Mass Effect 3′s Ending DLC Restores Some Fans’ Trust
For Chris Ballard, another member of the Retake Mass Effect community who was active with the Child’s Play fundraiser, the Extended Cut was better than expected — but it shows only a partial success on the part of the Retake Mass Effect movement, because BioWare’s changes seem almost begrudging, as evidenced by the Refusal Ending.
“I feel like it [Retake Mass Effect] was partially a success, but not fully,” Ballard told Game Front. “I think that BioWare did the absolute minimum to save their reputation to some degree, but they definitely didn’t keep it where they could have. Had they dropped their hubris and listened to the fans and what we wanted, they would be a lot better off — they’re going to feel it on their next game, because even if we buy it, it’ll be after the fact on very big sales.”
Fullerton disagrees, and sees the Extended Cut as a big victory for video gamers everywhere.
“I think players may start to understand they have a voice and they will use it,” Fullerton said. “They will use it to tell game developers that, if they don’t start keeping promises and giving us quality, they won’t survive. We taught [Electronic Arts] that; during the protest their market shares dropped from $24 a share to $12. So I think were going to see a better quality of game start to come out.”
It seems the prevailing sentiment, if it can be boiled down to a single thought, is that BioWare dug itself at least part-way out of the hole it created back in March with the ending of Mass Effect 3. Players who were upset are less so, and many are ready to put the game behind them altogether. But while many, perhaps most, are ready to move on, Mass Effect 3′s greatest legacy is its effect on gaming and on gamer communities. It triggered a huge outpouring of creativity and activism among players, rewrote the rules on how players and developers can interact, and was responsible for some major changes to one of the biggest game franchises currently available. It may even have helped establish a new kind of gaming community — one that’s active, creative, and loud enough to solicit the changes it wants. The Mass Effect series might have ended on a forgettable, frustrating note, but the changes enacted by its fans will be felt for a long time.