MechWarrior: Living Legends Mod Brings Inner Sphere Conflicts Back to Earth


Next to zombies, there is nothing as cool as giant robots. This is an opinion no one should deny and in the case of old time Mechwarrior players like myself the thought of another game set in FASA’s galaxy of conflict, ploitical intrigue and 100 Ton walking death machines is a dream come true. While FASA and its video game legacy is little more than a tale of legend and myth for most gamers these days it appears some of our prayers for a resurrection of the setting are being answered thanks to a group of dedicated modders.

Mechwarrior: Living Legends is a total conversion modification of the original Crysis that is poised to take the goregous but shallow first person shooter and inject it with some death from above, PPC wielding, Battletech action. While the mod is still in the development stage at this point, the April/May update shows just how much progress the team has made recently. Among the newsbits are revelations and art for the upcoming game including a look at the Clan Mad Cat Mk II, and the Inner Sphere Bushwacker. The update also features some updated screens from the dev team’s weekly playtest and shows off not just the mecha love but also some of the armored vehicles included in the game.

While its not the first game to feature both mech and vehicles in playable form (Infocom’s Cresent Hawk’s Revenge had both), it is definitely the first time one of the Mechwarrior -type games has allowed infanty, vehicle and mecha combat all on the same battlefield. You can read the full update here, and stick around to check out all the Battletech goodness on the mod’s home website.

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