Mass Effect 3: Leviathan DLC Walkthrough

Table of Contents

Return to Bryson’s Lab

  1. Once you’re in Bryson’s Lab again with EDI, both Shepard and EDI will focus on the spherical artifact. From here, you’ll need to find more clues to follow Leviathan’s trail.
  2. In the galaxy map room, examine the artifact. On the desk, next to the husk head, check out the Data File and the microscope.
  3. Enter the adjacent room where the skeleton is and examine the “Project Information” on the island counter. EDI will mention Basilisk. She’ll also mention to check Bryson’s personal comm terminal upstairs.
  4. Head up the staircase. There will be two items, the Audio Log and his terminal. Check both, however, the terminal will trigger the cut-scene. You’ll find out about Bryson’s daughter, Ann. EDI deciphers that she’s located in the Pylos Nebula. From here, Shepard will need to find clues on where in the nebula she is located.
  5. In the lab, check out the “Sovereign Fragment”. Also, you’ll notice a computer terminal behind the fragment. When you cycle through the terminal, you’ll see the names of ships cycling through. You have to find out which one Ann boarded.
  6. Head back into the lab. Examine the PDA on the island counter. Shepard will find out that Ann boarded the Icarus. Go back to the terminal and cycle to the Icarus to grab a filter.
  7. Examine the “Creature Sightings” on the back wall. Examine the “Scope” you used earlier on the rocks. Examine the Data Pad next to the monitor underneath the skeleton. Underneath the staircase, examine the “Stone Paintings”. We are just doing this to be thorough.
  8. Head back to the galaxy map room to examine the “Blackout Crimes”. Behind that monitor, is a locker. At the moment, it can’t be opened. Open the drawer to the left of the husk head.
  9. Examine the PDA, then open the locker. Look through the equipment, once it’s been opened. The filter will trigger when you focus on the “Missing Equipment”.
  10. Now go to the galaxy map and activate both filters, the “Ship Schematics” and “Equipment”. From here you’ll have narrowed down Ann’s location.
  11. Head back to the Normandy. Access the galaxy map. Look for the Pylos Nebula. It’s toward the top right. When you enter the system, fly out of it to reach Zaherin.
  12. Scan the second planet from the sun, Namakli. Scan the planet and send out a probe.
  13. Once you’ve located the dig site, it’s time to land.

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7 Comments on Mass Effect 3: Leviathan DLC Walkthrough


On August 28, 2012 at 10:31 am

There should be an article that says is this worth buying because mass effect 3 sure wan’t.


On August 28, 2012 at 10:38 am


Keep watching the front page, we’ll have a review up soon!


On August 28, 2012 at 7:17 pm

Hum lee, despite the flaws of the endings of Mass Effect 3 the game itself is still worth buying and for me the Leviathan DLC is a good addition to ME3 if your still a fan of the franchise.

Myself i have two copies of Mass Effect 3 one on Xbox360 and the other on PS3. It not because i’m a tool to Bioware but i’m still a big fan of the Mass Effect series and also because i bought the two games at the same time before playing it.

Jim Henman

On August 29, 2012 at 5:59 am

Wesker1984 – no, you are a tool for BioWare. You’ve made that abundantly clear with your repeated ad hominem attacks on other users who disliked aspects of the game or its ending, going so far as to say that Gamefront’s article on the reasons why fans hated the ending was “Gamefront’s own unique interpretation” as opposed to the collective anger of tens of thousands of gamers, and while commenting on stories that you claim that you don’t care about. You are literally the last person on here (apart from maybe Lilith or Hunter) that can give an objective analysis of the DLC.

Frankly, given how much EA has gone out of its way to spit on the foundations of the series in order to appeal to the casual market, and BioWare’s spineless acceptance of this fate as well as their outright lying over the nature of the product they were selling, coupled with the months-long systematic slander of anyone with a critical eye from those in the mainstream media whose very job it is to scrutinise these things, I don’t know why anyone would ever want to spend so much as another second on any of this dross. Even the original Mass Effect is difficult to enjoy any more, knowing how badly it was ripped apart. Still, as long as it sells copies to the testosterone junkies and pretentious bellends who think that manipulative musical cues and fiat drama is a good substitute for an actual plot and development, it looks like we can ‘enjoy’ more of the same. Whoop de do.

Leviathan is what it is. A DLC pack for a flawed game. It’s fun to play but it’s not going to challenge you, either with its difficulty or its narrative. Whether or not you think it’s worth playing depends on whether you want to go back to a universe that has been irreversibly tarnished, and whether you want to forgive BioWare for all the crap they’ve pulled over the course of this year. Even if you can forgive BioWare for being spineless hypocrites, do you really want to put more money into EA’s pockets? If none of that bothers you then go ahead, I played it at a friend’s house and it’s a decent enough pack on a purely individual basis.


On August 31, 2012 at 8:33 pm

Are you blind Jim? I clearly said ”For ME it worth buying”. And even if i’m a tool for both Bioware or Capcom what it change in your life? This is my problem not yours. I take whatever those two compagnies who have developed my two favorite franchise will throw at me. It because i’m a renegade blinded hardcore fan.

And for your information i never said it was ”gamefront unique interpretation” and i was part of the collective anger of tens of thousands of gamers before the release of the Extended Cuts. I even participed on the Retake Mass Effect 3 movement and i know exactly the angry fans are the majority. But after the release of the Extended Cuts i realised i liked so much Mass Effect 3 as a game and my only problem was the flawed endings who is now potable and not so bad with the nice extended cuts added.

Its clear you dont know me and your making judgement on me just by readings my incoherent babling comments.


On September 20, 2012 at 9:40 am

Do you really need to number every individual event, including cutscenes? I came here because I don’t want to watch an entire video guide on how to do it, I want to be able to see which filter I’m missing. This is just as much as an information overload, though, in a mass of text. Also, the info is wrong. Prothean Artifacts doesn’t seem to be a valid filter in my game. Maybe it’s different from game to game but it feels like you should check this first.


On January 30, 2013 at 7:01 pm

If you keep talking to to James on the Last Stop at Bryson’s Lab eventually you will be able to interact with the husk head. You will then have the option of taking it back to the Normandy.