Posted on December 22, 2007,

Maximum Wait! – Crysis Patch Delayed Into 2008

crysis_nanosanta.jpg


Over the past few weeks PC gamers have been waiting with much anticipation towards a Crysis patch offering much needed bug fixes, improved SLI support, and possible quad core support. Even Nvidia have pre-emptively released beta drivers hinting said patch congruency. Well, it looks like Crytek have come forward to break the bad news to all. Indeed, as many feared, there will be no Crysis patch released this year (not that there’s much year left to speak of).

While I’m sure a vast majority of gamers out there will not be treating such news as holiday devastation, there will undoubtedly be those handful of hardcore gamers that will be shaking fists in anger. In what I would observe as a vain attempt to cushion the blow, Crytek did finally share with the community a roadmap of updates scheduled for early 2008. Unfortunately, it seems as if quad core support didn’t make such list. For those gamers investing in a quad core cpu (especially the newly released Intel QX9650) specifically for Crysis, you may now proceed to bang head on desk. Although I can’t exactly praise any purchase of a quad core cpu as a wise gaming investment (at this time), I will agree to some extent that a game as lauded as Crysis as being the showcase benchmark for next-gen 3D technology should be offering such support. Then again, we are talking about a very small user base here.

Regardless, here’s hoping that the folks over at Crytek are able to enjoy their holiday break (dodge that hate mail, guys). I’m sure you Cryfolk are working hard on shaping that patch up into a worthy release. With a premium title such as Crysis, we gamers expect nothing less than the best.

As usual, you can peruse Crytek’s New Year’s resolutions after the break.

Lots of questions from the community regarding Crysis Patches, the SDK and the Linux Dedicated Server have been asked, and we wanted to get all of them answered right before Christmas and right before we have our holiday break.

So let’s get started…

Patch #1 Delayed – The Reason
In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress on the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time.

Patch #1 – Current Status
Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek’s and EA’s QA departments and we expect to get the final feedback submitted in the first week of January.

Patch #1 – Scheduled Release
Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule.

Patch #1 – Content
The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below.

So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships)

Fixes
Damage dealt to vehicles when shot by LAW has been made consistent

F12 (screenshot) now works in restricted mode as well

When player melees during gun raise animation, their gun will not be in a permanently raised position anymore

Memory leaks and potential crashes
Updates
Improved SLI / Crossfire support and performance

Improved overall rendering performance (DX9 and DX10)

Enabled VSync functionality in D3D10
Tweaks
Reduced grenade explosion radius in multiplayer

Clamped water tessellation to avoid cheating in MP

Reduced LAW splash damage vs. infantry in PowerStruggle mode

Slowed Rocket projectile speed down in MP slightly

Crysis SDK – Status
Due to the great feedback we have received from the pre-SDK teams till now, we have adjusted and improved both the set up and the content of the final Mod SDK (Software Development Kit) for Crysis. Due to technical limitation the retail version of Crysis is only partially supporting Modifications.

Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game.

Of course we will continue and extend our support within the upcoming weeks and months. For example it is planned to constantly update the official Sandbox2 Editor documentation and you can expect the next update on this to happen around Christmas.

Crysis Linux Dedicated Server – Status
The Linux version of the Crysis Dedicated Server is still in development and we don’t have an estimated released date for it yet. We want to make sure it is working fine and running without any problems before we release it. After some problems that have been resolved already the progress is good and we expect to have a beta version ready soon.

Patch #2 – Information
As you might know already we are working on Patch #2 for Crysis simultaneously. The content is based on the feedback we have gathered during the Crysis Beta and the first weeks of release. In addition we are tracking several threads in the Fan Site forums where the community has given constructive feedback and suggestions.

Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution.

We will keep you informed on the progress and announce more details on the change log within the next weeks. Once we have reached a nearly finished status of the patch we will let you know about the release date.

Regards,
-Crysis Dev Team

Via Crytek Community Update

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26 Comments on Maximum Wait! – Crysis Patch Delayed Into 2008

WHY???

On December 28, 2007 at 2:52 am

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

That's the way!

On December 28, 2007 at 6:36 am

That’s the way. Do it like it has to be done.

Geee

On December 28, 2007 at 11:05 am

arrrr!!
can’t wait!!!!!!!
:mad: :mad: :mad: :mad: :mad:

Connor Poole

On December 28, 2007 at 6:28 pm

well at least im happy to see them working on it and making it perfet, they already screwed up the launch enough

Suggesting more fixes

On December 28, 2007 at 10:27 pm

Okay, I would like to know if there will be some patches that will fix all the guns because they all seem out of complete balance. Shooting the gun laying down sometimes does not work. I can tell you the whole mess, but I rather have Game Develpoer fix ‘em. Oh and one last thing, will there be any more new features to Multiplayer, ’cause I am sick of playing Instant Action and Power Struggle, I find them rather boring. Sorry to all the so called “HardCore Gamers” but truthfully I find Crysis online rather boring.

ollie

On December 29, 2007 at 3:49 am

My laptop has all and more of the requirements to play this game but when i play even with everything on low i still lag when i walk but not much and i can hardly shoot. my question is will this be fixed in the patch or will i not be able to play the game?

GAZZA

On December 29, 2007 at 10:47 pm

@ ollie

laptops certainly arent made for gamin dude. and if you think crysis will run on a laptop nicely then uv got to be out of your freakin mind lol some people are so dumb….

Steve

On December 30, 2007 at 12:05 am

Minimum requirements on a game box are a joke. Crysis is no exception. If you are at the recommended settings, then low settings in theory should be fine for you. Without listing your specs it’s hard to say.

Almost all gaming laptops today offer native resolutions that outclass the gpus they are paired with. That’s not to say that laptops are wimpy. They are just poorly configured with little options given.

If you have a laptop that you consider beefy, odds are it still doesn’t have the pixel pushing power for 1920×1200 and perhaps 1680×1050. You’re going to have to suck it up and run something around 1440×900 or 1280×800 or lower. Yes, that means not running native resolution.

Blame the laptop manufacturers for pushing those high res laptop displays. A gaming laptop is an oddity in itself.

DAMMIT

On December 30, 2007 at 8:08 pm

This is so lame. I’ve been waiting for the SLI fix for a while now. I’m stuck with Low setting until January I guess.

Please Help

On December 30, 2007 at 10:32 pm

i have a core 2 dou 2.4 , SLI 8500gt 256mb (2x), 2 gbs of ram ,a SLI support 680i mobo, and a 320gb hd. I can still only run Crysis at all low graphics. Shouldn’t i be able to run it at least all at meduim?

Killer007

On December 31, 2007 at 4:46 pm

:mrgreen: Please Help says:
December 30th, 2007 at 10:32 pm

i have a core 2 dou 2.4 , SLI 8500gt 256mb (2x), 2 gbs of ram ,a SLI support 680i mobo, and a 320gb hd. I can still only run Crysis at all low graphics. Shouldn’t i be able to run it at least all at meduim?

in a single answer to u Please help… NO. The reason being playing crysis on 2x8500gt’s ( come on there 8500 gt’s) is not exactlly what I would call a gaming system by any means. Not trying to be mean here either.

But the fact of the matter is for decent gameplay in crysis you need atleast a single 8800gts 320MB, 2GB Ram under vista 32-bit and a nice cpu like E6750 or above. Granted that Crysis (Still pending Patch #1) doesnt fully recognise and or utilize quad-core cpu’s or SLi Technology to the best of its capability, but none the less to achieve the type of gameplay u are after in crysis you may want to either try disabling sli for a bit and try that or wait for the new patch ) hopefully due this month or do a little upgrading.

Hope that helps .
Wasnt trying to be mean or sarcastic just stating facts my friend.

Happy New Year every1.

Killer007

On December 31, 2007 at 4:49 pm

For the record it is 7:48am 1.1.08 here in brisbane australia pay no attention to time stamp on last post.

TW2008

On December 31, 2007 at 7:47 pm

PC: Core 2 Duo (2.6) | 2GB RAM | 512MB 8800 GT | XP Pro (32bit)

I run Crysis with max graphics @ 1680×1050 (no AA) and getting ~35-45fps which looks fantastic on my 22″ Widescreen. Enabling Anti-Alising to (8x) will drop to ~5-10fps, however comparing screenshots no AA to AA (8x) did not show too much improvement on the already stunning clarity of the game. The only gitch I ran into was a floating solder on ‘Chapter: Phase Line Alpha’.

Loved the game and looking forward to Patch #1 to see how this may enhance the game even more!

mrmcsmokey

On December 31, 2007 at 11:01 pm

Wow!!!! It seems like most people want to make a dollar out of 15 cents. I’ve played Cysis with an ATI x1650 Pro 512 and it ran fine with 2 GB RAM and an AMD Black Edition CPU, granted it was on “low” settings, but I never experienced a single problem. Then I had one ATI 3870 and it auto set to medium settings with one card and a crappy MSI mother. Now I have twin 3870′s in Xfire and it plays on max settings with MAXIMUM Pimpin! If you guys have lame rigs, don’t whine about waiting for patches…save some nickels and go buy better equipment. If you are spending all your time looking for every little “line” or “anomally” in the game…then you need to go and get some sunshine and step away from the computer!

Killer007

On January 1, 2008 at 12:33 am

:mrgreen: :smile: Totally Agree with ya there. :lol: :mrgreen:

havoc357

On January 4, 2008 at 9:02 am

i can run it on medium with 40fps ussually i have 2 8600gts amd 6000 3.2gh 2 gig ddr2 800 xms but for on thing if your on vista 3 or4 gig of ram is what you need i have 64bit vista and crysis was taking about 780 meg of ram to run

mrmcsmokey

On January 4, 2008 at 1:33 pm

Put Vista down and step away slowly……go back to XP, the DX 10.1 in Vista isn’t woth the headache. Visually it’s barely discernable, besides, they are in the process of tearing Vista down and rebuilding it like they did XP…but it won’t be done for a while. Get XP and most of your problems will be solved, it’s a lot easier on system resources to boot!

Killer007

On January 4, 2008 at 3:16 pm

mrmcsmokey says:
January 4th, 2008 at 1:33 pm

Put Vista down and step away slowly……go back to XP, the DX 10.1 in Vista isn’t woth the headache. Visually it’s barely discernable, besides, they are in the process of tearing Vista down and rebuilding it like they did XP…but it won’t be done for a while. Get XP and most of your problems will be solved, it’s a lot easier on system resources to boot!

And were exactly did u here this about microsoft TEARING DOWN VISTA and re-building it like they did with XP ?

And on another note there is currently only support for DX10 or DX10.0.
10.1 WILL NOT be available for a while yet. If you have vista try getting your hands on service pack 1 beta build 6001 I have that running as a testing point and the differance it makes is drematic.

computer

On January 4, 2008 at 3:36 pm

lol buying 2 8500GT was probably the dumbest thing :\

A single 8600 GT is faster

kjrseattle

On January 8, 2008 at 1:08 am

1. Vista is not ready for prime time (just ask Dell or HP).
It is significantly slower than XP for most apps due to heavy
internal resource requirements. SP1 will include major
elements that are rebuilt from the ground up. Whether this
is “Tearing [it] Down” is a matter of opinion.

2. The Crysis patch should fix many problems. There are bad
memory leak issues on many systems. This is what causes much
of the stuttering or sudden FPS drops. Check your command\
console and see what the system is telling you.

3. I am running Crysis successfully on an Athlon X2 4400+
(old Socket 939), only slightly overclocked, with 2GB ram and
a single HD2850 with 256M (also slightly overclocked). I am
getting 30+ FPS (except for the occasional stutter) at 1600 x
1200 and it looks great. How? Set everything to medium
settings, but DISABLE AA and up the Post-Processing setting
to HIGH. AA kills your GPU and does little for the foliage,
while post-processing improves it greatly. Also, turn off
motion blur and slow down the water refresh rate from 0.05 to
a higher number – probably not more than 0.5. With these
changes I can also set water detail on High and lose only 1-2
FPS. You can change these in the command console with:

r_motionblur=0
r_WaterUpdateFactor 0.5

Read the Crysis Tweak Guide and the Tweak Guide for Nvidia or
ATI cards in general. It takes time and some trial and error
but you can achieve a real improvement . . . and learn a lot
about the hardware and software in the process.

Cheers!
KJRSEATTLE

kjrseattle

On January 8, 2008 at 1:09 am

Typo in my last post: HD 3850.

TLW2008

On January 9, 2008 at 5:42 am

PC: Core 2 Duo (2.6) | 2GB RAM | 512MB 8800 GT | XP Pro (32bit)

Just reinstalled Crysis and installed the new Patch v1.1 (139MB). Keeping all settings identical to my previous install, the FPS has remained the same ~35-40fps however the game is running noticably smoother. I have been able to run with 2x AA and still keep the same FPS and Smooth gameplay.

I noticed it now supports AA 16x, very crisp indeed!

Steve

On January 9, 2008 at 10:45 am

Just in case anyone wandered into this thread from an external link…

Crysis v1.1 patch released:

http://news.filefront.com/crysis-v11-patch-released/

please read and help

On March 6, 2008 at 8:59 pm

:razz: please somone tell me is this a patch that will make the crysis work without a expensive graphics card or comment on my youtube video http://www.youtube.com/watch?v=mMJPNYrW-Hs

xx-Thor-xx

On March 6, 2008 at 10:48 pm

you have an integrated card, you cannot run it on that period. this patch will not fix the problem.

Jazzarino

On July 20, 2008 at 5:57 am

:lol: Patch 1.2.1 out now :P