Maxis Exploring Offline Play, Mods for Sim City
As far as gaming disasters go, the new Sim City is the Hindenburg.
Not only is it online only and mod-free, it features tiny cities that players can’t save, destroy, and reload — the core of every good Sim City experience — and it was such an unplayable mess at launch that director Ocean Quigley quit.
Oh the humanity.
Seven months after launch, it appears EA and Maxis are finally prepared to make the game we all wanted in the first place. Or at least they’re “exploring” making some of the game we all wanted in the first place. NeoGaf directs us to a post on the official Sim City blog, where General Manager of the Maxis Emeryville studio Patrick Buechner says there is now a “team specifically focused on exploring the possibility of an offline mode.”
“I can’t make any promises on when we will have more information, but we know this is something that many of our players have been asking for,” Buechner states. “While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect. An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience.”
Offline play and mods for a Sim City game. What a great idea! *Facepalming*
Bigger cities, though, are another story. Buechner said Maxis investigated and tested larger city sizes in Sim City for “months” and discovered that it created major performance issues. As a result, Buechner confirmed that Maxis “will not be providing bigger city sizes.”
So along with all the other complaints we have about the new Sim City, add “complete lack of optimization” to the list. Sigh.
Oh, well, at least we’ll maybe, possibly get offline play. With that, we’ll get mods (again, maybe, possibly), and at that point, we can turn to the community to create a new Sim City worthy of the name.