Metro: Last Light Aims To Have Console Parity and PC Ownage

We do a lot of talking about if the PS3 version or the Xbox 360 version of a given game is better, even now, this deep into this generation. The folks behind Metro: Last Light, however, are working to make sure those versions of the game have “parity” with each other. And, as it should be, the PC version will be clearly superior. Here are some random quotes from THQ’s Huw Beynon, from AusGamers, on the subject.

The 4A engine was built to handle cross-platform development. So every time, the consoles are constantly at parity at every given state. With 360 and PS3 we’re really proud of the performance we can get out of both of those machines. We think we’re going to get to the strengths of both of them.

All of the destruction, all of the lighting, those things are in there. Obviously if you have a high-end PC, they’re on a level where the current generations of consoles just can’t reach, so we’re not going to penalise that PC player by setting a hard ceiling. You saw what we did with Metro 2033, it was the poster-child for your PC if you had the very best kit and it’s absolutely our determination to do that again this time around.

All of that is the correct thing to say. Weird.

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2 Comments on Metro: Last Light Aims To Have Console Parity and PC Ownage

SupremeAllah

On August 1, 2011 at 10:03 am

“Obviously if you have a high-end PC, they’re on a level where the current generations of consoles just can’t reach, so we’re not going to penalise that PC player by setting a hard ceiling”

This is what should be in the minds of every company who makes a cross-platform title.

ryuusen

On August 1, 2011 at 12:24 pm

amen brotha