Mechwarrior Online Brings a Very Merry ‘Mech-Mas
Mechwarrior Online has released its last patch of 2012, and it’s a large one. Large and significant. Pirahna Games has added a slew of new ‘Mechs and customization options, completely rebalanced the currency aspect of the game, and has finally given players a mode besides the existing base capture mode.
There are seven new ‘Mechs for players for players to get their pilot paws on: five variants of the Stalker, pictured above; and the Flame and Fang, two new hero ‘Mechs using Dragon-class chassis as a base. For those wanting to make their cockpit look its best, there is also a collection of Christmas-themed cockpit customization items for the discerning pilot. Christmas lights, dapper ‘Mechs, and Christmas wreaths are just a few of the items players can pick up. I’m personally not too fond of most of the options, but the dapper ‘Mech and Atlas Santa are pretty neat.
The other two big changes are the removal of the repair-and-rearm system and the addition of a new game mode. R&R has been in the game since beta, but it’s one of those systems that never really quite worked right. It was possible to end up spending more to get your ‘Mech into shape after a match than you earned, and nobody likes to go into the red as they play an MMO. This newest patch removes the system and tweaks C-Bill earning in two ways: newbies earn extra C-Bills for their first 25 matches, with the total capping out at around 8 million after the 25th match, and players now earn C-Bills more for participation than just being in a winning match. The new game mode is much like the old one – last man standing with a few objectives to capture around the map – but the fact that there is a new game mode at all means that the developers are working hard on expanding ways for players to blast each other apart.
You can read the full patch notes at the Mechwarrior Online site.