MGS: Rising Ain't Just a Sequel
It’s also a prequel. It seems Raiden probably did not survive getting smashed by a giant boat after having his arms cut off, and Rising will bridge the gap in Raiden’s story between MGS2 and MGS4, we were told at Konami’s presser yesterday. The game will, of course, show why Raiden is a damn cyborg. What else did we find out?
It’s all about cutting, as we learned at the Microsoft presser. In one of the grand traditions of gaming, it looks like a nice tech feature (the ability to cut up whatever you want) will become a story motivator. “Looks” is the keyword, as I obviously haven’t played the entire game. “Cut at will” is the thought behind the mechanic, an based on what we’ve seen so far, that thought seems to have been realized.
It was also noted that players can, because the sword control is so precise, choose not to kill those they’re fighting. I don’t know why you would make that effort, as the 5-10% of baddies who don’t bleed out would still hate you. Remember Captain Hook? He wasn’t exactly OK with that croc just because it only took his hand instead of eating him.
By now, long-time MGS fans have now begun to worry about the core gameplay of the series (stealth) being lost in favor of bloody hack n slash. Not so, “apparently.” There will be stealth, we’re told. OK. I’ll leave you with that.