Maxime Béland Talks Splinter Cell Blacklist
In a revealing conversation with Joystiq, Ubisoft’s Maxime Béland, creative director of Splinter Cell Blacklist, talked at length about the work put into making Blacklist a far more successful experience than Conviction, which he said as a “sweet and sour” experience due to his having come in late in the game and not having felt entirely satisfied with it. Among the topics, he talked about building Blacklist with different play styles in mind.
“We have these three player profiles, player archetypes in our heads,” he said. “We have the ghost player, that doesn’t want to kill or get detected. We’ve got our action/tank/killer player on the other end of the spectrum, that just wants to throw frag grenades, blind fire, shoot people in the head. And then in the middle, we have what we call the panther. So we’re building the game with those three archetypes in mind.”
That’s promising. Also promising, the scope fo the game. “We’re making a much bigger singleplayer story, co-op, spies vs mercs,” Béland said. “And blurring the lines between all of these modes, I think, is going to make this a huge game.”
There’s more, all worth reading, over on Joystiq. Blacklist comes out spring, 2013.