Mass Effect 3 ‘Leviathan’ DLC Review
Which is not to say that the set piece battles are not cool. But it’s impossible not to draw a comparison to Mass Effect 2′s big DLC Pack, Lair of the Shadow Broker. That pack had variety — a heavy story contingent, a number of major battles and sets that were different from one another. Leviathan has landing at a site and shooting things. You’ll wander around a bit picking up datapads, but there’s not nearly enough real story here, and all the action portions are pretty much the same, with remixed batches of enemies.
What variety there is presents either an annoying distraction from the core functionality of the game, or is a smoke-and-mirrors attempt to make you feel like more is happening than is actually happening. One section has players escorting a robot around to repair some machinery, but the robot can only sustain itself for a limited amount of time. So while you’re playing a cover-based game in which you get trounced if you spend too much time with your head up, your teammates are constantly berating you about staying close to the robot so it can perform its task (which, of course, means leaving cover). The section feels at odds with what Mass Effect 3 is, and I ended up just staying down, killing everything, and dealing with the robot afterward. Later, a chase sequence isn’t really a chase sequence, it’s just fighting through a series of rooms with the target moving ahead of you. You can’t lose him, and you’re forced to stop and snipe Cannibals anyway. The ruse is thin.
It’s hard to talk too much about Leviathan without giving away the one or two reasons for playing the DLC at all, which are the big reveals as to the nature of the Reaper killer and the origins of the Reapers themselves. What I can say is this: those story elements fall well short of being mind-blowing or especially illuminating. If you’re expecting to go into this DLC to learn great new things about the intricate workings of the Mass Effect universe, well…you’ll be disappointed.
You will explore a few cool environments, pick up some new war assets, unlock a new ability and gather some new weapons and mods for your guns.
You won’t be blown away by the reveals or especially emotionally engaged by the characters, who are somewhat lacking. The “mystery” itself is rather thin and never really approaches being as epic as it alludes it might be. The whole thing wraps up neatly in the end, and you go about your business.
Leviathan is a competent DLC pack in as much as it tells a bit of story and includes some action. But in the end it’s a take-it-or-leave-it bit of content. You probably know all this in broad strokes, and what you don’t know isn’t that interesting. You’ve shot Cannibals and Banshees before, and there’s not much here that will make you want to do it again.
- Some cool set piece battles
- Builds some intrigue as Shepard hunts down the Leviathan mystery
- Some (slight) new information about the backstory of the Reapers
- Doesn’t reveal anything we didn’t really already know
- Actual Reaper backstory reveal is very thin
- Characters involved really aren’t all that interesting
- Includes several major fights that are basically all the same
- Attempts at fresh gameplay, like an escort mission, don’t really work
- Doesn’t feel like it amounts to much overall
Final Score: 60/100