the blast from Harbinger? And “Is his face deliberately obscured because he’s been indoctrinated?”. DLC should let us know, or you can just guess if that makes you happy.

TWOxACROSS

On March 15, 2012 at 10:42 pm

Sorry, I just think people are too up in arms over things they never had control over. Mass Effect had always been a carefully crafted experience that could differ, often starkly, between players because of the choices they make. Regardless of that, however, we’ve always been playing a game with a very concrete set of key points.

Saren will always be the villain of Mass Effect 1. Shepard will always go down with the Normandy at the beginning of Mass Effect 2. With Mass Effect 3, every player will always go to Mars after escaping Earth, Cerberus will always attack the Citadel, and you’ll always end up having to choose a “colored explosion” at the end.

In the article here, they even say “And then, you are given the same three choices, choices that you must accept even though none of them fit with anything Shepard would ever have done at any previous moment in the entire series.” Does that not happen at all throughout the rest of the series? The article mentions before that having to sometimes betray your (Shepard’s) morals with your decisions is a heavy theme of the series. The ending choices are just another in a slew of hard ones that just have to be made, whether we like them or not. Plus, consider how none of your actions or decisions throughout the series have never actually had any bearing on these three choices given to you by a centuries-old AI, one that Shepard has never interacted with. How can we expect our past decisions to influence the choices laid out for us by ancient technology with a limited number of options?

Lastly, I think the most important thing is that to say our decisions don’t matter is largely false, because my friends and I have all had very different experiences in Mass Effect 3. Some were able to save both the Geth and the Quarians. In some of our playthroughs, Eve lived or died. There’s a lot of ways each of our playthroughs was different, crafted by our own decisions, whether we were Paragon or Renegade, however, as I first mentioned, we all went through the same places. We all went to Mars, we all went to Tuchanka, we all went the Rannoch, we all pushed back Cerberus on the Citadel, et al.

To somehow bicker that the game ends up forcing our battered Shepard into the same location for the finale seems petty, because then you should be complaining about how it did it to every player at almost every turn. Where did we end up at the end of ME1, or ME2? Same place. Were the last few minutes of the game (and series) unsatisfactory to some? Most definitely. I’d like to see what became of the galaxy because of my choices, like did the Kroggan finally grow up the way Eve had envisioned them to? But it’s not like it was the giant middle finger everyone makes it out to be. It doesn’t ruin the game, or the series. Sometimes, stories just don’t end the way we want them to.

We were given the great illusion of control and choice, and we used it to craft our own narrative for an extremely entertaining experience, but we could never stray beyond where BioWare allowed us to go.

Drakora

On March 15, 2012 at 10:51 pm

Someone give these men a medal for writing this… it’s spot on.

Steve

On March 15, 2012 at 11:08 pm

Great, comprehensive write-up. For any fiction the ending has to follow the rules the world has created. If it doesn’t do that it’s a failure no matter what excuses are made.

IamMassEffect

On March 15, 2012 at 11:08 pm

I totally agree that the ending ruins the entire series. Here is why:

********************** Spoiler Warning**********

1. In my story the Geth are proven to be reasonable and willing to work with organics! Why then would the Reapers statement that synthesis destroy organics hold true?

2. Why make the Reapers appear malevolent and down right evil???? In ME 2, Harbinger says that all organic life will be destroyed in the deepest and most evil voice i have ever heard. If they are doing good, then why not say so and act accordingly? Instead they come across as evil. lol

3. The true antagonist is Cerberus, but bioware only introduces them in ME2 and in ME2 their intentions are ambiguous! The ME series has great great potential, but the writers failed to think through all aspects well enough. They should have made the Reapers malevolent and perhaps controlled by a evil scientist in another dimension.

Blah

On March 15, 2012 at 11:12 pm

Just seems like you expected a lot of hand-holding in the ending.

Captiosus

On March 15, 2012 at 11:25 pm

I’m sorry, since when is expecting an actual conclusion – you know, one of those things that shows you what happens to the people you’ve called your “crew” after the “choice” is made – considered “hand holding”?

Whether you like it or not, Mr. Blah, this article is spot on. The RGB ending completely discards everything that made Mass Effect what it was and throws 5 years of an established extended canonical universe out in the trash.

But I can already see a shift happening on the Bioware forums and elsewhere. The next phase of “these players are just a vocal minority/those players didn’t ‘get it’” has started. We are HARDLY a vocal minority and the reason we dislike the ending isn’t because we didn’t ‘get it’; We get it so much that we know it makes NO sense given the rest of the universe and the story presented.

kevline

On March 15, 2012 at 11:52 pm

Just finish it 2 days ago, and i’m dissapointed.

***spoil ***

I don’t care if the hero die or not (i prefer shepard alive because I really like the character) but some tragic is good and different than big happy ending… But when I saw this ending :/ I choose the synth/organic because it’s like a new revolution etc. I thought ok, so illusive man here doesn’t change nothing, I did every quests to get a big army and I didn’t see any difference, as if I run in the final mission with the minimum army it’s similar. My choices until me1 and 2, nothing appears. The speech of the ai about every 50k years we kill organic life, I was confuse and didn’t understand anything, said in my head ‘wtf ?’
The ending let me a taste of non-finish. And when I saw the 2 others differents endings on the web (yes because I didn’t want to restart this mission…) I was more angry and dissapointed…
This article is awesome, everything we feel about this game and this end are here. Bioware should make another end, and to be forgiven a free dlc, but I can dream.
ME series was an awesome experience for me, I expected a me 3 like the 1, more rpg style, few longer, anyway I enjoyed the game until the mission on earth, and it worsened with the ending.

Jason S.

On March 15, 2012 at 11:53 pm

Look, whether or not you love the ending or hate it, it simply does not fit the universe they’ve set up.

Look at how there’s little to no backlash at ALL to 99% of the rest of Mass Effect 3 because everything in that 99% fit.

It’s not unprecedented for developers/writers to expand or change a story or script, look at many books and movies (Blade Runner, Little Shop of Horrors etc).

If it’s not all a dream sequence and we’re to see the ending at face value, at least give the player *options* depending on his/her choices to argue that false-logic child down.

kevline

On March 16, 2012 at 12:00 am

ah another thing, the music… It was one of the element I liked about me, and jack wall is absent for the third, so they decide to create 1 or 2 songs, and recycled, no, put the same music in this episode (I noticed that with the dlc music of overlord if i’m right in me3).
I don’t talk about the dlc ashes, it should have been free, or just put a text in codex about prothean history, because pay for that ? we’re very far from overlord or shadow broker dlc. Worse if you’re a vanguard, javik would be almost useless.

Stephy

On March 16, 2012 at 12:06 am

I for one can accept Shepard dying. In fact I thought it would happen. I can accept a lot of things but this ending left me dissatisfied. I spent hours building an army to fight the reapers and in the end it did not even seem to matter UNLESS you choose the ending where you kill all synthetic life and you readiness will give you that small extra clip. I was expecting to see a war. Maybe even everyone cheering in victory or seeing people overlooking the death and destruction… nope none of that. I knew the ending wasn’t going to be all sunshine and rainbows and honestly that is all fine and dandy but this ending left me confused for all the reasons you guys mentioned and then some. However, with the shepard waking up in a pile of rubble part there is a question. How the hell did Shepard even survive? Where did he/she land without burning up in the atmosphere and if s/he are in the rubble of the crucible then is he floating around in space after the whole thing exploded. I think the problem with the ending is that it is too open ended and not a solid resolution.

kevline

On March 16, 2012 at 12:06 am

again, can’t edit my post. The big decisions you made, for example about krogan, geth in this episode they can show that at the end, I asked myself if it’s a good idea to cure krogan etc but the results ? just a mail in your mailbox…

lavosslayer

On March 16, 2012 at 12:26 am

Its so amazing to see a game journalism site that actually plays the games to the end and states valid conclusions based on post-analysis of the entire package instead of over-hyping a game due to contractual obligations with its developers, personal bias or whatever the case may be. I think I found my new favorite game news site!

Thank you for a very clear and concise article that represents the fans underlying feelings about this unfortunate situation with a game we all REALLY want to love!

melfun

On March 16, 2012 at 12:27 am

its so true i hate this ending
the game is until the end so good
i wrote bioware that i was very disapointed
but the did not wrote back

kh2

On March 16, 2012 at 12:54 am

After all those story collecting allies and ….. Director get tired and suddenly finished the game in the worst way!
We were in the tank => the tank stuck => everyone died! actually we didn’t saved the earth!
All people in the mass effects (2 , 1) suddenly died in mass effect 3!

Casey

On March 16, 2012 at 1:35 am

i don’t think I have any more input that hasn’t been covered to death….

i don’t think I’ve had another game with a 10 minute ending that makes me disgusted to even boot up the other two games in the series.

i’ve had ME1 installed on my PC for almost 4 years…and a day after finishing ME3…..I uninstalled it..

DA2 never made me feel like not playing DA:O over again…..i don’t think i can trust Bioware again, $60+ for depressing me (and not in a sad ending or bittersweet way), thanks.

Aviditie

On March 16, 2012 at 2:01 am

First, thank you for voicing our problems so eloquently. This pretty much covers my issues.

Now. I can absolutely see the indoctrination being what Bioware intended. It is interesting, and would be awesome if you could get to a real ending with a new game plus character or on a harder level. But that isn’t the case. Really finishing the game would require dlc.

And it creates a whole new problem people have pointed out. If that’s it, they are making me pay more to finish their game. I already paid to finish their game.

And even if it were free, I paid to finish their game on my timeline, not theirs. Once they released it, it was supposed to be mine to play in my time. So now they dictate when I finish because it’s their art and their joke?

They wanted us to talk about it? Then why didn’t they give us something *real* to talk about? What did your failure mean? They gave us cut scenes that didn’t make sense to talk about.

So instead we are left talking about the failure of the end of the game.

Aviditie

On March 16, 2012 at 2:08 am

@IAmMassEffect
Cerberus is all over Mass Effect 1… in side quests. Like, almost all of them.

Nulltron

On March 16, 2012 at 2:16 am

Unfortunately Bioware has lost the grip on what computer games are about and who is its main audience. Video games are for children and the youth. That is its primary market. Recently and due to the advances in hardware and software and the investments in the computer game industry, video games are finding an audience in the adults as well and profitability demands that they are catered to as well. The thing to remember is that in order to do that, you have to do a lot better than what Bioware has done. Clearly Bioware lacks the intellectual wherewithal to tackle such a problem. A striking example of how things should proceed in any plot involving AI, and the prospect of acquired consciousness, is Arthur C. Clark’s Space Odyssey trilogy. There in the final part the AI or whatever they are, decide to annihilate the human beings because their history, particularly in the twentieth century and the sheer magnitude of atrocities committed by “humanity” in that period, does not qualify them to step out of their bounds, namely the solar system. Imagine what this race would be capable of if it reached to the point where it could exert any influence on the faith of other races in the galaxy. The humans defend against this decision by hacking the computer of the AI and survive the judgment. Although the AI plant a race in the moon Europa and warn humans to keep their hands off of that planet. Apart from how racist that plot is, (i.e, equating the humanity with the Western world; the guilty party to the atrocities of the twentieth century resulting in over a hundred million deaths and also giving “Europa” the role of the equalizer against the “humanity”‘s follies all along forgetting that it was “Europe” that was the main party to those atrocities), the plot is an elegant one. Bioware’s plot is just ridiculous. It shows that it is concocted by people who are simply out of their league when it comes to this kind of plot. They should have held on to the tried and true Hollywood guns. A simple happy ending, perhaps peace with reapers or disabling them with a virus that only the catalyst could produce would be a far better ending. That would be a game that thousands would play over and over again. As it is, it is not even worth a second play.

So, there is the lesson. Perhaps Bioware is the little reaper in the universe of computer games. Just because a company has enough resources and audience to do what it wants to do, it should not step out of bounds and try to do thing that it was not made to do in the first place. Literature and philosophy is intelligence. Bioware has collectively proved that it is not intelligent enough. Just a bunch of very good programmers with lots of money.

Chris LaVasseur

On March 16, 2012 at 2:18 am

I wanted to live with Tali… and I get three “You’re dead!” endings. :’(

Oamde

On March 16, 2012 at 3:18 am

Exactly what i’m thinking about … nice work here

Docsa

On March 16, 2012 at 4:28 am

I just want a fourth decision, I just want to rub in the stupid star-child`s face when he states his reasons to wiping out advanced civilizations, that I have proof of the opposite, I have proof that he is wrong, I have the sacrifice of Legion and the Geth helping Quarians, living in peace helping each other! All the hostilities started when Organics wanted to destroy Synthetics out of fear, and that he is wrong because he is driven by the same fear of the unknown… and as a result of my proof I want him to melt in an attempt of rationalizing what I said, and so destroying the reapers… Yeah you know what, this is what happened in my story the official ending.

Josh (a.k.a. SWJS)

On March 16, 2012 at 4:55 am

While the article is very well written and does help to understand fan’s frustrations, there are a few errors here. Perhaps the fans were so gobsmacked they forgot, or weren’t paying attention? I will point out and correct these mistakes, and offer my own theories to unexplained things.

1. Upon discovery of the Human Reaper in 2, EDI flat out tells you the Reapers are not synthetic, but rather constructs created using organics. This essentially makes the Reapers the final evolution of both organics and synthetics, talked about in the synthesis ending.

2. The Mass Relay Shepard destroyed was destroyed violently using a small planetoid. The Catalyst probably saw this outcome, and since it’s purpose is the salvation of organic life, I highly doubt it would tell you “Derp, you’ll save the galaxy from the Reapers, but blow it all up too!” The energy from the crucible expands out to engulf the Sol system, before firing into the Charon relay. The Crucible’s beam obviously dissipates the relay’s core before it fires to the next relay, which likely removed the relay’s “supernova” explosiveness. The map we see is in fact the Normady’s galaxy map. The explosions were in reality the Crucible’s power radiating from the relays, the blips on the map were acknowledging the destruction of each relay, and the area of effect for the Crucible’s power beam.

3. Before you leave Chronos Station, Vendetta explicity tells you the Illusive Man fled to the Citadel to warn the Reapers that you were coming, shortly before you attacked the station. Therefore his reappearance at the end is indeed justified. He was there the whole time.

4. The Synthesis ending, if explained better, essentially means that Shepard has made it not only possible for Synthetics and Organics to co-exist, but has allowed them to procreate with each other by lightly altering the genetic makeup of all galactic life. This essentially means that not only can Joker and EDI be a definitive couple, but they are now able to have viable children. This effectively renders the Catalyst’s points moot, and defeats the purpose of the Reapers, causing them to cease hostilities leave. This at least does give the Synthesis ending more justification, and is essentially why it is the “Golden Ending.”

5a. The part with Joker and EDI can be interpreted two ways. It’s possible that Shepard was presumed dead upon being hit by Harbinger, thus causing his comrades’ moarale to drop severely and retreat. Upon returning to the Normandy and other ships via shuttle they all, along with Hackett, learn from Anderson that Shepard woke up and went into the conduit. They understand Shepard is injured, but is still capable of opening the station. Upon docking the Crucible, nothing happens, so Hackett contacts Shepard. Shepard collapses and Hackett loses contact with him and Anderson, but the Crucible does start to activate. Hackett presumes Shepard died just after activating the Crucible, and fearing it’s effects, orders all ships to retreat. Thus the Normandy begins to pull out, the Crucible fires, the Normandy tries to outrun the beam by initiating a relay jump, it take damage and ends up crashing on the unknown planet.

5b. The Normandy and Shepard’s squad were infact destroyed by the beam, and the planet the Normandy crashes on is actually the afterlife. The reason the Normandy appears is because if you chose Synthesis, then Synthetics are now truly alive and thus have souls, allowing EDI to join the crew in the afterlife. Shepard doesn’t appear in the afterlife because he didn’t truly die, bit rather every part of him became one with everything in the galaxy, including the Reapers.

5. Since at the end we see the grandfather passing down stories of Shepard to his grandson, possibly descendants of Joker and EDI, it’s safe to assume the story was spread to people who weren’t at the Battle for Earth. Thus it’s also safe to assume the galactic community either created a new alternatives to the Mass Relays, or built new ones using data recovered from destroyed Reapers or the Citadel. This could possibly be further expanded on through DLC, and likely will considering the fan uproar.

So as you can see, even though a couple things are just speculation on my part, some things are explained in the series, even if rather poorly regarding some. My assumption is that most of these details were accidentally overlooked or forgotten due to the sheer amount of mindf*** given to us in around ten minutes. Since I’m sure I missed an issue or two, I may read the article again and add more to this in another comment later, though I do hope this helps explain and/or justify a few things.

donnydoom

On March 16, 2012 at 5:17 am

Let’s assume for a moment that the ending thus far is what it is, and not a dream, just for a moment. With that in mind, let’s also take note that Shepard would never just “accept” something like this, paragon or renegade. Now let’s look at actual characters in game that follow you to the Conduit. In my playthrough, I took Garrus and Javik. Neither of them were on the ground dead when I looked around. So that means, they were either vaporized or ran back. They weren’t vaporized, because they got off the Normandy at the end (well one of them did). So that means, they ran off and let Shepard there to die. This does not sound like the Garrus I know from the last three games. Rather, it would seem that they wouldn’t just fall back, especially Javik. Why in the world would he ever let something like this get away from him? He was already going to kill himself after this was over anyways, so what, he suddenly chickened out? He wasn’t called the exemplar of vengence for no reason. And as for the other members that you could have taken with you, all of them had something to save by activating the Crucible. Liara had Thessia. Garrus had Palaven. Ashley and James had Earth. Tali had Rannoch (even though it wasn’t overtaken persay). And finally EDI. Even though she didn’t have a home world to save, she still knew how important this was. I doubt she would have given up as well. All of them were ready to die for this, and in some endings they do, although I hear that even though you see them dead, they can still walk out of the Normandy unscathed. And if they did run, why didn’t they carry my sorry butt back to the med bay or something?!

I am a fan of the indoctrination theory, and I hope it is true. If not however, what I have said here goes to show you why the ending makes even less sense.

Docsa

On March 16, 2012 at 5:21 am

@Josh, Afterlife??? are you efffing kidding me? What is the point of saving LIFE(I say life because synthetics count too) if you can live forever in an afterlife? The whole struggle would be pointless. Nah well die and go to heaven see you there Garrus, exept you are not chrsitian… yeah and exept you EDI and Legion, you have no soul, and so forth…

Josh (a.k.a. SWJS)

On March 16, 2012 at 5:22 am

@TWOxACROSS

Very well said sir or madame. Very well put, I feel the exact same way and also share this point of view.

As I pointed out in my last comment, a lot of people are saying much of this was never explained, or that the Catalyst’s logic was hypocritical, when this wasn’t the case.

The backdraft from the ending is absurdly overblown, and I believe it’s simply the writer’s excellent work showing. The ending, and twist were so astonishing and emotionally taxing that no one is willing to accept it and move on. As a matter of fact I felt the same way when my mother passed away, so I do have to give the writers credit. The ending did it’s job, if a little too well.

Jason S.

On March 16, 2012 at 5:26 am

Josh, none of those things address the why an AI-child needed to be brought into the story in the last 10 minutes, or why he’s even justified in speaking at all to Shepard.

The Reapers throughout the story commit the worst genocides over and over and over again with no repercussions, and this AI-child apparently has no moral compass to think for itself, unlike the Geth, that maybe killing people is actually wrong, and our Shepard has no choices to explain that to him.

That afterlife bit does not fit into the setting at ALL, there’s little to no “mysticism” in Mass Effect, even the Asari “gods” are debunked as Protheans on Thessia. It does not fit at all, it *would* fit if there were unexplained phenomena, like the Reapers if we didn’t find out they were the toys of some space-child, but everything is explainable within the setting.

Why would Hackett presume anything about the Crucible? It isn’t inferred that it’s anything but a weapon against the Reapers in the whole game.

The Illusive Man being there is fine, I caught that Vendetta said as much.

Whatever speculative endings like these Bioware wished people would “imagine” after the cgi are debunked by the game itself, thus the endings making no sense.

For all of their awesome effort to be thrown away for such a huge portion of their fanbase, it’s an issue that deserves to be addressed. Otherwise the next Bioware release, we might as well save the $60-$80, watch it on youtube and “imagine” the rest.

Josh (a.k.a. SWJS)

On March 16, 2012 at 5:30 am

@Docsa

It’s just a theory. It’s the least plausible of the two, but it’s there. And Shepard wasn’t just working to save lives, he was working to stop the complete extinction of the galaxy’s sapient species. In other words, survival. If the afterlife theory is true, nobody knew about it, or considered it, so in the end it’s just a symbolic way to show that Shepard had infact achieved both the salvation of galactic species, and synthesis.

Also, you don’t have to be Christian to believe in an afterlife. I know an atheist or two who believe in some form of existance after death, just not necissarily a paradise with a God.

Jason S.

On March 16, 2012 at 5:38 am

To add, I replayed the ending last night, and honestly thought this kid, with as much death and suffering as he’s caused to avert a potential outcome that isn’t explained, and as far as we can tell isn’t possible apart from the AI itself and the Reapers, is just a petty little homicidal dictator.

It’s effectively an American G.I. coming up to Hitler’s bunker in WW2 to stop him and Hitler telling him, “Oh well I did all this to avert other countries committing worse acts in the future.” Then pointing the soldier to 3 nonsensical doors.

How is the Catalysts logic not fundamentally flawed?

It’s a freedom vs. slavery choice, he’s controls the Reapers so they’re a shackled AI, and kill organics by the trillions, snuffing out entire species, yet we’ve been helped/friended by a whole race of unshackled AIs and EDI who haven’t done anything but defended themselves (Geth due to Quarian attack, EDI on the Moon due to being aware for the first time and being attacked?)

AndersMcNabb

On March 16, 2012 at 5:40 am

Well said.
A well written and succinct report.
I have a question:
Considering the recent disappointment with EA related releases (my own in particular): BF3, SWtOR etc. I wonder exactly how much of the damage is down to EA enforcing unrealistic release dates, demanding the removal of components and alterations of games for future DLC?

Alexandra

On March 16, 2012 at 5:44 am

I’m glad you mentioned brokering peace between the geth and the quarians. I got that resolution in my playthrough, and it moved me to tears. It was damn near transcendental in its beauty. Then the ending took a massive, stinking dump on that beautiful scene.

Josh (a.k.a. SWJS)

On March 16, 2012 at 5:50 am

@ Jason

It’s actually very simple, at least to me. It’s an A.I. created by the first civilization, and after witnessing the devastating effects on Organic vs. Synthetic war, it decides to try and preserve both sides by combining them into one entity, aka the Reapers. In order to impose order upon the chaos of these inevitable wars, it repeats the same step once sentient life evolves accordingly. Considering that it’s an A.I. like EDI, it’s likely the Catalyst thinks like an A.I. and is morally ambiguous, has no morals at all, or does have good intentions, but is wrong in it’s method. Like The Illusive Man.

Maybe so, but it is just a theory. The possibility of an afterlife is touched upon in a few ways. As a matter of fact, Ashley believes in it, and so can Paragon Shepard, in ME1.

You forget that they still don’t know EXACTLY what it does, they just assume it will destroy the Reapers. They were unaware of any possible backfire or repercussion, like the destruction of the mass relays. As Shepard put it, they were “kids playing with a loaded gun.” And they state the Crucible is pretty much just a wild card they’re pulling out in desperation.

It’s fairly easy to fill in the blanks yourself, provided you’re not a sheep who needs to be directed everywhere you go. All it takes is paying attention and having an imagination. I’m personally fine with the ambiguity, that way I can form my own conclusions. Yes they could have explained things better, but I hardly believe the ending is this satanic atrosity that ruins the game in every way. The game is amazing, and trashing soley based on your reaction to the last ten minutes is ignorant. We’re all entitled to voice our opinions, but I highly disagree with the majority.

Josh (a.k.a. SWJS)

On March 16, 2012 at 5:58 am

To Add, I’m not saying it’s logic isn’t flawed. As I said, it had good intentions, but it’s method is flawed. Shepard obviously found a better way through synthesis, with it’s help and sacrifice. And as for morality, it was likely an A.I., and as such probably didn’t have an accurate understanding of such. It could be explained that way.

Jason S.

On March 16, 2012 at 5:59 am

@Josh, I agree and your I respect your argument, and all of us say, 99% of the game is the best experience from gaming you’re likely to find.

But had I known of this ending for the series on March 5th, I would not have sunk $60 on March 6th. Specifically because I read all the pre-hype about choices and not having a A, B, C or a Lost-style ending.

The analogy best used is having the best meal of your life only to find a dead roach in the last bite. No matter how good the meal was, it’s ruined by the roach.

I did pay attention, and it still does not fit to me nor makes any bit of sense, and if I were to simply use my imagination, well then I could have saved the $60 and written/read a short story fanfic for free that wrapped up the series.

Whiysper

On March 16, 2012 at 6:10 am

I’ve read, and I agree. I’m starting to warm to the ‘Indoctrination’ theory, but the fiasco they left us with was a hollow hole torn from my mind. I’ve poured so much life into this series – to have my contribution disregarded like this just hurts. Bioware have just shattered my loyalty.

Oh, and someone said that “we don’t know what synthesis looks like”. Yeah we do – the jungle planet, as people get off the ship, they have a tracery of green circuit lines under their skin. Wow. Yeah, totally blew me away with the sheer magnitude of that choice.

Sarcasm there, in case it wasn’t screamingly obvious enough. Thanks to the author for helping me put my thoughts/feelings into words, thanks to those mentioning the Indoctrination theory – I will be watching out for that in my Renegade playthrough, for sure – and worst case, well, yeah – Shep dies in the beam, and has some retarded fever-dream as s/he burns out. Peace, and here’s hoping that ‘truth’ DLC rumour is going to happen, because otherwise Bioware can join Game on the ‘totally screwed’ ship, and I shall wave and laugh as they sink beneath their own hubris.

Josh (a.k.a. SWJS)

On March 16, 2012 at 6:12 am

@Jason

Fair enough. I suppose it was easier for me considering that I’m into writing myself and have an active imagination. To each his own. I can understand the fans’ point of view, and while I don’t agree, I can still respect their reasoning for not liking the ending. For me though, I was emotionally invested.

I am curious to see what, if anything Bioware produces to adress fan concerns.

win

On March 16, 2012 at 6:39 am

oh god, thanks for the article.

Jason S.

On March 16, 2012 at 6:49 am

@Josh, like the poster above you implies, I think Bioware just overreached with this ending, I respect and would totally play a game along the lines of Inception, anything with ambiguous finales. but it just doesn’t fit *this* point of the series.

If they make another Mass Effect, 4 or another continuation of it, go balls to the wall being cryptic and leaving it to us to interpret.

YoungerTaco

On March 16, 2012 at 6:59 am

Just rewatched the end of season 4 of Doctor Who, an ending that was bitter sweet (despite some people not liking the character) but still a true victory. If the ending to ME3 had a similar feel to that for the best possible paragon ending that would have been perfect. instead we have 3 near identical pyrrhic victories due to the destruction of the relays.

Bryan

On March 16, 2012 at 7:06 am

This article, although well-written, is not well-developed or thought out. This seems to be a premature outburst of confusion and fist raising without trying to follow the string where it leads and understand why it ended up there in the first place.

The ending is not to be taken at face value. Whatsoever. It doesn’t boil down to “blue explosions, red explosions, or green explosions” … it’s much more profound than that, and the existence of this trolling article is testament to how much about the ending the author (and the outraged “fans”) truly understood.

Reaper Indoctrination. Read about it. Then play the end of the game over again until you understand what is REALLY happening during Shepard’s “final moments”. If you choose wisely, Shepard may even show hints of still being alive at the end of the game.

You’ve all been fooled. Brilliantly, might I add.
<3 ME3

Abhijeet Mishra

On March 16, 2012 at 7:17 am

I know some people think that the endings are fine, but what those endings have made me do is that I am not at all interested in making any choices on my 2nd playthrough, unlike ME1 or ME2 playthroughs. I’m just playing for the gameplay, with decisions on auto. I mean, if nothing is gonna matter in the end, then why should i be wasting time on making choices that ultimately don’t matter?

I have no problem with the ending except that there was no closure to what happened to others. I mean, something! Show the Turians and Krogans! Show us ALL our crew members left at the end of the game.

The final moments after Shepard wakes up and is transported to the Citadel seem like they were written by a totally different team, who were told to handle it any way they like, and who had never even played the games themselves and hence did not have much emotional attachment to it.

And now, we wait for Dragon Age 3 and see what, if anything, Bioware does to redeem themselves. By the way, apart from the ending, I absolutely loved the game.

Kiljoy616

On March 16, 2012 at 7:42 am

Mass Effect 2 brought us an ending that even saw the death of all your squad mates and Shepard. This was brilliant and well thought out. Depending on how you played people died or made it. Even who you sent to do what toward the end made a difference on them dying. I played 4 times just to see who I could save and how my mistakes had real consequences, I will hold mass effect 1 and 2 but specially 2 as an incredible journey.

Mass Effect 3 to me with the included DLC of the last Prothen is also brilliant story telling and the ending as a rush, uncooked, ending with large missing parts that was given to some amateurs to deal with. If you play the ending up to Shepard reaching the transportation conduit you can stop there and write your own ending where Shepard dies and a massive pulse shutting down the collectors and frying them internally.

I see no DLC been worth buying and the Mass Effect Universe been over when it comes to anything else since the endings all come up with massive die off all over the galaxy and travel will be slow and uninspiring from now on. This is what the final cut scenes leave us with.

tomchiconi

On March 16, 2012 at 8:18 am

Well, I think its clear that Bioware rushed the game. Common practice in gaming industry. Its sad to see it in Bioware product though.

Average joe

On March 16, 2012 at 9:03 am

Point is whether it was a marketing stunt and Bioware did have in plan to release a real crowd pleasing ending is irrelevant.
The problem then is that Bioware intentionally released an incomplete title and was perfectly comfortable selling/marketing it as a full product.

As responsible consumers, would you reward a company that does so with more money or critical acclaim ? No. You’d moan first then take your money elsewhere. I don’t want a future where games are released by the chapter ( indie studios i have no problem with) and projected profits determine how far the story will/can go.

It’s lazy and insulting.

Rogerio Ketzer

On March 16, 2012 at 9:10 am

And what can you say about the last scene showing Shepard’s armor, and his chest start breathing? Could he be survived? Maybe the next DLC could show us his rescue. And they could explain it by everyone thinking he is dead and he’s living in some galaxy corner with the love character of his preference, starting a new quest rebuilding the relays…

touché!

Bioware, I’m your man to fix this problem… LOL

Rogerio Ketzer

On March 16, 2012 at 9:22 am

We have a lot of things to possibly explain his survival. His rebuilding by Cerberus and some kind of new body feature, we can think about a Mega-DLC introducing a new problem, maybe related with the mass relays origins, we add this with some miraculous reason for Shepard still breathing after all the mass, and we can find his crew, or, find a new one, with a better Normandy, or rescuing it, with some kind of Star Trek changes explanation. For me, we could find some link to maintain him alive and start a new trilogy using the same Shepard. The good (or bad, depending on your choices) old Shepard…

Slightly *meh* fan

On March 16, 2012 at 9:22 am

I was fully prepared for the death of Shepherd (even though I had hoped for a little blue Shepherd/T’Soni family ending…) but I think the article really does sum up how wrong the actual endings were.

While it might be a bit childish to have secretly hoped for a completely happy ending (seriously… little blue children!), I would have been content with any coherent (and even slightly varying) set of endings. A couple of possible candidates could be the use of the Crucible as a weapon to augment the galactic fleets and the eventual destruction of the Reapers, or the total failure of the Crucible and the Reapers winning the battle. And that was just me thinking of the top of my head. The team of writers that brought us the Mass Effect series up to the last 25 minutes or so should have been able to come up with a really good set of possible endings, and probably more than three of them at that!

Up until the end I felt that this was the best game of the series, even with some of the more obvious flaws, which were mainly aesthetic. The pacing was great, the incidental details just added to the depth of the in-game universe and the ability to take on the role of galactic peace maker was just a bit thrilling at times. The galactic recruiter aspect placed massive decisions in the hands of the player and by the end (if you didn’t already), you felt really invested in your Shepherd. I even thought of mine on first name terms (Lena, if you’re interested)! The frequent appearance of past characters allowed Bioware to put a face you care about on the decisions you make, and I had to reload a couple of times because of the unforeseen heartbreaking consequences of some of my decisions (Tali’s suicide and the extinction of the Quarians being the prime example). And even though the romance sub-plot was generally absent a lot of the time (and the sex scene felt gratuitous and embarrassing), the scene at the end where Shepherd said “goodbye” to Liara was genuinely moving. I also can’t be the only person who felt pleased for hours at resolving some of the various racial conflicts in the game, even ignoring the chances of a final victory. Despite so many positives, having the biggest flaw of the entire series at its very end was a hell of a way to take a lot of the shine off the whole ~100 hour experience.

I still think the Mass Effect series rates as one of the best video gaming experiences I’ve ever had, and I’d still recommend it to other people (my copy of ME2 is soon to be winging its way to my brother…) but what a bad way to go! I don’t care what actually happens in it, but if Bioware could release even one half-decent ending I’d definitely download it.

…..Even if I don’t get my Lena/Liara wedding! :-o

Nathan

On March 16, 2012 at 9:31 am

Wow.Great article.I’m big fun of ME,but ME3 made me feel frustrating,but i didn’t know why exactly.But all became clear after this article.For fan like me it’s a huge dissapointment.Not like dragon age 2,but still.

Sorry for bad english,i’m from Russia

Nathan

On March 16, 2012 at 10:12 am

Also,i was hoping to have a final confrontation will be with Harbinger,how it was with Sovereign in me1.But in the end there was nothing like

Simi

On March 16, 2012 at 10:22 am

I agree with this article entirely… I havent felt this dissapointed/let down by a gaming company since Star Wars Galaxies “introduced” the NGE… 3 games/uncounted hours spent developing a character and his/her interactions with the universe they are in, relegated to nothing…

Avalon

On March 16, 2012 at 10:30 am

Well it is nice that these flaws were put together in a well written article.
Though my first surprise was that Shepherd survived the hit from Harbinger. That beam can take out capital ships with one shot.

All in all Shepherd has some epic level armor.

(Not mention that the destroyer reaper can kill you with one hit on Rannoch)

NYC GAMER

On March 16, 2012 at 10:31 am

This article is SPOT ON. Bioware really SCREWED their fans on the ending. I really hope some closure to the game (ending) isn’t coming as some dlc because it would be false advertisement on Bioware’s end. To think that some of us fans really considered this series one of the BEST series this gen, stuck with you throughout the series, put in MANY hours in ALL THREE GAMES & bought this game day one.

punkenjunkie

On March 16, 2012 at 10:38 am

Brill article, very nice read. Having just done the red and blue endings i was kinda looking for a bit more closure. I will attempt for the green but not right away, 26hr playthrough on my first attempt (with ME2 import) now when i really should have been doing boring assignments…..though thank the flu for taking me out of action and granting me a reprieve to enjoy ME3…well most of it.

I havent experience multiplayer yet, but if these rumours that adding to readiness can change it then i guess i will try it. But i dont play ME for multiplayer thats why i have BF3! It just smacks of laziness and well just disregard for those of us who enjoy a more cerebral and profound experience from our games. When i want DLC i want it to add a new angle to MY (emphasis on that), bioware may have written it but its MY story. Not some more godamn maps for a MP mode i will hardly utilize.

Ive loved this series from the frist game right up to ending up on the citadel again (pre-illusive man meeting), and the only thing i can take from it is that the hope and build-up of the game is now translated into real life that we will get a more resolute ending. Because for me, this series hasnt finished, not with this….. surely.

Shakes

On March 16, 2012 at 10:45 am

Meh. That is my initial response t your article.

As i was reading it, your response seemed well thought out and interesting, with lots of different ideas all tied together quite nicely around one central idea. But then i noticed something, something that just felt wrong about it all. And then i realized you had pulled a bioware.

Just for the sake of academic credit, usually persuasive articles require these things people like to call “examples” and “sources.” I noticed 2 of these throughout your entire piece, only one of which really supported your argument (the bit about the Relays from “Arrival”). You had some good ideas and comments, but your entire reasoning was pretty much “because I said so, ok?” I get that you were ripping on Bioware, but did you have to steal what you claim is Mass Effect 3′s ending style too?

And more to the point, I think the “ending” everyone has been expecting has been entirely overlooked. The ending to the Mass Effect Series is not the last 15, 20, 30, or even 60 minutes. IT’S THE ENTIRE GAME. That’s right, the entire game. From the moment you step into the beam on earth, in the grand narrative scheme, the story becomes more of resolution than anything else. You have rallied the galaxy, you know you will now be able to stop the reapers (that’s why if TIM kills you it’s game over, not an ending), and the final choice is actually quite separate and distinct from the rest of your experience in the game.

From reading this article, and many of the responses written here, I believe my views are in the minority, but I figured I’d get them out there for anyone who wants to hear. Bioware has written an amazingly deep and entertaining TRAGEDY. And I for one tip my hat to them, sirs.

kh2

On March 16, 2012 at 10:46 am

Actually I enjoyed the game but when i finished it i wish i hadn’t played it! everything was good and attractive until cerbrus defeat! I hope Bioware change the ending! I’m gonna pay for the new one!

vernicious_knid

On March 16, 2012 at 11:00 am

Good article Ross!

Funny how some people think this series is a tragedy as everything in the bulk of the games is about overcoming impossible odds through camaraderie, diplomacy and choice , ruined by a badly written shiny kid.

Not to insult people who like the endings but opposing even the concept of ‘adding’ onto the endings via DLC (free or not) isn’t fair, it doesn’t change YOUR story at all, and would give meaningful closure that makes sense to bulk of the fans who loathe this ONE non sequitur ending we’re forced to choose.

kh2

On March 16, 2012 at 11:24 am

Agreed.

Bio

On March 16, 2012 at 11:25 am

Pesonally i think that such one linear endings suggests that bioware will keep milking the series in one way or another in the future (online game for instance) I dont see any other reason for them to make such an half arsed ending with such limited choice. They really needed those mass relays gone… ah i miss DAO :(

Michael

On March 16, 2012 at 11:33 am

@Shakes: At least it would have been ok if it were a consistent tragedy, and it actually made sense. But it didn’t. So many things, like the crew fleeing, Joker having mysteriously picked up the crew from under the nose of the Reapers, the kid AI, made absolutely no sense.

Furthermore, as the article points out, the whole point of the ME series was the importance of your choices. The ending chucked all that out of the window – “sorry, none of your decisions matter, you have three options which are all the same”. Unlike with a book or a film, in a game – especially one in the great Mass Effect series – it IS possible to please 99% of people, with a few carefully crafted ending variants with logical paths to each one (obviously just selecting “happy ending” or “tragedy” at the end wouldn’t work). What we got was an ending that please 1%.

Dragon

On March 16, 2012 at 11:35 am

@Josh The afterlife idea is an interesting take, Josh! Especially where it concerns EDI. I thought it represented something akin to the garden of Eden myself.. though that makes having three people there a little.. awkward. Or only males, for instance… :D

@Shakes Interesting thoughts. I’m not sure that it’s necessarily a tragedy though. It depends on what you mean by tragedy.
What many people appear to be missing is a feeling of catharsis (which is what classically a tragedy is supposed to evoke at the end).
If you mean it has to have a tragic ending, I’m not sure that’s the case here!

As for the ‘indoctrination theory’, I’m not a fan of it myself but I’m pretty sure Bioware anticipated it as a possible reading of the ending!

Come on, they don’t want to give you closure personally, they wanted to end the series in a fitting manner and they want you to think about this stuff and talk about it! They’ve even said so!

Tommy

On March 16, 2012 at 11:35 am

Just imagine the possibilities for downloadable content! Joker and whoever’s left of the crew are left to slowly starve to death in a jungle on an unidentified planet. Joker succumbs to Vrolik’s disease and breaks multiple bones by falling off a cliff and his corpse is used as sustenance for the surviving crew. You control Kaidan/Ashley as you try to resist your descent into madness and cannibalism and find a way to stay alive. *SPOILERS* Everyone dies.

Dragon

On March 16, 2012 at 11:38 am

@Michael what plots still required resolution? The Quarians and Geth either killed eachother or came together. The Genophage is cured (or not). All your choices have already been played out.

The ending brings the series back to its core themes in a brilliant way.

The issue is that most people apparently don’t want a *good* ending; they want a personal wish-fulfilment fantasy.

Dragon

On March 16, 2012 at 11:40 am

Genophage*.. how did that happen?

kh2

On March 16, 2012 at 11:43 am

It’s not about sad ending It’s about bad ending and sad ending. director acted like Amateurs , finishing the game in the worst way! it seems he didn’t have any idea to finish the game!

Shep16

On March 16, 2012 at 11:44 am

Ok got to the ending and I thought Indigo Prophecies ending was bad. There really is no way the Normandy would be going through a relay. Killed the franchise stone dead lol. Cant bring myself to start again. Shepherd would certainly have argued that the squirt had no right to make decisions for entire civilisations. And chosing the destroy option, I dont see why the relays were destroyed. Am I missing something there?

Everything has been said before but did anyone else’s Shepherd eye colour change in the finally?

TWOxACROSS

On March 16, 2012 at 11:45 am

I’d also like to point on that people seem to have completely missed an important factor – the Crucible. Think of the definitions of “crucible.” The non-metallurgical definition is “a severe test or trial.”

Never minding the in-universe idea of naming it that, but the ME3 development team’s idea had to be some form of foreshadowing. When I first heard the name, I was like “Hrm…interesting name.” Then, upon reaching the finale, I muttered “Ah…it all makes sense now…” To say that I was surprised was only because I didn’t quite think they would follow the definition so explicitly.

The Crucible, at its core, is a weapon powered by a choice, proposed through a “severe trial.”

——–

When it comes to the Reaper’s intentions, it also makes sense. Haven’t we seen the same thing in things like I, Robot, or anything where synthetic life takes over? Cold and calculated, they believe in order to protect organic life, they have to control or destroy a large portion of it, believing that it’s a perpetual cycle where if left unattended we’d annihilate ourselves. It makes sense, but at the same time doesn’t because synthetics often don’t understand how people can change.

The Catalyst is an old AI, and it even struggles to comprehend how things could be different. It mentions to Shepard that this cycle proves something different, but it can’t just change the Reaper’s course. It’s not in his programming. Shepard is the only one who can decide the outcome of the galaxy, but unfortunately, even Shepard is only presented with a handful of options.

It’s not like any amount of Shepard’s pleading with the Catalyst about how “this time it’ll be different” would change anything. It’s just not in the Crucible’s or the Catalyst’s construction or programming to give any other options.

You build a gun and load it with real bullets, and you have very limited options. You can either shoot a bullet, or not shoot a bullet. Even though you totally know a gun could shoot blanks, this gun you’ve made and loaded with real bullets cannot.

Shepard’s options are limited, and unfortunately, just like in real like, oftentimes we are forced to make decisions that go against the very fiber of our being. The only choice not given to Shepard would have been to just walk away and not do anything with the Crucible – but that would have accomplished nothing but allowing the Reapers to continue, or someone else would make it up to the control room, and end up in the same position.

Shepard was given an impossibly heavy crucible. The Reapers were on course to once again win over another cycle. He could either use the Crucible in one of three ways, or not use it at all, which wasn’t an option, because otherwise the Reapers would still win.

Dragon

On March 16, 2012 at 12:01 pm

@TWOxACROSS

I’d thought about the Catalyst as that which causes the change in the universe that happens at the end of Mass Effect 3; but I hadn’t considered Crucible yet. You’re completely right!

I would say though that Shepard CAN’T decide NOT to make that choice. As the Child says, the system is broken and this is proved by Shepard being there. If Shepard doesn’t choose, who else can? A choice has to be made!

Lost

On March 16, 2012 at 12:04 pm

Bioware pulled a LOST.

hags

On March 16, 2012 at 12:14 pm

Even though I liked the ending from an atmospherical standpoint (Minus the inane Normandy crash- and the unnecessary post-credits scene), I have to say the article makes very compelling points why many perceive it as an unfitting end to a series.

I enjoyed it as it is, because prior to the ending (and, even if with lower variety, during the ending) my choices truly did shape the future of characters and civilizations to come- even though BioWare did not show us afterwards.

I only have one objection: As you said, the game’s most central theme is happiness through unity and tolerance- as it is most convincingly displayed by the Geth/Quarian conflict and the Genophage- and also, self-awareness. Why is the “Merge”-ending so against these concepts? Yes, the DNA of every race would be re-written and merged, resulting in a new cross-species, but does that imply intolerance? Does it imply lack of individuality from a personal standpoint? Because I don’t think so. In fact, it’s only a logical conclusion to the conflict between Synthetic and Organic life as the AI brought it up- by essentially making them equal. Maybe it’s the theoretical communist in me, but I find that very appealing.

As for the “Synthetics are inherently evil” bit- I don’t think what Shepard experienced should apply here. After all, before he came around, even organic species were divided. So why would the AI think otherwise when it was the first- and singular- event where both Organics and Synthetics overcame their prejudices to fight a common enemy? Shepard’s charisma could merely be the exception to the rule.

Lastly, concerning the Xzibit pic: There’s a difference between the downfall of organics and the rise of synthetics every 25.000 years and a constant war between them where one of the two may possibly never re-emerge: The AI simply controlled the issue (and, by that, gave both forms of life breathing room), he did not solve it.

Other than that, great job. Even though my experience wasn’t tarnished at all by the ending (Because, in fact, the controversial ending ultimately leads to much more discussion about the game’s themes and ideas), I can only hope that those who were disappointed get the ending(s) they wish so that everyone is happy.

The game and the franchise would absolutely deserve it.

Gatha

On March 16, 2012 at 12:17 pm

I’d just like the defenders of the endings to answer a simple yes or no question.

Joker and my entire crew, including the zealot Prothean who would claw away at a Reaper’s leg and die, some of whom fearlessly went through the Omega-4 relay knowing they might die, would LEAVE ME stranded on the citadel or earth while running?

Add to that that they’d crash land on a jungle planet all smiles?

Yes or no.

Biggtuna

On March 16, 2012 at 12:19 pm

While several of the above points covered by TWOxACROSS are valid, I do not think even these interpretations excuse the almost humorously identical endings that result from any of the three choices made. After playing through each of the three endings I am very puzzled.

Contributing to my confusion is the track record of BioWare on endings to Mass Effect games. Their ability to create a sustained level of immersion for the player controlling Shepard that continues through to the closing credits is evident. Moreover, it is atypical for such a skilled team of writers and developers to craft an ending to a series that is a complete and utter disaster

When watching the final, inappropriately brief resolution to such an excellent and detailed story where it is characteristic for scenes to be long and memorable for positive reasons, it is unknown what the reasons are for so many commonalities between endings to an experience that markets itself as a purveyor of choice, along with the rewards and repercussions your decisions have. Whatever the reasons, it’s an unfortunate and abject failure.

Dragon

On March 16, 2012 at 12:25 pm

@Gatha

Actually, inter-relay transport is instant, so they were in fact travelling at FTL speeds, not through a relay. Would Joker step on it if there’s a huge explosion after him?
You bet.

Did they crash land on a planet or are they in the afterlife as someone suggested earlier? Would you have preferred if they’d looked a little glum?

Shep16

On March 16, 2012 at 12:30 pm

Who gave the kid the right to decide? Yes bioware did thats who. But come on, NO ONE figthing would just bow down to that.

Dragon

On March 16, 2012 at 12:31 pm

@Biggtuna If for the sake of this conversation at least we accept that Bioware tried to focus the entire experience into this crucial final decision. This crucible in fact. And if we also accept that they want the players to consider what their choice actually means rather than telling them.

What would you have shown in the final 3 minutes?

I think Bioware had very good artistic and narrativistic reasons for every aspect of the game’s ending. Probably more so than any other point in the game.

Gatha

On March 16, 2012 at 12:40 pm

@Dragon

I didn’t ask how they were traveling or if it was some metaphysical bull that, so far has NO place in the Mass Effect universe except the last .5% of 3 games?

I asked, in yes or no terms, that YOUR crew, and Joker who are have your lover, people who said they would die for you including the zealous Prothean, do you accept the fact that out of nowhere that they would run away and leave Shepard behind, not knowing his/her fate?

Yes or no question. If yes then that single action completely invalidates everything in the past 3 games, why bother helping any of these people when you can just take any number of Alliance troops with Shepard on Earth.

Shep16

On March 16, 2012 at 12:47 pm

To Gatha

The answer is without question no. Love interest especially would not just up and leave. No chance in hell.

ImAFckingDragn

On March 16, 2012 at 12:50 pm

@Dragon How do the races get home without Mass Effect Relays? Do they all just live on earth now? How is that going to work? Did they all just die when the Mass Relay exploded? Why was joker running away from the Mass Relay when it exploded, how would he have time to do so?

ImAFckingDragn

On March 16, 2012 at 12:51 pm

Oh, and how did Joker have time to pick up the whole crew (they were on earth) when this was happening. Some of them were right next to the Citadel beam with me and there are reapers there.

Snarvid

On March 16, 2012 at 12:53 pm

It’s a common writing problem, even for great writers – juggling tons of threads, telling stories around a central mystery, and then when the big reveal happens it can’t stand up to the quality of the work that led to it. This is just a very stark example of the phenomenon – amazing lead up, total choke at the end.

The grandfather ending makes no sense at all in the context of synthesis. Sure, all organic life in the universe has reached a higher tier of evolution (information singularity), and then at some later time people have forgotten details of the originating event.

Sid Meier’s Alpha Centauri had better endings.

Dreamer

On March 16, 2012 at 12:59 pm

First of all, I completely agree with the article’s writer. This ending left me with utter disappointment.

I hoped, that if I don’t get enough forces I will see the Crucible destroyed, the fleet destroyed, the squadmates die, every civilization slowly eradicated (with very short cutscenes) and 50.000 year later a new species dig out the ruins of this cycle and Liara’s Archives about everything, giving them a better chance to succeed…

I hoped, that depending on my choices I can see my squadmates, even Joker die and The Normandy destroyed, as they trying to defend the Crucible to give me a chance.

I hoped, that I can side with the Illusive man, taking control of the Reapers, and subjugate every other life form in the galaxy making a Terran Empire, or something similar.

I hoped, that after learning the/a sensible truth, that for example the first generation synthetic’s (The Reapers) solution to coexist with their creators is to harvest them (make them synthetic, or unite with them, but were corrupted, changed in the process, resulting in that ideologically twisted little boy “AI” controls them). I could let the Reapers continue their cycle (as sacrificing trillions now but letting an other cycle to begin).

Or simply shutting down the mass relays forever (without destroying them – which makes no sense, like stated in the article, if I don’t want to commit a galaxy wide genocide) and the Reapers too. Essentially dooming Earth with so many species trapped there, but preventing a next cycle or a full scale organics vs synthetics war from happening.

Or killing that manipulative little **** “AI”, with an epic last boss fight where the squadmates left behind slowly arrives, and help. Essentially freeing the Reapers from their shackles, and letting the previously absorbed cycles organics collective conciousness to awaken, stopping the war.

And depending on that Sheppard survives or not, the love interest with a little child (only with male Shep, or female with Liara :P ) telling the story about their father… and after the father walking there happily or not (if Shep died)

And talking with everyone in that dark dream forest, learning from them how they lived after that but letting things open but somewhat closed. And if the Reapers win the whole forest begin to burn with everyone, but if Sheppard saved the galaxy, it slowly becomes brighter and greener… after the dead squadmates souls burnt :)

Or something, something that make sense, and give the feeling that Yeah, my choices really had an impact on everyone’s personal life, and in the galaxy as whole…

Gosia

On March 16, 2012 at 1:02 pm

I absolutely agree, the authors here are reading my mind. I have been carefully developing my Shepard, rethinking every difficult decision, hoping for something grandeur in the end, maybe a happy ending involving my LI. That would be nice and rewarding. When playing ME 3 ending I was sitting in front of the computer thinking wtf, w.t.f., wtf… every time I hit a sentence I have a lame choice, not connected with my Shepard’s choices, I have to die (why?????), and to make matters worse my death actually doesn’t solve anything. I’m frustrated, sad, disappointed and really don’t want to buy anything EA produces in the future. Thank you for wording my frustrations in a beautiful and eloquent way.

ImAFckingDragn

On March 16, 2012 at 1:06 pm

I didn’t care that my character died, I was more upset that the her death felt semi-pointless and didn’t lead to anything. Or if it did, we aren’t told about it. I felt like my Shepard worker her ass off to get to that point then just gave it all up because there was no other option. It just wasn’t very satisfying…

Dreamer

On March 16, 2012 at 1:10 pm

To Gosia:
Yeah, I completely agree. My Shep would no way in hell sacrifice himself based on a Reaper King AI’s word! Why should Shep trust the world of that manipulative little boy? If I got electrocuted and die I can control the Reapers? If I jump into the abyss my dna will change the whole galaxy? Who would believe this BS? My renegade Sheppard would try to shoot the boy in the head, without a second thought!

ImAFckingDragn

On March 16, 2012 at 1:12 pm

This sort of reminds me of how I felt after watching The Phantom Menace, except that whole movie was terrible. At least in this only the ending is bad…

Dragon

On March 16, 2012 at 1:19 pm

@Dreamer
Well MY renegade Shepard would’ve shot Saren in the face that time I met him on the Citadel in Mass Effect 1! BUT I COULDN’T! I CRY FOUL!

@Dreamer
They could have done that and it would have been called http://en.wikipedia.org/wiki/Fan_service

The Mass Effect writers chose to step above that.

Dragon

On March 16, 2012 at 1:25 pm

@ImAFckingDragn
I’ve addressed this in some of my earlier comments; what happens to the fleet in Earth’s orbit isn’t really that important. But if you want a *possible* answer; I think there’s still a quarian flotilla around which knows all about surviving in space? They also all have FTL drives and (again from the quarians) the technology to mine asteroids and planets for fuel and resources.
Of course another answer would be that they were all wiped out by the crucible, for instance, frying them, or their life support systems. It’s just one option, but if it’s important to you you can fill in the blanks in any way you like.

ImAFckingDragn

On March 16, 2012 at 1:34 pm

@ Dragon: That is very important to me, I loved all the races and characters, and their fates at the end are the whole reason I’m playing the game/reading this story.

Well, if Joker was outrunning a huge explosion, then logically all the other ships and earth went boom because no one else was outrunning a huge explosion. So what, all the advanced races in the galaxy are dead except Joker and and the ones who didn’t fight in the war? Great, so Shepard is dead and everyone else is dead, totally satisfying… It’s a good thing I spent all that time getting everyone to cooperate so I could kill them all at the end with a chain-reaction of Super-Novas.

Oh wait, the rest of my crew was magically with joker even though they were down on the the planet with me, so I guess some of them aren’t dead…

Garringo

On March 16, 2012 at 1:36 pm

I had Ashley (as LI) and Javik with me in the end and then they both exited the Normandy in perfect health. WTF. Come on… Ashley wouldn’t leave without Shepard and Javik would get into the beam unless he was totally ed (=dead).

As for Normandy (I don’t believe Joker would leave)… Seemed to me the red “explosion” moved so slow (except for the part that was aimed at the Relay) that at FTL the Normandy would have escaped it easily. It also would have taken them hours to reach some unknown jungle planet at FTL (unless Sol has one of those planets somewhere).

Dreamer

On March 16, 2012 at 1:38 pm

To Dragon:
Yeah, I didn’t say I wanted it my way, I said that in my opinion that was a standard. I would have been happy if they would really step above that.
But as this article clearly states the Mass Effect writers chose to step below that.
For me Fan Service means creating something the fans enjoy, not because that’s the exact same thing the fans want but because it has good quality and enjoyable. So I take your comment as compliment :)
Knowing what the people (fans) enjoy, and what they think they will enjoy are usually two very different things :P

TWOxACROSS

On March 16, 2012 at 1:39 pm

You people seem to be forgetting the Crucible again. What was the Catalyst (the Citadel’s Master AI) connected to? The Crucible.

How are people forgetting about the actual thing that allows the “colored explosions” to even happen? The Citadel couldn’t do it on it’s own.

The ancient races that created and perfected the Crucible’s design built it to add onto the Citadel, but all in all, the Crucible itself is not tech owned and used by the Reapers. The options given to Shepard on what way to use the Crucible were not something the Reapers thought up, they were different ideas thought up by the ancient races who all helped build it.

And when it comes to those options, they make sense. Use it to destroy all synthetic life, and it will destroy the Reaper threat forever. Unfortunately, it will also destroy other synthetic beings, like the Geth. That’s an unforeseen side-effect the ancient race who implemented it hadn’t thought of. They didn’t know synthetic life like the Geth, or EDI, would even exist in such a way that they would be important.

Control was given as an option based on another race that thought it might be better to reason with the Reapers and make them leave. It’s similar to talking a gunmen into lowering his weapon and releasing his hostages, instead of blowing them away (Destroy option), which can cause collateral damage, like innocent lives being lost.

Synthesis is a weird one, but in essence, Shepard is used as the basis of a synthetic/organic DNA module for the rest of the galaxy. I mean, since his revival in ME2, he IS both synthetic and organic. It still works, too, because as was said, if there is no longer “organic” life, the Reapers leave.

Remember, the Reaper AI Catalyst had no control over what options were implemented into the Crucible, because it wasn’t created by the Reapers. It was created in opposition of them.

I liked these ending choices, because they really do make you think. Of course, I do say that there should have been a bit more to them. Show how the different races (guided by your previous choices) got along afterwards. It’s a small form of closure, but not entirely necessary. Sometimes endings are left to the audience’s imagination so they can craft their own, unique “satisfying” ending.

Jason S.

On March 16, 2012 at 1:44 pm

“I liked these ending choices, because they really do make you think.”

I agree, except the more I think about these endings or ending since it’s really only one cgi sequence, the more none of it makes any sense in the Mass Effect setting we’ve been given for 3 games.

ImAFckingDragn

On March 16, 2012 at 1:46 pm

@TwoxAcross

THAT part of the ending made some amount of sense, it just wasn’t very satisfying and the whole thing was out of left field. The plot holes come into play with Joker outrunning a Mass Relay explosion and the fact that anyone who didn’t outrun that explosion is now dead. Basically, anyone Shepard convinced to help him fight the war is now dead…

Also, the part where your crew is magically on the Normandy at the end, that is also dumb and makes no sense.

The whole, “little kid is god like entity that forces you to make a choice that has very little to do with the rest of the game” could make sense, it just leaves the player feeling a bit cheated.

Garringo

On March 16, 2012 at 1:48 pm

TWOxACROSS, how does Shepard living after the destroy option (if you get over 4000ems) fit into this if he is partly synthetic? The kid even hints it would be the end for Shepard (as far as I can remember), yet Shepard lives.

Dragon

On March 16, 2012 at 1:51 pm

@Dreamer
Well, I would argue that judging from the huhge amount of discussion and different interpretations buzzing around the internet, they really REALLY took a step above that.

Here’s a rather bleak one for instance: http://social.bioware.com/forum/1/topic/355/index/10069366/

I don’t agree with it, but it’s definitely a valid theory!

@Garringo
You’re absolutely right.
It’s very strange that the Normandy ends up on that strange planet so fast and that your crew members are on board. Now why do you think the writers put that in?

TWOxACROSS

On March 16, 2012 at 1:55 pm

Oh also – the Catalyst says the Mass Relays would be destroyed, but there’s no mention of if it they would cause super novas like what happened with the Alpha Relay. Considering that was destroyed by an asteroid, while still active. It’s possible that it’s the same difference to letting a nuclear reactor meltdown and taking it apart, and actually safely shutting it down and then taking it apart.

Plus, the wave that is shown to emanate from the Relays as they go down is the same that comes from the Crucible, and that’s not exactly shown to be a blast wave destructive to all matter it touches.

And if the Citadel+Crucible is destroyed, it goes down after the blast wave, not with it. Much like how the Relays went down moments after shooting their own beams. What would have normally caused a super nova might actually be what is being shot between each Relay, and ultimately off into the far reaches of space, not decimating the solar systems.

And who knows, maybe it caused a Mass Effect, and the Normandy wasn’t so much outrunning the blast wave as it was unintentionally riding it, and Joker is scrambling to keep the ship aligned, surfing the wave until it passed.

ImAFckingDragn

On March 16, 2012 at 1:59 pm

@ TwoxAcross,

Yes, and the ending is an excellent time to explain things like that so we don’t have to make everything up or assume the writers were just lazy.

TWOxACROSS

On March 16, 2012 at 2:01 pm

@Garringo
Could be “the ending of the human/synthetic Shepard,” or something, but Shepard, being the stone-cold badass that he is, manages to survive in part because he is still mostly organic.

I don’t mean to claim that the endings are perfect, because they totally do have a few hiccups, but it’s mostly due to the ambiguity. I’d say the concepts themselves are still valid, the presentation was just…lacking.

Dreamer

On March 16, 2012 at 2:05 pm

To Dragon:
Ok, I agree with the dream ending. But then what about the grandpa? Then that part make no sense, unless they hiding survivors, waiting for the destruction to end. But then why talking about Sheppard so highly? A fallen hero.
Yeah, you are right with this one, a Reaper win, dream ending is acceptable for me. Otherwise I would be upset, that none of it makes any sense XD More like forced to accept it -.-

Shep16

On March 16, 2012 at 2:12 pm

There not valid though if you have played all three games. They suit people who have played just ME3 just fine. None of the choices make sense and if all thre choices were added by earlier races then why cant this current lot add their own as well.

TWOxACROSS

On March 16, 2012 at 2:23 pm

@Shep16
How are they not valid by having played all three games? I mentioned before that in no way does anything Shepard has done throughout the series have a bearing on the options the Crucible has.

The Alliance built the Crucible on an ancient design, a design that could not be affected the actions of someone (Shepard) in the distant future. Plus, since they were building it on a predetermined design, the Alliance couldn’t just add in whatever options they wanted, because they had no idea how it worked. You hear that all throughout ME3; that they don’t know what it does, but they know it will stop the Reapers somehow.

If you didn’t know how a gun worked, would you try to add on some feature to the design while following instructions to put one together? You could end up blowing your hand off.

KingofMadCows

On March 16, 2012 at 2:23 pm

There’s also the fact that the pulse itself makes no sense. Bioware has always said that Mass Effect’s technology isn’t just magic in space but that’s exactly what the pulse is in two of the three endings.

How does the pulse turn organics into a half synthetic hybrid? That doesn’t make any sense. Not only do organics not have the chemical components to be made into half synthetic but such a process would be extremely painful if not lethal. Not to mention the huge amount of difference between different lifeforms. How could the pulse work on a human and a Hannar at the same time?

How could the pulse be configured to target only synthetic lifeforms? How would it distinguish between a sentient robot or computer and a non-sentient electronic device? Either we assume that the pulse could just magically tell the difference, which means it’s just magic. Or we assume that the pulse destroys electronics, which means everyone on a space ship, has cybernetic implants, or relies on technology, is dead, and the galaxy is sent back to the stone age.

Only the control Reapers ending makes sense since the pulse could just be a signal that reprograms the Reapers.

Heckboy 77

On March 16, 2012 at 2:39 pm

I was hoping for multiple endings like they did with Quantic Dream’s Heavy Rain for PS3. You had the mega happy ending, the everyone dies and the bad guy gets away ending and everything in-between. A total of about 25 completely different endings and which every choice you made DID impact the ending. Bioware should have taken a page from this and everyone would have been happy. ;P

Ryan

On March 16, 2012 at 2:44 pm

Perfect way of putting everything that was wrong with the ending of mass effect 3, regardless of what color explosion you “choose”.

This needs to be posted on Biowares site and every other gaming site just so people understand why so many people feel let down.

TWOxACROSS

On March 16, 2012 at 2:50 pm

@KingofMadCows
Anything we can’t explain was at one point called magic. In the 16th century, thaumaturgy itself was the process of unintelligent people explaining how machinery worked as a means of “miracles,” because it wasn’t general knowledge to understand how some things work like we know them to today.

All of the “space magic” in Mass Effect comes back to Dark Energy, and as a species, Dark Energy still eludes us now. Just because Mass Effect goes out of its way to try and explain everything in great detail in the Codex doesn’t mean there aren’t still things in our universe that just defy all conventional sciences and stump our brightest minds. Take a look at any number of the strange phenomena in the universe – there’s plenty we don’t know.

It’s already a tall order to accept the idea of Mass Effects and Biotics (space magic), but why is it so difficult to accept something that comes from the unknown?

Shep16

On March 16, 2012 at 3:01 pm

@TWOxACROSS
They dont know what it does. So why are we supposed to be believe that Shepherd would believe the kid knows what it does? The whole notion of creating synthetics to stop organics from creating synthetics and destroying themselves is crazy.

The choices bar destroy go against everything Shepherd was working towards. He/she wouldnt just accept it and i’m fairly sure he would have argued that the AI did not have the right to make that decision.

The biggest thing for me is that nothing makes a difference. You play just ME3 you will get the same ending as if you played all three. They did say it wouldnt be a case of A, B or C. Which is what we got. There was no reason for the Normandy to be doing what it was doing. They would not just abandon the fight.

But I also dont want to get into an argument. You like the endings, I dont. Lets leave it at that because I don’t think either of us will be able to convince the other.

TWOxACROSS

On March 16, 2012 at 3:25 pm

@Shep16
The Catalyst at least knows the functions of the Crucible because the Crucible is attached to the Citadel, where the Catalyst AI resides. The Catalyst is used as an interface for the weapon, after all.

The Reaper’s intentions is not crazy, because you’re over-simplifying and exaggerating it. It’s not “save organic life from synthetic life by destroying organic life with synthetic life.” It’s “save organic life from the inevitable annihilation by themselves and synthetic life by periodically removing the advanced species (the ones that could create synthetic life), and leaving other organic life to expand in its place.”

It’s like pruning a tree. You get rid of the overgrowth so that it can grow properly and not fall apart under its own weight. You’re not just tearing down the tree.

That’s not to say it’s an old, out-dated, and completely asinine plan for the Reaper’s to have, but if like I’ve mentioned before, if there’s one thing that AI will always struggle to comprehend, it’s how humans can change, and history doesn’t always repeat itself.

And what decision does the AI not have the right to make? If it’s that the Reapers don’t have the right to decide the course of the galaxy, I’m pretty sure Shepard has made that argument before, to every Reaper he’s had a conversation with. Not to mention, what argument could Shepard make to an ancient AI like the Catalyst that to seems only exist in order to inform and operate the Citadel? Trying arguing with a rudimentary chatbot, see how that goes :p

If it’s that the Catalyst has no right to decide what happens to the galaxy when the Crucible is used – it’s not the AI’s decision. The Catalyst AI is deciding nothing at the end. It’s merely vocally presenting to Shepard the options the Crucible has.

In the end, yes, each ending is the same. However, the outcome depending on your choice (Destroy, Control, or Synthesize) could be largely different. If you chose Destroy, but sided with the Geth, all of Rannoch is unoccupied. No Geth or Quarian’s to claim it. If Eve survived, will the Kroggan finally quit acting like a bunch of war-mongering douchebags? The ambiguity certainly annoyed some players, but it also leaves a lot to the imagination.

In a way, by leaving an ending ambiguous, doesn’t that allow everyone who played this series, where everyone’s Shepard was different, to imagine an ending that best suits their desires?

Kirk

On March 16, 2012 at 3:26 pm

Very well written article and I agree with many of these arguments. Although I didn’t hate the ending, even going as far as liking it, I do see that it could have been better. I realize that the ending wasn’t what many of us were expecting and that a better ending with better explanation and closure would be surely welcome
However, the argument that your decisions didn’t affect the ending is a bit misguided. I say this because both ME 1 and ME 2 had endings that, for all intents and purposes, boiled down to one decision. I get that it’s upsetting that Bioware promised that the ending would be a culmination of all your decisions and that many people perceived that to mean the actual final moments of the game. I believe, however, that what they were promising was that throughout the final game you would see the outcomes of your past games’ decisions and that’s exactly what happened. Most, if not all of my decisions from the past two games came back in the finale and I was shown the outcome of those decisions.
My past decisions may not have affected the last 10 minutes of gameplay but they certainly did show up in the rest of the game. From my romance interest, to curing the geonophage, it felt like all my decisions were coming to a close. I felt satisfied with every decision I made and how the outcome of all those decisions occurred in this final game.
Once again, I’m not claiming that the ending had no flaws because it certainly did and I agree with most of the criticism of the ending. What I don’t agree with, though, is the criticism that all your decisions weren’t represented in the ending, when both previous games did the same thing. Your decisions past decisions were represented in the final game anyways, just not those last 10 minutes.

lolol

On March 16, 2012 at 3:27 pm

it’s just crying , as usual

Carrot

On March 16, 2012 at 3:28 pm

Article sums it up perfectly….

I just finished it..what can I say..gearing up for this in January/February I played ME1 and ME2 as a full Paragon…saved all my crew…

And yet apparently nobody cares enough to wonder about Shepard at the end, apparently they’re happy to be in the Lost island. I almost expected John Locke to walk by Joker and give him a pat on the back while eating an apple.

KingofMadCows

On March 16, 2012 at 3:28 pm

@TWOxACROSS

By your logic, there’s no such things as bad sci-fi. Heck, Independence Day might be realistic since we’ve never met aliens before so we have no idea how their computers would interact with ours or how our virus could affect their computer. Armageddon might be 100% accurate because there’s a lot of things we don’t know about asteroids and we don’t really know what would happen if we nuke one.

There’s a difference between things that can be explained within the game’s logic/science and things that are just made up on the spot. Yes, most of the tech and science in Mass Effect are far beyond us, but they are consistent with the science of the universe.

Heck, even magic has rules. For example, in Lord of the Rings, the only way to destroy the One Ring is to throw it into Mount Doom. That’s a constant throughout the entire series. They don’t have someone show up out of nowhere and say, “you don’t really need to toss the Ring into Mount Doom, we can destroy it with this +7 Epic Hammer of Pwnage.”

Tyson

On March 16, 2012 at 3:32 pm

Sorry but I disagree. My journey was unique. I united the quarian and geth. Wrex is the leader of the Krogan. My whole team made it from ME2. My journey rewarded me for the choices I made.

I’m not going to complain about what had to essentially be a superficial differences at the end of the game. The ending whils similar are still different. The goal was to stop the reapers and thats what I did.

What needs to happen is a little bit less whining, ing and moaning.

Bro

On March 16, 2012 at 3:56 pm

What did you expected? It wasn’t even two years from ME2. Loo kat Valve and Half Life. Biowar just didn’t have time. Don’t hate them, hate EA and greedy publishers, which wanted a game ASAP.

LowlyKnight

On March 16, 2012 at 3:57 pm

Thank you for writing this, it put words to everything I felt and feel after finishing a story I had invested 5 years into.

Michael

On March 16, 2012 at 3:59 pm

@Dragon

The whole origin, history, purpose and so on of the random kid AI was a massive loose end. It is bad writing, end of, to stick an entirely new plot device in right at the end.

The Normandy and the crew’s desertion of Shepard was ridiculous.

The destruction of the relays was equally so – basically it means a) that earth and all the surrounding fleets are destroyed (if it’s consistent with ME2 DLC) and b) that even if that doesn’t happen, everyone dies because earth and surrounding planets haven’t the resources to support all the fleets in orbit.

The entirety of the Catalyst’s “logic” was ridiculous. It made no logical sense and Shepard’s blind submission to the three (identical) options presented went against everything the games stood for.

The crappy cop-out of Shepard’s breath at the end also offered no closure.

I could go on. There are plenty of excellent posts over on Bioware’s forums about this, detailing just why everything sucks so much. It’s not that people want a happy, butterflies-and-rainbows ending: they just want coherence, consistency, and real CHOICE. That’s what ME1, 2 and 3 were all about, and that’s what we don’t get here.

You are entitled to your opinion: but when this volume of fans protest, you know something’s wrong. If you’ve got the time, this is an excellent post about the issue from a reasonable, measured perspective: http://social.bioware.com/forum/1/topic/355/index/10022779

TWOxACROSS

On March 16, 2012 at 4:00 pm

@KingofMadCows
There is a difference between the ID4 thing, because logically it IS silly to think that a human computer could interface with an alien one. Anyone who knows how our technology works would see how silly it is, unless the aliens also operate on normal wi-fi signals.

However, Armageddon makes sense. An asteroid hurtling toward Earth could be made out of brittle space clay, and could have completely burned up in atmo, harming no one. There could totally be other minerals and materials that we don’t know about yet. As for the One Ring, that made sense because it was a magical ring, so the one place that could undo it would acceptably be the one place where it was forged.

Mass Effect itself uses the idea of Dark Energy, a form of matter we know next to nothing about, and sorta bulls a concept onto it, which works well for the game. Even how electrical impulses allow the use of Biotic powers.

Although I have to point out completely reconstructing a well-aged human and bringing them back to life, memories and all, is quite far-fetched. Almost as far-fetched as a “magical” blast wave that interacts with organic and synthetic matter in some way. Why is it so hard to believe that they’re might still be some things about the universe even the advanced civilizations of the Mass Effect universe don’t understand. The Crucible is ancient technology, and even the Lazarus project isn’t explained to us in detail. It’s silly to believe one outlandish thing so readily and not the other. Perhaps it’s just because the Crucible’s wave is so closely linked to the ending people are so bitter about.

Maybe that’s why I’m mostly okay with the endings…I can accept both of those, because it’s all just fiction.

LowlyKnight

On March 16, 2012 at 4:08 pm

Actually just saw what “Bro” wrote above me there, and it would seem that after so much eloquence was put into the game of ME3 that an ending like that really does seem like the result of publisher pressures…. Dear writers, designers, and artistic creators of Mass Effect 3, was that really the story you proposed? I feel like the stories proposed were most likely fantastic and creative and cohesive just like the rest of the game was, but what if there was no time to do them properly with the constraints existing from the publisher? This is why I feel most robbed, I feel like the designers and writers very possibly had a vision for what they wanted and were told “its not in the budget, so you’re gonna have to wrap it up another way.” There was a very clear progression as laid out in this article, the writers seemed to be “going somewhere” with all of it…. and then it wasn’t given a chance to come to fruition.

JawaEsteban

On March 16, 2012 at 4:10 pm

http://social.bioware.com/forum/1/topic/355/index/9999272/1
Transcripts from the new app which followed the ME3 development team during the last few months before release. Cliff Notes version….there was mass confusion on how to do the ending, and the final decisions were made last minute by only a handful of people without focus testing.

http://social.bioware.com/forum/1/topic/355/index/10022779/1
Long post from a professional screenwriter on ME3′s endings. Cuts through all this back and forth garbage about “I thought the endings were awesome, so there’s nothing wrong and you people are stupid” followed by the inevitable “I thought the endings sucked, so they need to be changed and you people are stupid”.

Here’s the deal….regardless of your emotional response, from the cold factual standpoint of what constitutes good writing (IE adhering to the almost universally accepted rules for story structure, progression, and conclusion that basically everybody, Hollywood included, follows), ME3′s ending is an absolute travesty.

Reading through the referenced post and responses, you’ll find links to other posts from either screenwriters, or people who teach writing for a living. They are universally appalled, and many are quite confused as to how a piece of writing this appallingly poor was allowed to ship as a final product. That, I think, is a very good question.

Whether or not BioWare should change it is an entirely different debate. Personally, I think they should let it stand as-is to serve as a case study of what not to do with a trilogy conclusion and because, at this point, the damage has already been done.

Many of the hardcore Mass Effect fans on BSN have already resold their copies of ME3, in a lot of cases with ME2 and ME1 as well (the rapid price drop for used copies of ME3 at retailers barely a week after launch indicates this is a widespread reaction). Many have also concurrently cancelled their SWTOR accounts as well. This is the same group of people who buy the majority of franchise DLC, comics, and books. BioWare is not going to get these people back.

Alex D

On March 16, 2012 at 4:22 pm

Bioware is laughing in secret right now. They pulled the biggest prank/DLC/indoctrination stunt in the history of video games. They are “listening”!! (they are also laughing at all of us). Let me explain…

1. Harbringer’s 4 eyes glow yellow before the final rush
2. When you turn around after the blast you can see “dream trees”
3. Sheppard doesn’t recognize the citadel’s interior which looks like the inside of the collector base (with only human dead bodies)
4. The second part of the collector base looks like the Shadowbroker ship
5. Anderson (hope) and TIM (despair) magically appear.
6. Sheppard doesn’t need gear to survive in space
7. The “spirit kid” (reaper) Gives you 3 choices and makes sure you get a bad vibe about destroying the reapers
8. If you choose control, you sort of turn into a husk with the “spirit kid” smirking (the reapers have won)
9. If you choose to destroy, Sheppard magical cures from his injuries while he is shooting and the “spirit kid” instantly vanishes when the unit explodes.
10. The base on which Sheppard is explodes with all the mass relays (I looked at this “color explosion” as being a reaction in Sheppard’s brain)
11. Your team mates during the assault land on a paradise planet (they are attending to you being unconscious)
12. You take your second wind in the rubbles of London???!!??

TO BE CONTINUED!!! (suckers :P )

Chris Williams

On March 16, 2012 at 4:29 pm

completely agree, everything about this article is what i was thinking when i completed mass effect 3

KingofMadCows

On March 16, 2012 at 4:39 pm

@TWOxACROSS

And if you know anything about chemistry, physics, or biology, you would also think that the Crucible pulse is ridiculous.

Armageddon makes no sense, I don’t have time to list all its problems but here’s a review that lists some of its problems: http://www.badastronomy.com/bad/movies/armpitageddon.html

As for Shepard being brought back to life, he wasn’t brought back by someone waving a magical wand at him. He was brought back through the use of high tech medical equipment, extensive surgery, advanced nanotechnology, and cybernetic implants. Also, Shepard died in space, which means his body was preserved. Since everything you are, your memories, personality, instincts, etc., are in the brain. Resurrection would be a matter of repairing the brain and restarting the chemical processes of the body. In fact, we’re beginning to learn which specific parts of the brain store certain memories. A few studies have even managed to isolate specific synapses that trigger specific memories of words, places, and people.

It is not even conceivable that matter in the body can be transmuted (which is a nuclear process meaning if it’s not done with very high efficiency the energy released would be massive), configured in a complex way that is compatible with the person (there’s a chance of organ rejection even from close relatives), have it work across all organic life (different species aren’t even composed of the same chemicals), and all happening in a few minutes (compared to the two years and extensive procedures Shepard went through to get resurrected).

It’s ridiculous to compare the process that brought Shepard back to a magical wave that turns all organics in to half robots in a few minutes.

Also, when did they ever indicate that mass effect technology or dark matter could do anything as complex as the pulse? When have they ever shown a mass effect field capable of transmutation, genetic modification, or creation of complex machines?

JawaEsteban

On March 16, 2012 at 4:39 pm

@Alex D
Although it would be nice, the ‘indoctrination theory’ is unlikely. For starters, the first post I referenced basically rules it out in the developers own words.
Secondly, that idea requires cunning that approaches the genius level. As we can plainly see in the referenced post, Casey and Mac are about as creatively deep as a rain puddle. The answer for the inconsistencies you have cited is incompetence, not cleverness.
Thirdly, the consequences of indoc theory being true are actually WORSE than the devs simply being ‘stuck on stupidz’ as it appears now. it means that BW deliberately shipped an incomplete game that fans would have to download DLC to complete. This is a dark alley that the gaming community needs to stay away from at all costs

Ben

On March 16, 2012 at 4:44 pm

Game Front has just a acquired a new reader.

Jason S.

On March 16, 2012 at 4:48 pm

@KingofMadCows It’s diverging off topic but, that’s a great point about Shepard’s first death, today we still know very little about how the brain works but we’re beginning to understand the why’s. Like why certain memories can be recalled easier than others etc.

200 years from now? There’s no telling if we can rebuild an entire person from what/how their memories are formed and stored and the game goes out of the way to mention the important fact that Shepard was preserved, and that the brain was intact.

It’s grounded within the setting they’ve given us.

Shep16

On March 16, 2012 at 4:53 pm

@TWOxACROSS

So the catalyst in its all knowing wisdom devised a plan to harvest organic life (I think death would be better by the way) in the most evil way possible. I doing so though it makes no attempt to include a failsafe so it can change the programming of the reapers. Essentially then the catalyst is not important. The reapers stated they are sentient, so programming should not matter. They should be able to agree to just leave though, correct? And therefore give the organics a shot at not screwing up.

They did mention dark energy but this was not referenced at all in ME3. In any case the AI said the Reapers were his solution. So again not providing a failsafe and assuming that all races would make the same mistake is very short sighted. But as I said I don’t want an argument. You like the endings, fair play to you. I didnt as it was all very contrived and seemed rushed.

LowlyKnight

On March 16, 2012 at 5:06 pm

Dear everyone at BioWare, I loved every moment of ME1, ME2, and ME3 right up until the end. To take a page out of “your book” so to speak, just as Shephard rallied for unity and healing between warring factions I would like to do the same here for you the creators and us the fans. You are truly wonderful story tellers and game designers, and there is no reason why this needs to be ME3′s legacy. Before Portal 2 came out, a revision to Portal 1′s ending was “snuck” into the game… and it worked. Now, you won’t be able to “sneak” in a revision, but let me say this: If the revision capitalizes on player choice and wows the players – even if every ending has shephard dieing in different ways – players will forget their gripes, their experiance will be altered and their love of the game renewed. You have already expressed a desire to see fans want to spend more time in the Mass Effect universe in the future, if things stand as they are it may be difficult to see that happen, but if fans love for the game can be renewed by offering a different experiance wouldn’t that be worth it? I have tried to stray from specifics, but allow me to try to be a bit more specific while trying to remain abstract – Players want longer more fleshed out endings, and they want them to differ greatly to represent how greatly different the choices they made were along the way from ME1-ME3. Allow me to loosely quote one of the developers from the Collector’s Edition of ME1 who said something along the lines of “This is your story, if you’re not happy with the ending you only have yourself to blame,” what a fantastic line, and so true it was through ME1 and ME2. But with ME3 you the Creators told your ending, and only your ending… we all simply hoped to love or hate the ending based on the choices we had made. If you give choice back to the player, they will no longer have you to blame for the ending, they will only have themselves to blame… and in the end, that’s all we want…. we want to have only ourselves to blame.

Mike

On March 16, 2012 at 5:11 pm

I’ve never visited this website before, I stumble upon this article through a comment posted on IGN. But after reading this extremely well written article I think I may vista here more often. I agree with everything you’ve written here. I really enjoyed the Mass Effect series and it has become one of my favorite series of video game or any other medium. I’m not necessarily angry with Bioware, they have created an amazing game and and universe within the game. However I do feel let down with how the ending played out and how little affect my decisions had. Sadly, i don’t plan on purchasing any future downloadable content for the game as I see no point to it. Again this was a very interesting article to read, it’s evident that you put a lot of work into it and you’re concerns are genuine.

JawaEsteban

On March 16, 2012 at 5:19 pm

Oh for the love of….just…no…words…

http://www.youtube.com/watch?v=rm82gjZDIDU
(turn down your speakers first)

*Twitch*

Seriously, Bioware? SERIOUSLY?!
Is there ANYBODY right now, after seeing that, that still has the stones to try and defend this sorry excuse for a company?!

*Twitch*

You indoctrination theory people, do you honestly think that a company that has gotten so bloody stuck on stupidz that they USED A THRASH METAL BAND’S ALBUM COVER AS THE ENDING SCREEN FOR THE MOST SUCCESSFUL GAMING TRILOGY OF ALL TIME has the intelligence and creativity to implement the idea you’re pushing? Are you people serious?

Jade-Raevyn

On March 16, 2012 at 5:27 pm

Yes, thank you! You, sir, are beautiful!

mabufu

On March 16, 2012 at 5:27 pm

“What they want is the chance to experience the game BioWare explicitly advertised and for which they paid a substantial sum of money.”

Amen to that. This is a brilliantly written article; thank you for writing it. I really, really hope Bioware sees it and takes it to heart.

FnordCola

On March 16, 2012 at 5:27 pm

Interesting article. I agree with some of it, disagree with other parts: point #5 is spot on, #1-2 & 4 are mixed, and the only legitimate point you make in the whole of #3 is that the game should have gone into more detail about what actually happened (which point had already been well argued in #5), and that the whole extinction event/inferred holocaust argument demonstrates very little knowledge of the way technology works in the ME universe. All in all, I found the ending flawed but basically satisfactory.

Still, there was one bit at the end of the article that really pissed me off: “The fans don’t want to scrap the bleakness for some kind of enforced happy ending.” I don’t know on what basis you claim to speak for all “the fans,” but I’ve done quite a bit of reading on people’s opinions on the ending, on Amazon.com, the Mass Effect wiki, Metacritic, Bioware social network, etc., and there a great many people who express a desire for just that. I think this line of thinking is wrong, dumb, and detracts from more legitimate criticism of the ending, but you can’t just pretend it doesn’t exist to make your arguments seem more valid.

Erika

On March 16, 2012 at 5:28 pm

The more I think about the ending (I just finished last night), the more strongly I feel that the destruction of all advanced civilization in the galaxy (save whatever civilization the Normandy’s crew sets up on that planet) should be the You Lose ending of the game; if you make bad choices in all the games and if you don’t get your military readiness high enough.

I could deal with Shepard dying; that seems fitting considering that she was resurrected specifically to fight the Reapers. I could even deal with the other various outcomes (the Reapers are destroyed, but the Geth and EDI have to be sacrificed; the Reapers are called off but will likely come back; organic and synthetic life are merged) if they didn’t all require that the mass relays are destroyed.

Because, like the article mentions and as I alluded to in my first paragraph, the destruction of the mass relays means only one thing: Everyone is dead. Earth, Palaven, Thessia, and Tuchanka can’t be rebuilt without support from other planets/species that weren’t as hard hit. Residents of isolated colonies and space stations that aren’t self-sustaining will all starve to death. Trillions of people are dead and advanced civilization is over, so what in the hell was the point of all this?

That lame epilogue with the child and old man also makes me fear that this is the *real* ending.

Dragon

On March 16, 2012 at 5:37 pm

@Jawaestaban
You’re talking out of your ass, which is no surprise because you’re being an .

It’s lovely how your argument is pretty much “everyone is entitled to their opinion BUT YOU’RE UNDENIABLY WRONG AND I AM RIGHT!”

I have that app. You made up everything you said, that’s not even in the thread you link. “mass confusion”? Really? It says “The final bits of dialogue were debated…”
They’re talking about the dialogue here! Not exactly how the ending would look. Your allegation that it was ‘decided by a small group of people without focus testing’ is not only nowhere to be found in the source you link, it also doesn’t mean anything.

The screenwriter you link makes a pretty fundamental error. He takes a DESCRIPTIVE model of storywriting and applies it PRESCRIPTIVELY to Mass Effect. He starts by asserting that “Mass effect is a conventional story”. Then he proceeds to list what makes Mass Effect NOT a conventional story.
This is indeed the kind of model Hollywood screenwriters use, and it’s why nearly every Hollywood movie is exactly the same!

This screenwriter completely fails to take into account the subtext that’s going on. He takes the ending completely at face value!

He gets one or two points right, but he gets a whole lot more wrong.

I too am a writer. I write for both video games and theatre. I thought the ending was great, as do my friends in the field who have played Mass Effect 3.
No, it’s NOT standard Hollywood. That’s a GOOD thing.

Somehow I also can’t find all these dozens of writers who ‘universally’ agree with your point of view. I suspect because you made them up, like you did with those people who are returning their copies and never coming back.

Dragon

On March 16, 2012 at 5:39 pm

@Jawa you’re a raving troll. Please disappear.

opira

On March 16, 2012 at 5:40 pm

Spot on Taking everything in to account in terms of what has been said and neetly sums it up in a few pages.

Chris

On March 16, 2012 at 5:45 pm

“Synthetics vs. Organics” – this made sense in the “original” ending, which was something to do with the fact that Reapers destroyed organics to stop their lust for Dark Energy or something.

Hence all the Dark Energy foreshadowing in ME2.

to be honest though, I’d have preferred no choice. You should have just sat down with Anderson as you do if the Illusive man doesn’t shoot him, and then watched the crucible firing.

I know a “New Hope” style awards ceremony on the Citadel was probably never going to happen, but endings like that should be allowed by the fans imaginations.

lisa

On March 16, 2012 at 5:47 pm

well i said this game sucked from the get go loser loser loser

Shep16

On March 16, 2012 at 5:48 pm

So an ending full of plotholes and no resolution is a good one? Ok you have your opinion. Accept other people have thiers and move on.

lisa

On March 16, 2012 at 5:49 pm

rockband is off the chats lol

lisa

On March 16, 2012 at 5:51 pm

SHUT UP shep16

TWOxACROSS

On March 16, 2012 at 6:22 pm

@KingofMadCows
Even though Shepard’s suit was compromised? In cold vacuum of space. I’d assume you know what happens to a human body in space, right? The human body’s blood supply would freeze so fast that it somehow starts to boil at the same time, completely destroying the brain. There’s also the fact that he fell into the atmosphere of the nearby planet, and before the camera finally cuts away, we see his body igniting. Shepard’s body would actually have been, by all accounts, incinerated. There shouldn’t have even been any remains to be recovered. I suppose the atmosphere could have been extremely thin, but, who knows…?

@Shep16
Yes, the Reapers were foolish enough not to put a contingency plan in place, but then why would they? They thought they were irrevocably in the right in what they were doing. The Reapers come in and do one thing, and it’s not sit back and see how things are going between organics and synthetics first. It’s one of the main flaws that any AI is always shown to have – no foresight in seeing how things could be different. They can only accept cold, hard facts, and believe that a cycle will continue to repeat itself.

It’s that kind of shortsightedness that makes villains what they are, they refuse to see how what they are doing could be wrong. Not in the moment, and not in the future.

JawaEsteban

On March 16, 2012 at 6:32 pm

@Dragon
I suggest you re-read my post. I also suggest you take it down a few notches if you want to have a productive conversation.

1. I’ve made no argument. I have linked to posts by others and restated (in brief) their contents. My opinions (highlighted by phrases like ‘personally’) are at the bottom of the post.

2. The validity of the contents of the first linked post are not subject to debate, as per BioWare. The information is genuine.

3. You yourself have confirmed, in a roundabout fashion, the contents of the second linked post. The mass effect trilogy IS a conventional story arc, right up until the last 10 minutes or so. It then completely abandons conventional form. Doing so confuses the hell out of the player, which goes a long way towards explaining the roughly 50k votes on the BSN poll demanding it be changed. That is the author’s point, and I see nothing in your post to suggest you disagree with it.

4. Your counterpoint, as I see it, is that BW’s decision to throw the conventional story arc out the window for the last 10 minutes of a 120 hour trilogy is a good thing, because it’s a daring stroke of art that breaks with conventional wisdom. Translation: those who don’t like the ending are simply too stupid to appreciate it. All 50k of them.

Yeah. That’s not egotistical or anything.

5. I made no mention of quantity (IE “dozens”, in your retort) regarding other screenwriters and teachers in agreement with the OP. Last time I checked there were four. In short, you’re one to talk about making s**t up. Try again. If you haven’t found them, then you’re not paying attention to the comments.

6. ME3 is available NEW on Amazon at $43USD for PC, and $40USD for Xbox, without even getting into the used market. It’s been out for a week. My local EB games won’t take any more copies of ME3 for trade-in right now, because they already have too many used ones as it is. And if you even bothered to spend any time on BSN, you’d find post after post from gamers who have traded in their copies and cancelled their accounts.

So, again, you’re full of s**t.

7. Your complete dismissal of the ‘Final Hours’ content tells me that you A) skimmed it and B) didn’t understand it or didn’t want to. There are plenty of other BSN users on that thread who have extrapolated the contents in detail, but finding that would take some actual effort on your part. It’s not my job to hold your hand.

Your specialty on this forum seems to be trying to verbally abuse posters whose opinions you don’t like. I suspect you may be a troll. If not, and you are in fact just an egotistical troglodyte, I’d suggest you look for softer targets before you make yourself look even more foolish.

Dragon

On March 16, 2012 at 6:39 pm

Dude, you wrote and I quote

“Here’s the deal….regardless of your emotional response, from the cold factual standpoint of what constitutes good writing (IE adhering to the almost universally accepted rules for story structure, progression, and conclusion that basically everybody, Hollywood included, follows), ME3′s ending is an absolute travesty.”

That just makes you a pretentious idiot and shows you don’t know the first thing about writing.

And my point was that you misrepresent what is in the Final Hours content. So yes, you’re making up.

Dragon

On March 16, 2012 at 6:41 pm

If you read back a bit you may find there was some reasonable discussion going on the meanings and merits of the ending.

YOU’re the one who’s ‘verbally abusing’ those of us who think the ending has merits and it seems you haven’t even read any of our posts.

So fck off, troglodyte.

Blandy Buchanan

On March 16, 2012 at 6:47 pm

Not to mention that player choice WITHIN the game is nullified almost instantly.

Save the Rachni species but let Grunt’s squad possibly die? Grunt will live anyway.

Side with the Krogan for the genophage cure, which pisses off the Salarians so they won’t support you? They’ll support you in the next mission anyway.

Nothing has any consequences in this game, even before you get to the ending.

TWOxACROSS

On March 16, 2012 at 7:11 pm

@JawaEsteban
I’d say you might be full of , too, since I worked in the gaming retail industry, and no EB Games or GameStop, refuses to take any used game on the grounds that “they have too many already.” The only time we don’t take in a game is because we are no longer carrying that platform (because it’s old), it’s missing a key component (like an extra disc), it’s too damaged, or it requires a CD key for activation (eg a PC title).

Used games are what keep those businesses running, so why would they refuse more stock to sell for profit?

JawaEsteban

On March 16, 2012 at 7:27 pm

@TWOxACROSS
I don’t think working in the industry automatically makes you an authority on the stocking practices of every individual EB in the country, but I appreciate the input. I also thought it unusual that the local EB didn’t want my ME3 copy (they’ve always been good about taking games in the past), so I inquired further. The clerk told me, in short, that they had only sold 1/3 of the new copies they received in their original shipment, sales were slowing down, and they had a ton of trade-ins. Sales of new copies were way below expectation, and they didn’t want to add any more used copies to current inventory until they moved more of the new ones. Seems simple enough to me.

Amaia

On March 16, 2012 at 7:45 pm

Thank you for explain with wordsexactly how I felt at the ending of mass effect 3is not a tantrum as a child because there is no happy ending. This is giving us a logical and coherent end as the whole saga has been so far, Without fail argument.Still do not understand how such a great product, and so care has been falling into this.

NRD

On March 16, 2012 at 8:01 pm

Great article the ending of ME3 was definetly missing way too much. Assets and allies among the top on my list. Why go through all 3 games to not see the results?

Unbr3akable

On March 16, 2012 at 8:03 pm

I fear that EA/Bioware will not like this article too much, Gamefront. You sided with us, the gamers, too radically and it will hurt the big guys a lot. They might even not send you games to review and such any more, nobody can tell…

But we are glad you chose to support the players instead of calling us “entitled” and “whiny”. There were many times we were wrong, but Mass Effect 3 is a huge fiasco, and not only its endings and this one time, the gamers have the right to be VERY disappointed. After a game where Bioware kills some of our characters we came to love regardless of our decisions, the ending came as a mighty blow. I know fully-grown-ups that cried at the ending and got depressed for days, and can’t even touch other games for now.

We were taught by Bioware that if we work hard enough, we can save our NPCs, make them loyal, unlock side quests, keep them alive&happy, you know? And now, after dozens of “working” hours, we were robbed of all our decisions and stuck in a game that we didn’t feel like it was ours any more.

They’ve stolen our Shepards…

Augweiss

On March 16, 2012 at 8:15 pm

https://docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/edit?pli=1

Someone made this pretty incredible Google document breaking down how little sense almost every single thing in the Mass 3 ending makes. While there’s been talk that it’s all a dream, or whatever, this document illustrates what a mess the ending is if the events depicted are in earnest – writing so sloppy to where it’s kind of appalling to think of what a disservice and insult it is to the supremely talented artists, programmers, and voice cast who poured their hearts into the game for the writing side to put so little thought and effort into their work.

Roguekad

On March 16, 2012 at 8:25 pm

I sincerly hope Casey Hudson or someone at Bioware reads this. Especially after his statement today.

J.G. te Molder

On March 16, 2012 at 8:47 pm

To all those who go “it was indoctrination” and if not outright said, at least implied “Bioware is brilliant” you have it completely wrong.

All the things said of the ending above, are still true for “indoctrination” option. WORSE, not only do all those this remain true, we can then add another: “THERE WAS NO ENDING AT ALL!”

If it was indoctrination, and the red ending is Shepard breaking free from the indoctrination…

That’s it! The reapers are still there, the battle is still raging. Everything that happened did not actually happen, you still have to enter the citadel, or if you did actually enter the citadel, you didn’t go up with the glowy lift, and anything happening there. You choose the red option, withstanding the final indoctrination attempt, has you wake in front of the citadel, or in the first room, with your battered crew around you… and then the actual ending to the Mass Effect saga would still have to happen!

There was no ending at all, if indoctrination was the indeed what was happening. And the thing is, if red broke you free of it, while the first two endings are reaper winning endings you only find out after you choose the red ending in reloads, it would be one hell of a clever thing to do. Indeed, it would have people go, “Oh, no, I’m dumb. I let myself get indoctrinated. F me, I suddenly have much greater sympathy for the ME1 bad guy!” Hell, there’d be bragging threads across the net: “I didn’t get indoctrinated, I didn’t fall for it, I went with blowing the reapers up, you suckers!”

In fact, it’s almost like EA said, remove the real ending, we’ll have them buy that as DLC later…

If it is the case: don’t buy it, don’t buy any EA stuff. they better release it for free if this is the case. You can’t let them scam you out of your money, it’ll only encourage them and other companies to do the same.

Bart Bujnowski

On March 16, 2012 at 8:56 pm

I believe the statement in reason number one is wrong –

BioWare could be liable for deceiving it’s customers.
There are consumer protection laws that make it unlawful for the company to make false/deceiving statements about the product they are selling/advertising. (think the shoe company – don’t remember the name – that made a claim that their shoes will help you loose fat, but upon scientific inquiry, it was proven to be grossly ineffective, the company had to repay customers for the deception)

In other words, if fans would sue BioWare over breaking the promise of player choices having (pardon the pun) mass(ive) effect on the endings, there is a chance they would win the lawsuit -BIG – forcing BioWare to at the very least return the cost of the game to the players that bought it for their deception of their customers.

And honestly? I’m not sure if any of their “upcoming” DLC could do anything to change the outcome of the hypothetical lawsuit – especially if it would not be free of charge.

tomipp

On March 16, 2012 at 9:27 pm

This article does a remarkable job of oversimplifying and applying blinders to the content, which it accuses of the same thing. I understand that you are both upset and opinionated, but arguments among intelligent folk aren’t won by falsely reducing and outright lying about the the facts present in the opposition.

This is disappointing, as is the string of “you are so right I love you!” comments by wayward folk who––distraught and confused by an ending they (fairly) may not have enjoyed or fully understood––were simply searching for a beacon of dissent.

GT Williams

On March 16, 2012 at 9:36 pm

Just finished the game, and it was an enormous let-down, for pretty much all the reasons stated here. Considering all the options you have throughout the game, there could be many different endings (I would’ve liked retiring with Garrus, myself). Now, on the one hand, writing and making that many endings – with or without love interests, little snippets of what the rest of the universe is doing, etc. would take more time and effort, but to have everything I’ve done thrown out the window like that makes me wonder if it’s even worth a second play through.

Onewingedangel

On March 16, 2012 at 10:08 pm

The Xzibit image is priceless; a true lol moment. All the more so because of the absurdity of the plot point being referenced. I loved ME3, even the ending. However, that changed after about five minutes of thinking about it. Don’t get me wrong, still love the game, but the ending is a copout, and contrary for its own sake. Hard to believe that this was the ending Bioware had in mind since the first. You’d think that’d be long enough to make it make sense…:-S Love this article, though. The ME writers should give it a look.

Name witheld

On March 16, 2012 at 10:11 pm

For the writer of this piece, please leave politics out of your writing. You are writing for, what I can assume to be, a myriad of people. Many of those people have different ideas, thoughts and beliefs. If someone is an Obama supporter, they don’t need to read your comment on something Obama related considering there’s no corollary in ME3 with Obama or what he does.

In short: you are including your own personal (off-topic) beliefs with that which doesn’t mirror each other. If you were to give another example it should be one that doesn’t serve to draw attention away from your point and cause controversy. It should be neutral. Talking about Obama is not neutral. In fact, it’s very far from center.

That out of the way, I’m still playing the game and I’ll experience what is there and come back to this to see if I felt the same way you did. Apart from what I mentioned above, I thought it was well-written. I just want to note again that even if you write the most brilliant piece anyone has ever seen, something that can be viewed as small or trivial can ruin all your hard work.

Gep

On March 16, 2012 at 10:14 pm

Don’t know if this was mentioned but, did the normandy crew populate an entire planet, resulting in the “stargazer”? Joker is THE MAN…..

Santiago

On March 16, 2012 at 10:19 pm

Bioware let down everyone with that cheap, garbage ending. It felt less like a culmination of all those years of playing Mass Effect and more like they fired whoever had been working on it, and some new person came in and drew up some last minute ending. It literally meant nothing and made no sense. It discounted all of our actions, not only in ME3 but in the entire series. I loved Mass Effect, it was my favorite series before that ending, overtaking Final Fantasy and Legend of Zelda. I cared about all of the characters, except maybe Zaeed, and watching Mordin die was the first time in years I’d cried playing a video game. I used to say Bioware was the best game developer around, but they seriously did their fans an injustice with the way they ended that game. It wasn’t just that we hated it, it’s the fact it minimized everything we did. They kept touting that all of our actions had an effect, but you could have played two vastly different games and still ended up with one of two/three endings that were all similar to the core. Never been so disappointed in a game.

Dan

On March 16, 2012 at 10:32 pm

Personally, though the plot holes and arguable discarding of overarching themes are definitely disappointing, especially when laid out as well as they are in this article… I could have totally made my peace with those things if I had to.

But what I really can’t stomach is the lack of closure from an emotional perspective. Personally, while I have enjoyed and greatly admired the sci-fi story of mysterious galactic cycles and one man/woman trying to unite a galaxy to fight a common enemy… for me, all of that was simply a backdrop for my own characters personal journey. It was an emotional story spanning over 5 years, about friendship, love, personal sacrifice and moral character. For me, if you take away the relationships, so carefully fostered and developed over the 3 games… what’s left is a rather cold and empty sci-fi story that while interesting enough to play through, would have been largely forgettable.

And this is what kills me. The developers and writers would have known this – it was their hard work and amazing talent that created this stuff out of thin air, that wrote a story and nurtured characters that would bring the series to life and inspire heights of emotional attachment that most games don’t come near. So how on earth can they so casually finish a series for good without giving the player proper closure on what happened to their friends and loves ones. At the end of my play-through, I see that Joker, Ashley (love interest) and Javik all survived, and they seem pretty damn pleased to be alive, even though Ashley has just lost a love that she’s spent years fighting to find and keep (could she even know that Shepard is dead?). It’s worth noting that not once did I actively choose Javik in my squad, and I rarely spoke to him on the Normandy. Not only does the survival of the above 3 not make much sense, the story has now been finished and I have no idea at all what happened to Tali, Garrus, Miranda, Jacob, Liara, James, Cortez, Jack, Dr Chakwas, EDI, Wrex, Admiral Hackett and even Shepard’s own damned Mother. Hey, but at least I know Javik is okay. The irony that he should be one of the three I am told survived is fantastic, considering he’d already revealed before the battle that he’d be killing himself should he survive.

I fully understand that not everyone has enjoyed these games for the same reasons as me, and I also understand that there is no such thing as a perfect ending – somebody will always disapprove. But providing SOME ending for the characters whose relationships with Shepard defined the entire game for some (if not most) players isn’t something I would have imagined being optional. To me, it’s akin to ending the game without bothering to tell us the outcome of the war… and I can’t even fathom how the developers would feel that is satisfactory.

*sigh*

Nyan Shepard

On March 16, 2012 at 10:49 pm

There was 3 things that you guys have missed. 1) Why does the AI help destroy what it has been doing for millions of years. 2) Who created the AI in the first place. 3) If you got the collector’s edition in the art book there is a concept art for The Illusive Man as the final boss looking nothing like he does when you see him on the citadel

Onewingedangel

On March 16, 2012 at 11:00 pm

As an addendum, I don’t HATE the ending. There’s a lot of subtlety and subtext to the proceedings that make it work on an emotional, dramatic level. But the logic is contrary to what’s already been established. Go back over the other two games as well and you have things already shown to us being contradicted here, at the end. It’s not pouting at ‘not getting it’ for most of us.

Rather, many of us do ‘get it’, it just doesn’t add up in context of the series; it’s blatantly inconsistent, and not all of that can be excused by adopting a relative stance. Shifting focus to the metaphysical for the ending isn’t a bad thing–taking liberties with execution is quite another.

Don’t automatically hate it just because it doesn’t end the way you want, but also don’t presume that everything can be chalked up to implication or analogy. The end to ME3 isn’t biblically diabolical, but it also isn’t as clever or esoteric as it likes to think it is. The facts in this article are generally accurate. And just one being accurate is bad enough, given how much so many of us loved this series. I guess that’s actually the crux of it for us really, isn’t it? ME deserved better than a predictable (come on, be honest) ‘revelation’ with an explicitly linear outcome, incongruous lack of player participation on any meaningful level and redundancy of choices made in the past. It feels a half-baked ending, garnished with techo-inverse-Darwinian dicta that threaten to subsume the thing, and a discordant mix of conceit and outright DEceit, After five years, we’re right to have expected a fully-cooked meal for the time spent waiting; something that holds up to scrutiny on each level. But it’s the cooks that should be most aggrieved by the result, not us. The result was not what it was meant to be, and if it was…*sighs*.

Sorry for the length of this, guys and girls; I just thought I needed to make myself clear.

Nulltron

On March 16, 2012 at 11:58 pm

I always suspected this, but now I am sure. There are better things to do in life than trying to place the cursor on a point on the computer monitor and clicking the mouse button. If Bioware+EA has achieved anything it is that no matter how you color it, it is still that: Killing time and achieving nothing in return, except destroying your eye sight, getting fat while losing your muscle mass, and getting a headache as your reward. For this ex-gamer, and from now on, games will be only the next best thing to time that is already dead, like waiting in lines, or sitting in a cab or bus. Oh, but I don’t have a mobile gaming device, so I guess I’ll just have to enjoy the sights and sounds. Whatever it is. It is guaranteed to be something from the greatest game of all: Life.

Sheba_shep

On March 17, 2012 at 12:39 am

When I finished Mass Effect 1, my feeling was “Oh my god, I cannot wait to play through this again, go full Paragon, do everything honorably!” I booted it up right after the credits rolled.

After finishing Mass Effect 2, my feeling was “Oh my god, I cannot wait to play through this with my other Shepards, see who I can save, which npc’s live from ME1!” I booted it up after finishing up a DLC or two.

After finishing Mass Effect 3, I felt like uninstalling all 3 games from my computer and blocking all Bioware sites from my browser, it felt like a confusing, out-of-the-blue, bad breakup.

Is that really the “emotion” Bioware wants to leave this series with? I guess so if you’re in the business of losing customers.

Metalyoshi

On March 17, 2012 at 12:39 am

Saw a horrible Yo Dawg meme

Stopped reading there.

not a tribble

On March 17, 2012 at 12:53 am

Like the Yo Dawg meme or not, I hate it myself, but it’s word for word what the logic of ending of Mass Effect 3 is.

Josh (a.k.a. SWJS)

On March 17, 2012 at 1:23 am

@tomipp and TWOxACROSS

Once again I applaud your understanding of the situation at hand. The more of these comments I read, I can pick out a definate pattern.

1. “Even though other people have clearly pointed out factual flaws in the article, I still consider it to be absolutely right because I feel the same way.”

2. “I am unable to form my own conclusions, am utterly confused by the ending, and do not recall any explaination of the events taking place even though they do very briefly explain a few things. Out of my confusion and disappointment I will now rage and oversimplify the logic of this ending, therefore defeating the purpose of logic.”

3. “The ending makes all of Mass Effect ruined forever. It is garbage, Bioware is Satan, and I will boycott anything related to Bioware out of my own ignorance.”

4. “Anyone defending the ending or stating true facts is a troll. They are wrong. Go away.”

That’s essentially what this article and it’s commentators are doing. It’s rather sad. I’ve added my two cents though, to each his own.

TrueBlue

On March 17, 2012 at 1:35 am

/nod to the article.

This ending really did feel like a crazy divorce or something, with no reason.

It’s like if my husband of 12 years came into the room and said to me:

Him: Hon, I think we need to separate.

Me: What? Why? We were fine yesterday! We were talking about taking a trip to Finland next year, just the two of us!

Him: Because if I don’t divorce you now you’ll divorce me somewhere down the line.

kh2

On March 17, 2012 at 1:39 am

Damn it bioware ! why did you do that to make everyone angry!?

just check the chart in the CVG! 86% from 6333 people said the bioware blew the mass effect up!

Allo

On March 17, 2012 at 2:15 am

@tomipp

Oh come on now, you can’t say something like that and then not even provide an example of what’s being ‘over-simplified’ here. I’m getting really tired of the few fans of the ending implying that they’re obviously more intelligent and sophisticated than the people who clearly didn’t understand the underlying themes.

I understood the endings completely. I also agree entirely with this article. So do you have an explanation for, say, the Normandy’s inexplicable flight from the battle, or are you just referencing the supposed ‘depth’ in removing the Mass Relays from the equation and allowing the universe a chance to start over ‘fresh’?

Or maybe you’re talking about the Indoctrination theory? Do tell, please. The article made its points. If you’re going to comment against it, at least make yours.

Nulltron

On March 17, 2012 at 2:56 am

@Josh (a.k.a. SWJS)

Logic of the game?

Yeah, George W. Bush saw the logic of the last Batman movie and felt right there and then in love with it. What an awesome sacrifice! At least the characters there had a choice.

Logic. Ahem… :

- Synthetic: Kill me or control me. I am going to f… you anyway. You are the first one up here, you know.

- Bioware is making the ultimate sacrifice. Even bigger than you, for revealing itself such imbeciles.

- The game is indoctrinated itself. It does not have to live up to any logic.

- It is just a game. Just as stupid as those who have paid for it.

Coin

On March 17, 2012 at 4:09 am

Excellent article. I agree with all arguments. I’m very disappointed with the endings.

Josh (a.k.a. SWJS)

On March 17, 2012 at 4:38 am

@Nulltron

Relies like that only futher prove my point. Once again you oversimplify the ending, imply that very little logic is involved in it, when in reality that isn’t the case at all.

The reaction to the ending is understandable but overblown. The outright ridicule of both the game and bioware over 10 minutes is absurdly ridiculous, and I fail to see how fan logic of “The ending sucks, ME3 suck, Bioware is Lucifer!” is any more logical than they ending they so hate.

Like it or not, that’s what it’s boiling down to. It wouldn’t be so bad if people were applying actual logic and not just parroting and/or praising the article. A lot of the responses here aren’t exactly helping the argument either.

I’ve already added my two cents to the jar. I’d add more if I were certain it wouldn’t be a hopeless cause, paragraphs of wisom and logic buried under a thick pile of parrots and rage. It’s the Internet, I doubt it’ll ever end up that way. The only reason I’m still here is to watch other discussions unfold, especially when people like TWOxACROSS actually bring logic into the mix. I’m curious as to see the final outcome of this debate. I never was one for news or politics, but this ordeal with ME3′s ending is so amusingly absurd that it may just spark my interest.

Don Elton

On March 17, 2012 at 4:44 am

It’s not the ending that’s flawed it’s the story (and gameplay) in ME3. Remove the Crucible and (as the article suggests) add consequences for the various choices. Great game however, Im not disappointed by the ending.

linda li

On March 17, 2012 at 5:23 am

@Josh

Um Josh, there’s no logic in that ending, the game made sense up until that point, where Bioware decided to do a 360 with the franchise. Apparently we don’t have to “interpret” ME1 or 2′s endings even though they’re more varied than 3′s (especially 2), and yet we’re supposed to “imagine” 3′s endings ourselves?

I’m sorry, but none of the advertisement or trailers for the game inferred that, or I would have saved my money.

This isn’t some abstract art you’re supposed to “figure out”, it’s a commercial product that you pay for.

The large bulk of the people aren’t saying anything against the bulk of the game, we love it to death, but the last scene throws away the entire franchise with vague, confusing and illogical scenes that don’t tie in together.

People who like the endings? More power to you, but YOU seem to relish in the fact of attacking people who are thoroughly disgusted with it, because it’s lazy writing, a rip-off of other series, and totally disingenuous to the other games.

I’m happy you got your ending that satisfies you. Maybe if I thought less about it I’d be happier with it, but everything I’ve come to love and learn from 99% of the last 3 games proves otherwise.

Kyle Dillingham

On March 17, 2012 at 6:02 am

http://kyled.uibc5.com/files/2012/03/A-respectable-letter-to-BioWare.pdf

I have written a letter which I have sent to multiple people and posted in multiple places. The people and places are as follows: gamerant.com, gamefront.com, kotaku.com, 1up.com, ign.com, BioWare social network, giantbomb.com, Mac Walters (Lead writer), Casey Hudson (Producer), Ray Muzyka, Greg Zeschuk, adeptateverything.com, BioWare facebook fanpage, Mass Effect facebook fanpage.

This letter is to be my formal addition to the already LARGE number of ‘concerned’ gamers. I have put considerable time and effort into crafting this letter and have covered as many topics as I could think off. Consequently, this letter is fairly long. Knowing this, I have made a table of contents/index for any and all readers. I also have posted the entire letter on my site, “adeptateverything.com” (for free) as to not blanket each site with such a large amount of content.

If you like what is inside, please support it through comments, re-posts, and bumps. My hope is, with enough traffic, we can send a solid, unified message that will stimulate change.

The formal letter can be found here:

http://kyled.uibc5.com/files/2012/03/A-respectable-letter-to-BioWare.pdf

Thank you, enjoy, and as always, stay curious.

Kyle Dillingham

Eringal

On March 17, 2012 at 6:13 am

Excellent article! I enjoyed the read and agree whole heartedly with the author.
I am a very disgruntled customer of Bioware. I hope they do the right thing and sort out this mess.

Shep16

On March 17, 2012 at 6:21 am

The debate could go on forever but it does seem that the more people who complete it the more people are saying it was disappointing. Just listened to the Sovereign conversation from one and that pretty much contradicts everything in the finale of 3. Just my opinion though. Everyone is entitled to thier own. All the flaming going around really isnt necessary.

Delany

On March 17, 2012 at 6:36 am

It’s same as AC: Revelations, where you have to watch stupid AC Embers, computer made goodbye to Ezio. BioWare just didn’t have time to make proper ending, because EA push them to make game ASAP. They are not Valve, unfortunately.

MDA

On March 17, 2012 at 6:53 am

I can agree with most that has been written in this article. The ending was a disappointment and what I expected to be a very branched out selection of endings, cos of all the decisions available to the player, finally converges into 3 insipid scenarios.

D

On March 17, 2012 at 6:56 am

I think there not enough said about absolute absense of emotinal closing, i just wanted to point it out that in a game like this we got very close to many of the characters( not only Shepard`s possible romance choices, but almost any character that was in the game from me1 to me3) SO as it is, ending doesnt provide any kind of “goodbye” thing (except grey colored short cuts)

THis is very important!

advances, none logical

On March 17, 2012 at 7:22 am

Great article, sums it up.

Maybe Bioware wanted this controversy, or not, they’d be idiots not to take advantage of it.

That said, ending was utter nonsense whether they plan to add onto it or we have what we have. A five minute film to wrap up 5+ years of game and development that besides colors is chopped up for “different” endings and we’re asked to buy more DLC at the very end?

WIlliam

On March 17, 2012 at 8:10 am

Well-written, thought-out, and justified.
(wish i could say the same for mass effect’s ending)
(ba-zing-a)

WIlliam

On March 17, 2012 at 8:10 am

Well-written, thought-out, and justified.
(wish i could say the same for mass effect’s ending)
(ba-zing-a)

Srsly, gr8 job.

josh

On March 17, 2012 at 8:32 am

reason no 2 is flawed. he does not EXACTLY say we kill organics so that organics will not create synthetics that destroy them. He explains that the unique genetic code of each race is PRESERVED in reaper form, not killed get your damn facts straight.

kh2

On March 17, 2012 at 8:37 am

@advances, none logical

Agree , Bioware has to do something!

kh2

On March 17, 2012 at 8:50 am

Check this one Casey Hudson finally answered but not cleared!

http://www.gamefront.com/casey-hudson-makes-official-statement-on-mass-effect-3-ending/comment-page-1/#comment-257584

Thomas Schöpplein

On March 17, 2012 at 8:52 am

I finished my ME3 experience with the first out of 10 ME2 save games I saved for this, today, 2 o’clock in the morning central european time…., I couldn’t do it faster, I have a very demanding job, I’m 39 years old, CEO of a local bank in Germany and Mass Effect for the last 5 years was my personal haven to flee when I had enough of financial crisis and so on. I even saved 5 days of holiday to take a whole personal week and try to do 2 or 3 more run throughs of ME3 with my other save games of ME1 and ME2… until 2 o’clock this morning…..

I did my first multiplayer ever (!!) in the last days to get my galaxy readiness rating higher…, I even get my xbox live gold abo the first time because I needed it for multiplayer and then this ending…, it destroyed the whole series for me in 10 minutes…., oh my….. what a disaster….

Bioware, I’m just one single fan and consumer of your games, but I would have payed steadily and paciently for every little dlc, every spectre package for mulitplayer (because I’m not so good, I have to keep up not to embarass the other 3 poor guys enduring me in the level) and as I said, Mass Effect was my little personal Haven I could flee to. I would have played ME3, I don’t know 20, 30 times if the ending would have been anything like ME1 or ME3. I don’t want an ambigous ending, a spirituell ending or an ending of art…., I want my Shepard fight hard for what he belives, make the best moral choices he can make, make sacrifices and in the end, I wanted to have a fighting chance to save the universe as it was, save himself and get the girl. I know, not very intelectuell, not very fancy, I know, just a normal dumbass hollywood ending…., but you know what, if I want despair and bad endings, I have them all the time in normal live, I don’t need a game in which I spent maybe 200 to 300 hours over 5 years to do this.

Bioware, I’m just one fan, one customer, but this one won’t buy anything from your company ever again, and I certainly won’t play ME3 any more, nor single, nor multiplayer. I will of course cancel my xbox gold right away, I don’t need it anymore. You’ve lost a fan, a customer and I lost my personal Haven……

It’s so sad, that you had to forget what the vast majority of us normal girls and guys want when we play this game, save the day and get our boy or girl….. you have no idea I fear, what you have done to many of us, remembering today 2 o’clock in the morning, sitting in front of my tv and thinking…, this couldn’t be happening…..

confused husk

On March 17, 2012 at 8:59 am

I am not satisfied with the ending (I don’t hate it, but unsatisfied). Shepard died, but I’ve no problem with this. Actually, after the need for a catalyst is revealed in the game, I was pretty sure that I would be the catalyst. And I was also pretty sure that I will be the one who will activate the crucible and would die in the process (like another suicide mission). I played a big part of the game “knowing” I’ll die.

I think the events leading to ending and the ending itself contained more holes (or at least more poor-writing) than other parts of the game. When those finishing events lead you into a so-so ending, everything blows up for the fans. The endings are 90% similar to each other (at least visually) and they are also similar to the ones I’ve seen in Deus Ex (control, destroy or become some hybrid). Also this whole “wipe out and begin again” stuff sounds similar to what The Architect (which is also an AI) says to Neo in Matrix about the machines and humans (we wipe you out and reset matrix to start again, this is a cycle). This may not a big deal, but it makes this so-so ending look a little poor and unoriginal.

Also, when I think about my Shepard, two of the choices do not make really sense:

If you have chosen to control reapers, then why you fought and killed the Illusive Man. He was trying to achieve the same thing (the fact that he could never achieve control does not change anything). If you’ve used (or helped) him before, you may have got what you achieved more easily. This choice also makes the last dialogue with the Illusive man look meaningless, I think. If what you chose in the end is wielding their power, you shouldn’t have destroyed Collector base before (which I did). Or if you did, you shouldn’t be presented with this choice in the first place (keeping base is and action towards wielding their power). Since their only purpose of existence is gone (there will be no cycle), where are the reapers going ? For what purpose you’ll use them ? What becomes of you ? It doesn’t matter whether you use them for good or bad, it would be playing the god. Unless someone explains me how this choice (wielding godly powers) fits into the game and the way our Shepard behaves, I don’t count this one as a choice.

If you’ve chosen to synthesis, then you’re basically doing what the AI does with its cycle. You’re taking any chances of choice, evolution and to some extend, free will from organics and even synthetics. You are creating a single future for all the races. You create a new life form without the will of anyone involved and you play the god. You don’t wipe out anything but, you decide on their fate much more than the other two choices. People can build what is destroyed but, there is no turning back after your green solution. This choice also does not exactly fit into my mind (and my Shepard’s), I can count this choice only 0.5 of a choice (or maybe 0.25).

Destruction of the reapers and relays is also a big decision but you’re fighting for that purpose from the first time you faced reapers. Everyone in the galaxy knows that you’re there for finishing the job, which is destroying reapers (OK, more correctly, stopping them). Also, everyone knows (or thinks) that crucible is for destroying reapers (not for creating a new greenish life form). Only thing that bothered me was that, EDI and Geth being destroyed with this choice.

So, I have 1.25-1.5 choices in the end, not 16, not even 3 as most people say.

In addition to that, some stuff didn’t really made sense for me. I mean, I still have questions and theories (like many people posting here):

AI says that “created will always rebel against its creators”. If this is just a theory (or result of some flawed calculation), then you are really an AI (Artificial Idiot) since you’re wiping out organics without a real cause. Or, if this is not a theory and you’ve seen this (synthetic vs organics thing) happened “many times” before creating the reapers, then there was already a cycle in which organics flourish, create chaos, wiped out and flourish again (otherwise how could you observe that happening “many times”). And If there was already a cycle (a natural one), why you’ve created f***in another one.

AI talks about preventing chaos which is unpredictable. How you’re so sure that this happens every 50000 years (If this is that much predictable, then there is an order here, not chaos). How you’re so sure that synthetics wipe out organics ? How you are so sure that all the organics will behave in exactly the same way (Shepard didn’t, we know it) or every synthetics will behave the same way (Legion didn’t, Geth also didn’t completely). Is there a universal fate that can’t be changed and you know it ? Are you an AI or the God ?

Dear AI, if you are so concerned about organics and the synthetics wiping out them, then wake up every 1000 years and if there are any synthetics around, destroy them before they wipe out organics. Are you mad, why do you wait 50000 years and destroy most of the galaxy ? Wake up more often and destroy less. Why don’t you do that ? Do the reapers charge slowly ? Or maybe you want to play mysterious.

Dear AI, you’re controlling the reapers and you say that “my solution will work no more”. Then, why don’t you get your f***in reapers and get the f*** out of our galaxy (or better destroy yourself). I’ve already showed that you’re wrong and your solution won’t work. Why I can’t just shut you down or destroy only reapers. You say Citadel is your home, then maybe destroying the citadel should also be enough. But no, I have to make a choice which don’t completely make sense (and someway or another I’ll devastate the galaxy). Boy, really, I hate you.

Dear AI, you talk about synthetics wiping out organics. The only advanced synthetics we have, which is Geth, didn’t even wipe out Quarians. Instead, as we learned from the previous games, Rachni war and Krogan rebellions were much more dangerous and galaxy wide threats which may have lead to some organics wiping out other organics. So, what about organics wiping out all other organics ? Don’t you have a solution here ?

And by the way, for god’s sake, who created you ? How did you find so many power, time and resources to create reapers ? Are you the God or some Godly creation ?

All those points may not be really problem regarding the ending, there may be answers to all of them. You can even say “OK, this is an AI and it thinks like that. It is idiot, illogical. so what ?”. But, then this is putting a stupid AI (shown as a kid) and its flawed logic at the middle of all those events which doesn’t look satisfying for me. At least, I would like to be able tell those thoughts to that stupid AI instead of following a limited script. I’m sure that, Shepard would also love to tell something similar, instead of saying “Yeah” and being presented with 1.5 choice(s).

About the Galaxy after my choice:
As I said, destruction was the only meaningful choice for me, so I’ve chosen the red light. But after the destruction, I think the galaxy won’t be in good shape. During the game, we learned that all the civilizations advanced much more when they’ve found the relays (this is also what Illusive Man says). Probably FTL or the other basic tech stuff is not enough for galaxy wide advancement (this sentence is from ME wiki about relays: “allowing for journeys that would otherwise take years or even decades with only FTL drives”. I mean, FTL is not that fast). And during the ending scene, the AI says “you will destroy most of the technology you rely on” in addition to reapers, synthetics and mass relays. Here, we’re talking about half of the high tech galaxy (at least military fleets) more or less trapped on earth (nearly destroyed) without enough resources, “most of the technology they rely on” is gone and with no more relays. Galaxy won’t be thrown back into dark ages but, in the end we’re not seeing a united and balanced galaxy, we’re seeing a separated one with unknown future. Of course, they are at least alive and free, and you can say that “Dude, there are many many reapers lying around, they can harvest their tech easily to make relays”. I can say, “How long will it take and how would they survive until that happens ?”, “How intact the reaper tech would be, after destruction ?”, “When will krogans begin to eat Turians ?”. Or I can say, “They couldn’t understand how relays work by looking at and using working ones for hundreds of years, how do they create one just by analyzing reapers ?”. We’re just speculating in one way or another. If, in the end, I have to speculate about the fate of the galaxy and the organics (I can’t even say that I’m dead or alive), then why I finished the game ? What answers did this provide to me ? I’ve speculated (or tried to guess outcomes) during the game, now I want a more satisfying and complete conclusion. It does not have to be a “giving answers to all damn questions you have” type of ending. But, it has to be “not so much confusing”.

Apart from this so-so ending, the final battle in London was also very disappointing for me:
In the end mission (London) I should have seen Asari commandos unleashing their biotic powers, Krogans fighting fiercely, soldiers incinerating or overloading their enemies, Eclipse vanguards charging to enemy as I do (and use Nova to smash them), I should have seen Geth primes fighting with the Brutes, Rachni fighting against their reaper versions and along with more others. I should have seen those f***in galactic army fighting for the last hope of galaxy and all those biotic / tech powers at work right by my side. This is probably the last time I would be in Mass Effect universe, so what I’ve seen had to be much more epic than what I got. This didn’t have to be in game or real time, it could have been with short cinematics or scenes from the “battleground”. This is not a recon mission, this would be the last battle of everyone if we can’t win. Where the hell are you all the people ?

what I’ve got during last battle is this: me and my squad trying to destroy the reaper guarding the beam and “where the hell are you Anderson” telling me “we are on the way” or “hold on”. “Hold On” !! Ok, Dude. I’ve a bunch of Brutes and Banshees here and there is a reaper guardian just above my head. But, no problem I just hold on. And what I also got was, only a handful of people charging towards the beam (probably only humans, again no signs of other races) under reaper fire !! What the f*** you’re thinking, when you charge towards a reaper with only a handful of people. Have you ever seen someone, that lives after getting hit by that reaper beam ? Only plan you have is actually running towards the beam directly, without any tactics, really ?

Last words about my squad:
Joker, where the f*** you’re taking my love (Liara) and my squad to ? I’m trying to save the galaxy and you are running away at FTL speed ? What is this hurry ? Do you have a hideout that I don’t know ? Do you have a beach house on a some distant planet ? If you had time to land on earth and found my squad alive (I don’t know how), then you’re supposed to come after me into citadel. You should not go to camping in a forest on a distant planet (I really wonder what you’ll do there). I think even this part itself makes the ending look illogical (or confusing) and that dreaming / indoctrination theory look a little more appealing (we have infinite ammo, our armor is destroyed but comm is working, I’m half dead but Anderson is in good shape, my armor doesn’t look like a burned Inferno armor, etc.). This “forest on a planet” scene could be the last dream Shepard sees on his / her last moments just before dying but, sequence of events do not fit exactly. Of course, that planet could also be the heaven, I don’t know.

I’ve read most (if not all) of the comments here and I may have repeated what many people said before (sorry for that) and it was a long post (sorry for that too). Some points may sound stupid or obviously wrong to you. But, I wanted to give my opinion on this topic. This much speculation and confusion is not good (and a little unsatisfying) for the ending of such an epic and great game series.

punkenjunkie

On March 17, 2012 at 9:06 am

Im still not happy with the ending even after a few days reflection. Ive tried MP and its ok i guess…however @Thomas Schöpplein says everything i wanted to say.

Mass Effect is my little haven too, i work at sea for the most part of the year so as silly as it sounds i empathise with a lot of the characters in the game, being away from home, getting caught up in a myriad of tasks everything familiar can seem a million miles away although im lucky, my home isnt being harvested by aliens :)

I dont want an artful ending… for those of you who are genuinely happy with the ending as it is, then great im happy for you too. For the rest of us asking for more closure then theres nothing wrong with that, if it does come in DLC form hopefully it will be optional so you can keep your endings and we can keep ours. What fits for you doesnt fit for me, and if nothing else the story of the game shows that so please respect other peoples opinions, as that, opinions and not whining or crying.

Im trusting bioware that they will deliver and this is part of something bigger, im not keen on paying for a happy ending though….but im already trusting them not to ruin one of the best series ive ever played, i think thats payment enough.

And the damn thing will come out just after i head off to sea for another 9 months…. :-/

@Thomas Schöpplein /tip hat to you sir.

Dragon

On March 17, 2012 at 9:43 am

@Kyle Dilingham

You’re a writer and you think it is a good idea to have 45 minutes of pure exposition at the end of the game? The ending of Return of the King was a *weak* point in the movie.

From your website I gather you consider yourself to be very very good at everything (so I presume you’re not *just* a writer). May I suggest perhaps.. errm.. you’re not?

@Thomas
I sympathize, but you’ll probably understand the writers and designers at Bioware have their own stories to tell? In the end I feel it’s their prerogative to decide what to make as long as their choices are defensible. In this case, they really are as a bunch of people have pointed out.
To me the Mass Effect series is also filled with ethical and intellectual problems, which is what I really like about it. So I hope that game you want gets made; for now may I suggest Star Wars: The Old Republic?
There you get a lot more content, character-building and relationships. It’s also a little less highbrow than Mass Effect.

chuck

On March 17, 2012 at 10:14 am

I loved the comic book series Hellblazer. They then made a movie based on it called Constantine, starring Keanu Reeves. The movie was horrible of course. Am I demanding that they make it again but better? Of course not. Do the fans deserve better? Maybe, but that doesn’t mean anyone is responsible for making it.
On a second note, this article has as many if not more holes and misunderstandings than Mass Effect. I’d love to go into detail, but I don’t get paid to write and I have laundry that needs doing.

Alex

On March 17, 2012 at 10:22 am

I guess it was just me, but I actually liked the ending I chose. And, when it all comes down to it, the options at the end were really the only way to do it. BioWare can’t create thousands upon thousands of endings that change based on every single little choice you made. Instead, it goes on the big one: whether or not you destroyed the Collector base at the end of ME2. My only real complaint with it is that there are no major differences between the three choices, for the most part. And I would’ve maybe liked to see more changes based on how you dealt with the Quarian/Geth situation, or at least who ended up in the final allied fleet.

Pentevrien

On March 17, 2012 at 10:32 am

I finished the game late at night. I absolutely loved the end game to the moment when I reached the Citatel for the last time… and then it just shut me down. I tried to justify all this idea of the catalyst, not being a weapon as I thought it would be, and the rushed cutscenes in the end. After waking up the next morning I thought that maybe I just picked the least appealing ending – the justifying mode still on apparently ;)

Utritum

On March 17, 2012 at 10:55 am

@Alex

“BioWare can’t create thousands upon thousands of endings that change based on every single little choice you made.”

How hard would it seriously have been to do some Fallout-style ending slides that highlighted how your choices changed the major characters, the most important side characters, the various races, and some of the major locations? Those things are very cheap and easy to make, and would make people feel like their choices were validated in the end, while providing some of that closure and replay value they were asking for.

Aloysia

On March 17, 2012 at 11:15 am

Absolutely spot on analysis. I am not actually mad or upset about the ending though: only moderately annoyed. How do you end a journey in a meaningful way that satisfies most people? It’s difficult.

Unfortunately, Bioware’s endings disappointed many of their fans because they told us how important our choices were to the game, but, in the end, they really weren’t.

Sometimes, I’m fine without the visage of choice in a game. It only makes the experience that much more potent and raw when something tragic does happen and I can’t stop it.

Jason S.

On March 17, 2012 at 11:17 am

A lot of other game developers and artists come to the same conclusions as well in this thread:

http://www.polycount.com/forum/showthread.php?t=84074&page=9

It’s not artistic or visionary to insert God-boy into your ending or leave a heavily detailed multi-million dollar franchise with metaphors, some flashy lights and jungle planets at the end.

Utritum

On March 17, 2012 at 11:59 am

BioWare could have learned something from the Wachowski Brothers:

http://www.youtube.com/watch?v=1TLJb9NZN0I

Jester

On March 17, 2012 at 12:00 pm

I understand the dissapointment even if I am not huge fan of franchise. It is sad that ME ends, there will be no Shepard, no Liara, no EDI, no Reapers and so on. But this sadness unfortunately doesn’t come from the game, but from the actual real life and that’s the main problem. Ending of ME3 didn’t have choice – ok, didn’t have answers – ok, didn’t have gameplay continuity – ok, but MAINLY it didn’t have emotions and that is not ok.

tuchankan

On March 17, 2012 at 12:13 pm

I support 4/5 things the article points out, I think it could’ve been handled within the space of the 10 or so last minutes, we don’t need a 45 minute wrap-up like MSG4, but everything else is spot on.

In ME:1 I cheered as my Shep stuck it to the council and determined to find the Reaper threat. In ME:2 I applauded at my monitor, something I abhor people doing in movies personally, as my Shep stuck it to the Illusive Man. In ME:3 I alt+F4′d out of the game as soon as the credits rolled and haven’t bothered to even click on the icon once since.

AmyB

On March 17, 2012 at 12:28 pm

For those comparing how books and movies are up to the creator to do with as they please versus Mass Effect I’d like to point to a quote from Brent Knowles, lead designer for Dragon Age: Origins.

I read one recent blog post where the writer basically said “the ending was awesome because it was just like a movie” and I think she was missing the point. It is a game. Not a movie. And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment. Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.

http://social.bioware.com/forum/1/topic/323/index/10097009/1

Sam

On March 17, 2012 at 12:51 pm

Spot-on analysis.

Now if only Bioware would LISTEN and just own-up, instead of playing the PR game.

xaurabh

On March 17, 2012 at 1:12 pm

This article is Logical and represents the truth. thumbs up

FM_Bill

On March 17, 2012 at 1:53 pm

Great article.

Like the youtube review says, if you’re gonna ADVERTISE 16 endings…..HAVE 16 DIFFERENT endings. OR 8 with half and half…..

Timóteo

On March 17, 2012 at 2:15 pm

I havent read the all article yet. But let me say this.

The reapers purpose is to allow civilizations to grow, to allow the universe to grow.
The AI clearly explains that they dont wipe out EVERY organic especie in the universe,
instead they take away the advanced ones.

Why is that?

Because if they didn’t do that, the universe would be rulled by sinthetics, they would
completely kill every organic being in the galaxy and then life would end.

By creating the reapers they allow life to continue at the cost of trillions of live.
Life goes on, other species will evolve…

It sucks but it’s actually brilliant, the effects of AIs on the universe is dangerous.
Shepard herself said this, whats the point of allowing lower life forms to live, if in the end they are playing in their hands.

The Catalyst was like a mix of god and science, and it was beatifull. And besides, it was clear from the first game that things wouldnt end up well.

The only thing I feel that the ending really screwed up was the normandy insane crash for no reason at all on a distant planet with team mates that were with me on Earth. NO FREAKING REASON WHATSOEVER!

And then theres the question of what happened to everyone. x.x

Nulltron

On March 17, 2012 at 2:40 pm

@Sam

Bioware own up to what? As far as I am concerned this game is finished. I have already removed the game from my computer and erased all the saved games and emptied the Recycle Bin. I mean it is already embarrassing to find yourself thinking about Liara and what is she doing right now, on your way to work, let alone hoping that Bioware gives you back a moment with her again. That would make us triple virtual jerks. LOL! :) . Just forget it.

I’ll never play another game from Bioware. First insisting on injecting homosexuality in every game they make, saying that they try to depict humans the way they actually are, and going so far as having animals on offer in a brothel in Dragon Age, Origins, and now this.Having finished with humans and getting away with it, they now insist that, that is how Reapers actually are! What jerks. Rude, insulting, spoiled imbeciles. About time they are introduced into the Hall of Shame.

Jason S.

On March 17, 2012 at 2:41 pm

@Timoteo

That logic is nonsensically circular, a civilization need not be space faring to create AI, nor a singularity. ME universe is based on our timeline just 200+ years further, yet we’re not a space faring species like the humans in ME, but we can reasonably before being a space faring race create self-aware AI without leaving the planet, it’s a tried old theme.

So, accepting godchild’s circular logic, WHY, WHY don’t we get a chance or hear an answer to the EDI/Geth solution we’ve done, or ask the kid since it/Reapers were so wise and powerful, not just police the galaxy against AI instead of wiping it out.

In the first game, it’s established that unshackled AI is against the law by the Council due to the Geth rebellion, which we learn was in self-defense like any living thing would do. So the Reapers being much more powerful and advanced than the Council races, instead of “harvesting” and killing species through genocide just enforce the rule of no AI?

It’s all smoke and mirrors, like EDI said, the Reapers are only selfishly looking out for number one, themselves.

requiem13

On March 17, 2012 at 2:46 pm

Help!! I was reading this article and tried to advance to the next page when it said that it wasn’t available,that the address was down or had been moved to a new address. I would really like to finish reading this article but i cant. help meeeeeeeeeee

Josh (a.k.a. SWJS)

On March 17, 2012 at 2:56 pm

@linda

Yes… I’m attacking people. Erh, no, not really. I’m stating the truth. The ending had pleanty of logic to it, just because you can’t understand it doesn’t mean it’s illogical.

The end goes as such: You meet the central AI of the citadel, most likely a construct of the first cycle’s civilization. Shepard goes “Derp you kill all organics!” This AI then turns right around and directly explains that it created the cycle to protect synthetics and organics from whiping each other out. The reapers aren’t synthetics. The Catalyst states that they only harvest advanced civilizations and store that life in reaper form, allowing younger races to advance and prosper, before repeating the cycle again. Once again, it’s like pruning a tree, not directly cutting it down. The cycle is the AI’s solution to chaos, but thanks to Shepard and being rewritten by the Crucible, it realises this logic is flawed, and opt to find a new solution with Shepard’s help. Each choice at the end is represented by a color and/or person. Blue/TIM is Paragon, Anderson/Red is Renegade, Green/Shepard is Synthesis.

Renegade destroys all reapers and synthetics, including EDI and the Geth, stopping the cycle and betraying the synthetics you called allies. Sheprd possibly lives, but any new synthetics created are likely to go to war again.

Paragon dissiminates Shepard and uploads his consciousness into the reapers, giving him full control of the Reapers. In this ending Shepard can move the Reapers to assist species, furthering peace in the galaxy and further showing destruction isn’t always the answer. The citadel and Mass Relays also survive in this ending. With the Reapers still in tact, Shepard could possibly have them repair any damage to the relays, saving the galactic community from separation.

Synthetis dissiminates Shepard again, but this time uses the nanotech used to rebuild him to rewrite the genetic structure of all life. This allows organics and synthetics to procreate by making them compatable, and is the final evolution of all life. Shepard becomes one with everything, including the reapers, who are spared destruction as well, leaving the option of them rebuilding the relays open. This proves the best ending because we only lose Shepard and Anderson, and there’s no need for the cycle now that organics and synthetics are compatable, and with the reapers still around, they could find new, better purposes. Such as rebuilding the relays. In this end, there is peace, and a future for everyone. Everybody wins.

Each ending has different consequenses, so in the end your choices would still matter heavily, even if the games leaves it up to your imagination. In the end this proved to be the best decision because it left it up to the player mostly, explaining only what it had to so that every player’s Shepard would end their story differently than the others. I bet you that if they’d written it out for us like we were two year olds stuck on an algebra problem, we still would have been upset because they limited our imaginations more and thus limited our choices and their consequenses. Plus, would you really want to sit through 45 minutes of nothing but exposition, followed by the credits, and then the epilogue? I know I wouldn’t.

I could probably go into much more detail, but we’d be here all day. It really isn’t that difficult to understand, so long as you pick your jaw up off the ground, pay attention, and analyze each option carefully.

Kyle Dillingham

On March 17, 2012 at 2:58 pm

@ Dragon

To clarify, I never used the words “exposition” or “pure” when writing my letter. I believe I used the words “cutscene” and “cinematic”. The entirety of Mass Effect interactions are ‘cinematic’, and many of the cutscenes are interactive in some way.

I would MUCH rather a developer err on the side of more cinematic than less cinematic. There is a LOT to wrap up in this last game and I absolutely wouldn’t mind watching what happened to each person based off of the decisions I’ve made. However, I would probably agree with you that a more interactive experience would be preferred. Perhaps the player could travel to each of the worlds/places that were saved and talk to the people there (whether that’s the locals or leaders).

I enjoyed the ending of LotR: Return of the King because it wrapped up everything. Sure it wasn’t as ‘exciting’ as the all-out battle a few minutes before but the movie would have seemed lackluster if the the credits rolled after Frodo and Sam are rescued by Eagles.

You are ABSOLUTELY allowed to suggest that I am neither a writer nor proficient at anything; that’s your prerogative. Unfortunately, we’ve never met so you can only derive this subjective notion from my name & website. In contrast, I can only ascertain what I will from your given title: “Dragon”. Note the disconnect. However, helping people become adept at a great many things is a passion of mine and I absolutely wouldn’t change it for the world.

I am always open to new ideas, suggestions, and opinions and would love to read your letter/article/paper regarding the concerns and pleas for a new ending.

Kyle Dillingham

On March 17, 2012 at 3:21 pm

@ Thomas Schöpplein

Wow, that’s rough, brother. It’s so interesting that this game made such a big impact on our lives in very diverse ways. I feel your pain. When I began dating my girlfriend I told her up front, “there will come a time when I will not sleep, have poor hygiene, and in all probability, zone out & ignore you. That time is March 6th 2012 and my mistress will be Mass Effect 3.”

In hindsight, I feel quite foolish, like I’ve been duped.

I agree with @Dragon. I hope you get the ending you wanted. There is a petition (of sorts) 50,000+ strong who are trying to have the developers create a more desirable ending. Perhaps one day you’ll get your haven back :) . Until then, I hope you find haven in new ground.

All the best and always stay curious,

Kyle Dillingham

juancho

On March 17, 2012 at 3:28 pm

@ Josh (a.k.a. SWJS)

I was thiking exactly as you until I saw how the Normandy magically could flee from the Sol system, and my squadmates were on board.

And then I saw my femshep body breathing on the earth ground!! And then I just couldnt understand anything at all.

When I tried the other endings the problems were even worse, why in the hell if the reapers are under my control or the whole life is integrated with them, in the final sequence with the oldguy and the kid it looks like they cant travel between the stars? Doesnt the control/synergy option achieve to a kind of golden age of the civilizations in the galaxy? They are the reapers, they built the mass reles, why they/we cant build them again?, why it looks like the culture and science of the oldman society is recovering from a total collapse?

I think there ARE too many questions with these endings.

The_76er

On March 17, 2012 at 3:40 pm

@Josh your replies were fine until you said “I’m stating the truth”, and yea it sure does seem like you’re out to attack people who feel like they were lied to. I think YOU need to pay attention because 99% of the last 3 games isn’t interpretive at all man. What you see it what you get, cause you know why?

It’s a RPG, a GAME! One that many of us have sunk 100+ hours into. Nobody’s askin for a 45 minute LoTR ending, they’re asking for:

1. Options that reflect YOUR choices, not some watered down R,G,B. Gathered all the war assets/fleets and acted honorably to everyone? then hell yea, your Shep should get the CHOICE to finish this and settle down and retire.

2. Closure, and epilogue, SOMETHING that isn’t vague and out-of-place. It’s not like ME2 or 1 ended in “well maybe sovereign is still alive cause you never saw it’s core explode so it’s still on the citadel” or “Well even though we blew up the Collector base, there’re collectors for Javik to interact with in ME3″.

Why even argue with people who want these options added in? Does it detract from the endings YOU have already?

Rashid

On March 17, 2012 at 3:43 pm

Finished ME3 nearly hour ago and I have to say it looks like the storyline was bit rushed after the run to the beam. There should be probably another fights in the Citadel, but BioWare didn’t have time to make it, so they add the part where you can chat with crew before the missile mission and this stupid endings. The part after beam is strangely quick, concise and rapidly looses tempo.

Jason S.

On March 17, 2012 at 4:13 pm

I’ll just leave it at this.

http://i.imgur.com/JhtqY.jpg

^ that is how you make an ending to a sci-fi epic.

Utritum

On March 17, 2012 at 4:18 pm

@Timóteo

The Catalyst’s logic is pure circular bull. The game proves this at 3 points.

1: The Pohentans was fighting a war against a race of synthetics and actually winning, when the Reapers came and rolled them over.

2: The Geth’s reason for raising up against the Quarians was self-defense, because the Quarians tried to genocide them, and even then the Geth decided not to hunt down the Quarians, and actually wished to live in peace with them. And you can actually create peace between them.

3: EDI, a synthetic lifeform, wishes to befriend the crew of Normandy and can even form a love relationship with Joker. (That I thought it was pretty creepy and talk them out of it was besides the point)

QED: Synthetics doesn’t always kill organics, the opposite can be true as well, and so can the peaceful co-existence of organics and synthetics.

The reason why you can throw this fact in the face of Space-Hitler Junior? Because “ YOU AND YOUR CHOICES”, that’s why!

Shep16

On March 17, 2012 at 4:25 pm

Look the endings were not what were promised. They clearly said the ending will not be a A, B or C ending which is what we got. In any case I understand the endings just fine. Just because people don’t like them doesnt mean we dont understand them. In the context of the series as a whole they do not make sense to me. Sovereign clearly stated they destroy organic life not preserve it. But hey ho. For the record it is plain rude to assume people dont get it just because the don;t like it.,

juancho

On March 17, 2012 at 5:07 pm

@Jason S.

Where did you get that??

Josh (a.k.a. SWJS)

On March 17, 2012 at 6:09 pm

@The_76er

Truth is a matter of perspective. From my perspective, I am telling the truth. My intention here has always been to try and help people see the endings from another perspective. If you’re so content with being disappointed, fine. No one said you had to listen to me. I do understand the ire of my fellow fans, but this article is innacuarte, and that ignorant yo dawg meme lowers the logical value of it by making a pointless joke.

1. So you’re saying you want the same old cliché “sunshine and puppies” ending. Sorry friend, but war doesn’t always work that way. Shepard was dying regardless, and is show to only be able to survive once. It also seemed as if he was fed up after all the stress of the war and just wanted to get it over with and join all his lost comrades in death. Your RGB statement also, once again, needlessly oversimplifies the ending and makes it look watered down, when that also isn’t true.

2. Here I can agree. A little more closure would have been welcome, but it isn’t needed. Stories like this allow the audience to form their own conclusions. Just because it’s a game doesn’t mean the game absolutely needs an action-packed sunshine and puppies ending. The one thing Bioware has been it’s best at is telling a great story, and Mass Effect 3 is no different. The major purpose of ME3 is to tell a great story, which it does.

I’m not arguing. I’m sharing my opinions with other people and entering in friendly debates of wit and logic. If I were actually attacking people, or arguing, there would be a LOT more insults, vulgar language, and other various childish comments being thrown back and forth. There’s a difference between having an edjucated discussion and being an ignorant supremacist troll.

Utritum

On March 17, 2012 at 6:12 pm

@Jason S.

I get really sad when I see good stuff like that. It just makes my bitter disappointment in what we got and how it destroyed the whole franchise for me feel so fresh again.

Utritum

On March 17, 2012 at 6:34 pm

@Josh (a.k.a. SWJS)

You should drop the “sunshine and puppies ending” straw man. Because it is just that, a straw man. Most of us went into this fully expecting Shepard to die.

Most people just want what was advertised by BioWare, an ending that reflects their choices, brings them closure and answers their questions. Ending on a railroaded sequence with a 3 button end-o-matic machine that leads to three 3 virtually identical endings (not taking about the speculation and implications here, but the visual presentation), that not only makes the player feel like they have destroyed the Mass Effect universe, but also raises more questions that it answered, and provides no closure.

This becomes pretty damnable when BioWare prior to release specifically promised that they wouldn’t “pull a ‘Lost’” and that the final choice wouldn’t come down to a “ending A, ending B, and ending C.” All of these have ended up being bald-faced lies.

Utritum

On March 17, 2012 at 6:36 pm

Damn the lack of editing button,

“and provides no closure” such have been “provides none of these things.”

Capps

On March 17, 2012 at 7:21 pm

Let’s all be honest: if Shepard had survived, there would have been no whining about “mistreating players”. There would have been no controversy, no pages like this.

That’s what this is all about: no “happy” ending.

Mosethyoth

On March 17, 2012 at 7:47 pm

Quote from Josh (a.k.a. SWJS): “I’m stating the truth. The ending had pleanty of logic to it, just because you can’t understand it doesn’t mean it’s illogical.”
Quote from Josh (a.k.a. SWJS): “Truth is a matter of perspective. From my perspective, I am telling the truth.”
Relation between those quotes: Evading of falsification by bringing in an option which was not perceivable anyhow before and thus negating the meaning of the first quote by removing it’s base argument.

Quote from Josh (a.k.a. SWJS): “No one said you had to listen to me.”
Refutation: If one person is not meant to listen to you, why should anyone be? To me this statement seems like telling ‘I want only those answering me who share my view’.

Quote from Josh (a.k.a. SWJS): “but this article is innacuarte, and that ignorant yo dawg meme lowers the logical value of it by making a pointless joke.”
Refutation: Innucaricy is valuable if too much accuracy would confuse people or bore people before they finish the whole article. Don’t use it as a dysphemism. Also the ‘yo dawg’ jokes compares it with similar examples and lightens the drouth for those who are familiar with it.

Quote from Josh (a.k.a. SWJS): “Sorry friend, but war doesn’t always work that way.”
Refutation: War and mostly everything else does most of the time work like ‘the more you strive, the better the result you will get’. Getting very similar results anyhow is absolutely ignorant of how reality works.

Quote from Josh (a.k.a. SWJS): “A little more closure would have been welcome, but it isn’t needed.”
Refutation: If “Truth is a matter of perspective” then it would have been needed as often as someone is dissatisfied which in this case is about 10’000s of times.

Quote from Josh (a.k.a. SWJS): “I’m not arguing. I’m sharing my opinions with other people and entering in friendly debates of wit and logic.”
Refutation: You are sharing your opinions AND you’re arguing. Arguing is defending your poit of view in conversation. If these are debates of wit an logic is determined in the eye of the beholder.

Quote from Josh (a.k.a. SWJS): “If I were actually attacking people, there would be a LOT more insults, vulgar language, and other various childish comments being thrown back and forth. ”
Refutation: Some people actually find offense in your argumentation. So by going “Truth is a matter of perspective” you actually are attacking people. Attacking may also derive out subliminal messages and you scatter many of those..

Quote from Josh (a.k.a. SWJS): “There’s a difference between having an edjucated discussion and being an ignorant supremacist troll.”
Refutation: By insulting sooner counter-arguments you definitly prove you’re situated in the latter.

Anon

On March 17, 2012 at 8:09 pm

I like this human he understands!

Russky

On March 17, 2012 at 8:25 pm

I actually really enjoyed the ending…..this complaining is way overblown in my opinion.

guest

On March 17, 2012 at 8:34 pm

We’ll keep passing this article around and keep saying what you’re saying.

Lan

On March 17, 2012 at 8:43 pm

Thank you! For understanding! It means so much! So few outside of the fans who are upset seem to get it. But — you are a true fan, you see what we see and you wrote exquisitely about it.

I will be sure to post a link to this article and share it when and where I can.

Again… Much thanks!!!

Gus (the Argentinian)

On March 17, 2012 at 9:17 pm

Hi!
I just registered an account to congratulate you for this well written article. I couldn’t agree more with you.

A week ago, I left the game at the beginning of the London mission (had to be away from home for a few days). During my absence, I’ve read several tweets and articles regarding how angry the fans were because of the ending. I didn’t want to pay attention to the complaints since most of them seemed exagerated, but today, after having finished the game, it really felt like the dev team was on drugs when they created the part right after being hit by the Reaper’s beam during the charge to the Citadel.

As a ME fan, the way the ending of this awesome franchise was handled and presented left a bad taste in my mouth. It looked like the game was finished “in a hurry”, just to meet a deadline.

I don’t know what Bioware is going to do with this, but I hope they have learnt from their mistakes.

Alnolte

On March 17, 2012 at 9:19 pm

Agreed with every single word write in this article, i had just finish the game right now and seems like i fail in the mission, no matter how long was my times playing,now i everythings goes off, in a bad way.Common
Bio Ware i woldn’t play any of the 3 games if i knew this is how it ends. What about my decisions, my upgrades, my conrads, anything.I’m just so dissapointed that i’ll send my pre ordered game disk, and i hope never enter again in to a trap like this again.trust me i feel hardly betrayed.

Josh (a.k.a. SWJS)

On March 17, 2012 at 10:11 pm

Mosethyoth, I have to ask. Did that come out of your own knowledge, or did you look in a dictionary? If it’s the former, I’m impressed.

I’d also ask, when did I ever insult anyone? If I did then I appologize, for I didn’t do it purposefully or directly. Most of these replies were written late at night, and I don’t think clearly when I’m tired.

I’m not afraid to admit defeat or that I’ve been proven wrong, as I obviously seem to have obscured my point of view and come off as an idiotic hypocrite due to a lack of better judgement. It’s actually fairly embarassing.

Having made my point, or at least I hope I did, I’ll cease my end of the debate. Regardless of my attitude in this discussion, do know that I was only speaking my opinion. I also appologize for the “truth” comments, as my opinion is obviously not the truth. Perhaps I should stop having online discussions past 2:00am.

Being an ME fan myself, I do understand some of the reasons why fans are upset. Personally, though, I do believe the reaction to the ending was and is overblown. As it stands, however, they are entitled to their own opinions, and I respect that. I have no right to state or argue otherwise.

So to the people I may or may not have offended, I appologize for making a complete jackass of myself. I’ve already added my two cents, I needn’t further involve myself in the debate.

SMeloche

On March 17, 2012 at 10:27 pm

I must admit I was filled with a lot of anxiety as I started seeing the “Still a better ending than ME3″ jokes on FailBlog. Then again, even before that I had come to the conclusion that the ending would be like this: Shepherd is by him/herself at the end with “the button”, and just before pressing it is informed of the function of the crucible – to wipe out all sentient life, including the Reapers. What a choice that would be – free the galaxy from the *next* cycle, but at the expense of all of life (which was doomed anyway) in this cycle. While that would be an epic sci-fi novel, it would be crushing to have to make that choice and would be a dismal ending to the game – sort of a Masada-like story but you get to take the Romans with you.
I was so convinced that this would be the grand finale – and so scared that that was the reason that we never could find out exactly *what* the crucible did, that I was in dread of finishing.
I guess I didn’t *hate* the ending that I ended up with. I agree that in the end it felt rushed – TIM shooting himself was such an echo of ME1/Saren that I felt let down.
I wouldn’t have minded so much if there had been more exposition at the end – what the heck happened with each race? What happened to my friends? Did the fleets get sent back to crash on their own home planets, or is Earth going to re-build with a majority population of humans but also Asari, Krogan, Turians, Quarians, and Salarians who have now learned to get along and build a new, more cooperative universe? Instead, we just get “THE END”. Wha?
Ignoring the frustration caused by the lack of story resolution, I found the ending to be very moving, and the final revelation to be challenging, like many good sci-fi novels I have read. I didn’t want a dancing ewok party at the end, and I expected Shepherd to give “the last full measure of devotion” to save the universe. Earning the right to make a choice alone that affects the course of galactic civilization? Epic.
So, I agree with those that say that the ending was too abrupt. They seemed to try to make it seem longer by making you walk *really slowly* (was anyone else as annoyed by this as I was?) I also agree that your lack of ability to change anything by previous choices (like they promised) was a *huge* problem. (1) Udina back in control – ewww, (2) having to chose geth or Quarian? (actually I read in the comments on this article that it was possible to save both so I have hope on this one – hafta figure it out) (3) accumulating all that specific help on the crucible team – did it make any difference?, (4) destroying the collector base, etc., etc., etc.
A lot of people complained about DA2. I think that the real problem in that game was that it played a lot like the movie “Premonition”. All the bad stuff happens in the same way no matter what. There is no point in trying to investigate the killer at the beginning – your mom will always die the same gruesome way. There is no point to talking to Merrill – she will still have to murder her entire tribe at the end. There is no point to befriending Anders – he will still commit the same horrible crime at the end. There isn’t even any possibility to romance the only sane character in the story – she will still ignore you for the other guardsman. Having no ability to affect the major choices of your friends or influence the ending is soul-crushing. Either it’s an interactive adventure or it’s a fixed story where you get to kill things along the way with guns (or swords). Just figure out what it is, please. (Remember KOTOR or even Jade Empire. Sheesh!)

Marcus

On March 17, 2012 at 10:29 pm

Thank you for the article, Mr. Lincoln. I enjoyed reading your opinions and it is nice to have the voice of the fans heard along with all the garbage coming from Bioware’s Astroturf PR damage control teams, who are posing as fans and unbiased journalists. You did the best job I’ve seen working with the canon that exists, where so many are eager to impose their imaginations and/or Bioware’s lies on other people.

Bioware screwed the pooch, regardless of jack booted DLC marketing ploys, by saturating the media with ultra hyped emphasis on the decision aspects of this franchise and then ending the trilogy with a non decision. They also crapped the bed by hiring EA to “finish” their game, making handheld mass accelerators sound like Star Trek phasers. Also, I miss the Mako. Nothing was more fun than running over uppity Geth with my truck-boat-truck, and it beat the heck out of space mining and the clunky horde mode that I’m being forced to play.

I still love the game and the franchise, but I am disappointed with this last minute switch to contemporary Japanese story telling.

arglebargle

On March 17, 2012 at 10:40 pm

Honestly, I thought I was in Deus Ex again. The first thing I did was try to shoot the kid, in the hopes of a “f*ck the police” ending. Then nothing made any sense. My theory is that multiple plot holes opened up, transporting party members, the Normandy, and swallowing up all the fleets.

Marcus

On March 17, 2012 at 10:53 pm

@ JawaEstaban & linda li
Right on, you tell those hypocrites. Dragon and Josh are probably both stakeholders and sound like conformist malcontents who can only alleviate their own miserable suffering by lashing out at others. Like most hateful little SOBs, when you called them on their BS they accused you of verbally abusing them or trying to intimidate them and of being racist, homophobic, sexist, angry etc. They are literally trolls and the first thing they did was to call anyone with a dissenting opinion a “troll.” “That’s what bullies do. When you hit them back, they whine.”- Rick Santorum They sound EXACTLY like my communist teachers and my Black Panther/Brown Beret/Obammunist classmates, especially when they claim to be on the side of logic after having utterly shredded logic with a warp field.

The conformists have erected a multitude of blogs and web pages devoted to insulting the intelligence of the majority of Mass Effect fans who are reasonably ticked off at this radical departure from good science fiction story telling. Jawa said it perfectly: “Your counterpoint, as I see it, is that BW’s decision to throw the conventional story arc out the window for the last 10 minutes of a 120 hour trilogy is a good thing, because it’s a daring stroke of art that breaks with conventional wisdom. Translation: those who don’t like the ending are simply too stupid to appreciate it. All 50k of them.” This ignorant arrogance is a way of life for these people, and if you don’t bend over for the BS they want to cram in you, they attack your character. This is a standard method of the Democrat party, socialist party, Muslim Brotherhood, and every other counter-culture in history.

That being said, these “OMG, my Shepard died!” crybabies make me embarrassed. That guy’s time was up when he died the first time. Statistically, he should’ve died 20 times over before killing ONE Reaper. Bioware screwed a lot more than just a fictional character.

Josh (a.k.a. SWJS)

On March 17, 2012 at 11:20 pm

@Marcus

……………………………..I know I said I was done, but seriously, that comment…. I just… You know what, I’m not even going to bother. You want to act like a cross between Herbert Moon and Red Forman and make yourself a hypocrite. To each his own.

I don’t feel so ashamed of making an idiot of myself anymore though, so… Thanks for that.

Shutting up now.

Mike Doyle

On March 17, 2012 at 11:22 pm

thank you for this. its good to have the media on our sides. touched on all the key points why the ending was just crap

Drusik

On March 17, 2012 at 11:49 pm

Good article, also read the Indoctrination Theory analysis which I also liked and really hope that will be the case. I’m pretty sure somebody commented on this already, but BioWare made a statement that it is infact listening carefully to players feedback on the ending on their forums. I originally didn’t think the ending was as horrible as everyone said it was, but then after deep thinking and trying to fit the plot holes it made less and less sense and just generated more confusion. One thing I also remember is that the conversation with Sovereign on Virmine in ME1 made us believe the Citadel was constructed by the Reapers, but the Catalyst in the Citadel controls the reapers, so who built who and why was this solution needed? Ok, I’m fine with that big question not being answered. What bugs me is that the Illusive Man (werd on that lolwtf out of nowhere) dies either way when I kinda wanted him to live. What else bugs me is (yeah, the Mass Relays do also) is that if the Reapers are destroyed (Best Ending?) then doesn’t that mean that all the preserved life is gone and forgotten with no history left? Kinda sad even though still nothing can be done about the life forms itself, would be alright if they could still be preserved.

Nulltron

On March 18, 2012 at 12:51 am

@Marcus

Rick Santorum must be in bad shape. That is certainly good news. It is good to hear that someone that is openly advocating the assassination of Iranian scientists and advocating atrocities that even George W. Bush could not imagine in a thousand years, is on the defensive. That is particularly pleasing to know, considering that Rick Santorum and his ilk are exactly the kind of people who called the slightest criticism of their ways, “support for terrorism”, “antisemitism” and so forth for eight years while at the same time murdering hundreds of thousands of people in the Middle East. You worry about the nonsense of ME3 and all those deaths for no good end, and yet advocate the actual killing and the prospect of killing of hundreds of thousands of human beings. Very interesting. Perhaps you should start a petition for including the “American War Party Race” in the next DLC.

Csaby

On March 18, 2012 at 1:29 am

for a few days now I told myself: “these endings aren’t that bad, as people claim” but reading this article I now tell myself “why do I have to fill in what happens from where the story is left? why do I have to fill in even before that?”…I could take a half-happy ending if it was an official ending, but why do I have to to “create” what happens, of course the dark theme of the game does not allow an ending large scale feasts and celebration but still does Shepard really need to die? what happens to the crew members? to Normandy? to Earth and humans and all aliens? [SPOILER] getting the “destruction” ending with over 5k war assets and 100% galactic readiness, we can see Shep breathing among stone and cement rubble, none that can be found on the Citadel, does this make the indoctrination theory viable? did Shep never leave London, but was rather knocked unconscious and all those 3 endings were just dreams? even so, by any of those 3 “dreams” he would still die and so would million of life forms? did he fight throughout the series just to see the galaxy and all organics destroyed? did he do all this for the galaxy and it’s inhabitants to just die in the end?…this is emotional torture…yes I admit I want Shepard and his/her LI together in the end, alive /emotional_wreck_me …but these are not endings

Azzalin

On March 18, 2012 at 1:49 am

Personally… I blame EA. They most likely forced Bioware to expedite completion of the game or have it be scrapped from release entirely.

Would explain why there was the godawful push to buy DLC later on:

EA gets more money
Bioware has more time to finish the endings they wanted.

WedgeDoc

On March 18, 2012 at 2:18 am

I chose the destroy ending. And you know why? Because the Guardian was wrong. I destroyed the reapers to allow the unity and tolerance I’d been brokering to have a chance to succeed.

Because I believed in what I’d done. Just because some glowy thing tells you something will happen, doesn’t mean it will.

So I’m not dissapointed by that component. The destruction of the Relays and the Normandy bit – sure that was off. But why all the hate. Just think about what you’ve done for 3 games – the ending brings that into simplistic focus.

kh2

On March 18, 2012 at 2:26 am

the ending was mess! destroyed 5 years playing mass effect

Trishw

On March 18, 2012 at 2:26 am

I support this article!

I thought this was a reallllly good perspective on this whole problem, whether you like or dislike the endings should give it a read.

http://www.themetagames.com/2012/03/why-you-enjoy-art-and-one-problem-with.html

Sinloth

On March 18, 2012 at 2:36 am

This is so true that it hurts. Really makes me think, how is it even possible that we, fans, or the author of this article who’s done an amazing job in sumarizing all our concerns, get it and BioWare folks don’t? How come we see how blatantly obviously contradicting the ending is compared to the previous THREE full awesome games? Ending of ME3 is almost identical to the very similar and disappointing ending of Deus Ex: Human Revolution. Are crappy and unsatisfying endings a new brandmark of EA? Or is something entirely different behind this? Well, those questions might never be answered, but let me tell you this. It will be an eternal shame if Mass Effect story goes down in history wrapping up poorly like this, full of empty notions and meaningless choices which don’t really differ from a wider perspective. It’s a spit in the face of hundreds of thousands of fans who have loved and supported Mass Effect throughout the years.

Finalcrush

On March 18, 2012 at 3:57 am

Someone should send this article to Bioware. I agree 100% with all that is writen here. I certainly would like to see how the choices from the previous games changed things. The “i should go” at the end was epic..

Faidra

On March 18, 2012 at 4:43 am

Well I accept no truly “ending in the end”, but you got to admit that BioWare fulfil what they say and deliver many “endings during the game”. For example turian-krogan conflict, genophage, quarian-geth conflict, miranda and her sister, jacob, these are parts of story which reach to first two games a was completely affected by player. And the ending in the end? Well it was more like closing the shop, showing crashed Normandy and saying “That’s it, guys.” Also main theme of the game wasn’t defeating Reapers, but “unite the galaxy”, which differ from Protheans cycle, where they enslave other rases and do not cooperate. Don’t get me wrong, I agree with article, but also don’t forget rest of the game.

Nulltron

On March 18, 2012 at 5:58 am

@Faidra

“…, but also don’t forget rest of the game.”

Problem is exactly that. People cannot forget the rest of the game. Though I would not call it a problem. It is a revelation. Of what imbeciles Bioware is collectively and how they try to picture the times they are living in with extremely bad taste.

Walking Wally

On March 18, 2012 at 6:30 am

I hope they right this listing ship soon, I never once wavered in my support of Bioware inlcuding bugs in DA2, bugs in SW:TOR, EA customer support frustrations, for the love of god I hope they remedy this game ending in a way it deserves.

This just stinks to high heaven of budgeting and run out of time issues.

Dragon

On March 18, 2012 at 8:02 am

@Walking Wally

You can seriously only say that if you really really don’t understand what they were trying to do with the ending.

Casper

On March 18, 2012 at 8:06 am

This article is exactly how i feel about the game. after finishing it, i have not exactly been able explain how i felt about the game. i loved the entire experience and i cried after watching the ending, but it took me days to start to hate it. After reading this article, i now know where i stand on the issue.
I now really don’t like the fact that i have had to create theories to make the ending seem more, believable, like the relays. i came up with that they didn’t explode, but were overloaded and imploded, thus no super nova explosion.
If bioware can’t or won’t change the ending, at least give us some closure over some of these mysteries.

karam9

On March 18, 2012 at 8:08 am

alright i think i will never visit any of the ea funded gaming review sites ,starting from now this is my main gaming site just for there honesty.

Walking Wally

On March 18, 2012 at 8:22 am

@Dragon

No offense to you at all bud, but I can seriously say that, married 16 years to a graduates philosophy teacher I’ve picked up just a little bit.

I think you’re confusing fine art with a commercial product. There’s no crossover between the two, once you put your fine art into the public sphere it becomes a commercial product that consumers trust your word in what you’ll deliver.

We don’t pay to interpret a product, I didn’t pay 17k to “speculate” whether or not my car might drive me to work and back the moment I bought it.

You advertise sixteen endings, there ought to be sixteen endings, not one rushed FMV-sequence reused three times.

You advertise no A, B, C, ending there not ought to be A, B, C ending.

Dragon

On March 18, 2012 at 10:05 am

@Wally That is odd, because the ending goes straight into the realm of philosophy. What happens when Shepard gets hit by Harbinger?
Does he really survive as it look on the face of it? Those beams have previously been established to destroy spaceships.
Does he die? Does he get ‘indoctrinated’ as some believe? Is the next scene real or a metaphor? if the latter what do the various actors therein stand for? How does it relate to the story we have been told over three games?

I’ve found very satisfying answers for all those questions, but inspiring the contemplation itself is to me what makes this ending so compelling for me.

If you’re basing your entire argument on that single quote which chances are you hadn’t even read before buying the game, that’s pretty weak.
This has nothing to do with it being fine arts or a commercial product. Is a film art or a ‘commercial product’? Did you write angry letters to Stanley Kubrick when the ending of The Shining didn’t explain what actually happened?

Your argument also falls apart if, for instance, you consider the entire assault on earth the ‘ending’ of the game. You get to talk to all the important characters, all races that are with you make an appearance.. what more could you want?

Walking Wally

On March 18, 2012 at 10:15 am

@Dragon Fine you’ve used the words film, Kubrick and the Shining.

Go ahead and read that bud.

http://social.bioware.com/forum/1/topic/323/index/10097009/1

Dragon

On March 18, 2012 at 10:45 am

@Wally Lol, wtf? ‘YEAH,YOU SAID FILM! I GOT YOU NOW!’? Really?

I have a problem with that post; I can’t find the quote on the source link.. where did he get it?

Regardless, Mass Effect 3 (very elegantly I thought) brought all the themes of the series into a single final decision, which will shape the future of the entire universe! The final choice is fundamental to the interactive narrative and the fact that it IS a choice defines the questions the game raises with regard to intelligence, free will and tolerance. It doesn’t answer presume to answer it; it only raises it. And then it asks you for YOUR answer.

So the ending works primarily because it is an interactive narrative, rather than a film.

The rest of the post seems to be mostly ‘I want games to have happy endings and I haven’t played ME3.’
I don’t see why people think ME3 has a sad ending? That’s all in interpretation. I think it had a very hopeful ending.

SO NOW BACK TO YOU, HUH!!! BUD!!!

Utritum

On March 18, 2012 at 10:47 am

“How does it relate to the story we have been told over three games?”

There is the problem right there. It just doesn’t. It comes out of nowhere, it suddenly introduces the character of Space-Wizard-Hitler Junior and the concept of SPACE MAGIC that somehow can alter DNA in selected creatures on a massive scale. It clashes against the previously established tone, themes and rules of the narrative, and virtually ignores all your choices. It feels like the ending to another completely unrelated story. It would have worked better in a plot-driven story, but Mass Effect is at its core a character-driven one.

“This has nothing to do with it being fine arts or a commercial product. Is a film art or a ‘commercial product’? Did you write angry letters to Stanley Kubrick when the ending of The Shining didn’t explain what actually happened?”

That is just a blatantly false equivalent. Kubrick didn’t make pulpy space operas, and he never made a trilogy in which we follow the same characters. Neither did he make video games, nor did he promise the audience that their input would shape the story or outcome of his films. The closest movies that can compare to Mass Effect would be Star Wars or Star Trek, and I believe that Star Wars would have been tarnished forever in the fans’ memory if the ending was something taken out of 2001: A Space Odyssey. And while Star Trek tried to go in the direction of 2001 with the first movie, the fans hated it so much that they never attempted anything like that again.

Joyofstars

On March 18, 2012 at 10:49 am

i think personal attacks need to be toned down here……..

but come on…normandy crew leaving you to die?….shepard not arguing with that kid?….all the endings being the same but in three colors?….war assets not counting for anything but pick a color?….

it’s like if i played Mass Effect 3…and went straight to the end my i would have the same choices same endings….

if i went to the end in Mass Effect 2 without doing anything…..me and my crew all died…

Shep16

On March 18, 2012 at 11:06 am

People are trying to hard to convince others that there way of thinking is correct. Some like it some dont but there is no point arguing about it.

Dragon

On March 18, 2012 at 11:11 am

If you went to the end of ME3 straight away, there’d be no crucible. The races of the galaxy would all be fighting their own battles. Shepard would have no authority to speak for any of them. If he’d even get that far.

I agree that the DNA thing is weird if taken literally. I think that one should have been handled slightly differently; though especially not by explaining it more.. that’d make it worse.

It relates to *everything* we’ve done in the previous games. What do paragon and renegade stand for? Order and chaos. You’ve been using those concepts all through the series. The genophage is about the same question; let the Krogan die out because they’re *potentially* a danger to the universe? Reprogram the Geth? Save the Rachni queen? They’re all aspects of the same question!

I don’t know, maybe a lot of players experienced Mass Effect differently from me, but I was definitely operating at a plane where this ending makes sense. Space magic or no (personally I think the Citadel at the end of the game is a metaphysical reality -Shepard is either dead or at least very much not well- and a metaphor for what will happen in the Mass Effect world. But those are the fun things you can debate about this!)

Can we at least agree this isn’t a case of objectively bad writing?

Dragon

On March 18, 2012 at 11:13 am

“It relates to *everything* we’ve done…” in my previous post was in reference to “How does it relate to the story we have been told over three games?” by the way.

Walking Wally

On March 18, 2012 at 11:21 am

@Dragon No it’s not bad writing, it’s incredibly bad and lazy writing. and no offense, but I’d just leave it at that, you’ve said your piece, there’s no changin my mind and I’m not changin yours.

If you have to answer, I’d just like to ask this bud, what would be so bad about them adding more endings or changing them to fit your personal Shepard?

You want a metaphysical ending? Go ahead and walk straight into that beam, don’t argue with the kid, and the 3 colors are yours.

Then leave us to our endings that make sense to our Shepards.

Joyofstars

On March 18, 2012 at 11:32 am

“If you went to the end of ME3 straight away, there’d be no crucible”

um..that was like a gameplay question….since it’s like what we do for most of the game and choices are part of gameplay…so why don’t my assets count in the london battle… and why do they count to unlock red,green,blue is what I mean…..

like you skip loyalty missions in Mass Effect 2…and we all die….but play MP and get it up to some number and i can choose red,green,blue?…

Dragon

On March 18, 2012 at 11:39 am

@Wally
So you ignore my arguments, declare it’s ‘bad and lazy writing’ without any arguments of your own and then say ‘let’s leave it at that?’
Stay classy.

If they’d picked a different kind of ending, that’d have been fine. If I thought it bad, wish-fulfilment (tbh, Shepard was doing ridiculous stuff the entire game) and leaving nothing up to the imagination, I’d hold BioWare’s writers in less regard.
I *wouldn’t * go around demanding they hand over artistic control and make the ending I want, damnit!!

BioWare gets to decide how to write a BioWare game. If it doesn’t suit your tastes, you can complain, stop buying their games, review the game poorly.. but you can’t *demand* they change it and expect to be left unchallenged.

I hope for you guys that BioWare can come up with some kind of DLC that leaves the ending intact and still solves the issues you have. Actually *changing* the ending from the conclusion of the story’s themes to instead a bunch of exposition about ‘what happened after’ would be a betrayal of their own creative integrity though. A huge sell-out.

Falsetto86

On March 18, 2012 at 11:45 am

Starchild: See: Yodawg meme.

If people are constantly contradicting themselves then they are insane. The actual definition is something like attempting the same things and expecting different results.

What if this ending applied to Lord of the Rings?

http://img535.imageshack.us/img535/5116/rsauv.jpg

Nulltron

On March 18, 2012 at 11:46 am

@Dragon

The problem is that the ending is so incoherent, so full of contradictions and so full of nothing or full of Bioware if you prefer it so. You are saying that it is an ending as offered by Bioware. So what? Do you really believe that turning everything on its head makes for philosophy? That people have done, but only the brightest of minds, not imbeciles at Bioware. And how can you ever, ever compare the work of a master of cinema like Kubrik to the work of imbeciles at Bioware. With the exception of “Eyes wide shut”, there is not a single ambiguous moment in any of Kubrik films. He struggled with the plot, and never overcame the contradictions and inevitability of the path he had set his characters on, and in the end what he came up with was the story of his own struggle with the medium of film in the Western world. That is a work of art. ME3′s ending is just bulls… . It is the work of those who cannot even remember what they said or did five minutes before. Everything falls apart at Bioware’s ending. You can say that is the story of Bioware, then. That would be well put. An exceptionally fittingly defining moment of the modern day philosophy behind what passes to some as art in America.

Dragon

On March 18, 2012 at 11:49 am

@Joyofstars

That’s a good question. But don’t you get to see lots of the races you have in your assets in the battle for earth? Both in space and on the ground.

Other than that I think the war assets are used to represent how well Shepard has unified the galaxy against the reapers. If he hasn’t done very well, he can only pursue his own struggle and destroy the reapers. You can see in the cinematic that Earth is also destroyed when this happens.
If he’s done well, he gets to make a choice: destroy, or control. Control represents another paradigm. Another belief about the way to deal with synthetic life (one the quarians adhere to, as does The Illsuive Man). The earth is also a lot less damaged.
If he’s done really well, he has earned the right to directly represent and affect the species of the galaxy (as he is the one who has unified them against the Reapers): he can synthesize organic and synthetic life.
The Earth isn’t damaged from the blast.

GhengisPac

On March 18, 2012 at 11:53 am

Well written article to surmize a crap ending! Dreaming/being indoctrinated is whats really going on just so you have to buy DLC to get the real ending? man if thats true BIOWARE will never get another penny from me. DLC that adds to a story is one thing but DLC that is the “true ending” that so many seem to think is coming….well thats just Corporate
Whore-mongering! I hope Bioware and EA’s stock has been going down the toilet. LOL

Dragon

On March 18, 2012 at 12:00 pm

@Nulltron
I’m not American.

But regardless of your opinion on how ‘artsy’, deep or philosophical ME3′s ending is; that was their intention.
So you’ll have to accept it as the quality that BioWare offers. It’s not lazy, it’s a choice.

Also I’m not about to make a qualified analysis on both Kubrick and BIoWare. They’re both creators whose work I greatly enjoy, but mostly for very different reasons.
I think it’s too early to evaluate the Mass Effect trilogy’s place in game design (and storytelling) history. Whether it turns out to be remembered as a stroke of genius or the worst mistake in history, it has to be allowed to exist so we *can* make that analysis later.

It’s a bit harsh to call these very hard working people who’ve created this vast universe and series ‘imbeciles’, don’t you think?

Sherincal

On March 18, 2012 at 12:02 pm

What a great article! Thank you so much for this!

Will B

On March 18, 2012 at 12:07 pm

This says it all. The media and especially Bioware/EA needs to read this article.

Walking Wally

On March 18, 2012 at 12:09 pm

@Dragon

God man, Bioware should hire you on the PR team, I swear. Everytime I come back to this tab you justify something else for this mistreatment of an ending.

The more you post the worse you look man, cause you seem to be the only one besides myself arguing this. You liked the ending? Then an article detailing why it was terrible isn’t going to help you any.

Dragon

On March 18, 2012 at 12:25 pm

@Wally
I’d prefer to be on their story team if it’s the same to you.

I agree it looks a bit silly when you continue to ignore anything I actually say in favor of just attacking me.

But I’m not trying to convince everyone to like the ending… Although I do hope some people will try to look more deeply into it and see what it’s about.. but if the game can’t do that, perhaps I can’t either.

That’s not what I’m trying to do though; I’m arguing that BioWare have the right to write the ending they want. The fact that you don’t like it doesn’t mean it should be changed. I don’t like the Star Wars prequels. I’m not demanding they be changed, either.

Utritum

On March 18, 2012 at 12:27 pm

@Nulltron

You shouldn’t write all of BioWare off as imbeciles. I think most of the blame can be put on Mac Walters, the lead writer who’s specific responsibilities was the opening and ending segments, which he felt should lead to “LOTS OF SPECULATION”, and Casey Hudson, the director, who according to the reports loved Walters ideas, and the two had therefore had the power to shoot down all internal criticism of them.

And Hudson actually made matters worse. Walters had originally planned more dialogue with the Catalyst to get him to explain his motives. Hudson had that cut out, stating that: “You don’t need to know the answers to the mass effect universe.”

“You don’t need to know the answers” and “LOTS OF SPECULATION” doesn’t really sound like the advertised “conclusive ending” that would “answer all your questions”, now does it?

Shep16

On March 18, 2012 at 12:43 pm

And there lies a problem. The ending is not what was advertised and is actually the exact opposite. Has EA forced the rush on them all over it. Conclusive and speculation really don’t go hand in hand that well.

The Squiggler

On March 18, 2012 at 12:44 pm

I may not agree with all of the article , but most of it so I wanted to put some perspective behind it.

Over the past decade I’ve worked in two game studios, one tiny, and currently a higher-end studio with over 60+ artists. We’re not in Bioware’s type of games so I don’t know 100% their workflow.

That said, I can say with certainty in my experience, that sometime around when the ending sequence was in the pipeline, it drastically changed. Maybe the leak earlier in the year had to do with it, maybe not, we can’t know.

The photoshop picture of Tali is cutting a corner, we all do it, reusing textures, slapping something really fast together because you really are pressured by deadlines 24/7, especially when PAX, E3 and the like are closing in. You have to get it done, no questions.

Mass Effect is run on the Unreal engine which is pretty much a dream to work with in terms of what you can do with it. It sometimes makes your sculpts and textures a bit, off I could say, but you get these really awesome environments we see in the ME universe.

All that said, again, this ending is clearly rushed, from the odd texture/asset placement in the Citadel area if you noticed them, to the final film sequence. No cinematic director storyboards disjointed scenes in games unless it’s cut up and sewn back, their “work” has to show the player the actions of the characters in a realistic way.

The odd animation of Joker at the end flying the ship, the reuse of 3 sequences and more importantly the LACK of dialogue, which means you don’t have to do any lip-snych or bring the VA’s in for additional reading after the “original” script was recorded, again all signs of “Get this done, we have to ship.”

Just the 2c from a mild-mannered environment artist.

Shep16

On March 18, 2012 at 12:55 pm

And that’s where I think the mentality of the gaming industry is wrong. Take Obsidian they were pressured into releasing KOTOR 2 and the ending of that was just as bad as ME3. The rest of the game was fine but then the ending lost all coherency. I have not bought another Obsidian game since then.

As a consumer I would be more than happy to wait that little bit longer to get a better product. Most of Mass Effect 3 is superb but endings that are rushed and leave a bitter taste do so for a long time afterwards. Perhaps its the big companies like EA that are the problem. But then Bioware are the ones who decided to sell. In any case if it was all just to meet a deadline then it shows that keeping customers happy is really not important. This in turn is surely short sighted and detrimental to future sales. Just my opinion though

Ryo89

On March 18, 2012 at 12:57 pm

A lot of commenters here are subject to conformation bias, they are actively searching a few articles like this one to prove their point. That’s ok, but some of them now are trying to tell the world every single fan hates the ending, and that is just a complete and utter lie. Look at this article at penny arcade for example: http://www.penny-arcade.com/report/editorial-article/why-the-ending-of-mass-effect-3-was-satifying-and-worthy-of-the-series-mass
The author makes an argument that is just as good (maybe even better) than the one made by the author of this article. I mean, it’s an opinion, nothing about the ending was “wrong”, yes it was a bold artistic decision but that doesn’t make it wrong. By some standards this ending could even be called brilliant becouse it left a lot to the immagination. I know I loved it a lot and I really thought it was much better than just showing everything. Almost every game hands it to you like that already, and endings like DA:O and Heavy Rain are predictable and just plain borring.

Whatever happens I just don’t hope artists get scared to do things differently. I truly hope for video games to only grow from this, I strongly fear the idea of fans and publishers pressuring artist to do what makes everybody happy. If videogames are to be seen as art it should try new and bold things that provoke audiences to think, and yes, also get angry. Eventually it is up to the artist to decide whether a decision was the right one or not? To me it should always be this way. Audiences should never be entitled because in the end the profession of artist exists, not solely to please people, but to also provoke thought and unleash an individuals deepest emotions. All emotions.

Shep16

On March 18, 2012 at 1:19 pm

That really doesn’t alter the fact that the ending was not what they advertised it was going to be. Im pleased some people like it. Tell me though how a dlc affecting the ending with affect those that do like it. They don’t need to download it.

campinjimmy

On March 18, 2012 at 1:25 pm

http://www.youtube.com/watch?v=MYOmHpxW1sA

Ryo89

On March 18, 2012 at 1:37 pm

Who cares, I never give a bit about advertisement, everybody knows by now that games change over the course of their development. And that advertisment in the game industry is nothing but hype hype hype. Its hard for artists to not say anything that might change for the good of the game further along the development cycle. And I don’t think bioware promissed anything they just stated things that fans then take as promisses. But hey when the game came out everybody could look on the internet to see whether the promisses were true. But no, everybody just bought it and then you have these kind of consequences.

Really what do people complain about… It’s a forty hour game with 10 minutes of what people call the “ending” while the ending of the game started hours before that. I don’t really know what people want to see as an ending? I haven’t read any ideas that were not plain borring or cliche.

Bioware created an experience where we participated, but we never got to decide how the main story arc unfolds. Shepard will always fight saren, Shepard wil allways die in ME2 and he will always be on the citadel in the ending to choose the fate of “life” in the galaxy, and by doing so killing de mass relays and creating a new future for humanity.

Nulltron

On March 18, 2012 at 1:40 pm

@Utritum

Unlike the movies, where the salaries for the leading role characters run into tens of millions of dollars and the director gets further millions of dollars, the pay in video game industry is the pay of average worker. They are mostly programmers who know one compiled language like C++ and one scripting language, Python or Lua or … . The programs are not sophisticated at all. A lot easier to write than the time of DOS games. Now they have frameworks, game engines, sound engines, video engines, and characters and widgets that already know what to do or how to move. And because they are so cheap, there are practically thousands of them on big selling projects. They just like to be on the project doing what they like to do, coding and playing and having fun. The credits for Starcraft II runs for over half an hour if I remember it correctly. So, there is no genius involved. Very ordinary, easy to come by generic know how. No one can fault them for that and neither am I. Of course you can still find games where cars there look more like hovercrafts and the roads a general idea of direction, but some of them are so enjoyable to their intended audience at the same time that nobody gives a heck about that little technicality. So much so, that even the unintended audience finds joy in sharing play over and over again.

I dare you to find one ME player that considers ME as a shooting game, although the shooting makes up the bulk of the game. It fails miserably at being what people regarded it to be, in all of five minutes at the end. If you have another word except imbeciles for that, please offer it.

Dreamer

On March 18, 2012 at 1:41 pm

There is a new theory, which I’m actually believe. It’s the indoctrination theory, as fans calls it.
If that theory is true, than Bioware made a seemingly epic fail, into an unbelievable epic win.
The reason I’m supporting this theory is that the kid felt really off from the start.

Dragon

On March 18, 2012 at 1:46 pm

@Nulltron
I take it you consider the story of the rest of the three Mass Effect games imbecillic too?

If you want bad Mass Effect writing, try Mass Effect: Infiltrator.

Dragon

On March 18, 2012 at 1:47 pm

(I should add that wasn’t made by BioWare or written by BioWare’s writers)

Unos

On March 18, 2012 at 1:49 pm

I agree with Squiggler. This couldn’t be deliberately messed up. Game which is based on repercussions was 99 % of time well written, subplots and 2 of 3 games were well ended and now it is F up nearly the end with no dialogue a rushed game enviroment.

Nulltron

On March 18, 2012 at 1:56 pm

@Dragon

I am not an American either.

Now you are asking for time for this game to be appreciated? Frankly, that is a grizzly prospect. A big cause for concern. The game can exist alright. I can do nothing about it. But not on my computer. Actually it failed to do so as of yesterday along with all the saved games.

(This and the post to Utritum).

Jallooni147

On March 18, 2012 at 1:58 pm

Well the last song by Clint Mansell is so primitive with classic three chords it makes me believe it was made also in quite rush.

Anonymous

On March 18, 2012 at 2:04 pm

THANK YOU! Finally someone gets it. The fans don’t necessarily want a “happy ending”, they just want an ending where their choices actually mattered like the previous two games. In Mass Effect 2, whether or not your entire crew (including Commander Shepard him/herself) lived or died depended solely on the player’s choices throughout the game up until that point.

I (and a million other fans I’m sure) want an ending that reflects on (and even acknowledges) the choices I made and how they affected the galaxy. A “good” ending doesn’t have to necessarily be a happy one. A good ending makes sense in context with all the relevant details up until the conclusion and thus provides closure to a story, whether it was a happy ending or a tragic one.

SPOILERS FOR MASS EFFECT 3

Even before you reach the final assault in London, the Reapers have devastated places like Earth, Palaven, Thessia, etc, so people should be aware that fans aren’t just raging for a happy ending. People are raging because they were robbed of a choice in the end.

I wanted the possibility (key word being POSSIBILITY) of seeing the world coming together after an enormous threat and slowly rebuild itself or the possibility (again POSSIBILITY) of the entire world being destroyed and the Reapers winning. I wanted the possibility of seeing my Shepard (and Anderson) surviving the final mission and helping the world rebuild itself or being destroyed along with the rest of the galaxy because even they couldn’t handle the Reaper threat. Or even an ending where the galaxy was saved at the cost of Shepard (and perhaps even crew mates if certain actions weren’t taken during the game) sacrificing him/herself.

Instead the fans are cheated with three ending that are the exact same and are blatantly contradicted no matter how they chose to play the trilogy and that isn’t the way to end such an epic gaming series. Come on Bioware! Really?!

Dragon

On March 18, 2012 at 2:07 pm

So could you try playing the ending again and now assume that, as would be quite logical, Shepard dies from the enormous blast and is in fact in purgatory.

The observations the indoctrination theory everyone keeps going on about makes are also quite interesting:

https://docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/preview?pli=1&sle=true

Dragon

On March 18, 2012 at 2:08 pm

How did I even miss this one; Anderson says the following over the non-existant radio:

“I see something up ahead. Might be a way to cross over.”

Cross over? Come on, it’s obvious.

Utritum

On March 18, 2012 at 2:09 pm

@Ryo89

First off the Mass Effect series isn’t an attempt at making great artistic project. It was from the beginning a pulpy Space Opera in the vein of Star Trek and Star Wars.

Second, Artistic vision doesn’t mean anything, if you don’t have the skills to properly execute it. Rules for writing, such as “If you have established the tone and theme of your story, you should not try to switch it around at the last minute” exists because it has been proven time and again that doing so confuses and angers the audience. You can try to bend these rules, sure, but you should only try to do so if you are talented at your craft and really know what you are doing. BioWare clearly didn’t have the competence to do this.

And being edgy and different just for the sake of being edgy and different is just as bad. The audience are often smart than you give them credit for, so they WILL notice that you are being pretentious, and call you out on it.

Third, failing to fulfill your promises to your patrons, especially when you state you are making it for them, is just bad business, plain and simple. Especially for a mass marketed product like Mass Effect. When you tell that your ending will be conclusive, satisfying and reflect the player’s choices, you better put that before any artistic vision you might have.

Fourth, the cardinal rule of storytelling: DON’T MAKE THE AUDIENCE FEEL LIKE THEY HAVE WASTED THEIR TIME! A trick like the one pulled with the ending of Mass Effect 3 would have been easier to forgive in a movie, because they don’t require anything else of the audience than to sit down and pay attention for about 2 hours, so if that happened people wouldn’t be that upset. With a epic video trilogy like Mass Effect, where players have invested hundreds of units of currently and hours in gameplay, interacting with and shaping a narrative they where TOLD where theirs, the anger and frustration from the feeling that you pulled a bait and switch on them will be proportionally much bigger.

Utritum

On March 18, 2012 at 2:12 pm

“currently” should have been “currency”.

Stupid spell checker.

Josh (a.k.a. SWJS)

On March 18, 2012 at 2:16 pm

Thank god I actually found a way to get my point across without looking like a total derpwad.

Penny Arcade wrote a counter article to this one. It’s impressively written, and completely puts down the logic of the fans who hate on the ending. I’m not implying that either side is right or wrong, but I highly suggest that everyone who likes the gamefront article to read the Penny Arcade article so that they can view the valid merits of the ending and look at the debate from the other side’s perspective. I am asking nicely, so please guys, before you start replying with nays and retorts, at least check it out, in the name of having an edjucated debate.

http://www.penny-arcade.com/report/editorial-article/why-the-ending-of-mass-effect-3-was-satifying-and-worthy-of-the-series-mass

Dragon

On March 18, 2012 at 2:16 pm

After seeing the way to ‘cross over’, Shepard deals with TIM and Anderson; one wants to destroy the Reapers, the other wants to control them. Aren’t they both parts of Shepard’s main conflict?

Then.. he is lifted up in bright white light.. and arrives before a for all intents and purposes deity.

And gets to make his choice.

Jack

On March 18, 2012 at 2:20 pm

While I can understand your frustation and arguments, in the end these are opinions/assumptions and not facts. They might be shared with a large part of the internet community, and if so, hopefully Bioware will learn from this, but every argument/assumption you put up can be countered with an different argument/assumption. Surely you see this. While some things are hard to defend there are also points where you could simply differ from opinion.

Bioware games have been discussed to death the last few years and often heavily critisized, yet their games keep selling, dlc too. Bioware makes great games but many people think (me included) that they could be so much better with seemingly little extra effort. Mass Effect 3 ending is a prime example of this. That said, I still enjoyed it a lot, the whole Shepard trilogy, and am satisfied with the ending. I hope more people feel the same way, or is everybody hating Mass Effect 3 these days? :p

Dragon

On March 18, 2012 at 2:27 pm

@Uritrum
“First off the Mass Effect series isn’t an attempt at making great artistic project. It was from the beginning a pulpy Space Opera in the vein of Star Trek and Star Wars.”

I guess the writers of Mass Effect don’t agree with you.
It not being a ‘great artistic project’ means it can’t be provocative? Intellectually challenging?

Gee, who died and made you King Of What Other People Should Make?

The Squiggler

On March 18, 2012 at 2:29 pm

I don’t want to comment too much, not sure how Bioware does their thing internally.

I’m just an anonymous guy posting, so just take of it what you will, it’s just advice.

Just responding @Ryo89, you have to separate fine art from commercial art. You’re spot on that ALL games change from the start to finish, hell, from the start to middle to finish and sometimes back over and over.

The distinction is whoever is speaking FOR the development team can’t willfully reveal features or content in or about the game and not deliver. “False advertising” gets thrown around more than you can believe at EVERY developer, big or small, because X fan thought this was going to be that, or “Well you said this but…”.

In this case, it is accurate, if Casey Hudson had said “We’ll deliver you an experience and ending that’s sure to be talked about.” instead of what he actually said, they would have been in the clear.

As for artists being artists in games. Personally, it’s a great line of work, but if I want to be “artsy” that’s reserved for my own personal work and if I’m a concept artist then to make environments and settings as unique and memorable as possible so the game “feels” like a world.

Bioware was already doing something incredibly different, they, so far are the only big-name studio to deliver an emotionally jarring sci-fi epic that people 20 years from now will still talk about as we talk about Star Wars now, but that’s IF they keep to their roots.

It’s incredibly easy to hide a rushed finale, reused assets, reused FMV under the guise of player interpretation, it literally is the ultimate corner cutting.

Think of it on pure technical terms, why are all three, (4 with the chest breathing) FMV’s essentially one recolored cut up sequence? Why are there no VA’s aside from Buzz Aldrin (Grandpa/Grandson)? Which was probably always intended to be in the game as an epilogue finale scene leading to that DLC advertisement.

You guys are incredibly smart, people back in 2001 would NEVER have caught onto the myriad bugs we have in games now. Your average gamer now knows what normals, diffuse, spec maps, tri-count, 512s, phong, sub-surface scattering are. Don’t take what you have now as measuring up to what you’ve been given.

98% of Mass Effect 3 is incredibly polished, yes there are bugs, low res-textures here and there, all games have them, just don’t let yourself be fooled by the very real deadlines and artists who’ve worked their asses off for years just not being able to meet them right on time.

Give Bioware all the praise they’re due, they fully deserve it, but don’t let that be an excuse not to criticize and ask for your full product.

Ben

On March 18, 2012 at 2:54 pm

It’s very rare to encounter an article which states all of my opinions very eloquently and precisely.

Utritum

On March 18, 2012 at 3:06 pm

@Dragon

That is pretty rich coming from the guy ranting and raving against “Hollywood writing.”

We as humans have objective rules and conversions on storytelling because they have been proved to work best through the ages. I am merely restating them.

Josh (a.k.a. SWJS)

On March 18, 2012 at 3:07 pm

From the Penny Arcade Article, regarding the argument that “The Crucible is Magic”: http://www.penny-arcade.com/report/editorial-article/why-the-ending-of-mass-effect-3-was-satifying-and-worthy-of-the-series-mass

“The choices presented to Shepard at the story’s end have been criticized as being magical, but the game has had no problem presenting Prothean technology as being so advanced that it might as well be supernatural. The Citadel and the Relays are both Reaper technology that was constructed before the Protheans, and are both examples of powerful technology that is barely understood in the game’s universe. The abilities of the super-weapon at the end of the game continue the internal logic of Prothean and Reaper supremacy.

Hell, even Arthur C. Clarke noted that “any sufficiently advanced technology is indistinguishable from magic.” The Protheans are clearly sufficiently advanced. Even if they weren’t, it’s not like Biotics are ever covered with anything except a hand wave. You have to get those casters in the game somehow, right?”

Just one example of how well-thought-out the Penny Arcade article is. It also conveys my point of view almost perfectly.

Dragon

On March 18, 2012 at 3:09 pm

@Utritum

I’m a writer. There’s one rule that trumps all other rules: if you want to, you can say ‘screw the rules’.

‘Work best’ depends on what your goal is. BioWare writers stated their goal was for the ending to be talked about… well, they certainly got that, didn’t they?

So why are you so hostile to interpretations that I and others propose? Obviously we find something compelling about the ending…

Dragon

On March 18, 2012 at 3:11 pm

@utritum And.. Ranting and raving against hollywood writing?
Where did I do that?

me

On March 18, 2012 at 3:17 pm

see this
http://www.youtube.com/watch?v=9DD3xOJjTNk

Walking Wally

On March 18, 2012 at 3:18 pm

@The Squiggler

Good points made. Funny when I bought it on release I actually was thinking of “Man I hated the Lost and Battlestar endings, I know they took their time instead of that s**t”

Nope, “Lots of speculation!”.

Utritum

On March 18, 2012 at 3:44 pm

@Dragon

“I’m a writer. There’s one rule that trumps all other rules: if you want to, you can say ‘screw the rules’.”

But in the end it all comes down to selling your story to the audience, now doesn’t it? How would you feel if the response you got from the audience was that your work was a complete waste of time? Would you blame them for not “getting it”, or yourself for not conveying your idea and intensions well enough to them?

“So why are you so hostile to interpretations that I and others propose? Obviously we find something compelling about the ending…”

What can I say? Some people also unironically find something compelling about the Star Wars prequels and the Matrix sequels, despite them being highlighted as class-examples of bad storytelling that, if not outright killed, then at least tarnished their franchises forever. And those people almost always tend to be quite smug, pretentious and condescending about how they are “the only who ‘gets’ the true genius of the creator’s vision.”

nyyt

On March 18, 2012 at 3:45 pm

Everything said here is gold. BioWare NEEDS to see this and do something about it.

>eberg

On March 18, 2012 at 3:58 pm

am i the only one who wanted to see the war assets in action, i mean we collected all those troops and ships but we don’t even see they slightest of those war assets fighting, in mass effect 2 each squad member you had and each normandy upgrade you got did something or prevented someone or more from dying… other than that i agree whit the 5 reasons.

Utritum

On March 18, 2012 at 4:03 pm

“‘Work best’ depends on what your goal is. BioWare writers stated their goal was for the ending to be talked about… well, they certainly got that, didn’t they?”

Now that I am thinking about it, why was the point about closure and conclusion brought up again and again in BioWare’s statements about the game, if this whole “LOTS OF SPECULATION” apparently was a thing discussed behind the scenes?

What kind of an idiot thinks that closure and speculation are the same thing? (Besides Casey Hudson and Mac Walters, obviously.)

Dragon

On March 18, 2012 at 4:40 pm

@Utritum
I don’t know. Maybe they felt that ‘closure’ would be ending the Mass Effect universe as it has been in the series (through the destruction of the relays).

Personally I hated the Star Wars prequels and Matrix sequels. But I thought the ME3 ending was pretty awesome.
I understand why people don’t like it though. Precisely because the rest of the series is quite literal most of the time all the way through.
Still, I’m not trying to be smug or condescending, but I always perceived the Reapers as more of a destructive universal force rather than a sentient race. So I expected they wouldn’t have conventional motivations. The ‘space Child’ therefore didn’t come as that much of a surprise to me (not specifically that form, but I didn’t expect the series would end with the Reapers being defeated/winning in any conventional method that didn’t address their rather strange, undefeatable status in the universe).
But most people read the series quite differently, so to them this ending would be rather out of the blue. Apparently they also had expectations much more about what happened to their characters and team members rather than about what the hell the entire story is actually about ;)

And if I got such a reaction to my work I would be devastated.. which I imagine is what the guys at Bioware might be feeling right now.
I don’t think I would change it if I was in their position though… At least I wouldn’t edit out the philosophical part I would (I assume) have painstakingly developed.
Perhaps I would attempt to expand on the ideas or in some other way placate the irate fans without sacrificing my original ending… and consider how to handle such situations in the future.

Dragon

On March 18, 2012 at 4:48 pm

Also, it does annoy me a bit that people keep saying there’s ‘plotholes’ and ask you to “explain” them if you like the ending. If you do, you get ignored.

I’m not sure if you noticed, but it’s pretty much impossible to publicly say that you like the ME3 ending right now without people questioning your intelligence (“Oh yeah!? YOU DON’T PAY ATTENTION! THERE’S PLOTHOLES!”) and outright insulting you. So I don’t think being smug and condescending is reserved to people who ‘just want to be different’ or whatever.

Ryo89

On March 18, 2012 at 5:13 pm

@ the squiggler who said “Think of it on pure technical terms, why are all three, (4 with the chest breathing) FMV’s essentially one recolored cut up sequence? Why are there no VA’s aside from Buzz Aldrin (Grandpa/Grandson)? Which was probably always intended to be in the game as an epilogue.”

Judging from the look of the MFV’s and some of the articles I read on the development of the ending, I think they actually had the ending everybody was expecting. The one in which everything was explained and where they had 16 somewhat different ending scenes. But when looking at it the team kind of discovered it didn’t really work. A game with a thousand variations can try to show everything, but it would probably never work, not in 16 slightly different endings. I think they then made the decision to cut a lot of scenes out and condense it to the crucible scene, the earth scene, the relay explode scene and the normandy scenes. Thus creating a more speculative ending. It is very well possible that the team discovered that the endings we have gotten used to with these kind of games just didn’t cut it for Mass Effect. The for you somewhat random sequence therefor became a deliberate choice. Really if they wanted a different version they could have done it within a few weeks. Bioware and EA do have the money for that.

A. Nuran

On March 18, 2012 at 5:58 pm

Every single shot right in the ten-ring.

ALwithAmooseINtheOCEAN

On March 18, 2012 at 7:42 pm

best… and absolutely best part of this article, is the well presented arguments for why this game ended up sucking, combined with the fact that they said game doesn’t actually suck.

and it’s so true. it’s a great and fun game, but it’s just riddled with broken promises and let down expectations.

the fans aren’t entitled to anything…but we can sure as hell be angry about it. I’m angry, but i still enjoyed playing most of the game. and i will always remember enjoying ME3… and sadly i will always remember feeling like at the conclusion.

btw… nice send off at the end of the article.

billy bob

On March 18, 2012 at 8:07 pm

The Ending explaination was confusing yes, but not completely contradcitry like this people seem to keep repeating it is. Catalyst created the reapers to harvest the most advanced organics every cycle because, the syntheticsthat organics create would eventually result in the extermination of organic life. But by harvesting only the most advanced ones, and storing them in reaper form, they allow the less advanced organics to survive, beginning the cycle over again. he was killing the most organics at specific intervals so that all organic life would not be completely exterminated.

David

On March 18, 2012 at 8:15 pm

Exactly my thoughts. kudos for writing this.

Sherengo

On March 18, 2012 at 8:21 pm

Spot on article. Bioware slopped another round of laziness on one of its franchises (DA:2 being the other) with this pathetic ending. Without question, the worst ending of any trilogy I have witnessed (yes, beating out the Matrix). How on earth could Hudson and the rest of Bioware NOT notice that the ending is off, confusing, and a let down? Did no one pay attention? Seriously, they took the awesome vintage wine and chose to pee on it at the bottom.

I dont get it and dont understand how anyone who made this game could not see this coming from a mile away. The ending smacks of being rushed and hastily done with little concern of how it would appear. I am extremely dissapointed that they ended the series on this note and made so many mistakes with the ending. This Company knows better and, frankly, should be ashamed.

So laugh at my purchase of the N7 edition and the $$ spent there, but I will be watching any further Bioware products with an extremely wary and suious eye.

MacRaider

On March 18, 2012 at 8:44 pm

This trilogy series now reminds me of the Matrix Trilogy, Mass Effect1/Matrix1 WoW totally awesome. Mass Effect2/Matrix2, Holy crap totally awesomer. Mass Effect3/ Matrix 3 Wtf kind of stupid ass trash was that?

shep16

On March 18, 2012 at 8:47 pm

@dragon
Now i’m not for one minute saying this is you but I am getting very frustrated at people calling the ones who don’t like the endings entitled or saying that they don’t understand the endings. I do understand it but I don’t like it mainly because it is not what we were led to believe would happen. This came from two separate sources within Bioware. We did not get what was advertised and from what I have seen of the original endings they were more of a fit to the rest of the ME experience.

The ending feels very rushed and I think it shows to be honest. Probably a case of EA applying pressure. I was speaking with a friend who initially liked the ending and liked the AI idea. An idea I am not totally against I might add. But when he realized all endings are more or less the same he was not happy at all. Choices and actions meaning very little being a big point of his bug bear. I have read everything you have written here and have enjoyed the arguments within but I need to ask something. Do you actually have any evidence outside of comments from Bioware that they planned this all along and that this was the ending that they wanted? I have my doubts about that and am certainly not believing anything they are saying at the moment as they are clearly not above lying. I also don’t see how fixed endings will bother the ones who like them already. You wouldn’t have to download them, if they became available.

Search

On March 18, 2012 at 9:51 pm

@Dragon:

It’s shepard taking a breath at the end that throws a wrench into EVERYTHING. I decided to put this first so that it might get read: If the ending is literal, Shepard takes a breath in the middle of rubble, which REALLY, REALLY cannot be interpreted to be made of blasted citadel. (Roughly 21:50 here: http://www.youtube.com/watch?v=4gssML_aVmk&feature=related) This means the end of the game cannot be literal. If it is the citadel (which you can clearly see it is not), then it has to have not been destroyed, and still be able to generate and atmosphere. But it isn’t the citadel.

Thus, the ending is a metaphor. OK, nice metaphor, but in almost all endings, that means that civilization is destroyed. If you get the right ending, Shep takes a breath. Now, Shep just woke up and is still in the middle of his mission!

There are two options: the ending is real, or it is not.

If it is real, then it is incredibly lazy writing. There are continuity errors galore (infinite ammo gun, missing squad members, Anderson’s whole mess in the citadel, blood disappearing when the starchild appears, Joker suddenly being in FTL/mass relay, squad mates suddenly on the normandy not dead or hurt), and Shepard is suddenly completely meek and out of character.

If it is not real, the story didn’t end. We don’t know what happened. The only thing I know, is that at the end of my playthrough, Shepard was still alive and buried in rubble. The rubble was almost certainly not Citadel rubble. Therefore, Shepard is lying, wounded, in a pile of rubble, probably sometime during the plot of ME3, presumably during the charge at Harbinger. Thus, to finish the story, DLC will be required. If its free, that’s ok with me.

I honestly don’t think you can say the ending was both REAL and well- written. There are too many continuity problems. I think you can argue that the end is symbolic (of Shep’s death or indoctrination) and well-written, but then it doesn’t provide any CLOSURE. What happened to everyone else? If shep wakes as he did in my playthrough, what does that mean? The writing leaves off at the height of the climax, if shep is waking up after being KO’ed by Harbinger’s laser. If shep doesn’t wake, and the ending is a metaphor… then… the reapers win? Is the final point of the series really going to be about the inevitability of fate? That’s essentially the opposite point.

Going on, your explanation about war assets is incorrect. There are a few binary states. Either the earth is destroyed, or it isn’t. There aren’t levels of destruction. If you are past a threshold in war assets, then red, blue, or green/white all result in an undestroyed earth. The super-best ending is red/destroy with very high assets. Then, the earth is OK, you see your squadmates exit the ship, and shepard takes a breath.

Korena

On March 18, 2012 at 10:03 pm

I am not disappointed by the ending per se. It was the complete LACK of an ending. Shepard is knocked unconscious and has an internal struggle fighting indoctrination. Either she wins or loses. If she wins she wakes up where she was knocked out….if the “ending” was inside her head arent the reapers still a problem? Or did something happen when the reapers failed to indoctrinate her? Im still confused on that. And like I’ve said many times: I think a happy ending should be damn near impossible for Shepard but for those of us who are willing to earn it it should be an option. Just fix it Bioware. Please and soon. At least announce something soon I’m just gonna die waiting :(

Daniel

On March 18, 2012 at 10:27 pm

I’m still dumbfounded. I have tried to understand this ending and I have even try to put it out of my head. Even now when you actually realize how unclear and abrupt this ending was its hard to imagine how Bioware is going to make up for it. You cannot open Pandora’s box and just close it again. Right now I hope people write to EA/Bioware and forward this article so they at least can explain what made the do this. Honestly for the love fans had for this series I just want an EXPLANATION!

Zach

On March 19, 2012 at 12:14 am

I didn’t get any colored dialog options like on that pic. I just had to walk to whatever I chose… I do something wrong?!?!

Nulltron

On March 19, 2012 at 12:27 am

@Josh

I just read the The Penny Arcade article and suggest that you read the article again. It actually confirms all the flaws and fallacies of the game, only to drop down the pants and shake it at the world: “You are talking about it, so it is the best compliment you can give a game maker ever and so it is a good game.”

So, from now on talking about a failure is the sign of the success of the failed? Maybe? If you want to look at it like that, then Bioware failed royally. For Christ’s sake, people have been talking about WWII for ever. Was the deaths of millions of people a success?

The article says: “Hey, you were not man enough or good enough to stay and fight and were forced to leave the earth at the beginning of the game, and so you had it coming from the beginning. Don’t complain.”. What kind of argument is that? A one man retreat to call for help means doomed to defeat?

The gratuitous grin that you just want a happy ending, is also so, so far off the mark that takes The Penny Arcade article into the shameless propaganda territory. There is no ending or closure in the game that is guaranteed to be the last one in the series. It says in effect that by chance of a stroke of genius, Bioware has created an idea so powerfull, i.e. the Reapers, that not even a fantasy game can do anything about it. I would call that an imbeciles huff and puff. Yeah, there is a number that is so big that people die just by looking at it. It is called Killion.

The imbecile in charge at Bioware has referred to the support of the New York Times and The Penny Arcade as proof of worthiness of the game. The moment New York Times was mentioned, I knew there was something beyond stink about that game.

Tim

On March 19, 2012 at 12:55 am

Maybe someone missed this.. but as much as I love Mass Effect 3, this one feels particularly shameless in how it tries to squeeze every penny possible out of us as a player. I did every single side mission and fetch quest in the game and still only got ~3800 EMS. As a purely singleplayer gamer, I’m forced to fork out 16 bucks for the multiplayer pass, an xbox live gold membership and put hours into multiplayer, or pay for mobile apps i don’t want just to get the full ending. Wasn’t $100 for the game enough? I’ll gladly pay for DLC or additional content if it adds to the game but to artificially force me to pay more to get the full game is just shameless and detracts from the experience.

kh2

On March 19, 2012 at 1:28 am

I hope there would be any DLC for ending!

Casper

On March 19, 2012 at 1:35 am

@ dragon
I admire and can understand your arguments on the endings. I too felt the same way during that night after finishing the game. I thought of the different meanings and symbols that were presented to me through that ending I experienced and the other choices I could of made.
However I did feel a bit ripped off initially, as all my actions through the series weren’t shown well enough through the assets system and the ending itself.
After researching through this controversy, I have come to the decision that this ending left me hollow. Questions arose in many areas of the ending, leaving me to create theories to understand some of them. And the lack of different and unique endings left me feeling a little saddened and annoyed, as I felt that I would experience something unique that only a fraction of ME’s player base would.

I’m not saying that it was a terrible ending, its just that the ending left its core fanbase cold with expectations that were advertised and not fulfilled.

Matt

On March 19, 2012 at 1:45 am

Good article though you say the child has no “cliche” reason when in fact it is said during the game that Reapers use “a Sympathetic Figure” to weaken peoples resolve and give in to Indoctrination…

Plus after ME2 ME3 doesn’t have enough interaction with Harbinger…

He knows what Sheperd can do, as if he wouldn’t chase Sheperd… Plus there should have been a sweet battle between them both… Similar to the Battle on Rannoch

Malloy

On March 19, 2012 at 2:39 am

Thank you so much for this article! You and dozens of sites and youtube have voiced out concerns eloquently! Please keep it up!

Dragon

On March 19, 2012 at 2:45 am

@Shep16
Well, I’m just saying what *I* think… not trying to say other people aren’t thinking about it, because they are. And probably a lot of people don’t like it if they did intend what I took from it. But I really enjoyed it and I’ve got good answers for all the ‘plotholes’, so I get really annoyed people keep shouting ‘It’s lazy!!’ ‘Terrible writing!’.

If it’s so terrible, why can I get so much out of it?

@Search
It doesn’t have to be EITHER real OR metaphor. We’ve got a word for that: metaphysical.

Look, Mass Effect has dealt with this stuff before. Project Lazarus? The bars in ME2 and ME3 are called ‘Purgatory’ and ‘Afterlife’.

And now here at the end we stand before the throne of God and His Reapers and get to decide the fate of the universe.

Shepard is the salvation of organic life through his sacrifice. Unless you pick destroy and get sent back of course. ^^

jo

On March 19, 2012 at 2:48 am

very well written, honest and blunt. with humor.

how long did you spend on writing this btw? I don’t want to have ME ending change, rather, I prefer ME 4 to explain it all.

incamminati

On March 19, 2012 at 3:19 am

Awesome concise article!

@Dragon

You are posting more than anyone else here defending this, to us, a lazily written and hastily put together ending. There are developer professionals posting on sites and blogs that from their experience it looks exactly like a rush-job due to budget limits.

Have you considered the possibility that you are semi-deluding yourself just a little bit? We all love 99% of the game, we can all agree on that, so let people criticize without jumping on every word they say and get closure. This is not a protest against Iraq/Afghan wars, or politics, or religion, it’s about consumer feeling like they’ve been lied to.If you’re fine with what you got, move on.

Erik

On March 19, 2012 at 3:26 am

I agree with this article wholeheartedly. Kudos, sir!

RealGecko

On March 19, 2012 at 3:32 am

Well in fact the situation with ancient AI is pretty clear. Simply reread the dialogue between it and Shepard:

– Why are you here?
– What? Where am I?
– The Citadel. It`s my home.
– Who are you?
– I am the Catalyst.
– I thought the Citadel was the Catalyst.
– No, the Citadel is part of me.
– I need to stop the Reapers, do you know how I can do that?
– The Reapers are mine, I control them. They`re my solution.
– Solution? To what?
– Chaos. You bring it on yourselves. The created will always rebel against their creators. But we found the way to stop that from happening. A way to restore order for the next cycle.
– By wiping out organic life?
– No, we harvest advanced civilizations, leaving the younger ones alone. Just as we left your people alive last time we were here.
– But you killed the rest.
– We have them ascend, so that they can make way for new life, storing the old life in reaper form.
– I think we`d rather keep our own form.
– No, you can`t. Without us to stop it, synthetics will destroy all organics. We`ve created the Cycle so that never happens. That`s the solution.
– The defining characteristic of organic life is that we think for ourselves, make our own choices. You take that away. And we might as well be machines just like you.(один из двух вариантов ответа Шепарда)
– You have choice, more than you deserve. The fact that you are standing here, the first organic ever, proves it. But it also proves my solution won`t work anymore.
– So now what?
– That depends on you.
– What do you mean?
– The Crucible changed me, created new…possibilities, but I can`t make them happen. And I won`t.
– Make what happen?
– What you came here to do, you want to destroy us. You can wipe out all synthetic life if you want, including the Geth and most of the technology you rely on, even you a part of synthetic.
– But the Reapers will be destroyed?
– Yes, but the peace won`t last. Soon your children will create synthetics and then the chaos will come back.
– Maybe…
– Or, do you think you can control us.
– Hm, so, the Illusive Man was right after all.
– Yes, but he could never have taken control, because we already controlled him.
– But I can.
– You will die, you will control us, but you will loose everything you have.
– But the Reapers will obey me?
– Yes, releasing the energy of the Crucible will end the cycle, but it will also destroy the mass relays. The paths are open, but you have to choose.
And that`s all, clear as the day. For those who still don`t get it:
Advanced civilizations willing to play God always create AI that willing to destroy not only their creators, but ALL organic life (Without us to stop it, synthetics will destroy ALL organics. We`ve created the Cycle so that never happens). The Reapers themselves do not try to exterminate anyone, they simply preserve this potentially dangerous civilizations and convert them into Reaper form. That way they give the way for new life to evolve. They also take control of rebelling synthetics, to make sure they won`t make any more destruction(why do you think they take control over Geth? They can handle reaping process by themselves). OK, you say. Then why was Shepard was allowed to go into the citadel and offered some options about Reapers fate? It`s even simpler: logics of the current cycle was broken (It also proves my solution won`t work anymore):
1) Quarians atacked the Geth. The creators rebelled over the created and were punished for that. However Geth were not willing to destroy any of life form at all. They simply wanted to be left alone. Until Sovereign took control of them in ME1.
2) The galactic council forbade any AI research (manufactured, cloned, genetically engineered) under very heavy consequences.
3) Shepard took major role in whole the act of logical disorder. First he made Legion his squadmate, then he brokered (or just tried) peace between the creators and the created and also persuaded the synthetics to join organics in war against the Reapers. And hey, the Geth were actually excited by this perspective. Also there are some words of EDI: Shepard, there`s something I want you to know. The Illusive Man has ordered my creation years ago. Jeff was the one who allowed me to think for myself. But only now do I feel alive. That is your influence.
All that caused Unhanded Exception in this ancient AI and he asked for operators help to solve the problem (as the developers are long time dead, lol). The Illusive Man with his ideas of Greater Good would never fit this role (He could never have taken control, because we already controlled him), while Shepard was the only person who made this all gears move, and was an ideal to fit (The fact that you are standing here, the first organic ever, proves it).
Actually it said: If you`re so clever then go and clear all this mess, take control of us and control situation in galaxy or destroy us and let the evolution decide, but I`m done! (The Crucible changed me, created new…possibilities, but I can`t make them happen. And I won`t). Of course the synthesis variant sucks anyway, however the ending dialogue is really clear. Of course still WTF with Normandy cannot be denied. This two minute movie kills whole pleasure gained from the game. IMHO most of the fans were satisfied with Fallout 3 like ending:
Liara T`Soni became very famous after publishing “Journeys with Prothean”/Died in final push to citadel
Garrus Vacarian became new primarch and created Shepard`s museum/Died in final push to citadel.
Genoe cure made Krogan very strong and as a result we had new galactic war/In Reapers War Krogan was almost extinct.
Etc. Something like that.

Dreamer

On March 19, 2012 at 3:47 am

I think the people who like the ending as it is, are mostly people hired by EA PR… Usually they only states, that they like it, but not giving understandable reasons (only that as an artistic product its a good ending… I wanted to buy a fully enjoyable game, not an absract painting), that the people who don’t like it are just haters and whiners (yeah, but I like and respect charity haters and whiners) and that only a small percentage of fans don’t like the ending… well only the small percent who already finished it :P So EA/Bioware instead of paying money to these professional commenters, to lessen the bad ending impact, go and redo it, or continue it as it was the indoctrination theory would be right.

Dreamer

On March 19, 2012 at 3:48 am

Ok, maybe there is some who try to find logic behind it :P

typey

On March 19, 2012 at 3:54 am

@RealGecko

I’m right where you are with the dialogue, I understood all of that on some level. But the Normandy is where it made no sense to me again.

Same with what some others were saying above, like Dragon, about the ending possibly being Shepard in the afterlife. This could be true, and he could wake up back on Earth again after the whole ordeal (from the God sending him back to his body), but….why can he only wake up if he chooses to Destroy the reapers?

That reason is still ambiguous, and further speculation seems like a reach. I respect that some people are making sense for themselves about the ending to this game, but I did the same thing for myself a while back with the Matrix sequels. Going back though, I realized that if they wanted to tell that story, they could have conveyed it much more clearly. ME3′s story isn’t as disjointed and random, but seems to have the same sort of God machine/abrupt ending as that did, which is probably why it’s not sitting well with me.

As Squiggler mentioned above, the clues seem to show that the end may have been rushed (possibly due to the leaks), and as someone else had said, with the golden team of EA and Bioware, for all we know, they could have made up some endings fairly quickly. I’m definitely in the camp that if they released alternate endings through DLC, that would almost be worse—how are you going to forget all of this insanity? Props to Casey Hudson, he really meant what he said… I just thought we’d be talking about our separate endings rather than not liking the one we got.

Squeerookle

On March 19, 2012 at 3:55 am

Superb article, no question about that…

I think the main problem is with the complexity of symbolism involved in the ending… I think that the writers had really profound ideas (as they shine through here and there), but were told to make it simpler. Then it was too simple, so they made it more profound. Then again…
For the last two days, I tried to figure it out (as symbolism is my field of study)… And I think there were too many iterations described above. Way too many layers of significant and sometimes loosely connected ideas pressed into three options… Freudian superego // ego // id is the most obvious, order : chaos, paragon : renegade, fascism : anarchy…
The real problem here is not the “indoctrination”, it is contemporary society model of success – that is why all three choices are “win”, because you “won” the game, you made it to the end… There we have a difference between game and a story…
Btw, even if “indoctrination theory” were true, your choices still matter in forementionned pattern (see idealism). But for me it does not make sense, because of the synergy ending (and it IS synergy, not synthesis, as some reffer to it).

Nulltron

On March 19, 2012 at 4:00 am

@RealGecko

Now that you have put it writing, it even makes less sense. The whole thing is chaos itself. You can control the reapers because you are the first one up here? How is that? If the reapers are so stupid and without will that their control can be handed over to a a gun slinging earthling, why all the fuss? The AI can not do, with the wisdom of ages and technology of millions of races what Shepard can? Just because this earthling dodged one bullet too many and was pulled up by the AI? Or the AI just wishes to retire and join its love interest somewhere in the galaxy, waiting for it to return for trillions of year, so that they can finish ME nth now? Is that how we are supposed to enjoy the ending? By contemplating how silly every consequence of the plot is?

Don’t let Bioware drag you down like this. Let them be the imbeciles they are, for what it’s worth.

Enough! I’m outa here.

Very good article. Thank you.

Dreamer

On March 19, 2012 at 4:02 am

To RealGeco:
Harbinger stated numeorusly that they are a whole nation each.
There reasons are incomprehensable. Yet Sheppard should understand AND support it, in a few minutes?
In the Prothean cycle there wasn’t any advanced synthetic lifeform, only VIs. So the Kid should have got an error than too. And a simply warning … if you build any synthetic lifeform we are gonna destroy you… from the Reapers with love… and whole things solved.
Why would any synthetic want to destroy ALL organic lifeform? They are all bugged? Because there is no logic behind it. Why would they allocate resources and process runtime just to kill the plants, animals, or any intelligent life which still incapable of spaceflight or FTL? They not even a threat. So the logic behind it, that the Reapers needed for who knows how many cycles to harvest all organics (effective slaugthering them) just to save them from synthetics they created, is giantly falsed.
If they want to give lesser species a chance to evolve, thats illogical too, than they should harvest not every 50000 years, but the moment the advanced species begin to occupy planets wich haven’t advanced yet.
The Mass Relays and the Citadel are there to create a certain path for the species to evolve. If they wanted to save them from selfcreated synthetics they should have posted a Citadel big signboard, saying “AI are BAAAD! Dumbasses!”
So I think the logic behind the end is still hugely flawed!! And thats a big disapointment!

Josh (a.k.a. SWJS)

On March 19, 2012 at 4:12 am

@Nulltron

You do realise that you’ve only managed to take the article way out of context, misquote it’s meaning, and insult the writer’s intelligence, right?

I can do the same thing, watch:

The article uses a Yo Dawg meme to illustrate the failed logic of the Catalyst, when in reality the Yo Dawg meme is in of itself innacurate, as the reapers are not fully synthetic. The gamefront article essentially states “The fans are absolutely right to demand that Bioware change the ending based on their personal opinions.” What makes this side of the argument any better? People want Bioware to literally break down and completely redo the ending based on their personal opinions. I’m sorry, do you have any idea how ludicrous and narcissistic that sounds? Essentially they’re saying their feelings of the ending are fact and that Bioware owes it to them to fix it like they’re plumbers who installed a pipe wrong. They’re essentially stating their opinions as fact, something I was called out on and scolded for earlier! Please explain to me how the fans’ opinions are fact, and why Bioware is obligated to rewrite their endings. The way I see it, no side is right here, and each side is continuously digging its own grave.

It’s as if a mother spent all day baking a cake for her kid’s birthday party, only to have the kids spit it out in their face and send them back to rebake it because the icing wasn’t smooth enough, and then throws a tantrum when the mother rightly denies the kid’s demand.

As for the “happy ending” ideal being far off, that statement doesn’t hold water when I’ve seen several people directly state they’re entitled to an ending where their Shepard is retired on a beach with Liara and little blue babies.

Just as well, being a writer myself, it’s irritating to no end to see people draw the “I don’t like the end, it’s lazy writing.” card. It isn’t lazy writing just because it left you dissatisfied. There need to be actual reasons behind why it would be lazy. The Crucible is a Deus Ex Machina? That’s an example of lazy writing, that I can believe, but that was introduced after the first mission. As the PA article states, ME is pobably the first video game franchise to give us a complex story with believable characters. I would be inclined to believe the “we don’t want sunshine and puppies we just want closure” mindset if the article wasn’t right on another front: most gamers believe they’re entitled to a cliché, happy ending where all is hunky dory after they worked so hard to achieve such. I know better.

I can understand wanting closure, and not understanding how the Catalyst fits into the story, but everyone on this side of the argument is pulling the same old cards over and over, and really, it isn’t helping their case. In the end is still just boils down to “I hate the ending, it needs to be fixed.” I’m sorry, really, but insane troll logic does not strengthen an argument on shakey ground. If you don’t like the ending, that’s fine, I have no problem with that. I just wish people would stop hiding behind the majority and pulling the same old “Bioware is full of lazy writers.” crap.

Another thing PA was right on is that Bioware always had a linear story with many diverging paths, the entire way through. There have ALWAYS been moments where we all would end up at the same part. Mass Effect has always had a straightforward story, where we could chose most, but not all major decisions. Forgive the quote, but as Sovreign would have put it, “Bioware developed a story where we could interact and change it, but in the end the story followed a linear pattern that developed along the path Bioware desired.” Does it feel rushed? Yes. But Bioware obviously had something like this planned from the beginning. I would more regard the Crucible as a last minute discussion, but I could see the Catalyst AI being there regardless, it essentially being the originator of the cycle. That reveals the origin of the reapers, it NEEDS to be there.

This article is literally no better because it’s just playing favor to the fans who disliked the ending. It even directly states that the fans’ opinions are right and they should continue to be self righteous about it. I wouldn’t be suprised if Gamefront wrote it just to appeal to their readers, without even knowing what they’re talking about. Kalisah Al-Jilani tries to do the same thing, twice, and she get’s punched(or bullrushed) for it. The PA article is probably doing the same thing, since the ending likers need a place to flock to. The only difference is, the PA article has the decency to acknowledge the flaws of the ending, and counter the fans’ retorts with well-thought out points that, while opinions, are still acceptable in theory. This article simply just says “Yo dawg I heard the fans don’t like the ending because it wasn’t the ending they wanted to have ended with. They’re right! Here’s some memes to tell you how.”

Also, people who add on to the “lazy writers” accusation and turn to directly calling Bioware imbeciles: Why and how is this necessary or relevant? It’s just adding wood to the fire and does nothing but make the commentator look less intelligent. Yes Bioware wasn’t truthful at certain points, I can understand being upset over that, but pointless namecalling is childish and doesn’t help to convey an adult discussion. The people here frustrate me by doing these things, but I’m not pointing to each one and directly insulting them. It makes me look childish and doesn’t make me any more correct. I may be ranting at the moment, and I may disgree with the people here, but you don’t see me going Douchey McNitpick. Also, I would like to say now that I appologize for my harsh tone and this wall of text. I’m frustrated, obviously, and it’s past 6:00am, but really the more this goes on I feel that I must put my foot down and state my mind. I expect to get a lot of resentment and “Shut up ur just a troll.” comments in response to this, and I honestly wont mind that. I’m merely stating my opinion.

Before I close out I want to point out something I noticed. Would you agree that Mass Effect 3 had a “Mindf***” ending?

Assassin’s Creed(spoilers ahead), being a sci-fi game itself, was heavily being regarded as a series that was grounded in reality and faithfully represented key historical eras in human history. However, no one became this upset when the series introduced “magical” artifacts and an enigmatic and extinct race known only has “those who came before,” who are barely explained, can see into the future, and are given no origin at all. They’re merely hand-waved as “We simply, came before.”

Mass Effect on the other hand goes far enough in revealing the origin of the reapers, why they’re there, how they work, what happened with the protheans, what they were really like, and so on. Yes, there are a couple plotholes, such as why is the squad on the Normany and why is Joker fleeing, etc. But regardless, the entire game up through the ending explains FAR more that we give it credit for.

So don’t sit there and act like the majority of fans who demand the ending be changed are right and have the right for their negative opinions to be fixed. They’re no more right than the people who sit and defend the ending as if it’s perfect. Neither side is right, and whether or not their beliefs are justified remains to be seen. And for the love of god don’t turn around and reply with “It’s a consumer product, the customer is always right and we deserve better endings because we paid for it.” That’s just an excuse and doesn’t make your opinion any more correct or better. The disc is the product, manufactured for use by the purchaser. If it’s broken, or doesn’t work, then you can get your money back. Asking the developer to rewrite the last ten minutes of the storyline is ludicrous. It’s in the same vein of me coming out of the theater after seeing Twilight and demanding “Stephanie Meyer must rewrite Twilight with real vampires because sparkle vampires are ! She owes me that, I paid $6.95 to watch this movie!” That logic is flawed far more than the Catalyst’s logic.

In my opinion, the thing that is bothering me the most personally, is peoples’ childish logic of “I paid for it, I didn’t like the ending, I demand Bioware fix it now and make it better because I deem it so.” There is no actual, legitimate reason for anyone wanting the ending “fixed,” other than “I didn’t like it.” If the entire game’s story was like this, then I would understand it, and I’d even support it. But someone dislikes the ending and it’s Bioware’s sworn duty to rewrite it because they say so. I don’t think so.

Since I’m expecting a massive amount of hateful replies from fanboys, I’m going to stop there. That’s how I honestly feel about the situation, and my honest opinions. Make of it what you will. Kudos to those who read the entire thing. You certainly have more patience than I do.

RealGecko

On March 19, 2012 at 4:14 am

Well I was disappointed by the ending too. Maybe problem is that I`m in that 7 percent that just didn`t get WTF with Normandy. And of course I didn`t understand option of this “Synthesis”. The person who tried to exterminate Reapers during three games, has only one option: destruction and not some kind of synthesis. Yep, Reapers are dumbs anyway, however they have their motives, that is clearly explained. The only one that`s not clear for me: what were the motives of Bioware? Guess we`ll never find out :(

viperblooms

On March 19, 2012 at 4:37 am

Great article, such a shame to end a series like this on that note.

@Josh, I would agree with you on some points…but too many people make better points that fall within the game and gameplay…

Plus, The Squiggler and other artists have made solid points…the reused scenes and lack of voice acting…and the lack of the gameplay at that point…yea, they rushed the end due to a leak or budget.

But I love the rest of the game! GoTY until that point…

Josh (a.k.a. SWJS)

On March 19, 2012 at 4:48 am

@viperblooms

You are correct sir. I appologize, I didn’t mean to imply others here never made good points. And many of these points I understand whole heartedly.My ire was more directed at the people who reuse their arguments over and over and pull out the same tired cards to prove their point. Especially the “lazy writing” card. No hard feelings, anyone. It’s just, really, the fanbase makes itself look like spoiled, self-righteous babies, especially conidering things like this ridiculous article.

And viper, thank you for responding in a calm and collective manner. I’ve never been so glad to be proven wrong. I’l definately sleep better this morning. :)

Squeerookle

On March 19, 2012 at 4:49 am

To Dreamer: Try not to see Reapers only as the synthetics, but as an epiphany of an “order from above”. It is rigid, it is strong and all resistence is futile. They really tried to state the difference between EDI+geths and Reapers, but they failed – due to subtlety of the whole problem… The logic of The Catalyst is not flawed, it just wants you to take the arguments, scrutinize them carefully, and order them into many different levels. When EDI is “synthetic”, it meens something different than when Reapers is “synthetic”…
How do you think the galaxy would look like if the Protheans ruled? Nice Vierte Reich… The Protheans themselves would become “synthetic”, rigid, they would control everything and everybody from cells in bodies to the entire star systems. But this cannot last long – it will end on the other pole. Because the same goes, by the way, for the destruction… It is the side of unorganised, anarchistic life, krogan, arachni and so on… It is nature in its beautiful cruelness (godsess Kali comes in mind)… Again this chaos is cyclically reordered and… These two options are not that different when you think about it… Is it really that surprising that the endings are so simillar?
Then we have third option, synergy… Chaos that knows its limits, order that undergoes changes when they are needed. The eye of transcendence, if you will… And the most amusing fact is that the ending is still the same… But… Not quite. Even thought we are told that if we made the effort, we won the game – so they cannot tell us (as the story, and, above all, life itself could!): “Sorry, all your effort counts for nothing.” We had our end…
The synergy ends the cycle of chaos becoming order et vice versa… It transcends it – that should not mean it solves everything… It just opens new possibilities.
But all this the player need to discover for himself, maybe for his own benefit – its half the fun :)

To Josh (a.k.a. SWJS): I would sign what you wrote, but the article was not that bad…

D A L

On March 19, 2012 at 5:08 am

It´s our time, it´s our money.
Why should we not get the ending we strive for in the games.?

Or rather why whould i play the series again, when nothing matters in the ending?

Richard C.

On March 19, 2012 at 6:11 am

Bravo!

I _really_ hope the chaps at BioWare read this.

Longtime ME3 player

On March 19, 2012 at 6:22 am

Finally – an article that sums up the non-ending of ME3! I personally thought they must have fired the writers and had a new crew come in for the last 10 minutes of the game, or maybe they all took LSD and saw all those “pretty colors”.

Regardless, for all to be told that last two games, plus decisions in the current one, would shape the outcome of the entire franchise was bs. Total BS. I’m sorry, but after all the decisions, all the possible outcomes, I got a 3 possible ending scenario, all of which made NO sense was a major letdown. Will Bioware come out with a new ending? Do they care? After all the $$$$ made on this one series, you think they are hurting? No, they evidently wanted to wrap up a quickie on Shepard, bow out, and start another game to suck everyone in with (personal note, no, I won’t waste my time on another).

This game trilogy was amazing. We looked forward to each title coming out because the choices actually seemed to be affecting the outcome (do ME2 and don’t take time to get to know your crew and see if you survive!) That’s why, I think, there’s such a letdown after all the decisions, all the time playing, to get to the end of ME3 and we are left thinking W.T.F???

It is, in the end, just a video game. But this one rose so far above the rest in so many ways. Would I like to see Shepard beat the Reapers in the end, walk away alive? Well of course. I’m not watching art, I’m not watching a freaking movie – it’s entertainment. It’s been 5 years in the making so I WANTED a great ending.

Btw, did someone forward this to Bioware so THEY could read the article?

Dhl

On March 19, 2012 at 6:42 am

OMG people, just look at the animation of Shepard’s character and face after entering the beam, it’s totally sh*tty and looks like made in 5 minutes by another studio. Don’t tell me you didn’t catch that.

Mike

On March 19, 2012 at 6:44 am

It’s not only the sheer scale of how lazy the ending was, it was the lack of respect that they gave to Shepard. Commander Shepard is one of the most iconic game heroes probably of all time, and instead of going out in a blaze of heroisim and glory he fizzled out like a limp balloon. The fans arn’t upset that he died, or that the ending was bittersweet. The problem was that they did no justice to Shepard, his team or the story for which most of us spent seven years dedicating our time to.

It really is a sad way to go out.

Disappointed

On March 19, 2012 at 6:56 am

I remember eagerly awaiting the third installment in an otherwise amazing trilogy. I even remember reading on IGN.com the overall rating of 9.5, and the reader’s rating of 6.1 thinking, really? Impossible!

Then I started playing the game. Blown away from the beginning. The expression on her face when the little boy got killed at the very beginning of the game. To see Kaiden almost killed in the first mission – what a sickening feeling, I mean, would Bioware finally bring him back into the fray, then let him die at the beginning? And did you see Shepard actually grimace when being scanned right before entering the elevator at the STG base? Or the expression on her face when she had to pause with Grunt before his insane charge back into the rachnis? Or when Kai Leng was killed with a “THAT’S for Thane you SOB!” Watching Mordin trying to sing to himself as he gave his ultimate sacrifice. Facing no less than 6 grunts, a harvester, vindicators, banshees at the very end! And the list goes on and on.

This game was setting you up for such an (what’s the word here) epic ending. So many vignettes throughout this game just prepared you for an incredible climax.

So then you get to the last 10 minutes.

Seriously????????

I mean, SERIOUSLY??????

Usually the replay on the ME francise is a lot of fun. To replay ME3 would just be……painful. Did I want, did I EXPECT a great ending? Yes, sorry but I did. I mean, we’ve all played this series for the last 5 years, played them over and over, thought and rethought what it might mean at the end if we rewrote the heretics or destroyed them. If we allowed the genophage cure to be saved or deleted. If we destroyed the Collector’s base or saved it, or allowed the council to live or die. Played through it several times saving all scenarios.

So Bioware, yes you screwed us all. I personally don’t know what you thought when coming up with your, I guess in your eyes, epic artsy ending. Personally I wanted an ending that would wrap up what I spent a lot of time on considering that YOU promisied it would be shaped by my personal decisions.

I don’t know, let me go back to playing, what, FFXI? It’s about as much torture.

Aof

On March 19, 2012 at 7:39 am

The reasons presented resume very well how I felt about the ending of the game. I finished it last night and now I feel mighty depressed.

It was such a let down. It’s like finding a pretty girl, have a nice romance, marry her, and on your wedding night find out that “she” has a . It totally nullifies everything that happened before.

Aof

On March 19, 2012 at 7:42 am

I was censored in my last reply. I wanted to say: …finding out that “she” has a d!ck.

Solidus

On March 19, 2012 at 7:51 am

i love this article and i am excited that i am not alone with the sadness about the ending. i won’t re-re-re-re-quote why i think that ME deserves better, but i feel the urge to say the following to the people who thik that the ending as it is fits:

i personally had creeps, even cried at some points, felt anger and was shocked when i realized that i made a mistake i won’t be able to correct or that there’s a situation i have no influence on (hell, i cried like a baby when mordin began to sing and then died and nothing i could’ve done (except betraying the krogans, maybe) would’ve saved him.)
but then the end came and i was just like “erm.. what..? that’s it?” (and yes, that includes the plotholes AND the copy-pasted sequences, but i said i won’t go into details here).

for those, who think that there’s nothing wrong with the ending, i am happy. really, i am. i can’t understand it, but it is all right. but please, PLEASE let us others alone. there’s
no need to post walls of text again and again, that you’re ok with what you got. when you’re ok, then you don’t need to care about us. but WE are not ok. for you, there’s no advantage in trying to hold us back from getting what you already achieved and what we’re so desperately
wanting: satisfaction. but by arguing against us, WE are the ons who get put stones in our way to stumble on. so please, just be fair and let us our hopes to get what you already got.

i beg you.

Reader

On March 19, 2012 at 8:14 am

Its a very long but very interesting thread, about the status of the remake ending movement. I think its very informative and interesting.
http://social.bioware.com/forum/1/topic/355/index/10084349/1

anon

On March 19, 2012 at 8:40 am

Bioware could learn a few things by paying attention to the ending of Red Dead Redemption.

Dragon

On March 19, 2012 at 9:23 am

I don’t like the dehumanizing of BioWare developers that goes on in that thread, Reader. They make a distinction between ‘corporation’ and ‘people’ that simply doesn’t exist.

But hell, I completely disagree that the ending is bad; or at least that it’s so bad that it should warrant this kind of response.. so I’m probably not one to talk.

Lajun la Cajun

On March 19, 2012 at 9:34 am

Frackin’ spot on article!!

Why oh why did they have to put in that stupid kid and color wheel choices, one movie cut up, character assassinations on the characters….damn

Which one of the writers thought it’d be a good idea to reveal the Reapers as this kid?

What the hell was so wrong about theReapers being enigmatic and the equivalent of cosmic locusts that ate and bred and ate and bred?

asdf

On March 19, 2012 at 10:17 am

fail with me3 ending, failing with swtor, not liking where this is going

Tali (@Locolobo_2)

On March 19, 2012 at 11:41 am

@Josh, I understand that the whole Prothean/Reaper stuff is so advanced it’s like magic stuff… Okay, maybe… but the way they delivered it didn’t feel right in the end with the Crucible… And plus, why would the “Catalyst” (Citadel/AI) have an electrical field (for lack of better words) thing that allows you to control the Reapers, or a tube that completely allows all Synthetic life (and some tech) to be destroyed if it’s destroyed..? When the Citadel was created by Reapers, and they didn’t think any organics would make it up there.. (which is what the AI said), why would they have built these things with the Citadel? It doesn’t completely make sense to me… when everything else in the ME world made good sense (or at least had good arguments.)

qq

On March 19, 2012 at 12:02 pm

Can’t agree with most points.

1. I finished game once. My experience was unique and fulfiling.

2. Shep came here to destroy reapers, do impossible. It wasn’t possible by normal means, so they hoped Crudible could do something that would stop Reapers. There wasn’t ‘good’ ending where Reapers get turned into icecream. Everyone knew missions would likely fail, they repeated it over and over. You get there, and you can finish it. But there is no happy ending to pick.

3. Funny that noone picks on ton of other errors/holes, like those related to bionics. Yes, it doesn’t make much sense outside of Joker picking your squad up sometime. But unless you’re nitpicking bastard, it doesn’t matter. It’s supposed to show ‘humanity lives on’, and to let player relate, they used familiar people, your squad. Be happy, you allowed them to survive.

4. If geth ever reached conclusion that all organics are danger to them, they would attack them, wipe them out. They to prevent more danger, they would wipe out all life from galaxy. Who knows, maybe then they would move on to new one. As creator(s) or Reapers likely were in such situationa and barely survived, they see it as unavoidable threat. So if advanced enought civilization can create synthetics that would result in extinction of *all* live in galaxy or even beyond, it’s possible to conclude that killing off every advanced civilization each cycle ultimately prevents total galactic extinction. Now, no average living being can be tasked with cleening up house every cycle and doing next to nothing in between, so it’s logical to create syntheticks for this purpose. But to not let them think like ‘pure’ synthetics, they are being made out of living organisms, whole civilizations.

And if you don’t like this reasoning – if for them 2+2=5 then their decisions don’t have to make sense to you.

5. Agree, kind of. Watching(not only looking at them) credits pays off. It concludes game, sends thanks and all. Stargazer is small return step, and then back to game. You died, but you know, DLC so there you are back on your ship. Interactive scene is fine, shifts every while between ‘you’ve failed’ and ‘you can do it’. I like it.

Tali (@Locolobo_2)

On March 19, 2012 at 12:40 pm

Also, @Josh, I think these links can give good argument to the “bad/rushed writing” argument… And believe me, I don’t want to believe BioWare can be blamed of this… I like BioWare, and I do love Mass Effect still, (although, I do want optional endings added in). However, these are well written ‘essays’ or arguments.
http://www.themetagames.com/2012/03/why-you-enjoy-art-and-one-problem-with.html
http://social.bioware.com/forum/1/topic/355/index/10022779/1

Tali (@Locolobo_2)

On March 19, 2012 at 1:12 pm

@Josh, Why should there not be an optional additional ending? All it would do is satisfy both sides of the argument, and both sides could have what ending they want… The only people it might dissatisfy, are the ones who think Bioware should be stubborn about it and “stick to their guns”. The thing is that Bioware says they enjoy listening and cooperating with their fanbase to create the experience the fans want. Why should they stop that now? Why not “stick to their guns” with their original motto of staying close to the fans?
Also, I wish the comparison of games to movies and other art forms would kinda stop. Yes, games can be a form of art. However, games are a form of art different from those that exist. Games are interactive, and so present a different kind of entertainment than movies. From the start, you pay for a movie with the intent of seeing something that only the writers/directors had part of. The reason why so many people feel like they should at least be listened to in ME’s case, is because they’ve helped shape it the entire time, and have even been told so.

Tali (@Locolobo_2)

On March 19, 2012 at 1:13 pm

And @qq
Biotics are explained.. As well as pretty much everything else, either by a codex article, or a side mission in one of the games.

Fence_Fan

On March 19, 2012 at 1:22 pm

I think the article is *mostly* spot on, though I think it should be mentioned that the artists/developers at Bioware are people just like us, they’re fans/gamers too.

http://www.gamasutra.com/blogs/RockstarSpouse/20100107/4032/Wives_of_Rockstar_San_Diego_employees_have_collected_themselves.php

This article from a little ways ago can help you get some perspective. I think if, anything, we can help with, is to stop this “every 2 years, every 3rd quarter” EA/Activision/etc mindset that they force studios to push these games out before they’re comfortable putting them out.

I think if Mass Effect 3 was delayed maybe 6 months or so, we would not be discussing this, maybe the ingame journal/quest tracking might be the thing we’re upset about.

As it is, from all the points made by gamer fans and developer fans within the industry, it just feels like they were pressured by EA who really do not care about the games just about pre-order sales, dlc sales and their quarterly report.

Michael

On March 19, 2012 at 1:23 pm

My high school offered a science fiction literature class. When I took it, I started to notice a pattern in the stories we read. The short stories all had ambiguous, open-to-interpretation endings that often left the plot unresolved. The full length novels, on the other hand, definitively resolved the plot. It seems to me, the biggest problem with ME3′s ending is that, after 3 games and countless hours, we get an ending more appropriate for 5 minute story.

The thing about short stories is, they can’t develop an extensive backstory or character depth to the same degree as full length ones. That makes it difficult for audiences to get invested in the characters or plot. That’s not to say that short stories are bad, however. This lack of attachment, combine with the short length, makes a short story the perfect place to end abruptly and ambiguously in order to make the audience think.

The Mass Effect series, however, is anything but short. ME3′s ending is simply out of place. While the ending has obviously made some fans think, many of us are upset because we expect to see the stories we’ve watched and put together over the years finally come to a close. Instead, we’re left scratching our heads over what the ending even means.

Madk old Kahar

On March 19, 2012 at 1:47 pm

Yeah, total let down. Well rounded write up and actual. I will be the first to say that Im glad I borrowed a friends PS3 copy. If they fix it they can have my 70.00 if they dont, Ill be waiting till it hits the 10.00 bin at WalMart.

qq

On March 19, 2012 at 2:19 pm

@Tali
Biotics are explained but only to degree where it gets hard. Exposure to eezo causes biotic powers. TRhat’s supposed to be harmful, and yet whole races have inborn powers. Whole spiecies have inborn biotic powers, that would mean they live on planets made out of eezo, but they don’t. People born in space station/colony shouldn’t have biotic powers. How the hell material transfers it’s properties trough exposure? Farming biotics would be way to ‘cultivate’ eezo substitute.
Or don’t get me started on biotic barriers. They create gravity field, and yet bullets weaken it. Bullets can’t weaken gravity, thwy would have to possess own huge mass and that wouldn’t weaken barrier gravity field, only counteract. And bullets are shot with lowered mass to get better speed, and recover mass as it flies.

There are tons of holes covered by magic phrace “mass effect” and nobody digs them. Yet they complain how unrealistic is that some people are where they are, in finishing sequence. Cerberus Dragon arriving to do his job exactly at same time as Shep is fine. Thane – professional assassin talking to enemy instead of just killing him.

Game is made of holes. Deal with it. All games are.

Wolfling

On March 19, 2012 at 3:10 pm

One would have expected that a game released after all four fallouts would realize that giving a feedback about important choices is what players love. And some of the choices vere -damn- hard (thing genophage). Fallout has also shown it’s not so hard to provide it. So why not ME3?
Thanks for the article, very well written.

beast

On March 19, 2012 at 3:34 pm

Just finished ME3. Did not watch any spoilers before, so… imagine my surprise. I haven’t actualy finished it per-se… I alt+tab’ed to windows when I got the 3 choices from the “kid”, to search the net for mistakes I’ve made playing that lead to me to that point… imagine my surprise again.

The last click to finish the game is still waiting… I think this was my only ME3 play-through.

The article sums up most of the stuff that come to mind and adds some.
Awsome article. Linking this to everyone who played ME3.

Josh (a.k.a. SWJS)

On March 19, 2012 at 3:52 pm

@Tali

Bioware was trying to do something new and different, rather than conform to the usual style of videogame writing. There are three endings where the galactic community is allowed to prosper and live on, one allows EDI and Joker to be sexually compatable, and another even spares the destruction of the citadel and mass relays.

If you really want a bad ending, try and get the ending where the crucible doesn’t even fire and the reapers win. Or better yet, try and get the ending where the crucible misfires and wipes out every living thing in the galaxy. At least there are endings where Shepard becomes a hero and a legend, and galactic life continues on without the threat of extinction. Your crew and squad are even shown to live, even if they’re stranded on an uninhabited Garden world(which is symbolic of The Garden of Eden).

There are 16 different takes on the ending, depending on your choices in the past three games. You can either stop the cycle, make synthetics and organics sexually compatable, and ensure the future survival of all your crew, squad, and the galactic community. Or you could have the crucible misfire and wipe everything out. Yes, the endings are all similar, but there are SIXTEEN different branches of it ranging from “Everyone lives happily ever after.” to “All life in the galaxy is obliterated.”

So the ending you got disappointed you because Shepard didn’t get to retire with Garrus, or they don’t have an hour-long cutscene of exposition about “Where they are now.” That’s no reason to demand Bioware completely redo it to where it satisfies you. You want Bioware to change the ending based on your opinion of it. Look at yourselves. You’re boycotting an amazing game that you loved up until the last ten minutes, just because in your opinion the ending wasn’t exactly what you wanted it to be. People are SUBMITTING COMPLAINTS TO THE FEDERAL TRADE ADMINISTRATION. Complaints that aren’t even fully legitamate.

Yes there are plotholes, yes there are problems. All games have these, no game is perfect, no game deserve a perfect score. And just because you weren’t satisfied with the ending doesn’t mean that your opinion is law and that Bioware should rewrite it. That is why this entire debate is flawed. The writers aren’t lazy, Bioware isn’t Satan, and even though Mass Effect 3′s ending didn’t leave you satisfied, that doesn’t mean it’s bad.

The best sign of good dramatic writing is that it gathers emotions from you, whether they be positive or negative. A space opera is a dramatic sci-fi setting, therefore the only thing it does is achieve it’s goal. The writing here is superb, I would dare go so far as to say it is the best in the gaming industry. Mass Effect brought out all emotions in me, from happiness to sadness. I for one was delighted there was no “I’m fine everybody let’s go get drinks.” ending. Bioware actually wrote a believable ending. The Crucile and Catalyst are technology that is advanced far beyond our comprehension.

Just because it can’t be explained doesn’t mean it’s magic. As a matter of fact, in the words of Arthur C. Clarke: “Any sufficiently advanced technology is indistinguishable from magic.” Hell, if you went back to mideval times and showed everyone an iPhone, they’d burn you at the stake for witchcraft.

This entire boycotting thing is ridiculous. Why can’t anyone see that? Why does everyone think their opinion is law and that they deserve the exact ending they wanted? It makes even less sense than they claim the ending does.

Josh (a.k.a. SWJS)

On March 19, 2012 at 4:47 pm

Addendum: “It’s not only the sheer scale of how lazy the ending was, it was the lack of respect that they gave to Shepard. Commander Shepard is one of the most iconic game heroes probably of all time, and instead of going out in a blaze of heroisim and glory he fizzled out like a limp balloon.”

This is another train of thought that personally irritates me. We live in an age of action and Michael Bay explosions, therefore many believe a story isn’t good if your Hero isn’t shooting something or blowing something up. For some reason it is law that a badass must go out in a blaze of action-packed exploding glory.

It is not lazy writing if a badass doesn’t go out like a badass. That cliché is tired and overused in media today, and it’s such a norm nobody is ever exposed to truly good writing. Shepard gave his live to save the entire damned galaxy. If that isn’t heroic or honorable, then I’m Queen Elizabeth. The way Shepard went out made him believable as a human being. It shows that he can’t always be a badass, that he’s human. A soldier, like everybody else. He was weak, he was dying, and he was burned out. Good writing is first established when you can make characters that are relatable and believable. Up until the end of Mass Effect 3, Shepard is revered as this huge hero that can do anything and talk anybody down, effectively making him a Black Hole Sue. I was pleased to see that ME3 finally recognized that in the end he was human, and after sacrificing himself to save all galactic civilization, I couldn’t think of a more honorable or heroic way for him to go out.

Shep16

On March 19, 2012 at 5:31 pm

And just because people are happy with the ending does not mean the people who aren’t should have a voice. I really, really like the game up until that point but three choices that more or less have the consequences is in my opinion not good writing. But each to their own. I do question how Bioware would not have seen this coming.

Shep16

On March 19, 2012 at 5:34 pm

Apologies i meant:

And just because people are happy with the ending does not mean the people who aren’t shouldn’t have a voice.

Josh (a.k.a. SWJS)

On March 19, 2012 at 5:49 pm

@Shep16

And they are entitled to speak their voice. I’m not saying they shouldn’t voice their opinion. I’m saying it’s wrong to deman Bioware change the ending based on their opinion. Most fans have even admitted they disliked the ending because it wasn’t what they expected. That’s fine, but it doesn’t give them the right to demand Bioware change it because they didn’t like it. That’s where the problem is.

Shep16

On March 19, 2012 at 6:22 pm

I think its a lot to do with that people feel its not what was promised. I agree there to be honest. The series as a whole lost replay value due to it not mattering what you do. I know some of us feel lied to. Bioware are defending it and that is their right. They would never admit if it was rushed although it feels like it was. I agree though that some have gone to far. Especially complaining to the law.

arosenberger

On March 19, 2012 at 6:30 pm

I stayed up to 6:00AM last night to finish ME3 before Monday. I loved almost everything up till the last five minutes. This article almost perfectly explains everything I felt was wrong with the ending.

The indoctrination theory is a very good one but it doesn’t work. Remember on Thessia when you find the beacon and the Prothean AI? Once Kai Leng arrived it sensed that he was indoctrinated and shut down, but it DID NOT SENSE INDOCTRINATION IN SHEPHERD on Thessia or on the Cerberus base! The indoctrination theory relies on the indoctrination process starting at the beginning of the game, it doesn’t progress fast enough to get so advanced during the 5 minutes Shepherd is lying in the mud after Harbinger zapped him.

Which is a pity because the last 10 mins being a hallucination would have been awesome, if the ending videos had reflected this. Consider only 2 choices: control the reapers or destroy them. If you choose control, you get a nice happy ending with everyone surviving etc… but, if you choose destroy you’d wake up to a reaper who would comment on you resisting right before killing you. The implication being that either way you’ve failed and everyone dies. Certainly a mother of all plot twists.

I don’t expect Bioware to change the ending, what’s done is done. I am however very disappointed by the lack of closure both or clarity with and without the indoctrination theory. To quote my reaction after the ending video, “This is BS!”

Rekonnor

On March 19, 2012 at 6:41 pm

@Solidus: Well said, my friend.

And still those walls of text are posted. Again and again.. I don’t get it..

Jon

On March 19, 2012 at 6:46 pm

My god, you people are saying exactly what i was thinking!
People don’t seem to understand that i did not want a perfect happy ending, but rather i just wanted a coherent understandable ending that made some damn sense!

Rekonnor

On March 19, 2012 at 6:46 pm

ah and btw: we don’t the hell DEMAND, we BEG for changes, dammit. i hate it that ppl call it that way, like we would run around with a crown and a sceptre ordering what who has to do…

Aaron

On March 19, 2012 at 7:10 pm

Loved the article, Ross… and the fact that you speak to thousands of fans who are being completely misunderstood over this “cheap” ending controversy. Since ME1 I’ve completed every aspect of the games (DLC included) as Paragon… but after just finishing ME3… my ending seemed pointless. As if everthing I’ve done was all for nothing. I might as well have skipped playing the first 2 games and just played ME3 without caring what decisions I made…

Colin

On March 19, 2012 at 8:00 pm

Just here to reiterate every everyone is saying. Sincerely, thanks for the reasonable article, and I really hope others see it. The ending, in my opinion, would’ve been an awesome pre-ending, leading to the REAL final confrontation, but it wasn’t.

Really though, all I wanted was to be sailing west to the Grey Havens with Garrus and Tali.

Luke

On March 19, 2012 at 8:34 pm

About the “indoctrination/hallucination theory” some people are believing in and defending:

1.Why do the reapers have to indoctrinate Shepard in the first place? Killing him is a faster and easier solution after Shepard’s badly injured and lying in the rubbles, don’t you think?

2.So you say what we see is all Shepard’s hallucination, not because he’s indoctrinated. How does that make the ending any better? Despite all the different choices we’ve made in the series, we get one false ending that we have fill in the blanks ourselves and basically tells you “You are defeated, everyone dies, the end.” And you call that a good/well thought ending? I’d rather play Serious Sam where I can be the guy saying “You ugly monsters are defeated, you all die, the end.” if I want to see that kind of stupid ending.

Ryan

On March 19, 2012 at 9:24 pm

It’s ridiculous how well-written this article is. The biggest issue with people arguing that upset fans are ‘entitled’, ‘whiny es’, or whatever–as well as their statements like ‘suck it up and accept things the way they are’–is their lack of understanding regarding the source of the discontent.

Sure, it would be nice to see an ending where Shepard survives (and the fact isn’t implied by someone wearing an N7 suit being seen taking a half-breath), but that’s not what this is about. The fact of the matter is that player choice literally amounts to jack- in the final moments of the game. Being given 3 choices in the end that not only have absolutely nothing to do with everything you’ve accomplished so far, but all result in the same outcome, is a major blow below the belt.

Whatever DID happen to that promise of player choices resulting in an array of vastly different conclusions to this beloved series? As it stands, anyone who has finished the trilogy has no reason to go back and play through again, this time making different decisions to see how things turn out.

Thank you so much for taking the time to put this together. This article deserves, and NEEDS to be read…

Nic

On March 19, 2012 at 9:57 pm

Bioware made these endings obviously is to set a platform for DLCs and spin offs such as a FPS/RTS or whatever to address the questions left behind as well as to lead into a proper ending.

All in all it means milking the fans.

Jari

On March 19, 2012 at 11:00 pm

Thank you. This is everything I wanted to say but worded far better than I ever could.

I really hope Bioware reads this, all of them, and carefully actually THINK about it.

Robin

On March 19, 2012 at 11:21 pm

This was a great article. I don’t agree that all of the problems mentioned are critical. The way the Reaper reason about the mass exterminations doesn’t really bother me; who ever said they were right? Most of the things are pretty minor. But I do like the way you describe the two major, critical flaws:

* The choices at the end aren’t really influenced by your decisions. Doesn’t matter how you ended ME2 or if you saved the Geth and Quarians, or anything.

* There’s no epilogue that gives any kind of closure.

Those are what matters, imo.

kh2

On March 20, 2012 at 12:33 am

Eeeehh…. I agree with the article and all the comments about the ending and they are right.
but check the bioware official page …. they said they haven’t decided to change anything ! please go and leave some comment there!

bjorka

On March 20, 2012 at 12:49 am

Mass effect 3 is a mass product. And if it does not satisfy the buyers, we buyers have every rights to complain. That is the way of this world. And if many buyers feel disappointed, then there is something wrong with the product. Either it is flawed or didn’t hit the right market or didn’t deliver what was promised etc.

And YES, there are lots of dissatisfied customers. Some people disagree with this because the game is sold million copies while only 30k or so feel disappointed. Well let me get the fact straight

1. The poll stated that around 30 k users hate the ending. It is small number compare to the sales. But do you know that only 800 or so users like the ending ????
2. If I knew the ending is this bad i won’t buy the game in the first place. And i’m sure this scenario happen to a lot of people out there. So the million sales on day one or day two does not really represent customer satisfaction really well

It is up to bioware how to respond to this.

Bergy

On March 20, 2012 at 12:59 am

Great article!

ME is great series, loved the story in ME3 if I don’t count last 10 minutes or so, and a step down in squad-mates conversation…

In ME2 they promised us, that in the cinemas Sheppard and squad has the same weapons, that we equipped, why not do the same in ME3… Great quest log in ME and ME2, but not in ME3…
I don’t care if this gets fixed, all I want is a better explained ending, or a new one, that would make sense!

Tommy

On March 20, 2012 at 1:18 am

I fully agree with you , the ending is not make sense , hope they change it . There are not even a final boss to fight with, harbringer or illusive man or children whatever.
This is the best game i ever played , just cut the last five minutes and replace something else, if they have good ending with paid DLC , i will certainly buy .
By the way the pic for choosing the explosion color is too damn funny

Reader

On March 20, 2012 at 3:35 am

If the indoctrination theory is true, then waking up after that could possibly lead to a very interesting ending: Similar to ME2.

Everybody pulled back, but your loyal squadmates still went out of their way (and/or previous companions) to help you out, patching Shep up with lots of medigel. Then in the Citadel an epic fight, with decisions and squadmates dying/living takes place, like in the Collector Base. Main boss possible the Illusive Man (or Harbinger). But I think Harbinger would be slowly defeated by the War Assets in an epic cinematic, while the Crucible is being defended. Fleets being sacrafised by your decisions and actions. Finally clearing a way to open the Citadel, the Crucible docks and fire (no questions asked)… unless your indoctrination was succesfull, then you are either have to struggle with yourself, or sabotage everyone’s effort. Or one last attempt (after learning the true goals of the Reapers) to reason with them. and the long awaited conclusions who lived, who died, and what happens next…
Also Citadel war assets (decisions) could help you save squadmates, or things like that… and that would mean no fixed number of endings. But hard choices like, EDI’s body die, or Garrius, meaning you can’t save everybody… likewise with the fleets.

Please Bioware tell me its not just wishful thinking, and you really made a perfect game (and ENDING), and pulled this one on us! Pretty-pretty Please!!!

Dreamer

On March 20, 2012 at 3:45 am

To Dragon:
I find it interesting that you go out of your way to try to convince or degrade anybody who doesn’t share an ending supportive opinion. The commenters here are rotate, but you remain constant :D

I’m not implying anything. Also you said you are a writer, if thats true then … I don’t know, you want to say that this artistic, open ending is the best. And people shouldn’t want to change it. I just say: Isaac Asimov: The Foundation and Earth. With just a few line at the very end, He (deep bow) left open the ending open, but solved the previous questions. I don’t think anybody wanted to ever change that! In light of that ending, if Bioware intention with that kind of “artistic” ending was similar, then they sadly fall short… with a lot!

BL00DRUNN3R

On March 20, 2012 at 5:00 am

Thank you for rationally and logically summarising the factors that have contributed to the total dissatisfaction of 99% of Mass Effect fans.

Right now I feel like I have been the subject of a five-year long, $240 troll. Not a great way to keep fan loyalty and guarantee future revenue.

I can not believe that the developers could possibly have agreed to go with this ending after crafting such an amazing story. Can you imagine the conversation?

Writer: “So I have this ending where Shepherd gets to choose from one of three options, regardless of what decisions the player made during their previous games, all of which remove the reaper threat and result in the destruction of the mass relays.”

Lead Developer: “That would result in the entire allied fleet being trapped in the solar system and presumably dying of starvation, thus making all of the player’s efforts to save the galaxy null and void.”

Writer: “Yes.”

Lead Developer to the rest of the Mass Effect team: “What do you think guys?”

ME Team: “Yeah, sounds great! The fans will love it!”

I don’t think so.

If ANY of us were working in Bioware, would we have gone with this decision? Can you imagine anyone who had spent over five years working on this series being happy about leaving it in such a sorry state?

If this is truly the ending, then I am very surprised that we have not read about Bioware staff leaving due to “creative differences”. Could they all be that spineless or is there more to this “ending”?

Malkavian

On March 20, 2012 at 5:01 am

Reading the article and all these comments, wow! Right after I finished the game I really felt like I did something wrong to get this ending but now I know.

I did not want to know what the Reapers motivations were, I was perfectly fine with being TERRIFIED of them harvesting and making more of themselves like a plague every 50k years, that was AWESOME and made me WANT to stop them by uniting the galaxy.

Too bad they felt that plot line was “too mainstream”.

Trixibelle

On March 20, 2012 at 8:02 am

So the three choices were the same, were they?

Choosing to betray the Geth and EDI, who have proven to you their own inherent value and equality with organic life, so you can fulfil the one goal you’ve been trying to achieve since the beginning, is the same as deciding that the Illusive Man was right, that the end does justify the means, and enslaving the Reapers so that Humanity can become like corrupt gods, saving or devastating the galaxy on their own whims? And those things are both the same as risking the unique identities of every person you’ve ever loved, in a synthesis that will change the basic nature of all life, everywhere?

The truth for me (if not for others) is that every single conversation and choice I made up until then created the final decision. And it wasn’t created in game, it was my own struggle, informed by my own knowledge of the decisions I/Shepard had made. In the end, I couldn’t betray my ideals and pick one type of life over another, but as Shepard fell into that light I was terrified that I had destroyed my friends, changed them so fundamentally they wouldn’t be themselves anymore. Seeing Joker and EDI together at the end was the best.

And saying that Shepard only strove for unity indicates to me that you never played a renegade Shepard whose goal was to build a fleet, and his allies were only tools to throw at the enemy, in order to save Earth. Neither did I, but I was watching the renegade choices to see what kind of Shepard that other one might be, and s/he’s definitely the sort of person who would not blink at destroying the Geth to save Humanity.

Yeah, an epilogue would have been nice, but in terms of you choices, of the continuance of themes, of identical endings, this game did for me exactly what it said it would.

Anyway, what are you guys doing believing press releases? They’re always hyperbole, you know that!

Nibol

On March 20, 2012 at 8:13 am

*SPOILERS*

Like most people, at first I hated the ending but then after reading through the forums about theories of shepards indoctrination and watching this video:

http://www.youtube.com/watch?v=ythY_GkEBck

I started to really like the ending. It explains that the endings were a hallucination (everything between him being knocked out till he takes a gasp for air at the end) and it was Shepard fighting off harbingers attempt to control him. If true, it means Shepard is still on the ground in London and the game ends on a hell of a cliffhanger. As I was reading more and more about the theory, especially this doc:

https://docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/preview?pli=1&sle=true

I was conflicted in accepting it because of where it leaves you and knowing the game makers promised to finish the story. But slowly, I started to like it and after thinking about it for most of the day, it left quite an emotional impact. I hope its true.

Watch the video and read the document.

Nibol

On March 20, 2012 at 8:21 am

sorry this is the video i saw

http://www.youtube.com/watch?v=Tbghjn7_Byc

but made by the same person.

Loves2Splooge

On March 20, 2012 at 8:22 am

Seriously guys get a life…it’s a video game. Did anyone notice how your choices affected each decision throughout the ENTIRE GAME? Is that just disregarded, did you want 1,200 different possible endings based on each minor decision you made? It’s a ing video game…I’m just seriously bored at work and wanted to see what all of the fuss is about.

Is this like that 99% bull where the massive minority & moan enough to annoy the rest of us? People are way to spoiled, if this had happened pre-DLC era there would be no debate, just pissed off virgins.

I for one love the game, yeah the ending wasn’t perfect but I can point to 95% of the games I’ve played and say that. I’m not entirely sure what everyone expected, a 45 minute cut-scene explaining “Because you said *this* in Mass Effect one *this happens*”….my god do you people have any concept of what a video game is? You can’t just look back and say ‘Hey, for 99% of my Mass Effect experience I played 3 amazing games’

I hope they DON’T change the ending just to piss off you retards.

Wait I should be working…I just got paid to type that up, awesome :)

yogurt

On March 20, 2012 at 8:40 am

Good article. Disregard the trolls and keep it going.

Gridlock

On March 20, 2012 at 12:29 pm

This image is how I feel about this whine-fest.
http://img38.imageshack.us/img38/5754/emowhiner.jpg

Shep16

On March 20, 2012 at 12:47 pm

Some of the comments on here amaze me. If they hadn’t explicity stated there would be wildly different endings and that the ending won’t be defined by whether you got ending A, B or C people probably wouldnt be complaining so much. But they did say these things and provided the opposite. Like it or not people have a right to be annoyed about being misled.

Melinda M. Snodgrass

On March 20, 2012 at 1:13 pm

Lovely article, and brilliantly analyzed. I’m a novelist and a screenwriter, and I’m perfectly happy to accept a bitter/sweet ending if that has been set up in advance and the conclusion doesn’t tell me I’m a fool for investing in the narrative. As writers we make promises to our readers/viewers. If we fail to meet those promises our readers/viewers have every right to be furious. As creators we also have an obligation not to denigrate our readers/viewers experience. As they journey through the story they have invested in the story and the characters, and they deserve not to be told that everything they thought and believed was a lie — a sort of “ha ha made you care” attitude on the part of the writer/designer.

I’m new to console gaming (role playing games made up my life), but I have found myself entranced by the medium. Dragon Age: Origins and Mass Effect have defined for me what makes a good game. I really hope this DLC will give people the closure they are craving.
Again, thank you for the terrific analysis.

Debelabudala

On March 20, 2012 at 2:27 pm

Oh nice text.

BUT….
Will there be more Mass effect sequels or expansions? I love the story

LetsGoViral

On March 20, 2012 at 2:50 pm

Guys there is a theory about the ending of ME3 wich is epic…please take some minutes and watch it, you will tank me later
Youtube link:
watch?v=ythY_GkEBck

SOck

On March 20, 2012 at 2:58 pm

I just want to say that, for the fourth reason, of course it makes no sense. I don’t think it made any sense for Shephard either, and we’re playing from his/her point of view, no? (not literally, we’re over his/her shoulder but still).
I wouldn’t call it realistic if we got everything magically explained to us, and when you get hit by a reaper beam, I’d reckon events Would lose structure, if you even survived.

3rd reason: Mass effects in the ending doesn’t explode, they get destroyed. The “explosions” you see would be the energy that shoots out as it “short-circuits”.

I can agree on a lot of things that people say when they complain about the ending, but come on, is it really necessary to put hate on Bioware for it? It wasn’t the ending that I wanted on the game, and if they are making a dlc or similar to further extend the ending and give it more closure, I will most surely get it. But as an ending goes, neutrally looked at, this was a good ending.

It’s just my oppinion though, you don’t need to go around spreading it to others.

SOck

On March 20, 2012 at 2:59 pm

I just want to say that, for the fourth reason, of course it makes no sense. I don’t think it made any sense for Shephard either, and we’re playing from his/her point of view, no? (not literally, we’re over his/her shoulder but still).
I wouldn’t call it realistic if we got everything magically explained to us, and when you get hit by a reaper beam, I’d reckon events Would lose structure, if you even survived.

3rd reason: Mass effects in the ending doesn’t explode, they get destroyed. The “explosions” you see would be the energy that shoots out as it “short-circuits”.

I can agree on a lot of things that people say when they complain about the ending, but come on, is it really necessary to put hate on Bioware for it? It wasn’t the ending that I wanted on the game, and if they are making a dlc or similar to further extend the ending and give it more closure, I will most surely get it. But as an ending goes, neutrally looked at, this was a good ending.

It’s just my oppinion though, you don’t need to go around spreading it to others.

Kevin

On March 20, 2012 at 3:32 pm

I honestly felt like all the talk about a possible DLC or even full fledged game to truly end the Mass Effect series was all wishful thinking on the part of the players. Even though the theory of indoctrination has a lot of supporting evidence. However, after revisiting all 3 possible endings I am forced to agree with it. Mass Effects 1, 2, and 3 together have created some of my most memorable gaming to date and it is by far the most invested I have ever been with a gaming story. Mass Effect 3 as a whole is a solid well built game that I was completely overwhelmed by until the final scene on the citadel. If all of Mass Effect 3 felt like a half ass attempt then I wouldn’t be posting this, but why would the team put so much effort into 95% of the game only to slap on a terrible ending that leaves so much unanswered. I honestly believe that Bioware is biding their time in order to really grease the wheels on this media juggernaught (and probably give more people a chance to finish the game) before dropping this bombshell.

Dreamer

On March 20, 2012 at 4:38 pm

To Kevin:
Lets hope so. If not then they just only using this theory to reduce the pressure from the fans with time. Most people seems content with this ray of hope, but oh well we will see…
Also I read a lot of “explanations” and “justifactions” of the ending(s). It’s quite amusing how people try to find logic and reason where is none (especially if it really just an indoctrination). Would they be this zelous defending this ending if BW confirms its not an ending? Would they do charity work to make this one into the offical one? Or they would be just as happy as others with and ending everyone expects? XD It will be fun to see…
Also getting money for Day One DLC, and propably the Real End dlc/expansion is wrong, in my opinion. I think lots of relieved fans will feel cheated and pirate the end…

Gimmilli

On March 20, 2012 at 4:44 pm

Has anyone considered the fact that they were late, the release date was approaching fast so they just expedite it without much thinking. Also do not forget the boss is EA and Bioware has to comply with whatever EA decides.

Rekonnor

On March 20, 2012 at 5:27 pm

i have to admit, the indoctrination theory has its points, BUT in the same time, if this was true, it would mean that the games isn’t finnished yet.
that leads me to the following (warning, brain twists incoming, i apologize in advance:
day-one DLC was already.. shady, but if they planned to sell also the real ending as a DLC, that would just be ripoff. the problem here is, that, even if so, nobody could prove it. it would be brilliant, malicious, but brilliant. it would mean, that they were in a win-win situatin from the beginning: “if noone complains, everything’s fine, just proceed, if someone complains, even better, still just proceed.”
ASSUMING THIS AS TRUE, it might sound kinda shattering but don’t forget: when we hold up the pressure, we, too, would now be in such a win-win situation: one way or the other, we would get what we want. we would’ve been tricked to this point, but if we give up now and my ASSUMINGS ARE WRONG, they just win this “PR war”.

so, at this points, there’s no disadvantige in going on

just do NOT give up, stay strong!

Tali (@Locolobo_2)

On March 20, 2012 at 5:59 pm

@Josh
First note: Honestly, I’m glad to see you’re actually mostly calm about all this, and not calling us names like a lot of other people are doing. Observe: “The only reason you guys play ME is for those girls you think you developed a relationship with. Get over it ME is over. Bioware will cop out and give you some dlc that will give an alternate ending. But you guys won’t buy it because you have your heads shoved up ur asses. Give it time nerds.” and, “Im not representing the swtor community. I’m representing the get a life and get real community. Liara is stupid Ashley is a hoe Miranda is a hoe taking is a dweeb real is better. Bwahahahaaa keep holding the line dweebs all for your fake girlfriends gotta defend your fake girlfriends” and finally, ” loser you stopped playing a completely unrelated game because you couldn’t have blue alien female on female animated sex action? LOSER DEERRRR KEEP HOLDING THE LINE S.”

People like that are now part of the reason I keep “Holding the line.”

Now, my actual defense. I understand (for the most part) why some people might like the ending. I even started being semi okay with it until I started thinking about it again. However, you can’t deny we also have some good arguments for our side of the cause. Yes, I may be a bit mad I didn’t get to see Garrus again, but that’s not the main reason for my cause. I’m also a bit frustrated about the fact that I didn’t get to pick between this happy ending and a completely different tragic one, or something in between. CHOICE is a big factor in why some want to “Retake ME”. As well as, some pretty big plot holes or contradictory scenes, lack of closure (as to what happened after), and the fact that Casey Hudson straight out promised in an interview that the ending wouldn’t be a pick your ending: A, B, or C (which is pretty much what happened).

No game is perfect. Correct. ME3′s ending had plot holes. Correct, as I stated above. This, however, doesn’t mean they can’t fix those plot holes to make everyone happy on both sides (I know they can’t make everyone happy, but they can compromise and make the majority content). Technology and the internet can be used to fix stuff like this fairly quickly in the present day. Sometimes, plot holes aren’t that big a deal, but in ME3′s case, there are just so many all in the span of 10 to 20 mins that it’s very hard to just let them go. And once you try to “speculate” on the ending, and/or try to fill in these plot holes yourself, you just find more.

I did not say Bioware was lazy or like Satan. Ever. In fact, I’ve even defended Bioware in some cases. (I actually don’t like EA though). I do like Bioware. I think their writing for most of the ME series was wonderful, and that shows in the fact that they made us fall in love with these characters who aren’t even human! Just because I don’t agree with the ending, doesn’t mean I don’t love Mass Effect. I do really wish they would just do something about all this and allow it to be done with. I may be wrong, but I feel like there would probably be a lot more backlash if they didn’t do something for the ending than if they just added something to it… Not even changing the ending, but just add something so both sides can have what they want. I want EVERYONE to be happy with the end of ME. I want ME to be this generation’s Star Wars. Believe me, I want the best for the series. But if you’re fighting against us for what you think is right, why can’t we “fight” for what we think ME deserves? That’s what we feel is right. I know not everyone agrees, but if no one ever fought for what they thought was right or for what they wanted, this world would be a strangely different place. (Now, I’m not saying this is gonna determine the fate of the galaxy or anything, but…) When I fight for the Retake ME movement, I’m not directing any of this to the people who like the ending. I know it may be indirectly affecting some of those people, and we apologize. Believe me when I say I wish I could like the ending like you do. I want this to be over just as much as you or Bioware. Again, I like Bioware and normally I respect them. I continue to treat them with respect. However, I’m not going to just give up either.

I don’t think I ever said my opinion was law. If I did, I’m sincerely sorry. I truly am, because I hate it when people do that to me in turn as well. So, I apologize whole-heartedly if that’s how I came off to you. And in turn, I don’t think the majority of people on this side of the “argument” think or say our opinion is law. Unless I’ve been reading incorrectly. Which could be true, since I might be slightly biased towards my side, as well as people on the other side might be for their own.

The Retake ME movement has stated they, “don’t condone any action involved with taking Bioware or EA to the FTC with legal issues.” I also do not agree with this at all. I don’t think this is a good way to get our point across.

(And as a last side note, you actually made me laugh out loud with the iPhone = witchcraft comment. haha that was a good one.)

Jenny

On March 20, 2012 at 6:05 pm

Just wanted to say thank you for the excellent article. I tried very hard to like the ending–because I usually like anything Bioware does–but still ended up disappointed, and you laid out the exact reasons why. I hope the developers will read this article. My disappointment didn’t result from Shepard making the ultimate sacrifice–kindof expected that–but it seemed to come so cheaply, with immense plot holes, and with little thought to the choices I have made since ME1.

M. Junaid Levesque-Alam

On March 20, 2012 at 8:33 pm

The fellow who posted this link – http://www.youtube.com/watch?v=ythY_GkEBck – really seems to be on track.

I was in full accord with this article’s conclusions and utterly confounded by the terribly bizarre ending to this epic franchise. But as the Youtube video convincingly argues, the reason that this bizarre ending exists – and really, it’s the only logical reason – is that it’s not the end at all.

In summary, the end of the game is merely a cliffhanger, a hallucination in Shepard’s mind in which he is resisting indoctrination (fake Anderson and fake Illusive Man playing his better and worse halves, respectively). The whole ending sequence is just the hallucination playing out; the real Shepard is still dazed on the ground in London.

Piotr

On March 20, 2012 at 8:41 pm

Just wanted to say…I disagree lol.

Yes, I am the one in maybe 1000 on this board (though I’m glad there are others who say a lot of gamers liked the ending, and perhaps that this is just a very vocal group) who thought the ending was a great design choice.

The truth is I’m not sure how my other choices may have affected the outcome – destroying the collector base or not, because I don’t have time to replay the entire game just to see. But I’m sure there is a difference in the game; its just not borne out in the ending. And it seems to me that all these complaints really are nothing more than “I want the choice and consequences that I’ve experienced throughout the game to exist or be be meaningful at the end as well”.

In the end that’s nothing more than a preference; to demand that a company rewrite the ending because it didn’t agree with your preference for a narrative that is all-encompassing about your previous decisions seems a bit childish. Its not childish to be disappointed, I can certainly understand other people’s frustration if that was their expectation; but to demand that they change the game certainly would be.

More to the point about broken promises, technically this game didn’t promise that “the outcome” that could be alterable meant the end of the third game. It could mean the outcome of each individual game, with some aspects of one game bleeding over into others (certainly the outcome of each game did heavily depend on your actions – in the last game, via galaxy preparedness).

I for one think the ending did make sense. The writer of this article makes fun of the idea of organics living on as synthetic husks by equating the idea of an organic living in a synthetic body as equivalent to synthetic in every way possible. But the writer is making all sorts of assumptions about what reaper life entails, equating it with synthetics and then making fun of the writers when he doesn’t even understand what he’s talking about… its illogical and kind of silly. Here I assume people were meant to use their imagination, and take for granted that their is some form of life and freedom that can exist in reaper form – which is preferential to death.

I love that we were meant to think about the possibilities, and leave a sense of mystery about how things worked after the explosion. Its true there were some moments that didn’t make sense unless you strain your brain (i.e. certain crew members on the normandy at the end), but not enough to ruin the ending.

The idea that in the end your choices are futile is a great and interesting statement. It may not be happy in the sense that “look at me, I’m sheppard, and because I change the world in each game I’m entitled to change it in the end” – but you don’t always get your “happy” ending. Demanding they change for what amounts to a difference in vision about the ending just subjective preference

Dave

On March 20, 2012 at 8:47 pm

This article is just perfect. It explains everything that was wrong with ME3, and why it is unacceptable. I know it’s unlikely, but if Bioware took a look at this, they might just see it from our point of view.

Aside from the last 10 minutes, the entire series has been literally incredible. After putting so much care and thought into their games, to have the last 10 minutes of the trilogy rushed and not thought through just seems crazy. It almost makes the rest of their achievements with this franchise completley redundant. Before ME3 was released, I was expecting a game that would make me want to revisit the old games to import my saves all the way to the end again to see how things would change. Turns out, it doesn’t matter what you do in the previous games, it pretty much just comes down to blue, red or green light.

Overall, fantastic article, covered everything that needed to be said. I just hope Bioware looks at it and listens to the community about this. Whether they decide to make new endings or do something else entirely to fix this, they have my support, because quite frankly as it stands, Mass Effect has become nothing more than a joke, and an insult to gamers.

Hemlock

On March 20, 2012 at 9:29 pm

I’m just wondering, how, when we were promised that we wouldn’t get a ‘choose A, B or C ending’, why Bioware thought it was okay to give us exactly that. Or when CH said that the end would wrap up the majority of the plot threads….and all it did was add more…..

A good ending should make us think, not have to fill in the story for the writer/developer.

And pray tell Bioware, where is the whole “Take Back the Earth!!!” portion of the game? There was one fight on Earth at the end….and it was rather pathetic at that.

Eric

On March 20, 2012 at 9:38 pm

What some of you are failing to realize, especially those who believe in the “indoctrination theory,” is that if that theory is true then Bioware STILL messed up because the game doesn’t have a clear ending. All it would mean is that Shepard fought indoctrination, beat it, then became conscious again in the rubble with the war STILL GOING ON. It means nothing happened except that he got blown off his feet for a while. It means the story is unfinished at the end of what was supposed to be a trilogy.

So does this mean there’s a secret FOURTH game in development, or did Bioware just completely foul up the ending? It has to be one or the other, does it not?

Tyson

On March 20, 2012 at 9:39 pm

This article is brilliant. Informative, articulate, and factual. I’ve already linked it to my Facebook page for my friends to read, and I intend to make a donation to the charity in the near future. I’ve been burned by a lot of games I thought were going to be fantastic, but turned out to be all “hype” and no reward. I just never expected it from a series with so much going for it.
By the way, did anybody else try to shoot the AI? Or was that just me?

Hemlock

On March 20, 2012 at 10:00 pm

I’m just hoping that the indoc theory is correct, and that due to the script leak, they decided to cut it out, and release it as free DLC after the game was released worldwide and people got a chance to finish the game.

If so, great idea in light of the leak, but executed VERY poorly.

Another major plot hole…..right before your technicolor choice, Shepard is on the Citadel, in burned up, very damaged armor (or maybe you had a Shep like mine that showed up on the Citadel in your Civvies)…and if you pick Destroy and are able to get Deep Breath…..somehow you are kind of alive at the end in your armor (assuming that’s Shepard, maybe it’s Vega? he does join the N7 program after all), having survived the explosion of the Citadel, AND a high velocity impact back to Earth…..without ANY protective gear.

Those Cerberus implants Shep got in ME2 must be friggin’ AWESOME for Shep to survive that….considering a decayed re-entry orbit in full undamaged armor killed Shep the first time around.

Brett

On March 20, 2012 at 10:07 pm

Great article, and very well written but you are missing a KEY point re: reason 4.

The Reapers kill SOME, organics to prevent organics from creating synthetics that destroy ALL organics.

The Reapers argue that by allowing organics to continue unhindered they will create synthetics that will eventually wipe out ALL organic life. To prevent this the Reapers wipe out MOST organic life, but select certain organics to carry on and start the next cycle.

In the cycle previous to the one we play in for example the Reapers wiped out the Protheans but let races that had yet to develop and evolve, like Humans, Turians, and Quarians, live.

Esha

On March 20, 2012 at 10:34 pm

Well said….well said. Thank you!!

Luke

On March 20, 2012 at 11:07 pm

I’d like to say this to supporters of the indoctrination/hallucination theory one more time:
Firstly,don’t you think it’s stupid and very lazy on Bioware’s part that we, as players, have to come up with a theory of lots of guessing and reasoning to have the ending make some sense in the first place?

Secondly,why should the reapers bother indoctrinating Shepard when they can just kill him while he lies unconsciously in the rubble? They have the power to just vaporize anything within miles around the teleport beam even if they don’t see Shepard. You’d think that the smartest and most advance species of the galaxy know a strategy or two.

The bottom line is, the current endings were rushed by copy-paste cinematic and some alteration of effect colors. The final mission, while fun, is also too straight forward compared to the collector base mission in ME2.

Ken

On March 21, 2012 at 12:10 am

Fantastic article. I agree with everything, and I have thought many of these things since I beat the game yesterday.

David

On March 21, 2012 at 12:27 am

This was an awesome article. It did a great job of clearly, humorously, and in detail pointing out all of the reasons why fans are not happy right now. Thanks for taking the time to write this!

im_possible

On March 21, 2012 at 1:00 am

if u really want change we have to hit them where it hurts their wallets!!!
REMEMBER NEVER GIVE EITHER EA OR BIOWARE ANY MORE OF YOUR HARD EARNED MONEY #boycottEA #boycottBioware
If you have to buy their game on bootleg

Owen

On March 21, 2012 at 2:30 am

@Luke – by your reasoning, why indoctrinate anyone? why did they indoctrinate Saren? because these two posed a threat and strategy is more than blowing things up. strategy is indoctrinating the leaders of earth to make laws protecting the reapers and getting people to accept their “salvation” among others.

all that being said, i dont think the theory is realistic. its more likely that ea had bioware push out an unfinished product on a deadline no one could meet.

Josh (a.k.a. SWJS)

On March 21, 2012 at 3:00 am

@Tali

Oh god thank you. You have no idea how long I’ve been waiting for this reply. This is what I wanted. First off, I want you to know my reply wasn’t directly aimed at you but more the entire movement as a whole. Second, I was giggling like an embarssed school girl at your mockery of trolls. Oh I loved that. And I agree whole heartedly, people like that are why I’m still here. I’m also grinning with utter satisfaction at the Kirrahe reference.

Oh no, I don’t deny that people here make good arguments. It’s just the way they do it, like pulling the “lazy writing” card and such. I also do understand the argument about choice. I will agree that the choices in the end are pretty iffy, but I’m more irked at the “My coices didn’t matter the endings are all the same!” argument many make simply because of how truely innacurate it is. The scenes are mostly the same yes, but the endings range from “Shepard is the catalyst now and the mass relays are intact.” to “The crucible misfires and kills everything.” There certainly are consequenses to each ending, and the game definately makes you think about it. Which is why I’m not exactly amused when people simplify it to just “Red, Green, and Blue explosions.” It really just makes the argument weaker. I also agree with the plot holes, but they aren’t really that horendous. I also acknowledge Bioware’s untruthful statements, but I also think fans are going a bit overboard with that. It’s possible they meant something else, I know I’ve done the same thing before. My ability to contradict myself, especially when tired, has cropped up in a few of my comments here. And technically while the ending IS an ABC ending, each Letter could branch of to have a major change. Ending Aa becomes ending Ab if Shepard failed to save the Quarians, and so on and so forth, so it isn’t really that simple. As for closure, I agree slightly. It would be nice, but it isn’t necessary. I’d honestly rarher imagine Garrius starting a festival on “Eden” to commemorate Shepard and preserving the legend, rather than be forced to see a scene that tells me “Garrus died while grieving.” and have me be stuck knowing that that is the canon.

Well, I’m going to assume you’re not familiar with games manufacturing. It really isn’t that simple. They can’t just push a button and make the game as everyone wants it. Editing even the last ten minutes of the game would require a lot of resources and money, which could go to DLC ir even the next Mass Effect. Just as well, you must figure in the cost of the new voice actor recordings. The developers is usually on a strict budget, and what they have left over usually goes towards DLC or adding in things they ran out of time for via DLC. It’s quite an undertaking, even for just the last ten minutes. And lets be honest, do you think EA gave them a satisfactory budget? I mean, they’re EA. They hate themselves.

Once again I wasn’t referring to you, but rather the movement as a whole. Mostly the raging people. (Seriously does anybody like EA?) I do recognize that there are people out there who feel as you do, and I really appreciate your train of thought, I do. My ire is directed at the “Bioware lied, their writers are lazy Mass Effect is ruined forever!” people. I’ve sure you seen them come up for air from their mancaves occasionally. And yes, I’m not happy that the ending is getting so much negativity, I want people to enjoy it as well, which is why I try my hardest to help with that and explain everything. Most retorts just simply feel like they’re sailing over heads though, sadly. But I do agree heavily with you here. Mass Effect is by far the final evolution of brilliant storytelling in gaming. It made me cry out of both happiness and sadness at the same time even! If anything I probably enjoyed the ending because I myself am a writer and was able to appreciate what Bioware was trying to do more. Ever just understood something and you wanted others to understand it, but you had no idea how to help them understand it? Yeah, I feel like that. And of course, you do have the right to fight for what you believe in. But really, since it’s over the final ten minutes of an otherwise amazing series, well, as a krogan would say, “It just smells wrong.” Believe me, I’m not trying to put you down or anything, I just feel the backdraft is just a tad bit out of had. (Obvious understatement now withstanding.) I’m actually surprised Fox News hasn’t picked up on it, god forbid. I’m truly worried about the effect this movement could have on the reputations of all involved parties. It has made at least one well-known news network, as I was told. Perhaps we should call a summit of all parties to work on a compromise?

Once again I appologize for appearing to directly refer to you. I really should have worded better. I’m not trying to put words in your mouths, but when it boils down to it, the fans are going at it to have Bioware change the ending because they were dissatisfied. This is technically all based on bias and opinions, though technically it isn’t fair to say it’s wrong since we’re entitled to free speech, so I do appologize for going all Fidel Castro on my fellow fans. It does, however, make the movement look contradictory to itself, which does bother me. I suppose it really just boils down to me being uncomfortable with fans pushing Bioware to change the ending so badly based only on their own personal feelings. I do fear that fans motives could be misrepresented, as I myself essentially prooved. I really appreciate you choosing to have a calm and edjucated dicussion with me about this. Implications, while not always true, do tend to contribute to the nails in the coffin, which is why conversations like this are important, as each side must understand and be willing to respect the other. Most people prove unable to respond with logical responses while angry or frustrated, as I also proved myself, which makes debates like this unstable.

Of course. I suppose it was unfair of me to assume you were all in the same crowd, so I appologize.

(Thank you. I do try, hahah.)

Diana

On March 21, 2012 at 4:52 am

well, I’ll start by saying I had no problem with the ending personally.

That said I also support the #RetakeMassEffect movement, because of this quote:

I do not agree with what you have to say, but I’ll defend to the death your right to say it. – Voltaire

Everywhere I go, from friends and co-workers that have played Mass Effect 3, I find myself the only one or the very small minority that did not have an issue with the ending, and the 4 friends that didn’t like it fore example, only 1 is active on BSN.

I hope for them that Bioware does add DLC (that I would ALSO buy because I LOVE the series, just like #Retake), because it in no way detracts from the closure I received and only unites us in the appreciation we have for this series.

-Diana

Piotr

On March 21, 2012 at 6:07 am

That’s a nice idea Diana, but there is a difference between supporting someone’s right to free speech (which any sane person should do in my opinion :P ) and supporting their arguments. Is a person entitled to a different ending based on their arguments? Is it fair to the company, or the others who enjoyed the ending as it is? I’d say no. But I still support their right to voice their discontent and their arguments.

Luke

On March 21, 2012 at 6:20 am

@Owen
What I’m saying is that there is no need to indoctrinate Shepard at the very final stage of the war because it’s gonna be over after the ground hammer team is wiped out.

I’m not saying that indoctrination as a strategy was entirely unnecessary. It’s effective, no doubt about it, but it’s SLOW (stated and proven).

Diana

On March 21, 2012 at 6:48 am

@Piotr, I don’t agree with that, only because they aren’t arguing against an illusion…or I should say that there is a basis for their discontent which I support, even though I don’t have a problem with the misleading statements people have quoted.

I would say it’s also more than fair to a multi-billion dollar company like EA, and by extension Bioware, to address these issues and restore the trust of these customers.

Trust is a big issue here, it outweighs liking the ending or not. Once that trust has been breached….well there are some other companies and developers that have traveled down that road. (I, for one, never pre-order or put any faith in what Peter Molyneux says anymore)

Lee

On March 21, 2012 at 6:58 am

Thank you for the comprehensive and accurate article.

They promised choice but they didn’t give it.

ME3 replay value = 0

Next time I’ll rent Bioware titles and check the product matches the marketing.

mouse

On March 21, 2012 at 7:25 am

Though, I don’t agree with all of your points, I really like this article. Unfortunately, much of the complaints about the ending I have seen HAVE been of the “but I want my happily ever after” variety and I feel that misses the whole point of all three games. SO it’s nice to see some more intelligent thought put into what made the end disappointing for some of you.

For myself, I don’t have major problems with the ending, but there’s some things they could have done that would have made me like it more (many of which you addressed). I think the first dragon age spoiled me because of the title cards at the end explaining what went down with some characters after the in game events. I agree some degree of resolution in the final cut scene would have been nice. At the same time, I kind of like how ambiguous it was for the “imagine my own” aspect. It does seem that a better balance between the two could have been struck, however.

I agree that the destruction of the relays presents a potential plot hole… certainly seems the red/blue/green explosions must have caused some major damage in those systems. I don’t have a problem with the Catalyst’s explanation of the cycle. It may not actually be logical but I can see how this race of machines thought it was and it’s a classic sci-fi theme (synthetics misinterpreting the idea of protecting organic life by destroying it and not seeing the irony).

I also didn’t feel like my choices didn’t matter so much as I didn’t see the outcome of those choices (which just goes back to the final cutscene comments I had above).

I do feel that some of what we saw in the cutscene didn’t make any sense (Joker and squad on Normandy). I feel like the squadmates I brought with me to the beam should have died. I’m open to the squad I left at the FOB getting off planet somehow (sure it’s a stretch but it’s a superhero game so why not) and showing up in the last shot on the random jungle planet. All of that said, as much as I love the idea of the Indoctrination fanwank (and am happily enjoying several brilliantly written fanfics that are exploring the idea), I don’t think these visual plot holes point to it being a “reality” so much as a little bit of lazy storytelling that just wasn’t thought through.

TO sum up, while I don’t have major problems with the ending I do agree with some of the nitpicks about it and wish they’d just spent a little more time on the writing and visuals in the last segment to make it have a better flow.

Rekonnor

On March 21, 2012 at 7:28 am

i never wanted to pull that card but you force me to name you directly:

josh and others, why do you keep posting those walls of text? search for Solidus’ post, he just said what i think.

Solidus, if you’re still reading this: again, thanks man

Yikes

On March 21, 2012 at 8:24 am

I think the reason I didn’t feel the ending was very good, is that it was so different than expected. Also, after developing a love for each character in the game, it’s extra sad to see them just… go. I don’t know about the other endings, but my cutscene stopped when joker opened the door of normandy. No reunion with some other characters like in this article.

What I expected was a big wave of some sort of energy that just shut down the reapers, and then some cutscenes of people looking up at the sun or something :P

What I really interpreted of the ending, was that everyone in the galaxy was transported somewhere else and given a new chance to evolve.

Tali (@Locolobo_2)

On March 21, 2012 at 8:42 am

@Josh
I’m glad you enjoyed my mockery of less than intelligent conversations.

Now, you’re right, I don’t know a lot about games manufacturing specifically, but I have picked up a few things by reading about it here and there. When I said what I said, I meant that it’d be more beneficial to Bioware (or EA) in the end, and none of us would be unwilling at this point to wait however long it would take to “fix” the ending (I don’t mean fix, I mean add to it; blah, blah, blah, the usual argument…). As far as the budget, I can see why it’d be a tough decision for them, but I sincerely believe EA and Bioware would make a good profit on this in the long run. They would get most of their hardcore or loyal fan base back, they would have a lot more people buying future DLC, more people might hear how Bioware listened to their fans, and to be honest, word of mouth from loyal fans is a big method they rely on in advertising. If more fans are happy with Bioware, they’re more likely to tell people how great they are, leading others to buy their games in the future. I’m actually one of those people and have gotten a few people into Mass Effect who otherwise probably wouldn’t have even picked it up.

Yes, the endings, if you look very closely, can be slightly different. However, this next “argument” could be one that explains a bit why some may be less than satisfied by the slight variations of the endings. Imagine someone has been playing Mass Effect 3 and has been paying close attention to the story. Someone walks in, not knowing the rest of the story, but just sees each ending play out. That person who just walked in isn’t going to see much of a difference between each ending. It would probably all look the same (except for the colors. Sorry, I had to mention the colors, that’s the most obvious difference). Okay, now if the same guy had come in about 15 to 20 minutes earlier, he would be able to say, “Oh, so if you would’ve picked this choice, the galaxy would’ve been saved and no more Reapers, but this one, you save the galaxy who evolves and the Reapers just go away…” The biggest difference between the endings is the context in which they’re taken. A lot of people want to see variation in what actually happens on screen, not just in what you interpret. And I don’t think this is a bad thing to desire. I’m pretty sure a lot of people are also angry about the lack of consequence shown in the end directly in result from their choices or war assets. People want to see that the people they gathered (and other war assets) had a direct impact on the battle and the outcome.

(haha Yeah, I blame EA for this, which is partly why I’m angry with EA, not Bioware. And you’re right, they probably do hate themselves.)
I really wish we could just call in Commander Shepard from the depths of the Sci-Fi universe and have him/her settle all this. We all know he/she could probably come to a compromise in less than 5 minutes. I apologize for taking you’re previous arguments (which may not have been directed towards me in particular) personally. I’m also glad we could have an educated discussion, and it’s actually been good. I’m glad you can appreciate what Bioware gave us for an ending, I just hope everyone can eventually get what they want.

Toe

On March 21, 2012 at 10:15 am

I want to thank the people of gramefront for being honest with themselves and having enough conviction to state that they agree with the ME3 fans whom weren’t happy with the game’s ending. It’s rare to find a gaming site that is so honest with their readers; most sites I’ve found don’t even acknowledge the negative reaction to ME3′s ending.

You’ve earned another reader and fan for your honesty, thanks again.

Hayley

On March 21, 2012 at 10:21 am

Thank you for this wonderful article. It sums up very nicely exactly what was wrong with the ending. As for the indoctrination theory, I would rather believe the theory than believe Bioware dropped the ball this badly. There’s an awful lot of evidence pointing to it, but I’m still waiting for Bioware to say otherwise. Here’s hoping they clarify soon!

infinity

On March 21, 2012 at 10:49 am

I fully agree with the article. What makes me sick to the stomach are the apologists crawling out from everywhere who insist the ending make sense and are completely obvious and everyone else is just too stupid to see it. I enjoy convoluted stories, I read a lot of SF, old style and new, and thank you very much, I am used to engage my brain and to explain things away.
For those endings, none of that was enough. Tragedy isn’t automatically high art, and neither are pseudo-mystical sequences that are vague for the sake of being vague. That’s just bad writing and laziness explained away as artistic freedom. And of course there’s always someone who will gobble that up and then go on a mission to convince the rest of the fans of that one true view and of the misunderstood artists.

Makes me want to puke. Everyone who enjoyed it, good for you. But stay out of my face trying to tell me that it all makes sense if I think about it. It makes sense if I suspend all disbelief, strange my logical thinking and smoke until I’m high as a kite. Not before.

Nulltron

On March 21, 2012 at 12:17 pm

Ho hum ho. The Ray Muzyka has responded. He still wants your money. Who could blame him.

http://blog.bioware.com/2012/03/21/4108/

He is saying that he still wants your money, so keep on playing and tell others to play it as well, and cough up more money when his team comes up with “more” closure and explanations of why the ending should be as stupid as it is. In effect, be the jerks that Bioware has made you out to be, and keep on wasting more money. Oh and he is not going to stand and do nothing if any imbecile at Bioware is attacked individually. He wants a collectively deserving response. Fair enough:

Give this and the rest of imbecile collective at Bioware the closure they deserve. Wipe your computer clean of anything ME and let them know about it. After all how are you going to feel about sitting in front of the monitor and playing out what will amount to a “nice kiddie, yeah, yeah, …” from Bioware? No matter what Bioware does with further content (puke), after all this?

Give your hard earned money to a charity. Any charity, on the condition that it will not pay for a ME game, or any Bioware game.

If Bioware was honest, it would give its version of the events of ME and explain what in the world it wanted to achieve with the ending or what the heck it means at all. But no, it just wants your money. Don’t give it to him.

DSG

On March 21, 2012 at 12:36 pm

Mass effect 3 was ruined by the last 10 minutes of the game. I was hoping for closure to the trilogy but all I got was bull same endings that make no sense. With the Normandy already traveling through the system before Sheppard dies. I guess joker and others squad-mates chickened out. And what is the use of traveling to another system bc they blast wave is going to reach that system no matter what. And we know that when a mass relay gets destroyed it goes supernova.
So if all systems go supernova than how they is Normandy going to survive. I mean how they are going to escape the wave when it is reaching every major relay. That is just ridiculous. How are they squad mates on the Normandy when they should be with you in London? I guess they chicken out. What I think is that EA wants to make ME4 so they can MILK this franchise to the fullest extent. Instead of giving us a closing they leave it open so they can make more $$$ and us over even more.

Disappointed

On March 21, 2012 at 1:49 pm

I want to say that protesting to the FCC is going a bit overboard.

I also want to reply to someone who said you can’t say that a 5 year gaming span can be ruined in the last 10 minutes.

Actually, from a farming perspective, yes you can.

Say I am given a calf to raise for 5 years, and in exchange for all the hard work, excellent feed, etc, I am promised that in the end when he’s slaughtered I’ll get the steak of my dreams cooked to perfection by the owner (considering all the decisions and work I put into raising him).

So in 5 years, the calf is slaughtered, the owner shows up with my steak and in the next 10 minutes proceeds to burn the sucker to a crisp.

So yeah, after 5 years, indeed all my “hard work” indeed is offset by that burnt up ending.

Stupid maybe, but a parallel just the same.

infinity

On March 21, 2012 at 2:23 pm

@Nulltron: Pfft. They can go shove their artistic integrity. I know I won’t buy anything coming from Bioware anymore. And I’ve been a faithful customer of theirs through the years. But after DA2 and this debacle, I’m outta here. If you up that badly and don’t have the balls to admit it, but instead go all patronising and condescending on your customers, then, well, good on you, but I’ll be damned if I play along with this. Too old to be treated like a kid by some marketing drones.

Mark F.

On March 21, 2012 at 2:44 pm

Very well done mate. I couldn’t agree with you more on each of your points. As a fan who bought each game, 2 collectors editions, all 4 books, several comics, the Razer keyword, mouse and mouse pad, you could say that i’m pretty heavily invested in this series. I just beat 3 and I am quite dissapointed in how the ending turned out.

As of today, it looks like Bioware is considering doing something to address fan criticism, i’m sure whatever it is they do decide, that it’ll be limited to DLC, but boy did you sum it up for them quite nicely. Thank you for taking the time to write your analysis I hope they read it! Heck, they should hire you as a consultant to advise on the future “Free Ending Update DLC” I pray they make :)

PS: I suppose that a small part of me knew something was up when I read the last ME book. It was so full of holes and problems I was left with the feeling that Bioware had taken their eye off the ME ball. Perhaps SWTOR is too much of a distraction for them?

Reciever80

On March 21, 2012 at 3:39 pm

Wow, thanks for writing a great article on this. I myself felt the same issue, after creating three characters in ME1, and playing with all three of them into ME2. (60 hours each….try this: 360 hours of total play time in the two games, plus another 40 for my one playthrough of ME3).

I’m really hoping that they make a free ending, if they do the ending, I might buy the ending, or I’ll just not play the single player anymore, and only a few more multiplayer matches (once it dies, this game is going to be impossible to play without multiplayer).

Hopefully this long, long, long (longer than that geth dreadnought) list of comments thanking you should be an indication of how we (Mass Effect Fans) feel about the ending to what was an otherwise spectacular game.

Laerwynn

On March 21, 2012 at 5:20 pm

Having finally finished ME3 myself and permitting myself to delve into all the hoopla, backlash and fury surrounding the ending(s), I would say this article is truly well done. As noted, many fans are not necessarily looking for a “sunshine and kittens” ending, nor do they begrudge sticking to the author’s vision of the story itself. As this article most impressively outlines, most fans simply want an ending that wraps up the important story points/issues and does so in a way that ‘makes sense,’ even if it isn’t exactly how that particular fan would like to see it end. Some of the points in this article even pointed out items I hadn’t yet thought of (thank you for that!) Huge kudos and thank you for the well written analysis – I sure hope the good folks at Bioware and the ME team all receive copies for their next team meeting :)

Kitty Kat

On March 21, 2012 at 6:53 pm

What an amazingly succinct summary!
If Bioware were to read one article only, I hope it’s yours.
After concluding the game yesterday, I was outraged but I wasn’t sure how to explain why that was (too many reasons).
I think you have successfully highlighted what I was feeling and probably the feelings of the thousands who finished the game also.

Thank you.
I hope for all our sakes that what you said is read and taken and executed into something we can all be happy about!

Quinsec

On March 21, 2012 at 7:29 pm

Thank you for having some integrity and actually describing the frustration ME3 players are having – instead of jumping on the side of a giant publisher that happens to give your website lots of money – i.e. IGN and Gamespot. Journalistic integrity is a rare thing these days – I will keep reading your site instead of theirs.

LRL

On March 21, 2012 at 8:02 pm

@Josh (a.k.a. SWJS) There is no ending where the mass relays are not destroyed. If you choose control, the reapers leave and the citadel closes(not destroyed) but the relays still get destroyed all the same regardless of choice or assets. You have said a few times in this thread that the relays and citadel dont always get destroyed and i havent seen anyone correct you on that, so yeah, the relays always get destroyed. In the words of the catalyst “Releasing the energy of the crucible will end the cycle, but it will also destroy the mass relays.”

matt willoretta

On March 21, 2012 at 8:25 pm

thank you so much for writing this, you hit the nail on the head, I wish Bioware understood as plainly as you do.

Tom Pørksen

On March 21, 2012 at 9:13 pm

Exactly. I agree with everything in this article.
Additionally, holo-god-kid should not even have been in the game. His statements completely de-mystify the reapers and make them seem like lame pawns. The whole deux ex machina ending is just nonsensical and dissapointing.
we synthetics/reapers kill/harvest advanced organics, because they are bound to create dangerous synthetics sometime in the future….. :S With the reapers superior hacking abilities I imagine it would be easier simply to hack those “dangerous” synthetics whenever they appear and pacifiy them, rather than going on a galaxy wide tour of mass extermination.

Harbinger did say that organics would not be able to understand their logic, so perhaps we should just accept that we do not understand.

Magnus

On March 21, 2012 at 9:25 pm

See the thing with the whole destroying the mass relays is

. . . you crashed and asteroid into one in Arrival, which I think would cause a different sort of effect than the crazy beams sent out by the race that made them. I see them more as powering down at the end of me3. the galaxy map view wasn’t to show you the explosions, but more to see it spread across the galaxy. As far as the extinction you proclaim would happen, i say what?! you really think there are not still millions of races near or on their home plants? It’s not like they all came to earth for the final battle . . .

Some people seem to forget that they are not GODS in this game. Everything does not work out how YOU want it. You control the limited choices of 1 man who already has a set destiny. How you get to that destiny is what the 3 games have been about. People who want ideal endings, or how they thought it should end, are probably the same ones who looked up how to not make “x” character die, or how to get the “best” ending, instead of enjoying the ride. Of course i was sad when the choices i made lead to “x character” dying here, or “y character” dying there. That is what made my story unique though. Those are the parts ill remember. Sitting with Garrus on the Citadel, talking about the crazy journey we have had. Not seeing “character” die because i was to focused on the war effort to pay them a visit.

Me, i see the whole 3rd game as the end,

Shangalar

On March 21, 2012 at 9:45 pm

Thanks for this excellent article. I just finished the game and couldn’t believe what I saw. You made the best possible summary. It’s really important for us all, alone in front of our computer, to feel that we’re not the only ones stunned by this totally horrible ending. After dreaming so much thanks to this saga – probably the best videogame experience of my life -, I have litterally fallen from my chair. I hope we’ll get the ending we deserve.

Lcferr

On March 21, 2012 at 11:05 pm

if you believed in this ending, congratulations you are indoctrinated!

Tony

On March 22, 2012 at 12:01 am

Very well done article. You bring our what fans are arguing about in a respective and formal manner. I’m never one to tell developers or writers to change their endings if I felt they could’ve done better, but this ending, I can’t help but try to demand for a more revised ending. ME 3 is close, its just this last ending needs some tuning to make a bigger range of outcomes.

Derby

On March 22, 2012 at 12:40 am

*bro hoof*

No? Sorry, wrong site. Got confused with all that tolerance.
I’ll show my self out.

Ariel

On March 22, 2012 at 1:12 am

HEy thanks for the article, it shows exactly what I felt about the ending.

djp

On March 22, 2012 at 6:34 am

So I just finished the game and I actually thought the ending was pretty good. Maybe the other endings are slightly different (I chose synthesis) but the idea that everything on the Citadel was an indoctrination event seemed pretty obvious when Shepard, after limping around the entire station, throws down her pistol and breaks out into a full run. The ending was a cliff-hanger, just like ME1 & 2. The only thing that makes me a little angry is that EA (and it looks like BioWare too) clearly got greedy with this game, offering an essential character (even Zaeed was free!) and most likely the full ending as DLC. EA and BioWare are probably loving all this rage though, as it’s just generating more buzz for this soon-to-be-greater-than $80 game.

Organa

On March 22, 2012 at 8:56 am

“The Reaper’s whole purpose is to save Organics by killing them, and turning them into synthetics. So that Organics won’t make synthetics who will then kill organics.”

Meh. It’s not the entire truth. If you are going to write an article write a correct one ffs. They kill all advanced organics while keeping the not evolved ones intact instead of wiping out all organic life like they think a future machine race would.

Calibrating

On March 22, 2012 at 9:44 am

This and Forbes are my new go-to sites for game journalism :) .

@Organa

That’s exactly what I got out of the star-kid after 2 playthroughs now. He gives you no logical reasons to why he does this or why he doesn’t consider an alternative (Really all knowing left-field glowy entity? Genocide every 50k years is your BEST plan. Really?), or that Shepard won’t even get a chance to facepalm at that quote.

Besides, he’s

1. Going on an assumption, since we’re not given any evidence that he’s not full of **** which is like “I’m not sure but I think my neighbor might be sleeping with my wife because he says ‘Good Morning’ to her, so I’m just gonna off him”

2. He also thinks that space-flight capability is a prerequisite to create AI’s.

The Meh

On March 22, 2012 at 9:57 am

Josh and others arguing for artistic freedom: I agree with you about works of art.

Take Jackson Pollock, for example. Some people will consider his work masterful, some think it’s just random dots of paint that idiots think is art. But that’s not what this is.

This is some gallerist stealing a half-finished painting from Pollock’s studio and trying to sell it off, thinking nobody will notice. The suits at Bioware or (more likely) EA shipped an unfinished work of art.

This undermines the ACTUAL work of art that the rest of the ME universe including ME3 is. The ACTUAL art that dozens or hundreds of people laboured over for years. Some suit just shat all over it because they needed to push the game out.

I guarantee you that the artists – story, visual, audio, programming – at BioWare are not satisfied with this product any more than the rest of us (and I’m putting it at 75% unsatisfied).

I get the arguments about the ending needing to be happy, or unhappy (neither is inherently cliché, the cliché is how/why whichever was chosen and added – although if anything, the tragic hero seems more of a cop-out, an easy solution nowadays). I respect both sides, and that’s really more a question about certain artwork than anything else. The multiplayer issue is a bit more nuanced – I personally believe it just hurts both those who don’t and those who do want to play MP – but does that justify demanding a new ending? Maybe not.

What IS unforgivable is the amount of logical errors. The arguments have been hashed and rehashed many times over, and I have one single question that no-one in the “don’t change the ending” camp has been able to answer:

Why does Shepard accept those three choices? Paragon, renegade, anything inbetween: why?

I mean, first of all, why would you believe anything the AI – your enemy – says? Wouldn’t it be the very first assumption that it’s trying to trick you?

That aside, even if you decide that it’s trustworthy: if someone – the entity that controls the robots I’ve been trying to destroy for years – gave me the completely nonsensical argument that it’s using the robots to kill people before they can make other robots that kill the people…my first question is: can’t you just use your robots to kill the ROBOTS instead?

And here’s the crucial thing: I don’t care if the answer is “No, because you that’s why!”

I just want to ASK.

And I can’t, because some suit who can’t tell a Pollock painting from a discarded furniture cover from a paint job decided that they’d all over the art. That DOES justify demanding the game to be fixed.

The Meh

On March 22, 2012 at 10:00 am

Oops, censored. I intended to say that I don’t care if the AI’s response is “No, because…tickle…you, that’s why!”

Krodana

On March 22, 2012 at 11:57 am

Good point The Meh, why couldn’t I just ask that kid one obvious question!

I think playing it over again what is most jarring for me is the lack of Jennifer Hale and Mark Meer, or any of the voice actor’s we’ve come to know and love. I mean…they’re ridiculously talented people and we don’t even get to hear anyone but Granpa/Buzz Aldrin at the end, and that’s kind of like an easter egg/buy dlc thing.

I really hope Jennifer Hale/Mark Meer and all the other voice actors have some face (voice?) time in alternate/revised endings.

Shannon Losser

On March 22, 2012 at 12:20 pm

I’m developing a site site and I was thinking of altering the template.Yours looks pretty nice! You could visit my web site and tell me your viewpoint!

Amdragwyn

On March 22, 2012 at 12:35 pm

Very well written! Thank you! I couldn ‘t agree more.

Squeerookle

On March 22, 2012 at 12:36 pm

I’ll try to be as simple as I can, because I suspect that many issues here arise because violent emotions (destroy option) kill pure reason (“blue” option) and thus render any discussion (emotions to keep motivation to put forward arguments and reason to draw the necessary outlines) quite difficult…

First of all – this is not just a story, it is a game. Incredibly good game with an outstanding storyline. But the dynamics of a game and of a story is not the same.
Secondly, as I said before, Reapers are not “only” robots who are set to destroy all *developed* life forms… For me they are mythological shortcut for the races themselves. I understand that here I enter a specific region of thought and not everybody is willing to follow. But I believe that for some it has some value…
It may be that the Reapers stand for “perfection”. Put aside they are “synthetic”, because they are only synthetic because we can relate to “synthetic” as something “perfect” in some sence. There is either 0 or 1, absolute order. It may be that they stand for “control”, for “fascism”, for “order” – in its perverse form.
Now I said that the Reapers are sort of “mythological shortcut”. They literarily “are” all the races that they “harvested”. The Reapers stand for some higher “order”, that *nobody*, even the most advanced civilisations, can transcend.
I will repeat my last post – the Protheans themselves would become Reapers, and they weren’t harvested, because they were so akin to the Reapers (as they actually controled the galaxy, they were the “pure” race; does that remind you of something?). They were destroyed, because there is no need for 2 separate sets of Reapers.
But all this, if I accept the “indoctrination theory” is actually on a very high plane, the VI of the Reapers might not be a “real” VI, as there might not be a VI behind “golden ratio things” in nature. Sure, we can call it God, but we don’t have to…
The Catalyst is the pattern. It is The Equasion and as such It is its own solution (and is, by the way, sort of tautological).
The question whether there was The Catalyst first and It made the Reapers or whether it was the other way round is… As if you pose a question “who created mathematics?” It is a pattern, it emerges.
Enough of this.

Now for the “lame Shepard”. For the first time in the game series, Shepard is vulnerable. He is reminded that he is just a human being, even though he slaughtered many opponents, now even three husks and Marauder Shields (it made me laugh so hard this one!) are almost impossible to beat, as they are for *any other* human on Earth. He resembles the young boy here so much…

And now about the options Shepard has… Again, I wrote it before… The options are overflowing with significance, just find one string and it reveals complex issues…
It is very “real world” like. We don’t have control about everything, much less about our death. It is hard to keep it simple, there are so many levels… The player, Shepard, galaxy… But ok, let’s say, that ME series so far were mainly about Shepard. Why? Because you saw through his/her eyes. The story ends (and Shepard dies, because you do not have any more eyes to see through, do you?), so what would you like to know about the universe? If person dies, I would say that he/she does not know much about his/her former surroundings.
And, more importantly – the “saved” characters and species would just not be the same. Their story actually ends too. Take the synthesis (ok, but I personally dont like the term, I would use synergy instead) – nobody would be the same. No more geths, no more humans, no more… Whatever.
The same goes for the other two options, maybe in a weaker sence, but still…
For me the question “well, what happens next?” kind of does not make sence, because that was the end of the line – not to say the end of all the lines, but here we’re done, IMHO.
But I have to admit that all this retake movement… It raised some deep questions and hopefully there will be some co-operation…

kh2

On March 22, 2012 at 12:40 pm

Any news about ending DLC !? I hope bioware create one. that ending was really stupid.

John

On March 22, 2012 at 4:50 pm

Thank you for pointing out in such excellently constructed detail what I would sum up as follows:

The ending of Mass Effect 3 is the worst case of video game blue balls that I’ve ever seen.

Well done, sir. Well done.

Dan

On March 22, 2012 at 5:13 pm

I agree with everything you said and the more I think about it the more I want a new ending. Something I realized while I’v been talking about the game over the last few days is the war with the Reapers is a lot like the Shadow War in Babylon 5, and even if the choices are left in the game just as they are now I want the “We don’t need you anymore, now get the hell out of our galaxy” option. The reason you are given for the cycle of destruction and the fact that you can make peace between the Quarians and the Geth makes we don’t need you anymore 100% true. And damn it I want some closure in a game that I’ve spent countless hours playing. Phantasy Star 4 on the Genesis had one of the best endings ever, it didn’t even have a dialog, it was just stills showing what each member of your team did with their lives after you saved the world. I’d even be satisfied if one of the endings is you fail everyone dies and the cycle continues, I just want something that tells me what happens to my crew after the game.

Ross Lincoln

On March 22, 2012 at 5:15 pm

kh2: http://www.gamefront.com/breaking-bioware-to-address-me3-ending-via-april-dlc/

phroderick

On March 22, 2012 at 6:58 pm

I appreciate this thoughtful and articulate analysis, but it leaves me with two big questions: (1) How and why did Bioware end up publishing a game that so blatantly gives the finger to its customers? (incompetence rather than conspiracy) and (2) What can we or Bioware do to make it less likely this will happen again? (money talks).

Jonathan

On March 22, 2012 at 6:59 pm

While there are some points of contention I would disagree with in this article, it covers on the main issues I have with the ending. Mass Effect 3 is, up until the final moments, an amazing game that touches on some very deep concepts, offers great characters, is fun to play, and truly feels epic due to the scope of the conflict. I seriously hope BioWare fixes this somehow, not necessarily by drastically changing their artistic vision of how the series ends, but at least by fixing consistency/logic errors, more fully giving closure and resolution, and making player choices about all the complex moral decisions have more meaning than “War Assets” or the explosion color.

Just for reference, I chose Synthesis based off a Shep with pretty much a “perfect” paragon playthrough of ME1-ME3. I’ve seen the other endings now and feel the Synthesis option is the “best” in terms of fitting with the themes of ME, but like all the others it is seriously plagued by plot problems and a lack of full development/exposition.

I suppose by biggest difference of opinion from this article is statement that the “synthesis” option makes everyone homogeneous. One of the major themes of the series is “what makes someone a person or life”. Through uniting all the races, even the Geth, and discussions with EDI, one conclusion Shep can make is that what truly defines us as sentient life and “person” is our thoughts, our dreams, our hopes, and our interactions with others. While the biological and chemical components that make us up might define “what” we are and the physical form we possess, they do not define “who” we are. By choosing the Synthesis option, you are only altering the building-blocks on which all life is physically based, not the personality, aspirations, or social attachments that person has. Unless, of course, you believe that DNA completely defines a person at all stages of their life, at which point the whole concept of free will and cultural tolerance is moot.

Moreover, all organic life has been made up of the same fundamental DNA building-blocks prior to this whole conflict, yet I doubt anyone would argue that humans, Krogans, or even mosquitoes are homogeneous by any measure. Nor is one human homogeneous with another, though their physical form may be more similar than compared to say a hanar. Does choosing Synthesis suddenly make everyone appear identical and think the same thoughts? The (scant) footage suggests not.

Even if the genetic basis for life has been changed (and it is true that the physical basis for organic and synthetic life has been made less diverse since they now share a mixed basis), there isn’t any significant decrease in the heterogeneity of form that matters when people interact with each other.

Tom

On March 22, 2012 at 11:35 pm

There is one other thing about the 3 ending choices that I haven’t seen brought up yet: They are functionally identical to the 3 choices at the end of the original PC Deus Ex game from 2000.

ME3 Choice 1 = destroy the AI race
DE Choice 1 = destroy the AI Network

ME3 Choice 2 = Take control of the AI race for your own purposes
DE Choice 2 = Take control of the AI network for your own purposes

ME3 Choice 3 = Merge yourself with the AI to bring about the next step of evolution
DE Choice 3 = Merge yourself with the AI to bring about the next step of evolution (my favorite ending – and it didn’t even melt J.C.’s skin off his face to do it!)

Aside from agreeing with everything in this article (especially about the Normandy fleeing and the 3 games worth of decisions meaning nothing), I also felt, as I played the ending of ME3, that I had seen this before and it didn’t take me long to figure out where.

Kon

On March 23, 2012 at 3:08 am

Interesting article. I just finished the game myself and I must say I don’t exactly agree with all the flaming. Specifically:

Reason 5: I do agree with the SMS thingie in the end, pretty cheap ( I smell EA here). I don’t mind “lack of closure” as you put it. I can imagine how the galaxy fares from now on, I don’t necessarily need Bioware to tell me

Reason 4: For me, it makes complete sense. First of all, Illusive man hasn’t indoctrinated himself. He “upgraded” himself with mind control powers. This is clear, firstly because he controls Shep and Anderson and secondly because he genuinely denies indoctrination when prompted by Shep. If he did it to himself he would know it…
About the AI’s explanation, it makes sense. It doesn’t make sense in human logic, agreed, but it is a completely viable option for an AI that wants to find a solution in a struggle between synthetics and organics. It “preserves” the organics and resets the process. It’s an AI, for it everything boils down to math.

Reason 3: It’s different destroying a mass relay by throwing a planet on it than causing it to release all its energy in a specific manner thus rendering it obsolete from now on. That’s what happened to the relays so I believe the systems are around them are just fine. Relay travel is important for the galaxy indeed, but a galaxy can survive without relays. It can’t with Reapers. And btw, since Normandy is destroyed by the explosion, the fleets are too, a big loss but necessary. Their home planets are safe though. About the Joker part, please… Like everything else that happens in a game or in a movie happen in a perfectly and timely order … Come on, it is of minor importance at best

Reason 2: Again, all your reasoning is in vain since the AI is an AI. It doesn’t perceive things as humans do. For it everything is black and white. And Shep at this point has 2 choices: Follow the AI’s options or let the Reapers win. This is missing: This is where Bioware could add an option “screw you I won’t follow these ridiculous options and I will fight you”. Ofc this option would lead to Reaper victory since Shep is almost dead and Reapers are decimating the fleets outside but still, it should be there.

Reason 1: This is the most interesting point. And it boils down to the definition of ending. If the ending is the last 10 minutes, I agree with you. But for me the “ending” starts when Reapers invade, which is 10 minutes into the game. Under this perspective, I did choose my ending. I cured the bloody genophage. I even united Geth with Quarians. I died knowing that after all the events in the previous games, all the battles won and lost, in the end I made the difference. All my choices in the previous games and on this one will matter because the galaxy as I know it will go on.

I didn’t get my 3 special and different cimematics but I don’t mind. And I surely won’t judge this wonderful story for its lack of 2 cinematics…

infinity

On March 23, 2012 at 3:53 am

@Kon:

>All my choices in the previous games and on this one will matter because the galaxy as I know it will go on.

We didn’t play the same game, apparently.
The galaxy as you knew it is finished whatever you do, because any option destorys the relays. Without the relays there is no redistribution of resources whatsoever, and anyone who doesn’t have the good luck to be stuck in a place that’s self-sufficient is basically screwed. Anyone on a high-tech or even specialized places like mining outfits world that depended on food and raw materials to be brought in from outside will perish. People will either starve, die from disease or kill each other off in the fight for whatever resources are locally available. What posed for culture will be lost forever.
Sure, some will survive and eventually build up new cultures. Life always finds some way. But don’t tell me the galaxy survives as it is.

Try a real-world analogy. Pick any large city on Earth, imagine it cut off from everything else, no roads, take away cars and planes and trains and any other method of transportation save people’s own legs. Imagine how many people live there, and do the math on how long they can survive with what they have at hand, or what they can get from places they can reach on foor.

Whatever you do, you end up being responsible for a heck more casualties than the reapers managed. In that sense, congratulations, Shepard, nice job breaking it.

THAT is what I hate about the ending. It doesn’t matter what you did, or how you did it. What you fought for, whatever you did, ends up broken beyond repair anyway.

Josh (a.k.a. SWJS)

On March 23, 2012 at 3:57 am

@Nulltron

Kid, are your for real? I’m beginning to think you just despise Bioware and are trying to ruin them by putting words in their mouth. They specifically say they’re going to address the fans’ feedback on the endings. You WON. He said “play the game and form your own conclusions.” You do realise people could borrow the game, or play it at a friends house, or rent it. Nobody has to pay the full sixty dollars for the game, so your childish tantrum has no cause other than to incite a riot. Once again, it’s not helping your case. Third, if I worked hard on something for my fans and they came back at me with “OMG u f***ing suckers I hate you your how dare u ruin the game with ur stupid f***ing ending! Casey Hudson ur a ur the director its all ur fault I hope you die in hell!” Personally, I would completely ignore that and blow it off, since someone who clearly can’t be civil about it and offer constructive criticism doesn’t deserve my time or affection. If you treat me like crap I’ll treat you like crap, customer or not. I’ve seen people working in fast food do the same thing, and if the customer is a massive douche then I actually enjoy watching the employee put them in their place. If you want to be a brat about it and throw tantrums and insult Bioware because they don’t do exactly what you say, that’s fine. They’re still not going to listen to you. If you want them to take you seriously, then be mature about it. Responses like yours are what caused me to assume the movement was full of spoiled brats. Thank god Tali came in and proved me wrong.

@LRL

That isn’t entirely accurate. While the relays are damaged in the Control ending, they’re still for the most part, intact. They don’t completely explode, and since Shepard is the new Catalyst, he could essentially have the Reapers repair the relays.

Josh (a.k.a. SWJS)

On March 23, 2012 at 4:16 am

“Why does Shepard accept those three choices? Paragon, renegade, anything inbetween: why?”

The Crucible changed the Catalyst and broke it’s control over the reapers. With the Reapers now free to go about the cycle however they wish, Shepard bleeding out and slowly dying, and time running out, The Catalyst could only see three immediate solutions that could save the most people, save for the Destroy option, which Shepard was planning on doing from the beginning. If a short window of time wasn’t a factor, then yes, Shepard could have sat down and played moral debate with the Catalyst for hours, but even then, being an AI, the Catalyst would never fully understand the logic of the organics. So in the end, Shepard would have still had to work with the Catalyst and form a compromise.

What most people don’t realise is that regardless, the Catalyst is ultimately in control of the Cycle, if Shepard just told it to piss off then that would solve nothing except getting everyone killed, something that Shepard is trying to avoid. In the end, like it or not, The Catalyst only saw three immediate new solutions, and Shepard didn’t have time to be picky, so it’s either pick one and do what you think is right, or don’t pick one, die, and let everyone else die too. Either way people will still die, it’s just do you want to snuff out their light now and fail to do what you’ve been working to achieve, or allow their light to linger on until it is either rekindled or eventually flicker out? I think we all know which decision Shepard would make.

Kon

On March 23, 2012 at 4:28 am

@infinity

I don’t agree. Your analogy is off. You don’t cut off a city completely. FtL speeds are still available. It might not be enough for the huge interstellar jumps Mass Relays offered but still it is by far not the same as a city cut off from all its means of transport. A closer analogy would be a city that suddenly lost all of its air transport. They still have trains and cars…

And anyway, it’s not really important. At the point where the dilemma is put, the only alternative is letting the Reapers win. Which is 100% guarantee of total civilization destruction. This is Bioware’s error, that they didn’t emphasize enough the actual dilemma:
Destroy the reapers (with any of the 3 options) and face some dire consequences or let them win. The “let them win” part was left out (and probably no Shepard would choose it) but it is there, forcing Shepard’s hand.

In my opinion, Bioware left too much for players to ponder on. I m fine with it. I watched the ending 4 times, to make sure I make the most of every line, and I am still thinking of options and outcomes. I like it. Some people don’t. It is a matter of taste. Not a matter of Bioware messing up.

BL00DRUNN3R

On March 23, 2012 at 5:56 am

I don’t buy the argument that the endings are EA’s fault for rushing Bioware. This was clearly a case of Bioware being “clever” at our expense.
Just by editing the last 10 minutes of the game I could deliver a much more satisfactory ending:
- Shepard beams up with Anderson
- They find the Illusive man dead on the control room floor
- Shep opens the Citadel
- Catalyst docks and fires
- All reapers die
- Anderson slips away
- Cheering in the streets
- Shep sits looking wistfully into space
- Roll credits

And there you have it. No sudden introduction of Caspar the friendly Catalyst, no Deus Ex choices that all fail, no wierd Eden crash landing scnene.

Instead, Bioware put a lot of effort into delivering something that completely ruined the series for the sake of artistic expression, and have effectively removed any replay value for ME3 – what’s the point?

Lets hope Brandon Sanderson doesn’t do the same when he finishes the Wheel of Time series. I’m pretty sure he won’t because he wants to sell more books. I wonder if Bioware has a backup business plan, because it seems that they don’t want to sell any more games.

infinity

On March 23, 2012 at 6:11 am

@Kon

No, I don’t think the analogy is off. Yes, they still have FTL. So? You are aware of the distances involved, and the in-game explanation why FTL can’t be used excessively and exclusively? But okay. Let’s say they still have cars left that have to be cooled down with water every few miles. Good luck making it through the desert in that.

But, fine. We can agree to disagree on that.

The endings made sense and were satisfactory to you. Good on you. To me, they were a disjinted mess of plotholes, lack of logic and break of all the themes and messages that the game had before that point.

Let’s leave it at that, then.

Realitycheck

On March 23, 2012 at 6:29 am

You over-analysing sticks! This 5-point rant is a perfect representation of why ME3 ending could not satisfied any of the fans. They’ve spent too much time thinking about it in advance AND afterwards!

“you actually feel the weight of 5 years of play, dozens of well-written friendships, and 15,000 years of galactic civilization”

That sounds so pathetic.

Nulltron

On March 23, 2012 at 6:33 am

@Josh

I don’t think that anything Bioware can do can address the fiasco that ME3 turned out to be. They had it coming. After DA2 everyone tried to be constructive and just forget that one out. With ME3 the sickly imbecilic attitude at ME3 is confirmed.

As far as I am concerned Bioware is finished. Your comments prove that for all practical purposes . You too know that there is no possibility that Bioware can address ME3. Whatever, absolutely whatever they do is going to leave a bad taste, worse than the current one. I would say that there would be hope for them if Disney had acquired Bioware. That way, Disney could pulp the entire Bioware repertoire into little Cartoons and recuperate its investment. Not with EA. Bioware is finished. Maybe a little car race inside the Citadel, but that would be it. Gone for good.

You say you are a writer. From what you have offered so far, I can guarantee you that I am far older than you. Which is really irrelevant. What matters is that this reformed ME player, is getting the entertainment that was promised, after all. Go for it!

MagicaRoma

On March 23, 2012 at 7:13 am

If there would be oscars given to best article written, this writer should win it.

Fantastically written, very accurate, very detailed, well constructed, well thought through, well argumented and very very true.

Bravo, this piece should be send to BW instantly, couldn’t have been written better, it says it ALL!

LRL

On March 23, 2012 at 7:55 am

@Josh (a.k.a. SWJS) Could repair, or rebuild is always a possibility for the reapers since we are told they made them in the first place, but still, they were destroyed. I understand that the other choices have a couple seconds of a larger explosion, but it is still destroyed from what I can see(the degree of destruction doesnt change the fact that it is destroyed) and if they were not, then that means the catalyst was talking crap and should not have been listened to in the first place. And the catalyst talking crap about new possibilities but it “wont” make them happen or you “have” to “choose” is not right. Saying that shep had to choose one because the catalyst could see no other immediate solution and saying the crucible merely being in existence and docked at the citadel changed it, is kinda weird. I mean, thats what it says, but it is still strange.

Also, have you ever noticed that Shepard is the only one who ever saw the child in the entire game? Look at the start, looking at the child through the window, people going about their business not paying attention to(or seeing) the kid, shep seeing the kid in the vent not Anderson and shep doesn’t even tell Anderson that he just saw a kid, when shep looks down from the Normandy and sees the kid scared and panicking, the two make eye contact(again only those two) and then he runs by himself in the midst of soldiers and civilians in the street while people are helping the injured and climbs aboard a shuttle(with a little effort) without any help from the soldiers right there in the shuttle. I find it hard to believe that no one would try to help a kid in that situation. Look back at it, no one saw or took notice of the kid,the kid who shep dreams about the entire game, the kid who is in charge at the very end of the game. This to me is perhaps some of the best evidence to support the indoctrination theory along with waking up under (non-citadel) rubble. They were after shepard the entire game and finally got to him after the blast. Even back in the vent, anderson calls to shep and he looks around, when he looks back and the kid is gone the reapers gave off their growling type sound, which i have heard people saying the novels explains is symthomatic of a response to failing to take control. Its as if anderson snaps shep out of it and the reapers were ing about it.

If all that was just coincidence, well….. well, I dont know. So you know? And thats just the point, most speculation to me would lead to indoctrination attempt, which would explain teamates magically being on the normandy and joker running away from the fight. Bioware even said themselves that they intedended to put shep getting indoctrinated at the end but scrapped the idea because of gameplay issues, but it seems to me that they left all the hints that he/she was being indoctrinated and only removed revealing that they ‘were’ indoctrinated. Seriously, i would really like to hear what you think about this.

axxon N

On March 23, 2012 at 7:59 am

I hope ME fanboys NEVER get to watch a movie by David Lynch. They would shoot themselves in the head from the RAGE of not having a linear, sugar coated ending spoon fed to them.

Fletcher

On March 23, 2012 at 9:48 am

@axxon N

Lol. The difference here is that David Lynch is actually good at what he does. It was far too late in Mass Effect’s story to try something “artistic” as some people like to call it. Heck trying to compare it to David Lynch is terrible because in the end the game’s ending was simply poorly written and executed. We already know that the ending only went through two of their writing staff so this just further proves the case.

As usual though, people assume fans want a spoon fed rainbows and ponies ending. This just shows that they really don’t know what they’re talking about.

Sai Krishna

On March 23, 2012 at 10:24 am

One thing about

1) Mass relays not destroying the solar system or any other systems is because Godchild says that crucible will suck out the EEZO core of the relays. Relays are deadly only if their EEZO core explodes. Instead crucible is sucking the eezo and destroying them. Its like removing fuel from a gas tank and then destroying it.

2) Nobody can answer why joker ran with the ship though
3) Indoctrination theory does not explain the old dude and the kid and their stories at the end. Crude way to explain is that shepard thinking about how future gens will think abt him. But thats just egoistic.

4) Stranded all the galactic armies on the earth is a ty end for all of them. Quarians cannot go back to their new home. Krogan cannot enjoy their ahem…. Whats the point?

5) Also, Even if all the galactic armies find their way to their homeplanet, How the hell a crew of a small ship – Normandy – can repopulate. Thats just ridiculous. Genetic material has to be diverse. This is not bible for fictionsakes.

akana-may

On March 23, 2012 at 11:03 am

Thanks for article. I dont need good endings or even endings who I would be able to understand (Tenshi no Tamago enyone?), but ME3 ending is a mystery on its own.. I would understand it, if they fired everybody and then picked someone on street and asked him to write ending for “some” otherwise finished game… But how It happened, that same people who made rest of the game made this???

P.S. I would in fact love to find out that some evil CPO forced them to make this ending to sell more DLC, but even I am not that paranoid…)

Ok, time to give some more money toward Wasteland 2 iniciative…

Nulltron

On March 23, 2012 at 11:49 am

@akana-may

Just look at all those “indoctrination” theories and how some desperately try to inject some sense into the game’s ending and you know that you have been too harsh to the average guy off the street. The problem is with the ending, but it is such deep, profound one that those content with Bioware in effect screw the game from start to finish trying to find some sense in the ending. Their whole effort is quite interesting and very, very entertaining.

Rest assured that the ME3′s ending was not a forced one. From this:

http://www.gamefront.com/did-a-mass-effect-3-writer-slam-the-ending/

it is abundantly clear that there was agreement on the ending from the whole team. That is everyone involved. Casey Hudson only stopped them from applying long costly goodbyes and managed a more economical product. That is all. Too amazing. But it is emerging and coming together like that. The question remains: Why?

Another phenomena that is quite striking is that apparently as long as people have the game still sitting on their computer, they keep trying to find out why and how it behaves like that. On the other hand, removing ME3 and the rest of ME including the saved games has the very pleasing effect of a truly clear perspective on the joke that Bioware has knowingly played on those who actually took Bioware’s words for what the game would be like. Try it. You will be pleasantly surprised.

The 100k Jules

On March 23, 2012 at 12:10 pm

This was an incredibly well written review and dissection at why the fans are upset over the way this beautful series ended. I do hope Bioware looks at this article.

Kon

On March 23, 2012 at 1:41 pm

So let me get is straight. Main issue of most people is that after all the effort Shep has put into stopping the Reapers, in the end he didn’t go “John Rambo” berserk, nuke the hell out of them and everyone lived happily ever after… Instead, he sacrificed the united armies but saving in the process all the homeworlds and organic races of the galaxy. (And yes, he did save them, the whole “no mass relays leads to total financial and cultural destruction” argument is just silly. Technology is advanced enough to allow people to travel to various planets without mass relays. They can’t jump to the other side of the galaxy, but they still can travel to adjacent systems easily using conventional technology)

Well, tough break. The whole point of this series is that Shep, takes tough decisions for the greater good (killing the council, sacrificing the batarians etc) so in my humble opinion, the ultimate dilemma of the game should be of a huge proportion. Reapers are the ultimate threat to all organic life so destrying them should require the ultimate sacrifice. In this case, the sacrifice is the united armies. They went to Earth to protect their planets. And guess what, they made it. This is the point were Bioware messes up, they do not emphasize enough that those soldiers there died not in vain but as heroes protecting the million (even billion) of people on the planets back home.

So no, I won’t agree that the endings are awful. They are intentionally vague.

Mosethyoth

On March 23, 2012 at 2:07 pm

@Josh (a.k.a. SWJS):
If you ever come to read this. I’m actually also very impressed in a positive way how you responded. Realising to having stated contraticting arguments is somewhat uncomforting but it needs much courage to admit ones failures than just keep defending them or just running of.

Also I wouldn’t say you shouldn’t involve yourself. Every opinion even if it’s wicked is valuable and even more is yours who’s seeking for truth and good.

You should not stop writing things late at night but maybe waiting until you’re sense have come completely back before you post may increase their contents consistency.

Also I did use a dictionary for some words I needed to translate but the content may be just the same as how I would have written it in my major language.

Kieran

On March 23, 2012 at 4:51 pm

Excellent Article, however I believe the game just doesn’t belong to Bioware/EA. Sure they enjoy the wealth of selling it and have propiety over its rights and all that, but THE GAME itself belong to those who play (experience) it.

The story, the drama, the action, all of it is the players. To have an ending that takes nothing the player has done into account is ridiculous at least and downright insulting. Simply stating that “players have influenced the way the game was designed” makes no sense. Which players were these? Manic depressents? All endings were the same… YOU LOSE STUPID! Why not have an ending were Shepard dies and Earth is being rebuilt? Or Shepard becomes Humanity’s Councillor? Some closure is better than none.

jim

On March 23, 2012 at 6:40 pm

Dragon Age 2 demonstrated that BioWare doesn’t give a about their fans, and Mass Effect 3 completely reaffirmed it. It’s extremely difficult to remember that this is the same company that gave us Knights of the Old Republic.

Josh (a.k.a. SWJS)

On March 23, 2012 at 8:12 pm

@Nulltron

I’m sorry, I just can’t take you seriously. All your replies ever consist of is “Bioware is full of imbeciles.” You’re literally going to pull the “Bioware is imbeciles, you disagree with me so that proves me right.” card? I could care less whether you hated Bioware or not. I’m just pointing out the painfully obvious flaws in your argument. Speaking of, way to turn the whole “Kid” thing back at me, it’s so original. I’d be more inclined to believe you were an adult if you acted like one. I know because I acted just like you back when I was a Destroy All Humans fan, and even when they did what they did with the series I didn’t go around personally attacking THQ employees and taking it to friggin court. All I’m saying is: “You can have an opinion, just be mature about it and calm the f*** down.” And it should be noted that I in no way think of myself as a professional writer but an amateur. However, seeing as how Twilight has become absurdly popular it really doesn’t take much to be a “professional” writer these days does it?

@LRL
I’ve seen a very-well-put-together video about the indoctrination theory. The evidence is there and I do believe that it does hold water. It is a fairly interesting theory, and while I don’t fully support it I do think it has merit. As I see it though, it may just be false hope on the fans’ part. I could be wrong though, and have been proven wrong before, so you never know. If it did turn out to be true I would definately welcome it, and while it would be a brilliant twist, I personally would see it as a cop out.

@Mosethyoth
Thanks.

You are right. It’s just when I realise I’ve been digging my own grave the entire time, I tend to stop before I dig myself deeper, you know? There are a lot of people who give net users a bad name, I just try not to add to it. I do love debating though, when I’m not being a hypocrite. Hahah.

Cryonax

On March 24, 2012 at 12:44 am

As a fan who has played all three games and had (relatively) no problems with the ending chosen, I want to thank you for this piece. It showed me things I did not notice and gave me new perspective on those I did, as well as give me much needed understanding of the fan backlash. I now think I stand with the the upset fans (though much less heated about it).

Marisha

On March 24, 2012 at 1:24 am

I think Rob the thegamebasement got it right. His article is fantastic. made me feel better too. :)

http://t.co/UVIbcz7g

Zachary Ramon

On March 24, 2012 at 1:29 am

Bioware I am sorry for the way I acted it’s just that I don’t want to see mass effect turned into a continues game series. What I mean by that is that halo, street fighter, resident evil, mortal combat and many more games are continuing the game series but with out s story to tell, and focusing on multiplayer/combat ratings instead of the real story it’s self. That’s why I think it’s a good thing Mass effect ends here for good. If you plan on trying to explain all the weird plot holes at the end of ME3 then lots of fans are going to hate you all even more. I am not trying to sound mean here but you are just basically giving the fans more plot holes for the new mass effect trilogy coming up. But Bioware I think the fans want the Mass effect Trilogy to end with Shepard being alive not always dead. For instance in Dragon Age Origins you gave us three options at the end that will lead you to live by going through a ritual with morigain that sparse your life. Alister sacrifices himself or you do to save Foreldan. So yes Shepard can live at the end of ME3 that could effect( if you don’t listen to me about ending the franchises here )then what shepard does after the Reaper War will have a huge role in the up coming new trilogy of Mass Effect.With that being said many fans will be happy if Shepard lived because after all the things that Shepard has been through Shepard deserves a good rest but not a rest that ends with death all the time. I just hope you can see what I am saying about all of the games that have been going on for the last 20 or more years have never moved on from the original plot line that started the first game of their story’s of their trilogy, and that’s what I am seeing in you Bioware. So don’t be a follower and continue a good well developed story that may end up hurting Fans of the Mass Effect universe more than what you can comprehend.Just like you didn’t expect the reactions to the end of ME3 so end it here please I don’t want to see Mass Effect become like the other game company creates that only see the game as a way to only make profit instead of creating a good story line like you Bioware. Good luck and before you begin the new Trilogy for Mass Effect have even considered if the Fans are okay with that first. Excuse my spelling Zach Ramon

Nulltron

On March 24, 2012 at 2:17 am

@Josh

I cannot find another word except imbeciles for Bioware. Do you have another word?

You say the critics of the game have won and Bioware has promised to do something about the game and so it is time to be constructive. Again, there is nothing Bioware can do to fix this one up. Whatever they do will be adding insult to injury. They should take the FCC filing as a blessing in disguise really, as they can claim the condescension that is about to follow as a forced one by legal authorities and take it from there on. It is a lose, lose situation. Bioware did not have to force itself on the players of the game like that. That is why I sincerely believe that the game should be removed and all the saved games along with it. Hey, it was just a bad experience. Let it go. There are people who want to keep having that experience and dig in deeper. Well, it is their choice.

You cannot take me seriously? Off course you can’t. How could you take Bioware seriously at the same time, too? Gladly Bioware has not yet succeeded in upgrading some of its supporters with that technology. By all means, don’t.

Josh (a.k.a. SWJS)

On March 24, 2012 at 3:18 am

@Nulltron

Try one of these: idiots, numbnuts, morons, dunderheads, fools, s, dodos, etc. If you want, here are a few adjectives to accompany those: slack-jawed, knuckle-dragging, half-witted, nose-picking, etc.

You’re seriously overreacting. It’s a game, you’re acting like the pope rewrote the tail end of the bible with curse words. Or better yet, you’re acting like Liara after Thessia fell. What did Legion say? “Organics hold on to ideals of hope in times of great crisis. We… admire the concept.” You should probably try following that ideal. And no, I said “if you’re calm and constructive they’ll be more likely to listen to you and take you more seriously.” You may believe that Bioware cannot “fix” the problems the endings caused, and that’s right. But they can read our responses to the game and respond in a thoughtful and respectful manner. They are actually trying to address fans’ concerns. While they can’t make everyone happy, it is none the less a gesture of good will to the people who were constructive about it. And your cynical view of removing the game and all of it’s saved data is needlessly extreme. All over the final ten minutes of the game. Even the people moving to change the ending wouldn’t say it is that horendously bad. Do you try to remove all the other things you own in such a harsh manner if you have a bad experience with it? I wasn’t happy with what THQ did to Destroy All Humans, but you don’t see me raging about it and destroying anything I have with the DAH! logo on it.

I can’t take you seriously because your reaction to the final ten minutes of a video game is so cynical and destructive that it literally makes you look worse than the Catalyst. Judging from your last response, your reaction to the game’s ending boils down to “The experience was bad, destroy all Mass Effect saves, Bioware is satan, I will never forgive those stupid bastards!” I’m not saying you can’t have an opinion, but your responses are so destructive you either come off as a troll or someone with very bad personal issues.

I can take Bioware seriously in that they acknowledge the fans’ response to the game, offer a formal appology, agree to at least try and address the fans’ issues with the ending, and do so in a calm, constructive, and polite manner. Essentially, just be polite and they’ll listen to you. If you’re a jerkass, rage at them, and constantly insult them and use obsceneties, then they wont listen to you. They essentially say “While we’re hurt that you aren’t pleased with the ending, we are listening and we thank you all for your constructive criticism. We are planning to address your concerns if you will give us time, but we would like to say that we do not condone personal attacks, and any people who do this will not be responded to.”

Feel me? I have nothing against you or your opinions, it’s just your attitude. Same with Bioware. And, I want to point something out, how do you know it’s Bioware’s fault and not EA’s? That would make all of your hatred misdirected, and would essentially hurt you too. You should really think before you act.

bjorka

On March 24, 2012 at 3:53 am

Seriously, I buy ME3 because i want to know what will happen to shepard and his companions, not because i want to play cover and shooting, we got Gears of War for that, and honestly, ME3′s cover and shooting is not as good as other AAA titles. So in other words I BUY ME3 BECAUSE OF ITS STORY, and bad quality ending RUIN the whole story, so yeah i feel cheated

Kon

On March 24, 2012 at 4:31 am

I am amazed at how easily someone can simply diminish certain individuals to “moronic idiots who must be all fired and sent to hell for eternal torture” because they created a fantastic game series but the way they presented the last 10 minutes of it doesn’t suit their personal taste. And how easily they can accept any opinion supporting theirs as the right one and the formentioned moronic idiots should read it and see how they should have done it.

Let’s play devil’s advocate here and see how all of you Bioware haters are so eager to point out Bioware’s “mistakes” and fail horribly to see the plot holes in your alternative suggestions. And I ll take this article as a random example:

Where do I begin? The author claims that TIM “has idoctrinated himself”. Really? Have you actually watched the cinematics concerning the process that TIM has put himself through? No? Too bad…
“The Mass Relays explosions should destroy the systems around them”. Really? Maybe he didn’t notice that the relays discharge their EEZO before exploding, thus making them nothing more than exploding tin cans.
The author’s “analysis” of the space child’s reasoning is the phrase: “The Reaper’s whole purpose is to save Organics by killing them, and turning them into synthetics. So that Organics won’t make synthetics who will then kill organics”. I mean, are we 10 year olds? That’s the best you can do? The Reapers don’t want to save organics. They don’t give a damn about them actually. They are “programmed” to follow a specific process that is the solution an AI has come up with, for keeping (what it conceives as) order in the Universe. I don’t claim that it is a crystal clear explanation but it is way different than what the author is saying.
The author commits a whole paragraph for Joker’s escape…. I mean, this game has a weapon that causes a nuclear blast 10 feet away from you and you get out unharmed because you are hiding behind a rock, but no, a small time inconcistency is what destroys the illusion of the game’s reality…
Finally about Bioware’s promises that they didn’t keep. I am sorry but you can’t judge the fulfilment of their promise by taking only the last 10 minutes into account. I felt like I experienced an ending I defined. Because the whole game was the ending. If you didn’t feel this way because there was no “John Rambo” option in the 3 final choices, I m sorry. But the whole game experience was totally customisable and dependent on choices made in the previous games.

The above are only some quick controversies found in the current article ( I won’t even get into the whole indoctrination theory and how many plot holes exist in that one that everyone keeps missing), that all haters “conviniently” ignore and blatantly suggest that “Bioware should read this and learn”. And I wonder, maybe we should all start using our heads a little bit more instead of acting like little spoiled brats?

Nulltron

On March 24, 2012 at 5:03 am

@Josh

I know that it is a game. Look at my very first post on this page. Video games are primarily for the young and then for the adults, at least for those who take the time to put their minds into it. Something that the children and the young do so naturally.

But the game is not written by children. It is written and directed and produced by professionals. They are supposed to know their craft. They are supposed to know the limits of their license. They have proven that they don’t and more than that, that they don’t care.

Bioware is “listening”, not because someone was polite. Bioware is listening (actually EA is forcing it to listen) because it knows that it is losing its market. You can be the very picture of politeness and cordiality and also count on being dismissed as “entitled” or “enraged”, only with wimp qualification: Entitled wimp, wimpish rage, … Bioware is listening because it has become certain to them that a lot of people have sold or returned their copy of the game, and a lot more have removed the game from their computers or are simply not playing it anymore. It has nothing to do with being polite or constructive. They already have their final survey in place:

http://www.gamefront.com/play-in-mass-effect-3%E2%80%B2s-n7-bounty-weekend-and-earn-25-xp/

Not that it is going to change things much.

I refrained from posting something like this before, but what the heck, you already take me for all the rage there is.

The ending is like, you know, having Rosemary’s baby possess devil, and showing it how to be a better devil. Totally imbecile.

:)

Mark

On March 24, 2012 at 11:19 am

UGH
It is “IMPLIED HOLOCAUST” NOT INFERRED HOLOCAUST. People can’t INFER TO you information, they IMPLY the information to you. UGH, you’re making me turn into my parents Gamefront!

Mark

On March 24, 2012 at 11:47 am

@Kon
Clearly an EA market rep hack

cyclekarl

On March 24, 2012 at 11:51 am

Well I agree the ending was bad,but there are many other things I don’t like about this game,firstly I couldn’t import my character likeness from earlier games,the opening mission was bland and unfulfilling,the background graphics are very poor,then they sex up Ashley when I preferred her old look,then added a few new characters I didn’t care about especially Diana Allers who not only looked bad,but sounded awful,why couldn’t we have Emily Wong back especially as she promised to catch up to shepard in the previous game,then there’s the auto dialogue and often only having two dialogue choices,the game also feels more linear and shorter with meaningless quests and scanning planets to rescue people,but not actually going down there,I also I can’t revisit my house that I won from the Admiral at Pinnacle station,then there’s less choice in everything that you do,only one main place to visit and buy from,London doesn’t look at all convincing,there’s no ground vehicle and then the utterly stupid endings.I am sure there’s more,but that’s all I can think of for the time being and unlike the previous two games I don’t feel like completing this game more than once.

Hogan1980

On March 24, 2012 at 3:22 pm

I´m not a Native english speaker, so there is one sentence, i don´t get.

“BioWare failed to live up to the fantasy players concocted, and once those players get over that kind of childishness, they’ll realize how awesome the ending actually is.”
If anyone could make this a bit more clearer, i would be very thankful.

koijotito

On March 24, 2012 at 4:09 pm

I want to believe that BioWare actually endend the game with a dream sequence, a metaphoric battle agaisnt indoctrination. And the real ending is coming in a DLC, some time later.

I want to believe that the lack of exploration and other background content is simply due to the theoretical urgency. The reapers are destroying civilizations; how could you possibly let yourself scan planets and wander around?

But. No matter how you argue about the current endings being good or not, the game is still barely above average. If it wasn’t part of an already existing, well written story, ME3 would be nothing but puny, generic 3rd person shooter.

Sure, all things considered, neither in ME nor in ME2 choices changed much, apart from few dialogues and quests. But they weren’t final, and they had plenty of content to keep players busy, and to make them want to return and play the game again. Here, in ME3, I only went through it second time because I wanted to get the best possible ending myself, getting some sort of personal satisfaction. Suffice to say, I’m not playing it again.

DeKa

On March 24, 2012 at 5:11 pm

Indeed, the end of this fine game series left some food for thought. I’m glad I went through all of it without checking the critical responses first.
Don’t get me wrong, I love a good discussion! But I don’t enter one without forming my own opinion. And it differs quite a bit from this “ending hatred”.
Perhaps on the contrary, I’ve come to appreciate the ending more by reading through this article, as I find the article has more logic holes then Mass Effect 3′s ending does.

I’ll cover the article argument per argument, and hope it stirs up a bit of discussion. Please take the time to open your mind to these counter arguments, I did the same in respect to the authors’ work and effort on this post.

5. Brevity
Here you touch what, in my opinion, is the only valid error EA made in the endgame. More on that below.

4. Confusing
As you, for some arguments, point out later in your text: many “holes” aren’t really holes and/or reason for anger. Anderson said he teleported to the Citadel in another location, and the Illusive Man gained enough intel – both from the Prothean VI as from being indoctrinated – to place both men at that location in their respective timeframes.

The organic versus synthetic argument may seem like circular logic. I choose to see it differently. The Little Kid God said that in every instance synthetics beat organics (created kill their creators), thus upsetting a balance. He created the reapers to reset that balance, and give both parties another chance at peaceful co-existence. Making the Reapers synthetic seems to be the only option, as organic lifeforms would hardly survive millennia and some trips from and to dark space. Would you prefer he used magic to kill evolved species?

This time however, one organic, backed up by an AI, perhaps an army of AIs (Geth, if you chose them) and being half synthetic himself seems to have evened the balance.

3. Lore errors

A possible explanation for the relay issue could be, that the relays seemed to be hurling energy towards each other. This might direct the brunt of their destructive force towards another relay, avoiding destroying the cluster it’s in.
Where the last relay offloads its energy is then the question, perhaps into dark space?
Seeing it from a view like Normandy’s Galaxy map is just a way of representing it.

Earth isn’t a burnt husk. Major cities and a lot of the population are wiped out, but the same goes for the Allied fleet. The remainder of the Allied forces could take the place of the lost Earth population.
I find it completely in line with canon that these races need to get along, pool resouces and just be resourceful to house and feed everyone. Their effort can be fueled by the fact that they will need to rely on eachother if they ever want to see their home worlds again, perhaps after some generations of rebuilding and joint scientific breakthroughs.

Normandy:
Assuming the squad survived the Reaper’s energy beam and didn’t find a way to follow Shep, I’d assume they’d take a transport to Normandy to assist from space. My question is, why didn’t the other team members follow? I also follow your line of thinking in Joker’s reaction, why didn’t he just land on Earth or stay with the fleet?
Perhaps the exploding relay generated a shockwave, that threw him in a random direction into space. That would solve the question in the paragraph above as well, as the entire fleet would be scattered across the galaxy by this wave.

2. Tolerance, unity and organic/synthetic

I see the same moral choices that appeared throughout all 3 games reflected in the endgame:
- The good choice is to let the Synthetics live, giving everyone a chance to get along. – The bad choice is to kill synthetics, opening the possibility that synthetics will be created again, possibly to wipe out organics later.
- The ultimate choice is speeding up evolution, going past the crossroads that Shep took in uniting organics and synthetics: Mix their base code, as might have happened after some centuries/millennia.
I don’t see the point of your argument.

1. Player choice

I think I reasoned above why I believe there is a very big choice reflected in the path Shep walks down (literally) in the last few seconds. The big mistake EA made, is not letting the Kid God’s reasoning or the cutscenes reflect his history and choice(s) properly.
You mention the Geth, that’s a good example. The outcome of the Geth – Quarian dilemma could have triggered extra dialogue, punishing or praising the player for a choice that did matter in the Kid’s decision to end the Reaper cycles.
Cutscenes could have reflected the Destroy choice better, showing the Geth Primes aiding the Alliance forces falling down when the Reapers fall, and some Tech using Alliance marines dropping dead aboard some cruisers.

It’s a bit sad to see that Black Isle created 2 isometric RPGs in the 90′s that offered branching player choices throughout the game, which were clearly reflected in the many endgame cutscenes – and not see this marvel of endgame mechanics reflected in the eyecandy and storytelling that Mass Effect offered us.
It’s just the cutscenes and end dialog EA, trust me – change that to give players a more rewarding sense of accomplishment. Or risk only having me as person that understands it.

DeKa

On March 24, 2012 at 5:53 pm

Only now discovering Josh and Tali’s discussion, you’ve covered quite some topics I’m also interested in, in a sane and polite manner.

Tali, I’ve checked your Metagames and Forum links, but still disagree. I find the endgame resolves untied plotlines: we know who (what) the main antagonist is, what his motivations were, and made it obsolete.

Andrew

On March 24, 2012 at 11:05 pm

So I just finished reading this. And I have to say, while I may not agree with every point the author makes, I certainly respect the hell of them for taking the time acknowledge both sides of the argument, present his opinions, and back them up logically. I agreed, mostly, with #4 and #3, and to a certain extent, #1. As far as #1 goes, I would like to say that my personal opinion is that perhaps the idea was that the endings happened because the Reapers know they are beaten, and are basically trying to take out as many of us with them as they can. To really give one final “ you” to the galaxy in revenge. And maybe that’s the point. Or maybe I’m totally wrong. Who knows.

Shep16

On March 24, 2012 at 11:57 pm

@Deka
None of this alters the fact that it is not what was promised. Three choices that pretty much everyone said there Shepherd would not pick is kind of the point here. We were lied to. If your happy with that, good for you. Most rightly aren’t and the ending was no where near the level it should have been. Deus Ex machina? How about just Deus Ex as that is what they copied.

In relation to Anderson. How did he get to the Citadel? It was made very clear that no one had reached the beam and Anderson was directing the fight. He could not have got there or got to the console ahead of Shepherd. How is that not a plot hole?

Synthesis is what Saren wanted. Thought against that in one. Control is what Illusive Man wanted. Thought against that on 2 and 3. Destroy is what the good guys wanted all along. The other two being proposed by the series antagonists says to me that destroy is the only option. Not to mention its the only one where Shepherd wakes up. This is why the whole thing seems off to me. Indoctrination almost seems like it was planned all along.

Czar Magoo

On March 25, 2012 at 2:31 am

nice article Mr. Lincoln!

A full compiled list of grievances, including this article can be found here.

http://social.bioware.com/forum/1/topic/355/index/9851623/1

JP

On March 25, 2012 at 3:37 am

I am commander Shepard and I approve this article.
Thorougly.

Nim

On March 25, 2012 at 5:30 am

Well, I -used- to defend the ending, which I thought was OK….not great, but acceptable, if you squinted a little.

This article changed my mind. Well argued.

Rekonnor

On March 25, 2012 at 5:38 am

Shep16 wrote:
[...]Destroy is what the good guys wanted all along. The other two being proposed by the series antagonists says to me that destroy is the only option. Not to mention its the only one where Shepherd wakes up.[...]

i just realized that this is another paradox: the kid said that ALL synthetics would be destroyed. while introducing this option, it mentions “even you are partly synthetic”, ergo sum, destroying all synthetics would also kill shep. so how is shep supposed to “survive” and wake up

Nulltron

On March 25, 2012 at 5:39 am

@DeKa

“Or risk only having me as person that understands it.”

Excuse Me? Is that sarcasm or you are just making the ultimate sacrifice?

The article does not say, “I think that is what is meant, or a possible explanation is that or maybe it is like that and on and on and …”. That is what you do.

The ending is a total disconnect from the rest of the game. I am strongly inclined to believe that Bioware knew that that is how it is going to end from the beginning. The selfish silliness of Bioware becomes all the clearer, considering that eventually they could not make it a coherent story. It shows that the idea sucked from the start. A monstrous joke played on gamers for five years.

Try to understand this. You can be the only one, if you so prefer:

— “”No one knows what the Crucible does. Every race added something to it, but nobody knows how it works.”" —–

Just great. Hundreds of races put their brightest minds into something that they did not know what it was, and even added something to it. Looks like they were playing ME. Actually letting Catalyst (i.e. Bioware), play its final joke on the universe. The Rachnai scientists turn out to be the smartest creatures ever. Just standing aside and doing nothing on the Crucible assembly line. They don’t want no part of it. Also, they can play dumb when Catalyst comes and tells them they are too advanced to be left alive. (Remember the spidery workers on the Citadel? See how this game makes sense? Right!)

— Shepard, can do what the Catalyst with billions of years of wisdom and technology under its belt cannot (i.e. Shoot something with a gun or melting into the top dog. Depending on his choice). Acute megalomania on behalf of the human race. Thanks Bioware, but no thanks. You can keep it to yourself. The result of that condition is too tragically sad to ignore.

— That clanky cliché Anderson has no business up Citadel except distracting the Illusive man, so that the as good as dead Shepard can kill him. The Catalyst already controls the Illusive dope. Wonderful. Now the humanity is clean of what disqualifies it from being the next Catalyst. But the Catalyst doesn’t care what happens from now on. (It makes sens, and how). Bioware, you can keep that too and …

— The Catalyst has ascended millions of races’ bu..s into Reaper form, just to let them be destroyed by Shepard. What happened to all the love that went into its work of preserving (-horror of all horrors, actually) millions of races. That is what I call a crisis of conscience. Also what Bioware must have faced before embarking on getting it out through the ME project.

— Between the cycles, the catalyst leaves the relays functional so that the organics can progress faster and get it on with other races, so that it doesn’t have to wait for say 500,000 years for the inevitable and then spring into action. The reapers may get restless and ask for a raise. Only 50,000 years.

We can go on until The Reaper Come. Though the wiser thing to do is to just wipe clean your computer of ME and the saved games.

DeKa

On March 25, 2012 at 7:20 am

@Shep16

Since when does ME offer only choices that Shep would pick? If it were up to Shepard, he’d let the Quarians and Geth get along. But that was ultimately not possible. Tough choice. Instant choice as well, he may have been warned a bit, but could not foresee that there wouldn’t be an option in dialog to halt the Quarian attack on the Geth, or an option to let the Geth turn around and retreat. It’s how those 2 races are made up.

The same applies, imho, to the endgame. Millennia have passed with reaper cycles, it’s a miracle in itself that the Reaper controller allows the cycle to break. That he does so on his own mysterious terms makes sense to me, he doesn’t think like a mortal.

Anderson: Shepard was floating in and out of consciousness. Anderson’s troops realized their only goal at that point (for Hammer) was to open the Citadel’s arms, nothing else mattered. So, if he noticed most troops were wiped out through the Reaper’s beam weapon, he might have just took his last men and rushed towards the beam platform. While Shep was out could on Earth and in the Citadel “sewers” Anderson might have passed him, looking at Andersons clothes he got through in a much better condition anyway.

About the choices and antagonists: Shep mentioned the Illusive Man “was right all along”, to which the kid replied “yes, but it was too late for him”.
Destroy is what the majority wants, but the majority would also kill the Geth and the Rachni on sight. Shep makes his own moral choices.

@Nulltron
I’m not making a sacrifice, I really don’t find the ending as bad as many of it’s avid attackers here. It could have been better fleshed out with more cutscenes, so the ones who need it could see the galactic implications. I’ve seen enough SF storylines to understand what the writers were getting at, but can also see this may not have been visually represented enough.

On the Crucible topic:
What was the Manhattan project? It had some of it’s time’s greatest scientists working on it, but no one could foresee what the result would be. They had to drop the 2 bombs, and were somewhat surprised of the massive damage.
Same goes for quantum science. Evolution. Magnetism.
Even on Earth we have faced many scientific dilemmas that were/are larger then us. That didn’t stop scientists and engineers working on it, and harnessing it’s powers.
Another example: You don’t have to be able to build a PC to be able to use it. Engineers who develop CPUs don’t know how a network controller works, or a video card. We have to specialize, and assume foregoers were correct in their creations, so our speciality can add to their work.
This is NOT science fiction, it is analog of how we work today!

Catalist: He was already controlling the reapers, and couldn’t do that again. In fact, he said so himself, he was waiting until the galaxy was ready to find a balance by themselves. Shepard is analog to that turning point, the pinnacle of evolution: not a perfect creature, but the creature that made it possible for all other creatures to co-exist.

Anderson and The Illusive Man represent 2 of the 3 choices Shep gets a bit later: destroy or control. Them being there serves more as a relation, as a plot device. Shep’s challenge was, at that point: can he see through the 2 men and find the bigger picture, can he make the right choice, regardless of what others found that to be?

I don’t think the Catalist has many feelings, like pride or empathy. He just fought for balance. Once Shep achieved that balance, his role, and the Reapers’ role, was obsolete. His life work fulfilled. Why would he care for anything else at that point.

Of course he leaves the Relays intact. Our scientists also leave petri dishes in the cupboard, to grow bacteria when necessary. They don’t destroy or deactivate all dishes when not in use, the next batch of cultures need to be grown in those.

Nulltron

On March 25, 2012 at 9:58 am

@DeKa

The American scientists were working on making a bomb. I am not sure who had started the idea, but Einstein had wrote a letter to the American president suggesting a nuclear device carried by a boat hitting a harbor city.

America and its Scientists did know perfectly well the extent of the damage that a nuclear bomb can cause. They had detonated at least one nuclear bomb in Nevada desert with American soldiers watching from a distance as guinea pigs. Practically all of them died later from cancer and horrific tumors due to the massive levels of radiation that they had received. The scientists had also calculated the distance from the ground that the nuclear bomb had to detonate, to cause maximum possible damage. The crew of the bomber were trained to achieve that detonation elevation.

The ones who did not know the power of the bomb, where the crew of the bomber planes that dropped the bomb on Hiroshima. They were truly surprised by the power of the explosion. They were warned about the flash of light and had dark goggles on, but not the extent of the damage. The psychological damage to the crew was significant. After that in military drills, many officers would refuse to fire nuclear weapons. That is why the American military keeps the nuclear trigger under constant drill. Those who are sitting behind the trigger do not know if it is a drill or not. Those who refuse to fire are removed and demoted and replaced with others who are free from conflicts of conscience.

The point with Crucible is that no one can build anything without having an idea of what it is supposed to do. Only in a Bioware game.

unixtreme

On March 25, 2012 at 11:10 am

Events loose structure after being hit by the beam, and even the “Citadel” is incoherent, the Catalyst has the shape of the boy at the begining of the game…

It doesn’t take much to realize that the so-called ending isn’t REAL, it’s some sort of dream/hallucination from Sheppard. So if you all think this is the real ending you’ve all been deceived, which was the purpose of Bioware.

Ben

On March 25, 2012 at 1:30 pm

Reapers aren’t actually synthetic but rather a mixture of both synthetic and organic. Not only that, they don’t kill all organic life, only those who have come so far in technology that they might build synthetics which would extermine all organics. They’re sacrificing the bulk of evolved organics to save any organics, there’s no “synthetics that kill you every 50k years so you won’t be killed by synthetics”, there’s rather synthetics/organics that kill advanced technology and users of it.

The two basic rules in the ME-universe is, as I see it
1, Organics will always build synthetics
2, Synthetics will eventually always kill all organics

This is what the reapers are fighting against.

Matchoo

On March 25, 2012 at 1:58 pm

@DeKa

“Since when does ME offer only choices that Shep would pick? If it were up to Shepard, he’d let the Quarians and Geth get along. But that was ultimately not possible. Tough choice. Instant choice as well, he may have been warned a bit, but could not foresee that there wouldn’t be an option in dialog to halt the Quarian attack on the Geth, or an option to let the Geth turn around and retreat. It’s how those 2 races are made up.”

Maybe I missed the point of what you were saying, but on my 2nd time through I was able to get the Quarians to call off their attack on the Geth. They became friends and both were available for the attack on earth.

Shep16

On March 25, 2012 at 2:15 pm

Thankyou Matchoo. It is entirely possible to unite the Geth and Quarians which is a point Shepherd would have argued with the catalyst.

There is also a lot of hints its indoctrination. From the voices in the back ground to the reaper growls whenever Shepherd is pulled away by something else. Like Anderson when he was talking to the boy in the duct. There is a definate growl when Anderson gets his attention, this coincides with the books. An no one helps the boy onto the shuttle? Seriously? And of course there is the options at the end two of which were the same as what Saren and TIM wanted. But this has been gone over before. Perhaps the main reason people are still annoyed is the lying that went on.

Tyler

On March 25, 2012 at 4:02 pm

Fantastic article and a great summary of reasons why the ending was unsatisfactory. My favorite things about the article were that the article demonstrates a fantastic knowledge of the themes of the game as well as remaining respectful to what was a truly fantastic game. The game itself was amazing… but the ending is the sour final note to the trilogy that I hope will soon be remedied.

Helder

On March 25, 2012 at 4:57 pm

This was my favorite story/game I ever experienced.

ME3 itself, is a great game, but in the ending it becomes somewhat underachieving…
I started to feel this in the asari homeworld mission – I was expecting something bigger and more intense than some kai leng defeating Shepeard (the galaxy’s savior) and his two chosen mates.

Then when back in earth I think we should have seen our costly war assets in action (krogans charging, asari bioticin’ while your and your team fight your way through the streets of London, as well as more cinematics of the fight above the planet… so we could feel and see our work in action.

But after the beam back in the citadel was terrible. Doesn’t even feel like is the same game, worse, it looks like that part was written by ME’s worse enemies who are tryin’ to destroy the work of the brilliant minds at bioware!

So, I don’t believe, even for a second, that this is the ending of the story, is just a decoy but not a well designed one.

We can expect one of three (like in the “ending”!) hypothesis, ME4, which I doubt; a DLC with more 3/4 hours of gameplay ending the story arc (not necessarily the ME universe) – I would like this one very much; or a movie starting in the moment our character is hit by the beam – not my choice, but I almost bet in this one.

I truly hope bioware in a couple of weeks gives away a DLC (free of charge) with the proper end of ours character journey, in which we can feel the advantages or not of having the collectors base destroyed, the importance of the krogan or the salarians in the “big fight” since we can’t have both… we want just to see the consequences of our decisions was bioware as promised…

Mike

On March 25, 2012 at 8:14 pm

The fact that I feel cheated is a personal decision. I won’t bother expanding on any points that have been raised, discussed or otherwise beaten to death, but I will mention what’s relevant to me. Just a few observations, anyway.

For all intents and purposes, Shepard, or at least the idea of Shepard, died in the endings provided. Simply put, I wanted a more worthwhile ending. Now, that doesn’t imply that Shepard would have to live or die, necessarily, for an ending to be worthwhile. For God’s sake, there were cut scenes in the preceding games themselves that were longer in duration. Like Shepard in ME3, the game simply ended with a fizzle and a whimper.

Regarding Shepard’s death, yes, there was an emotional attachment for myself. Shepard was, and is to me, the summation of the actions I chose in the previous ME games and the same goes for his appearance. When I couldn’t import the appearance of my ME2 Shepard carried over from ME1, I spent one and a half hours painstakingly recreating Shepard, as I knew him, from several cellphone cameras I took. To me, the game wasn’t worth playing otherwise.

Finally, my stomach turns every time I watch commercials for ME3. They imply that there is still a chance, that the fight continues when you pick up your controller. That there is hope for humanity. As I played the game, my experience and emotions strode upon the same peaks, valleys and plateaus experienced by Shepard as he attempted to reconcile centuries old conflicts for a united reclamation of a Reaper-controlled galaxy.

Reflecting upon this after having beaten the game, I feel like those advertisements are flagrantly misleading (though you may not know this until after you’ve already paid $59.99). Perhaps BioWare should have taken a more suitably nihilistic tone to more accurately reflect the inevitable outcome of their series. That said, if I this were my team’s magnum opus, a pioneering foray into painting the canvas of a fictional world with the colors of moral consequence and free will, I would not tolerate it to be euthanized with the same regard yielded to excrement-stained vermin.

This is not a criticism so much of the game, as it is a cause for concern I have for one of my favorite developers. I have played the Knights of the Old Republic games and, prior, the Baldur’s Gate series and never has BioWare let me down prior to this experience. For those games, BioWare was a mark of quality assurance, a near-guarantee of money well spent. Now, I’m left wondering if this is developing trend for one of my favorite story tellers.

just jules

On March 25, 2012 at 11:37 pm

Omg thank you so much for this article :) .

I think though it should have a #6 point too. I mean I maybe was one of the very few who expected Shepard to live at the end alongside her crew.

There’s been sooo much sacrifice already I think Bioware just forced her, or his, death on me. I mean in my playthrough Shepard watched as Mordin, Thane, Miranda, Legion alongside countless tertiary characters died. I felt like ‘Wow…she has to get a break at the end and raise some kids and be just like, a mom.”

I watched that Jeremy Jahns video and I got hooked on that phrase, “In a game like Mass Effect where it’s all about choices and repercussions, the idea that the hero ‘has’ to ANYTHING goes against the basis of the series”.

I really wish they had put more development time or something to give 16 wildly different endings depending on your choices….I mean, FULL Paragon players who fought for diplomacy and kept people alive as best they could should get a happy ending if they so choose.

Giving players lots of options I think is the best thing developers can do.

Big Bad Bob

On March 26, 2012 at 12:00 am

The catalyst’s solution was just FILLED with hypocrisy. The heretic Geth that waged war on all organics. Why? Because the Reapers told them to. In effect doing exactly what the catalyst tried to(hypocritically) avoid.

BudKort

On March 26, 2012 at 5:05 am

I sincerely hope Bioware reads this article and

http://jmstevenson.wordpress.com/2012/03/22/all-that-matters-is-the-ending-part-2-mass-effect-3/

The above actually illustrates the fans’ point of view a little clearer, but if they don’t fix this debacle….well let’s just say my next $60-80 won’t be lining their or EA’s pockets anytime soon.

Nulltron

On March 26, 2012 at 9:28 am

Games are made on a simple idea. Winning according to rules. Tic-Tac-Dough is a good example. Line up the circles or crosses and you win. As soon as kids discover or learn that the game can be played such that it can have no winner, they don’t play it anymore. What is the point of playing a game that cannot be won, or even lost? Bioware has made ME3 to be just such a game. There are little gamelets along the way, but the game itself cannot be won. It only can be put to rest. And now knowing that ME3 had it planned like that all the way, it is a good time to really consider the mentality at Bioware. Do they know at all what a game is? Take for another example DA2. At least in the case of ME3, players were playing to win, and the possibility of winning was very much in focus. Then ending ruined everything. It only offered losing the game in one form or another. DA2 never, ever made the purpose of the plot clear. Only many gamelets towards zilch, (suddenly a gamelet pretended to be the whole game) and ended with a little note on the possible fate of the hero of the game. Nobody objected, and ME3 did it again, this time with a vengeance. As if that was not enough, it gives you a note that you can keep on losing as long as you wish.

Unfortunately, at this point there is nothing that Bioware can do to return the prospect or desire of winning to the game. Some are asking for videos or further narrative to clarify the fate of the game characters, and some are asking for more clarification and reinforcement of the idea that why they absolutely should lose this game. Either way the game will keep on disappointing on every turn.

Stroncis

On March 26, 2012 at 10:24 am

“organic life forms rely on hope to sustain them through periods of uncertainty. We admire the concept” Legion

as being meatbag, I HOPE, everything is just some clever BioWare’s twist and after notorious DLC, will happen something without stink of farce, everything was just morbid indoctrination delusion

Matt Dooley

On March 26, 2012 at 1:20 pm

The fact that ME3 has an autosave included so you can see all 3 endings is an indication of how little choice there is in the “different” endings. I, personally, am a fan of the Indoctrination Theory, which implies that some portion of the ending occurs in our mind. The gigantic plot holes in the end make that more plausible to me; surely Bioware is aware of their game’s major themes. But the Reapers would paint the options in a very different way – and the endings we saw seemed like the endings the Reapers would create.

Rai

On March 26, 2012 at 1:54 pm

Good article, I still find myself being one of those people who wants a bit of hope in the end despite that being a position frequently trolled. My thoughts were that the reapers were the evil beings that wiped out the Protheans… A galactic scourge that needed to be wiped out, and that we had a chance because our technology was starting to rival theirs… And… That the various species throughout the galaxy, humans in particular, had special ingenuity that gave us an advantage against them. Why else did they try to make a human reaper? Anyway… Ugh… I’m so bummed out about ME3.

Fred

On March 26, 2012 at 2:11 pm

This is absolutely correct. I’m wondering if there was some sort of turnover on Bioware’s development team during Mass effect 3? Nobody who had actually played or been involved in the production of the other two mass effects would seriously consider an ending like this. How disappointing!

j.smith

On March 26, 2012 at 2:13 pm

Meh, of all the things wrong with the game, the ending isn’t one of them. I’ve never seen such a mass of whining babies.

Cmdr. Shepard

On March 26, 2012 at 3:50 pm

I’m Commander Shepard, and this is my favorite article on the Internet.

Fekt Peppercorn

On March 26, 2012 at 6:57 pm

M@d tyt3 article y0! This issue should be brought up to the FTC and the government. Hell, let’s initiate a class-action suit against Bioware and take it all the way to the Supreme Court!!!!! We shouldn’t be worrying about ANYTHING ELSE but Mass Effect 3 and the disappointment of its players. The economy? pfft, war? pfft, starving and homeless, whatever. GAMES, GAMES, GAMES!!!!!!!!1111111

red-shirt

On March 26, 2012 at 10:43 pm

Great article! Ignore the trolling and hold the line!

Josh (a.k.a. SWJS)

On March 27, 2012 at 1:22 am

@Nulltron

Actually, video games are made on the simple idea of working to achieve a set goal, so as long as you reach that goal within the gameplay, you win. The game’s ending cutscene is not gameplay, but rather the narrative conclusion to the game, showing you the results of you reaching your goal. And, that whole Tic-Tac-Toe analogy: what? Kids don’t just give up at Tic-Tac-Toe when they have a draw, they get a new piece of paper and start again. It’s the exact same as failing a mission and restarting, or tying in a two-player match. Nobody gives up and stops playing, they start again or keep trying.

Coming back to my previous statement about goals, the goal of the entire Mass Effect series has been one thing: defeat the Reapers. That goal is achieved at he end of the third game in some way, depending on the player. If the player royaly screwed up and got the “Reapers win” ending, then they can easily start another game and defeat the reapers by doing something right, so it is not “impossible to win.” Just because Shepard dies does not mean you lose, not every game or story has to end with sunshine and puppies.

One good example is Red Dead Redemption. Brilliant game. You, as John Marston were working to kill your old gang members so the government would release your family so you can raise your son to be a rancher and live the rest of your days happily. You achieve this goal, but John is killed by the army, and his son grows up to be an outlaw. You still achieve the set goal, so you don’t lose. The story just takes a dark and unexpected twist. Mass Effect 3′s ending is no different.

Yes, Bioware knows what a game is. They’ve released several well-recieved games, including the first two Mass Effect games. Or have you forgotten that in your hatred over the ending of one game?

And no, the game will not continue to be disappointing as it is. It has ended, and the only part you ever found unsatisfactory was the ending. The rest of the game is fine, and up until the ending it didn’t disappoint anyone. Even then, the ending in no way deteriorates the quality of the rest of the game.

Your opinion is not fact. You may play games to “win,” but that isn’t the base idea on which games run on. Do you pout when you lose at checkers and vow to never play it again because you couldn’t win? As a whole games are created for the sole purpose of entertainment, and Mass Effect 3 entertained, therefore it served its purpose. Just because you didn’t get the perfect ending you wanted does not mean the rest of the game is intolerable, or that you lost and that no one should play the game again. That logic is in the same vein of me watching John be shot at the end of Red Dead Redemption, rage about losing, snap my disc and delete all my saves, then go around trashing the game and Rockstar on the internet just because I wanted John to live happily ever after with Abagail and Jack.

wyld

On March 27, 2012 at 4:45 am

Josh, please. Stop being such an apologist for Bioware. And stop being so ing condescending. It’s annoying.

Nulltron

On March 27, 2012 at 4:58 am

@Josh

You miss the point with Tic-Tac-Dough analogy just as you miss the point with the ME3 ending. Tic-Tac-Dough played by two kids with enough knowledge of the game always ends up in a draw. ALWAYS. Repeat that: ALWAYS. It cannot be won. It is not checkers. It is not Chess. A Chess game may end up in a draw, but it is perfectly possible to win. Not the case with Tic-Tac-Dough. Tic-Tac-Dough always ends up in a draw if both sides know the game. ALWAYS.

The same with ME3, with the twist that it always ends up in a defeat. And also with the way Bioware cheats and leaves everything behind in the last five minutes. Who says that the Reapers are defeated. The Reapers are not defeated. They are continuing to live or not according to their own terms. Where is Shepard’s terms? Is that a win? You are calling it a win, because you are firmly believing that because the game has ended, you have been victorious. Somehow. Just look at your own description of Tic-Tac-Dough.

Red Dead Redemption was never ported to PC and I did not play it. Even as you tell it, it is very clear that the game did have a conclusion. Maybe it was an anti-violence statement. Maybe the point was that nobody wins when violence is given the central part. All very good. I can bet without having played the game that all parameters of the game had a part to play in the death of the hero of the game. Is that the same with ME3? Just a childish notion of sacrifice and hopeless insinuations of the theory of indoctrination.

Your assumption that ME3 is criticized because the hero in effect dies at the ending is just your assumption and it is far, far from the points of view of others. The point is that Shepard, does not die, and does not win. The worst humiliation forced on any character of any game. Ok it is a game. But after five years, everybody had his or her Shepard, loaded with the choices that the player made along the way. and in the end none of that matters. You say, “Ah, what did you say? … the end …?”. Yes the end. In the end nothing matters. It is the antagonist, having defeated the hero of the game on every front, that pulls up the utterly broken, good for nothing no more hero to its chambers and plays its final joke on him. “Hey, you can even destroy me if you want to.” How stupid can it get? It is a shame to even compare the stupid joke of imbeciles at Bioware to the movie “Apocalypse Now” or to Joseph Conrad’s “Heart of Darkness”, but I suggest that you (re)visit them if you are so set upon finding your way into Bioware’s heart of stupidity.

Rekonnor

On March 27, 2012 at 5:55 am

@Josh
geez. are you really still pulling the “you don’t like the ending because you can’t ride into the sunset on a rainbow-colored unicorn”-card? really? what is wrong with you? how often do we have to state that this is NOT the most important factor of all this?

here, take a seat and read this
http://jmstevenson.wordpress.com/2012/03/22/all-that-matters-is-the-ending-part-2-mass-effect-3/

Josh (a.k.a. SWJS)

On March 27, 2012 at 9:17 am

@wyld

Excuse me? Yes, I’m a Bioware “apologist” because I don’t hate them for ruining the last ten minutes of my favorite series. Oh, and yes, I act vastly superior to everyone here because I argue their points and point out flaws in their argument. God forbid I take offense to any of the comments here and try to defend my side of the argument. Perhaps you should stop being a hypocrite. If anyone is being condescending it is you. Who are you to tell me what do do? I’ll defend my side of the argument as long as I want, and I’ll state my reasons as to why I believe Bioware isn’t “satan” thank you very much.

@Nulltron

While true that still doesn’t mean kids will get bored of it and stop playing. If anything they become determined to break the tie and play until they can find a way. My friends and I only stopped trying to break ties when we discovered better games to play, so in the end the analogy is still flawed.

How are they not defeated? Shepard’s goal from the beginning was to stop them from harvesting galactic civilization at all costs. He does that. And no, the Reapers do not continue living on their own terms. Shepard either becomes the new Catalyst and controls them, becomes part of them through Synthesis, or destroys them. Either way, they stop because it is Shepard who ultimately decides their fate. Those are Shepard’s terms. Either way, Shepard achieves his set goal of stopping the Reapers, so he wins, even if it costs him his life.

Hahah, nope. It goes exactly like this: John was in a gang. He leaves the gang to start a family. The Govt. kidnaps his family. John follows their demands to ensure his family’s safety. He succeeds, and then the Govt. send the army to his house, and they kill him and recieve medals for killing an “outlaw.” But John achieved his goal, so even though he dies, he still technically gains a victory. But they do allow you to continue free roam as his son, so you can tidy up all those unfinished side missions and mini-games. The son, however, is a vastly uninteresting character compared to John. If anything, Mass Effect 3′s entire story was building up to Shepard’s sacrifice, considering that he was plagued by nightmares, suffering from loss, and worked his ass off to unite a galaxy so he could stop the reapers. John just rescues his family and gets shot to death by the US army around eight missions later. So rather than let you build up time to get to know the family at the beginning, they do it at the very end, and then KO the main character. The ending for RDR was definately bittersweet at the least.

“Assumption?” No, I’m stating what I’ve heard. Whether it be here, or on youtube, or the Bioware forums, I’ve seen SEVERAL people directly say “I was expecting/wanted/deserve the happy ending I worked toward.” It may not be the majority, but I’ve seen it brought up hundreds of times. And that isn’t entirely correct. Your choices do matter, the consequences just aren’t shown to you directly. The consequences are shown indirectly through the implications each ending has, leaving you to your own conclusions. Whether this is “stupid” or not is a matter of perspective. We obviously share two wildly different perspectives so neither is right. However, we both argue valid points, so each argument holds weight. In the end our conflicting beliefs will keep the argument tipping back and forth like a teeter-totter, but unless either of us can find definitive proof to support our cases, the argument will remain balanced without anyone tipping the scale. I may not agree with you personally, I do respect your defending your side of the argument. I don’t believe it is stupid. However, I can hopefully help you understand why.

@Rekonnor

As I said before, I’d be inclined to believe that isn’t the reason for fans’ ire, if I hadn’t seen fans on several other sites directly say “I was expecting/wanted/deserve the happy ending I worked toward.” If it isn’t the case, then why do so many people imply or directly say otherwise? It likely isn’t the majority, fair enough, but I still see a lot of people imply or say it.

JonWes

On March 27, 2012 at 10:21 am

Good article – a few points that everyone seems to be missing though on these:

1. We are told the Illusive Man has gone to the Citadel. We are told this in the game. I wasn’t surprised to see him there in the end because as we are raiding Cronos station we are specifically told that the Illusive Man is gone and that he’s gone to the Citadel.

2. Not sure why people are having trouble understand the cycle thing. The Reapers are “pruning” the populace and getting rid of only the most advanced civilizations and the synthetics (or taking over the synthetics.) This gets rid of the synthetics to prevent them from destroying ALL life and gets rid of the beings capable of producing more synthetics… for a time. They leave the young races. The idea is that in this way non-synthetics are never totally wiped out. Seems clear enough.

Nulltron

On March 27, 2012 at 12:12 pm

@Josh

- I am sorry, but I have to say that you have not even figured out Tic-Tac-Toe yet. You stopped playing too soon.

Here, catch up:

http://en.wikipedia.org/wiki/Tic-tac-toe

“Players soon discover that best play from both parties leads to a draw (often referred to as cat or cat’s game). Hence, tic-tac-toe is most often played by young children.”

Now that you have told the story of Red Dead Redemption, what I said even makes more sense. A prefect story, it seems. You are just locked into your “happy ending” version of events.

You say that ME was all along moving towards this conclusion. If that is the case, then Bioware has been screwing those who played ME for over 5 years. What Catalyst offers are Shepard’s terms? Are you serious? Everything is going to hell on the ground, the galactic fleet is being blown to smithereens, and no one can get up the Citadel anymore, and Catalyst comes up with own defeat in three forms? Why the sudden change of heart? Someone said that the reason for that is that the organics have now shown to be matured to a point that Catalyst can trust them with their own fate. A flawed argument, because all races start fresh. They do not inherit the wisdom of bygone races. You are not even offering that. Just happy that the “Reaper threat has ended”. You still cannot answer the simple question that why Catalyst cannot do what Shepard in control can do? Why the Catalyst can not blow itself apart and need Shepard to do it for him? Why the Catalyst has not merged the organics and synthetics itself, so far? What is the single quality that Shepard possesses that disqualifies Catalyst from doing all that itself? You are not offering anything on that, only jumping around shouting “the reaper threat has ended, the reaper threat has ended, …”. To be fair, what can you say, except that?

You keep on faulting the critics of the game, first all of them now falsely a majority of them, for wishing for a happy ending. Bioware as well, encouraged the idea for more than five years. (I sincerely suggest that you should keep a level of social courtesy here, and refrain from saying, “No. Bioware never did that. You were just too starry eyed to see the cynicism in it all.”)

And you are immune to reminders that that is not the case, because there are some that have wished for that. Fair enough. If there is a wish, it is entirely based on the possibility that video games offer for that plan as well. It is not possible with books or movies, due to time and narrative constraints. Even if that is the case, why did not Bioware offer a happy ending as well? I mean Bioware may feel all too great and mighty for creating the idea of Reapers, but great destruction was already exacted on the galaxy. Wasn’t there any possibility that the Reapers could be destroyed without taking most of the galaxy as the game knew it with them? As an aspiring writer you should welcome the mental exercise. But no. You are leaving the game too soon, again. I am beginning to see the reason for your anger, when Bioware hinted at further content for the game. That will require playing it again. You don’t want that. Well, I don’t want that either, but for reasons entirely different from yours.

shaun

On March 27, 2012 at 1:58 pm

What do ME 3 and Matrix 3 have in common? The ending!

Jason

On March 28, 2012 at 3:40 am

Best articulated article I’ve read yet. ME1 got me emotionally invested in this series since the beginning, and ME3 was a spectacular game, exceeding most all hopes I had for it — until the last 10 minutes.

And you know what? I don’t even care that much about Reasons 5 and 3. I can overlook some plot holes and fill in some weird blanks myself, and I don’t care if it is short as long as it is fulfilling. But it isn’t, and Reasons 2, and 1 are why. #2 is most poignant IMO, but they are closely related as I see it. To incorporate those missing philosophical themes, one would necessarily take player choice into account.

Here’s hoping BioWare crafts a suitable ret-con for the whole thing. I don’t care if it is free or paid — just give me a real ending.

ns

On March 28, 2012 at 10:24 am

What I find interesting is that all of you who are defending the endings as good are at the same point slamming others who want a happy ending. And at some point it seems it got necessary to defend oneself if one wants a happy ending.

I must say, that turns the whole point of games as a method of escaping reality on its head. Let’s be honest. Most of our lives are bleak and nothing we do has much influence on the whole outcome of things, no matter how hard we try. So we turn to games, to TV, to books, to anything to relieve that bleakness. That’s, really, the whole point of playing. Having fun, you know?

It’s strange enough to have to apologise to want precisely what this virtual reality is intended to be and created to be: a sort of wish fulfillment, a chance to feel accomplisment, to be the hero, to change things for the better or for the worse if you want to try this. Escapism.

I have trouble enough understanding why anyone would want to induce more helplessness and bleakness into their lives via a game, but if that’s what you need, then go for it. But stop slamming or belittling those who want happy endings and things to turn out well.

And before anyone tries to pull the ‘you can’t handle reality’ card here – I can. I have to, it’s my job to see the worst of people. I handle reality just fine, and in my professional life I’m about one of the most cynic es you’ll ever come across.

Only I haven’t lost my ability to dream, and to acknowledge a basic need for hope and just harmless fun, in me and in others. Have you? Is that why you do it?

I won’t apologise for wanting a happy ending. I don’t see why others should, either. Tragedy isn’t a measure of culture or intellect, or art.

Noone

On March 28, 2012 at 2:32 pm

I almost feel like there is a littlebit of anger behind all those fancy words, i agree on many things written down here, but those problems can be written in better manner too. This is almost media-approved writing, where it is made to culminate all the wrongs(drama starters, the most delicious things) while cleverly using the rights to make it look like unbiased. Makes me kind of angry. Almost like an attack against BioWare and the whole game series itself.

Writer skilled like this could turn a flower into blooded guts if he wanted. Though this makes him a good writer. Writings are there to get read. And again drama gets most of it.

I don’t want new endings, i’d like about better explanations of what happened in the current endings.

axy1985

On March 28, 2012 at 9:24 pm

Excellent fundaments. Agree with some. Here’s my summary however: it’s not that what fans wanted was an ending where you would magically come back from the citadel to embrace your love interest and live happily ever after, it’s jsut that the ending has absolutely nothing to do with what was/is considered aligned to the series. You mean to tell me I went through all that crap through 3 games, perhaps 100 hours per character in total, so I would save the galaxy by destroying it in up to three different colors? And… so my love interest for three games ended up repopulating an unkown planet with *GASP!* joker!?!?

Endings with twists are more than welcome, but this was not a twist.
This was a completely off target and entirely missaligned to the storyline and expectations that the game has been cooking up for the past 5 years. It just didn’t make sense…

All of the above of course, is my personal opinion mixed with some facts rightly layed out on your article.

Good Shepard

On March 29, 2012 at 6:21 am

Fantastic article; I just beat ME3 last night and I’ve felt like I’ve been completely robbed. For the first time I have absolutely no desire to play through a ME game for a second time. I will most likely do some more multiplayer, but the single player has been shelved for me. It’s that bad, and your article not only incorporates everything I felt about it, it even introduces new concepts that enrage me that I hadn’t thought of yet.

One thing, though: true, this is Bioware’s game, and they have the right to complete the story as they see fit, but truthfully, is it really just a matter of being their game? Isn’t it we, the dedicated fans who purchased all three games, DLC for better or for worse, and put in hundreds of hours of game time that made this series so significant and successful? Granted, Bioware has done a great job of listening to fans and making improvements to the next game, but it’s that fact that makes it all the more difficult to stomach the ME3 ending because it’s like they totally disregarded the fans in those last 10ish minutes. I believe Bioware had a responsibility to end this series properly, and by properly I mean in the manner and spirit of the story they themselves put together. As your article elegantly detailed, they did not. And in that case they failed the fans to an extreme degree.

I personal will not purchase any DLC for ME3, nor will I play the single player game anymore. Even if they were to go in and completely change the ending, it doesn’t change that we’ve already seen what COULD have happened, and that’s a disturbing thing in itself. We saw our beloved hero melt away into nothingness, something that cannot be undone or erased. I can say I enjoyed the ride right up until the ending of ME3, but now that I’ve reached the end of it, then that’s it, my ME career is done for now.

Again, great article. Thanks for it.

MarcoSnow

On March 29, 2012 at 8:37 am

This was an excellent article that addressed many of the issues that plagued the ending of Mass Effect 3.

For those who are interested, MrBtongue has posted a video (see link below) that also provides a balanced and comprehensive critique of the ending (clocking in at a whopping 39 minutes). Through compelling analysis placing Mass Effect within the larger framework of the Sci-Fi genre, the author establishes the illogical, convoluted reasoning (which runs counter to the established mythos of the Mass Effect Universe) required to make sense of the ending. Key talking points include: genre, character focus, central conflict, and (perhaps most importantly) narrative coherence, discussing how the ending of Mass Effect 3 eschews the conventions of all four as they’ve been represented in the franchise up until that point. He succinctly describes ways in which Bioware could improve on the ending provided:

1) Lose the hologram kid
2) Get the mood right
3) Focus on characters
4) Keep it simple

In short, this video offers a wealth of useful information Bioware should be apprised of when considering how to potentially amend the ending of Mass Effect 3 via future DLC. Bottom line: this is must-watch material for anyone following the Mass Effect 3 ending controversy.

http://www.youtube.com/watch?v=7MlatxLP-xs&feature=player_embedded

Duality

On March 29, 2012 at 10:32 am

This was god damn brilliant. You’ve touched on as many points as I could hope for. Very well written.

My only hope is that Bioware comes to their senses and gives us something worthy of this series….

Ed

On March 29, 2012 at 1:58 pm

Couple of inaccuracies here:

- Anderson is ahead of Shepard in the conduit. The dialog between the two of them says as much.

- The Illusive Man goes to the citadel to warn the reapers of what the races are planning, that’s also said directly.

axy1985

On March 29, 2012 at 3:18 pm

I think we fans may be to harsh on it… to complement my above comment (3-4comments above), the ending is GOOD…. but completely out of context, not to mention the lack of respect for gamer decision.
I´ve been wondering… what if they didn’t rewrite the ending? Just… add two more? Here´s a thought that’s been haunting me ever since:

Galaxy readiness is useless, but measures many important decisions throughout the SERIES. If we could have shepard killed in ME2 (regardless of whether it was a valid ME2 ending or not), we should also have that punishment for not doing things right:

1. Too low readiness (“very poor” and “poor” chances) gets the galaxy killed downright by the reapers. Put more effort on sidequests and make logical decisions bro!

2. Medium readiness (“even” chances”): the current ending. IMO here it would make sense. Galactic army too weak to dominate reapers, but strong enough to survive… barely. Destroying civilization as we know it and getting shepard “killed” as consequences of still not high enough readiness. Drop the “what color I want the explosions” decision. Just destroy the reapers with every other syntethic thing.

3. High readiness (addition of a “high chaces” on readiness): the happy ending many want. Army stong enough to prevent harbinger from blasting the bejeezus out of everyone, shepard makes it in one piece into the citadel, and thus manage to find a better solution, and take out the reapers without so extreme negative effects. Survives.

It´s a generic thought, but simple: there´s an ending for everyone, there are consequences of decisions from EVERY game, and choice at the end, which we´re heavily lacking.
I can only dream of Bioware doing something similar than this, but the more I think about it, the more it makes sense.

Thoughts?

Bal

On March 29, 2012 at 4:50 pm

Throw stones at me, but I think the ending made sense. Not perfect, but satisfactory.

The Catalyst was not a new key character; it was just the leader of the enemy. The King of the Reapers. Any story where the hero enters the enemy HQ will have it. Absolutely no confusion here.

It is inevitable that a discussion with a zillion years old entity must move on a barely incomprehensible level. It is not under-developed; it is just simply realistic. Shepard (and the player) cannot really understand all motives and reasons of somebody who was ruling the galaxy over eons. We may now believe that synthetic and organic life can co-exist; but the Catalyst surely seen more than a few days of geth-quarian peace. Who is Shepard to question him regarding our potential future?

The Reapers are not following some stupid, circular logic. They just took the selfish gene theory a bit too literal – they believe that species are equivalent to their gene pool. Maybe they see our DNA as an analogy of software. In their belief, by preserving the genes in Reaper bodies they do not “kill” organic life; they advance it to a higher level. Their logic is not circular, just alien. They see themselves as fathers, guiding a rebelling child.

There are more than enough hints for the role of the Crucible as well. It collects the wisdom accumulated by the harvested species. It is able to communicate the argument – in a way which is convincing enough even for the Reapers – that another path must be found, and also potentially gives a solution. This again feels right. We should not realistically expect that Shepard is ever able to say some witty from its dialog menu, which makes a demi-god say “Hm, you may be right – I have never thought on that.” Skilled he might be, I also doubt he could weld a galactic superbeam on the weapon bench overnight, which is able to synthetise new lifeforms.

And this all nicely defeats the idea that the ending rejects the themes in the entire series. Past cycles recognised the dilemma of the Reapers, and instead focusing on killing the Reapers, they have focused on solving the basic dialectic dilemma. This league is played on a much larger scale than Shepard was playing on, where Reapers meet the Crucible, instead quarian meet geth.

In the end, Shepard must ultimately recognise that he had united all players of the Galaxy, except one race: the Reapers. The final choice is the same as always: favor first, favor second, or seek synthesis?

No, this ending is true to the entire series. Could have been more dramatic, emotionally more uplifting, but I disagree that it is entirely out of context, makes no sense, and invalidates the entire Mass Effect experience.

I also believe other perceived plot holes, like the final Normandy scene or exploding relays are extremely minor problems. Even my 3 yrs old could come up with an explanation for those. They are more like symbols, than actual events, and they do not have any importance, except trying to give a bit lamish reassuring closure that our friends are fine.

CarterH11

On March 29, 2012 at 5:29 pm

5. It is simply a message telling you that you can either keep playing with your character. They are not urging you to buy DLC at all? Would you rather have it so that you are completely done and can never play with your character again?? No. Do not over think this brief message its very straightforward and helpful.

4. You can dodge Harbinger’s beam if you do a second playthrough. But nobody here is going to do that because your all way too thick-headed. It explains more and considering the Conduit shoots you randomly into the Citadel at intense speeds it makes sense that Anderson would get there before Shepard. The Illusive Man has been working with the Reapers the entire time why would’t he have access to the final room? He has been up there way longer than Shepard and Anderson. He was trying to find a new solution to the cycle but could not because he has already been indoctrinated. As far as the AI child goes…it is way more than an AI. It is a message from a species so unfathomably advanced that they have exceeded out realm of existence and moved on to a higher level of consciousness. The AI was left behind to help continue The Cycle and make sure the the created never destroy the creators. He is in the shape of a child so that Shepard can relate to it somewhat. THE REAPERS DO NOT KILL ALL ORGANICS AND TURN THEM INTO SYNTHETICS. They harvest the intelligent races so and leave the primitive ones behind so that nobody creates intelligent synthetics that end up destroying all organics. The Reapers stop this from happening because over billions of years and countless cycles it shows the exact same thing happening. Forced choices? Yeah obviously there are forced choices otherwise there would be no way of it ending. Mass Effect has always been about making very important decisions it only seems fitting to me that we are all forced to sacrifice ourselves to save the rest of the Milky Way from extinction. I saw this kind of ending coming ever since the ending of ME1 I do not understand how people are so surprised by the 3 choices you are presented with at the end.

3. The Crucible when used properly with the Catalyst uses the Mass Relays to harness the power necessary to take control/destroy the Reapers. If you didn’t see something like this coming than you probably did not listen to Sovereign in Mass Effect 1 when he explains to you that the Reapers have an unfathomable number of fleets and reproduce at an incalculable rate. To stop them conventionally is not even an option and that should be understood after Mass Effect 1. Do you understand how large a supernova explosion is? Do you know that the Mass Relays were destroyed in a completely different fashion than how they were destroyed in The Arrival DLC? Obviously not. Yes, all the fleets orbiting Earth are still there without Mass Relays. They are all going to have join together and find a way to survive and construct new technologies. Its better than having everyone completely wiped out by the Reapers isn’t it? It is an interesting concept and with all those intelligent minds together I bet they could come up with a way to survive. The game makes you imagine and I love that. As far as the Normandy escaping scene goes…Joker is in the middle of a Mass Relay jump at the same time that they are being destroyed creating an incredible mass effect field of energy never before imaginable which is erupting and pushing the Normandy way off track. It lands on the planet eventually and the people that Joker had time to save come out to a new future with a chance of survival. When was it ever stated that Joker didn’t come down to Earth? Never. Use your heads people and think for yourselves. Bioware doesn’t have to explain everything to create a great story. I love it when they make you have your own interpretations.

2. All of these themes are presented in Mass Effect 3. The ending provides the only possible way the Reapers can be destroyed and there is more emotion at the end than I have ever experienced in any of the other games in the trilogy. It makes you think deeper than ever before and I don’t understand why that is a bad thing.

1. I saw an ending like this coming ever since I first understood the power of the Reapers. I always wondered them and that something had to of created them at some point. The AI at the end is simply stating that Shepard is the first organic that is not indoctrinated that has made it to the Citadel while The Crucible is working properly and attached to the Citadel and Catalyst. Shepard proves that The Cycle of Extinction is capable of being stopped and that a new, brighter future is possible. All of the events that have taken place and decisions made all led up to the final room on the Citadel and I see nothing wrong with that considering the Reapers obviously cannot be stopped conventionally

AeonOfTime

On March 30, 2012 at 2:45 am

Very well written article, thanks a bundle for this. You even brought up some reasons that I was not aware were bothering me about the end. With the media coverage this has gotten and all the players that have made their disappointment heard I am hoping Bioware will try to repair the damage.

It’s really very strange – none of Bioware’s games have ever had an ending like this.

Beliskner

On March 30, 2012 at 2:43 pm

Hello!

First of all – yes I’ve read the article and I didn’t read all the comments. Now as my free will allows me I will say few things.

I must say there is something in this article that I agree with – come on the part when Joker and the Normandy is running away from the explosion? When did that happen? They often say that this is a fastest ship and ofc EDI could see the power buildup in Crucible and shout “RUN!” just in case but still kinda strange. Secondly I agree that the grandfather part is quite strange
but
I didn’t feel offended by that one. “Grandfather and his grandson that almost seems to smugly imply that the gamers themselves were nothing but children who couldn’t fully understand these events.” – really? I mean you REALLY got that from this scene? I don’t know your family but Dude my grandfather would never tell me how humans were killed, sliced, indoctrinated etc etc etc. The game itself is quite drastic and I don’t think anyone would tell that kind of story with that kind of details to the kid. I thought it was something like “Hey guys humanity survived and you are The Legend for centuries and you can feel happy now!”. But hell maybe I’m the strange one.

And now the best part. I must say this “Dude read the lines in the game again…. and maybe then again…”
First of all the Illusive Man getting to the Citadel.
When you are in his lovely room (the one you fight freaky kick-ass-katana Asian dude) you learn he told the Reapers about Citadel, Crucible and everything else and that he is heading to the Citadel. It’s in the text if you don’t believe me just play the game again.
Secondly the synthetic and cycle.
The Catalyst says that he harvests only the advanced civilizations and leaves the ones that are not developed. Why? Because the advanced ones are considered Creators of the synthetic life and in his opinion this Synthetic life will erase ALL the organics. In other words the Catalyst wants to preserve the Organic Life by allowing it to evolve over and over again hoping that at some point the Organics wont create the Synthetics -> you have war between Geth and Quarians as a proof that this kind of creation breaks out into conflict. There is also part about EDI and happenings from ME1 (side missions) when you hear about AI that killed people etc etc etc.
Thirdly the explosion of Mass Relays.
Yes there is a part explaining that if you destroy the relay it will probably create supernova. But it was about shooting out the damned thing. They are destroying it by shooting the energy to it and as you can see it powers up, shoots once and then it explodes with some kind of energy wave. I don’t want to say anything but even if you not look at it you must admit there are many ways of destroying things. Shooting a rocket with the bullet might make it explode, but you can also use EMP and fry the thing, can’t you? There are more possibilities open your mind for God’s sake…
Forth is for stranded in space.
Come on. Ok relays got them traveling very quickly but come on! Dude you were flying through our solar system in matter of what? 5 seconds? You could jump to the nearest one in matter of what? 15 second when it was really far away? I won’t even calculate to you how freaking fast it was. Ok they will travel to their homes slower than with almost instant Mass Relays but they will still make it in a short time. Remember the aliens races (almost all of them) have the life span so huge they could is a freaking taxi cab from london to get home and not die during the trip. Just calculate the speed of Normandy and you will get the idea.
Five free wills were walking into a bar.
Ok I admit it. This is the kind of ending I really like. I have my favorite version and I almost cried when Shepard died “for the greater good”. All you brag about is that there is no free choice. Ok I agree that endings are very similar, that maybe the choices you made along the way are not very much seen in the ending itself but I want to ask you this – how do you see the free will in MS2 and MS1? It was only visible one the number of Team Mates that were dead after the whole story. And in both you had to choose 1 ending from the predefined ones. So whats the problem now? You wanted like 500 different ending depending on the fact that you took Liara to the bar or not? Come one there is never truly the ending that will make everyone happy.
I mean can’t you look at this game as an ending to the whole trilogy? All the things you made all the joy rides, the deaths and sacrifices, all the happy ended relationships and well made missions? All of this ending with you in the middle is just so intense when you allow it to be. I think you were just looking for bugs mainly because you believed in everything they said before they sold the product. You always believe in trailers and ads?

I could make few more suggestions about how you didn’t read text in the game or how you just want the developers to grab your hand and show you everything and in the mean time leave you with free will. Dude use some imagination, use some brain and use your eyes to read it all again there are things you missed but the worst thing is this – I am reading your article and I see no imagination of any sort just to think by yourself to get few things in order. It’s not very bad for you to do this, really. If everything was explained there would be no place to imagine how this world would exist in the future. They did the best thing they could – they left us with and opened mind full of questions and hopes for the future of the Universe of Mass Effect

Thanks for reading.

Dave

On March 30, 2012 at 9:36 pm

The three colored explosions are just the icing on the crap cake. The fact that there is a “Catalyst” at all or Guardian or whatever it is is just a complete cop-out. It is a classic plot device to end things all nice and easy by setting up a complex and seemingly impossible situation and then saying “and then God (the guardian/catalyst) showed up and fixed everything” Deus Ex Machina… The crutch when you are just too lazy to really think about and face the consequences of the universe you have created. POOF! There! DOne with that! Whew. Good Story Guys.

Lefnadsvis

On March 31, 2012 at 7:15 am

Mass Effect 3 = Mass Defect

Eileen

On March 31, 2012 at 12:56 pm

I have played throught the first 2 Mass Effect games many times, and could not wait to play ME3, to see everything I had done, the choices I made, come together.Up till the ending portion it was everything I could hope for in a end to a great series. The ending ruined this game, and this article explains exactly why. Thank you for writing this!

Andor

On March 31, 2012 at 1:03 pm

The Catalyst said that reapers destroy ONLY those organic lives that are advanced(capable of creating dangerous synthetic life forms).

Joao Rios

On April 1, 2012 at 11:08 pm

I never thought of the kid as a AI… It seems much more like some kind of entity, or force…

About the synthetics thing, I didn’t find it so complicated. It actually make some sense. If organics flourish and make synthetics, they will ultimately kill ALL organic form. Even plants. Even bacteria. If organics are wiped out firts, it makes possible for other organics to live, even if just for (50000) years. The kid says himself they aways live youger races alive.

One thing that bothered me is that there was nothing suggesting the geth would rebbel and kill organics in this cycle, making the boys assertions about all synthetics killing organics wrong.

Cdchi1

On April 2, 2012 at 6:05 am

Amazinc franchise…right up until the stupid ending. I still can’t work out what the heck really happened (if anything DID actually happen – see the indoctrination theory)

What, so this massive room existed on the Citadel without anyone ever knowing about it?

What, this reaper catalyst kid whatever always allowed an option for getting blasted.

etc etc

Just so ridiculous. And the indoctrination theory, which makes the most sense, is also the most ridiculous (ie it was all happening in his head, so WTF happened in reality?).

Go back to the KISS principle PLEASE!

Despite that…still an awesome game. I’m just gonna make up my own ending in my head.

YM

On April 2, 2012 at 10:36 am

I think actually that the ending, other than the fact of green vs red vs blue explosions, may actually be quite meaningful after all – it just takes a bit of thinking to get there – but maybe that’s what Bioware writers were after – not necessarily chewing everything up and putting it into people’s mouth.

I guess the key is that the Catalyst never really tells shepard that what it/he want’s to do is to save organic civilizations. What he really tells him is that it is unavoidable for synthetics to eventually destroy organics. And the Catalyst, and the Reapers, as the representatives of synthetic civilization, do exactly that indeed. It is to prevent organic civilizations from being lost forever that the Catalyst has created the Reapers – the entities in whose form the past civilizations are “stored” – that is its solution to organic civilizations being lost, not organic civilizations being destroyed. That’s the order the Catalyst brings upon the Galaxy is this. This theme is in fact already elaborated in the conflict between the Geth and the Quarians. The Geth rebel against the Quarians and drive them away, but they don’t want to destroy them per se, even as they are forced to do so in the final conflict (depending on Shepard’s choice ie). (http://bit.ly/H98jkQ)

Evan_in_KC

On April 2, 2012 at 1:18 pm

I want to see all of my war assets I’ve garnered throughout the series – I want to see what happened with the relationships – What happened to Earth? – How can we not have an ending where the Mass Relays DO NOT explode? – Why is Joker running from the battle? – How did my comrades get on the Normandy? – What happened to the other planets? – WHAT WERE THE KEEPERS? – What happened to the fleets? – Why didn’t I see the Volus Bombers, Elcor Tanks, Krogan Infantry, Asari Commandos, the Blue Suns/Eclipse/Blood Pack clans, the Geth Prime forces, Joker taking out a few Reapers with that massive cannon on the Normandy we got in ME2, etc., etc., etc.???

kathy

On April 3, 2012 at 5:19 pm

if their game wasn’t sold for up to 100$ (special edition) THEN they wouldn’t owe us anything.

But after such a buildup and rich story and valid explanations and complexity of their world it’s HARD to believe that anyone who worked on past 2 games would be stupid enough to think this would be a good ending.

Some say it’s EA’s fault – which i don’t know much about so won’t say anything – it’s just hard to wrap my head around all that.

The new ending dlc better be free.

MrE

On April 3, 2012 at 9:34 pm

The only point of contention with the article occurs on the last page.

“BioWare doesn’t ‘owe’ anything.”

Actually they do. They sold millions of units promising causation and blatantly lied. Having a game (heck a trilogy) filled with choices that do not matter in the end, is the equivalent of no choice. So if people really wanted to do something they would finally break down and file a class-action lawsuit against Bioware for false advertising. Until that happens we will see more and more, which is the strongest reason to never pre-order and always read credible reviews.

Kudos to those that donated!

AbeSter

On April 5, 2012 at 10:38 am

Very poignant article and very in touch with what the fans are going through. People who are unhappy with the way ME3 played out are being targeted and called many names. Also they are saying we are the ones being childish and using name calling.

That is on both sides, especially with younger fans, but that is the internet for you. Just adding in one thought.

Fans that love Bioware and everything they do no matter what do not lose anything if Bioware adds in the options we were promised. They can still have this jarringly bad ending that they supposedly like. I don’t even see their point in opposing more options like the game was advertised as. I know that will most likely flair up their anger, but really they lose nothing. The company which has made huge sums of cash will have to do more work, due to their father company EA they will most likely charge more for completing their own work. No one loses if the fans who do not like ME3′s ending are listened to. So why oppose them.

Thanks for a great article, I hope some of the people that are clinging to Bioware’s catch phrases like “artistic integrity” and other nonsense read this and realize this is not some unfair attack on Bioware. This is a valid response to bad writing that goes against everything they have done before.

Some years from now I hope we learn the truth about what was really planned for the ending. Was it to be DLC? Indoc Theory? Buy your Ending?

For now due to the outrage I doubt we will know what they were planning all along.

David

On April 5, 2012 at 12:16 pm

My biggest gripe about the end of the game (more so than the lack of a difference in cutscenes) is that the choices you made throughout the entire game in order to gain or lose War Assets never comes into play other than an unseen number. I expected to be able to have choices to use certain assets like the Rachni or the Geth to help in the final assault. Like in ME2 where you can choose different members of your squad to do different tasks, I thought ME3 would let you do something similar with the War Assets. It’s a gameplay opportunity Bioware sorely missed. Imagine at somepoint during the battle something goes wrong and you need the Rachni to assist you. Well if you saved them they come and help the fight. If you didn’t, something bad happens like a friend being killed or something. And there could have been more instances like that with other assets you acquired. It’s just a shame that everything you fought to gain throughout the game is put to no use.

JustBeatIt

On April 6, 2012 at 12:44 am

Look, we all knew it was going to end this way.

I mean, come on. The hype behind the entire series was carrying over your decisions to the next game. I mean, what decisions made during ME 1 actually affected the ENDING of ME 1? You either save/don’t save the council and you pick Udina/Anderson to be the Councilor. And when do you make those choices? The last ten minutes of the game.

And, in ME2, how do your choices affect the ending? I’m not talking about the Suicide Mission itself. I’m talking about the END. You choose whether or not to save the Collector Base. When do you make that choice? In the last ten minutes of the game. After you blow up the Human Reaper in that stupid boss fight, you have one last conversation with the Illusive Man and then stare mournfully at the coffins of your fallen comrades.

But again, we were all still excited because our decisions were going to carry over into the next game!

What did any of you seriously think was going to happen when there wasn’t going to BE a next game? Did you really think BioWare was going to make ten different endings depending on all of your choices? There was never that much variance with the endings in the previous games.

What’s great about the ME series is how the JOURNEY played out differently for everyone. The little details, like who lived or died, who ended up where, what your actions did to the characters around you. Great example: saving Wrex on Virmire in ME1, keeping Mordin alive during the Suicide Mission in ME2, and bringing the two of them together to cure the genophage in ME3. That’s some brilliant storytelling right there, and the player has to work for it.

Listen, the ME 3 ending wasn’t great. Honestly, none of the endings to the ME games were very good, because they were always about setting up the sequel. But the FINALES have always been fantastic. The Battle of the Citadel, the Suicide Mission, and Priority: Earth were all great finales. The sprint to the conduit, the final showdown with the Illusive Man, Anderson’s last words… all fantastic moments. Admittedly, the actual ending was a bit silly, regardless of which option you picked. I kind of liked the Synthesis one, just because it was so bombastic and crazy. Also, jumping into that giant laser was a badass way to die.

But the sheer level of complaining and ing about this ending… it’s staggering. The game was awesome. The series was awesome. BioWare deserves a hell of a lot more credit than they’re getting.

Meteor_Tesh

On April 7, 2012 at 9:55 am

Great article, enjoyed the read. Definately agree that the ending was a little lacklustre, and failed to explain what happened after, to the races I brought together, the council races, the quarian/geths, even my crew, who simply just crash land in the middle of nowhere. Well…was that it, what then? they die on there or what. Obviously if a 4th game is planned, these questions wouldnt matter, but its highly unlikely another game will be released. My last point is the AI, I remember playing the first mass effect and speakin to Sovereign. When asked why he is planning to destroy everything and where he came from his answer is simply ‘We simply…ARE’ thats what made the reapers scary to me, the do what they do because….they simply could. even they do not know why. But the presence of an AI controlling them took away that fear aspect. There are other small things about the game (Talis face, which turned out to be a UK glamour model, no thought or creativity went into making what a quarian looked like) etc. I feel this game falls far behind the first two.

Elan

On April 9, 2012 at 9:26 am

OMG…1-The Catalyst logic is perfect considering it is a machine…he kills ONLY THE MOST ADVANCED CIVILIZATION in order to PRESERVE the YOUNGER ONES. Otherwise the machines would have killed EVERY organic life form centuries before.
2-FTL drive exists since ME1..it only is hundreds times slower than Mass Relays…probably Joker was escaping through FTL and not through Mass Relays (obviously that scene is not clear at all but it isn’t impossible)
3-Earth will become the new Citadel with all kind of life forms together (in my case is the greatest expression of what I made during the whole game)….the fleet I suppose is made of maximum 1 thousands of people….then many Humans have died on Earth attack but only the Biggest cities have been attacked as Anderson said…so Earth is still livable
4-In order to break the Cicle it was obvious You Have to destroy every technology connected to the Reapers…so Citadel, Relays, Reapers themselves
5-The ending is coherent (but I agree it needs some diversification and explanation so I accept ExtendedCut DLC) A) Red Ending: Renegade becasue you choose to SACRIFICE SOMEONE ELSE in order to save organic life B) Blue Ending: Paragon because You choose to SACRIFICE YOURSELF to save the whole kind of life C) Green one: Paragon (?) because you choose the unknown …in fact it is a LEAP OF FAITH (colour GREEN AS HOPE I guess) Every ending is a Sacrifice…the message is : YOU CANNOT END A WAR WITHOUT CONSEQUENCES..CHOOSE THE CONSEQUENCE YOU THINK IS BETTER

Wip

On April 9, 2012 at 10:58 am

If you’re mad that you invested hundreds of hours on a game, who’s to blame?

Lee

On April 10, 2012 at 9:13 am

I love this article. If you think about it Sheperd can never have a happy ending. Sheperd has had too much loss over the past three games. From leaving Kaiden or Ashley to die, to seeing a colonist getting grounded up into a fine paste, and in ME 3 you see Thane, Mordin, Anderson, and even seeing the death of a child. Even if they make a new ending where Sheperd’s entire crew survives, the mass relays stay intact, the citadel and the people in there are okay, and Sheperd gets reunited with his or her love interest, it would still not feel like a victory for Sheperd. Even 50 years after the reaper war the thoughts of the ones he or she lost will still be engraved into his or her mind. I would not be surprised Sheperd ended up in a insane asylum.

Tommonius

On April 10, 2012 at 11:05 am

loved mass effect, played the entire series and its downloadable content, invested hours learning the universe as I loved it and the choices you have. But the end of the series is such a down note I feel like cold water was thrown on my face.

In the end all those choices indeed did not matter, they had no impact on the final story, nor did Sheppard act in character and I wonder how the reapers being destroyed would wipe out the Geth, Edi was alive in the cutscene on my playthrough and she is an AI. Plus with the reaper code I assumed it would only target and kill them, after all when we went into the geth virtual reality we clearly saw the reaper code differant from the Geth code and it was hostile and very much differant than the Geths and Legion flatly stated he could get the upgrades for geth into true AI without any problems from Reapers thereby excluding them.

But it is all ignored, and why are my crewmates on the normandy? did they abandon me? and how did they get their in the first place, they was right next to me

tymtraveller

On April 11, 2012 at 5:42 am

Very well written. This article organizes and sums up my personal thoughts and feelings on this to a “t”.

strangelove

On April 11, 2012 at 11:30 am

Mass Effect 3 is a great game but yeah the ending just ruins it.

Compare to the endings of ME1 and ME2…ME3′s just really disappointing.

They should’ve worked on it more…I mean IT IS THE End of a great game.

*sigh* I doubt a DLC could fix this…I’m very disappointed.

Tsk tsk tsk

QZ

On April 11, 2012 at 6:16 pm

Good piece. I just saw this article today, and was glad to see that I’m not the only one thinking this. And I do mean “the only one”, as I did a blog post comparing the narrative of the Mass Effect trilogy after I finished ME3, and what you said about the ending was pretty much exactly what I said about it. I guess great minds think alike.

Hoojo

On April 12, 2012 at 11:39 am

My ending was perfect.

I chose the green explosion, as the child said something about new dna in which synthetics and organics could coexist.

At the end, Joker and EDI walk off the ship, and because I played matchmaker, they are obiviously in love, AND they were tingling with the GREEN dna/explosion stuff. Organic and Synthetic, coming together embedded with my new DNA to begin a whole new civilization and possibly lifeform; exactly what my choice suggested.

Also, Liara, my Shepard’s love interest, walks off the ship afterward. She hints earlier before the final push that she could be pregnant (her comment about blue children). BAM! Shepard lives on!

I can see were I could be justifying some, but I really was in awe when I finished the game. My only complaint was that it was ending.

Yaniv

On April 14, 2012 at 4:15 am

i have to say, i just finished ME3 today (came from a long vacation – first thing i did). and this article made me understand what was wrong. – after finishing it i WANTED to like it, i WANTED to be one of those “not QQ gamers” but so many things felt… bleak and missing. and at least 3 out of 5 of these reasons came to mind (though the less important ones) – after loading the same and choosing the 2 other option had i realized its the same. giving me 4 out of 5…

Anyway – It should be changed, it must be… because i am SO SAD that ME has ended, and id feel better abouit it if the end was more intact.

JayLando

On April 14, 2012 at 10:12 am

This has to be the stupidest and more wrong op-ed I have ever read.
I just spent the week going through the game and nothing in this piece relates to the experience.

John2K

On April 15, 2012 at 4:19 am

Okay, so I completely agree with this article. I did not care for the Penny Arcade’s counter-article with its patronizing tone. I’m a consumer. I buy products I like. I borrow things that may suck.

I hate hearing “artistic integrity” involved with this ending. Total BS. When you are selling a product, art is secondary. And the quality of the ending doesn’t match the rest of the game.

Also, I could live with tragedy. Just not crap. If Lord of the Rings had Frodo or most of the cast dying, I would be okay with it. It would have still ending with good winning because that was key to the universe, and sacrifice was a part of that.

And now thanks to the PA article, i will add the Crucible to my list of Bioware story BS. Lazy writing or “big hammer smash” ideology. Did anyone else expect to rip the electro-guts outta Harbinger?

Yes, I would have loved some blue babies with Liara. But I could have felt okay with death and victory, not death and WTF?

So back to fanfiction, because in the words of Adam Savage: “I reject your reality and substitute my own!”

Don Lee

On April 15, 2012 at 11:53 am

Hey Guys,

If you guys hated the ending, check out the song I wrote about it

=D

http://www.youtube.com/watch?v=wCPHS1GFlKw&feature=plcp&context=C48b94b1VDvjVQa1PpcFNyUnuxM_r0jja3mfTDGga2bpxQfcbZAyU%3D

Charles

On April 17, 2012 at 7:57 am

Very well written, you get all of the key points.
As much as I’d have ‘secretly’ liked to retire to Rannoch, your right. All we want is the ending to make sense.
I can’t see that Bioware wouldn’t have seen this reaction coming. Which makes me think it was planned, then what ‘ending’ we see would sort of make sense as Shepard indoctrination. And that Bioware intend further releases. Which, if true, you’d all have to admit, is very ballsy.
But, it’s probably just wishful thinking on my part.
Again, well said. Good to see that everyone doesn’t see us as whiny gamers who didn’t get enough puppies at the end.

Adrian

On April 18, 2012 at 2:50 pm

About the reason why Bioware doesn’t explain much… That is because you can’t give all those required explanations as long as the ending fits so bad. They could not explain anything that would fit with this ending. That’s how bad it is.

Alfonse

On April 19, 2012 at 7:25 am

I just finished ME3 yesterday… (for the first time)
Although I was a bit confused, I must admit I am not disappointed by the series’ ending. The form is unclear, the choices are not even really presented (less there path), but they are all investigable and understandable, and the story find a sufficient conclusion. I do not see anything else being better… Maybe I lack imagination.

TWOxACROSS, Josh (a.k.a. SWJS) and maybe others, make good points defending Bioware writers.
There are many holes along all 3 games (the third one missing many inputs in the journal) and the choices were clearly oversold all along (like saving the rachni 2 times for 50 points!!). The ME1 and ME2 choices have very limited consequences on the ME3 playthrough. This is maybe where my deception is. But:
- It is impossible to develop fully different games
- It would be “quite” expensive to have many contents available only to one path. I would have liked that one priority mission would have been choice dependent. (The rachni one, for example, could have been spared to those who saved the queen in ME1)
- The choice illusion is quite well handled. The “game surface” is big enough to make every playthrough sufficiently original. That maybe is the biggest success of the franchise.

On the other hand, I would have liked to have more video contents at the end depending on you military readiness. The differences seem quite anecdotic. But maybe it is just because I don’t feel rewarded enough for doing the all the side quests.
Furthermore, holding the game release for so long should have given a more polished game, I think.

I remember the end of SW KOTOR 2 which was a real pain … At least; it is more than just viable here.

Dear Abby

On April 21, 2012 at 1:36 pm

Casey Hudson talks proudly about having endings that people will remember for years. He’s right. It’s secured a place in gaming history as having the worst endings ever.

I really really hope Bioware reads this. When 99% of your fanbase do not like what you’ve done, it’s not whining. Something is seriously wrong.

I’m betting the personified ruthless greed that is EA has finally poisoned my one of my all-time favorite game studios. Say it isn’t so, Bioware. There’s still a soul in there somewhere, surely.

Shinobu

On April 22, 2012 at 12:07 pm

Turn it on/Turn it off for Bioware!

Facts:
- Whether you are hopeful or cynical about the new Ending DLC, one thing is clear: it’s Bioware’s last, best chance to win back the fanbase.

- It is in everyone’s interest that the DLC be a fitting conclusion to this amazing series.

- Bioware is currently in the process of finalizing plans for the DLC, including allocating resources for its creation.

- Because many people have not been playing the SP campaign, EA may have the mistaken impression that SP is a “lost cause” and so may not fund the Ending DLC properly — especially since they are committed to giving it to us for free.

- EA/Bioware can monitor the number of people playing Mass Effect 3 through Origin, and we can use this to give them relevant data about ourfuture buying habits.

—————————————

We propose giving EA and Bioware immediate feedback on the importance of the Ending DLC, so they can allocate sufficient resources to make a quality product.

To that end, we propose the following campaign:

We will turn ON our single player game during a pre-defined period to show EA/Bioware the number of passionate fans who love the series andwho will continue to buy their products IF the DLC provides a satisfactory ending.

We will then turn OFF our game and refuse to play for a pre-defined time period to give EA/Bioware a clear idea of the potential loss of custom and support they will suffer if the DLC is NOT satisfying.

How to take part:

- Turn ON the Mass Effect 3 single player campaign at some point during Saturday, April 28th (Pacific Time/GMT -7). It does not need to be on for the entire 24 hour period.

- Tweet Bioware/EA (#turnMEon) to let them know you are playing in order to show them the number of fans who support them. Post an after action report on the BSN.

- Turn OFF Mass Effect 3 and do not play either single or multiplayer for the entirety of Sunday, April 29th (Pacific Time/GMT -7). The game must be shut off for the entire 24 hour period. Do not login to the BSN forum during this time.

- Tweet Bioware/EA again (#turnMEoff) to let them know you are demonstrating their potential loss of customers. This is a good time to let them know if you’re happy with closure or want new endings.

That’s all! The greater the difference between the two days, the more incentive EA will have to fund the DLC properly. Bioware is more than capable of giving us an amazing conclusion to this saga if they have the financial support to do it right.

If the BSN thread is locked, you can find more information at:
http://www.holdtheline.com/threads/retake-campaign-turn-it-on-turn-it-off-for-bioware.877/#post-22365

Join the Facebook event at:
https://www.facebook.com/events/410761315601880

Watch StElmo’s video at:
http://www.youtube.com/watch?v=LaeSMUhMrxA

ME

On April 22, 2012 at 8:33 pm

The problem is… ea is the worst american corp ever, they even won a prize for that past week. They ORDERED bioware to cut and rush things for whatever greedy purpose they might have (the paper, its always him)

Srup

On April 24, 2012 at 6:07 am

I have just finished the game.. there is only one thing to say: ‘WTF??!!’
I even tried out the three different endings because i simply could not believe that this was it… What happened to my crew? did they die? What about admiral Hackett, the alliance and all the other species and military reinforcements?
This article explains everything that i’m missing in the ending.. Kudos! I was so frustrated just a few minutes ago, but after reading this article i have realised that i’m not alone. I hope that Bioware creates a new ending or thoroughly explain their reasons for this one.

Bonesaw45

On April 27, 2012 at 10:04 am

Ugh reading this has led me to see what the easy way out for Bioware is, and believe me considering all of the PR this will be the way they will take to preserve their “artistic integrity”. The easiest way to explain the ending is to show the creation of the reapers and show the original conflict between synthetics and organics (which would actually have made the ending make sense) and show the construction of the citadel/reapers something that would have happened a long time ago in a galaxy far far away. Even if they included this in the stupid ending the ending would have made more sense. There you go there is a Mass Effect prequel, groundwork laid not in a thoughtful way but rather haphazardly in the last minutes of the game.

I’m hopeful for this new added content, even I would prefer an indoctrination ending it would have been very elegant if that was the intent (like fighting psycho mantis in Metal Gear Solid, or the weird ending when Sons of Liberty was ending and the simulation was breaking down). I just don’t have faith in Bioware doing justice to the ending, I really believe that this is the first sign that EA has their claws in them from a creative standpoint.

Robin

On April 27, 2012 at 11:02 am

Yes. Good article and fair. I have to say that the ending didn’t stop Mass Effect 3 from being tons of fun though. It’s just disappointing. Still a good game though.

Graham

On May 1, 2012 at 10:01 am

I think a problem with this view is that everyone’s Shepard is different. For some Shepard’s like mine, who destroyed synthetics, screwed over the Krogans and hated EDI would take the Destroy ending immediately.

PhantomReturner

On May 2, 2012 at 10:42 am

Fantastic article. Does a wonderful job of articulating all of the reasons why ME3′s ending is a complete betrayal of the fans and everything that ME stood for.

I’ve been a fan of the series since the first one was released on Xbox. I absolutely adored everything about ME3, and fully intended to replay it on Hardcore with a different character immediately after beating it.

However, after getting the “perfect” green ending, I was so disgusted that I just had to leave the room. It wasn’t even a conscious decision, the ending was just so horrendously bad that I had to get away from the game. Half an hour later, I beat it again and this time chose the red ending (I didn’t even bother choosing blue because any ending where Shepard dies is completely unacceptable to me, he had committed no crimes worth sacrificing himself over). Though I was able to save Shepard, it was even worse, as the synthetics who I’d spent the last two games becoming fond of were sacrificed.

In the month since, I literally haven’t been able to touch the game. Not even the promise of a Free DLC pack has been enough to lure me back. Bioware has completely destroyed my love for their series with that fest of an ending. To me, it is now just another Action game with no story worth caring about, as nothing you do really matters in the end. I’m hoping the upcoming extension of the ending will be enough to fix this, and reignite my passion for the games, but I’m not holding my breath.

Jobzombi

On May 9, 2012 at 5:42 pm

One question that my girl asked me and I noticed then. When the Normandy crashed and the crew came, or did not, out, there were two planets in the background. When the old man is talking to the child, there are two planets in the background. I assume that in either ending humanity did survive, and it survived from the Normandy. It still stands to question who else survived as only two humans are shown, but the ship the had turians, quarians, asari, ets. In my ending, synergy, edi and joker came out, and then a third person that is not shown, unlike the other ending, destroy, that yeoman and liara came out, though I took liara with me to the last mission. In essence, on this sole planet the races are together, though it can’t be said when they will be met buy the remaining galactic civilizations.

James

On May 9, 2012 at 5:48 pm

Why couldn’t it just have the mass effect 2 ending. Reapers are killed, only, and depending on the choices made, shepard lives or dies, the crew lives or dies, certain races live or die, etc. There were war assets to most of the races that could be found. Gathering all their assets improved their odds of surviving. I think bioware got too caught up with their better than thou philosophy and gave us this…trichotomy? When in the idea tree that they must have drawn up, there had to be a middle ground. Kill reapers, prevent it from happening again. No synthetic life would ever get to be as ruthless as the reapers so no need to worry about the created vs the makers for some time. I chose the synergy choice, green, at first because I did not want the geth to die, poor legion (one of my fave characters), or EDI.

Jamie

On May 9, 2012 at 5:50 pm

I was reading people complain about the ending, so I was going to wait until the price to drop so I didn’t feel too ripped off. Thanks to Amazon, who had it on sale on April 29 for 29.99, I got it earlier and got to enjoy it till the end!!! Yeah to discount video games! Nay to $60 crap.

Ollie Brown

On May 18, 2012 at 9:07 am

Have a look at some of the garbage being written by writers at the Official Playstation Magazine (UK) – the only thing they can come up with in defence of the ending is to call anyone who disagrees with it ‘babies’ and say that they’re entitled and should realise that binary is limited. Never mind the fact that the scope of the rest of the game is in direct contradiction with the limits of the ending, or that Bioware flat-out stated that there would be more choice and more influence. Then again, these are the same arrogant morons who continue to claim that Heavy Rain is one of the best games ever made and legitimate criticism of its puerile story is ‘wrong’ without explaining why. We pay £6.99 to get called idiots and read poor jokes, I guess the readers are the real idiots.

merclord

On May 18, 2012 at 8:30 pm

I play video games to get away from all the bleakness and dread of reality. Yes the games I enjoy are violent but ME1 and 2 gave me the option to select a happy ending to all of the violence. Shame on Bioware for removing that option from the game. I’m not interested in any extended cut version that leads to the same dreary endings. And to add insult to injury they say the good news is it’s going to be free. What they fail to realize is that after such a huge let down, many fans will not invest in this company in the future. For what? Another major disappointment?

Let’s face it, ME3 is not the end of the series. They always say it’s the end, but it doesn’t take a genius to figure out that they plan on making more ME games. It’s just a marketing scheme. Look at Halo for example. However, the difference is that Halo left us with a sense of hope not only for the game universe but for the character we played and loved so much. Bioware’s so called artist vision is a load of crap. If I had to guess, someone in upper management decided that is completely out of touch with the fans, the ME universe and all common sense decided to step in and get involved with the final direction of the game and is now to chicken-sh@t to take the blame.

I for one will not accept an extended cut of this poor excuse for a game ending. I expect some proper choices that reflect all the hard work and decisions I made throughout the course of all 3 games. If Bioware provides anything less than that, then the only way I will ever play any of their games is if someone gives it to me for free and only if I’m sure the ending will be worth the trouble.

That brings me to another point. Now that Bioware has let down so many people, what do they think will happen with their next big title? Or the next ME trilogy? Do they honestly expect to have some major launch with thousands of people lining up to buy the game at midnight? No. That just will not happen. Instead everyone will sit back, wait for a handful of die-hards to buy the game and read the forums and news articles to see if the end of the game is even worth the effort. For their own sake they better fix this mess.

Boycott OPM

On May 21, 2012 at 5:11 am

The official Boycott OPM (UK) Facebook page is now online. This action stems directly from their agenda regarding Mass Effect 3. These idiots even tried to claim it was homophobia aimed at the romances.

Aridante

On May 21, 2012 at 10:24 am

Thank you for making our nerdRAGE into something coherent and intelligent.

Dekar

On May 21, 2012 at 2:56 pm

That’s a very elightening review. However, there are a few assessement in it which I can’t agree, that being:

- With the Relay explosions, races would be wiped out: After synthesis, all races are the same regardless of appearance, since their DNA is now merged. Which means that things like diet and enviroment are not a issue. I agree that the fleet is very large, but Earth is not the only planet in Sol System and, with currently technology, they should be able to arrange themselves with the other planets.

- That thing about creating synthetics to kill you because we want to spare you from be killed by synthetics: That one particularly makes no sense. The Catalyst never said that they’re saving “you” from being wiped out, they’re yet saving the galaxie from you. The catalyst said that they only kill the technologically advanced races, just like the previous cycle, and leave the “young races” alone to procriate and evolve. Which you can see by the Protheans… You can’t say they saved them, can you? The Protheans were actually a ruthless race whose ambition would have actually depleted all life from habitable galaxies, and eventually destroying each other.
You can say that this cycle is different, but I disagree. After all, what happens after Shepard, Wrex, and all those other visionaires die? I think that eventually things will be as it where, and would quickly deteriorate;

Newbie

On May 24, 2012 at 9:36 pm

Most disappointing. Such a great overall story would have such a forced dark ending. I came from the Halo universe. Even its ending was better and more conclusive than this. I wanted Sheppard to live. Alas, its not to be. I’m going back to the Halo Universe and up coming new Halos release to come.

omer

On May 28, 2012 at 12:52 pm

I’m surprised at how well written and involved this article is. Great points and I agree with all of them. In epics like this, endings should be much much better. The endings of ME3 doesn’t give us the natural outcome of the series.

Thanks for not being a game industry robot. This article made me bookmark gamefront.

Mikko Sandt

On June 3, 2012 at 4:08 pm

The ending was awesome. Bleak & beautiful at the same time. It’d have been stupid if, say, a romance established at some point had had an effect on the ending, a galaxy-wide moment. The ending delivered an end to Shepard’s story: the rest is quite irrelevant. Changing the ending would be a big mistake.

Nulltron

On June 4, 2012 at 12:42 pm

Err.. This thread is about ME3 not Sheppard’s Ending. I don’t recall anywhere in the game that immortality was promised to players, anyway. As for Shepard’s ending, it could have been a scrolling text like “… It was a good death”. But before that, the ME3 ending should have not been such a grand failure, for that scrolling text to work, which it was. So, the Shepard’s end in such ridiculous, pointless manner just adds to the failure of ME3. Overall the worst gaming experience for the majority of Bioware customers. Bioware is working on “Generals 2″. I am already calling it “Sargents 3″.

john baptist

On June 8, 2012 at 5:49 pm

I didnt mind the ending too much but the the plot holes cited are all trivial. The two MAJOR plot holes no one ever mentions are

1.) Why didn’t the reapers have any guards in the room that shepard transported into at the end? Stationing 50 banshees seems just about adequate.
2.) Why didn’t the reapers just disable the control panel, making the entire alliance push to the transporter beam an exercise in futility?

The mass relays could have been disabled. That’s why they glowed LED green and sent a signal to other relays. Just because Shepard caused a massive explosion doesn’t mean the reapers who have been around for 100,000 years couldn’t devise a method to shut down their own relays without causing mass extinction.

So what if everyone is stranded when the relays are destroyed? Neolithic men survived for thousands of years with stone tools!. How does this lead to extinction, especially with such advance civilizations? You can travel to the nearest star in less than 4 years with FTL drive.

JOker managed to save your squad when you were talking to the catalyst for 30 minutes and limping to the option you wanted. He probably left because Hackett orded him to leave when the crucible was about to fire. FTL drive is faster than light so you can escape an explosion which travels at most the speed of light.

Bitchimo

On June 17, 2012 at 7:30 pm

I agree with you at every point good sir. I hope Bioware will come to create an good ending for the sake of the other two games reputation.

Realist

On June 18, 2012 at 7:52 am

Mikko Sandt
“The ending was awesome. Bleak & beautiful at the same time. It’d have been stupid if, say, a romance established at some point had had an effect on the ending, a galaxy-wide moment. The ending delivered an end to Shepard’s story: the rest is quite irrelevant. Changing the ending would be a big mistake.”

Rubbish. It’s all relevant – this is the fate of an entire galaxy. Did you even read the article? I’m assuming you didn’t, since you didn’t address a single point made. Then again, ignorance is bliss so enjoy your lifetime of simplistic wonder.

An educated observer

On June 18, 2012 at 3:38 pm

john baptist (This is going to be a long one…)
“I didnt mind the ending too much but the the plot holes cited are all trivial.”

Incorrect use of the word ‘but’ there, you weren’t contradicting your point so the word should have been ‘and’,

“The two MAJOR plot holes no one ever mentions are

1.) Why didn’t the reapers have any guards in the room that shepard transported into at the end? Stationing 50 banshees seems just about adequate.
2.) Why didn’t the reapers just disable the control panel, making the entire alliance push to the transporter beam an exercise in futility?”

Fair enough, I’ve never seen those ones mentioned either. Further proof of a badly underdeveloped ending.

“The mass relays could have been disabled. That’s why they glowed LED green and sent a signal to other relays. Just because Shepard caused a massive explosion doesn’t mean the reapers who have been around for 100,000 years couldn’t devise a method to shut down their own relays without causing mass extinction.”

This was never explained and has no precedent in the rest of the series. At no point has it ever been inferred that mass relays could be disabled, or that they would be. Therefore, it is still a MASSIVE plot hole.

“So what if everyone is stranded when the relays are destroyed? Neolithic men survived for thousands of years with stone tools!. How does this lead to extinction, especially with such advance civilizations? You can travel to the nearest star in less than 4 years with FTL drive.”

Turians and quarians can’t eat human food, so they’re all but guaranteed to die out. ‘The nearest star in less than 4 years’ says it all, these are civilisations that live many systems away from Sol. There’s no chance in hell that they have the resources or supplies to survive that long. As for ‘Neolithic men survived with stone tools’, it’s not even worth countering. They were primitive species that were the product of millions of years of evolution on a world that was untapped. You cannot possibly make the same comparison with regards to hundreds of diverse races from all over the universe, especially when Earth has just been decimated by Reapers.

“JOker managed to save your squad when you were talking to the catalyst for 30 minutes and limping to the option you wanted. He probably left because Hackett orded him to leave when the crucible was about to fire. FTL drive is faster than light so you can escape an explosion which travels at most the speed of light.”

Again, when you have to rely on the word ‘probably’ and create explanations out of thin air, that’s not addressing plot holes – it’s creating more of them. Nobody said it COULDN’T be explained, just that it wasn’t explained and the logical assumption is that Joker chickened out and the rest of the squad ran away as well. And why would Hackett order him to retreat anyway? The only pulse that could possibly affect the Normandy or any of the ships would be a red ‘vaporisation/devastation’ pulse or a blue ‘devastation’ pulse – yet he leaves in every variation. Plus, this ‘explanation’ conveniently ignores the ground troops who Hackett has left to fry.

Conclusion?

You have made the mistake of believing that a plot hole is something that literally cannot be explained, and have clutched so many straws that you can make a scarecrow out of them. You’ve even aided to the dissent by admitting that there are two other major plot holes regarding the reapers. I really, really don’t know what you were going for with this.

Hunter

On June 25, 2012 at 5:33 pm

Great article. All I normally see in the media is people bashing the fans saying, “You’re just a bunch of whiners,” or that were not entitled to our opinions. And you did a very good job sticking up for the fans and giving excellent reasons to think were right. I don’t understand how anyone, including BioWare themselves, can actually defend some of the things they’ve done promoting this game. They blatantly lied to us saying we would receive 16 endings, player choice would hugely affect the end, there would be a reapers win ending, multiplayer would not interfere with single player, etc. And yet they still stand by their “artistic integrity” (which is simply just an excuse) and resist apologizing to fans for these lies.
Excellent Article, again

Jonas

On June 26, 2012 at 7:49 am

I think that bw have actually read this article. SPOILERSThe EC actually somewhat fixed the major problems with the old ending:

Player choice: We now have added scenes what show us the consequences for the different races. The three-colored endings are now different. We can now reject the star child if we want to (even though it implies that everyone will die)

The normandy/your friends on earth: it now makes sense how they are picked up and why the normandy escapes earth

The mass effect relays: They have removed the line from the star child that says that the crucible will destroy the relays. The beam only destroy the rings of the relays in the new endings. Hacket says that everything can be redone and rebuilt through space magic in the EC. The relays are rebuilt by the Reapers in Control.

The solutions are not perfect, however they still makes the endings far better than the old ones. Killing of the reapers with conventional weapons (which seems to be the prefered endings of many haters) doesnt make sense given what we know about the power/strength of the reapers

tyro

On June 26, 2012 at 7:04 pm

Basically, the problem I see with the hate is that people don’t have any imagination and want spelt out for them.

Stormy-T

On June 30, 2012 at 9:10 pm

Just because other races can’t eat human food, does not mean there’s nothing they can eat that is cultivated on earth. But yes, it would likely be a struggle.

It felt to me that the story implied that even though the races were wiped out by the reapers repeatedly there has still been some sort of evolution. And since the Reapers and the Catalyst are ancient they have not evolved to that point. So, all the things Shepard has done and the enlightenment the races achieved is completely beyond the Catalyst’s comprehension. This is the only reason I could see to explain why the Catalyst and the reapers were so incredibly stupid to think that the only possible outcome is that creations kill their creators.

Still no explanation why the reapers would leave behind technology that would accelerate the advancement of these races. Were they afraid they’d get bored if they had to wait too long?

Took me a while to get through the game, because it’s fairly depressing/

magnetite

On July 8, 2012 at 8:14 pm

Going to have to say the fans aren’t right. Trying to coerce Bioware with money (there was fans raising money for a new ending) into giving them what they want, or they won’t buy anymore of their games. I’ve got a fancy way to describe that–emotional blackmail, which is a crime under the Canadian criminal code.

Or another word for it is manipulation. Fans can certainly voice their opinion, and Bioware said they would listen, and with the Extended Cut, some of those issues have been addressed with the original ending. The fans could have handled it better. Bioware didn’t deserve the abuse they got from the fans. That’s right, the fans actually got pretty abusive with their staff if they didn’t get what they wanted.

It got so bad that Bioware’s CEO even came out and put a stop to it.

I actually feel sorry for the stuff that Bioware had to put up with from this controversy.

Now I do applaud the civil fans that voiced their concerns, but not the ones who got abusive and were out of line.

ElunnValore

On July 12, 2012 at 1:25 pm

To me,it all goes wrong the moment you step out of that truck and you all charge toward that Harbinger.It reminded of a childhood scene,my uncle shouting at the pack of chickens who then rush stupidly toward my aunt on the other side of the courtyard.That devil of a woman,holding a knife she could slice up Kai Leng in no time.Enough to say,it didn`t end well for the chickens.
And i stood there thinking exactly the same as with ME3…what a pack of idiots.
Wouldn`t it make more sense that some of your friends,Anderson for instance,with air or ground vehicle,distracts the Big Reaper sacrificing himself to give Shepard a chance.And then you end up with no armor,limping around for the last 10 minutes of the game.Well, that makes sense-that laser thing slices up a few million tons heavy dreadnought like a tomato,but Shepard ends up with a few burns.Remember that part at Rannoch-it hits you,you`re dead,it misses you,you keep on going.Not paying attention Bioware.So you limp around a while,a fitting way for the great hero to save the galaxy,until you reach the who the hell are you glowing child,mastermind and creator of the Reapers.Remember one of our favorite parts in ME1,that conversation with Sovereign on Virmire-well this is exactly opposite and completely contradicts it.Sovereign spoke with a big,booming voice that made BG Sarevok sound like a schoolgirl and gave tension and impact on every word he said.It also made perfectly clear the motivation of the Reapers=viewing organics with contempt,as a chaotic,genetic failure,they sure as hell are not interested in saving any of them.Now you end up with a child that i couldn`t possibly take seriously,that explains it`s grand logic…the Reapers are destroying organics so they wouldn`t be destroyed by their own synthethics,and in doing so give the younger races a chance to flourish in future.
It completely lacks any sense!Even if we ignore everything happening in ME2 and especially ME3(everything about the geth you learn after ME1 completely contradicts this),then all the Reapers need to do-is simply let them.Let a specie runs it`s evolutionary course,becoming more and more dependent on technology and then destroyed by their creations,then the Reapers show up,remove the synthetics,take them out and that`s the end of one cycle.See,we are not such bad guys after all.
And then you change it`s mind by slurring some line about hope.
Ehh yes,destruction of Mass Relays..At first i thought this was the worst part,but when you think about it from one perspective it makes sense,For millions of years,all galactic societies existed based on Reaper technology.If the Reapers are finally gone,it is fitting that their Mass Relays are as well.What i do mind is how this left you with a sense of no accomplishment or victory of any kind.Bioware could have resolved this by finishing ME with cinematics of ,for example, Asari sending a long range signal from Tessia,it being picked up at Palaven and then received at Earth and so on.They are communicating again!Yes,galactic community has suffered a disaster but now they have all the more reason to work together,now fully free of the Reapers.In time,perhaps even decades,they could create something even better,since before they had no reason to.
In all i do not mind the bad writing,everyone can have a bad day.But it feels like,they didn`t even bothered to play it at least once,see how well it fits and the project leader was sleeping on the job.
And that cheap buy more from Bioware end line.Now here is and idea!They could have made Shepard say that before throwing himself down that thing.
Don`t forget to buy more from Biowaaaaaaare!Tump,tump,tump=blue,red or green=the end.
Ugh,let`s hope no one at Bioware is reading this.Ignore this.
Someone may like it or not,there is no point in discussing it.
But it is inconsistent within itself and even more with the whole serie,it is anti-climactic,irrational and ilogical,goes against everything the whole serie is based on,offers no resolution,even less satisfaction,and to be blunt,goes against common sense.
That`s a fact.

amdo

On July 27, 2012 at 4:41 am

Thanks man I agree with you and nice article and nice site
Avengers Costumes

Iceman0124

On July 31, 2012 at 4:11 am

I played the first 2 games at least 4 times each all the way through, I was planning on doing the same with 3, all the way up to the last ten minutes…..With the announcment of the exteted cut I had hope that I would feel compelled to play through again at least one more time…and sadly I havent.

THE EC, if released as part of the original ending, while disappointing probably wouldnt have tasted near as sour….used as a band aid it takes the edge off but its not near enough….I would been happy to still be waiting for ME3 if it meant varied, more thought out and ….frankly…”more interesting” outcomes rather than “the solution” that no evolved organic in the game liked, nor many outside the game…..and I am further miffed at the big changes that werent supposed to happen, IE the total destruction of the mass relays, they were GONE in the original incarnation….now they are just dinged up….gimme a break. That is a major “change” if I’ve ever seen one…..if they can rewrite that….they easily could have done more, only one outcome will be considered cannon anyway….unless the next game will be very loosely shaped by the RGB choices….which I certainly hope is not the case.

If indeed the endings we got were the result of the first planned outcome being leaked, then scrubbed…at least let us see what that was, or just cap the Sheperd arc now, be done with it….and quickly move onto a different arc in the ME universe that has now been salvaged by the EC ….personally I’d like to see things move forwards rather than backwards right now, so much happend in 3 before the RGB crap that I would love to see expanded.

Mikal

On August 16, 2012 at 12:39 pm

Good write, but I don’t really agree. What you could consider is that the final 5 min cutscene is not the ending. The whole Mass Effect 3 game IS the ending, as BioWare also stated. You wrap up the Krogan storyline, you wrap up the Geth storyline, etc. All your previous choices in ME1 and 2 affected those parts (Wrex, Legion). All those are endings in itself, furthering the background story to it’s conclusion: winning the war with the reapers.
Don’t get me wrong, I also hated the fact that I was given three choices at the end instead of ‘assuming’ your choice depending on your playstyle, which would have been more natural. But this was much worse in Deus Ex, as that game did end with the cutscene, which you could choose (even save before chosing!) regardless of playstyle. In my opninion, that was a MUCH bigger letdown.
I actually enjoyed the end, some minor problems aside (the kid… c’mon.)

Bea

On August 31, 2012 at 10:55 pm

This is the exact opposite of playing Final Fantasy XIII. The journey was mediocre at best, but I stuck through it because I knew the ending would be great, and Square Enix did not disappoint. ME3 had a great journey, but the ending… horrible horrible disappointment.

I am a fan of JRPGs, but decided to give Mass Effect 2 a shot after liking the demo on PSN. Liked ME2 enough to play ME3. And ME3 was shaping up to be one of my favourite game, especially the end part with Anderson and Shepard having the “best seats in the galaxy” and Anderson telling Shepard “you did good, Child”. Wow. I couldn’t wait to see Shepard watch his efforts bear fruit, with this Prothean superweapon blowing the reapers out of the galaxy.

BUT NO, it didn’t end there. Shepard got transported to talk to some kid (he’s the catalyst, huh?). I got served a long lecture that didn’t make any sense. And the end was to see the Normandy landing in some green planet , with the crew looking like their end purpose was to find some new civilization (huh, did I play the correct game?). Are all WRPGS like this?

This is like eating some delicious food, but getting food poisoning after. Sure the food tasted heavenly during eating, but all I remembered was the sickness it gave me at the end. ME3 could have been one of the greatest games ever… but I will always remember it as the great game with the ty ending.

Brandon Campbell

On September 7, 2012 at 1:38 pm

Dear author of this list:

I’m not sure if you’ve played through any of the ME games more than once, but you do realize that every choice presented in each of the three games has a very limited number of outcomes, right? Much like the ending of ME3, the entire series is very tightly scripted. Only the details change depending on what you choose out of those limited options.

Mass Effect is an interactive story, not an exercise in free will.

You are wrong.

caveau

On September 17, 2012 at 8:34 am

Good post, describes the situation very very well, very good job !

Yaz

On October 3, 2012 at 4:53 am

Not to mention how they shot their own story-wrap-up in the foot with the Leviathan DLC.
That DLC also induced false hope when you knew about the original ending. Playing
the “Leviathan” side mission actually made you believe you COULD change the original
ending now that you’ve got the ACTUAL creators at your back but it turns out it was just
3 hours of extra game play with some nice content related to the story… Blah…

John

On October 12, 2012 at 10:20 pm

Good article. I respect your opinion (this opinion; as many players share it), but I disagree. It’s hard to explain why, but I think it’s entirely a matter of perspective. I’ve spent hundreds of hours playing the Mass Effect games, and I enjoyed every moment of it (even scanning planets in ME2). My personal experience regarding the end of ME3 is very different from what you describe. I read the things you say don’t make sense, and I understand how you come to that conclusion, but I simply don’t get the same feeling as you. To me, the end of the game makes perfect sense with the rest of the series. I understand without any effort every aspect of it; technical or philosophical. In fact, on the spot, when I first finished it, my thought was “My God, this right there was the best game (ME1, 2, 3) I ever played.” Specifically about the ending, I thought “Hollywood can suck it. THIS is how you end a story”.

I have played hundreds of games in my life. Maybe over a thousand; and in all truth, I have never ever played a game (or game series) as good as Mass Effect, and I think the ending fitted beautifully into that wonderful story.

Again, I understand the arguments you present here; I just think it’s a personal matter in this case.

Reality Check

On October 13, 2012 at 4:01 am

John – two things.

1) You have made no attempt to explain why you enjoyed the ending. You say that you felt the ending made sense and was ‘the way’ to end a story, but you didn’t elaborate. It’s kind of important to do so, since the overwhelming majority of gamers, most of whom have articulated their reasoning, have said in great detail why the ending makes absolutely zero sense in the context of the series, actually goes a long way to betraying and disregarding the core concepts that the series spent years establishing, is filled with plot holes, provides no catharsis, and resorts to a deus ex machina instead of a logical climax to the plot of the game. It literally changes the plot in the last five minutes. This is the biggest sin you can possibly make as a story writer. And, of course, you missed out the biggest problem of all – the fact that BioWare spent months promising multiple, highly-diverse endings based on the choices the player made in the series and that they would not resort to a (quote) ‘Ending A, B or C’ scenario, and then did the exact opposite of what they said they would. You ignored that either because you never finished the article or because you knew you would not have a valid means of defending BioWare for lying through their teeth for the better part of half a year. For you to say this is a matter of taste is childishly naive. This is a matter of professional ethics and creative integrity, neither of which BioWare or EA demonstrated with the ending of Mass Effect 3 or its half-baked Extended Cut.

2) Nobody gives a damn anymore. BioWare is losing its relevance at an alarming rate, mostly because they refused to apologise for lying to their customers and refused to budge on the ending even when it was proven (and I’m not even treating this as subjective in any way) to be physically broken as a piece of writing. BioWare sold its soul to EA and now they’re going the same way as Origin Systems. The real talent that already jumped the ship will more than likely start a phoenix company while Casey Hudson and Mike Gamble hang around the EA offices like a bad smell and are eventually cast into permanent obscurity. Good riddance to them, too.

Common_Sense

On November 13, 2012 at 3:12 pm

Good lord! I understand how many of you are hardcore gamers, but GET OVER YOURSELVES! It’s the ending of a video game, not a f*cking WW3! If you think that the ME3 endings are THIS important, you need some serious professional help.

TheDog

On November 13, 2012 at 4:32 pm

Common_Sense@ Yes they do, and some moron who feels the need to at other people ing is just the person to do it. LOL F—ing idiot.
Get used to it. It won’t be going away for much, much longer. I’m sure we’ll get to hear you cry in the future too. Such is the mental state of gamers ( and there y counterparts).

TheDog

On November 13, 2012 at 4:35 pm

wow. they censored the piss out of me. Doesn’t even make sense now. Dang censors

Roy Batty

On November 13, 2012 at 5:00 pm

@Common_Sense

It’s been a long time since I played WWIII but as I recall that ending sucked too!

The game spanned from 2007 to 2012. It represented a significant investment of entertainment time and money by those who played it. Games today normally start at $60 so replay value is highly prized. Many people playing through the first 2 games multiple times (in my case 18) since the game could be tweaked by the player to in essence be a different experience each time it was played. This means Bioware painted itself into a box, the one game that HAD to succeed was ME3 since it would beg you to replay not just of ME3 but ME1,2, and 3. Effectively the trilogy is an upside-down pyramid with ME3 being the actual foundation of the series. Unfortunately since ME3 fails it ruins the series and one feels “duped” at best and thus the “passion” you see on display here.

In addition almost every single major commercial reviewer gave the game a 9.0 or higher without being critical of the ending plot (not even taking a single point off for same). The problem is that the ending plot IS the game. Then EA/Bioware threw napalm on the fire by expressing the same exasperation as you did with people that hated the ending, basically calling them kooks and car crazies outside the pale of orthodoxy in dire need of psychiatric care.

I hold no animosity toward those who liked the ending as I am no fanboi but I reserve the right to call junk what it is…junk.

CatalystIsHarbinger

On December 2, 2012 at 4:50 pm

They couldn’t have taken all the choices throughout the series and have it end with 500 different endings. That’s not how this game works. Not to mention, it’s not feasable from a budget standpoint. If this game had 500 different endings, you’d be paying $150 for it, not $60. Not to mention the game would probably take 4 years to make and would be 4 discs instead of one or two. The third disc would be a full length motion picture showing you all the variations choices you made throughout the series.

Choices from previous games affect the overall story (from the start in Vancouver to the beam run in London), but the ending is more or less the same. It worked like this in Mass Effect 1 & 2. Why it all of the sudden changes for Mass Effect 3?

For example, destroying or saving the collector base is the only thing that plays out in the final minutes. Nothing else you did in the game matters.

Saving or destroying the council as well as choosing Anderson or Udina is the only thing that affects the ending of Mass Effect 1. Side quests didn’t have impact.

Now certain things you did during Mass Effect 1, might affect the story through extra dialog or an e-mail. However, don’t expect wide sweeping changes.

Catalyst messing with the lore? Nope, he’s just lying to you. I mean Harbinger (posing the child at the end as revealed by Leviathan), basically tells you that it’s going to harvest all life and if you pick the control option that you will become under it’s control. TIM tried to control Reapers and became indoctrinated. Protheans tried to control Reapers in their cycle and they became indoctrinated. That’s just common knowledge.

The ending is fine. People just need to read the codex a bit more and actually listen to what Harbinger actually says at the end.

Paragon (TIM)/Renegade (Anderson) swap is just a trick in order to mess with you. Destroying the Reapers has been the goal since the first game. That’s no different now. Destroy is presented as the worst and Control/Synthesis as the best in order to trick the player.

The devs even hinted that Destroy is the best choice, and they said that EDI and the Geth are unharmed (if you look at the ending from a non-literal standpoint). If you take it literally, then yeah, EDI is dead.

gw2 gold

On December 12, 2012 at 7:59 pm

You are stupid. Your (and by your I mean theoretically in the past) estimate is stupid. 3rd Party gold trading if you’re looking that much of an effect on the game because for each taboo behind it. Not only does this scare off lots of players but it also keeps the expense moderately high. If Blizzard was to make this happen it would make things infinitely worse since the sellers would have perform a market to compete while using.

J-Dizzle

On December 21, 2012 at 3:57 pm

Does anyone realize that the entire game, the whole of Mass Effect 3 is the conclusion, not the 10 minutes at the end. The series is wrapped up through the course of the ME3, not in the final cutscene. Frankly, i thoroughly enjoyed the game and the series as a whole. Thumbs up Bioware

Roy Batty

On December 21, 2012 at 6:55 pm

@J-Dizzle

No none of us played through 18 times with over 1100 hours of game play to be epically disappointed in an ending that features conversations with a psychotic uber Nazi AI with a God complex, plot holes that make the moon jealous, your choice of banal death with pretty colors, and unfinished LI story arc. Otherwise…no I didn’t realize that it was an upside-down pyramid that had to succeed or the series would fail.

Thumbs up for the multiplayer though…they only way I was able to redeem my cash. In hindsight I should have waited. It is now $15 on Amazon, I suppose it is worth the price of an agreeable lunch.

Now here is to hoping that Hollywood does not effe up Ender’s Game next year.

L'Amica Shepard

On December 29, 2012 at 12:34 pm

Alright. I just played the last bit of ME3 and now I’m super depressed. What the hell is wrong with Bioware?! I didn’t even stay to see the ending you mentioned where Jeff and an old guy appears from the ship. As soon as that door opened I minimized the game and checked messages.

I love the things you say about the ending and the reasons to hate it. Here’s one you didn’t mention though:

Through out the game Shepard spew out words of encouragement “Don’t worry my darling Garrus, I will be back, we all will be back” “we can do this. Stay strong… blah blah blah”. They are basically telling people to lie. Well that’s not why I hate it though, they actually gave me hope and I could see my FemShep having little awkward Taurian/Human babies and what not. It’s just so depressing. Imagine the Matrix “Blue or Red pill dude? It doesn’t matter though, you’re still getting screwed.” Argh!

Anyway, I hope BioWare pulls a damn big fluffy rabbit out of an insanely large black hat to rectify this and that they see this wonderfully written article you posted here. We are not just gamers, we are their clients and in business studies we were taught “1st Rule: The client is always right. Second Rule: if you still think the client is wrong refer to rule one. The CLIENT is ALWAYS right.” We don’t like their products so we can choose to not buy it. Amend the and get money in future!

Put that in your pipe and get high BioWare.

As for the walk through:

I love the remarks you make. It’s really funny and it kind of makes you forget about the tragic ending of it all. You play a quick game! Really good. And last but not least, cute voice ;)

Anyway, thank you guys for posting this! It stopped me from redoing everything to get the different outcomes. Since there are none, that would’ve been a waste of life.

P.s. If you are reading through this whole message, I salute you soldier.

Keep well.

Tweress

On January 3, 2013 at 9:42 pm

@L’Amica, You should check out Koobismo’s Marauder Shields comics – they are an alternative ending to Mass Effect 3, much, much better written and better constructed than the originals: http://koobismo.deviantart.com

Roy Batty

On January 3, 2013 at 9:45 pm

@L’Amica Shepard

You forgot about the green pill – and you do have choices – 1. blue death 2. green death 3. red death (sort of) and of couse the new #4 mega death to all

I would have preferred they cut to the Gilligan’s Island theme song right after joker and his TRS-80 girlfriend emerge from the Normandy…that would have made sense.

Now sit right back and you’ll hear a tale…

George

On January 5, 2013 at 4:17 pm

Though it is true that the ends were not good for most I enjoyed the ends. But the one I received was that all organic life was harvested by the goddamed Reapers. I wanted to scream at the computer. Very unfair. That pissed me off.

magnetite

On January 11, 2013 at 6:45 pm

Most of the people in the comments are taking the ending at face value (bad writing, etc), when that’s clearly not the case. If they had used every single resource that the game gives you they’d be able to figure the ending out. It’s not spoon fed though. Bioware will make you work for your answers and have you participate in the story instead of handing everything to you on a silver platter.

Mike

On January 11, 2013 at 8:16 pm

“Most of the people in the comments are taking the ending at face value (bad writing, etc), when that’s clearly not the case. If they had used every single resource that the game gives you they’d be able to figure the ending out. It’s not spoon fed though. Bioware will make you work for your answers and have you participate in the story instead of handing everything to you on a silver platter.”

What? Are you some kind of idiot? Did you even read the article (One of the few of Ross’ I agree with)? It was spelled out pretty succinctly.

TheDog

On January 12, 2013 at 1:11 am

magnetite@ You are obviously someone who likes to read stories with pages missing, because thats what Bioware did. Plot holes galore. I probably could have excepted that, if it had been well done, but it wasn’t. It’s what most would call a hack job. None of our decisions made any difference. I pick Anderson as humanities councilor and got Udina (without any explanation I might add. Good bit of writing there. Don’t need a spoon, just a clearer answer). It all ended just the same whether you sacrificed the council or didn’t. Only difference was the hostility of the aliens on the citidel, nothing else. Whether you killed Kaidan or Ash, it all played out the same.
I have to agree with Mike. Insanity has to play into the whole mess, if you defend the writing. I finished every mission, side mission and dlc for the first two and the third (minus a couple of dlc’s), and I still see plot holes. Anybody who actually reads books or writes on any level can see them and cringes from them. If any of my stories had been witten so poorly, I would have been crucified. Then to respond to the fans criticism with a middle finger, has them cemented in the halls of stupidity. Fools, buffoons, ah you get the point.
What is really scary is that one of the guys in charge made the statement that concerning the Mass Effect Universe ” We know what we’re doing. We pretty much know what the fans want”. OMG!!! He actually said that. If giving fans the finger and ignoring the public outcry is their idea of what we want. I can honestly say, I’m not looking forward to any Mass Effect games from now on. Nuff said.

Blowhorn

On January 12, 2013 at 5:04 am

magnetite’s philosophy is “if it isn’t in the story, that means it is.” Pathological defence mechanism at its finest. He is the epitome of everything that is wrong with the industry and art/entertainment ‘fans’ in general.

magnetite

On January 14, 2013 at 9:27 pm

What you consider plot holes and lore contradictions could just be one of the many examples of non-literal storytelling as said in the game. I mean people don’t honestly believe Shepard survived the Citadel explosion, fell back to Earth, and woke up? Or is somehow still on the Citadel.

If people didn’t notice, there’s a slight wind sound when Shepard wakes up. There’s no wind on the Citadel and only on Earth. Kind of is a hint that Shepard was on Earth the whole time and everything in the last 20 minutes was a nightmare of sorts.

The other thing is that the fans criticism wasn’t exactly constructive. The EC did explain some things, but it did not completely rewrite the ending as some had hoped. See a complete rewrite would compromise the story that Bioware is trying to tell and replace it with whatever the fans want.

As for Udina as councilor, read Mass Effect Retribution. Anderson stepped down between the end of Mass Effect 2 and the start of Mass Effect 3.

The other thing is that Mass Effect 3 IS the end to the trilogy, not the last 5 minutes. It can play out very differently if you didn’t notice.

Another thing to note is that this is Bioware’s game and story. They are only interested in one thing–your money. The fans not getting the ending and such is not an issue with the game. It’s an issue with the user not being able to use all the clues and information in the game to try and figure stuff out.

If some people got what was going on, and others did not, then they didn’t play the game enough or pick up on all the hints. Some have even disregarded the hints as “plot holes”. In that case, these people cannot be helped.

It’s not Bioware’s job to sit here and hold your hand while you play the game. This is a game that requires you to critically think about stuff. It’s not some mindless Hollywood crap for the masses.

I guess Bioware underestimated just how much hand-holding some people would need.

Entitlement and instant gratification has completely decimated the modern gaming scene, and it’s only going to get worse.

I mean this is a game that requires you to think for yourself and make really tough decisions. If people have to require Bioware to spell out every single thing in extreme detail, sorry Mass Effect is not for you. You are not their target audience.

Sure this game may have sold 4 million copies, but most people by now get the ending. They aren’t still here demanding that the ending be changed, fixed, retconned or whatever because they didn’t understand it.

A quote from Mass Effect Retribution:

The simple minded focused on all the holes in the story, they needed an explanation for every loose end. The intelligent filled in the holes using logic, reason, and creative thinking in order to weave the threads together.

So remember that for next time kids. Stay in school. You might learn something.

Kal Shepard

On January 19, 2013 at 6:06 am

I remember there are 4 endings?

don’t forget if you choose not to make a choice and the catalyst says “So the cycle will remain” or something like that?

Head-Desk

On January 19, 2013 at 9:06 am

magnetite – nope, sorry junior. You’re delusional. It doesn’t matter what out of context nonsense you can come up with a sad attempt to convince yourself that BioWare knew what the hell they were doing. The rest of us – those who actually understand storytelling and were paying attention – saw the blatant, obvious plotholes that you were too biased and too blinkered to see over the pretentious, meaningless nonsense that BioWare ultimately provided. The fact that you STILL believe BioWare came up with a good ending despite literally changing everything they could change in the last ten minutes, right up to completely removing Shepard from his own central conflict, is evidence that you haven’t got the first clue of what a narrative is and your opinion is both uneducated and redundant.

Oh, and it also proves yet again that you didn’t bother to read the article you’re criticising, since you’ve utterly failed or refused to actually address any of the issues raised.

People like you are destroying the industry with your pathetic, wide-eyed acceptance of everything you’re given. You’re an embarrassment to every true fan the series lost.

TheDog

On January 19, 2013 at 9:51 am

magnetite@ You’ve just proven most people point about bad writing. Unless you read the books or other things other than the game, you are left wondering what the heck happened. A good writer would know this. We suddenly have people around us, working with us that we have know clue as to who they are. Anderson stepping down. Not explained at all in the game. Yes, if you’ve read the books you would know. What about those of us who haven’t? How are we to know?
As for the good ending. Never seen it as they lied to us. Told us we wouldn’t have to do anything other than the game to get it. What BS. To see it you have to play multi player. I don’t. As for him being alive. I’ve been saying that forever. Got into several “descussions” about it, but again, it’s only if you play multiplayer or hear about it from someone else that you would even know it was there.
The ending played out quite differently? What kind of crack have you been smoking? For anyone interested, they can watch all the ending together. I have. Know what I found? All the ending look and play out almost exactly the same, just different colors. It’s quite enlightening to watch them play out side by side and see just how little effort Bioware actually put into them. And no hand holding is neccessary for most of us. You really are stupid. If you’ve actually read any of the complaints, it was for lack of understanding. It was being forced to endure suck g.o.d. awfull writing. We understand. We just don’t like. No amount of defending them will change the fact that it is written with tons of plot holes, plus all the ending just suck. It is hack written drivel. Are we to assume that because we saw him suposedly alive, that they will make another story with him in it some time in the future. For a game to assume that you’ve read all other stories and material out there for the story to really make sense, well that is some of the worst writing. The ass. u.me kind. Assuming isn’t a good version of writing. Instead, they should assume most haven’t read all this extra stuff and are only familiar with the game. IF you going to assume anything, you always assume the lessor. Any writing class will tell you this.
Personaly I loved you last statement. Let your intellegence fill in the gaps. Omg. What a statement. Any hack on the planet could use that line. Well if you were smart enough, you would have liked my story better. Your imagination would have filled in all my mistakes. LOL. That is the biggest cop out statement a writer can use.
To sum it up for you. Poorly witten, more holes than the head of someone who actually liked the story. None of your choices made much of a difference at all. (Don’t try and defend that one. I played several character through who made completely different choices and there really wasn’t much difference in any of them). Assumed too much of the gamers ( a greedy assusmption they everybody bought their books). And ending that were almost identical no matter what choice you made ( just different colors. Wow, what a difference. Like I said, watch the video with them all side by side for the true telling) And then there was the tantrum they threw with people who didn’t like there poorly written fiasco. Giving everyone the finger. Great PR if you ask me. People will be coming back in droves to get that kind of service. Doesn’t the old adage go ” the customer is always right” that is if you want them as a customer. I love it. They were told there ending was terrible, so what do they do. They try to explain it. My philosify is ” if you’ve got c.r.a.p, then expaining it wont change it, we just understand the c.r.a.p better,” Doesn’t actually make it better. So yes. Fans are definitely right on this one.

RE Kal Shepard

On January 19, 2013 at 10:05 am

The ending you described was part of the Extended Cut DLC, which came out months after this article was written as a direct result of BioWare no longer being able to bury their heads in the sand and hide behind their champions in the mainstream magazines. Even then, it turned out to basically be a middle-finger to those who hated the original choices – you can refuse them, but you lose the game regardless of what choices you’ve made and how high your EMS was. When a writing staff actively punishes its fanbase for being intelligent critical thinkers, you know you’ve got some real unprofessional hacks working there. Sadly, the fans are far outweighed by the fanboys on this – even the tens of thousands if not hundreds of thousands who hated this dross, most of which wouldn’t spend another penny on any BioWare products ever again, will barely make a dent in EA’s sales as long as intellectually lazy enablers of ethical and creative freefall such as the deservedly maligned ‘magnetite’ continue to kid themselves.

magnetite

On January 29, 2013 at 6:38 pm

Sounds like some of you forgot to fully read the EULA. This story belongs to Bioware/EA, not you. If you don’t like the way it ended, you can return it for a refund within 30 days of purchase. That’s what most reasonable people do. They were in fact offering refunds a few months after the game was released from places like Amazon.

You accept the game “as is”, with all it’s issues and flaws. Since you clicked “I agree” without reading the EULA, Bioware is not responsible for anything. All the blame can be placed on you.

Bored of Troll

On January 29, 2013 at 7:28 pm

Keep deluding yourself, magnetite. Or, you know, you could actually try reading the damn article you’ve commented on three times instead of resorting to vapid straw man arguments that clearly show you have no grasp of the fundamental criticisms. Stupid little child.

magnetite

On February 28, 2013 at 1:05 am

Keep telling yourself that troll. At least I understood the ending. Maybe you should use that shiny new brain of yours and figure it out. The answers are in the game. Or do you need Bioware to sit there and hold your hand while you play the game, like a 5 year old child?

People like you are what’s killing the gaming industry.

Bioware doesn’t owe you jack . You bought the game, you took the risks knowing that the game may have an unsatisfactory ending.

You know what? I have read the article. I don’t agree with it. You want me to agree with all these entitled babies who demand that the ending be rewritten? They can’t make a case and many of these arguments can be put to shame by, you know, actually playing the game and paying attention to what’s going on. Maybe they shouldn’t have blown through the game as fast as possible.

You know what? Most of the article’s Guardian arguments can be simply explained by the kid is a Reaper in disguise. They hit you in the face with that with the Extended Cut (refusal ending), but people still couldn’t figure it out. They were “oh, he’s still lying and contradicting the lore, etc”.

As for choices not affecting the ending, they said the entire game is the ending and previous choices affect how the game plays out as a whole. The cutscene you get at the end is based off of EMS not previous choices. People wanted a tailor made ending based on every single choice. That’s what those silly retakers wanted.

Getting Bored of This Now

On February 28, 2013 at 1:43 am

magnetite – you DIDN’T ‘understand’ the ending, you idiot. If you’d bothered to read the article instead of ignoring it while posting on it four times, each time regurgitating the same useless non-statements and defence mechanisms, you’d understand this. All you did was convince yourself that BioWare’s provably bad writing was intentional. There was never any ambiguity to this, no interpretive elements. There were only plot holes and betrayals of core elements of the story.

You understood nothing, but we all understand you very well. You are a blind, blinkered fanboy with no coherent thoughts and no substance to a single one of your banal, childish utterances. Stop wasting your time, and ours, on this and find another site to annoy, you little troll.

More 'magnetite' Destruction

On February 28, 2013 at 1:49 am

And, as has been repeatedly and concisely stated many times, both within the article itself and in thec omments section, this is not about “hand-holding” as you so fatuously put it. The writing doesn’t make sense at face value OR when you put your mind to filling the blanks, at least if you actually have some level of intelligence and analytical reasoning – something you CLEARLY lack or you wouldn’t still be defending this absolute horse excrement as somehow being genius writing when it simply isn’t.

YOU are destroying the industry with your refusal to acknowledge or accept the real issues, and your continued ignorance towards BioWare’s blatant dishonesty and arrogance towards its customers. YOU are destroying the credibility of gamers with your vapid, unwavering acceptance of everything shoved onto the shelves. YOU are the utter antithesis of independent thought, a child who can’t tell the difference between interpretive fiction and bad writing.

You need to stop posting on this, because it’s getting really, really tiresome having to counter your stupid, lazy-minded and lazily-worded rubbish only to see yet another monument to stupidity published a few weeks later. You’re either a really bad troll, or a really bad gamer. Either way, you have no place on this site and you clearly know this or you wouldn’t insist on checking the article every so often.

Trudge back to IGN and leave the real debate to people who understand what’s going on, junior.

Sebastian

On February 28, 2013 at 5:46 am

I wouldn’t bother responding the magnetite, he’s either doing this for effect (no pun intended) or he’s beyond reasoning with. I don’t think I’ve ever seen one person clutch at so many straws yet fail to grasp even one with any firm grip, despite requiring four increasingly embarrassing attempts in which to do so. All of his ‘arguments’ are based on the already disproved idea that the ending is taking place in Shepard’s head, a notion labelled the Indoctrination Theory that relies entirely on selective evidence and straw man examples and, as has already been discussed at length on this site and others, would actually make BioWare even worse writers than if the endings are entirely literal. The rest of his words are just prescribed nonsense he’s picked up from mainstream outlets about entitlement and so forth, all of which are sloppy labels and generalisations that prevent him from the task of actually considering any of the points raised by fans or in this article. I almost envy anyone who can still look at the last few minutes of Mass Effect 3 and honestly believe it’s anything other than a shambolic piece of writing completely out of sync with every theme and narrative tool used in the rest of the trilogy, and ignore the countless PR disasters BioWare has cultivated in the last year or so, Unfortunately, I actually read books and understand storytelling, so I can’t kid myself in that way.

Leave him in the dust, the rest of the industry will eventually move on without him and his ilk.

Katie

On March 19, 2013 at 8:04 am

Amen brother. BioWare should be ashamed of themselves, ripping off their fans in such a shameful way

Jacob

On April 7, 2013 at 12:44 am

Honestly, the ending wasn’t bad. You sir, just sound like a winy little .

Dennis

On April 7, 2013 at 5:10 am

Jacob – http://www.youtube.com/watch?v=ZCmz-oiGXxQ

That video explains you in a nutshell. You have no counter-arguments and no critical thinking behind your emotional outbursts, yet you then have the nerve to call a reasoned, valid and constructed critique of the ending “whiny.”

When you have a brain in your nut, try again. Until then, your thoughts are not based on any factual or evidential reasoning, same as every other defense of the provably broken ending. Otherwise, stick to IGN.

Artificial Lung

On April 7, 2013 at 7:38 am

@Jacob: to the obedient, unthinking mind, being analytical about something constitutes whining, and mindlessly defending something by hurling abuse at those who find fault in it, however legitimate, is somehow the opposite of whining.

It’s been clear for some time now that the ‘fans’ who continue to pretend that there was nothing wrong with the ending, either technically from a writing standpoint or morally from a consumer standpoint, are the real whiners here and are themselves the most entitled brats in the entire fanbase. They actually believe that they have a right to oppress and silence a clear majority who hated the ending because that’s what they think a ‘real’ fan would do. As Jim Sterling already perfectly summarised, a real fan of something is not so insecure as to stifle debate. A real fan would welcome the debate, be able to put their case forward and cross-examine it against the dissenting voice, preferably with the same level of theoretical and factual input as the other side, and hopefully come to a consensus conclusion that benefits both sides.

People like you are the opposite of that. You’ve picked a side, you’re either not willing or not able to develop your stance, and you throw names at people who actually take the time to justify their opinions. You’ve chosen the safety of ignorance over the burden and effort of intelligence, and millions of gamers continue to be ripped off due to your attitude.

You’re the sort of ‘fan’ the industry can do without.

appoftdax

On April 11, 2013 at 2:55 pm

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cms5687

On May 26, 2013 at 7:03 pm

Are people still complaining about this?

There are a couple kinds of people who played this game. Those who liked the original ending; those who didn’t like it, but didn’t feel that it needed to be changed, and finally those who didn’t like it, but demanded that this ending be changed and still went on almost a year and a half after Bioware made you guys an extended ending.

This last group of people are crusaders. They’ve made a lot of enemies in this last year, and are pretty much looked at by gamers everywhere and their actions are putting a negative spin and are hurting the gaming industry as a whole.

At this point, you don’t deserve anything. Sometimes they may have to say that they couldn’t satisfy you and you should take your business elsewhere. They already spent 3 months making you an extended ending. If you didn’t like it, tough. Write your own damn ending. Or resort to fan fiction.

Sometimes a business can’t satisfy a customer and they have to let them go. Or the customer might end up costing them more than they’re worth.

http://positivesharing.com/2006/07/why-the-customer-is-always-right-results-in-bad-customer-service/

You guys pretty much nail every one of those 5 points. Being abusive to Bioware’s staff. Trying to twist Bioware’s PR words into getting what you want (they, who made this game, said the entire game is the ending. You think the last 5 minutes is. You use that “customer is always right horse” in order to them to retool the last 5 minutes or last hour into taking into account choices. Plus many other examples.

Customer manipulation will not be tolerated and at this point they have every right to refuse service. No matter how much of a “fan” people claim to be, there comes a time when you are doing more harm than good and costing a company more money than you’re worth as a customer.

At this point, you are the vocal minority.

Bioware is a business, not a charity. There is no way that they would be able to satisfy every last one of you.

http://www.youtube.com/watch?v=GTd4pmy5luA&t=6m27s

Roy Batty

On May 26, 2013 at 8:54 pm

@cms5687

You brought it up so. Yes I was pissed about the ending. And to your point that some companies cannot satisfy all customers…that is true. The real art of game creation is to please as many people as is possible. This not occurred here. There are people (like me) how accept that Biowaste wanted to commit literary suicide; this is fine they are free to do so.

I am only still watching it because I think it is an important piece of gaming history. It is important just as the sinking of the Titanic was important in creating the international SOLAS (Safety Of Life At Sea) agreements.

In other words, it is an example of what NOT to do from the PR before to the reaction after. EA had to hire a PR firm to deal with the fallout. From a logical POV why should I give a sh!t about the ME universe – everyone dies in the end anyway. So go ahead and enjoy the prequel – be the hero save the galaxy then play ME3 again and watch it DIE. I know people who have only played ME3 and love the game but hate the ending.

As far as other gamers not liking my opinion – what’s with you? Everyone has an opinion if you don’t like it go find a banana republic, take it over then force everyone to think just like you.

TheDog

On May 27, 2013 at 12:50 am

@cms5687 You’re wrong. There are three types of gamers when it comes to Mass Wreck 3. Those who liked the ending. Those who hated the ending, and those who troll and whine about those who didn’t like the ending. You’re the third kind. Your a Troll, whining and all.
Your points are all with out merit. You say that Bioware is a business, not a charity. Gee, try and your that pee sized brain for a sec. What happens to a business that can’t keep it’s customers happy? Think hard!! They lose them. They go out of business. They go bankrupt. Lets go over that one more time shall we. Piss off customers, go tits up, bankrupt, unemployed. Become trolls on gaming site. Sound familiar. It is in any companies best interests to keep their customers happy. It’s called business 101. Most people can figure that out in grade school.
Secondly, being abusive. Well the heads of Bioware kind of have it coming. All the bad decision making. Not including the entire staff to create a proper ending. Giving the fans the bird when question the all mighty powers at BioNoMoreWare. No they’ve got it coming in spades. Now abuse to the average Joe worker who wanted to do good but was rebuked by the morons above them. No, now that’s wrong. It wasn’t there fault the ending sucked hind tit. They were just doing there job. Doing what was they were told to do. No the blame lies in those in charge.
No, you’d have to be a total ignorant retard to believe that those still PO’d are the vocal minority. After this long and still thousands upon thousands of people are still voicing there hate of the ending. That should tell even you something. Unless you go to a total fanboy forum, most still talk about how bad BioNoMoreWare sucks ( and I’m being nice in what they’re called. They won’t let us use words like that here).
As was said. You have your opinion (no matter how wrong it is) and we have our opinion. If you don’t like ours, well keep it to your self, or your probably going to get gang banged by the Black Panthers, and used like a little Bit– in prison. Not that you’ll go to prison for being a troll. Well maybe not. The troll police have been cracking down. I think they have their eye on lol first though. Anyway, you’re heavily out numbered here though. You might want to go visit gamespot. It’s more you kind of crowd. More fanboylicious. They like your kind over there. So scoot on over you little whipper snapper.

Nope

On May 27, 2013 at 2:15 pm

@cms5687 – the fact that you still feel the need to use the ‘vocal minority’ fallacy says it all. Besides which, it’s provably untrue, as evidences by every single poll ever taken on the subject of customer satisfaction regarding the ending or the game as a whole – including those on BioWare’s own social network forums.

As for “still complaining about it” – You’re the one who decided to bring this back up after ages of inactivity. It’s pretty clear that it’s the fanboys like yourself who are too insecure to let it slide, presumably because you know deep down that you haven’t got a single valid argument to support the ending.

Troll harder next time, chump.

Dire Beaties

On May 27, 2013 at 2:31 pm

@TheDog – I would argue that you can’t even class people like cms5687 as a gamer. A real gamer wouldn’t be so utterly insecure about their beliefs that they’d have to cry about “vocal minorities” ruining it for everyone else even though he has no proof it IS a minority, or stick their fingers in their ears while screaming “artistic integrity” or “Bioware’z a biznis doodz”. You’ll notice that he didn’t even attempt to explain what the ending meant to him as a piece of media – he basically never even elaborated on why it was wrong to still dislike it on literary merit. I’ve come across this sort of person before, on the OXM forms. Their argument is basically “so what if it’s crap? It is what it is.” But of course that willfully ignores absolutely everything that was written in this article about all the repeated PR failures and promises made to the audience and so forth.

Honestly, EA and BioWare could take a piss in his cereal while he was eating it and he’d shrug it off. He’d probably whinge at the police for trying to file a report on it as well. Scum like this aren’t real gamers – they’re quasi-gamers who will probably disown the industry when comic books become cool again in a few years.

raulb

On July 9, 2013 at 10:21 am

I think most people here need to get outside more.

Why not put that energy towards worthy causes rather than sit and whine about how badly your favorite video game ended?

Just vote with your wallet like any reasonable consumer and buy from someone else instead of throwing a temper tantrum like children for over a year and a half demanding that they fix the ending

You guys truly are pathetic excuses for human beings. Making the rest of us actual gamers look pretty bad.

You think that you’re in the right and everyone else is wrong about the whole situation. No company is going to want to listen to that crap.

http://www.youtube.com/watch?v=K-D4bBIzp4c&t=43m10s

^ That pretty much says there was more than just Mac and Casey working on the ending.

You guys should be ashamed of yourself. Kind of shot yourselves in the foot on this one.

Troll Elsewhere

On July 10, 2013 at 2:31 am

@raulb – nice try, junior. A video about CONJECTURE somehow ‘proves’ that this was what the writers intended. If anything, it’s evidence that YOU and your childish band of wide-eyed defenders of the ending – those who will go to any lengths possible to polish a turd because you can’t or won’t accept that BioWare failed – are the ones who need to get out more.

We haven’t shot ourselves in the foot at all, son. Quite the opposite, in fact.

Thanks for the Laugh

On July 10, 2013 at 3:03 am

Hi raulb, thanks for stopping by, although I assume this was due to thinking this was a Gamespot article. Much more fantoy-orientated over there, you’d fit like a glove.

In response to your humorous comment about shooting ourselves in the foot by pointing out how the ending completely fails to climax the story of the Mass Effect series – and in some cases actively contradicts or even destroys what’s gone before – I’d like to ask the simple question of “how?” Because you provided no arguments whatsoever except “vote with your wallets” which is difficult to do when you’ve ALREADY BOUGHT the damn game on the pretense (led by BioWare) that it would include multiple divergent endings based on previous decisions, and not an “A, B or C option” as Casey Hudson put it. The rest of your post is just calling people names and saying they should be ashamed to disagree with you but, again, if you’re too lazy to actually establish why this is the case then your attacks lack any value. They don’t even work as devil’s advocacy. There’s nothing there except misplaced venom.

And the video link is the final nail. You honestly expect years of reasoned, logical scrutiny by gamers and journalists to be nullified because BioWare said in a press conference months after the fact – when their reputation was taking a massive hit and they finally had no choice but to act in spite of the mainstream outlet’s continued defense of their non-existent “artistic integrity” – that the ending meant something to them. I’ll be nice and ignore the fact that this is an appeal to authority as fallacies are commonplace among BioWare’s defenders. However, here’s the thing – BioWare operate under the guise of being professional videogame storytellers. The simple fact of the matter is that a large number of people, which polls now show was probably the majority of people who bought the game (even after the EC came out), did not appreciate or accept the ending of a story that they otherwise loved. This is not because BioWare tried to tell something poignant or challenging – it’s because they FAILED to do this. It doesn’t matter how grand their scope was, the ending didn’t make sense to most people, and those who did understand what was going on were the ones who hated it the most because they saw how it ruined everything that had gone before. ALL of the forward momentum in this has come from those who didn’t like the ending, because they were the ones who were actually capable of discussing why they didn’t like it instead of resorting to tired fallacies, conjecture, name-calling or artificiality. I have never seen a single valid reason as to why the ending was fundamentally good as a piece of writing, and I never will see one because anyone with an IQ above 110 can see it’s terrible writing, unless they’re just so blinkered towards what BioWare USED to represent before selling its soul to EA that they can’t see the woods for the trees.

And by the way, Hudson and his gang of spivs did NOT have a grand plan for the ending. In fact, they stated in internal memos that they simply wanted to make it ‘controversial’ and get people talking about it. That’s why they locked themselves away to bash out the pile of nonsense we received and left those who spent years working on the series in the dust – most of whom have now publicly admitted that they also hated the ending with a passion and many of whom have jumped the sinking ship to form phoenix companies while BioWare desperately tries to maintain its dwindling fanbase, the majority of which don’t need to be kept because they refused to see the ending (and subsequent damage limitation DLC) as anything other than a creative success to begin with due to their bias towards the company.

So, far from shooting ourselves in the foot, we’ve actually ended up looking like the most prescient, analytical, and fair voices in a debate riddled with insults and non-sequitors from an increasingly desperate fanbase. Not sure why we should be ashamed of being factually and theoretically correct about this, but then since you clearly care a hell of a lot more about what we think than you’re trying to make out, I’m sure you’ll have some further laughs in store. Otherwise, do the honourable thing and go over to OXM. I’m sure your safe, naive mindset will be more than welcomed over there.

Toodle-Ooh!

Kazoo

On July 10, 2013 at 8:18 am

@Thanks

Nice response, though, honestly, it would have come across much better without the insults.

Otherwise, I agree wholeheartedly.

I have not found any sources of the original writers finally coming out and saying they hated it. Can you provide a couple?

Joe Banse (Thanks for the Laugh)

On July 10, 2013 at 9:33 am

@Kazoo: Regular poster Sachel has stated on numerous occasions that he/she represents the majority within BioWare who were at best disappointed and at worst felt complete betrayal over what Hudson and Walters did – and given how much he/she knew about Citadel, I reckon it’s safe to assume he/she really is on the inside. Sachel also said that he/she and at least eight others were planning to break away from BioWare and form their own company. This was a couple of months ago though so I don’t know what the progress is on that.

I don’t know if any have come out under their actual names but there’s been several reports of employees making their anger known under pseudonyms due to not wanting to risk losing their jobs. Perhaps more importantly though is that there haven’t been any that have actually come out and DEFENDED the ending aside from the obvious candidates of Hudson, Walters, Gamble and Merizan, as well as BioWare’s founders who want to remain diplomatic despite clearly leaving due to not wanting to be tarred with the same brush as those hacks.

I wouldn’t normally insult people but raulb started it, I’m just fighting fire with fire. You can’t always reason with people who refuse to see reason.

thedog

On July 10, 2013 at 10:36 am

@Joe Banse (Thanks for the Laugh) Actually, I thought the insults were quite apropos. Sometimes you just have to dig a little deeper to get the true meaning out, and with someone of such limited intelligence, well, lets just say they are the kind of people that reason just doesn’t work on. You need something to grab there attention when truth alone doesn’t work. You know, something zingy to bring the point home. No, I think they fit in quite nicely.

Kazoo

On July 10, 2013 at 1:20 pm

I’ve found that insults are almost never apropos. They almost always weaken your argument. That is, if your argument won’t stand on it’s own merit, insults won’t help. (And I use ‘almost’ only because there might be a case, but I can’t think of it.)

If the person you’re arguing against truly doesn’t have the capacity to understand your argument, again, insulting them doesn’t achieve anything.

Just my $0.02, and I know.. no one asked my opinion.

Still, I really liked what you had to say. Thanks for answering my question.

EndingIsGreatFansAreWrong

On July 30, 2013 at 6:01 pm

You guys are pathetic losers. Remind me of Annie Wilkes from Misery who held her author hostage until she agreed to change the ending.

http://topwhatever.blogspot.ca/2012/03/why-mass-effect-3s-ending-didnt-suck.html

http://healed1337.blogspot.ca/2012/03/why-mass-effect-3s-ending-is-brilliant.html

http://blogs.canoe.ca/grantrants/video-games/why-bioware-should-not-change-the-end-to-mass-effect-3/

thedog

On July 30, 2013 at 8:03 pm

@EndingIsGreatFansAreWrong
OMG, you are such a tool. Broken worthless stone age tool at that. Come back when your smart enough to actually understand what’s being said. Tool……….

Hah, Good One Kid

On July 31, 2013 at 3:06 am

How cute, a child calling people with valid and reasoned responses ‘pathetic losers’ while making a completely inappropriate comparison and linking to three blogspot articles from ME fanboys that in themselves make absolutely no genuine arguments and instead resort to the same industry-approved cliches and tropes about ‘artistic integrity’ from a company that sold its story out by holding back on From Ashes, redirecting countless amounts of time and resources into multiplayer, and already completely changing the ending once during development due to a leak. Aside from that, it’s all conjecture to fill in the many, many plotholes and story-destroying retcons and crying over ‘entitled’ gamers who actually understood the narrative and read BioWare’s repeated consumer assurances and knew what they were sold was not what had been advertised. If it was up to people like you, there would be absolutely no quality control and no consumer rights. Maybe when you move out of your parents house and have to buy your own games you might learn a bit of humility.

Independent thought much, boy? Maybe you should still to N4G, they cater more to your obedience than we do here.

Ostrich Hunter

On July 31, 2013 at 3:18 am

@EndingIsGreatFansAreWrong:

If you’re so lazy and incapable of adult discussion that you have to post links so others can make your points for you, here’s a few more.

http://www.youtube.com/watch?v=7MlatxLP-xs – Tasteful, Understated Nerdrage explaining why the ending fails as a piece of writing. Watertight review using relevant examples and giving solutions.

http://www.youtube.com/watch?v=6M0Cf864P7E – Angry Joe episode outlining the ten biggest reasons people hated the ending. Note how none of them was “durrr I expected it to be moar epic durrr” or “bawww it wasn’t happy enuff wahhh.” That’s because you operate on straw man examples instead of evidence.

http://www.thumbactive.co.uk/thumbables/mass-effect-4-a-galaxy-of-apathy/ – article that lays out why you’d have to be a complete idiot to think BioWare is a friend that needs to be protected, how they’ve done nothing to earn redemption even after the Extended Cut, and how they were protected by champions in the mainstream outlets using the same tactics as you and your fantoy sources did – again, using strong examples and comparisons, unlike you.

I don’t expect you to take the time to watch or read any of them however, as you clearly made your mind up before even clicking the link to this article. In fact, I dare say you only came here to spout your ridiculous comment and didn’t even read past the first couple of lines, if that. Still, at least I tried to set you on the right path. If you choose to remain uneducated and oblivious, that’s your prerogative. (Look it up if you don’t know what that means.)

The clue phone is ringing, you should answer it.

random comment

On September 16, 2013 at 1:26 am

But i still want sunshine and ponies.(And **** with Tali)

Sighlander

On September 16, 2013 at 8:15 am

@random comment – I hope that was a parody of the ending apologists who resorted to straw man lines such as yours instead of engaging with the real arguments, because if that was supposed to be mocking those who opposed the ending then it not only shows how little you understood what the whole backlash was about, it also shows that you didn’t bother to read the article or even the sub-headline of each page. In fact, the third paragraph of the first page of this column absolutely thwarts said defence mechanism before it has a chance to gain any momentum.

The anger was, is, and always will be, towards how BioWare misrepresented their product and how they hid behind innuendo and the press for months before finally begrudgingly releasing a hash-job DLC as damage limitation without ever apologising for blatant false advertising. No amount of sticking your fingers in your ears and crying “entitled” or “artistic integrity” is going to change the fact that BioWare failed to deliver on a promise.

Get a clue, please.

Moogie88

On September 19, 2013 at 9:46 pm

Beautifully articulated. I just finished the series, with the DLC “extended ending” and was so disappointed.

I literally said out loud to my TV screen: “Oh my God. This is bull. All this for nothing.”

Fix the Comments

On September 22, 2013 at 4:14 am

Something needs to be done about this spam, it’s getting beyond a joke. The last comment didn’t even make any sense.

Trout Fingers

On September 26, 2013 at 3:50 pm

Excellently put. I ploughed days into this game, loved the experience, and was rewarded with a genuinely terrible ending which undermined the entire trilogy.

mipmup

On October 6, 2013 at 2:28 pm

So many indoctrinated people…Bioware indoctrinated their own customers with an indoctrination ending. They’ve got you writing these silly articles and strawman arguments when there’s a very logical explanation for every one of these if you just played the game.

Even the choice one, where the Final Hours book clearly states “instead of having a fork in the road near the end of the third game (like people thought there would be), your choices essentially have an impact right from the first minutes of ME1 right until the end of ME3″, which is what you were promised. It was never about having a different final minutes based on those choices.

Ending made perfect sense if you paid attention. Not Bioware’s problem.

(The answers are there, you just have to get off your ass and look. That would be too much to ask though, people would just have Bioware rewrite the ending.

Troll Slayer

On October 6, 2013 at 3:49 pm

@mipmup – even though I suspect you might be magnetite using yet ANOTHER new name, I’m going to dissect your comment just for s and giggles, and hopefully educate you on why you’re talking crap – not that you’re likely to, as you’ve clearly already adopted a belief system that BioWare can do no wrong regardless of what the evidence suggests.

“So many indoctrinated people…”

Yes, but thankfully fantoys like yourself are the minority on this otherwise quite intelligent community.

“Bioware indoctrinated their own customers with an indoctrination ending. They’ve got you writing these silly articles and strawman arguments when there’s a very logical explanation for every one of these if you just played the game.”

The indoctrination theory has already been tackled on here. It’s made clear that IF the theory is correct (and you’re deluded if you’re treating it as fact, since BioWare has never once confirmed or even publicly acknowledged it and pretty much everything they’ve said and done in that time – including the Extended Cut – seems to completely contradict and invalidate the theory) then it actually makes BioWare even bigger hacks and spivs than if they just wrote a poor ending. The idea that they would release a series that is 99% straight-forward sci-fi action, then have the last ten minutes be ‘interpretive’ based on your entirely subjective judgement on a few dream sequences and circumstantial details that could just as easily – and far more likely – be entirely down to production mistakes or time limitations, then tease and mislead their own customers for over a year and a half about the true nature of the ending is absolutely disgusting and unjustifiable. So, in bulling yourself into believing this theory, which gives ‘BioWare’ (actually only Hudson and Walters were involved in the ending, which you’d have known if YOU’D bothered researching even slightly) far too much credit considering some of the other crap we’ve seen since the EA takeover, you’re actively admitting that BioWare trolled its audience and refuses to elaborate. That’s not effective storytelling and it sure as hell isn’t effective PR or customer retention.

As for ‘straw man arguments’ in this article? Either back that up with something or GTFO, because essentially every single straw man arguments in this debate has come from the DEFENDERS of the ending – the idiots who still think this was entirely about personal taste, entitlement, artistic integrity, ignorance of technological limitations, and so forth. It was always, ALWAYS, about being fed lies by a company we trusted. It’s not even relevant whether or not the indoctrination theory is true, because it doesn’t change the FACT that BioWare promised one thing, delivered another without any warning, and hasn’t apologised.

“Even the choice one, where the Final Hours book clearly states “instead of having a fork in the road near the end of the third game (like people thought there would be), your choices essentially have an impact right from the first minutes of ME1 right until the end of ME3″, which is what you were promised. It was never about having a different final minutes based on those choices.”

Erm, yes it was. Well done on using a straw man argument, hypocrite. Because there are literally dozens of quotes directly from BioWare stating that there WOULD be multiple divergent ending choices. Two of these quotes, if you’d bothered to read properly, were quoted AND sourced in this very article, and you can find many others on BioWare’s own social network forums:

http://social.bioware.com/forum/1/topic/355/index/10092079/1

There’s no ambiguity here – BioWare made multiple, very direct and detailed statements about the ENDING – i.e. the part where it ends. No amount of trying to convince yourself that ridiculous line that “the entire game was the ending” is going to change this. BioWare knew damn well that the actual climax not just to the trilogy as a whole, but to Mass Effect 3 as a standalone title, was of great importance to the fanbase. They made promises they didn’t keep. Deal with it, baby.

“Ending made perfect sense if you paid attention. Not Bioware’s problem.”

Except that it was the people paying attention who realised immediately that the ending DIDN’T make any sense, in any etymological or ideological way. Again, this isn’t up for discussion – the ending directly contradicts the previous 100 hours of gameplay, indoctrination theory or not. Therefore, as I’ve already explained, it IS BioWare’s problem. They created a game that the overwhelming majority of people loved, but with an ending that the overwhelming majority of people hated. And they hated it because it a) betrayed a number of consumer assurances, and b) made no sense, or only made sense if you used filmsy conjecture and head-cannon to fill in the blanks as you have clearly done.

“(The answers are there, you just have to get off your ass and look. That would be too much to ask though, people would just have Bioware rewrite the ending.”

First, what do you mean ‘get off you ass’? Are you suggesting the answers are in a library somewhere? No, kid – the ‘answers’ are on the internet, as are the arguments that completely debunk the theory as somehow salvaging BioWare’s credibility. Of course, since YOU fell for the theory like a good little fanboy, you yourself couldn’t be bothered to search for anything that might challenge it. Again – total hypocrite.

And we are not the only ones who want the ending rewritten – every single BioWare employee that has come forward since the backlash, including a user of this very site who posts under the name ‘Sachel’, has confirmed that they LOATHE the ending and voiced their frustration with it at the time but were powerless to do anything about it. That’s because, no matter how much you try to claim otherwise, and no matter how much you try to feed everyone a conceited lie that anyone who doesn’t agree with you is either lazy or intellectually inferior, the simple fact is that people do not like this ending. This article perfectly articulates the very reasonable, substantiated and elaborated reasons for this, but of course you’re not interested in logic – you’re only interested in maintaining a belief system that tells you everything BioWare touches is a success, facts be damned.

Delusional defence mechanisms such as yours are holding the industry back.

As one final burial, here’s two brilliant videos that far exceed anything you’re capable of – one of which explains why the ending is terrible as a piece of fiction, and one of which explains why the indoctrination theory, while interesting, doesn’t save the ending one bit.

http://www.youtube.com/watch?v=7MlatxLP-xs

http://www.youtube.com/watch?v=tJ5qPIcuMZA

Since you claim to be ‘not lazy’ I have no doubt you’ll take the time to watch these and respond intelligently. Go ahead, son.

mipmup

On October 6, 2013 at 11:36 pm

@ Troll Slayer

I assume Troll Slayer isn’t your real name either. Here’s the deal. Anyone who actually happens to like the ending (eg. me) is considered a troll. Anyone who thinks that Bioware didn’t mislead them in any way (eg. me) is a troll.

Anyone who dislikes the ending, thinks it doesn’t make any sense or believes Bioware engaged in false advertisement, etc, is basically beloved by anyone here.

What are you going to do? Go on about this until the ending gets completely rewritten? Sorry, they aren’t going to rewrite it. They were only going to explain or clarify the ending. That was almost a year ago, but you don’t seem to have gotten their message. They were never going to rewrite the ending. Not in one million years, even if it costs them their entire fanbase. Sometimes companies need to take risks.

There were no broken promises with Mass Effect 3 that couldn’t be solved using simple logic. Most of them boil down to “the whole game is the ending”, not the last 5 minutes.

If you’re expecting Bioware to give you a simple straight forward response like “ending was indoctrination”, don’t count on it. I thought this was pretty close, but hey, people like to cover their ears.

http://social.bioware.com/forum/1/topic/355/index/9872108&lf=8

https://twitter.com/masseffect/status/179687674049867776

You say you paid attention to the lore, but the way indoctrination works lore wise is it’s very subtle. You wouldn’t know it’s happening unless you paid attention to what’s going on instead of taking everything at face value. I mean, come on, do you really think Shepard fell through Earth’s atmosphere and landed on Earth? Oh, it’s a plot hole, right? Nope, Shepard never left Earth to begin with.

So you wanting a simple straight forward ending wouldn’t work, lore wise, with the ending being indoctrination. It was very subtle and you wouldn’t know it’s happening.

Fact is it almost sounds like you guys are asking for Bioware to make you an ending that everyone and their grandma can understand (simple and straight forward), but they decided to kick their writing into high gear and write something that their fanbase couldn’t comprehend because they keep taking it at face value even to this day.

This is like Star Wars. Where those fans essentially tried to tell George Lucas how to write or what to do with his story. Let’s not forget, the fans didn’t create Star Wars, Lucas did. Therefore he can do whatever he wants with his story. Bioware fans did not create Mass Effect, Bioware did. Bioware can do whatever they want with their story.

You can choose whether or not to buy the next game if you don’t like what they did with Mass Effect 3 or how you were treated as a customer. It baffles me that if people are so upset over how they were treated you would stick around and still want to do business with Bioware. It’s almost like people use their emotional investment as a shield in order to get what they want.

Fact is Bioware did try to solve these issues. Gave you some extra closure, more choice variation, and less plot holes. Actual plot holes, the stuff you guys complain about is not a plot hole and can be solved by using information in the game.

You guys like to talk about how the fanbase represents the majority of Bioware’s consumer base and without you, then Bioware would probably be out of business. If that really was the case, they would have done something about the ending (rewrite), but they chose to stay the course and ignore you after the Extended Cut. So maybe you aren’t the majority after all. They wouldn’t release official numbers, because that would be giving away company secrets.

Second, you sound like Bioware’s fanbase is their only audience, but that is simply not the case. Take a look on Google. Plenty of people who don’t even consider themselves fans, to have played this game and liked the ending. Fans can be very self centered and think they’re the only ones that a company must listen to.

You honestly believe Casey and Mac locked themselves in a room. Okay, well, they worked for Ray Muzyka at the time who was their boss. So technically he would oversee everything Casey, Mac, and the rest of the team did. I don’t think they would allow that kind of thing to happen. Just shows you how ludicrous this internet rumor sounds.

It’s one thing to not like the ending, it’s another thing to hold a company personally responsible until you get what you want. Especially for over a year and a half. That kind of makes you look a bit childish.

Just play the game and enjoy it. It’s great.

Otherwise, move on and play a game you do enjoy.

Troll Slayer

On October 7, 2013 at 1:08 am

I wrote an incredibly detailed, articulate reply to midmup’s latest attempts at trolling this site which took about 10-15 minutes, but for whatever reason it never posted and I infuriatingly forgot to copy it. I’ll be damned if I’m writing it all out again, especially for someone who clearly has nothing but complete contempt for critical reasoning and common sense over innuendo and defence mechanisms (the whole ‘non-fans like the ending’ thing was especially hilarious in its desperation as well as its total hypocrisy), but it’s completely aggravating that it disappeared. I really hope it did somehow get onto the site and will appear soon, but I’m not holding out much hope.

Troll Slayer

On October 7, 2013 at 4:29 am

My anger’s subsided somewhat now so I’ll try this again. I think it failed to post before because of its length so I’ll split it into two parts. I know it isn’t really worth it given that mipmup isn’t going to change his mind or even entertain other peoples’ opinions, but it’s cathartic. Here goes:

First of all, I wasn’t suggesting for a second that you should be using your own name. I was saying that there is a repeat troll on here who uses several different pseudonyms to try and make himself look like he has more backing than he really does, but he’s too stupid and lazy to even bother changing his typeset or turn of phrase. Sometimes it’s almost literally the same comment under different names but he wants us to believe it’s different people. He’s mostly used the names ‘magnetite’ and several variations of ‘csm’ or ‘cms’ with numbers after it. You can witness his most recent contribution to this thread under the name ‘EndingIsGreatFansAreWrong.’ Considering that pretty much the ONLY time one of the articles about the ME3 ending gets any comments posted on it (given this one is over 18 months old) is when magnetite/csm/dips*** posts another pathetic crybaby piece, it’s only natural that I would suspect you of being the same person given that your comments are about the same length and cover almost all the same points as many of his. I’m undecided as to whether this is the case on this occasion.

Ok, so to quickly dismantle your latest arguments, of which I listed six (I’m not going to copy and paste again):

1) ‘This site is just a bunch of like-minded people backing each other up.’

You couldn’t be more wrong. Look at just about any other article and you’ll see some of the most venomous flame wars you can find on the internet. As one example I direct you here:

http://www.gamefront.com/justin-carter-update/

You’re unlikely to see anything more impassioned on any other mainstream gaming community – instead, you’ll see one person air a legitimate complaint, and about ten others call him or her a troll or a whiner. GameFront, more than just about anywhere else, not only allows debate but encourages it, otherwise what we would end up with is a false consensus. The fact that such a passionate, autonomous community has in fact almost universally come to the conclusion that ME3′s ending was, at best, terrible is evidence that this is anything but a groupthink decision. It’s one based on many weeks and months of tireless discussion, discussion that apologists such as yourself clearly wish didn’t exist. And yet, if we’re so irrelevant, why have you spent so much time on ‘our’ site telling us this? Clearly our thoughts mean more to you than you would like us to believe.

If you want to see real groupthink, go to just about any other mainstream site.

2) ‘BioWare’s refusal to acknowledge or accept the indoctrination theory is proof that it’s real.’

This is just so fatuous that it’s barely even worth approaching. “He says it isn’t, so it is.” That’s your argument. But BioWare’s own behaviour contradicts this way of thinking. They’ve had a year and a half now to not only admit or at least hint strongly that the theory is true (which they have never done, the most they’ve said is that they like it as a fan interpretation), but they’ve had a DLC to elaborate on it. When the IT was originally considered, people suggested that BioWare would at some point release an extended ending that would reveal the twist. Instead, BioWare released an extended ending that did no such thing. It did, however, somehow get Joker to fly the Normandy over 2,000 miles in five seconds in order to evacuate your squadmates, which isn’t possible even within the Mass Effect universe unless you’re entering a mass effect relay…which Joker didn’t. And this was before Shepard was hit by the reaper’s beam, so you can’t use the whole “but it’s an illusion” defence for that one. Oh, and this isn’t a straw man – this is one of many, many new plotholes and lore errors that BioWare created in trying to fix the ones that were already present.

This would seem to suggest what was suspected the whole time – that BioWare rushed the ending, had no grand plan whatsoever other than to court controversy (as internal memos confirmed shortly afterwards), and that they then rushed the DLC in order to provide catharsis for players and try to polish a turd while they still had a fanbase left to appease. And yet, despite being proven wrong about BioWare’s intentions, you still believe that the theory is legitimate. All I can say, once again, is that if it is what BioWare was intending then it makes them even worse writers and even more unethical game developers than if the ending was just a desperate crock of s***. Even with the theory applied, it still takes 100 hours of space shooter and tries to turn it into a Lynchian dreamscape within the last ten minutes, all while completely and utterly disconnected from the central characters of the series and even from the central conflict of destroying the reapers. And now you want us to believe that there was a major twist at the end, but that the only way you can even know it took place is if you apply conjecture? What sort of storytelling is that? Seriously, explain how that works in any genre, let alone science fiction which more than any is bound by its own established rules and boundaries.

In short, you’d actually better hope that the theory is a fantasy, because otherwise it means BioWare actually gave even less of a crap about you or the ending to its own story than if they just panicked and failed.

3) ‘It’s their story to do what they want with.’

I would agree completely, if not for that inconvenient little smoking gun that you choose to keep ignoring – aka all of the very specific technical reassurances BioWare made to its fanbase in the months leading up to release day. I’m actually one of those who think that if ME3 had been released as it is AFTER the extended cut (and with Javik included on the disk) then there wouldn’t have been anywhere near the amount of backlash. There would have still been a bit of disappointment, certainly, and interpretations and whathaveyou. But the reason people were SO angry about ME3 was because Hudson, Walters, Gamble and so forth made public statements saying that there would be multiple divergent endings that differed massively. They didn’t just say this once in passing – they said it again, and again, and again, and again. And when they ultimately did not provide this, despite knowing that a large sector of the fanbase really found it really important, they not only did not warn people about this but they didn’t even speak about it for over a month, and to this day have not apologised for what is blatant false advertising of a consumer product. At least, it’s blatant to anyone who hasn’t been kicked by a horse.

So no, the Star Wars line won’t wash. George Lucas clearly didn’t respect his fans but ultimately he never went on record as being about to deliver one thing and then deliver something else. BioWare did, and that’s the difference.

Troll Slayer

On October 7, 2013 at 4:30 am

(Part 2)

4) ‘Non-fans liked the ending, so it must have worked.’

This is honestly one of the most incredible attempts at a defence I’ve ever read. I had to sit back for a moment to let it sink in, I couldn’t believe anyone – no matter how determined to convince themselves of something’s value – could say anything so stupid.

Son, the people you’re referring to didn’t buy the game to get immersed in the story. They bought the game to play space opera gun porn and have sex with aliens. These people never cared about the lore of the universe as long as the story made some sort of very basic sense to them in that moment. In that respect, ANY ending would have worked for them as long as it seemed like some sort of rudimentary climax. That does NOT, however, mean that the ending was any more effective than if BioWare had actually delivered an ending that was consistent with the rest of the story.

See, you and other apologists have this really weird belief that somehow it has to be a choice between the casual market and the hardcore fanbase. You convince yourself that ‘BioWare is a business’ as if that somehow vindicates or exonerates every decision it makes. But the thing is that nobody who disliked the ending is suggesting that BioWare should cater only to their tastes, and they’re sure as hell not saying that BioWare shouldn’t try to make money. What they’re saying is that there was no justifiable or practical benefit to pissing off a massive section of the market, not just with the ending itself but with the way BioWare has spoken about them and treated them as some sort of vile obstacle to its own success as opposed to a massive part of the reason BioWare was bought by EA in the first place.

The ending was good enough for the casual fans (or ‘non-fans’ as you call them) because any ending would have been good enough. They didn’t play it for the story, you admitted that yourself. That doesn’t mean it was objectively good as a piece of writing. Anything that manages to alienate tens of thousands (more like hundreds of thousands by now) of a loyal fanbase is clearly not resonating. And clearly BioWare realised this eventually, otherwise they would never have bothered with the DLC – lord knows they had enough champions in the other mainstream outlets and their casual fanbase that they could have probably weathered the storm. Whether they want to admit it or not, BioWare changed the ending because even they finally realised it wasn’t good enough.

By the way, your hypocrisy shows again. You claim people who don’t believe the Indoctrination Theory is canon (because it isn’t) are “lazy” and just needed to “pay attention,” and you disregard their voices for this reason. But when it comes to people who you yourself state aren’t even particularly interested in the story or the ending, you accept them as being evidence that the ending was good, despite the fact that by your own reasoning these same people were no less lazy and paid even less attention than us. You can’t have it both ways, here – you either accept that not everyone follows the theory, or you reject them all.

5) ‘Hudson and Walters had to answer to someone above them, so why should they answer to anyone below them?’

First, you bring up the “locked away in a room” thing as if it’s a myth, when it’s confirmed fact from many internal sources. So there’s that.

Second, you yet again prove to be a hypocrite. Earlier on you said that it was BioWare’s story to do with what it liked. As I already stated and as you already agreed, ‘BioWare’ had nothing to do with the ending. It was ONLY Hudson and Walters, neither of whom had anything to do with the first game and both of whom represent less than half of one percent of the entire company. The fact that they were reporting to someone above them is irrelevant, certainly compared to the fact that several BioWare employees have since publicly stated that they had no conference on the ending and no input on a story that many of them worked on for the better part of a decade. It was just two people who made that call, yet it’s the entire staff whose reputation suffers for it, to the point that a lot of them are now allegedly leaving the company to create phoenix developers.

Again, you cannot have both. You can’t in one breath state that it’s BioWare’s brainchild and therefore it’s up to them as to what to do with it, and in another advocate and laud a process in which two people work alone ignoring the wishes of everyone else on the team. It was never ‘theirs,’ per se, so which is it?

6) ‘The rest of the game is good, so stop going on about the ending or play something else.’

This really, really makes me cringe. It’s the idea that in order to like something, you have to like EVERYTHING about it, even if you can prove major parts of it are theoretically inferior to other parts. It’s the equivalent of saying “if you can’t say something nice, don’t say anything.” Unfortunately for you, critique doesn’t work like that.

Listen. I love Mass Effect, probably more than you do in fact. That goes for most of the people who have commented on this. That’s the very reason we were, and in some cases still are, so infuriated with how it ended, both from a writing standpoint and a consumer standpoint. I’ve played the original Mass Effect to completion at least half a dozen times, usually doing all of the side quests. I’ve completed ME2, including all loyalty missions, at least four times. I’ve listened to nearly all of the conversations, and any I haven’t witnessed through playing the game I’ve gone and listened to on Youtube in order to experience even more of the series. I loved 99% of ME3, it included some of the best moments from the series such as the Tuchunka mission and the realisation of just how advanced and empathetic the Geth really were. I still get shivers thinking about certain moments from the series, a series I have spent the better part of $300 to experience.

So don’t you DARE now tell me that if I’m dissatisfied with something about the game that I should just “move on to something (I) enjoy,” especially when what I enjoy is essentially not being treated like a gullible, obedient idiot who’ll accept whatever rubbish is ‘given’ to me for my $70. I have every right to criticise and complain about something when what I receive is different from what was promoted and what I paid for. Even if it’s less than 1% of the total package, what it represents is much, much more than that to the credibility of the story and to the integrity of the company. The ending was so badly butchered, and BioWare’s response has been so badly managed, that these final ten minutes have for me ruined a series that I enjoyed for almost 100 hours – not including repeated playthroughs which have been around 25-35 hours each. It doesn’t change the fact that I enjoyed it FOR those hours, but it does mean that I have serious problems in ever finding that enjoyment again. And I am not alone in this, not by a long shot.

The hypocrisy (again) of this is that you seem to think it should be all or nothing for people who dislike the ending – that they should either like everything about the game or reject it completely – yet you yourself somehow manage to convince yourself that casual fans who didn’t follow the story are somehow a more credible source than people who DID follow the story but didn’t come to the same conclusion as you. There’s almost no end to how much you contradict yourself.

Bottom line?

Everything you’ve said on here is based on the predisposition that it’s somehow the audience’s job to tell itself the story, that if there’s something that doesn’t sit right then it’s the audience’s fault for not trying hard enough to convince themselves that it works. But all you have done in your two comments is explain precisely why the ending didn’t work in the first place. It was written by only a fraction of the people who contributed to the rest of the story, for reasons that are cynical at best, and you advocate their egomania because it’s ‘their’ story despite the fact that many others involved in the rest of the game also hated it. The only reason you seem to believe it works is because you apply heavy amounts of conjecture – which you believe is definitely true because BioWare hasn’t said that it ISN’T true – and because casual fans didn’t care enough about the story to be concerned, which is not any sort of defence whatsoever. You think the only reason people disliked the ending is because of groupthink, despite the wide range of views on this site AND the fact that the media’s response was a classic case of groupthink. And you think the only solution to being lied to, insulted, and overcharged is to ‘put up or shut up.’

You have, essentially, summed up why BioWare is in the toilet compared to where it was a couple of years ago – and you’re a massive part of that descent by sticking your head in the sand and resorting to pathological, almost religious defence of the company instead of trying to consider the arguments critically.

Your obedience will prove to be BioWare’s downfall.

Ren Tyrell

On October 7, 2013 at 6:32 am

Try not to feed mipmup too much, this happens every month or so. Everyone who actually visits this site regularly moved on from this before the extended cut even came out, they only respond nowadays when their buttons are pushed by obsessed fanboys about their poor little victimised bros over at bioware coming under scrutiny. mipmup is a prime example of this, someone who feels the need to talk about an outdated topic because the result didn’t go his way and he can’t get over it. I doubt he realises how much damage he and others like him do to bioware’s reputation when they act like this.

Jizz

On November 17, 2013 at 6:59 am

Three spam comments in a row within 24 hours of each other. Christ.

Jizz

On November 17, 2013 at 11:34 am

Make that FOUR spam comments in 24 hours (give or take). GameFront really needs to do something about this as I’m sick of seeing older articles dragged up to the most recent positions by some bot posting irrelevant drivel, often in broken English. Oh, but the word ‘g-a-y’ is censored. That’s really helpful.

Priorities, please.

Ron Whitaker

On November 18, 2013 at 5:24 am

Unfortunately, popular articles get targeted by these spammers. Less than 1% of them get through the filters, and we try to make sure we remove the ones that do. It’s a little slower on weekends when no one’s around the office.

They’re gone now, though.

Facepalm

On November 20, 2013 at 4:00 pm

Two more spam comments within a minute of one another, how delightful.

Jacques

On November 24, 2013 at 1:03 pm

/Looks at list of reasons.
/facepalm

Griff

On November 25, 2013 at 3:54 am

Two more spam comments. I’m counting Jacques’s comment as spam because even though he acknowledged that there is a list of reasons here, he provided absolutely no insight or even anything that suggested he knew what the article was about, implying that he either didn’t read it and therefore has nothing to say about it or that he’s too intellectually lazy and entrenched in a fanboy belief system to even entertain more credible and regimented analysis of something he wants to protect. Either way, it’s a useless contribution that should be removed – the following comment about gel cream was actually more intelligent.

Rob

On December 20, 2013 at 9:33 pm

I find it funny that people talk about spam comments, but the people replying to them have these “troll names” like , or Dense, Facepalm, or Troll Slayer. It’s the same thing. Provoking someone into replying with a name like that is just as bad. May not be spam, but it’s definitely trolling.

Mrup

On December 21, 2013 at 4:55 am

Rob, how is it provoking people into replying? You CHOSE to be provoked despite the fact that you weren’t addressed by any of these comments. All they’re doing is pointing out the many, many instances of spam that gets posted here. Considering spam is literally just nameless rubbish getting posted due to an article’s popularity rather than its content, it’s actually flat-out impossible to provoke anybody by addressing it.

You come across as the troll, here.

Shane

On January 15, 2014 at 1:45 pm

Just want to vomit after the Mass Effect 3 ending. It just made the entire game pointless and destroyed any meaning there would have been.

****HOW THIS GAME SHOULD HAVE ENDED***

Crucible destroys the reapers. Mass relays do not get destroyed. The illusive man is not on the citadel. The citadel does not get get destroyed. No convo with the “boss reaper / starchild”.

THEN

~The ending plays out based on the CHOICES you made and WHAT YOU SAID/ DID. You cured the genophage? That plays a big role in the ending conclusion. You considered kaiden your brother and he survived? That plays a big role in the ending conclusion. You united the geth and quarian? That plays a big role in the ending conclusion. You said you loved liara and wanted to spend the rest of your life with her? That plays a big role in the ending conclusion. You said you were going to retire? That happens. You said you were not going to retire? That is shown as well.

Really bioware? This is such a simple concept. This is nothing new, and a proven forumla. Its not hard, and what you did just destroyed the point of your game. YOu should feel completely terrible.

Scum

On January 16, 2014 at 3:49 am

Unfortunately, Shane, the people tasked with writing the ending did either one of two things – they either ruined the ending (or at least made it all fartsy and weird and confusing) deliberately to get people talking, which is true anyway since internal emails confirm that they were looking to provoke a reaction from the fanbase and raise attention towards the game. It worked, though why they’d want to earn a reputation for lying to their customers and failing to write a proper ending to a beloved story is beyond me. I guess Oscar Wilde had it right about the nature of publicity.

The second possibility is that Casey Hudson and Mac Walters, who are known for having limited to no storytelling ability anyway aside from the sort of emotionally manipulative pulp and false grandiosity that wouldn’t be considered good enough to display by the checkouts at K-Mart, thought that what this game really needed was a twist ending. So, presumably having only just watched The Sixth Sense and been blown away by it (though don’t ask them for their thoughts on Citizen Kane as they’d probably think it’s a Japanese soap opera or something) they figured audiences hadn’t seen enough forced “psych!” climaxes in the last 15 years of film and television and would really love how original and subversive they were being by pulling the rug from underneath them in the last five minutes of a 100+ hour trilogy.

They were wrong for three reasons. First, twists only work if they make sense. A good twist is one that you don’t see coming, but when you review everything that went before you think “of course! It was inevitable!” A good example of this is the red wedding from A Song of Ice and Fire/Game of Thrones, and to a lesser extent Ned Stark’s execution. People didn’t expect these because they’re not used to seeing characters they reasonably believe to be a primary protagonist axed off partway through a story, especially in such shockingly brutal and undignified manners. However, both of these events made perfect sense from a storytelling standpoint since the underlying theme of the story is “you win or you die.” Both Ned and Robb Stark made decisions that were idealistically pure but tactically naive, which meant they could never win and, thus, had to die. It’s not something you usually see in fiction, since it’s not something audiences generally want to hear – in fact, Mass Effect itself doesn’t do this effectively since you can make the ethical but impractical decision pretty much every single time without any truly negative consequences. In most stories, both Ned and Robb would have survived somehow because nobody wants to see a hero fail, regardless of whether they should logically have any chance of getting out of their predicaments alive. But George RR Martin stayed true to his belief that nobody, however good they were, should be unaccountable for their mistakes. Ironically, the fact that he stayed on course with what he’d already established meant that these events, which were completely in continuity with the environment and the events, came across as twists because people expected a deus ex machina. My point in all this is that a twist has to be earned, it can’t just be shoehorned in to get a blank stare and a “WTF?” from your audience. You need to have them thinking about it afterwards, putting the pieces together, and even revisiting the story to see what clues they can notice that they would only spot with the benefit of knowing the result. That’s why so many people still believe the indoctrination theory, even though it doesn’t make sense for it to exist since the ending we got was NOT the ending that BioWare was originally going with (the original ending idea was leaked so they decided to change it). People don’t want to believe that a writer or team of writers would have so little regard for their story or its audience that they would just crap the bed and destroy all that hard work in the last 1% of its content. But it happens more often than not, and this is one of the most idiotic examples you can find.

The second is that, as already mentioned, audiences are now far too familiar with the twist ending for it to really have any kind of shock value unless it’s done REALLY well. We’ve seen all the twists imaginable so many times – the guy knew more than he let on (No Way Out, The Tourist); the guy he thought was his friend was the antagonist or more sinister than he realized (Unbreakable, Gone Baby Gone, Saw VII for a wider example); the guy he was chasing was just a figment of his imagination (The Machinist, Secret Window, Hide and Seek, Fight Club); the guy he was chasing was him from the future coming back to warn him or toughen him up for the fight ahead (Infamous); the guy who we thought was the protagonist and was fighting the antagonist was actually the antagonist himself (I Am Legend, Braid); the guy had changed his memories to cope with guilt or he was mentally ill and many of the events may have been in his head (American Psycho, Shutter Island, Jacob’s Ladder, A Tale of Two Sisters and god knows how many others); and so on, and so forth. Again, I mention Game of Thrones because the twists didn’t need to resort to changing the rules in the last couple of seconds to shock the audience. It was the fact that it stayed within its established rules and treated all characters the same that was the real shock. You’d have expected the writing staff of a series like Mass Effect, long-regarded as having good writing and depth rarely seen in videogames, to either know that a twist ending was not necessary or appropriate to what was – in terms of the events themselves – a fairly straightforward story of unity and fighting for a common goal, or to at the very least come up with a twist that was consistent with the plot and actually incorporated what fans cared about in the series (i.e. the characters, the fight for survival, the destruction of the reapers, freedom for all races and so forth). Instead, it just hit the reset switch and told us that the REAL story was about synthetics vs organics and how they’ll always kill each other even though Shepard had already shown this to not be true by ending the Geth/Quarian conflict earlier in the game, and had the entity revealing this new information take the form of a child Shepard saw die for no explained reason whatsoever, as if they expect the audience to say “ahhhh, it all makes sense now! That’s why the child was…th-the child, he was the catalyst I guess. And that’s why Shepard kept dreaming about him, because he knew deep down he was the catalyst! Yes! It’s all falling into place.” It could actually serve as a thesis on what NOT to do with an ending to a story, especially one as long as Mass Effect.

And the third reason, of course, is that BioWare said they’d provide closure, explanation, context, and mutliple endings based on the player’s choices over the trilogy. They didn’t provide any single one of these first time around and only did so out of reluctant damage limitation with the half-assed extended cut when they realized they couldn’t ride out the storm any more. Anyone who still tries to kid themselves that “the whole game was the ending!” as I’ve seen a few times on here is immediately showing themselves up as not taking an active or honest part in the debate, either that or just having no understanding of how storytelling works.

Either way, BioWare to this day refuses to even acknowledge why fans were so pissed off, let alone apologize for it, and still lazily insist that the majority liked the ending despite literally every poll ever taken on the subject proving them wrong. And they still have enough fanboys and sycophants in the mainstream outlets licking their taint at every opportunity, so why would they care about several thousand previously loyal customers being upset? Their priority isn’t them, after all. Their priority is EA’s market shares.

Anne

On January 28, 2014 at 6:57 pm

It’s a little under a year ago that this article was written, and it is still so relevant. I’ve discovered Mass Effect two weeks ago and went through the first two games in the series like they were nothing. I was ecstatic. I loved it from the very beginning. While looking for guides or videos of romances I didn’t choose myself but still was interested I constantly stumbled over comments about how much the ending sucked. I was disappointed, but tried to forget it. Well, it was even worse than I excepted. It was all that is stated in this article and more. I feel utterly betrayed. Everything that Shepard stood for, no matter if she/he was paragon or renegade, was destroyed by the ending. It was Hobson’s choice. You were forced to choose between three varieties of crap and nonsense. None of Shepards, “I’m not having any of this, off, we’ll do it my way” and going ahead being his/her badass self. (Don’t even get me started on being unrealistic, the whole game is build on irrationality. You already faced two impossible end missions and on the second won you were literally able to have everyone survive if you make the right choices). I sure as hell will not invest in any BioWare game anymore, not even Mass Effect 4.

Heinz

On January 29, 2014 at 1:09 am

@Anne – couple of corrections for you. The article was actually written almost TWO years ago. The fact that people are still suffering the effects after 22 months is testament to just how bad the ending was. And I think when you said Hobson you meant Hudson (Casey Hudson), I could be wrong on that.

Everything else is preaching to the choir. Most importantly, don’t ever tell yourself or let anyone else tell you that you’re stupid or entitled for feeling misled or let down. That’s the sort of belief that apologists so desperately want to instil in those that take reasonable issue with the game, even though the reason most of us are so annoyed is because we actually care far more about the series than the defenders claim to. It’s called tough love.

Mick

On February 16, 2014 at 5:21 am

The ending of ME3 actually reminded me of the kind of crap endings that sometimes plague fantasy and sci fi TV series. BSG comes to mind, it was underwhelming, dissatisfying, out of sync with everything good about the series and made no freaking sense. Sound familiar?

Matt

On March 2, 2014 at 8:01 am

I agree, 100%. I’m angry but I realize raging at Bioware will get me nowhere. Mass Effect was a good game all the way through, and in my heart I know I was just disappointed that they fizzled at the end. I don’t want to choose the colour of the laser that kills everyone I love, I wan’t to see the ending to my story, be it tragic or joyous or somewhere in between. Until that happens Mass Effect 3 Citadel is the real ending to the series.

Burresor

On March 26, 2014 at 7:28 pm

I have to say as a person who played through all three games, the final game was a disappointment. Mass Effect 3 while it had a wonderful story, the endings were poorly executed. There was so little difference between them it was not worth the 40 plus hours invested in it. There is seriously no point in platnuming it as the endings were seriously lacking and as so many fans have already expressed: THE DECISIONS MADE DID NOT AMOUNT TO ANYTHING. Bioware has delivered a real disappointing title. I am afraid to see how they will screw up the Dragon Age series now….third time is usually the charm, well Mass Effect 3 proved quite the dud.

George

On April 16, 2014 at 10:54 pm

All Mass Effect fan fiction endings have one thing in common. Reapers destroyed, galaxy saved, EDI/Geth alive, Shepard alive, reunites with LI. As much as people say it’s not about a happy ending, this is a happy ending. Or more an ending with no serious consequences whatsoever. If Mass Effect throws out the theme of consequences, it isn’t what it’s supposed to be.

Many have said, they did not pay to have a realistic experience as the original ending gave us. The Citadel DLC is highly unrealistic and out of tone with the rest of the series. The galaxy is burning, Reapers are executing organics by the billions, and Shepard is throwing a party with his friends? Does not fit with the rest of the story, as much as people say this is what the ending should have been, I kind of wonder whether they play this game for the characters, or the Reaper story? We were billed that this game would conclude the Reaper story.

I just think the original ending doesn’t fit with the themes that the fans believe in, but it does fit with the themes that the developers had in mind. Something about victory through sacrifice. Some are sacrificed (EDI/Geth), so that others can live. Fans want to save everyone though. Maybe Joker should get a real girlfriend or something. Geth are software, not hardware, so they can be rebuilt, so you’d only technically lose EDI, but people don’t even want to do that.

George

On April 16, 2014 at 11:02 pm

The decisions at the end decide what happens to Shepard (alive/dead), how the Reapers are handled (control, synthesis, destroy), fate of Normandy (everyone alive, some alive, no one alive. This can vary depending on your choices in ME2. Keeping Tali alive will have her walk out of the Normandy), as well as the fate of Earth (unharmed, smoking crater, completely destroyed).

Not a big difference? Well there are different endings, but not vastly different endings. It’s all marketing hype. Someone could show you an amazing game trailer, but when you play it, it’s not that great. Same deal here. I think they refer to this as hyping up a game. There was at least 16 different promised endings, with minor details changed. Earth being a smoking crater has vastly different implications than having it unharmed. It is not just a different color.

Tabern

On April 17, 2014 at 12:39 am

@George: even if you want to kid yourself into believing that marginally different assets represent “highly-divergent endings that are moulded by the unique gaming experience of the player” (one of BioWare’s PR myths) – which it clearly doesn’t – you’re still left with the problem that there were only seven variations, not 16. And one of these variations was only accessible by playing multiplayer or using apps to get your EMS rating above the ceiling present in the single player game.

And stop clinging to this crap about Shepard dying. This is a choice-based RPG, one which has clearly established that there are consequences to every action. When your actions ultimately don’t mean anything to the end result aside from if the buildings explode or if someone with an N7 dog tag takes a breath somewhere, it defeats the purpose. ‘Sixteen endings’ NEEDED at least one ending that made survival and triumph possible, even if it was one that was ridiculously difficult to achieve. That’s what you do when you’re developing a game based on choices.

Besides which, as the article clearly explained, the lack of being able to save Shepard was the LEAST of the ending’s problems, and you would appear to have read said article otherwise why even bother commenting on it? And yet you’re still using the same straw man arguments as BioWare and its defenders have for two years.

Everything about the ending – from the way it was hijacked by two men in a team of hundreds, to the way it had no meaningful choices and no tangible consequences without the use of audience conjecture, to the way it was filled with plot holes and inconsistencies, to the way it took a massive dump on lore and canon, to the way it ended with a text screen telling fans who’d already completed the story to buy more DLC, to the way those responsible are still full of themselves and haven’t been demoted for killing a lucrative franchise and losing tens of thousands of customers because of their refusal to acknowledge the real criticisms – is a case study of what not to do when ending a long-running story.

thedog

On April 17, 2014 at 8:44 am

I don’t know. They seemed pretty different to me. If I remember right, I think Joker and Edi, in a show of affection, swapped body parts. Joker has his nose pierced with some metal from Edi, and Edi had a mole place on her cheek, that she cut off Jokers buttocks. Don’t know bout you but that seems pretty different…

George

On April 18, 2014 at 6:02 pm

Kindly asking someone for a different ending is one thing. Repeating the same message every single day for the last two years and expecting a difference is insanity.

Essentially goes like this:

We want a new ending.
We demand a new ending. We don’t want clarification. We understood the ending, they didn’t.
One last plea, do the right thing. Give us a new ending.
Our choices still don’t matter.
I didn’t get any closure.
I still don’t feel like enough of a hero.
Ending still doesn’t make any sense.
There are different options, but all of them suck. I want good choices (as some of you stated, there should be one rewarding ending that is really hard to get).

People might call me a Bioware defender, but seriously, like any internet forum, there are people who have different takes on the issue. Some people believed there was enough of a difference in the choices. Some believed the ending made sense. Some believed that they weren’t lied to. Are you going to put them in the same boat as me, because they don’t see everything the way that you do? This is the internet, a place where people exchange information and opinions. Just sounds like people around here don’t like anyone who doesn’t share their point of view.

If you can’t handle the fact that people have a different opinion than you, or that they agree with the person or company you have the issue with, then I don’t think the internet is the right place for you.

thedog

On April 18, 2014 at 10:36 pm

@George. Most people wont bash you for you opinion ( I repeat, most…..). I for one am glad there are people who like it. Who didn’t feel cheated. Most of us just can’t agree or even see the correctness of your opinion. To be honest, I’m jealous of you. I would much rather love the ending then feel how I do about it. I really does suck to feel as screwed over as most of us do. I for one have no problem bashing Bioware for the ending though (only those responsible, not the ones who didn’t have a choice. Not their fault).
I firmly believe everyone is entitled to their opinion ( I would say no matter how wrong it is, but I wont. Oops, guess I did). No matter what people say to you, ultimately it’s not really you they’re mad at. You just kind of get the fallout because they cant punch those actually responsible in the face. So don’t let it get to you. It’s Bioware they are really mad at.

George

On April 18, 2014 at 11:44 pm

This issue really isn’t going to go away. So why don’t you guys get yourselves some money, a lawyer, and take them to court if this false advertising thing is still bothering you. You clearly still aren’t happy that they didn’t live up to what they said.

I’m sure they have looked at this article, along with the dozens of Youtube videos on why you are upset (there was one along those lines “why we hate the ending”, “tasteful, understated nerdrage”, among several other articles like the Forbes ones, which were pro-false advertising).

Companies do listen to feedback, but they are allowed to disagree with it as well.

Tabern

On April 19, 2014 at 2:45 am

@George – Considering it’s you who’s continuing to dig up a two year old article because you’re too insecure to accept the majority consensus that the ending wasn’t up to scratch, I think it’s safe to say that it’s you who needs to review your internet use and you who needs to get over yourself. It’s also evidence that you’re the one who has a problem accepting when people have a different opinion from you, since you clearly can’t let this lie.

BioWare made specific technical assurances that they failed to live up to. When people quite understandably complained, BioWare refused to talk to them and went into PR mode, then tried to claim it was a “vocal minority” that hated the ending which is disproved by literally countless polls. They then released the extended cut and attempted to make it look like brilliant customer service when all they were doing was providing what they’d already said they were going to upon the game’s original release. All of these are facts, not opinions.

Had Hudson and Walters even acknowledged that the majority was upset, and tried to reason with them on honest terms, and accepted that the extended cut was basically damage limitation, and hadn’t included the refusal option as a thinly veiled middle finger for daring to question their “artistic integrity,” then they would have salvaged some respect and your continued bleating about how entitled and whiny gamers are might have had something to it. But they haven’t done that. They’ve warped it in such a way that there are still those like yourself who choose to ignore the facts and who honestly believe the backlash is just butthurt from a small group of babies. It’s ironic that you mentioned the Angry Joe and Tasteful Understated Nerdrage videos, because if you actually bothered to watch them you would have seen just how incorrect you are in your assertion that people are just sad about not being able to save Shepard and about there not being enough choices. It’s a shame you didn’t watch them as your opinions might actually have been worth something instead of being the same mindless fallacies we’ve come to expect from BioWare apologists.

If you like the ending, fine. But explain why you like it on its own terms, not blatantly dishonest ones about clearly false levels of difference between the endings as well as the actual number of endings offered. Do some research one why people were annoyed, watch videos before citing them, and how about trying to read the article you’re posting on since you either haven’t done yet or you’re deliberately ignoring what it said. Because there’s nothing in what you’ve said so far that hasn’t already been completely dismissed countless times. At the very least, get over your intellectual snobbery and obvious prejudices towards those who found reasonable cause for complaint in something they love as much as you do, if not moreso.

Dogma

On April 19, 2014 at 3:23 am

‘George’ = magnetite. Don’t humour him, he’ll now disappear for a few weeks then come back to either this or one of the other Mass Effect 3 articles (the only ones he comments on) under yet another new screenname to post the same blinkered, invalid points as before. It’s an obsession to him, while everyone else just wants to move on.

SWJS

On May 21, 2014 at 11:23 pm

The ME3 endings weren’t as bad as everyone says. The ending of ME2 was the same case, Shepard either keeps the Collector Base intact or destroys it, but either way you still get the same ending with a slightly different explosion. Just the same, depending on whether Shepard was Paragon or Renegade, the star Chronos Station was orbiting would be blue or red, but in ME3 that very same star was back to normal. The color is symbolic of the consequenses of Shepard’s actions, visually the endings are the same, but the long-running consequences behind them are what truely matter.

I also find it hypocritical of the fanbase to demand Bioware explain everything to them and explain every detail about everything, when they go on so much about player choice and freedom. The fans want Bioware to tell them what they want to hear, rather than use their imaginations and come to their own conclusions based on facts? I don’t think so. They have the ability to think for themselves, if they REALLY loved this series as they claim they do, they would have used information, facts and clues from all three games to draw thier own conclusions, like I did.

Everything everyone else had trouble with understading I had no trouble with, because a lot of it was not only explained in the games prior, but most of it is just common sense. For example, many people were confused as to how the Illusive Man was on the Citadel, when the Prothean VI, Vendetta, blatantly told us he’d fled there before the initial attack on Chronos station. Another big concern was the Normany retreating once the Crucible was fired, which after talking with Hackett and Liara many would know that they don’t exactly know what the Crucible does, so it would have made sense for Hackett to order a retreat, rather than stay and fight the Reapers with useless conventional weapons. This is even touched upon in the Extended Cut.

Fans claimed the Crucible was ‘space magic,’ but this is as incorrect as clearly summized by Clarke’s three laws:
1. When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.
2. The only way of discovering the limits of the possible is to venture a little way past them into the impossible.
3. Any sufficiently advanced technology is indistinguishable from magic.
If one obtained Dr. Conrad Verner’s dark energy dissertation and read it, it theorized that Dark Energy could be manipulated to affect space and time, which is what Tali was studying on Haestrom, a plotline many thought to have been dropped. But no, this theory backs the Synthesis ending as the Crucible’s energy naturally speeds up evolution in all races on a subatomic level, including Organic and Synthetic races, and allowing them to become intimate and produce offspring, furthering genetic diversity.

Fans claimed the ‘destruction’ of the Mass Relays was a logical fallacy, but they were not destroyed, just badly damaged. The Alpha Relay violently exploded when an asteroid struck it in a head-on collision and shattered it, disrupting it systems and destablizing its core. The relays at the end of ME3 never actually exploded, the core was imbued with the Crucible’s energy and dispersed to the next relay to spread the Crucible’s energy to every cluster in the galaxy. The relays never shattered, and there was no core to destablize once the Crucible dispersed it to the next relay. The ‘explosions’ were actually the Crucible’s energy radiating out from the relay to envelope the systems and clusters. If Shepard chose not to destroy the Reapers, but control them by becoming the Catalyst or free them by sacrificing his/her physical energy to use the Crucible’s energy to speed up evolution and give synthetics true sapience including morals, SHEPARD’s morals, then they would logically repair the damages and help rebuild.

The labeling of the Catalyst AI as ‘the Star/God-Child’ is just purely ignorant. It is not a god, or made of starlight, it is an AI hologram, a computer. It thinks like a computer, therefore its logic in the preservation of organic species made sense. As a way to preserve both organics and synthetics, it treats the galaxy like a crop. It monitors their progress, then when they’re ‘ripe’ it harvests the organic and synthetic races who are sapient, and forces evolution upon them by combining their processed masses into reaper form, which we saw first hand at the end of ME2, and EDI explained. The Catalyst also very clearly explains this itself, and in ME1 Sovereign implied that each Reaper was more than one conciousness thinking as one, where he claims that ‘We are each a Nation’. One of our squadmates also exclaims that they’re harvesting us, though Shepard in a bit of fearful misunderstanding constantly misinterprets the Reaper harvest as total galactic genecide, which it isn’t. To us it’s genocide, but to a computer, something that does not have emotions or morals, the Catalyst was doing what it thought was right.

The fanbase claiming Shepard as ‘their’ character was also ignorant. The character is Bioware’s property, they wrote and created Shepard and the entire ME universe. This story was always going along a singular path, which was that Shepard was going to stop the Reapers at any cost and bring peace to the galaxy by uniting all races under a banner of peace. The most we as fans ever got to do was choose Shepard’s gender, appearance, and morals. Either way it’s still Shepard, the character created by Bioware. Yes, as Shepard we get to make tough choices, but those choices usually never affect the overall story, but rather have dire consequeces for friends and gameplay in the other games. Our choices always mattered, and for as much as the fans thought about the negative implications of the endings, they never thought of other overall consequences. For example, potentially killing EDI and the Geth along with the Reapers in the Destroy Ending, which after fighting to unify Organics and Synthetics, and give the Geth a true semblence of sentience as well as emotions and morals, through REAPER code I might add, a Paragon Shepard would not choose that.

Throughout all games Paragon Shepard has been fighting for unity and equality. and has always been open-minded and willing to trust A.I. Therefore upon being offered to achieve true peace and equality through Synthesis, it would make sense that Shepard, who at this point is on the brink of death, wouldn’t stop to have tea with the Catalyst and try to explain to a computer why it’s logic is morally wrong, but rather sacrifice him or herself to stop the Reaper harvest and bring peace and equality to the entirety of the galaxy, even sparing the Reapers and offering them the chance to help rebuild and co-exist with galactic society. To say that one’s Shepard’s morals would disagree with these choices is selfish and ignorant, Shepard as a character only has two true moral standpoints, peace and equality for all, or humanity first and xenophobia/racism.

Fans also paint Shepard as an OP god who is awesome, and yet while being an exceptional solider and leader, that’s all Shep was or ever will be, a good human soldier and leader. Shepard never directly killed a Reaper. Shep killed Saren, who Sovereign was controlling, which destabilized its sheilds and allowed JOKER to deliver the killing blow with the Normandy. Kalross killed the Reaper on Tuchanka, and the Quarian fleet killed the Reaper on Rannoch, Shepard just painted the targeting vector. Without his or her allies, Shepard would never have been able to do half of what he/she is credited for.

The fan reaction to ME3′s original endings was entitled childish garbage, any true fan who loved the series would know and understand everything I just went over, and I’ve only scratched the surface of all the ridiculous complaints. The fans of this series are suffering from Michael Bay syndrome, they don’t focus on story or character development, or actually read into the universe they’re ‘becoming a part of.’ By the end of Mass Effect 3 they just wanted to see a big epic space battle and have Shepard live happily ever after, standing on a grand stage and getting medals, just like ing Star Wars.

God forbid Bioware tries to give us a heroic ending of sacrifice that branches off into three ideally different variants represented by certain colors, that in the long run could have wildly various consequences and/or conclusions, and allow us the creative freedom to make these conclusions for ourselves, rather than sitting down and explaining to us every single detail of what happens over a cutscene that could pass off as a movie from length alone, like we’re unintelligent enough to make said conclusions. Which judging by the reaction, we apparently are. Way to represent gamers, ME fans. People look at us like childish, entitled brats.

The indoctrination theory is an even bigger logical fallacy, since indoctrination requires the afflicted victim to have been within the vicinity of Reaper tech for a week or more at one time to be effective and ensure slow neural decay to allow the thrall a longer lifespan of usefulness. The longest period of time Shepard was ever in direct contact with Reaper tech was during Arrival, when Dr. Kenson sedated him/her for two days. And even then, the Reapers wanted to harvest Shepard alive and unaltered, to show how weak humanity really was compared to them. They would have succeded on multiple occasions were Shepard to not have had his/her allies at his/her back.

Dogma

On May 22, 2014 at 12:40 am

Nice try, magnetite – sorry, I mean ‘SWJS’. You just can’t help yourself, can you? Launching personal attacks at gamers for actually understanding storytelling and listening to what BioWare said, playing the appeal to authority by claiming it’s BioWare’s IP (which is true, but not to the point when they can ignore press release assurances without replacing the promised content with something else, and especially when they claim to be about listening to the fans) and all manner of other long-winded nonsense that you’ve already posted seventy times under other names already. In a vain attempt to disguise yourself you denounce the IT which you’ve spent two years claiming somehow saves BioWare when it would make them even bigger hacks than they are already, but all your other hallmarks are still in place.

Dogma

On May 22, 2014 at 12:45 am

Oh, one other massive thing regarding the failed “but it’s BioWare’s game to ruin, damn it!” argument – ‘BioWare’ didn’t write the ending. Only Casey Hudson and Mac Walters did. In fact, several BioWare employees have since stated the rest of the team heavily opposed the ending and the insular way it was created within a two-man vacuum after the rest of the series was peer-reviewed within the team. Some of them have even talked about leaving and creating their own development team that would be closer to what BioWare USED to stand for before it got bastardised by EA. So the idea that BioWare is a settled storytelling force all working towards a single goal that we should all accept as sacrosanct is absolute rubbish. There was just as much in-fighting within the company during development as there has been amongst fans since the game’s release. It just doesn’t get as much press since that’s not the message BioWare or the media wants to portray since, you know, it might actually lend credibility to the thought that maybe the ending isn’t up to the same standard as the rest of the game, and that would mean perhaps the fans got it right for once. We can’t be having that.

brandon

On May 24, 2014 at 1:01 pm

look we get it the ending sucked but it was still a good game so stop your ing o.k

N' that.

On May 24, 2014 at 4:28 pm

Hey Brandon. We all agree on that, the rest of the game was cool. No issue there. However, the ending quite understandably made up a lot of the experience for very many gamers, and when it doesn’t match what was advertised – let alone the standard the rest of the game set – players have every right to be irritated.

SweetPea

On May 25, 2014 at 1:42 am

No, we don’t all agree on that. The rest of the game was ty too, especially story-wise.

N' that.

On May 25, 2014 at 2:11 am

@SweetPea – fair enough, saying everyone agrees was a generalisation. The point though is that even people who really liked the overall story in ME3 thought the ending was devastatingly poor. And it’s the ending that often has the biggest impact and determines whether people want to experience a story again. Sixth Sense is still considered a classic based purely on its ending even though the film itself was just ok. Ronin and Pulp Fiction wisely kept the contents of their briefcases a mystery and left it up to the viewer to decide what was in them, but didn’t leave out anything regarding the story or sequence of events. ME3 did the exact opposite, they ruined the mystery and allure surrounding the reapers with a hashed explanation but then didn’t bother to write a coherent plot around it. The twist had no narrative credibility as it was clearly just shoehorned in there to get people talking, and it was so clear that they were trying desperately to make Shepard some sort of Messianic figure who held the destiny of everyone else in his hands when the rest of the story was centred around everyone fighting for the same thing and no one person (or even one species) being more important than another. I thought the story up until the ending was decent, certainly a lot better than ME2, but any value it had was destroyed in the last ten minutes. In fact, in a way I actually envy people like you who just found the whole thing bad because at least the disappointment came quickly for you, not 35 hours in.

MrConduit

On June 23, 2014 at 11:27 pm

Don’t get me wrong, I enjoyed Mass Effect 3 up until the ending, as I’m sure majority of people did as well. And I’m glad that BioWare clarified the fate of the mass relays in Extended Cut and said that they’re damaged but still in tact.

All I want to know is:
1. The fate of the Normandy crew
2. How Earth, the alien species, and the galaxy in general is doing after Shepard made his/her decision
3. Shepard’s fate

Honestly if Bioware just gave me those three things, I’d be completely satisfied. I just wish they offered more closure with the ending, rather than just leave everything as one big confusing mess. ANYONE AGREE WITH ME?

I don’t necessarily want a happy ending (isn’t that what we all want though?), but I was expecting some sort of closure. The ending was just poorly written. It’s kind of disappointing they’d leave the ending open like that, especially seeing as this was the grand finale to a trilogy, which should’ve offered satisfactory endings with all bases touched upon and no open loops.

I’m open to people e-mailing me to discuss the ending or even the series in general. I really could use someone to talk about it with.

Irish Scottish Alligator

On June 24, 2014 at 4:42 am

Thanks for your comment MrConduit. It shows just how bad this writing was that over two years later there’s still people just discovering its ineptitude.

To answer your three queries, two of these are actually moreorless taken care of, but not until the extended cut was released. It showed the rest of your crew in bland slides doing static tasks depending on your choices. It also showed the galaxy utilizing the reapers in different ways (if you didn’t destroy them) and had vague allusions to whatever your choice was. It still made no attempt to explain how your decision worked on any practical level, how synthesis would work, how you could become a reaper that controlled all others, or in fact anything. It just gave us a bunch of colored-in storyboards and called it a day. However, it was technically an improvement over literally no ending at all.

As for Shepard, Control, Synthesis and Refusal all seem pretty straightforward – Shepard dies. In control he gets vaporized into a reaper somehow, in synthesis his essence (whatever that means) gets scattered all across the galaxy into every organic and synthetic life form even though there’s no way there are enough atoms in the human body to cover a single species from ONE planet let alone all diverse races in the Milky Way – again, showing how scientifically illiterate the series became even within its own fictional lore – and in refusal everyone dies regardless of EMS, which made the whole task of collecting EMS even more redundant and pointless than it already was. In destroy, they give us a clip of someone in an N7 dog tag inhaling on some rubble, which was obviously meant to be a tease for Shepard’s survival, but it meant nothing because there was no information on where this was taking place, how he (or she) could have survived, and what he would have done afterwards. Not to mention the extended cut means this scene must have taken place before the rest of the epilogue, unless we’re meant to believe he suddenly regained consciousness after months or maybe even years of the galaxy fixing itself. But again, it’s meaningless because it was never followed up and never will be since the next game is a prequel.

With regards to the tone of the ending, I don’t think the problem (for most at least) was that the ending was sad. It was that it was confusing. Unfortunately, “it was too sad” became the staple assumption for the intellectually dishonest fantoys and mainstream outlets who didn’t want to actually debate the ending with the unwashed peons who knew what had just happened, choosing instead to side with an effortlessly-disproved straw man construct that represented less than 1% of the ending’s overall problems. The better point would be to say that, as a choice-based RPG which has always had tiers of reward depending on your decisions (it wasn’t an endless and unvaried run of sadness as some would like to believe retrospectively, if it was the nobody would have wanted to play it) it would make perfect sense for the ending to follow suit and have different success and failure states depending on how much work you put into it. The regular endings sort of had this by having buildings destroyed and – in the worst ending – Earth completely incinerated, but they weren’t intuitive results in any way. Fanboys tried to excuse this by saying the EMS was a gauge for how powerful the crucible was, but this can be debunked immediately by the fact it’s called ‘Effective Military Strength’ and not ‘Effective Crucible Strength’, coupled with the fact that the crucible itself actually has its own individual EMS score. And none of these choices allow you to save Shepard, no matter what your EMS, which again is not consistent with the rest of the series’ C&C mechanics. The refusal option ended up just being an incredibly petty slap in the face to those who dared to question BioWare’s “artistic vision”, basically turning Shepard into a whiny brat and not giving the player the option of winning the war on their own terms, even though the Catalyst’s conversation options indicate that he WANTS Shepard to make a decision unique to him since his previous choices weren’t working, and these were the three options still being offered to Shepard.

My point in all of this is that you don’t spend years establishing a series in which choices matter and can hugely affect the in-game universe as well as the make-up of your own squad, and then at the very end say nothing you did ultimately had any consequence and you’re going to die no matter what you choose. That’s not good storytelling and it’s not good game design. The exception would be the Walking Dead because the threat is a seemingly impregnable virus and you have almost no means of defending yourself, so death always seems inevitable. Not the case with Mass Effect, where Shepard has spent years actively getting the better of the threat on several occasions and has millions of heavily-armed ships and troops at his disposal.

You’re more than welcome to continue to discuss your feelings on the ending here, but I don’t think anyone has the time or inclination to start a personal dialogue over it. It’s too long ago, most of us gave up on ever giving a damn about this series again or in fact anything else BioWare releases. I can only suggest if you want to actually talk it out with people that you check out some of the Youtube videos as they still have a ton of people who will be more than happy to engage in conversation about it, and there’s some good videos on the subject to boot.

Hemlock3630

On July 29, 2014 at 2:08 pm

Reading through this article….

Even with the exposition afforded to us by the Extended Cut, the points in the article still hold true.

Never played leviathan so I don’t know the additional information from that DLC. I went on a DLC boycott for ME, still haven’t bought any.

PCJ

On July 30, 2014 at 4:10 am

Hey, Hemlock. Leviathan really didn’t add anything to the ending. In fact, it’s almost as if BioWare went out of its way to piss its fanbase off with Leviathan by bringing indoctrination to the forefront and clearly showing that reapers can create complex imagery and environments in the minds of their subjects, yet still didn’t adopt the popular indoctrination theory as canon when the fans were literally giving the premise to them. They just wouldn’t accept that their vacuous little attempt at injecting melodrama into something that didn’t need it to begin with had failed to connect with the majority of their fans. Leviathan’s impact on the ending is one line of dialogue and nothing more, which to be fair is still better than the Geth and Quarians got.

noname

On August 7, 2014 at 3:26 am

“…that the gamers themselves were nothing but children who couldn’t fully understand these events.”

Or in other words: this author is so in rage over his own inability to understand, that he concludes intolerance based on his own lack of comprehension.

You Sir didnt take the time to understand the perfect ending.

Guppy

On August 7, 2014 at 12:18 pm

noname – nobrain is the better choice of pseudonym. This article perfectly details everything that is wrong with the ending. It is you, son, who lacks understanding if you still can’t see the problems despite a straightforward, utterly watertight description of it.

And this is coming from someone who can’t stand Ross Lincoln. He was absolutely bang on the money with this analysis, as proven by the fact that you have absolutely no counter-arguments other than “if you don’t like it it’s just because you’re too stupid to get it.”

The ending was meaningless, trite bollocks. It is now up to you, a tiny minority of hangers-on to BioWare’s former glory, to explain why it isn’t. You can’t, because there are no defences left. There are only ad hominem attacks on those who can tell the difference between nuanced storytelling and half-developed fiat.

Read a book, then try again.

noname

On August 8, 2014 at 12:51 am

Dear Guppy,

trolling doesnt make you look smart.

What we got in this article is a massive amount of made up arguments, which are plain pointless. Because: A conclusion based on a made-up argument is pointless. As such I cited the author himself (parenthesis anyone?)

Regarding zero counter-argument: http://www.gamefront.com/interpreting-the-catalyst-a-mass-effect-analysis-part-3/comment-page-1/#comment-463781 you can take the time to read the last few comments after reading the article.

Bottom line
=========
Like this author you made three assumptions:
1. noname = no brain
2. no arguments from noname (nobrain)
3. writing three lines of bollocks (end of your comment) has a meaning.

You Sir are a moron.

Why do you talk?

Guppy

On August 8, 2014 at 1:02 am

Sorry, nobrain. I’m not going to humour a really obvious troll who, in two amazingly aggressive comments, has failed to produce a single valid reason as to why the ending was good, choosing instead to simply attack those who correctly recognised that it was bad. In fact, you’re so lazy that you use a link to try and make your points for you, even though the article in question was nothing more than conjecture based on the author’s naivety over how the story’s ending was constructed, and was derided as such by many commenters.

So, I challenge you again. Explain how the ending works on its own merits as a piece of storytelling without resorting to any of the following:

- Head-cannon conjecture and attempts at filling in the blanks with things that aren’t in the plot but sound feasible if you want them to, even though they clearly create more problems than they solve
- The indoctrination theory
- Misplaced intellectual snobbery
- Saying it works because it’s sad.

Go ahead. Do not post another comment on here until you are able to communicate like an adult instead of a frothing, apologetic fanboy.

Guppy

On August 8, 2014 at 1:06 am

Also – trolling? You’re the one taking the minority view and hurling abuse at others for not agreeing with you, without explaining WHY they should agree with you. You’re trying to draw attention to yourself, and you’re doing so despite clearly not having read the article apart from copying one completely out-of-context line from the second page that you failed to even attempt to use as a foundation for the rest of your comment. That’s the very definition of a troll.

Again – come up with something that’s actually worth reading and analysing or piss off back to IGN.

noname

On August 8, 2014 at 1:45 am

“Sorry, nobrain. I’m not going to humour a really obvious troll who, in two amazingly aggressive comments, has failed to produce …”

Lets get this straight:
1. You didnt read my post.
2. Since 1. applies you didnt follow the link.
3. Since 2. applies you didnt read my comments and take of app. 4+ pages.

Let me tell you again: moron.

And no, I wont google it for you, if you cant follow a link:
http://www.gamefront.com/interpreting-the-catalyst-a-mass-effect-analysis-part-3/comment-page-1/

This article + commentators show just how laughable this whole “wrong ending” affair is.

noname

On August 8, 2014 at 1:54 am

PS: I do realize that the author nor the commentators think ahead, so to clarify:

This whole “affair” of the bad ending comes from gamers not seeing their typical simple, hollywood, fairy tale “happy end” by claiming EA ripped Bioware and forced a rush to end the game. Therby forcing Bioware to come up with complete bonkers due to lack of time. With that in mind the author and loads of gamers come up with made up arguments to prove a pointless point.

This line of argument is utterly stupid. Apart from that it also neglects software (game) development cycles by 100%.

Breaking news: a game is not developed in a waterfall timeline model (from beginning to end). Not at all, but created in parallel cycles. One major result: the ending isnt created at the end of the development cycle – not at all. And the story (of the ending) – no cant be created at the end.

So the ending was already clear during the development of Mass Effect 3. Eventually already during Mass Effect 1 development. If really constructive, the ending was already in the project story script before development of Mass Effect 1 started.

Guppy

On August 8, 2014 at 3:41 am

God. Reading noname’s posts is a really strange combination of completely painful and horrifyingly hilarious. It’s amazing just how delusional this muppet is. Literally everything he has is deliberately ignoring this article, all of the many completely valid complaints against the ending in favour of straw man arguments, and calling people names. It’s beyond desperate.

Ok, I’ll humour you this one time, if only to prove to your intellectually lazy brain that I have in fact been reading your ridiculous attempts at defending BioWare.

First of all, your continuing insistence on posting Phil Owen’s article is just further proving why you don’t have a leg to stand on. The very fact that someone had to go to the effort of writing three long, drawn-out articles of complete and utter guesswork in order to give the ending any kind of coherence should tell you something – it’s bad writing. This was a series of games that, aside from the final 15 minutes, was entirely straightforward storytelling. Diverse species of the galaxy uniting against a common threat. Sure, indoctrination was a subplot that affected minor characters, but it was just a tool for increasing narrative possibilities. It was NOT the plot of Mass Effect. The last section of the game took what had otherwise been a simply-told cover shooter about defeating a bunch of aliens, to suddenly being so incomprehensible and full of total non-sequitors and contrivances – not to mention totally new concepts and characters introduced seconds before the end – that the only way people can convince themselves it works is by lying to themselves about the nature of the previous 100 hours of story. There was no epilogue, no implications of what happened to the world you strove to save, nothing. This isn’t like the end to the Sopranos or Inception where it leaves itself open, this was an attempt by BioWare to actually give a full climax to the series. They failed miserably.

Second, I’m not even going to approach your flat-out ignorant assertion that people hated the ending because it wasn’t Hollywood enough. If you still believe that after all this time, you’re clearly just being dishonest to yourself and to everyone else. This article completely debunks that blinkered, lying mindset within the first page. Again, if you’d bothered to read the damn thing you might have known that.

Also, I have no idea what point you’re making about development time. It’s not a matter of discussion that the ending was compromised by it, it’s a known fact. The original ending was canned because details about it were leaked. This forced BioWare into a creative corner – either keep the current, known ending or create a new one. I don’t blame them for changing it, although it does completely dismiss the ridiculous “creative integrity” argument since they obviously only changed it for the sake of surprising the audience, thereby proving it wasn’t their original vision or a natural and fitting end. But either way, for you to sit their and type this absolute junk that anyone who’s spent five minutes on Google knows isn’t true once again shows how little effort you’re putting into your comments. You’re just typing a bunch of crap in order to get attention.

And then, you lie again by having the unmitigated cheek to try and claim that the ending was already in mind during Mass Effect 1, which I’ve not only proven completely false in the previous paragraph, but if you know ANYTHING about this series you’ll know that there was a major shake-up in the head writing staff between the first and second games. Again, you’re just so utterly uneducated as to how a story is written that I can’t take a single thing that you say seriously.

To sum it up, you are devoid of rational thought. You have what is known as a pathological defence mechanism – you warp the facts to suit your opinion instead of revising or evolving your opinion to fit the facts. And your puerile mindset is, thankfully, dying out in this debate. It’s no longer a discussion about whether the original ending was bad, because even the most apologetic BioWare fanboys now readily accept that it was. The discussion is now whether it was bad enough to cast a shadow over what was an otherwise great series. This is the only question BioWare’s defenders have managed to muster up in almost two and a half years since the game was released, and it’s the only one worth approaching. Everything else is a mixture of plot wish fulfilment and refusal to do any research.

You’ve posted four comments in 24 hours and managed to contribute absolutely nothing of worth. You’re like a child who can’t keep his fingers out of the electrical outlet. And your obsession, along with your refusal (or sad inability) to accept other viewpoints and use them to evolve your own, is simply proving why BioWare’s reputation is in the toilet. If you’re the sort of fan that they’re now catering for, you deserve each other.

Dogma

On August 8, 2014 at 4:09 am

Oh dear, looks like the artist formerly known as magnetite/csm/midmup/infinite other screennames has another one with noname. Same childish reasoning, same playground talk, same inability to understand the definition of what a troll is, same reliance on links, same redundant use of language and punctuation, same insistence that he has a deeper meaning and understanding of the ending yet can’t articulate what it is, same lies and same factual inaccuracies out of convenience to his fantasy. Chances are he’ll now abandon this name and start using yet another one in a few weeks time, and it won’t fool anyone then either. Perhaps if he’d taken some time in the last couple of years that he’s been spamming these articles with his drivel to formulate some new ideas and rationale he might have had something resembling a point by now.

As they say, never argue with a fool – they drag you down to their level then beat you on experience. Sums this kid up to a tee.

noname

On August 8, 2014 at 4:21 am

Lets rephrase it: you are a moron.

The only point in your wall of text is: there was a story change between ME1 and ME2. If you took the time, youd know who wrote the story: Drew Karpyshyn

So “your argument” is plain bs.

The claim about “leaked ending” … Seriously? Drew Karpyshyn while still at Bioware speaks out of nothing openly about “what was on the table”? And you never had the idea its a marketing gig? XBOX pre-built leaked, but not the PC version?

In other words: the world is just black and white for ya or?

—-

Your claims about “no substance” in my post. Every argument in my posts is based on original content and citations.

Obviously a moron fails to see that.

“And your obsession, along with your refusal (or sad inability) to accept other viewpoints and use them to evolve your own..”

Gave me a good laugh at you :)

SweetPea

On August 8, 2014 at 7:54 am

Guppy, you said it yourself that you’re not going to humour an obvious troll, which is exactly what you’re doing now. If anything, it makes YOU look idiotic.

noname

On August 8, 2014 at 6:45 pm

Trolling starts with obviously made-up arguments. By assuming something and commenting on the logical result.

Its exactly what happens in this article and what happened with Guppy.

What remains? Laughter.

Maybe you and Guppy for being 100% sure to be right – me about ignorance. So everyone got his fair share.

Xellith

On August 10, 2014 at 3:04 am

Looking forward to the comments system being changed so we can start reporting repeat trolls like noname.

Dogma

On August 18, 2014 at 4:32 am

I reckon it’s about time the comments on here were closed. I’m sick of seeing magnenonamemipmupcsmmikectite keep dragging this article up with yet more flimsy conjecture-based straw man arguments, false choices, wilful ignorance and ad hominem attacks on others, all of which are effortlessly debunked both by every preceding comment and by the article itself, which this little idiot still clearly hasn’t read despite having had ample time to do so. There should be some sort of system in place where you cannot post a comment unless you’ve actually read the article, some kind of timer and setting where it can tell how many pages you’ve looked at and for how long. That would stop this quasi-religious fantard in his tracks.

Stuart Robinson

On August 30, 2014 at 3:16 am

Another solution to the troll problem would be to use Facebook or Discus for comments. Facebook obviously forces you to use a personal account and it’s unlikely that even the most determined of obedient fanboys is pathetic or desperate enough to keep creating new pages just so they can post more obtuse comments about a game that hasn’t been relevant in years. Discus would still have the problem of giving these grubby trolls anonymity but at least it lets people report the comments and vote them down, not to mention you can’t vote down other peoples’ comments unless you’re using an account.

Something obviously needs to be done to prevent idiots like noname (ironic since he uses dozens of names on here) from ruining the site.

Kudos

On September 13, 2014 at 3:27 am

Good article. I’m glad someone in the mainstream was willing to represent the fans instead of pushing the lie (still held by some of the more inane commenters on here, which I suspect is just one really sad troll who can’t get over the fact that his logic-devoid anachronistic arguments are wrong on every level) that people were only upset with the ending because it was sad. Even with an in-depth, objectively written article on the subject so many comments on here are still clinging desperately to this insulting myth. I’m long over it now and just don’t care about the series any more or Bioware for that matter, but it’s nice to see someone was on the side of good instead of on the side with the most money and aggressive PR.

tangkasnet

On October 10, 2014 at 2:33 pm

wonders where his father is so he can walk in the sand, run, jump, and play; perhaps even learn to swim.

What do you believe have been the obstacles to reaching your healthy goals.
I obviously can’t go to all those different campuses whenever
I want to buy fan apparel, so I shop for my official NCAA football gear online.

info

On October 14, 2014 at 8:08 am

Searching for contract furniture, suitable for business use? Great quality and low prices guaranteed.