Metro: Last Light FOV Tweak Guide
Upon its release, Metro: Last Light did not offer support for changing up the values of FOV. The narrow field of view can cause a decidedly claustrophobic experience, as a limited perspective can only offer.
To that end, players on the PC requested the ability to alter the game’s FOV settings—a demand which has since been granted by the developers at 4A Games. Unofficial support was added to the game in its most recent patch, allowing players to change up the FOV setting.
Along with fixing a number of bugs related to AMD/ATI cards, the game’s latest patch allows players to customize the FOV by editing a configuration file outside the game. But just how do you go about doing that? Here’s how:
1. After installing the new patch, just start up the game and quit out of it. You have to do this at least once to get the file to appear.
2. Head into your %LOCALAPPDATA%\4A Games\Metro LL\ directory and open a file called user.cfg in a text editor.
3. There, you should find a line called r_base_fov. By default, it will read as follows:
Depending on your resolution’s display ratio, you’ll want to change the number to one of the following to play with an FOV of 90 degrees:
If you’re running an aspect ratio of 16:9, change it to r_base_fov 59
Similarly, if you’re playing the game at an aspect ratio of 16:10, set it to r_base_fov 65
Doing so will allow you to play the game with a much broader perspective, though the developers warn that it may cause some graphical glitches with regards to Artyom (the game’s protagonist’s) hands and arms during certain cutscenes. It should look fine in combat.
I’ve prepared a couple of examples of how the game looks at the base setting of 50.625 compared to a setting of 59. You can see the detail in the screenshots below. It’s notable that the barrel of the gun veers much farther away from your face, providing an actual sense of length and depth to the visuals. You can also see much more of the surroundings in the second shot.
Based on my tests, I did not encounter any instances in which the game glitched or looked weird. From my experience, everything looked as it was supposed to, and having a wider field of view allowed me to appreciate the game’s lush visuals—much more so than they did during my initial playthrough on the game’s default settings. It’s curious as to why the developers will not put a slider into the game—it’s not as if Artyom’s hands clip or anything.
For more tips, check out our Metro: Last Light tweak guide.